Example #1
0
def sort_players_by_pieces_in_clearing(
        players: list[Player],
        clearing: Clearing,
        descending: bool = True) -> list[Player]:
    return sorted(players,
                  key=lambda p: clearing.get_piece_count_for_player(p),
                  reverse=descending)
 def halves_damage(self, battle_clearing: Clearing) -> bool:
     return (self.has_trait(TRAIT_FORTIFIED)
             and battle_clearing.get_building_count_for_player(self)
             == battle_clearing.get_piece_count_for_player(self))