Example #1
0
	def on_show_selected_data_only_check_clicked(self, button):
		self.map_view.clear()
		if button.get_active():
			selected_row = self.map_data_listbox.listbox.get_selected_row()
			if selected_row:
				text = self.map_data_listbox.get_row_text(selected_row)
				point = maps.to_array(text)
				self.map_view.add_point(point, 'Resource', MiniMap.point_colors['Resource'])
		else:
			points = []
			for row in self.map_data_listbox.get_rows():
				text = self.map_data_listbox.get_row_text(row)
				point = maps.to_array(text)
				points.append(point)
			self.map_view.add_points(points, 'Resource', MiniMap.point_colors['Resource'])
Example #2
0
	def add_map_data(self, location):
		# append to listbox
		text = '{"x": %d, "y": %d, "width": %d, "height": %d, "color": "%s"}' % location
		self.map_data_listbox.append_text(text)
		# append to view
		point = maps.to_array(text)
		self.map_view.add_point(point, 'Resource', MiniMap.point_colors['Resource'])
		self.select_resource_button.set_sensitive(True)
		self.set_cursor(Gdk.Cursor(Gdk.CursorType.ARROW))
Example #3
0
 def save_data(self, name, data):
     # get map data
     map_data = []
     for row in self.parent.map_data_listbox.get_rows():
         text = self.parent.map_data_listbox.get_row_text(row)
         map_data.append(maps.to_array(text))
     data[name] = map_data
     # save data
     maps.save(data)
     # update parent window
     self.parent.collect_map_combo.append_list(data, sort=True, clear=True)
     # destroy dialog
     self.destroy()
Example #4
0
	def on_simulate_resource_click_button_clicked(self, button):
		selected_row = self.map_data_listbox.listbox.get_selected_row()
		if selected_row:
			text = self.map_data_listbox.get_row_text(selected_row)
			data = maps.to_array(text)
			x, y, width, height, color = (data['x'], data['y'], data['width'], data['height'], data['color'])
			#print('x: %d, y: %d, width: %d, height: %d' % (x, y, width, height))
			# adjust for game area
			if self.game_window and not self.game_window.is_destroyed() and self.game_window_location:
				game_x, game_y, game_width, game_height = self.game_window_location
				#print('game_x: %d, game_y: %d, game_width: %d, game_height: %d' % (game_x, game_y, game_width, game_height))
				click_x, click_y = tools.adjust_click_position(x, y, width, height, game_x, game_y, game_width, game_height)
			else:
				click_x = x
				click_y = y
			# perform click
			self.debug('Simulate click on x: %d, y: %d' % (click_x, click_y))
			tools.perform_click(click_x, click_y)