class LuaState: def __init__(self): self.stack = LuaStack(self) self.registry = LuaTable(0, 0) self.registry.put(Consts.LUA_RIDX_GLOBALS, LuaTable(0, 0)) self.push_lua_stack(LuaStack(Consts.LUA_MIN_STACK)) self.time = 0 def get_top(self): return self.stack.top() def abs_index(self, idx): return self.stack.abs_index(idx) def check_stack(self, n): return self.stack.check(n) def pop(self, n): for i in range(n): self.stack.pop() def copy(self, src, dst): self.stack.set(dst, self.stack.get(src)) def push_value(self, idx): self.stack.push(self.stack.get(idx)) def replace(self, idx): self.stack.set(idx, self.stack.pop()) def insert(self, idx): self.rotate(idx, 1) def remove(self, idx): self.rotate(idx, -1) self.pop(1) def rotate(self, idx, n): t = self.stack.top() - 1 p = self.stack.abs_index(idx) - 1 m = t - n if n >= 0 else p - n - 1 self.stack.reverse(p, m) self.stack.reverse(m + 1, t) self.stack.reverse(p, t) def set_top(self, idx): new_top = self.stack.abs_index(idx) assert (new_top >= 0) n = self.stack.top() - new_top if n > 0: for i in range(n): self.stack.pop() elif n < 0: for i in range(-n): self.stack.push(None) @staticmethod def type_name(tp): if tp == LuaType.NONE: return 'no value' elif tp == LuaType.NIL: return 'nil' elif tp == LuaType.BOOLEAN: return 'boolean' elif tp == LuaType.NUMBER: return 'number' elif tp == LuaType.STRING: return 'string' elif tp == LuaType.TABLE: return 'table' elif tp == LuaType.FUNCTION: return 'function' elif tp == LuaType.THREAD: return 'thread' elif tp == LuaType.USER_DATA: return 'userdata' def type(self, idx): if self.stack.is_valid(idx): return LuaValue.type_of(self.stack.get(idx)) return LuaType.NONE def is_none(self, idx): return self.type(idx) == LuaType.NONE def is_nil(self, idx): return self.type(idx) == LuaType.NIL def is_none_or_nil(self, idx): return self.is_none(idx) or self.is_nil(idx) def is_boolean(self, idx): return self.type(idx) == LuaType.BOOLEAN def is_integer(self, idx): return isinstance(self.stack.get(idx), int) def is_number(self, idx): return self.to_number(idx) is not None def is_string(self, idx): tp = self.type(idx) return tp == LuaType.STRING or tp == LuaType.NUMBER def is_table(self, idx): return self.type(idx) == LuaType.TABLE def is_thread(self, idx): return self.type(idx) == LuaType.THREAD def is_function(self, idx): return self.type(idx) == LuaType.FUNCTION def to_boolean(self, idx): return LuaValue.to_boolean(self.stack.get(idx)) def to_integer(self, idx): i = self.to_integerx(idx) return 0 if i is None else i def to_integerx(self, idx): val = self.stack.get(idx) return val if isinstance(val, int) else None def to_number(self, idx): val = self.stack.get(idx) if isinstance(val, float): return val elif isinstance(val, int): return float(val) return 0 def to_string(self, idx): val = self.stack.get(idx) if isinstance(val, str): return val elif isinstance(val, int) or isinstance(val, float): s = str(val) self.stack.set(idx, s) return s return '' def push_nil(self): self.stack.push(None) def push_boolean(self, b): self.stack.push(b) def push_integer(self, n): self.stack.push(n) def push_number(self, n): self.stack.push(n) def push_string(self, s): self.stack.push(s) def print_stack(self): top = self.stack.top() for i in range(1, top + 1): t = self.type(i) if t == LuaType.BOOLEAN: print('[%s]' % ('true' if self.to_boolean(i) else 'false'), end='') elif t == LuaType.NUMBER: if self.is_integer(i): print('[%d]' % self.to_integer(i), end='') else: print('[%g]' % self.to_number(i), end='') elif t == LuaType.STRING: print('["%s"]' % self.to_string(i), end='') else: print('[%s]' % LuaState.type_name(t), end='') print() def arith(self, op): b = self.stack.pop() a = self.stack.pop() if (op != ArithOp.UNM and op != ArithOp.BNOT) else b result = Arithmetic.arith(a, op, b) if result is None: name = Arithmetic.operators[op].metamethod metamethod = self.get_metamethod(a, b, name) result = self.call_metamethod(a, metamethod, b) if metamethod else None assert (result is not None) self.stack.push(result) def len(self, idx): val = self.stack.get(idx) assert (val is not None) if isinstance(val, str): self.stack.push(len(val)) return metamethod = self.get_metamethod(val, val, '__len') if metamethod is not None: self.stack.push(self.call_metamethod(val, metamethod, val)) return if isinstance(val, LuaTable): self.stack.push(len(val)) return raise Exception('length error') def concat(self, n): if n == 0: self.stack.push('') elif n >= 2: for i in range(1, n): if self.is_string(-1) and self.is_string(-2): s2 = self.to_string(-1) s1 = self.to_string(-2) self.stack.pop() self.stack.pop() self.stack.push(s1 + s2) continue b = self.stack.pop() a = self.stack.pop() mm = self.get_metamethod(a, b, '__concat') if mm: self.stack.push(self.call_metamethod(a, mm, b)) continue raise Exception('concatenation error!') def compare(self, idx1, op, idx2): if not self.stack.is_valid(idx1) or not self.stack.is_valid(idx2): return False a = self.stack.get(idx1) b = self.stack.get(idx2) if op == CmpOp.EQ: return Compare.eq(a, b, self) elif op == CmpOp.LT: return Compare.lt(a, b, self) elif op == CmpOp.LE: return Compare.le(a, b, self) # vm def get_pc(self): return self.stack.pc def add_pc(self, n): self.stack.pc += n def fetch(self): code = self.stack.closure.proto.get_code()[self.stack.pc] self.stack.pc += 1 return code def get_const(self, idx): self.stack.push(self.stack.closure.proto.get_constants()[idx]) def get_rk(self, rk): if rk > 0xff: # constant self.get_const(rk & 0xff) else: # register self.push_value(rk + 1) # table def create_table(self, narr, nrec): table = LuaTable(narr, nrec) self.stack.push(table) def get_table_val(self, t, k, raw): if isinstance(t, LuaTable): v = t.get(k) if raw or (v is not None) or (not t.has_metafield('__index')): return v if not raw: mf = self.get_metafield(t, '__index') if mf: if isinstance(mf, LuaTable): return self.get_table_val(mf, k, False) elif isinstance(mf, Closure): v = self.call_metamethod(t, mf, k) return v raise Exception('not a table') def get_table(self, idx): t = self.stack.get(idx) k = self.stack.pop() v = self.get_table_val(t, k, False) self.stack.push(v) return LuaValue.type_of(v) def get_i(self, idx, i): t = self.stack.get(idx) v = self.get_table_val(t, i, False) self.stack.push(v) return LuaValue.type_of(v) def set_table(self, idx): t = self.stack.get(idx) v = self.stack.pop() k = self.stack.pop() self.set_table_kv(t, k, v, False) def set_table_kv(self, t, k, v, raw): if isinstance(t, LuaTable): if raw or t.get(k) or not t.has_metafield('__newindex'): t.put(k, v) return if not raw: mf = self.get_metafield(t, '__newindex') if mf: if isinstance(mf, LuaTable): self.set_table_kv(mf, k, v, False) return if isinstance(mf, Closure): self.stack.push(mf) self.stack.push(t) self.stack.push(k) self.stack.push(v) self.call(3, 0) return raise Exception('not a table') def set_field(self, idx, k): t = self.stack.get(idx) v = self.stack.pop() self.set_table_kv(t, k, v, False) def set_i(self, idx, i): t = self.stack.get(idx) v = self.stack.pop() self.set_table_kv(t, i, v, False) def load(self, chunk): bc = BinaryChunk(chunk) proto = bc.undump() closure = Closure(proto, None, 0) self.stack.push(closure) if len(proto.upvalues) > 0: env = self.registry.get(Consts.LUA_RIDX_GLOBALS) closure.upvals[0] = env print('env: ', end='') env.dump() return ThreadStatus.OK def call(self, nargs, nresults): val = self.stack.get(-(nargs + 1)) f = val if isinstance(val, Closure) else None if f is None: metamethod = self.get_metafield(val, '__call') if metamethod and isinstance(metamethod, Closure): self.stack.push(val) self.insert(-(nargs + 2)) nargs += 1 f = metamethod if f: if f.proto: self.call_lua_closure(nargs, nresults, f) else: self.call_py_closure(nargs, nresults, f) else: raise Exception(f, 'is not a function') def call_lua_closure(self, nargs, nresults, c): nregs = c.proto.get_max_stack_size() nparams = c.proto.get_num_params() is_vararg = c.proto.get_is_vararg() # create new lua stack new_stack = LuaStack(self) new_stack.closure = c # pass args, pop func func_and_args = self.stack.popn(nargs + 1) new_stack.pushn(func_and_args[1:], nparams) if nargs > nparams and is_vararg: new_stack.varargs = func_and_args[nparams + 1:] # run closure self.push_lua_stack(new_stack) self.set_top(nregs) self.run_lua_closure() self.pop_lua_stack() # return results if nresults != 0: results = new_stack.popn(new_stack.top() - nregs) self.stack.check(len(results)) self.stack.pushn(results, nresults) def run_lua_closure(self): while True: pc = self.get_pc() + 1 inst = Instruction(self.fetch()) inst.execute(self) print('(%3d) [%02d] %-12s ' % (self.time, pc, inst.op_name()), end='') self.print_stack() self.time += 1 if inst.op_code() == OpCode.RETURN: break def push_lua_stack(self, s): s.caller = self.stack self.stack = s def pop_lua_stack(self): s = self.stack self.stack = s.caller s.caller = None def register_count(self): return self.stack.closure.proto.get_max_stack_size() def load_vararg(self, n): if n < 0: n = len(self.stack.varargs) self.stack.check(n) self.stack.pushn(self.stack.varargs, n) def load_proto(self, idx): proto = self.stack.closure.proto.get_protos()[idx] c = Closure(proto, None, 0) self.stack.push(c) for i in range(len(proto.upvalues)): upvalue = proto.get_upvalues()[i] idx = upvalue.get_idx() if upvalue.get_in_stack(): if idx not in self.stack.open_upvalues: self.stack.open_upvalues[idx] = self.stack.slots[idx] c.upvals[i] = self.stack.open_upvalues[idx] else: c.upvals[i] = self.stack.closure.upvals[idx] def push_py_function(self, func): py_closure = Closure(None, func, 0) self.stack.push(py_closure) def is_py_function(self, idx): val = self.stack.get(idx) return val and isinstance(val, Closure) and val.py_func is not None def to_py_function(self, idx): val = self.stack.get(idx) if val and isinstance(val, Closure) and val.py_func is not None: return val.py_func return None def call_py_closure(self, nargs, nresults, c): new_stack = LuaStack(self) new_stack.closure = c args = self.stack.popn(nargs) new_stack.pushn(args, nargs) self.stack.pop() self.push_lua_stack(new_stack) r = c.py_func(self) self.pop_lua_stack() if nresults != 0: results = new_stack.popn(r) self.stack.check(len(results)) self.stack.pushn(results, nresults) def push_global_table(self): g = self.registry.get(Consts.LUA_RIDX_GLOBALS) self.stack.push(g) def get_global(self, name): t = self.registry.get(Consts.LUA_RIDX_GLOBALS) return self.get_table_val(t, name, False) def set_global(self, name): t = self.registry.get(Consts.LUA_RIDX_GLOBALS) v = self.stack.pop() self.set_table_kv(t, name, v, False) def register(self, name, func): self.push_py_function(func) self.set_global(name) def push_py_closure(self, py_func, n): closure = Closure(None, py_func, n) for i in range(n, 0, -1): v = self.stack.pop() closure.upvals[i - 1] = v self.stack.push(closure) def close_upvalues(self, a): for k, v in self.stack.open_upvalues: if k >= a - 1: v.migrate() self.stack.open_upvalues.pop(k) def set_metatable(self, idx): v = self.stack.get(idx) mt = self.stack.pop() if mt is None: self.set_metatable_kv(v, None) elif isinstance(mt, LuaTable): self.set_metatable_kv(v, mt) else: raise Exception('table expected!') def set_metatable_kv(self, val, mt): if isinstance(val, LuaTable): val.metatable = mt else: key = '_MT' + LuaValue.type_of(val) self.registry.put(key, mt) def get_metatable(self, idx): v = self.stack.get(idx) mt = self.get_metatable_k(v) if mt: self.stack.push(mt) return True else: return False def get_metatable_k(self, val): if isinstance(val, LuaTable): return val.metatable else: key = '_MT' + str(LuaValue.type_of(val)) return self.registry.get(key) def call_metamethod(self, a, mm, b): self.stack.push(mm) self.stack.push(a) self.stack.push(b) self.call(2, 1) return self.stack.pop() def get_metafield(self, val, name): mt = self.get_metatable_k(val) if mt is not None: return mt.get(name) return None def get_metamethod(self, a, b, name): metamethod = self.get_metafield(a, name) if not metamethod: metamethod = self.get_metafield(b, name) return metamethod def next(self, idx): t = self.stack.get(idx) if isinstance(t, LuaTable): key = self.stack.pop() nextkey = t.next_key(key) if nextkey: self.stack.push(nextkey) self.stack.push(t.get(nextkey)) return True return False raise Exception("table expected!")
class LuaState: def __init__(self): self.stack = LuaStack(self) self.registry = LuaTable(0, 0) self.registry.put(Consts.LUA_RIDX_GLOBALS, LuaTable(0, 0)) self.push_lua_stack(LuaStack(Consts.LUA_MIN_STACK)) def get_top(self): return self.stack.top() def abs_index(self, idx): return self.stack.abs_index(idx) def check_stack(self, n): return self.stack.check(n) def pop(self, n): for i in range(n): self.stack.pop() def copy(self, src, dst): self.stack.set(dst, self.stack.get(src)) def push_value(self, idx): self.stack.push(self.stack.get(idx)) def replace(self, idx): self.stack.set(idx, self.stack.pop()) def insert(self, idx): self.rotate(idx, 1) def remove(self, idx): self.rotate(idx, -1) self.pop(1) def rotate(self, idx, n): t = self.stack.top() - 1 p = self.stack.abs_index(idx) - 1 m = t - n if n >= 0 else p - n - 1 self.stack.reverse(p, m) self.stack.reverse(m + 1, t) self.stack.reverse(p, t) def set_top(self, idx): new_top = self.stack.abs_index(idx) assert (new_top >= 0) n = self.stack.top() - new_top if n > 0: for i in range(n): self.stack.pop() elif n < 0: for i in range(-n): self.stack.push(None) @staticmethod def type_name(tp): if tp == LuaType.NONE: return 'no value' elif tp == LuaType.NIL: return 'nil' elif tp == LuaType.BOOLEAN: return 'boolean' elif tp == LuaType.NUMBER: return 'number' elif tp == LuaType.STRING: return 'string' elif tp == LuaType.TABLE: return 'table' elif tp == LuaType.FUNCTION: return 'function' elif tp == LuaType.THREAD: return 'thread' elif tp == LuaType.USER_DATA: return 'userdata' def type(self, idx): if self.stack.is_valid(idx): return LuaValue.type_of(self.stack.get(idx)) return LuaType.NONE def is_none(self, idx): return self.type(idx) == LuaType.NONE def is_nil(self, idx): return self.type(idx) == LuaType.NIL def is_none_or_nil(self, idx): return self.is_none(idx) or self.is_nil(idx) def is_boolean(self, idx): return self.type(idx) == LuaType.BOOLEAN def is_integer(self, idx): return isinstance(self.stack.get(idx), int) def is_number(self, idx): return self.to_number(idx) is not None def is_string(self, idx): tp = self.type(idx) return tp == LuaType.STRING or tp == LuaType.NUMBER def is_table(self, idx): return self.type(idx) == LuaType.TABLE def is_thread(self, idx): return self.type(idx) == LuaType.THREAD def is_function(self, idx): return self.type(idx) == LuaType.FUNCTION def to_boolean(self, idx): return LuaValue.to_boolean(self.stack.get(idx)) def to_integer(self, idx): i = self.to_integerx(idx) return 0 if i is None else i def to_integerx(self, idx): val = self.stack.get(idx) return val if isinstance(val, int) else None def to_number(self, idx): val = self.stack.get(idx) if isinstance(val, float): return val elif isinstance(val, int): return float(val) return 0 def to_string(self, idx): val = self.stack.get(idx) if isinstance(val, str): return val elif isinstance(val, int) or isinstance(val, float): s = str(val) self.stack.set(idx, s) return s return '' def push_nil(self): self.stack.push(None) def push_boolean(self, b): self.stack.push(b) def push_integer(self, n): self.stack.push(n) def push_number(self, n): self.stack.push(n) def push_string(self, s): self.stack.push(s) def print_stack(self): top = self.stack.top() for i in range(1, top + 1): t = self.type(i) if t == LuaType.BOOLEAN: print('[%s]' % ('true' if self.to_boolean(i) else 'false'), end='') elif t == LuaType.NUMBER: if self.is_integer(i): print('[%d]' % self.to_integer(i), end='') else: print('[%g]' % self.to_number(i), end='') elif t == LuaType.STRING: print('["%s"]' % self.to_string(i), end='') else: print('[%s]' % LuaState.type_name(t), end='') print() def arith(self, op): b = self.stack.pop() a = self.stack.pop() if (op != ArithOp.UNM and op != ArithOp.BNOT) else b result = Arithmetic.arith(a, op, b) assert (result is not None) self.stack.push(result) def len(self, idx): val = self.stack.get(idx) assert (val is not None) if isinstance(val, str) or isinstance(val, LuaTable): self.stack.push(len(val)) else: raise Exception('length error') def concat(self, n): if n == 0: self.stack.push('') elif n >= 2: for i in range(1, n): assert (self.is_string(-1) and self.is_string(-2)) s2 = self.to_string(-1) s1 = self.to_string(-2) self.stack.pop() self.stack.pop() self.stack.push(s1 + s2) def compare(self, idx1, op, idx2): if not self.stack.is_valid(idx1) or not self.stack.is_valid(idx2): return False a = self.stack.get(idx1) b = self.stack.get(idx2) if op == CmpOp.EQ: return Compare.eq(a, b) elif op == CmpOp.LT: return Compare.lt(a, b) elif op == CmpOp.LE: return Compare.le(a, b) # vm def get_pc(self): return self.stack.pc def add_pc(self, n): self.stack.pc += n def fetch(self): code = self.stack.closure.proto.get_code()[self.stack.pc] self.stack.pc += 1 return code def get_const(self, idx): self.stack.push(self.stack.closure.proto.get_constants()[idx]) def get_rk(self, rk): if rk > 0xff: # constant self.get_const(rk & 0xff) else: # register self.push_value(rk + 1) # table def create_table(self, narr, nrec): table = LuaTable(narr, nrec) self.stack.push(table) @staticmethod def get_table_val(t, k): if isinstance(t, LuaTable): return t.get(k) raise Exception('not a table') def get_table(self, idx): t = self.stack.get(idx) k = self.stack.pop() v = LuaState.get_table_val(t, k) self.stack.push(v) return LuaValue.type_of(v) def get_i(self, idx, i): t = self.stack.get(idx) v = LuaState.get_table_val(t, i) self.stack.push(v) return LuaValue.type_of(v) def set_table(self, idx): t = self.stack.get(idx) v = self.stack.pop() k = self.stack.pop() LuaState.set_table_kv(t, k, v) @staticmethod def set_table_kv(t, k, v): if isinstance(t, LuaTable): t.put(k, v) return raise Exception('not a table') def set_field(self, idx, k): t = self.stack.get(idx) v = self.stack.pop() LuaState.set_table_kv(t, k, v) def set_i(self, idx, i): t = self.stack.get(idx) v = self.stack.pop() LuaState.set_table_kv(t, i, v) def load(self, chunk): bc = BinaryChunk(chunk) proto = bc.undump() closure = Closure(proto, None) self.stack.push(closure) return ThreadStatus.OK def call(self, nargs, nresults): val = self.stack.get(-(nargs + 1)) if isinstance(val, Closure): if val.proto: self.call_lua_closure(nargs, nresults, val) else: self.call_py_closure(nargs, nresults, val) else: raise Exception('not function') def call_lua_closure(self, nargs, nresults, c): nregs = c.proto.get_max_stack_size() nparams = c.proto.get_num_params() is_vararg = c.proto.get_is_vararg() # create new lua stack new_stack = LuaStack(self) new_stack.closure = c # pass args, pop func func_and_args = self.stack.popn(nargs + 1) new_stack.pushn(func_and_args[1:], nparams) if nargs > nparams and is_vararg: new_stack.varargs = func_and_args[nparams + 1:] # run closure self.push_lua_stack(new_stack) self.set_top(nregs) self.run_lua_closure() self.pop_lua_stack() # return results if nresults != 0: results = new_stack.popn(new_stack.top() - nregs) self.stack.check(len(results)) self.stack.pushn(results, nresults) def run_lua_closure(self): while True: pc = self.get_pc() + 1 inst = Instruction(self.fetch()) inst.execute(self) print('[%02d] %-12s ' % (pc, inst.op_name()), end='') self.print_stack() if inst.op_code() == OpCode.RETURN: break def push_lua_stack(self, s): s.caller = self.stack self.stack = s def pop_lua_stack(self): s = self.stack self.stack = s.caller s.caller = None def register_count(self): return self.stack.closure.proto.get_max_stack_size() def load_vararg(self, n): if n < 0: n = len(self.stack.varargs) self.stack.check(n) self.stack.pushn(self.stack.varargs, n) def load_proto(self, idx): proto = self.stack.closure.proto.get_protos()[idx] c = Closure(proto) self.stack.push(c) def push_py_function(self, func): py_closure = Closure(None, func) self.stack.push(py_closure) def is_py_function(self, idx): val = self.stack.get(idx) return val and isinstance(val, Closure) and val.py_func is not None def to_py_function(self, idx): val = self.stack.get(idx) if val and isinstance(val, Closure) and val.py_func is not None: return val.py_func return None def call_py_closure(self, nargs, nresults, c): new_stack = LuaStack(self) new_stack.closure = c args = self.stack.popn(nargs) new_stack.pushn(args, nargs) self.stack.pop() self.push_lua_stack(new_stack) r = c.py_func(self) self.pop_lua_stack() if nresults != 0: results = new_stack.popn(r) self.stack.check(len(results)) self.stack.pushn(results, nresults) def push_global_table(self): g = self.registry.get(Consts.LUA_RIDX_GLOBALS) self.stack.push(g) def get_global(self, name): t = self.registry.get(Consts.LUA_RIDX_GLOBALS) return LuaState.get_table_val(t, name) def set_global(self, name): t = self.registry.get(Consts.LUA_RIDX_GLOBALS) v = self.stack.pop() LuaState.set_table_kv(t, name, v) def register(self, name, func): self.push_py_function(func) self.set_global(name)
class LuaState: def __init__(self, proto): self.stack = LuaStack() self.proto = proto self.pc = 0 def get_top(self): return self.stack.top() def abs_index(self, idx): return self.stack.abs_index(idx) def check_stack(self, n): return self.stack.check(n) def pop(self, n): for i in range(n): self.stack.pop() def copy(self, src, dst): self.stack.set(dst, self.stack.get(src)) def push_value(self, idx): self.stack.push(self.stack.get(idx)) def replace(self, idx): self.stack.set(idx, self.stack.pop()) def insert(self, idx): self.rotate(idx, 1) def remove(self, idx): self.rotate(idx, -1) self.pop(1) def rotate(self, idx, n): t = self.stack.top() - 1 p = self.stack.abs_index(idx) - 1 m = t - n if n >= 0 else p - n - 1 self.stack.reverse(p, m) self.stack.reverse(m + 1, t) self.stack.reverse(p, t) def set_top(self, idx): new_top = self.stack.abs_index(idx) assert (new_top >= 0) n = self.stack.top() - new_top if n > 0: for i in range(n): self.stack.pop() elif n < 0: for i in range(-n): self.stack.push(None) @staticmethod def type_name(tp): if tp == LuaType.NONE: return 'no value' elif tp == LuaType.NIL: return 'nil' elif tp == LuaType.BOOLEAN: return 'boolean' elif tp == LuaType.NUMBER: return 'number' elif tp == LuaType.STRING: return 'string' elif tp == LuaType.TABLE: return 'table' elif tp == LuaType.FUNCTION: return 'function' elif tp == LuaType.THREAD: return 'thread' elif tp == LuaType.USER_DATA: return 'userdata' def type(self, idx): if self.stack.is_valid(idx): return LuaValue.type_of(self.stack.get(idx)) return LuaType.NONE def is_none(self, idx): return self.type(idx) == LuaType.NONE def is_nil(self, idx): return self.type(idx) == LuaType.NIL def is_none_or_nil(self, idx): return self.is_none(idx) or self.is_nil(idx) def is_boolean(self, idx): return self.type(idx) == LuaType.BOOLEAN def is_integer(self, idx): return isinstance(self.stack.get(idx), int) def is_number(self, idx): return self.to_number(idx) is not None def is_string(self, idx): tp = self.type(idx) return tp == LuaType.STRING or tp == LuaType.NUMBER def is_table(self, idx): return self.type(idx) == LuaType.TABLE def is_thread(self, idx): return self.type(idx) == LuaType.THREAD def is_function(self, idx): return self.type(idx) == LuaType.FUNCTION def to_boolean(self, idx): return LuaValue.to_boolean(self.stack.get(idx)) def to_integer(self, idx): i = self.to_integerx(idx) return 0 if i is None else i def to_integerx(self, idx): val = self.stack.get(idx) return val if isinstance(val, int) else None def to_number(self, idx): val = self.stack.get(idx) if isinstance(val, float): return val elif isinstance(val, int): return float(val) return 0 def to_string(self, idx): val = self.stack.get(idx) if isinstance(val, str): return val elif isinstance(val, int) or isinstance(val, float): s = str(val) self.stack.set(idx, s) return s return '' def push_nil(self): self.stack.push(None) def push_boolean(self, b): self.stack.push(b) def push_integer(self, n): self.stack.push(n) def push_number(self, n): self.stack.push(n) def push_string(self, s): self.stack.push(s) def print_stack(self): top = self.stack.top() for i in range(1, top + 1): t = self.type(i) if t == LuaType.BOOLEAN: print('[%s]' % ('true' if self.to_boolean(i) else 'false'), end='') elif t == LuaType.NUMBER: if self.is_integer(i): print('[%d]' % self.to_integer(i), end='') else: print('[%g]' % self.to_number(i), end='') elif t == LuaType.STRING: print('["%s"]' % self.to_string(i), end='') else: print('[%s]' % LuaState.type_name(t), end='') print() def arith(self, op): b = self.stack.pop() a = self.stack.pop() if (op != ArithOp.UNM and op != ArithOp.BNOT) else b result = Arithmetic.arith(a, op, b) assert (result is not None) self.stack.push(result) def len(self, idx): val = self.stack.get(idx) assert (val is not None) if isinstance(val, str) or isinstance(val, LuaTable): self.stack.push(len(val)) else: raise Exception('length error') def concat(self, n): if n == 0: self.stack.push('') elif n >= 2: for i in range(1, n): assert (self.is_string(-1) and self.is_string(-2)) s2 = self.to_string(-1) s1 = self.to_string(-2) self.stack.pop() self.stack.pop() self.stack.push(s1 + s2) def compare(self, idx1, op, idx2): if not self.stack.is_valid(idx1) or not self.stack.is_valid(idx2): return False a = self.stack.get(idx1) b = self.stack.get(idx2) if op == CmpOp.EQ: return Compare.eq(a, b) elif op == CmpOp.LT: return Compare.lt(a, b) elif op == CmpOp.LE: return Compare.le(a, b) # vm def get_pc(self): return self.pc def add_pc(self, n): self.pc += n def fetch(self): code = self.proto.get_code()[self.pc] self.pc += 1 return code def get_const(self, idx): self.stack.push(self.proto.get_constants()[idx]) def get_rk(self, rk): if rk > 0xff: # constant self.get_const(rk & 0xff) else: # register self.push_value(rk + 1) # table def create_table(self, narr, nrec): table = LuaTable(narr, nrec) self.stack.push(table) @staticmethod def get_table_val(t, k): if isinstance(t, LuaTable): return t.get(k) raise Exception('not a table') def get_table(self, idx): t = self.stack.get(idx) k = self.stack.pop() v = LuaState.get_table_val(t, k) self.stack.push(v) return LuaValue.type_of(v) def get_i(self, idx, i): t = self.stack.get(idx) v = LuaState.get_table_val(t, i) self.stack.push(v) return LuaValue.type_of(v) def set_table(self, idx): t = self.stack.get(idx) v = self.stack.pop() k = self.stack.pop() LuaState.set_table_kv(t, k, v) @staticmethod def set_table_kv(t, k, v): if isinstance(t, LuaTable): t.put(k, v) return raise Exception('not a table') def set_field(self, idx, k): t = self.stack.get(idx) v = self.stack.pop() LuaState.set_table_kv(t, k, v) def set_i(self, idx, i): t = self.stack.get(idx) v = self.stack.pop() LuaState.set_table_kv(t, i, v)