Example #1
0
	def play(self, path, loop=False, pos=0.0):
		"""This function takes a path to an audio file. Optionally, you can add a boolean for looping and a starting position. It is ment to make playing files easier."""
		if self.file != path:
			tmp_buffer = libaudioverse.Buffer(self.buffer_player.server)
			tmp_buffer.load_from_file(path)
			self.buffer_player.buffer = tmp_buffer
		self.buffer_player.looping = loop
		self.buffer_player.position = pos
		self.buffer_player.connect(0, self.buffer_player.server)
Example #2
0
 def make_sound_objects(self):
     """Makes sound objects from libaudioverse."""
     for key, value in sound_files.iteritems():
         path = os.path.join(UNSPOKEN_SOUNDS_PATH, value)
         libaudioverse_object = libaudioverse.BufferNode(self.simulation)
         buffer = libaudioverse.Buffer(self.simulation)
         buffer.load_from_file(path)
         libaudioverse_object.buffer = buffer
         sounds[key] = libaudioverse_object
Example #3
0
 def load_sound(self, key):
     #our sounds are ogg, so just add .ogg 
     if key not in self.cache:
         b = libaudioverse.Buffer(self.simulation)
         b.load_from_file(os.path.join(sound_dir, key+".ogg"))
         self.cache[key] = b
     b = self.cache[key]
     n = libaudioverse.BufferNode(self.simulation)
     n.buffer.value =b
     return Sound(n)
Example #4
0
	def load_sound(self, key):
		self.source = libaudioverse.SourceNode(self.server, self.world)
		if key not in self.cache:
			b = libaudioverse.Buffer(self.server)
			if self.pdata=="":
				b.load_from_file(os.path.join(sound_dir, key))
			else:
				b.decode_from_array(self.pdata[key])
			self.cache[key] = b
		b = self.cache[key]
		n = libaudioverse.BufferNode(self.server)
		n.buffer.value =b
		return Sound(n,self.source)
Example #5
0
 def __init__(self, server, world, fileRoute, position, callback=None):
     self.server = server
     self.world = world
     self.source = libaudioverse.SourceNode(server, world)
     self.buffer = libaudioverse.BufferNode(server)
     b = libaudioverse.Buffer(server)
     b.load_from_file(fileRoute)
     self.ruta = fileRoute
     self.buffer.buffer = b
     self.buffer.state = libaudioverse.NodeStates.paused
     self.source.position = position
     self.respuesta = callback
     self.buffer.set_end_callback(self._lanzarRespuesta)
     self.duracion = buffer_get_duration(b)
Example #6
0
import libaudioverse
import os.path
import time
time_per_demo = 5.0

libaudioverse.initialize()
sim = libaudioverse.Simulation()
sim.set_output_device()
print("""Biquad demo.
Please enter the path to a file in a format supported by Libsndfile: typically wave or ogg."""
      )
filepath = input()
filepath = os.path.abspath(filepath)
filenode = libaudioverse.BufferNode(sim)
buffer = libaudioverse.Buffer(sim)
buffer.load_from_file(filepath)
filenode.buffer = buffer
bq = libaudioverse.BiquadNode(sim, 2)
filenode.connect(0, bq, 0)
bq.connect_simulation(0)

print("Sweeping lowpass from 0.0 hz to 10000 hz over", time_per_demo,
      "seconds:")
resolution = 10
for i in range(10000 // resolution):
    bq.frequency.value = i * resolution
    time.sleep(time_per_demo / (10000 / resolution))

print("Sweeping Highpass from 0 to 10000 over", time_per_demo, "seconds:")
bq.filter_type.value = libaudioverse.BiquadTypes.highpass
for i in range(10000 // resolution):
Example #7
0
#a simple command line media player.
import libaudioverse
import os.path
libaudioverse.initialize()

server = libaudioverse.Server()
server.set_output_device()

print("""Command line Media player.
Please enter the path to a file in a format supported by Libsndfile: typically wave or ogg."""
      )
filepath = input()
filepath = os.path.abspath(filepath)
filenode = libaudioverse.BufferNode(server)
buffer = libaudioverse.Buffer(server)
buffer.load_from_file(filepath)
filenode.buffer = buffer


#callback for when the file finishes.
def finished(obj):
    print("Finished playing.")


filenode.set_end_callback(finished)

filenode.connect(0, filenode.server)

commands = """Commands:
play
pause
Example #8
0
#Schedules 3 copies of the same sound to happen in the future.
import libaudioverse
import time
libaudioverse.initialize()
simulation = libaudioverse.Simulation()
print "Enter the path to a sound file:"
path = raw_input()
buffer = libaudioverse.Buffer(simulation)
buffer.load_from_file(path)
timeline = libaudioverse.BufferTimelineNode(simulation, channels=2)
timeline.schedule_buffer(buffer=buffer, time=0.0, pitch_bend=1.0)
timeline.schedule_buffer(buffer, time=1.0, pitch_bend=0.5)
timeline.schedule_buffer(buffer=buffer, time=2.0, pitch_bend=2.0)
timeline.connect_simulation(0)
simulation.set_output_device(-1)
print "Playing..."
time.sleep(30.0)
shutdown()
Example #9
0
import libaudioverse
import numpy
libaudioverse.initialize()
s = libaudioverse.Simulation()
s.set_output_device(-1)

b = libaudioverse.Buffer(s)
b.load_from_file("footsteps.wav")
n = libaudioverse.BufferNode(s)
n.buffer = b
n.looping = True

householder_matrix = numpy.identity(8, dtype=numpy.float32)
vector = numpy.array([1.0] * 8)
vector.shape = (1, 8)
subtract = 0.25 * vector * vector.transpose()
householder_matrix -= subtract
delays = [
    2473.0 / 44100.0,
    2767.0 / 44100.0,
    3217.0 / 44100.0,
    3557.0 / 44100.0,
    3907 / 44100.0,
    4127.0 / 44100.0,
    2143.0 / 44100.0,
    1933.0 / 44100.0,
]


class Reverb(object):
    def __init__(self, simulation):