async def on_ready(): print(" ") print(Fore.CYAN + "===================================" + Style.RESET_ALL) print(Fore.CYAN + '|' + Style.RESET_ALL + f' Смена статуса на стандартный... ' + Fore.CYAN + '|' + Style.RESET_ALL) await client.change_presence(activity=discord.Game(name=STATUS)) print(Fore.CYAN + '|' + Style.RESET_ALL + f' Бот активирован! ' + Fore.CYAN + '|' + Style.RESET_ALL) print(Fore.CYAN + "===================================" + Style.RESET_ALL) print(f' Статус - {STATUS} ') print(f' Имя бота - {client.user.name}') print(f' ID бота - {client.user.id} ') print(Fore.CYAN + "===================================" + Style.RESET_ALL) print(" ") loop = Loop(client) try: loop.activator() except AssertionError: pass
def test_index(): l = Loop(range(9)) for x in l(3): print l.index, l.count, l.isfirst(), l.islast(), l.iseven(), x print l.isempty()
def test_empty(): l = Loop(range(0)) for x in l(): pass eq_(l.isempty(), True)