Example #1
0
    def open_and_display_file(self, fpath):
        try:
            self.model_file = ModelFile(fpath)

            if self.scene is None:
                self.scene = Scene()
                self.glarea = GLArea(self.scene)

            self.add_file_to_scene(self.model_file)

            if self.panel is None or not self.panel_matches_file():
                self.panel = self.create_panel()

            # update panel to reflect new model properties
            self.panel.set_initial_values()
            self.panel.connect_handlers()
            # always start with the same view on the scene
            self.scene.reset_view(True)
            self.scene.mode_2d = False

            self.window.set_file_widgets(self.glarea, self.panel)
            self.window.filename = self.model_file.basename
        except IOError, e:
            dialog = OpenErrorAlert(self.window, fpath, e.strerror)
            dialog.run()
            dialog.destroy()
Example #2
0
    def open_and_display_file(self, fpath):
        progress_dialog = ProgressDialog('Loading', self.window)
        self.window.set_cursor(gtk.gdk.WATCH)
        success = True

        try:
            self.model_file = ModelFile(fpath)

            if self.scene is None:
                self.scene = Scene()
                self.glarea = SceneArea(self.scene)

            progress_dialog.set_text('Reading file...')
            progress_dialog.show()
            model, model_data = self.model_file.read(progress_dialog.step)

            progress_dialog.set_text('Loading model...')
            model.load_data(model_data, progress_dialog.step)

            self.scene.clear()
            model.offset_x = self.config.read('machine.platform_offset_x', int)
            model.offset_y = self.config.read('machine.platform_offset_y', int)
            self.scene.add_model(model)

            # platform needs to be added last to be translucent
            platform_w = self.config.read('machine.platform_w', int)
            platform_d = self.config.read('machine.platform_d', int)
            platform = Platform(platform_w, platform_d)
            self.scene.add_supporting_actor(platform)

            if self.panel is None or not self.panel_matches_file():
                self.panel = self.create_panel()

            # update panel to reflect new model properties
            self.panel.set_initial_values()
            self.panel.connect_handlers()
            # always start with the same view on the scene
            self.scene.reset_view(True)
            if self.model_file.filetype == 'gcode':
                self.scene.mode_2d = self.config.read('ui.gcode_2d', bool)
            else:
                self.scene.mode_2d = False

            if hasattr(self.panel, 'set_3d_view'):
                self.panel.set_3d_view(not self.scene.mode_2d)

            self.window.set_file_widgets(self.glarea, self.panel)
            self.window.filename = self.model_file.basename
            self.menu_enable_file_items(self.model_file.filetype != 'gcode')
        except IOError, e:
            self.window.window.set_cursor(None)
            progress_dialog.hide()
            error_dialog = OpenErrorAlert(self.window, fpath, e.strerror)
            error_dialog.run()
            error_dialog.destroy()
            success = False