Example #1
0
    def test_move_handmaid(self):
        """Deploy the handmaid and survive attack"""
        game = Game.new(4, 2)
        action = PlayerAction(Card.handmaid, 0, Card.noCard, Card.noCard)
        game, _ = game.move(action)

        players = game.players()
        player = players[0]
        self.assertTrue(PlayerTools.is_playing(player))
        self.assertFalse(PlayerActionTools.is_blank(player.actions[0]))
        self.assertEqual(player.actions[0], action)
        for action in player.actions[1:]:
            self.assertTrue(PlayerActionTools.is_blank(action))

        action_attack = PlayerAction(Card.guard, 0, Card.prince, Card.noCard)
        game, _ = game.move(action_attack)

        players = game.players()
        target = players[0]
        player = players[1]
        self.assertTrue(PlayerTools.is_playing(player))
        self.assertTrue(PlayerTools.is_playing(target))

        self.assertFalse(PlayerActionTools.is_blank(player.actions[0]))
        self.assertEqual(player.actions[0], action_attack)
        for action in player.actions[1:]:
            self.assertTrue(PlayerActionTools.is_blank(action))

        for action in target.actions[1:]:
            self.assertTrue(PlayerActionTools.is_blank(action))
Example #2
0
 def is_winner(self, idx):
     """True iff that player has won the game"""
     if self.active():
         return False
     player = self._players[idx]
     if not PlayerTools.is_playing(player):
         return False
     other_scores = [
         p.hand_card > player.hand_card for p in self._players if PlayerTools.is_playing(p)]
     return sum(other_scores) == 0
Example #3
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    def is_action_valid(self, action):
        """Tests if an action is valid given the current game state"""
        player = self.player()

        # if player is out, only valid action is no action
        if player.hand_card == Card.noCard:
            return PlayerActionTools.is_blank(action)

        target_player = self._players[action.player_target]
        player_hand = [player.hand_card, self._deck[0]]

        # cannot discard a card not in the hand
        if action.discard not in player_hand:
            return False

        new_hand_card = Game.new_hand_card(action.discard, player_hand)

        # countess must be discarded if the other card is king/prince
        if new_hand_card == Card.countess and \
                (action.discard == Card.prince or action.discard == Card.king):
            return False

        # cannot target an invalid player
        if not self._is_valid_player_target(action.player_target):
            return False

        # cannot mis-target a card
        if self.player_turn() == action.player_target and action.discard in Card.only_other:
            # Check if self is the only valid target due to everybody else protected (or dead)
            other_players_invalid = [not PlayerTools.is_playing(p) or PlayerTools.is_defended(p)
                                     for p in self._players if p is not self.player()]

            if all(other_players_invalid):
                return True
            else:
                return False

        if self.player_turn() != action.player_target and action.discard in Card.only_self:
            return False

        if not PlayerTools.is_playing(target_player):
            return False

        # Check if target is defender (and not the current player)
        if PlayerTools.is_defended(target_player) and player != target_player:
            return False

        # Cannot guess guard or no card
        if action.discard == Card.guard and (
                action.guess == Card.guard or action.guess == Card.noCard):
            return False

        return True
Example #4
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    def test_move_guard_success(self):
        """Getting a guard move, with a right guess"""
        game = Game.new()
        action = PlayerAction(Card.guard, 3, Card.handmaid, 0)
        self.assertEqual(len(game.opponents()), 3)
        self.assertListEqual(game.opponent_turn(), [1, 2, 3])
        game, _ = game.move(action)

        self.assertEqual(game.round(), 0)
        self.assertEqual(game.player_turn(), 1)
        self.assertEqual(game.cards_left(), 10)
        self.assertTrue(game.active())
        self.assertFalse(game.over())

        players = game.players()
        player = players[0]
        target = players[3]
        recent_action = player.actions[0]
        self.assertListEqual(game.opponent_turn(), [0, 2])
        self.assertEqual(len(game.opponents()), 2)

        self.assertFalse(PlayerTools.is_playing(target))
        self.assertEqual(recent_action, action)
        self.assertEqual(player.hand_card, Card.handmaid)
        self.assertFalse(PlayerActionTools.is_blank(recent_action))
        for action in player.actions[1:]:
            self.assertTrue(PlayerActionTools.is_blank(action))
Example #5
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    def __init__(self, deck, players, turn_index):
        self._deck = deck
        self._players = players
        self._turn_index = turn_index

        total_playing = sum(
            [1 for player in players if PlayerTools.is_playing(player)])
        self._game_active = total_playing > 1 and self.cards_left() > 0
Example #6
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 def _to_str_player(self, idx, player):
     is_playing = " " if PlayerTools.is_playing(player) else "☠️"
     is_turn = "⭐" if self.player_turn() == idx else " "
     draw_card = self.draw_card() if self.active(
     ) and self.player_turn() == idx else Card.noCard
     draw_card_render = Card.render_card_number(draw_card)
     header = "Player {} {} {}".format(idx, is_turn, is_playing)
     state = "   Current: {} {}".format(
         draw_card_render, PlayerTools.to_str(player))
     return [header, state]
Example #7
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    def test_move_baron_failure(self):
        """Getting a baron move, with a failure"""
        game = Game.new(4, 48)
        action = PlayerAction(Card.baron, 1, Card.noCard, Card.noCard)
        game, _ = game.move(action)

        players = game.players()
        player = players[0]
        target = players[1]

        self.assertFalse(PlayerTools.is_playing(player))
        self.assertTrue(PlayerTools.is_playing(target))

        self.assertFalse(PlayerActionTools.is_blank(player.actions[0]))
        self.assertFalse(PlayerActionTools.is_blank(player.actions[1]))
        for action in player.actions[2:]:
            self.assertTrue(PlayerActionTools.is_blank(action))

        for action in target.actions:
            self.assertTrue(PlayerActionTools.is_blank(action))
Example #8
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    def test_move_king(self):
        """Use king to swap hands with the target"""
        game = Game.new(4, 0)
        action = PlayerAction(Card.king, 1, Card.noCard, Card.noCard)
        game, _ = game.move(action)

        players = game.players()
        player = players[0]
        target = players[1]

        self.assertTrue(PlayerTools.is_playing(player))
        self.assertFalse(PlayerActionTools.is_blank(player.actions[0]))
        self.assertEqual(player.actions[0], action)
        self.assertEqual(player.hand_card, Card.priest)
        for action in player.actions[1:]:
            self.assertTrue(PlayerActionTools.is_blank(action))

        self.assertTrue(PlayerTools.is_playing(target))
        self.assertEqual(target.hand_card, Card.guard)
        for action in target.actions:
            self.assertTrue(PlayerActionTools.is_blank(action))
Example #9
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    def test_move_prince_other(self):
        """Use prince to force another to discard"""
        game = Game.new(4, 2)
        action = PlayerAction(Card.prince, 1, Card.noCard, Card.noCard)
        action_target = PlayerAction(Card.guard, 0, Card.noCard, Card.noCard)
        game, _ = game.move(action)

        players = game.players()
        player = players[0]
        target = players[1]

        self.assertTrue(PlayerTools.is_playing(player))
        self.assertFalse(PlayerActionTools.is_blank(player.actions[0]))
        self.assertEqual(player.actions[0], action)
        for action in player.actions[1:]:
            self.assertTrue(PlayerActionTools.is_blank(action))

        self.assertTrue(PlayerTools.is_playing(target))
        self.assertFalse(PlayerActionTools.is_blank(target.actions[0]))
        self.assertEqual(target.actions[0], action_target)
        for action in target.actions[1:]:
            self.assertTrue(PlayerActionTools.is_blank(action))
Example #10
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    def test_move_baron_success(self):
        """Getting a baron move, with a success"""
        game = Game.new(4, 48)
        action = PlayerAction(Card.baron, 3, Card.noCard, Card.noCard)
        game, _ = game.move(action)

        players = game.players()
        player = players[0]
        target = players[3]
        recent_action = player.actions[0]

        self.assertTrue(PlayerTools.is_playing(player))
        self.assertFalse(PlayerTools.is_playing(target))
        self.assertEqual(recent_action, action)

        self.assertFalse(PlayerActionTools.is_blank(recent_action))
        for action in player.actions[1:]:
            self.assertTrue(PlayerActionTools.is_blank(action))

        self.assertFalse(PlayerActionTools.is_blank(target.actions[0]))
        for action in target.actions[1:]:
            self.assertTrue(PlayerActionTools.is_blank(action))
Example #11
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    def test_move_prince_self(self):
        """Use prince to force self discard"""
        game = Game.new(4, 2)
        action = PlayerAction(Card.prince, 0, Card.noCard, Card.noCard)
        action_other = PlayerAction(Card.handmaid, 0, Card.noCard, Card.noCard)
        game, _ = game.move(action)

        players = game.players()
        player = players[0]
        self.assertTrue(PlayerTools.is_playing(player))
        self.assertFalse(PlayerActionTools.is_blank(player.actions[0]))
        self.assertFalse(PlayerActionTools.is_blank(player.actions[1]))
        self.assertEqual(player.actions[0], action)
        self.assertEqual(player.actions[1], action_other)
        for action in player.actions[2:]:
            self.assertTrue(PlayerActionTools.is_blank(action))
Example #12
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    def test_move_princess(self):
        """Commit suicide by discarding the princess"""
        game = Game.new(4, 11)
        action = PlayerAction(Card.princess, 0, Card.noCard, Card.noCard)
        game, _ = game.move(action)

        players = game.players()
        player = players[0]

        self.assertFalse(PlayerTools.is_playing(player))
        self.assertFalse(PlayerActionTools.is_blank(player.actions[0]))
        self.assertFalse(PlayerActionTools.is_blank(player.actions[1]))
        self.assertEqual(player.actions[0],
                         PlayerAction(Card.baron, 0, Card.noCard, Card.noCard))
        self.assertEqual(player.actions[1], action)

        for action in player.actions[2:]:
            self.assertTrue(PlayerActionTools.is_blank(action))
Example #13
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    def is_action_valid(self, action):
        """Tests if an action is valid given the current game state"""
        player = self.player()

        # if player is out, only valid action is no action
        if player.hand_card == Card.noCard:
            return PlayerActionTools.is_blank(action)

        target_player = self._players[action.player_target]
        player_hand = [player.hand_card, self._deck[0]]

        # cannot discard a card not in the hand
        if action.discard not in player_hand:
            return False

        new_hand_card = Game.new_hand_card(action.discard, player_hand)

        # countess must be discarded if the other card is king/prince
        if new_hand_card == Card.countess and \
                (action.discard == Card.prince or action.discard == Card.king):
            return False

        # cannot target an invalid player
        if not self._is_valid_player_target(action.player_target):
            return False

        # cannot mis-target a card
        if self.player_turn() == action.player_target and action.discard in Card.only_other:
            return False
        if self.player_turn() != action.player_target and action.discard in Card.only_self:
            return False

        if not PlayerTools.is_playing(target_player):
            return False

        # Cannot guess guard or no card
        if action.discard == Card.guard and (
                action.guess == Card.guard or action.guess == Card.noCard):
            return False

        return True
Example #14
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    def test_move_guard_guess_guard(self):
        """Getting a guard move and guessing guard"""
        game = Game.new()
        action = PlayerAction(Card.guard, 1, Card.guard, 0)
        game, _ = game.move(action)

        self.assertEqual(game.round(), 0)
        self.assertEqual(game.player_turn(), 0)
        self.assertEqual(game.cards_left(), 11)
        self.assertTrue(game.active())
        self.assertFalse(game.over())

        players = game.players()
        player = players[0]
        target = players[1]
        recent_action = player.actions[0]

        self.assertTrue(PlayerTools.is_playing(player))
        self.assertEqual(player.hand_card, Card.handmaid)
        self.assertEqual(game.deck()[0], Card.guard)
        self.assertTrue(PlayerActionTools.is_blank(recent_action))
        for action in player.actions:
            self.assertTrue(PlayerActionTools.is_blank(action))
Example #15
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    def test_move_priest(self):
        """Getting a priest move"""
        game = Game.new(4, 5)
        action = PlayerAction(Card.priest, 1, Card.noCard, Card.noCard)
        action_expected = PlayerAction(Card.priest, 1, Card.noCard, Card.guard)
        game, _ = game.move(action)

        self.assertEqual(game.round(), 0)
        self.assertEqual(game.player_turn(), 1)
        self.assertEqual(game.cards_left(), 10)
        self.assertTrue(game.active())
        self.assertFalse(game.over())

        players = game.players()
        player = players[0]
        target = players[1]
        recent_action = player.actions[0]

        self.assertTrue(PlayerTools.is_playing(target))
        self.assertEqual(recent_action, action_expected)
        self.assertFalse(PlayerActionTools.is_blank(recent_action))
        for action in player.actions[1:]:
            self.assertTrue(PlayerActionTools.is_blank(action))
Example #16
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    def test_move_guard_failure(self):
        """Getting a guard move, with a wrong guess"""
        game = Game.new()
        action = PlayerAction(Card.guard, 1, Card.handmaid, 0)
        game, _ = game.move(action)

        self.assertEqual(game.round(), 0)
        self.assertEqual(game.player_turn(), 1)
        self.assertEqual(game.cards_left(), 10)
        self.assertTrue(game.active())
        self.assertFalse(game.over())

        players = game.players()
        player = players[0]
        target = players[1]
        recent_action = player.actions[0]

        self.assertTrue(PlayerTools.is_playing(target))
        self.assertEqual(recent_action, action)
        self.assertEqual(player.hand_card, Card.handmaid)
        self.assertFalse(PlayerActionTools.is_blank(recent_action))
        for action in player.actions[1:]:
            self.assertTrue(PlayerActionTools.is_blank(action))
Example #17
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 def is_current_player_playing(self):
     """True if the current player has not been eliminated"""
     return PlayerTools.is_playing(self.player())
Example #18
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 def opponent_turn(self):
     """Returns the opposing players indices"""
     return [idx for idx, player in enumerate(self._players)
             if idx != self.player_turn() and
             PlayerTools.is_playing(player)]
Example #19
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 def _is_valid_player_target(self, player_target):
     """True iff the player can be targeted by an action"""
     return PlayerTools.is_playing(self._players[player_target])