def postConstructor(self):       
     #crear aray de disparos
     self.disparos = pygame.sprite.Group()
     self.sonido_lasser = SoundUtil.loadSound(self, 'lasser_short.ogg')
     self.sonido_lasser.set_volume(0.5)
     self.vida = 6
     self.score = 0
     self.incremento_score = 125
    def gameOver(self):
            #game over
            self.inExecute = False
            
            #texto game over
            gameOverRender = self.font.render("GAME OVER", 1, (255,0,0))
            self.screen.blit(gameOverRender, ((self.screenWidth/2) - 20, (self.screenHeight/ 2)- 10))
                 
            if self.playGameOverSound:
                self.level.sound_level.stop()
                gameOverSound = SoundUtil.loadSound(self, 'game_over_robot.wav')
                gameOverSound.set_volume(self.level.volumen_musica)
                gameOverSound.play()
                self.playGameOverSound = False

            #resetear el juego al pulsar enter, mientras se queda esperando                        
            keys=pygame.key.get_pressed()   
            if (keys[pygame.K_ESCAPE]):
                self.initialScreen = True
                self.level.vidas = 0                
 def resetLevelAtributes(self):
     #sonidos del juego
     self.sound_level = SoundUtil.loadSound(self, 'cosmic-air-way-arrange.ogg')
     self.sound_level.set_volume(self.volumen_musica)     
     self.sound_level.play()