def test_inverse(self): s = cube3x3.initial_state for a in cube3x3.Action: s = cube3x3.transform(s, a) r = cube3x3.render(s) s = cube3x3.transform(s, cube3x3.inverse_action(a)) r2 = cube3x3.render(s) self.assertEqual(s, cube3x3.initial_state)
def test_inverse_back(self): s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.B) s = cube3x3.transform(s, cube3x3.Action.b) self.assertEqual(s, cube3x3.initial_state) s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.b) s = cube3x3.transform(s, cube3x3.Action.B) self.assertEqual(s, cube3x3.initial_state)
def test_inverse_down(self): s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.D) s = cube3x3.transform(s, cube3x3.Action.d) self.assertEqual(s, cube3x3.initial_state) s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.d) s = cube3x3.transform(s, cube3x3.Action.D) self.assertEqual(s, cube3x3.initial_state)
def test_inverse_front(self): s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.F) s = cube3x3.transform(s, cube3x3.Action.f) self.assertEqual(s, cube3x3.initial_state) s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.f) s = cube3x3.transform(s, cube3x3.Action.F) self.assertEqual(s, cube3x3.initial_state)
def test_inverse_top(self): s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.T) s = cube3x3.transform(s, cube3x3.Action.t) self.assertEqual(s, cube3x3.initial_state) s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.t) s = cube3x3.transform(s, cube3x3.Action.T) self.assertEqual(s, cube3x3.initial_state)
def test_inverse_left(self): s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.L) s = cube3x3.transform(s, cube3x3.Action.l) self.assertEqual(s, cube3x3.initial_state) s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.l) s = cube3x3.transform(s, cube3x3.Action.L) self.assertEqual(s, cube3x3.initial_state)
def test_inverse_right(self): s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.R) s = cube3x3.transform(s, cube3x3.Action.r) self.assertEqual(s, cube3x3.initial_state) s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.r) s = cube3x3.transform(s, cube3x3.Action.R) self.assertEqual(s, cube3x3.initial_state)
def test_sequence(self): acts = [ cube3x3.Action.R, cube3x3.Action.t, cube3x3.Action.R, cube3x3.Action.D, cube3x3.Action.F, cube3x3.Action.d, cube3x3.Action.T, cube3x3.Action.R, cube3x3.Action.D, cube3x3.Action.F ] s = cube3x3.initial_state for a in acts: s = cube3x3.transform(s, a) r = cube3x3.render(s) for a in reversed(acts): s = cube3x3.transform(s, cube3x3.inverse_action(a)) r = cube3x3.render(s) self.assertEqual(s, cube3x3.initial_state)
def test_random(self): s = cube3x3.initial_state for _ in range(200): a = cube3x3.Action(random.randrange(len(cube3x3.Action))) s = cube3x3.transform(s, a) tgt = np.zeros(shape=cube3x3.encoded_shape) cube3x3.encode_inplace(tgt, s) self.assertEqual(tgt.sum(), 20)
def test_left_rev(self): s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.l) r = cube3x3.render(s) self.assertEqual(r.back, ['O', 'O', 'W'] * 3) self.assertEqual(r.bottom, ['O', 'Y', 'Y'] * 3) self.assertEqual(r.front, ['Y', 'R', 'R'] * 3) self.assertEqual(r.left, ['G'] * 9) self.assertEqual(r.right, ['B'] * 9) self.assertEqual(r.top, ['R', 'W', 'W'] * 3)
def test_top(self): s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.T) r = cube3x3.render(s) self.assertEqual(r.top, ['W'] * 9) self.assertEqual(r.back, ['G'] * 3 + ['O'] * 6) self.assertEqual(r.bottom, ['Y'] * 9) self.assertEqual(r.front, ['B'] * 3 + ['R'] * 6) self.assertEqual(r.left, ['R'] * 3 + ['G'] * 6) self.assertEqual(r.right, ['O'] * 3 + ['B'] * 6)
def test_left_rev(self): s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.l) r = cube3x3.render(s) self.assertEqual(r.back, ["O", "O", "W"] * 3) self.assertEqual(r.bottom, ["O", "Y", "Y"] * 3) self.assertEqual(r.front, ["Y", "R", "R"] * 3) self.assertEqual(r.left, ["G"] * 9) self.assertEqual(r.right, ["B"] * 9) self.assertEqual(r.top, ["R", "W", "W"] * 3)
def test_top(self): s = cube3x3.initial_state s = cube3x3.transform(s, cube3x3.Action.T) r = cube3x3.render(s) self.assertEqual(r.top, ["W"] * 9) self.assertEqual(r.back, ["G"] * 3 + ["O"] * 6) self.assertEqual(r.bottom, ["Y"] * 9) self.assertEqual(r.front, ["B"] * 3 + ["R"] * 6) self.assertEqual(r.left, ["R"] * 3 + ["G"] * 6) self.assertEqual(r.right, ["O"] * 3 + ["B"] * 6)