Example #1
0
 def alert(self):
     if not self.alert == None:
         self.alert.abort()
         avg.fadeOut(200, self.alert)
     self.alert = newAlert
     self.alert.start(self.alertEnd)
     avg.fadeIn(200, self.alert)
Example #2
0
 def joinPlayer(self, player):
     self.__activePlayers.append(player)
     if len(self.__activePlayers) == 1:
         avg.fadeOut(self.__winsDiv, 200)
         self.__winsDiv.sensitive = False
     elif len(self.__activePlayers) == 2:
         self.__startButton.activate()
Example #3
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 def alert(self):
     if not self.alert == None:
         self.alert.abort()
         avg.fadeOut(200, self.alert)
     self.alert = newAlert
     self.alert.start(self.alertEnd)
     avg.fadeIn(200, self.alert)
Example #4
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    def __remove(self):
        def removeLines():
            for l in self._lines:
                l.unlink()
            self._lines = []

        avg.fadeOut(self, 200, removeLines)
Example #5
0
 def showCursor(self, show):
     if show:
         avg.fadeIn(self.__cursorNode, 200)
         if self.__loupe:
             avg.fadeIn(self.__loupeCursorNode, 200)
     else:
         avg.fadeOut(self.__cursorNode, 200)
         if self.__loupe:
             avg.fadeOut(self.__loupeCursorNode, 200)
Example #6
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 def onButtonPressed(self):
     if not (self.isFading):
         if self.runningVideo == 0:
             avg.fadeIn(self.videoNodes[1], self.__duration)
         else:
             avg.fadeOut(self.videoNodes[1], self.__duration)
         player.setTimeout(self.__duration, self.fadeEnd)
         self.runningVideo = (self.runningVideo + 1) % 2
         self.isFading = True
 def blinkingOff(self):
     # letztes ausblenden
     avg.fadeOut(self, 1000)
     self.i = 0                                                      # index zurueck auf 0 setzen
     self.startanimOn = False                                        # animtion ist beendet == nicht mehr an (false)
     self.sensitive = True
     
     
     
Example #8
0
 def __startIdleDemo(self):
     self.__idleTimeoutID = None
     avg.fadeOut(self.__gameDiv, 200)
     self.__ctrlDiv.sensitive = False
     for p in self.__idlePlayers:
         p.setReady()
     self.__demoDownHandlerID = self.__gameDiv.subscribe(avg.Node.CURSOR_DOWN,
             lambda e:self.__stopIdleDemo())
     player.subscribe(player.ON_FRAME, self.__onIdleFrame)
Example #9
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 def showCursor(self, show):
     if show:
         avg.fadeIn(self.__cursorNode, 200)
         if self.__loupe:
             avg.fadeIn(self.__loupeCursorNode, 200)
     else:
         avg.fadeOut(self.__cursorNode, 200)
         if self.__loupe:
             avg.fadeOut(self.__loupeCursorNode, 200)
Example #10
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    def deactivate(self):
        def hideFill():
            self.__node.fillopacity = 0

        if not self.__cursorID is None:
            self.__node.releaseEventCapture(self.__cursorID)
            self.__cursorID = None
        self.__node.sensitive = False
        avg.fadeOut(self.__node, 200, hideFill)
Example #11
0
 def goback(self, event):
     #background = self.player.getElementByID("background")
     homescreen = self.player.getElementByID("homescreen")
     levelslide = avg.EaseInOutAnim(self, "x", 1000, self.pos.x, self.pos.x + self.size.x , 50, 1000).start()
     homeslide= avg.EaseInOutAnim(homescreen, "x", 1000, homescreen.pos.x, homescreen.pos.x + homescreen.size.x/1.4 , 50, 1000).start()
     # Infotext weg dafuer Buttons wieder her
     avg.fadeOut(self.info, 1000)
     for button in self.a:
         button.showButton()
Example #12
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 def onButtonPressed(self):
     if not (self.isFading):
         if self.runningVideo == 0:
             avg.fadeIn(self.videoNodes[1], self.__duration)
         else:
             avg.fadeOut(self.videoNodes[1], self.__duration)
         player.setTimeout(self.__duration, self.fadeEnd)
         self.runningVideo = (self.runningVideo + 1) % 2
         self.isFading = True
Example #13
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 def endScroll(self, event):
     # Ende des Scrollen (loslassen)
     avg.fadeOut(self.help, 500)
     if event.cursorid == self.captureHolder:
         self.captureHolder = None
     if self.scroll.pos.y  > 100:    # eig. ... > 0    # Wenn das oberste Bild weiter runter als 100 px gezogen wird, wird es wieder nach oben gesetzt              
         avg.EaseInOutAnim(self.scroll, "y", 1000, self.scroll.pos.y, 0, 50, 1000).start()
     if self.scroll.pos.y + self.scroll.size.y +350 <= event.node.size.y:    # das gleiche fuer das letzte Bild (wird wieder nach oben geschoben, wenn es zuweit unten ist)
         avg.EaseInOutAnim(self.scroll, "y", 1000, self.scroll.pos.y, -((len(self.picture)*410)-1080) , 50, 1000).start() #self.scroll.pos.y +250
Example #14
0
 def zoomOut(self, event):
     # Das Bild wird verkleinert
     pic = self.current_event                                                                    # gespeicherte Referenz
     avg.EaseInOutAnim(pic, "pos", 1000, pic.pos, (0,self.old_pos.y), 50, 1000).start()          # Animation zum verschieben
     avg.EaseInOutAnim(pic, "size", 1000, pic.size, avg.Point2D(550,406), 50, 1000).start()      # Animation zum verkleinern
     self.sidebar.sensitive = True
     avg.fadeOut(self.close, 1000)
     self.captureHolder2 = None
     self.current_event.sensitive = True
     for answer in self.a:                                                                       # Antworten wieder anklickbar
             answer.sensitive = True
Example #15
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 def __onUp(self, event):
     if self.__cursorId is not None:
         self.__button.releaseEventCapture(event.cursorid)
         self.__cursorId = None
         
         self.__button.activate(False)
         
         if self.__button.x > 20:
             avg.fadeOut(self.__slider, 100)
             self.__anim = avg.EaseInOutAnim(self.__button, 'x', 200, self.__button.x,
                     self.__xlimit, 50, 150)
             self.__anim.start()
         else:
             self.__cb()
Example #16
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    def __fadeOutNukeAlert(self):
        if self.__hasNuke:
            cb = self.__fadeInNukeAlert
        else:
            cb = None

        self.__nukeAnim = avg.fadeOut(self.nukeAlert, 100, cb)
Example #17
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 def showInfo(self):
     for button in self.level.a:
         button.bg.sensitive = False
         avg.fadeOut(button.bg, 1000)
         avg.fadeOut(button.true, 1000)
         avg.fadeOut(button.false, 1000)
     avg.fadeIn(self.level.info, 1000)
Example #18
0
 def onStructureCollision(self, structure):
     
     deletedelements = structure.removeElementsInArea(self.position, self.explosionRadius )
     self._scorePointsForRemovedCrystal(deletedelements)
     
     node = avg.CircleNode(parent = self._root.getParent(),
                           pos=self.position,
                           r=self.explosionRadius,
                           color="FF0000",
                           
                           )
     avg.fadeIn(node, 200, 1, lambda: avg.fadeOut(node, 500, node.unlink(True) ))
     self.delete()
Example #19
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    def testFadeOut(self):
        def onStop():
            self.__onStopCalled = True

        self.initScene()
        self.__node.opacity = 0.5
        self.__onStopCalled = False
        self.start(False,
                   (lambda: avg.fadeOut(self.__node, 200, onStop),
                    lambda: self.compareImage("testFadeOut1"),
                    lambda: self.compareImage("testFadeOut2"),
                    lambda: self.compareImage("testFadeOut3"),
                    lambda: self.assert_(self.__onStopCalled),
                    lambda: self.assertEqual(avg.getNumRunningAnims(), 0)))
        self.__anim = None
Example #20
0
    def testFadeOut(self):
        def onStop():
            self.__onStopCalled = True

        self.initScene()
        self.__node.opacity=0.5
        self.__onStopCalled = False
        self.start(False,
                (lambda: avg.fadeOut(self.__node, 200, onStop),
                 lambda: self.compareImage("testFadeOut1"),
                 lambda: self.compareImage("testFadeOut2"),
                 lambda: self.compareImage("testFadeOut3"),
                 lambda: self.assert_(self.__onStopCalled),
                 lambda: self.assertEqual(avg.getNumRunningAnims(), 0)
                ))
        self.__anim = None
Example #21
0
 def __start_logo(self):
     self._logo.opacity = 1
     avg.fadeOut(self._logo, 2000)
Example #22
0
 def end(self, content):
     self.__oldContent = self.__activeContent
     self.__activeContent = None
     if self.__oldContent:
         avg.fadeOut(self.__oldContent, 600)
     self.state(self.NOTHING)
Example #23
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 def dec(self):
     assert(self.__numLives)
     self.__numLives -= 1
     avg.fadeOut(self.__images[self.__numLives], 250)
     return not self.__numLives
Example #24
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 def zoomOut(self, onDone):
     avg.fadeOut(self._appNode,
             ZoomAnimSimple.fadeDuration,
             stopCallback=lambda: self._zoomOut(onDone))
 def reset(self):
     # reset the menue
     self.href = self.startpic   # normales Startbild
     avg.fadeOut(self, 100)      # "button/bild" ausgeblendet -> man sieht das dahinterligende Skuplturbild
     self.intern_solved = False  # intern_solved wieder auf false
Example #26
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 def leave(self):
     g_player.clearInterval(self.timeout)
     winnerField = g_player.getElementByID("winner")
     avg.fadeOut(winnerField, config.STATE_FADE_TIME)
Example #27
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 def dec(self):
     assert(self.__numLives)
     self.__numLives -= 1
     avg.fadeOut(self.__images[self.__numLives], 250)
     return not self.__numLives
Example #28
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 def _doTransOut(self, postCb):
     avg.fadeOut(self, self.TRANS_DURATION, postCb)
Example #29
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 def __onTimerElapsed(self):
     avg.fadeOut(self, 300)
     self.__killTimer()
     self.__timerElapsedCb()
Example #30
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 def end(self, content):
     self.__oldContent = self.__activeContent
     self.__activeContent = None
     if self.__oldContent:
         avg.fadeOut(self.__oldContent, 600)
     self.state(self.NOTHING)
Example #31
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 def setDead(self, restart=False):
     self.__idlePlayer.setDead()
     avg.fadeOut(self.__textNode, 200)
Example #32
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 def leave(self):
     self.node.unsubscribe(avg.Node.CURSOR_DOWN, self.eventID)
     avg.fadeOut(self.node, config.STATE_FADE_TIME)
     self.node.sensitive = False
Example #33
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 def hideScore(self):
     scoreDisplay = g_player.getElementByID("textfield")
     avg.fadeOut(scoreDisplay, 400)
Example #34
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 def reset():
     avg.fadeOut(self, 180)
 def removeBigVideo(self):
     oldVideoNode = self.bigVideoNode
     avg.fadeOut(oldVideoNode, self.__duration,
                 lambda: oldVideoNode.unlink(True))
Example #36
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 def reset(self):
     # reset the answerbutton 
     avg.fadeOut(self.true,1000)
     avg.fadeOut(self.false,1000)
Example #37
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 def hide(self):
     # start out-transition, notify subscribers when finished
     avg.fadeOut(self, TRANS_INTERVAL,
             lambda: self.notifySubscribers(Slide.HIDE_DONE, [self]))
Example #38
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 def explode(self, pos):
     if not self.__isExploding:
         self.__isExploding = True
         self.__fade = avg.fadeOut(
                 self.traj, self.explosionClass.DURATION / 2, self.__cleanup)
         self.explosionClass(pos)
Example #39
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 def __start_logo(self):
     self._logo.opacity = 1
     avg.fadeOut(self._logo, 2000)
 def blinkingCont(self):
     avg.fadeOut(self, 1000).setStopCallback(self.blinking)          # ausblenden + zurueck zu blinking
     self.i = self.i + 1                                             # index += 1
Example #41
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 def __teaserTimer(self):
     player.setTimeout(1000, lambda: avg.fadeOut(self.__teaser, 3000))
Example #42
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 def removeBigVideo(self):
     oldVideoNode = self.bigVideoNode
     avg.fadeOut(oldVideoNode, self.__duration, lambda: oldVideoNode.unlink(True))