def test_play_states_when_the_player_wins(mocker): mocker.patch('lib.console.display') mocker.patch('lib.player_input.read_choice', return_value="p") mocker.patch('lib.computer_input.read_choice', return_value="r") Game.play() lib.console.display.assert_any_call("Player wins!")
def test_play_states_when_a_tie_occurres(mocker): mocker.patch('lib.console.display') mocker.patch('lib.player_input.read_choice', return_value="r") mocker.patch('lib.computer_input.read_choice', return_value="r") Game.play() lib.console.display.assert_any_call("It's a tie!")
def test_play_computers_choice_is_displayed_if_computer_picks_other_option(mocker): mocker.patch('lib.console.display') mocker.patch('lib.console.display_no_newline') mocker.patch('lib.player_input.read_choice') mocker.patch('lib.computer_input.read_choice', return_value="r") Game.play() lib.console.display.assert_any_call("Computer played Rock!")
def test_play_computers_choice_is_displayed(mocker): mocker.patch('lib.console.display') mocker.patch('lib.console.display_no_newline') mocker.patch('lib.player_input.read_choice') mocker.patch('lib.computer_input.read_choice', return_value="p") Game.play() lib.console.display.assert_any_call("Computer played Paper!")
def test_play_prompts_for_users_option(mocker): mocker.patch('lib.console.display') mocker.patch('lib.console.display_no_newline') mocker.patch('lib.player_input.read_choice') mocker.patch('lib.computer_input.read_choice') Game.play() lib.console.display.assert_any_call("Rock (r), Paper (p) or Scissors (s):")
parser.add_argument( "--bombs", "-b", help= f"Number of bombs to place on the board. (default {DEFAULT_NUM_BOMBS})", type=int, default=DEFAULT_NUM_BOMBS, dest="num_bombs", ) parser.add_argument( "--guide", help="Show column and row numbers around the board.", action="store_true", dest="show_guide", ) args = parser.parse_args(args_list) return Configuration(board_size=args.board_size, num_bombs=args.num_bombs, show_guide=args.show_guide) if __name__ == "__main__": config = parse_args(sys.argv[1:]) game = Game(config=config) game.play()