plt.show() # ------------------------------------------------------------------------------------------- # Import Decimal below: from decimal import Decimal # Fix the floating point math below: two_decimal_points = Decimal('0.2') + Decimal('0.69') print(two_decimal_points) four_decimal_points = Decimal('0.53') * Decimal('0.65') print(four_decimal_points) # ------------------------------------------------------------------------------------------- # how to import from another file # from file named library def always_three(): return 3 # from different file # Import library below: from library import always_three # Call your function below: print(always_three())
# Import library below: from library import always_three # Call your function below: always_three()
print(randomer_number) import codecademylib3_seaborn # Add your code below: from matplotlib import pyplot as plt import random numbers_a = range(1, 13) numbers_b = random.sample(range(1000), 12) plt.plot(numbers_a, numbers_b) plt.show() # Import Decimal below: from decimal import Decimal # Fix the floating point math below: two_decimal_points = Decimal('0.2') + Decimal('0.69') print(two_decimal_points) four_decimal_points = Decimal('0.53') * Decimal('0.65') print(four_decimal_points) # Import library below: from library import always_three # Call your function below: num = always_three()
# Import library below: from library import always_three # Call your function below: always_three(2, 2, 2)
# Ch 7: Modules (Aug 17, 2019) # via 4. Modules Python Files and Scope # using library.py as the example # Import library below: from library import always_three # Call your function below: n = always_three() print(n)