def Play(self, f_path, deterministic): # Autodetect CUDA use_cuda = torch.cuda.is_available() device = torch.device("cuda" if use_cuda else "cpu") env = RemoteVecEnv(2) num_inputs = env.observation_space.shape[0] num_outputs = env.action_space.shape[0] model = ActorCritic(num_inputs, num_outputs, HIDDEN_SIZE).to(device) check_point = torch.load(f_path) model.load_state_dict(check_point['state_dict']) state = env.reset(True) done = False total_steps = 0 total_reward = 0 while not done: # env.render() state = torch.FloatTensor(state).unsqueeze(0).to(device) dist, _ = model(state) action = dist.mean.detach().cpu().numpy()[0] if deterministic \ else dist.sample().cpu().numpy()[0] next_state, reward, done, _ = env.step(action, True) state = next_state total_reward += reward total_steps += 1 # env.env.close() self.logQueue.put( pprint.pformat("In %d steps we got %.3f reward" % (total_steps, total_reward)))
writer = SummaryWriter(comment="ppo_" + args.name) # Autodetect CUDA use_cuda = torch.cuda.is_available() device = torch.device("cuda" if use_cuda else "cpu") print('Device:', device) # Prepare environments envs = [make_env() for i in range(NUM_ENVS)] # make multiple envs (ENV_ID) for training envs = SubprocVecEnv(envs) # ?? env = gym.make(ENV_ID) # make env for testing num_inputs = envs.observation_space.shape[0] num_outputs = envs.action_space.shape[0] # A simple Actor-Critic network using FC neural net model = ActorCritic(num_inputs, num_outputs, HIDDEN_SIZE).to(device) print(model) optimizer = optim.Adam(model.parameters(), lr=LEARNING_RATE) frame_idx = 0 train_epoch = 0 best_reward = None state = envs.reset() early_stop = False # variable used to stop the while loop (when target reward reached) while not early_stop: # Loop until target reward reached log_probs = [] values = [] states = []
"--deterministic", default=True, action="store_true", help="enable deterministic actions") args = parser.parse_args() # Autodetect CUDA use_cuda = torch.cuda.is_available() device = torch.device("cuda" if use_cuda else "cpu") env = gym.make(args.env) print("OKAY") num_inputs = env.observation_space.shape[0] num_outputs = env.action_space.shape[0] model = ActorCritic(num_inputs, num_outputs, HIDDEN_SIZE).to(device) model = torch.load(args.model) #Training: sampling actions semi-randomly from the prob dist output by the network, so we get exploration # Testing: deterministic not random for i in range(20): #numner of videos state = env.reset() done = False total_steps = 0 total_reward = 0 while not done: state = torch.FloatTensor(state).unsqueeze(0).to(device) dist, _ = model(state) #continous action space instead of sampling based on the mean and stdf, we use means #deterministic action space we would take the arg max of probaliblies
use_cuda = torch.cuda.is_available() device = torch.device("cuda" if use_cuda else "cpu") device = torch.device("cpu") print('Device:', device) # ss('here') # Prepare environments envs = [make_env() for i in range(NUM_ENVS)] envs = SubprocVecEnv(envs) env = gym.make(ENV_ID) num_inputs = envs.observation_space.shape[0] # print(envs.observation_space) # print(envs.action_space.n) num_outputs = envs.action_space.n # num_outputs = 2 # ss('here') model = ActorCritic(num_inputs, num_outputs).to(device) # ss('model define') # print(model) optimizer = optim.Adam(model.parameters(), lr=LEARNING_RATE) frame_idx = 0 train_epoch = 0 best_reward = None state = envs.reset() early_stop = False while not early_stop: log_probs = [] values = []
"-r", "--record", help="If specified, sets the recording dir, default=Disabled") args = parser.parse_args() # Autodetect CUDA use_cuda = torch.cuda.is_available() device = torch.device("cuda" if use_cuda else "cpu") env = RemoteVecEnv(2) # if args.record: # env = gym.wrappers.Monitor(env, args.record, force=True) num_inputs = env.observation_space.shape[0] num_outputs = env.action_space.shape[0] model = ActorCritic(num_inputs, num_outputs, HIDDEN_SIZE).to(device) model.load_state_dict(torch.load(args.model)) state = env.reset(True) done = False total_steps = 0 total_reward = 0 while not done: # env.render() state = torch.FloatTensor(state).unsqueeze(0).to(device) dist, _ = model(state) action = dist.mean.detach().cpu().numpy()[0] if args.deterministic \ else dist.sample().cpu().numpy()[0] next_state, reward, done, _ = env.step(action, True) state = next_state total_reward += reward
# writer = SummaryWriter(comment="ppo_" + args.name) writer = SummaryWriter("logs-{}".format(args.name)) # Autodetect CUDA use_cuda = torch.cuda.is_available() device = torch.device("cuda" if use_cuda else "cpu") print('Device:', device) # Prepare parallel nvironments envs = [make_env() for i in range(NUM_ENVS)] envs = SubprocVecEnv(envs) env = gym.make(ENV_ID) num_inputs = envs.observation_space.shape[0] num_outputs = envs.action_space.shape[0] model = ActorCritic(num_inputs, num_outputs, HIDDEN_SIZE).to(device) print(model) optimizer = optim.Adam(model.parameters(), lr=LEARNING_RATE) print("parameters:", model.parameters()) frame_idx = 0 train_epoch = 0 #one complte update cycle best_reward = None state = envs.reset() # 8 actions, 8 next states, 8 rewards, and 8 dones early_stop = False while not early_stop: #storing training data log_probs = [] values = []
class PPO_Train: def __init__(self, logQueue): self.settings = { 'NUM_ENVS': 8, 'ENV_NAME': 'HopperRobot', 'HIDDEN_SIZE': 256, 'LEARNING_RATE': 1e-4, 'GAMMA': 0.99, 'GAE_LAMBDA': 0.95, 'PPO_EPSILON': 0.2, 'CRITIC_DISCOUNT': 0.5, 'ENTROPY_BETA': 0.001, 'PPO_STEPS': 128, 'MINI_BATCH_SIZE': 256, 'PPO_EPOCHS': 30, 'TEST_EPOCHS': 10, 'NUM_TESTS': 10, 'TARGET_REWARD': 50000 } self.logQueue = logQueue def test_env(self, env, model, device, deterministic=True): state = env.reset(True) done = False total_reward = 0 while not done: # env.render() state = torch.FloatTensor(state).unsqueeze(0).to(device) dist, _ = model(state) action = dist.mean.detach().cpu().numpy()[0] if deterministic \ else dist.sample().cpu().numpy()[0] next_state, reward, done, _ = env.step(action, True) state = next_state total_reward += reward time.sleep(0.05) return total_reward def normalize(self, x): x -= x.mean() x /= (x.std() + 1e-8) return x def compute_gae(self, next_value, rewards, masks, values, gamma=GAMMA, lam=GAE_LAMBDA): values = values + [next_value] gae = 0 returns = [] for step in reversed(range(len(rewards))): delta = rewards[step] + gamma * values[ step + 1] * masks[step] - values[step] gae = delta + gamma * lam * masks[step] * gae # prepend to get correct order back returns.insert(0, gae + values[step]) return returns def ppo_iter(self, states, actions, log_probs, returns, advantage): batch_size = states.size(0) ids = np.random.permutation(batch_size) ids = np.split(ids[:batch_size // MINI_BATCH_SIZE * MINI_BATCH_SIZE], batch_size // MINI_BATCH_SIZE) for i in range(len(ids)): yield states[ids[i], :], actions[ids[i], :], log_probs[ ids[i], :], returns[ids[i], :], advantage[ids[i], :] # generates random mini-batches until we have covered the full batch # for _ in range(batch_size // MINI_BATCH_SIZE): # rand_ids = np.random.randint(0, batch_size, MINI_BATCH_SIZE) # yield states[rand_ids, :], actions[rand_ids, :], log_probs[rand_ids, :], returns[rand_ids, :], advantage[ # rand_ids, :] def ppo_update(self, frame_idx, states, actions, log_probs, returns, advantages, clip_param=PPO_EPSILON): count_steps = 0 sum_returns = 0.0 sum_advantage = 0.0 sum_loss_actor = 0.0 sum_loss_critic = 0.0 sum_entropy = 0.0 sum_loss_total = 0.0 # PPO EPOCHS is the number of times we will go through ALL the training data to make updates for _ in range(PPO_EPOCHS): # grabs random mini-batches several times until we have covered all data for state, action, old_log_probs, return_, advantage in self.ppo_iter( states, actions, log_probs, returns, advantages): dist, value = self.model(state) entropy = dist.entropy().mean() new_log_probs = dist.log_prob(action) ratio = (new_log_probs - old_log_probs).exp() surr1 = ratio * advantage surr2 = torch.clamp(ratio, 1.0 - clip_param, 1.0 + clip_param) * advantage actor_loss = -torch.min(surr1, surr2).mean() critic_loss = (return_ - value).pow(2).mean() loss = CRITIC_DISCOUNT * critic_loss + actor_loss - ENTROPY_BETA * entropy self.optimizer.zero_grad() loss.backward() self.optimizer.step() # track statistics sum_returns += return_.mean() sum_advantage += advantage.mean() sum_loss_actor += actor_loss sum_loss_critic += critic_loss sum_loss_total += loss sum_entropy += entropy count_steps += 1 self.writer.add_scalar("returns", sum_returns / count_steps, frame_idx) self.writer.add_scalar("advantage", sum_advantage / count_steps, frame_idx) self.writer.add_scalar("loss_actor", sum_loss_actor / count_steps, frame_idx) self.writer.add_scalar("loss_critic", sum_loss_critic / count_steps, frame_idx) self.writer.add_scalar("entropy", sum_entropy / count_steps, frame_idx) self.writer.add_scalar("loss_total", sum_loss_total / count_steps, frame_idx) def save_ckp(self, state, fname): torch.save(state, fname) def Start(self, debugOutputQueue, pauseQueue, fromSavedModel=''): mkdir('.', 'checkpoints') parser = argparse.ArgumentParser() parser.add_argument("-n", "--name", default=self.settings['ENV_NAME'], help="Name of the run") args = parser.parse_args() # Autodetect CUDA use_cuda = torch.cuda.is_available() device = torch.device("cuda" if use_cuda else "cpu") self.logQueue.put(pprint.pformat('Device:' + device.type)) # Prepare environments envs = RemoteVecEnv(NUM_ENVS) num_inputs = envs.observation_space.shape[0] num_outputs = envs.action_space.shape[0] frame_idx = 0 train_epoch = 0 best_reward = None self.model = ActorCritic(num_inputs, num_outputs, HIDDEN_SIZE).to(device) self.optimizer = optim.Adam(self.model.parameters(), lr=LEARNING_RATE) self.writer = SummaryWriter(comment="ppo_" + args.name) if fromSavedModel == '': self.logQueue.put('Successfully make 8 remote environment') self.logQueue.put(pprint.pformat(self.model)) else: check_point = torch.load(fromSavedModel) self.model.load_state_dict(check_point['state_dict']) self.optimizer.load_state_dict(check_point['optimizer']) train_epoch = check_point['epoch'] frame_idx = check_point['frame_idx'] self.logQueue.put('Successfully load model from ' + fromSavedModel) state = envs.reset() early_stop = False save_count = 0 while not early_stop: log_probs = [] values = [] states = [] actions = [] rewards = [] masks = [] for _ in range(PPO_STEPS): state = torch.FloatTensor(state).to(device) dist, value = self.model(state) action = dist.sample() # each state, reward, done is a list of results from each parallel environment action_exp = action.cpu().numpy() action_exp = np.clip(action_exp, -10, 10) next_state, reward, done, _ = envs.step(action_exp) log_prob = dist.log_prob(action) log_probs.append(log_prob) values.append(value) rewards.append( torch.FloatTensor(reward).unsqueeze(1).to(device)) masks.append( torch.FloatTensor(1 - done).unsqueeze(1).to(device)) states.append(state) actions.append(action) state = next_state frame_idx += 1 debugData = (next_state, reward, done, action_exp) debugOutputQueue.put(debugData) while pauseQueue.qsize() > 0: if pauseQueue.qsize() == 1: time.sleep(1) else: while not pauseQueue.empty(): pauseQueue.get() next_state = torch.FloatTensor(next_state).to(device) _, next_value = self.model(next_state) returns = self.compute_gae(next_value, rewards, masks, values) returns = torch.cat(returns).detach() log_probs = torch.cat(log_probs).detach() values = torch.cat(values).detach() states = torch.cat(states) actions = torch.cat(actions) advantage = returns - values advantage = self.normalize(advantage) self.ppo_update(frame_idx, states, actions, log_probs, returns, advantage) train_epoch += 1 if train_epoch % TEST_EPOCHS == 0: test_reward = np.mean([ self.test_env(envs, self.model, device) for _ in range(NUM_TESTS) ]) self.writer.add_scalar("test_rewards", test_reward, frame_idx) self.logQueue.put( pprint.pformat('Frame %s. reward: %s' % (frame_idx, test_reward))) # Save a checkpoint every time we achieve a best reward if best_reward is None or best_reward < test_reward: if best_reward is not None: self.logQueue.put( pprint.pformat( "Best reward updated: %.3f -> %.3f" % (best_reward, test_reward))) name = "%s_best_%+.3f_%d.dat" % ( args.name, test_reward, frame_idx) fname = os.path.join('.', 'checkpoints', name) check_point = { 'epoch': train_epoch, 'state_dict': self.model.state_dict(), 'optimizer': self.optimizer.state_dict(), 'frame_idx': frame_idx, } # self.save_ckp(check_point, fname) # torch.save(self.model.state_dict(), fname) torch.save(check_point, fname) best_reward = test_reward if test_reward > TARGET_REWARD: early_stop = True save_count += 1 if save_count >= 15: self.logQueue.put( pprint.pformat('Saving checkpoint for frame: ' + str(frame_idx))) name = "%s_frame_%d.dat" % (args.name, frame_idx) fname = os.path.join('.', 'checkpoints', name) check_point = { 'epoch': train_epoch, 'state_dict': self.model.state_dict(), 'optimizer': self.optimizer.state_dict(), 'frame_idx': frame_idx, } torch.save(check_point, fname) save_count = 0 def Play(self, f_path, deterministic): # Autodetect CUDA use_cuda = torch.cuda.is_available() device = torch.device("cuda" if use_cuda else "cpu") env = RemoteVecEnv(2) num_inputs = env.observation_space.shape[0] num_outputs = env.action_space.shape[0] model = ActorCritic(num_inputs, num_outputs, HIDDEN_SIZE).to(device) check_point = torch.load(f_path) model.load_state_dict(check_point['state_dict']) state = env.reset(True) done = False total_steps = 0 total_reward = 0 while not done: # env.render() state = torch.FloatTensor(state).unsqueeze(0).to(device) dist, _ = model(state) action = dist.mean.detach().cpu().numpy()[0] if deterministic \ else dist.sample().cpu().numpy()[0] next_state, reward, done, _ = env.step(action, True) state = next_state total_reward += reward total_steps += 1 # env.env.close() self.logQueue.put( pprint.pformat("In %d steps we got %.3f reward" % (total_steps, total_reward)))
def Start(self, debugOutputQueue, pauseQueue, fromSavedModel=''): mkdir('.', 'checkpoints') parser = argparse.ArgumentParser() parser.add_argument("-n", "--name", default=self.settings['ENV_NAME'], help="Name of the run") args = parser.parse_args() # Autodetect CUDA use_cuda = torch.cuda.is_available() device = torch.device("cuda" if use_cuda else "cpu") self.logQueue.put(pprint.pformat('Device:' + device.type)) # Prepare environments envs = RemoteVecEnv(NUM_ENVS) num_inputs = envs.observation_space.shape[0] num_outputs = envs.action_space.shape[0] frame_idx = 0 train_epoch = 0 best_reward = None self.model = ActorCritic(num_inputs, num_outputs, HIDDEN_SIZE).to(device) self.optimizer = optim.Adam(self.model.parameters(), lr=LEARNING_RATE) self.writer = SummaryWriter(comment="ppo_" + args.name) if fromSavedModel == '': self.logQueue.put('Successfully make 8 remote environment') self.logQueue.put(pprint.pformat(self.model)) else: check_point = torch.load(fromSavedModel) self.model.load_state_dict(check_point['state_dict']) self.optimizer.load_state_dict(check_point['optimizer']) train_epoch = check_point['epoch'] frame_idx = check_point['frame_idx'] self.logQueue.put('Successfully load model from ' + fromSavedModel) state = envs.reset() early_stop = False save_count = 0 while not early_stop: log_probs = [] values = [] states = [] actions = [] rewards = [] masks = [] for _ in range(PPO_STEPS): state = torch.FloatTensor(state).to(device) dist, value = self.model(state) action = dist.sample() # each state, reward, done is a list of results from each parallel environment action_exp = action.cpu().numpy() action_exp = np.clip(action_exp, -10, 10) next_state, reward, done, _ = envs.step(action_exp) log_prob = dist.log_prob(action) log_probs.append(log_prob) values.append(value) rewards.append( torch.FloatTensor(reward).unsqueeze(1).to(device)) masks.append( torch.FloatTensor(1 - done).unsqueeze(1).to(device)) states.append(state) actions.append(action) state = next_state frame_idx += 1 debugData = (next_state, reward, done, action_exp) debugOutputQueue.put(debugData) while pauseQueue.qsize() > 0: if pauseQueue.qsize() == 1: time.sleep(1) else: while not pauseQueue.empty(): pauseQueue.get() next_state = torch.FloatTensor(next_state).to(device) _, next_value = self.model(next_state) returns = self.compute_gae(next_value, rewards, masks, values) returns = torch.cat(returns).detach() log_probs = torch.cat(log_probs).detach() values = torch.cat(values).detach() states = torch.cat(states) actions = torch.cat(actions) advantage = returns - values advantage = self.normalize(advantage) self.ppo_update(frame_idx, states, actions, log_probs, returns, advantage) train_epoch += 1 if train_epoch % TEST_EPOCHS == 0: test_reward = np.mean([ self.test_env(envs, self.model, device) for _ in range(NUM_TESTS) ]) self.writer.add_scalar("test_rewards", test_reward, frame_idx) self.logQueue.put( pprint.pformat('Frame %s. reward: %s' % (frame_idx, test_reward))) # Save a checkpoint every time we achieve a best reward if best_reward is None or best_reward < test_reward: if best_reward is not None: self.logQueue.put( pprint.pformat( "Best reward updated: %.3f -> %.3f" % (best_reward, test_reward))) name = "%s_best_%+.3f_%d.dat" % ( args.name, test_reward, frame_idx) fname = os.path.join('.', 'checkpoints', name) check_point = { 'epoch': train_epoch, 'state_dict': self.model.state_dict(), 'optimizer': self.optimizer.state_dict(), 'frame_idx': frame_idx, } # self.save_ckp(check_point, fname) # torch.save(self.model.state_dict(), fname) torch.save(check_point, fname) best_reward = test_reward if test_reward > TARGET_REWARD: early_stop = True save_count += 1 if save_count >= 15: self.logQueue.put( pprint.pformat('Saving checkpoint for frame: ' + str(frame_idx))) name = "%s_frame_%d.dat" % (args.name, frame_idx) fname = os.path.join('.', 'checkpoints', name) check_point = { 'epoch': train_epoch, 'state_dict': self.model.state_dict(), 'optimizer': self.optimizer.state_dict(), 'frame_idx': frame_idx, } torch.save(check_point, fname) save_count = 0