def start(): config = OptimizerConfig() tf_util.update_memory(config.gpu_mem_fraction) util.set_high_process_priority() AIPlayer.create_if_nonexistant(config) models = sorted(glob.glob(config.data.model_location+"*.h5")) ai = AIPlayer(config.buffer_size, 1, model=models[-1], compile=True) train(ai, config)
def start(): config = OptimizerConfig() tf_util.update_memory(config.gpu_mem_fraction) util.set_high_process_priority() AIPlayer.create_if_nonexistant(config) models = sorted(glob.glob(config.data.model_location + "*.h5")) ai = AIPlayer(config.buffer_size, 1, model=models[-1], compile=True) train(ai, config)
def run(self): self.game_gui = Canvas(self.root, width=600, height=600, background='green') self.game_gui.bind("<Button-1>", self.click) self.game_gui.focus_set() self.game_gui.bind("<Key>", self.key) self.game_gui.pack() for i in range(1, 8): self.game_gui.create_line(0, i*75, 600, i*75) self.game_gui.create_line(i*75, 0, i*75, 600) self.pieces = [] for i in range(8): self.pieces.append([]) for j in range(8): self.pieces[i].append(self.game_gui.create_oval(i*75+5, j*75+5, (i+1)*75-5, (j+1)*75-5, fill="green", outline="green")) self.root.protocol("WM_DELETE_WINDOW", self.on_closing) self.root.resizable(0,0) self.running = True config = EvaluateConfig() tf_util.update_memory(config.gpu_mem_fraction) AIPlayer.create_if_nonexistant(config) self.game = Othello() if(random() > 0.5): self.human = 1 else: self.human = -1 ai = create_player(config.model_1, config) #print("You are playing against", config.model_1) #print("Playing games with %d simulations per move" % config.game.simulation_num_per_move) self.side = -1 self.draw_board() self.value = ai.evaluate(self.game, self.side) while self.running and not self.game.game_over(): #play move if self.side != self.human: self.value = ai.evaluate(self.game, self.side) self.root.title("Othello (Thinking of Move) Current Value: %0.2f (1 white wins, -1 black wins)" % self.value) self.root.config(cursor="wait") t = ai.pick_move(self.game, self.side) self.game.play_move(t[0], t[1], self.side) self.draw_board() self.side *= -1 self.value = ai.evaluate(self.game, self.side) else: if len(self.game.possible_moves(self.side)) == 0: self.side *= -1 continue if self.side == -1: color = "black" else: color = "white" self.root.title("Othello (Play as %s) Current Value: %0.2f (1 white wins, -1 black wins)" % (color, self.value)) self.root.config(cursor="") if self.update: self.update = False if (self.x, self.y) in self.game.possible_moves(self.side): self.game.play_move(self.x, self.y, self.side) self.draw_board() self.side *= -1 time.sleep(0.01) if self.human == self.game.get_winner(): self.root.title("Othello (You Win!)") elif self.game.get_winner() == 0: self.root.title("Othello (Its a draw!)") else: self.root.title("Othello (You Lose!)")
def start(): config = EvaluateConfig() tf_util.update_memory(config.gpu_mem_fraction) AIPlayer.create_if_nonexistant(config) run_games(config)
def start(): config = RankingConfig() tf_util.update_memory(config.gpu_mem_fraction) AIPlayer.create_if_nonexistant(config) calc_ranking(config)
def run(self): self.game_gui = Canvas(self.root, width=600, height=600, background='green') self.game_gui.bind("<Button-1>", self.click) self.game_gui.focus_set() self.game_gui.bind("<Key>", self.key) self.game_gui.pack() for i in range(1, 8): self.game_gui.create_line(0, i*75, 600, i*75) self.game_gui.create_line(i*75, 0, i*75, 600) self.pieces = [] for i in range(8): self.pieces.append([]) for j in range(8): self.pieces[i].append(self.game_gui.create_oval(i*75+5, j*75+5, (i+1)*75-5, (j+1)*75-5, fill="green", outline="green")) self.root.protocol("WM_DELETE_WINDOW", self.on_closing) self.root.resizable(0,0) self.running = True config = EvaluateConfig() tf_util.update_memory(config.gpu_mem_fraction) AIPlayer.create_if_nonexistant(config) self.game = Othello() if(random() > 0.5): self.human = 1 else: self.human = -1 ai = create_player(config.model_1, config) #print("You are playing against", config.model_1) #print("Playing games with %d simulations per move" % config.game.simulation_num_per_move) self.side = -1 self.draw_board() self.value = ai.evaluate(self.game, self.side) while self.running and not self.game.game_over(): #play move if self.side != self.human: self.value = ai.evaluate(self.game, self.side) self.root.title("Othello (Thinking of Move) Current Value: %0.2f (1 white wins, -1 black wins)" % self.value) self.root.config(cursor="wait") t = ai.pick_move(self.game, self.side) self.game.play_move(t[0], t[1], self.side) self.draw_board() self.side *= -1 self.value = ai.evaluate(self.game, self.side) else: if len(self.game.possible_moves(self.side)) == 0: self.side *= -1 continue if self.side == -1: color = "black" else: color = "white" self.root.title("Othello (Play as %s) Current Value: %0.2f (1 white wins, -1 black wins)" % (color, self.value)) self.root.config(cursor="") if self.update: self.update = False if (self.x, self.y) in self.game.possible_moves(self.side): self.game.play_move(self.x, self.y, self.side) self.draw_board() self.side *= -1 time.sleep(0.01) self.root.config(cursor="") if self.human == self.game.get_winner(): self.root.title("Othello (You Win!)") elif self.game.get_winner() == 0: self.root.title("Othello (Its a draw!)") else: self.root.title("Othello (You Lose!)")
def start(): config = SelfPlayConfig() tf_util.update_memory(config.gpu_mem_fraction) util.set_low_process_priority() AIPlayer.create_if_nonexistant(config) run_games(config)