Example #1
0
def perform_checks(checks=None, auto_update=True):
    if not checks:
        checks = read_config('updater_config')['updater_checks']

    queue = Lock("queue")
    if queue.is_locked:
        queue_data = yaml.load(queue.message)
        first_detection = False
    else:
        queue_data = {"items": {}}
        first_detection = True

    notification = ""
    if first_detection:
        notification += "Restart scheduled ~{} minutes from now.\n".format(
            RESTART_DELAY)

    # Go through all checks and run functions from arm_manager, storing returned dict values
    # Return values must be dicts that will later be passed down to notification strings and action functions

    detected = False
    for check_id, check in enumerate(checks):
        if check_id not in queue_data['items']:
            check_response = getattr(am, check['check_function'])()
            if check_response:
                queue_data['items'][check_id] = check
                checks[check_id]['check_response'] = check_response
                log.debug("Adding to queue: {}; {};".format(
                    check['update_name'], checks[check_id]['check_response']))
                notification += "{} detected, adding to queue.\n".format(
                    check['update_name'].format(
                        **checks[check_id]['check_response']))
                detected = True

    # Send notification if new update was detected regardless of whether it's first update or not.
    # If no updates detected it's not first detection, there's no queue and no notification will be sent.

    if detected and notification.strip():
        queue_data['update_time'] = datetime.now() + timedelta(
            minutes=RESTART_DELAY)
        queue.lock(yaml.dump(queue_data, default_flow_style=False))
        am.broadcast(notification, True)

    # Now check if datetime for scheduled restart is near. If not warn about upcoming update. If it is then start
    # performing restart and required actions.

    if queue.is_locked:
        if datetime.now() >= queue_data['update_time']:
            if auto_update:
                update(queue, queue_data)
Example #2
0
 def ApplyAttributes(self, attributes):
     Container.ApplyAttributes(self, attributes)
     sm.RegisterNotify(self)
     self.loadingLock = Lock()
     self.loadingFailed = False
     self.context = None
     self.startLoadingCallback = attributes.get('OnStartLoading', None)
     self.stopLoadingCallback = attributes.get('OnStopLoading', None)
     self.loadingWheel = LoadingWheel(parent=self,
                                      align=uiconst.CENTER,
                                      state=uiconst.UI_DISABLED)
     self.loadingWheel.opacity = 0.0
     self.sceneContainer = PreviewSceneContainer(parent=self,
                                                 align=uiconst.TOALL)
     self.sceneContainer.Startup()
     self.navigation = PreviewNavigation(parent=self)
     self.navigation.Startup(self.sceneContainer)
Example #3
0
def update(queue, queue_data):
    general = Lock()
    general.lock("Updating...")

    am.broadcast("Server restarts in 5 minutes!", True)
    time.sleep(60 * 4)
    am.broadcast("Server restart in 1 minute! Ready or not, here I come!")
    time.sleep(25)
    am.broadcast("Seriously, restarting now.")
    time.sleep(5)

    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
    am.stop_server()

    for item_id, item_data in queue_data['items'].items():
        for action in item_data['actions']:
            try:
                result = getattr(am, action)(**item_data['check_response'])
            except Exception as e:
                am.broadcast("Unable to run {}: {}".format(action, str(e)))
                log.error("Unable to run {}: {}".format(action, str(e)),
                          exc_info=True)

    am.start_server()
    # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #

    time.sleep(60 * 3)

    am.broadcast(
        "Server should be back up and running by now or in a few more minutes.",
        True)

    general.unlock()
    queue.unlock()
Example #4
0
def health_check_diskspace():
    lock = Lock("DiskSpace")
    total, used, free = shutil.disk_usage("/")
    free_mb = free / 1024 / 1024
    log.debug(f"[Healthcheck] Free disk space: {free_mb}MB")
    if free_mb < 300:
        if not lock.locked:
            discord_message(f"[{server.name}] Free disk space is running low. {free_mb}MB is available.")
            lock.lock()
    else:
        if lock.locked:
            discord_message(f"[{server.name}] Disk space issue was fixed. {free_mb}MB is now available.")
            lock.unlock()
Example #5
0
def run_with_lock(func, lock_name="general", message=""):
    log.debug(f"Running {func.__name__} with lock...")

    lock = Lock(lock_name)
    if lock.locked:
        log.debug(f"Another script already running, abort running {func.__name__}...")
        sys.exit()

    lock.lock(message)

    func()

    log.debug(f"{func.__name__} finished. Removing lock.")
    lock.unlock()
Example #6
0
def mod_updater():
    lock = Lock()

    if lock.locked:
        log.debug("Another script already running, exit...")
        sys.exit()
    modids, mod_names, memory = check_mod_versions()
    if modids != None:
        log.info("New mod version found, performing update.")
        lock.lock("Mod updater.")
        if args.nodelay == False:
            if len(modids) > 1:
                delay_with_notifications(
                    message=f"Updating mods: {mod_names}. ")
            else:
                delay_with_notifications(
                    message=f"Updating mod: {mod_names}. ")
        stop_server()
        log.info(f"Updating mods: {modids}")
        try_counter = 0
        success = False
        while not success and try_counter < 10:
            success = update_mods(modids)
            if not success:
                log.warning("Mod updates failed. Retrying in a minute.")
                try_counter += 1
                time.sleep(60)
        if success:
            write_config("mod_updater_data", memory)
            fix_mods_permissions()
            start_server()
            time.sleep(10 * 60)
            broadcast(
                "Update finished. Server should be up and running by now.",
                True)
            lock.unlock()
        else:
            broadcast(
                "Mod update failed after 10 retries. Manual intervention is required. @Nix#8175 notified.",
                True)
    else:
        log.debug("No new mod version found.")
Example #7
0
def update():
    lock = Lock()

    if lock.locked:
        log.debug("Another script already running, exit...")
        sys.exit()

    if check_version():
        print("Update found!")
        log.info("New version found, performing update.")
        lock.lock("Game updater.")
        run_with_delay(update_server, message="Update detected. ")
        update_server()
        time.sleep(10 * 60)
        broadcast("Update finished. Server should be up and running by now.",
                  True)
        time.sleep(20 * 60)
        lock.unlock()
    else:
        log.debug("No new versions found.")
        print("No new versions.")
Example #8
0
def rcon_command(command):
    lock = Lock("warning")
    try:
        log.debug(f"Running RCON command: {command}")
        with MCRcon(server.ip, server.password, port=server.rcon_port) as mcr:
            resp = mcr.command(command)

        if lock.is_locked:
            lock.unlock()

        if "Server received, But no response!!" in resp or "No Players Connected" in resp:
            return None

        return resp
    except ConnectionRefusedError:
        log.warning("Unable to connect to RCON, is server down?")

    except Exception as e:
        lock.lock(str(e))
        log.error(str(e), exc_info=True)

        return None
Example #9
0
#         sys.exit()
#
#     if check_version():
#         print ("Update found!")
#         log.info("New version found, performing update.")
#         lock.lock("Game updater.")
#         run_with_delay(update_server, message="Update detected. ")
#         update_server()
#         time.sleep(10 * 60)
#         broadcast("Update finished. Server should be up and running by now.", True)
#         time.sleep(20 * 60)
#         lock.unlock()
#     else:
#         log.debug("No new versions found.")
#         print ("No new versions.")

if __name__ == "__main__":
    import sys

    general = Lock()
    if general.is_locked:
        sys.exit()

    background = Lock("background_tasks")
    if not background.is_locked:
        background.lock()
        background_tasks()
        background.unlock()

    perform_checks()
Example #10
0
class PreviewContainer(Container):
    __notifyevents__ = ['OnGraphicSettingsChanged', 'OnSetDevice']

    def ApplyAttributes(self, attributes):
        Container.ApplyAttributes(self, attributes)
        sm.RegisterNotify(self)
        self.loadingLock = Lock()
        self.loadingFailed = False
        self.context = None
        self.startLoadingCallback = attributes.get('OnStartLoading', None)
        self.stopLoadingCallback = attributes.get('OnStopLoading', None)
        self.loadingWheel = LoadingWheel(parent=self,
                                         align=uiconst.CENTER,
                                         state=uiconst.UI_DISABLED)
        self.loadingWheel.opacity = 0.0
        self.sceneContainer = PreviewSceneContainer(parent=self,
                                                    align=uiconst.TOALL)
        self.sceneContainer.Startup()
        self.navigation = PreviewNavigation(parent=self)
        self.navigation.Startup(self.sceneContainer)

    def Close(self):
        super(PreviewContainer, self).Close()
        if not self.loadingLock.try_acquire():
            tasklets = itertools.chain(self.loadingLock.HoldingTasklets(),
                                       self.loadingLock.WaitingTasklets())
            for tasklet in tasklets:
                tasklet.raise_exception(PreviewContainerClosing)

        self._Cleanup()
        self.sceneContainer.scene = None
        self.sceneContainer.renderJob = None
        self.sceneContainer = None

    def _OnStartLoading(self):
        if self.startLoadingCallback:
            self.startLoadingCallback(self)
        else:
            uicore.animations.FadeIn(self.loadingWheel, duration=0.4)

    def _OnStopLoading(self):
        if self.stopLoadingCallback:
            self.stopLoadingCallback(self)
        else:
            uicore.animations.FadeOut(self.loadingWheel, duration=0.4)

    def PreviewType(self, typeID, **kwargs):
        typeInfo = cfg.invtypes.Get(typeID)
        if not IsPreviewable(typeID):
            raise InvalidPreviewType(
                '{0.name} ({0.typeID}) is not previewable'.format(typeInfo))
        if IsModularShip(typeID):
            return self.PreviewTech3Ship(typeID,
                                         subsystems=kwargs.get('subsystems'),
                                         scenePath=kwargs.get('scenePath'))
        elif typeInfo.categoryID == invconst.categoryApparel:
            return self.PreviewApparel(typeID,
                                       gender=kwargs.get('gender'),
                                       background=kwargs.get('background'))
        elif typeInfo.groupID in invconst.turretModuleGroups:
            return self.PreviewTurret(typeID,
                                      scenePath=kwargs.get('scenePath'))
        elif typeInfo.groupID in invconst.turretAmmoGroups:
            return self.PreviewAmmo(typeID, kwargs.get('scenePath'))
        else:
            return self.PreviewSpaceEntity(typeID,
                                           itemID=kwargs.get('itemID'),
                                           scenePath=kwargs.get('scenePath'))

    def PreviewAmmo(self, typeID, scenePath=None):
        context = AmmoSceneContext(typeID, scenePath=scenePath)
        return self.LoadScene(context)

    def PreviewApparel(self, typeID, gender=None, background=None):
        context = ApparelSceneContext(typeID,
                                      gender=gender,
                                      background=background)
        return self.LoadScene(context)

    def PreviewCharacter(self,
                         charID,
                         dna=None,
                         apparel=None,
                         background=None):
        context = CharacterSceneContext(charID,
                                        dna=dna,
                                        apparel=apparel,
                                        background=background)
        return self.LoadScene(context)

    def PreviewSpaceEntity(self, typeID, itemID=None, scenePath=None):
        context = SpaceEntitySceneContext(typeID,
                                          itemID=itemID,
                                          scenePath=scenePath)
        return self.LoadScene(context)

    def PreviewTech3Ship(self, typeID, subsystems=None, scenePath=None):
        context = T3ShipSceneContext(typeID,
                                     subsystems=subsystems,
                                     scenePath=scenePath)
        return self.LoadScene(context)

    def PreviewTurret(self, typeID, scenePath=None):
        context = TurretSceneContext(typeID, scenePath=scenePath)
        return self.LoadScene(context)

    def LoadScene(self, context, force=False):
        if context == self.context and not force:
            return False
        with self.loadingLock:
            try:
                self._OnStartLoading()
                self._Cleanup()
                self.context = context
                self.context.LoadScene(self.sceneContainer)
                self.UpdateViewPort()
            except PreviewContainerClosing:
                self.loadingFailed = True
            except Exception:
                self.loadingFailed = True
                log.LogException(
                    'Exception raised while loading preview for {context}'.
                    format(context=str(context)))
                sys.exc_clear()
            else:
                self.loadingFailed = False
            finally:
                self._OnStopLoading()

        return True

    def Reload(self):
        if not self.context:
            return
        self.LoadScene(self.context, force=True)

    def _Cleanup(self):
        try:
            if self.context:
                self.context.Cleanup()
        except Exception:
            log.LogException('Suppressing exception raised during cleanup')
            sys.exc_clear()
        finally:
            self.context = None

    def AnimEntry(self,
                  yaw0=0.0,
                  pitch0=0.0,
                  yaw1=-0.5,
                  pitch1=-0.5,
                  duration=2.0):
        self.sceneContainer.AnimEntry(yaw0, pitch0, yaw1, pitch1, duration)

    def UpdateViewPort(self):
        if self.sceneContainer:
            self.sceneContainer.UpdateViewPort()

    def OnSetDevice(self):
        uthread.new(self.Reload)

    def OnGraphicSettingsChanged(self, changes):
        if self.context and any(
            (setting in self.context.relevantSettings for setting in changes)):
            uthread.new(self.Reload)
Example #11
0
def prompt_sudo():
    ret = 0
    if os.geteuid() != 0:
        msg = "[sudo] password for %u:"
        ret = subprocess.check_call("sudo -v -p '%s'" % msg, shell=True)
    return ret



if prompt_sudo() != 0:
    log.warning("Can't run reboot script, need root\sudo access.")
    sys.exit()



lock = Lock()
if lock.is_locked:
    log.debug("Another script already running, exit...")
    sys.exit()



print("Starting...")
log.info("Admin initialized restart.")
lock.lock("Reboot host")
broadcast(f"Cluster will reboot in 60 minutes. {args.message}{choice(random_funny_bits)}", True, True)
time.sleep(30 * 60)
broadcast(f"Cluster will reboot in 30 minutes. {args.message}{choice(random_funny_bits)}", True, True)
time.sleep(15 * 60)
broadcast(f"Cluster will reboot in 15 minutes. {args.message}{choice(random_funny_bits)}", True, True)
time.sleep(10 * 60)
Example #12
0
if __name__ == "__main__":

    from locks import Lock
    import argparse

    parser = argparse.ArgumentParser(description='Restart ark server.')
    parser.add_argument(
        "--message",
        dest='message',
        default=None,
        help="Message to add to broadcast, usually reason for restart.")
    args = parser.parse_args()

    if args.message:
        args.message = args.message.strip()
        if not args.message.endswith("."):
            args.message = args.message + ". "
        else:
            args.message = args.message + " "

    lock = Lock()

    if lock.locked:
        log.debug("Another script already running, exit...")
        sys.exit()

    lock.lock()
    restore()
    lock.unlock()
else:
    print("Name not main just import")
Example #13
0

# def update():
#     lock = Lock()
#
#     if lock.locked:
#         log.debug("Another script already running, exit...")
#         sys.exit()
#
#     if check_version():
#         print ("Update found!")
#         log.info("New version found, performing update.")
#         lock.lock("Game updater.")
#         run_with_delay(update_server, message="Update detected. ")
#         update_server()
#         time.sleep(10 * 60)
#         broadcast("Update finished. Server should be up and running by now.", True)
#         time.sleep(20 * 60)
#         lock.unlock()
#     else:
#         log.debug("No new versions found.")
#         print ("No new versions.")

if __name__ == "__main__":
    import sys

    general = Lock()
    if general.is_locked:
        sys.exit()

    perform_checks()
Example #14
0
    default=None,
    help="Message to add to broadcast, usually reason for restart.")
parser.add_argument("--nodelay",
                    dest='nodelay',
                    default=False,
                    help="Run without delay.")
args = parser.parse_args()

if args.message:
    args.message = args.message.strip()
    if not args.message.endswith("."):
        args.message = args.message + ". "
    else:
        args.message = args.message + " "

lock = Lock()
if lock.locked:
    log.debug("Another script already running, exit...")
    sys.exit()

print("Starting...")
log.info("Admin initialized restart.")
lock.lock("Locked for restart...")
if args.nodelay == False:
    broadcast(
        f"Server will restart in 60 minutes. {args.message}{choice(random_funny_bits)}",
        True)
    time.sleep(30 * 60)
    broadcast(
        f"Server will restart in 30 minutes. {args.message}{choice(random_funny_bits)}",
        True)
Example #15
0
def unlock(name):
    lock = Lock(name)
    lock.unlock()
    return Response(f"Lock {name} removed.")