Example #1
0
 def on_runtime_check(self, *args, **kwargs):
     self.progressbar.pulse()
     if not runtime.is_updating():
         self.response(Gtk.ResponseType.OK)
         self.destroy()
         return False
     return True
Example #2
0
 def on_runtime_check(self, *args, **kwargs):
     self.progressbar.pulse()
     if not runtime.is_updating():
         self.response(Gtk.ResponseType.OK)
         self.destroy()
         return False
     return True
Example #3
0
    def prelaunch(self):
        """Verify that the current game can be launched."""
        if not self.runner.is_installed():
            installed = self.runner.install_dialog()
            if not installed:
                return False

        if self.runner.use_runtime():
            if runtime.is_updating():
                logger.error("Runtime currently updating")
                result = dialogs.RuntimeUpdateDialog().run()
                if not result == Gtk.ResponseType.OK:
                    return False
        return True
Example #4
0
    def run(self, *args):
        """Run the runner alone."""
        if not self.runnable_alone:
            return
        if not self.is_installed():
            installed = self.install_dialog()
            if not installed:
                return

        if self.use_runtime():
            if runtime.is_outdated() or runtime.is_updating():
                result = dialogs.RuntimeUpdateDialog().run()
                if not result == Gtk.ResponseType.OK:
                    return

        command_data = self.get_run_data()
        command = command_data.get('command')
        env = (command_data.get('env') or {}).copy()
        if self.use_runtime():
            env.update(runtime.get_env())

        thread = LutrisThread(command, runner=self, env=env, watch=False)
        thread.start()