Example #1
0
def game_states_details(game_id, game_state_id):
    if game_state_id == 'latest':
        game_state = GameState.find({'game_id': game_id}, limit=1)[0]
    else:
        game_state = GameState.find_one({'_id': game_state_id})

    return _json_response(game_state.to_dict())
Example #2
0
def rematch_game(game_id):
    game = Game.find_one({'_id': game_id})
    game_state = GameState.find({'game_id': game.id}, limit=1)[0]

    snake_urls = []
    for snake in game_state.snakes + game_state.dead_snakes:
        snake_urls.append(snake['url'])

    return create_game(snake_urls, game.width, game.height, game.turn_time)[0]
def rematch_game(game_id):
    game = Game.find_one({'_id': game_id})
    game_state = GameState.find({'game_id': game.id}, limit=1)[0]

    snake_urls = []
    for snake in game_state.snakes + game_state.dead_snakes:
        snake_urls.append(snake['url'])

    return create_game(snake_urls, game.width, game.height, game.turn_time)[0]
def next_turn(game):
    game_states = GameState.find({'game_id': game.id})

    if len(game_states) > 0:
        game_state = game_states[0]
        moves = get_moves(game_state, game.turn_time * 5)
        next_game_state = Engine.resolve_moves(game_state, moves)
        next_game_state.insert()

        return next_game_state
    else:
        raise Exception('No GameStates found for %s' % game)
def next_turn(game):
    game_states = GameState.find({'game_id': game.id}, limit=1)

    if len(game_states) > 0:
        game_state = game_states[0]
        moves = get_moves(game_state, game.turn_time * 5)
        next_game_state = Engine.resolve_moves(game_state, moves)
        next_game_state.insert()

        return next_game_state
    else:
        raise Exception('No GameStates found for %s' % game)
Example #6
0
 def create_game_state(cls, game_id, width, height):
     game_state = GameState(game_id=game_id)
     game_state.board = cls.create_board(width, height)
     return game_state
Example #7
0
 def create_game_state(cls, game_id, width, height):
     game_state = GameState(game_id=game_id)
     game_state.board = cls.create_board(width, height)
     return game_state
Example #8
0
def game_states_list(game_id):
    game_states = GameState.find({'game_id': game_id})
    data = []
    for game_state in game_states:
        data.append(game_state.to_dict())
    return _json_response(data)