Example #1
0
    def testMovement(self):

        # forwards
        r1 = movement.move((0, 0), orientation.up, movement.forward)
        self.failUnlessEqual(r1, ((0, 1), orientation.up))

        r2 = movement.move((0, 0), orientation.right, movement.forward)
        self.failUnlessEqual(r2, ((1, 0), orientation.right))

        r3 = movement.move((0, 0), orientation.down, movement.forward)
        self.failUnlessEqual(r3, ((0, -1), orientation.down))

        r4 = movement.move((0, 0), orientation.left, movement.forward)
        self.failUnlessEqual(r4, ((-1, 0), orientation.left))

        # backwards
        r5 = movement.move((0, 0), orientation.up, movement.backwards)
        self.failUnlessEqual(r5, ((0, -1), orientation.up))

        r6 = movement.move((0, 0), orientation.right, movement.backwards)
        self.failUnlessEqual(r6, ((-1, 0), orientation.right))

        r7 = movement.move((0, 0), orientation.down, movement.backwards)
        self.failUnlessEqual(r7, ((0, 1), orientation.down))

        r8 = movement.move((0, 0), orientation.left, movement.backwards)
        self.failUnlessEqual(r8, ((1, 0), orientation.left))
Example #2
0
    def testCardMovement(self):
        l = (0,0)
        o = orientation.up

        c1 = card.Forward3(0)
        c2 = card.RotateLeft(0)
        c3 = card.Backwards1(0)
        c4 = card.Forward2(0)
        c5 = card.RotateRight(0)
        c6 = card.Forward1(0)
        c7 = card.UTurn(0)

        sequence = [c1, c2, c3, c4, c5, c6, c7]

        for crd in sequence:
            for action in crd.movementSequence():
                l, o = movement.move(l, o, action)

        self.failUnlessEqual((l,o), ((-1,4), orientation.down))
Example #3
0
 def endTurn(location, orientation, player, board_state):
     new_location, new_orientation = movement.move(location, orientation, self.orientation)
     return new_location, new_orientation, player, board_state
Example #4
0
    def testRotation(self):
        l = (0, 0)

        # up
        r1 = movement.move(l, orientation.up, movement.rotateleft)
        self.failUnlessEqual(r1, (l, orientation.left))

        r2 = movement.move(l, orientation.up, movement.rotateright)
        self.failUnlessEqual(r2, (l, orientation.right))

        r3 = movement.move(l, orientation.up, movement.uturn)
        self.failUnlessEqual(r3, (l, orientation.down))

        # right
        r4 = movement.move(l, orientation.right, movement.rotateleft)
        self.failUnlessEqual(r4, (l, orientation.up))

        r5 = movement.move(l, orientation.right, movement.rotateright)
        self.failUnlessEqual(r5, (l, orientation.down))

        r6 = movement.move(l, orientation.right, movement.uturn)
        self.failUnlessEqual(r6, (l, orientation.left))

        # down
        r7 = movement.move(l, orientation.down, movement.rotateleft)
        self.failUnlessEqual(r7, (l, orientation.right))

        r8 = movement.move(l, orientation.down, movement.rotateright)
        self.failUnlessEqual(r8, (l, orientation.left))

        r9 = movement.move(l, orientation.down, movement.uturn)
        self.failUnlessEqual(r9, (l, orientation.up))

        # left
        r10 = movement.move(l, orientation.left, movement.rotateleft)
        self.failUnlessEqual(r10, (l, orientation.down))

        r11 = movement.move(l, orientation.left, movement.rotateright)
        self.failUnlessEqual(r11, (l, orientation.up))

        r12 = movement.move(l, orientation.left, movement.uturn)
        self.failUnlessEqual(r12, (l, orientation.right))