def on_game_install(self, game): """Request installation of a game""" if game.service and game.service != "lutris": service = get_enabled_services()[game.service]() db_game = ServiceGameCollection.get_game(service.id, game.appid) try: game_id = service.install(db_game) except ValueError as e: logger.debug(e) game_id = None if game_id: game = Game(game_id) game.launch() else: ErrorDialog(message=_("Could not retrieve game installer."), parent=self.window) return True if not game.slug: raise ValueError("Invalid game passed: %s" % game) # return True installers = get_installers(game_slug=game.slug) if installers: self.show_installer_window(installers) else: logger.debug("Should generate automagical installer here but....") logger.debug("Wait? how did you get here?") return True
def on_game_install(self, game): """Request installation of a game""" if game.service and game.service != "lutris": service = get_enabled_services()[game.service]() db_game = ServiceGameCollection.get_game(service.id, game.appid) try: game_id = service.install(db_game) except ValueError as e: logger.debug(e) game_id = None if game_id: game = Game(game_id) game.launch() return True if not game.slug: raise ValueError("Invalid game passed: %s" % game) # return True installers = get_installers(game_slug=game.slug) if installers: self.show_installer_window(installers) else: ErrorDialog(_("There is no installer available for %s.") % game.name, parent=self.window) return True
def on_game_install_dlc(self, game): service = get_enabled_services()[game.service]() db_game = games_db.get_game_by_field(game.id, "id") installers = service.get_dlc_installers(db_game) if installers: self.show_installer_window(installers, service, game.appid) else: ErrorDialog(_("No DLC found")) return True
def on_game_install(self, game): """Request installation of a game""" if game.service: service = get_enabled_services()[game.service]() db_game = ServiceGameCollection.get_game(service.id, game.appid) game_id = service.install(db_game) if game_id: game = Game(game_id) game.launch() return True if not game.slug: raise ValueError("Invalid game passed: %s" % game) # return True installers = get_installers(game_slug=game.slug) if installers: self.show_installer_window(installers) else: logger.debug("Should generate automagical installer here but....") logger.debug("Wait? how did you get here?") return True
def do_command_line(self, command_line): # noqa: C901 # pylint: disable=arguments-differ # pylint: disable=too-many-locals,too-many-return-statements,too-many-branches # pylint: disable=too-many-statements # TODO: split into multiple methods to reduce complexity (35) options = command_line.get_options_dict() # Use stdout to output logs, only if no command line argument is # provided argc = len(sys.argv) - 1 if "-d" in sys.argv or "--debug" in sys.argv: argc -= 1 if not argc: # Switch back the log output to stderr (the default in Python) # to avoid messing with any output from command line options. # Use when targetting Python 3.7 minimum # console_handler.setStream(sys.stderr) # Until then... logger.removeHandler(log.console_handler) log.console_handler = logging.StreamHandler(stream=sys.stdout) log.console_handler.setFormatter(log.SIMPLE_FORMATTER) logger.addHandler(log.console_handler) # Set up logger if options.contains("debug"): log.console_handler.setFormatter(log.DEBUG_FORMATTER) logger.setLevel(logging.DEBUG) # Text only commands # Print Lutris version and exit if options.contains("version"): executable_name = os.path.basename(sys.argv[0]) print(executable_name + "-" + settings.VERSION) logger.setLevel(logging.NOTSET) return 0 init_lutris() migrate() run_all_checks() # List game if options.contains("list-games"): game_list = games_db.get_games() if options.contains("installed"): game_list = [game for game in game_list if game["installed"]] if options.contains("json"): self.print_game_json(command_line, game_list) else: self.print_game_list(command_line, game_list) return 0 # List Steam games if options.contains("list-steam-games"): self.print_steam_list(command_line) return 0 # List Steam folders if options.contains("list-steam-folders"): self.print_steam_folders(command_line) return 0 # Execute command in Lutris context if options.contains("exec"): command = options.lookup_value("exec").get_string() self.execute_command(command) return 0 if options.contains("submit-issue"): IssueReportWindow(application=self) return 0 try: url = options.lookup_value(GLib.OPTION_REMAINING) installer_info = self.get_lutris_action(url) except ValueError: self._print(command_line, _("%s is not a valid URI") % url.get_strv()) return 1 game_slug = installer_info["game_slug"] action = installer_info["action"] service = installer_info["service"] appid = installer_info["appid"] if options.contains("output-script"): action = "write-script" revision = installer_info["revision"] installer_file = None if options.contains("install"): installer_file = options.lookup_value("install").get_string() if installer_file.startswith(("http:", "https:")): try: request = Request(installer_file).get() except HTTPError: self._print(command_line, _("Failed to download %s") % installer_file) return 1 try: headers = dict(request.response_headers) file_name = headers["Content-Disposition"].split("=", 1)[-1] except (KeyError, IndexError): file_name = os.path.basename(installer_file) file_path = os.path.join(tempfile.gettempdir(), file_name) self._print( command_line, _("download {url} to {file} started").format( url=installer_file, file=file_path)) with open(file_path, 'wb') as dest_file: dest_file.write(request.content) installer_file = file_path action = "install" else: installer_file = os.path.abspath(installer_file) action = "install" if not os.path.isfile(installer_file): self._print(command_line, _("No such file: %s") % installer_file) return 1 db_game = None if game_slug and not service: if action == "rungameid": # Force db_game to use game id self.run_in_background = True db_game = games_db.get_game_by_field(game_slug, "id") elif action == "rungame": # Force db_game to use game slug self.run_in_background = True db_game = games_db.get_game_by_field(game_slug, "slug") elif action == "install": # Installers can use game or installer slugs self.run_in_background = True db_game = games_db.get_game_by_field(game_slug, "slug") \ or games_db.get_game_by_field(game_slug, "installer_slug") else: # Dazed and confused, try anything that might works db_game = (games_db.get_game_by_field(game_slug, "id") or games_db.get_game_by_field(game_slug, "slug") or games_db.get_game_by_field( game_slug, "installer_slug")) # If reinstall flag is passed, force the action to install if options.contains("reinstall"): action = "install" if action == "write-script": if not db_game or not db_game["id"]: logger.warning("No game provided to generate the script") return 1 self.generate_script( db_game, options.lookup_value("output-script").get_string()) return 0 # Graphical commands self.activate() self.set_tray_icon() if not action: if db_game and db_game["installed"]: # Game found but no action provided, ask what to do dlg = InstallOrPlayDialog(db_game["name"]) if not dlg.action_confirmed: action = None elif dlg.action == "play": action = "rungame" elif dlg.action == "install": action = "install" elif game_slug or installer_file or service: # No game found, default to install if a game_slug or # installer_file is provided action = "install" if service: service_game = ServiceGameCollection.get_game(service, appid) if service_game: service = get_enabled_services()[service]() service.install(service_game) return 0 if action == "install": installers = get_installers( game_slug=game_slug, installer_file=installer_file, revision=revision, ) if installers: self.show_installer_window(installers) elif action in ("rungame", "rungameid"): if not db_game or not db_game["id"]: logger.warning("No game found in library") if not self.window.is_visible(): self.do_shutdown() return 0 game = Game(db_game["id"]) self.on_game_launch(game) return 0
def on_realize(self, widget): self.active_platforms = games_db.get_used_platforms() self.runners = sorted(runners.__all__) self.platforms = sorted(runners.RUNNER_PLATFORMS) self.categories = categories_db.get_categories() self.add( SidebarRow( "all", "category", _("Games"), Gtk.Image.new_from_icon_name("applications-games-symbolic", Gtk.IconSize.MENU))) self.add( SidebarRow( "recent", "dynamic_category", _("Recent"), Gtk.Image.new_from_icon_name("document-open-recent-symbolic", Gtk.IconSize.MENU))) self.add( SidebarRow( "favorite", "category", _("Favorites"), Gtk.Image.new_from_icon_name("favorite-symbolic", Gtk.IconSize.MENU))) self.running_row = SidebarRow( "running", "dynamic_category", _("Running"), Gtk.Image.new_from_icon_name("media-playback-start-symbolic", Gtk.IconSize.MENU)) # I wanted this to be on top but it really messes with the headers when showing/hiding the row. self.add(self.running_row) service_classes = services.get_enabled_services() for service_name in service_classes: service = service_classes[service_name]() row_class = OnlineServiceSidebarRow if service.online else ServiceSidebarRow service_row = row_class(service) self.service_rows[service_name] = service_row self.add(service_row) for runner_name in self.runners: icon_name = runner_name.lower().replace(" ", "") + "-symbolic" runner = runners.import_runner(runner_name)() self.add( RunnerSidebarRow(runner_name, "runner", runner.human_name, self.get_sidebar_icon(icon_name), application=self.application)) for platform in self.platforms: icon_name = (platform.lower().replace(" ", "").replace("/", "_") + "-symbolic") self.add( SidebarRow(platform, "platform", platform, self.get_sidebar_icon(icon_name))) self.update() for row in self.get_children(): if row.type == self.selected_row_type and row.id == self.selected_row_id: self.select_row(row) break self.show_all() self.running_row.hide()