Example #1
0
    # calling start_game function
    # to initialze the matrix
    mat = logic.start_game()

while (True):

    # taking the user input
    # for next step
    x = input("Press the command : ")

    # we have to move up
    if (x == 'W' or x == 'w'):

        # call the move_up funtion
        mat, flag = logic.move_up(mat)

        # get the current state and print it
        status = logic.get_current_state(mat)
        print(status)

        # if game not ove then continue
        # and add a new two
        if (status == 'GAME NOT OVER'):
            logic.add_new_2(mat)

        # else break the loop
        else:
            break

    # the above process will be followed
Example #2
0
while running:
    current_events = event.get()
    for e in current_events:
        if e.type == pygame.QUIT:
            running = False
        if e.type == pygame.KEYDOWN:
            if e.key == pygame.K_ESCAPE:
                running = False
    changed = False
    keys = pygame.key.get_pressed()
    if keys[pygame.K_LEFT]:
        board, changed = logic.move_left(board)
    elif keys[pygame.K_RIGHT]:
        board, changed = logic.move_right(board)
    elif keys[pygame.K_UP]:
        board, changed = logic.move_up(board)
    elif keys[pygame.K_DOWN]:
        board, changed = logic.move_down(board)

    tiles = tiles_change(board)

    status = logic.current_state(board)
    print(status)
    if status == 'Continue':
        if changed:
            board = logic.add_new_number(board)
            tiles = tiles_change(board)
        else:
            pass
    else:
        sleep(2)
Example #3
0
 def test_move_up(self):
     mas = [[2, 4, 0, 2], [2, 0, 2, 0], [4, 0, 2, 4], [4, 4, 0, 0]]
     rezult = [[4, 8, 4, 2], [8, 0, 0, 4], [0, 0, 0, 0], [0, 0, 0, 0]]
     self.assertEqual(move_up(mas), (rezult, 24))
Example #4
0
running = True
while running:
    moved = False
    current_events = event.get()
    for e in current_events:
        if e.type == pygame.QUIT:
            running = False
        if e.type == pygame.KEYDOWN:
            if e.key == pygame.K_ESCAPE:
                running = False
            if e.key == pygame.K_LEFT:
                board, moved = logic.move_left(board)
            if e.key == pygame.K_RIGHT:
                board, moved = logic.move_right(board)
            if e.key == pygame.K_UP:
                board, moved = logic.move_up(board)
            if e.key == pygame.K_DOWN:
                board, moved = logic.move_down(board)

    tiles = tiles_change(board)

    if moved == True:
        status = logic.current_state(board)
        if status == 'Continue':
            board = logic.add_new_number(board)
        else:
            if status == 'Congratulation!':
                screen.blit(num.win, (0, 0))

            else:
                screen.blit(num.lose, (0, 0))
Example #5
0
    mat = logic.start_game()
    print("Commands are as follows : ")
    print("'w' : Move Up")
    print("'s' : Move Down")
    print("'a' : Move Left")
    print("'d' : Move Right")
    print("'x' : exit")
    pprint(mat, indent=0, width=20)  # 1차원 행렬을 2차원으로 표시한다.

while True:  #pynput을 통한 키입력
    with keyboard.Events() as events:
        event = events.get(9999)  # 입력을 오래 기다린다.

        if event.key == keyboard.KeyCode.from_char(
                'w'):  # w 커맨드를 입력하면 로직이 작동한다.
            changed = logic.move_up(mat)
            mat, flag = logic.move_up(mat)

            status = logic.get_current_state(mat)
            print(status)  #로직 작동후 현재상태를 출력한다.

            if (status == '' and changed):
                logic.add_new_2(mat)  # 빈공간을 계속 진행으로 정의하였다.

            elif (status != ''):
                break

        elif event.key == keyboard.KeyCode.from_char(
                's'):  # s 커맨드를 입력하면 로직이 작동한다.

            changed = logic.move_down(mat)