Example #1
0
    r.add(
        se.WalkArea(tag='walkarea',
                    shape=sh.Polygon(outline=[
                        0, 24, 123, 63, 199, 63, 299, 30, 377, 30, 385, 35,
                        454, 35, 470, 0, 0
                    ]),
                    depth=sh.LinY(y0=0, z0=1, y1=144, z1=0)), 'main')

    r.addItem(id='village2.archway')
    r.addItem(id='village2.village3')
    r.addItem(id='lmf')

    r.addItem(id='citizen', parent='walkarea')
    r.addItem(id='lmf1', parent='walkarea')
    r.addItem(id='lmf2', parent='walkarea')
    r.addItem(id='lmf3', parent='walkarea')
    r.addItem(id='village2.rat', parent='walkarea')
    r.addItem(id='village2.fakedoor1')
    r.addItem(id='village2.fakedoor2')
    r.addItem(id='village2.fakedoor3')
    r.addItem(id='village2.fakedoor4')
    r.addItem(id='village2.door', anim=var.doors.village_voodoolady)

    r.addDynamicItems()
    r.init.append(init)
    #print (State.items['scummbar.door.out'].walkto)
    return r


engine.addRoom(id=roomId, f=builder)
Example #2
0
def builder():
    r = Phy2DRoom(id='test1', width=256, height=256,worldWidth= 256,worldHeight= 256)
    
    # add player
    p = Entity( pos = [160, 100])
    shape_player = Rect (10, 20, offset=[-5,-10])
    p.addComponent (ShapeGfxOutline(shape_player, color=[255, 255, 255, 255]))
    p.addComponent (Collider(flag=var.Flags.player, mask = var.Flags.wall, tag = var.Tags.player, shape = shape_player))
    sm = StateMachine('walk')
    sm.states.append(Walk3D('walk', 5))
    p.addComponent(sm)
    p.addComponent(KeyInput())
    r.add (p, 'main')

    # add object
    o1 = Entity (pos= [200,170])
    o_shape = Rect(20,10)
    o1.addComponent (ShapeGfxOutline(o_shape, color=[255,255,255,255]))
    o1.addComponent (Collider(flag=var.Flags.wall, mask = var.Flags.player, tag= var.Tags.wall, shape=o_shape))
    r.add(o1, 'main')

    r.add (s(10,80,Line(A=[0,0],B=[50,25])), 'main')
    r.add (s(30,130,PolygonSimple(outline=[0, 0, 10, 0, 5, 20])), 'main')
    r.add (s(150,30,Circle(20)), 'main')
    r.add (s(190,20,PolygonTri(outline=[0,0,10,10,10,20,20,20,20,0,30,0,30,40,20,40,20,30,0,30])), 'main')
    #r.add (s(-150,80,Line(A=[0,0],B=[50,25])), 'main')
    return r

engine.addRoom (id = 'test1', f=builder)
Example #3
0
    wall = Entity()
    wall.pos=[0,100,-0.01*100]
    wall.addComponent (ShapeGfx(shape = Polygon([0,0,100,0,100,100,0,100]), texture='gfx/wall1.png', repx=32, repy=32))
    r.main.add(wall)
    r.main.add(b.makeStaticItem (ti.tree1, 50, 80))

    #ba=Entity()
    #ba.addComponent(compo.ShapeGfxColor(shape=sh.Rect(200,100), color=[255,255,255,255]))
    #r.main.add(ba)

    # with open(example.dir+ '/rooms/world1_1.yaml') as f:
    #     rooms = yaml.load(f, Loader=yaml.FullLoader)
    #     for a in rooms['room']:
    #         f = a['template'][0]
    #         args = a['template'][1:]
    #         print (args)
    #         method_to_call = getattr(fact, f, None)
    #         if method_to_call:
    #             template = method_to_call(*args)
    #             print (f + ' found')
    #             for im in a['d']:
    #                 print (im)
    #                 e = template(*im)
    #                 r.addToDynamicWorld(e)
    #         else:
    #             print (f + ' not found')

    return r

engine.addRoom (id = 'world1_1', f=builder)
Example #4
0
    r.addItem(id='scummbar.fireplace', parent='walkarea')

    # pirates
    r.addItem(id='scummbar.mancomb')
    # r.add (se.Sprite (item = 'scummbar.estevan', model = 'scummbar.estevan', pos = [164, 21, 1]), 'main')
    # r.add (se.Sprite (item = 'scummbar.loom', model = 'scummbar.loom', pos = [260, 17, 1]), 'walkarea')
    # r.add (se.Sprite (item = 'scummbar.pirate1', model = 'scummbar.pirate1', pos = [138, 38, -1]), 'main')
    # r.add (se.Sprite (model = 'scummbar.pirate2', pos = [124,20,-1], tag = 'scummbar.pirate2'), 'main')
    # r.add (se.Sprite (model = 'scummbar.pirate3', pos = [30,0,-1], tag = 'scummbar.pirate3'), 'walkarea')
    # r.add (se.Sprite (item = 'scummbar.pirate4', model = 'scummbar.pirate4', pos = [0, 0, -1]), 'walkarea')
    # r.add (se.Sprite (model = 'scummbar.pirate5', pos = [200,18,1], tag = 'scummbar.pirate5'), 'main')
    # r.add (se.Sprite (model = 'scummbar.pirate6', pos = [160,0,1], tag = 'scummbar.pirate6'), 'main')
    # r.add (se.Sprite (model = 'scummbar.pirate7', pos = [255,38,1], tag = 'scummbar.pirate7'), 'walkarea')
    # r.add (se.Sprite (model = 'scummbar.pirate8', pos = [215,44,1], tag = 'scummbar.pirate8'), 'walkarea')
    # r.add (se.Sprite (model = 'scummbar.pirate9', pos = [278,40,1], tag = 'scummbar.pirate9'), 'walkarea')
    # r.add (se.Character (model='ilp1', speed = 100, dir = 'e',
    #     state='idle', text_color=[85, 85, 255, 255], text_offset=[0,60], pos = [376, 11, 0.95]), 'walkarea')
    # r.add (se.Character (model='ilp2', speed = 100, dir = 'e',
    #     state='idle', text_color=[255, 255, 85, 255], text_offset=[0,60], pos = [413,11,0.95]), 'walkarea')
    # r.add (se.Character (model='ilp3', speed = 100, dir = 'e',
    #     state='idle', text_color=[255, 85, 255, 255], text_offset=[0,60], pos = [444,18,0.95]), 'walkarea')
    # r.add (se.Sprite (item = 'scummbar.important_looking_pirates', pos=[370,30,0]), 'main')

    # r.init.append (animate)
    # r.init.append (cook)
    r.addDynamicItems()
    return r


engine.addRoom(id='scummbar', f=builder)
Example #5
0
from lib_py.scumm.room import RoomDialogue
from lib_py.script import Script
import lib_py.scumm.entity as se
import lib_py.scumm.actions as sa
import lib_py.engine as engine
import example

st = engine.data['strings']
sl = st['dialogues']['mancomb']


def f():
    s = Script()
    s.addAction(sa.Say(lines=[sl[1], sl[2]], tag='mancomb.mancomb'))
    s.addAction(sa.StartDialogue(dialogueId='mancomb'))
    example.play(s)


def builder():
    r = RoomDialogue(id='scummbar')
    r.add(se.BackgroundItem(image='gfx/mancomb.png', pos=[0, 0, -1]), 'main')
    r.addItem(id='mancomb.mancomb')
    #r.addItem (id = 'guybrush.dialogue')
    r.init.append(f)
    return r


engine.addRoom(id='mancomb', f=builder)
Example #6
0
    # # sfondo = entity.Entity()
    # # sfondo.addComponent (compo.Gfx(image='gfx/lookout_1.png'))

# # 	{ pos = {81, 16, 3}, components = { { type="gfx", image="lookout_2.png" }}},
# #     { pos = {294, 33, 3}, components = { { type="gfx", image ="lookout_3.png" }}},
# #     { pos = {226, 0, 3}, components = { { type="gfx", image="lookout_4.png" }}},

# # r.add(sfondo, 'main')
# r.add (se.BackgroundItem(image='gfx/lookout_1.png', pos = [0,0,-1]), 'main')
# r.add (se.BackgroundItem(image='gfx/lookout_2.png', pos = [81, 16, 3]), 'main')
# r.add (se.BackgroundItem(image='gfx/lookout_3.png', pos = [294, 33, 3]), 'main')
# r.add (se.BackgroundItem(image='gfx/lookout_4.png', pos = [226, 0, 3]), 'main')
# r.add (se.WalkArea (tag='walkarea', shape = sh.Polygon (
#     outline = [203,51,315,62,315,40,293,40,260,10,260,0,260,-20,234,-20,234,0,234,10,221,26,152,33,152,51]
# ), depth=sh.LinY(y0=0,z0=1,y1=144,z1=0)), 'main')

# r.addItem(id='lookout.stairs')
# r.addItem(id='lookout.fire', parent='walkarea')
# r.addItem(id='lookout', parent = 'walkarea')
# #r.add (se.Sprite (model = 'fire', pos = [126, 52, 0]), 'walkarea')
# #r.add (se.Sprite (item = 'lookout.stairs', pos = [230,0,0]), 'main')
# #r.add (se.Character (item='lookout.lookout', model='lookout', speed = 100, dir = 'w', state='idle', text_color=[170, 170, 170, 255], text_offset=[0,60], pos = [114,36,0]), 'walkarea')
# r.addDynamicItems()

# #r.init.append(a1)
# #r.add()
# return r

engine.addRoom(id='lookout', f=builder)
#settings.monkey.rooms['lookout'] = builder
#settings.engine['rooms']['lookout'] = builder
Example #7
0
    r.add(se.BackgroundItem(image='gfx/village1_1.png', pos=[0, 0, -1]),
          'main')
    r.add(se.BackgroundItem(image='gfx/village1_2.png', pos=[73, 0, 1]),
          'main')
    r.add(se.BackgroundItem(image='gfx/village1_3.png', pos=[229, 0, 1]),
          'main')
    r.add(se.BackgroundItem(image='gfx/village1_4.png', pos=[606, 0, 1]),
          'main')
    r.add(
        se.WalkArea(tag='walkarea',
                    shape=sh.Graph(nodes=[[8, 71], [23, 63], [49, 49],
                                          [40, 37], [56, 24], [84, 13],
                                          [770, 13], [780, 34], [1000, 34]],
                                   edges=[[0, 1], [1, 2], [2, 3], [3, 4],
                                          [4, 5], [5, 6], [6, 7], [7, 8]]),
                    scale=sh.LinY(y0=0, z0=0.8, y1=144, z1=0.1),
                    depth=sh.LinY(y0=0, z0=1, y1=144, z1=0)), 'main')

    r.addItem(id='village1.poster')
    r.addItem(id='village1.door', anim=var.doors.village_scummbar)
    r.addItem(id='village1.cliffside')
    r.addItem(id='village1.archway')

    r.addDynamicItems()
    r.init.append(init)
    #print (State.items['scummbar.door.out'].walkto)
    return r


engine.addRoom(id='village1', f=builder)