def startTrap(self): TrapGag.startTrap(self) if not self.gag: self.build() self.setHandJoint() self.gag.reparentTo(self.handJoint) self.avatar.play('toss', fromFrame=22)
def start(self): TrapGag.startTrap(self) if self.trapMode == 0: LocationGag.start(self, self.avatar) elif self.trapMode == 1: if not self.gag: self.build() self.setHandJoint() self.gag.reparentTo(self.handJoint) self.avatar.play('toss', fromFrame=22)
def start(self): TrapGag.startTrap(self) if self.trapMode == 0: LocationGag.start(self, self.avatar) else: if self.trapMode == 1: if not self.gag: self.build() self.setHandJoint() self.gag.reparentTo(self.handJoint) self.avatar.play('toss', fromFrame=22)
def start(self): TrapGag.startTrap(self) # Let's start the location seeker if we're using a trapdoor or quicksand gag. if self.trapMode == 0: LocationGag.start(self, self.avatar) elif self.trapMode == 1: if not self.gag: self.build() self.setHandJoint() self.gag.reparentTo(self.handJoint) self.avatar.play('toss', fromFrame=22)