Example #1
0
 def stop(self):
     """Stop the game engine and close the sessions."""
     end()
Example #2
0
from game import GameEngine
import init
from log import end
from ui.window import ClientWindow

app = wx.App(False)

# Parse command line options
parser = argparse.ArgumentParser()
parser.add_argument("--config-dir",
                    help="An alternative configuration directory",
                    default=".")
args = parser.parse_args()

# Load the user configuration
engine = GameEngine(args.config_dir)
engine.load()

# Select the configured language
lang = engine.settings.get_language()
select(lang)

# Create the client and ClientWindow
window = ClientWindow(engine)
world = window.world
if world is not None:
    reactor.callLater(0, window.panel.CreateClient)
    reactor.registerWxApp(app)
    reactor.run(installSignalHandlers=0)
end()
Example #3
0
 def _tap(rej,res):
   try:
     log.end(msg,addr)
     res(x)
   except Exception as e:
     rej(e)
Example #4
0
    Version: N/a
    Description: Testing Log Module
'''

# ------------------------------ Imports ------------------------------

import log

# ----------------------------- Functions -----------------------------

# N/a

# ---------------------------- Main Module ----------------------------

log.start()  # Log program start to log.txt

if (__name__ == "__main__"):

    log.write("Main Module Started")  # Write to log.txt

    try:
        x = str(input("What is your name?: "))
    except:
        print("Error Occured")
        log.error("Input Error")  # Log input error to log.txt

    print(f"Hi {}".format(x))
    log.write(f"User name is {}".format(x))  # Write to log.txt

log.end()  # Log succesful program end