Example #1
0
def did_monster_die(monster, hero):
    if monster.resistance == 0:
        main.clear_screen()
        main.print_hero_stats(hero)
        print(f"\n{monster.name} dog!")
        monster.died()
        input('\n-- Tryck på enter för att fortsätta --')
Example #2
0
 def run_tournament(self):
     for gen_num in tqdm(range(1, self.num_generations + 1)):
         self.gen_num = gen_num
         time.sleep(1)
         print(f'\nBEGINNING GENERATION {gen_num:03d}')
         self.init_parents()
         # self.output_parent_genomes()
         self.generate_population()
         matchup_count = Value('i', 0)
         while len(self.population) > self.num_parents:
             self.generate_tournament_mactchups()
             self.num_matchups = sum([2**i for i in range(int(math.log2(self.num_parents)), int(math.log2(self.population_size)))])
             matchup_lock = Lock()
             update_lock = Lock()
             temp = self.matchups
             self.matchups = Queue()
             for m in temp:
                 self.matchups.put(m)
             processes = []
             for i in range(cpu_count()):
                 processes.append(Process(target=self.do_work, args=(matchup_count, matchup_lock, update_lock)))
                 processes[i].start()
             for i in range(cpu_count()):
                 processes[i].join()
             self.population = sorted(self.population, key=lambda k: k['wins'], reverse=True)
             self.population = self.population[:len(self.population)//2]
         self.parents = self.population[:self.num_parents]
         self.save_parents()
         clear_screen()
Example #3
0
 def run_parallel(self):
     for gen_num in tqdm(range(1, self.num_generations + 1)):
         self.gen_num = gen_num
         time.sleep(1)
         print(f'\nBEGINNING GENERATION {gen_num:03d}')
         self.init_parents()
         self.output_parent_genomes()
         self.generate_population()
         self.generate_matchups()
         self.num_matchups = len(self.matchups)
         matchup_lock = Lock()
         update_lock = Lock()
         temp = self.matchups
         self.matchups = Queue()
         for m in temp:
             self.matchups.put(m)
         processes = []
         for i in range(cpu_count()):
             processes.append(Process(target=self.do_work, args=(matchup_lock, update_lock)))
             processes[i].start()
         for i in range(cpu_count()):
             processes[i].join()
         print('\n')
         self.select_parents()
         self.save_parents()
         clear_screen()
Example #4
0
def set_turn_order(monster_list, hero):

    creature_list = monster_list.copy()
    creature_list.append(hero)
    creature_list = sort_turn_list(creature_list)

    main.clear_screen()
    main.print_hero_stats(hero)
    print("\nSpelordningen följer:\n")
    i = 1
    for creature in creature_list:
        print(f"{i}. {creature.name}")
        i += 1

    input('\n-- Tryck på enter för att fortsätta --')
    return creature_list
Example #5
0
def hero_attack(hero, monster_list, current_monster, room, game_board,
                grid_size, room_list):
    main.clear_screen()
    main.print_hero_stats(hero)

    monster = monster_list[current_monster]
    if monster.resistance == 0:
        try:
            current_monster += 1
            monster = monster_list[current_monster]
        except IndexError:
            check_for_living_monsters(room, game_board, hero, grid_size,
                                      room_list)

    attack_func(hero, monster, hero)
    did_monster_die(monster, hero)
    check_for_living_monsters(room, game_board, hero, grid_size, room_list)
Example #6
0
def dead_message(hero):
    while True:
        main.clear_screen()

        print(f"\n{hero.name} har dött.")
        save_collected_treasure(hero)

        print("\n[1] - Main menu\n" "[2] - Avsluta spelet")
        choice = input("\nSkriv in ditt val: ")

        if choice == "1":
            main.main_menu()
        elif choice == "2":
            exit()
        else:
            print("\n-- Felaktig input, ange en siffra från menyn. --")
            input('-- Tyck på enter för att fortsätta --')
Example #7
0
def check_room(coordinates, room_list, hero, game_board, start_coordinates,
               grid_size):

    for room in room_list:
        if room.coordinates == coordinates:
            if room.symbol == "[ ]":
                undiscovered_room(room, hero, room_list, game_board, grid_size)
            elif room.symbol == "[O]":
                main.print_board(game_board, hero)
                exit_to_menu = main.exit_map(
                    game_board, (start_coordinates[0], start_coordinates[1]),
                    hero)
                if exit_to_menu:
                    main.clear_screen()
                    save_collected_treasure(hero)

                    main.main_menu()
            elif room.symbol == "[.]":
                main.print_board(game_board, hero)
                print('\nInga monster i rummet.')
                print('Inga skatter hittades i rummet.')
Example #8
0
def heroes_turn(hero, monster_list, current_monster, room, game_board,
                grid_size, room_list):
    while True:
        print(f"\n-{hero.name}s tur-\n\n"
              f"[1] - Attackera\n"
              "[2] - Pröva att fly")

        menu_choice = input("\nSkriv in ditt val: ")
        if menu_choice == "1":
            hero_attack(hero, monster_list, current_monster, room, game_board,
                        grid_size, room_list)
            break
        elif menu_choice == "2":
            hero_flee(hero, game_board, monster_list, room, grid_size,
                      room_list)
            break

        else:
            print("\n-- Felaktig input, ange en siffra från menyn. --")
            input('-- Tyck på enter för att fortsätta --')
            main.clear_screen()
            main.print_hero_stats(hero)
Example #9
0
def fight(hero, grid_size, game_board, room_list, room):

    knight_ability = False
    if hero.hero_class == "Riddare":
        knight_ability = True

    monster_list = room.monster_list
    current_monster = 0
    creature_list = set_turn_order(monster_list, hero)

    while True:
        for creature in creature_list:
            if creature.is_alive:
                if creature.name == hero.name:
                    main.clear_screen()
                    main.print_hero_stats(hero)
                    heroes_turn(hero, monster_list, current_monster, room,
                                game_board, grid_size, room_list)
                else:
                    main.clear_screen()
                    main.print_hero_stats(hero)
                    knight_ability = monster_attacks(knight_ability, creature,
                                                     hero)