Example #1
0
    def testParallelAnim(self):
        def animStopped():
            self.__endCalled = True

        def startAnim():
            node0 = Player.getElementByID("mainimg")
            node1 = Player.getElementByID("test")
            node2 = Player.getElementByID("test1")
            self.anim = anim.ParallelAnim(
                    [ anim.SplineAnim(node1, "x", 400, 0, 40, 0, 0),
                      anim.EaseInOutAnim(node2, "x", 300, 129, 99, 100, 100)
                    ], animStopped)
            self.anim.start()
        
        anim.init(avg)
        self.__endCalled = False
        Player.setFakeFPS(10)
        self.initDefaultImageScene()
        self.start(False,
                (startAnim,
                 lambda: self.assertEqual(anim.getNumRunningAnims(), 2),
                 lambda: self.assert_(not(self.anim.isDone())),
                 lambda: self.compareImage("testParallelAnims1"),
                 None,
                 None,
                 lambda: self.compareImage("testParallelAnims2"),
                 lambda: self.assert_(self.anim.isDone()),
                 lambda: self.assert_(self.__endCalled)
                ))
Example #2
0
    def testStateAnim(self):
        def state2Callback():
            self.__state2CallbackCalled = True

        def makeAnim():
            node = Player.getElementByID("test")
            self.anim = anim.StateAnim(
                    {"STATE1": anim.LinearAnim(node, "x", 200, 64, 128),
                     "STATE2": anim.LinearAnim(node, "x", 200, 128, 64),
                     "STATE3": anim.WaitAnim()},
                    {"STATE1": anim.AnimTransition("STATE2", state2Callback),
                     "STATE2": anim.AnimTransition("STATE3")})
        anim.init(avg)
        Player.setFakeFPS(10)
        self.__state2CallbackCalled = False
        self.initDefaultImageScene()
        self.start(False,
                (makeAnim,
                 lambda: self.compareImage("testStateAnim1"),
                 lambda: self.anim.setState("STATE1"),
                 None,
                 lambda: self.compareImage("testStateAnim2"),
                 lambda: self.anim.getState() == "STATE2",
                 lambda: self.compareImage("testStateAnim3"),
                 lambda: self.assert_(self.__state2CallbackCalled),
                 lambda: self.anim.getState() == "STATE3",
                 lambda: self.compareImage("testStateAnim4"),
                 lambda: self.anim.setState("STATE1"),
                 lambda: self.assertEqual(anim.getNumRunningAnims(), 1),
                 lambda: self.compareImage("testStateAnim5")
                ))
Example #3
0
    def testAnimType(self, curAnim, imgBaseName):
        def onStop():
            self.__onStopCalled = True

        def startAnim():
            self.__onStopCalled = False
            node = Player.getElementByID("test")
            self.__anim.start()

        def startKeepAttr():
            node = Player.getElementByID("test")
            node.x = 25
            self.__anim.start(keepAttr=True)

        def abortAnim():
            self.__anim.abort()

        self.__anim = curAnim
        self.__anim.setHandler(onStop, None)
        self.__onStopCalled = False
        Player.setFakeFPS(10)
        self.start(False,
                (startAnim,
                 lambda: self.compareImage(imgBaseName+"1"),
                 lambda: self.assertEqual(anim.getNumRunningAnims(), 1),
                 None,
                 None,
                 lambda: self.assert_(self.__onStopCalled),
                 lambda: self.assert_(self.__anim.isDone()),
                 lambda: self.compareImage(imgBaseName+"2"),
                 lambda: self.assertEqual(Player.getElementByID("test").x, 100),
                 startAnim,
                 lambda: self.compareImage(imgBaseName+"1"),
                 abortAnim,
                 lambda: self.assertEqual(anim.getNumRunningAnims(), 0),
                 lambda: self.compareImage(imgBaseName+"3"),
                 lambda: self.assert_(self.__anim.isDone()),
                 None,
                 lambda: self.assert_(not(self.__onStopCalled)),
                 startAnim,
                 startKeepAttr,
                 lambda: self.assertEqual(anim.getNumRunningAnims(), 1),
                 abortAnim
                ))
        self.__anim = None
Example #4
0
    def testLinearAnimZeroDuration(self):
        def onStop():
            self.__onStopCalled = True

        def startAnim():
            self.__onStopCalled = False
            node = Player.getElementByID("test")
            self.__anim.start()

        self.initDefaultImageScene()
        node = Player.getElementByID("test")
        self.__anim = anim.LinearAnim(node, "x", 0, 0, 100, False)
        self.__anim.setHandler(onStop, None)
        self.__onStopCalled = False
        Player.setFakeFPS(10)
        self.start(False,
                (startAnim,
                 lambda: self.compareImage("testLinearAnimZeroDuration1"),
                 lambda: self.assertEqual(anim.getNumRunningAnims(), 0),
                 lambda: self.assert_(self.__onStopCalled),
                 lambda: self.assert_(self.__anim.isDone())
                ))
        self.__anim = None