def genDrainageMap(self): '''Generate a fractal drainage map''' self.sb.showMessage('Generating drainage...') drainObject = HeightMap(self.mapSize) drainObject.run(HM_DSA) self.drainage = drainObject.heightmap del drainObject self.viewDrainageMap() self.statusBar().showMessage('Successfully generated drainage!')
def genHeightMap(self): '''Generate our heightmap''' self.sb.showMessage('Generating heightmap...') # create our heightmap heightObject = HeightMap(self.mapSize, self.roughness, self.isIsland) found = False # method = 3 #testing while not found: # loop until we have something workable heightObject.run(self.getAlgorithm()) #break #testing if self.avgLandmass and heightObject.landMassPercent() < 0.15: self.statusBar().showMessage('Too little land mass') elif self.avgLandmass and heightObject.landMassPercent() > 0.85: self.statusBar().showMessage('Too much land mass') elif self.avgElevation and heightObject.averageElevation() < 0.2: self.statusBar().showMessage('Average elevation is too low') elif self.avgElevation and heightObject.averageElevation() > 0.8: self.statusBar().showMessage('Average elevation is too high') elif self.hasMountains and not heightObject.hasMountains(): self.statusBar().showMessage('Not enough mountains') else: found = True self.elevation = heightObject.heightmap del heightObject self.viewHeightMap() self.statusBar().showMessage('Successfully generated a heightmap!')
def genHeightMap(self): '''Generate our heightmap''' self.sb.showMessage('Generating heightmap...') # create our heightmap heightObject = HeightMap(self.mapSize, self.roughness, self.isIsland) found = False # method = 3 #testing while not found: # loop until we have something workable heightObject.run( self.getAlgorithm() ) #break #testing if self.avgLandmass and heightObject.landMassPercent() < 0.15: self.statusBar().showMessage('Too little land mass') elif self.avgLandmass and heightObject.landMassPercent() > 0.85: self.statusBar().showMessage('Too much land mass') elif self.avgElevation and heightObject.averageElevation() < 0.2: self.statusBar().showMessage('Average elevation is too low') elif self.avgElevation and heightObject.averageElevation() > 0.8: self.statusBar().showMessage('Average elevation is too high') elif self.hasMountains and not heightObject.hasMountains(): self.statusBar().showMessage('Not enough mountains') else: found = True self.elevation = heightObject.heightmap del heightObject self.viewHeightMap() self.statusBar().showMessage('Successfully generated a heightmap!')
def genHeightMap(self): '''Generate our heightmap''' self.sb.showMessage('Generating heightmap...') # grab our values from config roughness = self.dNewWorld.sbRoughness.value() method = self.getAlgorithm() # create our heightmap heightObject = HeightMap(self.mapSize, roughness) found = False # method = 3 #testing while not found: # loop until we have something workable heightObject.run(method) # break #testing if self.dNewWorld.cbAvgLandmass.isChecked( ) and heightObject.landMassPercent() < 0.15: self.statusBar().showMessage('Too little land mass') elif self.dNewWorld.cbAvgLandmass.isChecked( ) and heightObject.landMassPercent() > 0.85: self.statusBar().showMessage('Too much land mass') elif self.dNewWorld.cbAvgElevation.isChecked( ) and heightObject.averageElevation() < 0.2: self.statusBar().showMessage('Average elevation is too low') elif self.dNewWorld.cbAvgElevation.isChecked( ) and heightObject.averageElevation() > 0.8: self.statusBar().showMessage('Average elevation is too high') elif self.dNewWorld.cbMountains.isChecked( ) and heightObject.hasNoMountains(): self.statusBar().showMessage('Not enough mountains') else: found = True self.elevation = heightObject.heightmap del heightObject self.viewHeightMap() self.statusBar().showMessage('Successfully generated a heightmap!')