ival.append(getOpenInterval(base.localAvatar, leftDoor, rightDoor, base.loadSfx('phase_5/audio/sfx/elevator_door_open.mp3'), None))
#ival.start()
"""
from lib.coginvasion.cog import Variant

receptionistPosHpr = (0.91, 16.92, 0, 149.53, 0, 0)

base.disableMouse()
suit = Suit()
suit.level = 12
suit.generate(SuitBank.ColdCaller, Variant.NORMAL, hideFirst=False)
suit.setName('Cold Caller', 'Cold Caller')
suit.reparentTo(render)
suit.loop('sit')
suit.cleanupPropeller()
suit.setPosHpr(*receptionistPosHpr)


def printPosHpr():
    print 'Pos: {0}'.format(base.localAvatar.getPos(render))
    print 'Hpr: {0}'.format(base.localAvatar.getHpr(render))


base.accept('p', printPosHpr)

for nodepath in render.findAllMatches('*'):
    try:
        for node in nodepath.findAllMatches('**'):
            try:
                node.findTexture('*').setAnisotropicDegree(10)
            except: