def main(): librpg.init('Object Test') librpg.config.graphics_config.config(tile_size=32, object_height=32, object_width=32) world = MicroWorld(ObjectTestMap(), char_factory) world.initial_state(Position(0, 0), ['Andy']) world.gameloop() exit()
def main(): librpg.init('Item Persist Test') librpg.config.graphics_config.config(tile_size=32, object_height=32, object_width=32, scale=2, screen_width=480, screen_height=320) librpg.config.menu_config.config(theme=ClassicMenuTheme()) world = MicroWorld(PersistTestMap(), char_factory, party_factory) if SAVE_FILE in os.listdir('.'): world.load_state(SAVE_FILE) else: world.initial_state(Position(4, 3), chars=['Andy', 'Brenda', 'Charles', 'Dylan'], party_capacity=3, party=['Andy']) world.gameloop() exit()