Example #1
0
    def isHunyise(self):
        """
        混一色:只有一色牌(如全是万),有金牌,但金牌不同色
        """
	'''
        colorArr = [0, 0, 0, 0]
        handTile = MHand.copyAllTilesToList(self.playerAllTiles[self.winSeatId])  # 手牌区+吃+碰+杠+锚+胡区
        for tile in handTile:
            color = MTile.getColor(tile)
            colorArr[color] = 1
        
        magicTile = self.tableTileMgr.getMagicTile()
        magicTileColor = MTile.getColor(magicTile)
	
	handTile = MHand.copyAllTilesToList(self.playerAllTiles[self.winSeatId])
        tilesArr = MTile.changeTilesToValueArr(handTile)
        count = MTile.getTileCountByColor(tilesArr, magicTileColor)

        magicCount = MTile.getTileCount(magicTile,handTile[MHand.TYPE_HAND])
	
        if count!=magicCount:
            return False
	
        colorCount = 0
        for eachColor in colorArr:
            if eachColor:
                colorCount += 1
        if colorCount == 2 and colorArr[magicTileColor] == 1:
            return True
        return False
	'''
	magicTile = self.tableTileMgr.getMagicTile()
	magicCount = 0
	allTiles = MHand.copyAllTilesToList(self.playerAllTiles[self.winSeatId])
        #allTiles = MHand.copyAllTilesToListButHu(handTile)
        allTileArr = MTile.changeTilesToValueArr(allTiles)
        allColors = MTile.getColorCount(allTileArr)
        for tile in allTiles:
            if magicTile and tile == magicTile:
		magicCount = magicCount + 1

        for i in range(magicCount):
            allTiles.remove(magicTile)

        tileArr = MTile.changeTilesToValueArr(allTiles)
        colors = MTile.getColorCount(tileArr)

        if allColors == 2 and colors == 1:
            return True
        return False 
Example #2
0
    def isJipinghu(self, pattern, tiles, tileArr, magicTiles):

        useforColor = tileArr
        if len(magicTiles) > 0:
            useforColor[magicTiles[0]] = 0

        hasfeng = 0
        for tile in MTile.traverseTile(MTile.TILE_FENG):
            if tileArr[tile]:
                hasfeng += 1
                break
        if MTile.getColorCount(useforColor) - hasfeng <= 1:
            return False

        kecount = 0
        shuncount = 0
        bothok = 0
        for p in pattern:
            if len(p) == 3:
                magiccount = 0
                for x in p:
                    if len(magicTiles) > 0 and x == magicTiles[0]:
                        magiccount += 1
                if magiccount >= 2:
                    bothok += 1
                else:
                    if p[0] == p[1] or p[0] == p[2] or p[1] == p[2]:
                        kecount += 1
                    else:
                        shuncount += 1

        kecount += len(tiles[MHand.TYPE_PENG])
        kecount += len(tiles[MHand.TYPE_GANG])

        ftlog.debug('MWinRuleJiPingHu.isJipinghu kecount:', kecount, 'shuncount:', shuncount, 'bothok:', bothok)

        # 排除掉碰碰胡
        if shuncount == 0:
            return False
        # 排除掉三元
        haszhong = 0
        for tile in [35, 36, 37]:
            if tileArr[tile] > 0:
                haszhong += 1
        if haszhong == 3:
            return False
        # 排除掉四喜
        hasfeng = 0
        for tile in [31, 32, 33, 34]:
            if tileArr[tile] > 0:
                hasfeng += 1
        if hasfeng == 4:
            return False

        if shuncount > 0 and kecount > 0:
            ftlog.debug('MWinRuleJiPingHu.isJipinghu True')
            return True

        return False
Example #3
0
    def isQingyise(self, tiles):
        """
        清一色:由同一门花色(筒子或条子)组成的和牌牌型
        """
        tileArr = MTile.changeTilesToValueArr(MHand.copyAllTilesToListButHu(tiles))
        colors = MTile.getColorCount(tileArr)
        #ftlog.debug('MWinRuleQueshou.isQingyise tileArr=',tileArr,colors)
	return colors == 1
Example #4
0
 def isQingyise(self, tiles):
     """
     清一色:由同一门花色(筒子或条子)组成的和牌牌型
     """
     tileArr = MTile.changeTilesToValueArr(
         MHand.copyAllTilesToListButHu(tiles))
     colors = MTile.getColorCount(tileArr)
     #ftlog.debug('MWinRuleQueshou.isQingyise tileArr=',tileArr,colors)
     return colors == 1
Example #5
0
 def isFengyise(self):
     """
     风一色:由东南西北中发白组成的胡牌
     """
     handTile = MHand.copyAllTilesToList(
         self.playerAllTiles[self.winSeatId])  # 手牌区+吃+碰+杠+锚+胡区
     handArr = MTile.changeTilesToValueArr(handTile)
     colorCount = MTile.getColorCount(handArr)
     result, _ = MWin.isLuanFengyise(handTile, colorCount)
     return result
Example #6
0
    def isHunyise(self, tiles, magicTiles):
	if not len(magicTiles):
	    return False
	magicTile = magicTiles[0]
	magicCount = 0
        allTiles = MHand.copyAllTilesToListButHu(tiles)
        allTileArr = MTile.changeTilesToValueArr(allTiles)
        allColors = MTile.getColorCount(allTileArr)
        for tile in allTiles:
	    if tile == magicTile:
		magicCount = magicCount + 1

        for i in range(magicCount):
            allTiles.remove(magicTile)

        tileArr = MTile.changeTilesToValueArr(allTiles)
        colors = MTile.getColorCount(tileArr)
	#ftlog.debug('MWinRuleQueshou.isHunyise allColors colors=',allColors,colors,magicCount,allTiles)
        if allColors == 2 and colors == 1:
            return True
        return False 
Example #7
0
    def isHunyise(self, tiles, magicTiles):
        if not len(magicTiles):
            return False
        magicTile = magicTiles[0]
        magicCount = 0
        allTiles = MHand.copyAllTilesToListButHu(tiles)
        allTileArr = MTile.changeTilesToValueArr(allTiles)
        allColors = MTile.getColorCount(allTileArr)
        for tile in allTiles:
            if tile == magicTile:
                magicCount = magicCount + 1

        for i in range(magicCount):
            allTiles.remove(magicTile)

        tileArr = MTile.changeTilesToValueArr(allTiles)
        colors = MTile.getColorCount(tileArr)
        #ftlog.debug('MWinRuleQueshou.isHunyise allColors colors=',allColors,colors,magicCount,allTiles)
        if allColors == 2 and colors == 1:
            return True
        return False
Example #8
0
    def isQingYiSe(self):
        if self.colorState[self.winSeatId] == 1:
            return True

        if self.isMagicTile():
            tileArr = MTile.changeTilesToValueArr(
                MHand.copyAllTilesToListButHu(
                    self.playerAllTiles[self.winSeatId]))
            tempCountColor = MTile.getColorCount(tileArr)
            if tempCountColor == 1:
                return True

        return False
Example #9
0
    def canTing(self, tiles, leftTiles, tile, magicTiles=[], winSeatId=0):
        """子类必须实现
        参数:
        1)tiles 该玩家的手牌
        2)leftTiles 剩余手牌
        返回值:
        是否可以听牌,听牌详情
        """
        handCount = len(tiles[MHand.TYPE_HAND])
        if handCount < 5:
            return False, []

        isTing, tingResults = MTing.canTing(self.tilePatternChecker,
                                            self.tableTileMgr,
                                            MTile.cloneTiles(tiles), leftTiles,
                                            self.winRuleMgr, tile, magicTiles,
                                            winSeatId)
        ftlog.debug('MTingHaerbinRule.MTing.canTing isTing:', isTing,
                    ' tingResults:', tingResults)
        #         [{'dropTile': 11, 'winNodes': [{'winTile': 1, 'winTileCount': 3, 'pattern': [[6, 6], [5, 6, 7], [4, 5, 6], [1, 2, 3]]}, {'winTile': 2, 'winTileCount': 2, 'pattern': [[6, 6, 6], [5, 6, 7], [3, 4, 5], [2, 2]]}, {'winTile': 4, 'winTileCount': 3, 'pattern': [[6, 6], [5, 6, 7], [4, 5, 6], [2, 3, 4]]}, {'winTile': 5, 'winTileCount': 2, 'pattern': [[6, 6, 6], [5, 6, 7], [5, 5], [2, 3, 4]]}, {'winTile': 7, 'winTileCount': 1, 'pattern': [[6, 6], [5, 6, 7], [5, 6, 7], [2, 3, 4]]}, {'winTile': 8, 'winTileCount': 1, 'pattern': [[6, 7, 8], [6, 6, 6], [5, 5], [2, 3, 4]]}]}]

        if not isTing:
            return False, []

        chiCount = len(tiles[MHand.TYPE_CHI])
        pengCount = len(tiles[MHand.TYPE_PENG])
        gangCount = len(tiles[MHand.TYPE_GANG])

        mingGangCount = 0
        anGangCount = 0
        #计算明杠个数,因为暗杠不算开门
        if gangCount != 0:
            mingGangCount, anGangCount = MTile.calcGangCount(
                tiles[MHand.TYPE_GANG])
        ftlog.debug('MTingHaerbinRule.gang tiles:', tiles[MHand.TYPE_GANG],
                    ' mingGangCount=', mingGangCount, ' anGangCount=',
                    anGangCount)

        if (chiCount + pengCount + mingGangCount) == 0:
            return False, []

        # 检查刻,刻的来源,碰牌/明杠牌/手牌
        keCount = pengCount + mingGangCount + anGangCount
        # 必须有顺牌
        shunCount = chiCount

        newTingResults = []
        for tingResult in tingResults:
            newWinNodes = []
            winNodes = tingResult['winNodes']
            for winNode in winNodes:
                newTiles = MTile.cloneTiles(tiles)
                newTiles[MHand.TYPE_HAND].remove(tingResult['dropTile'])
                newTiles[MHand.TYPE_HAND].append(winNode['winTile'])
                tileArr = MTile.changeTilesToValueArr(
                    MHand.copyAllTilesToList(newTiles))
                #       ftlog.debug( 'MTingHaerbinRule.canTing tileArr:', tileArr )

                # 清一色不可以听牌/和牌
                if self.getTableConfig(MTDefine.YISE_CAN_TING, 0) != 1:
                    newTileArr = copy.deepcopy(tileArr)
                    newTileArr[MTile.TILE_HONG_ZHONG] = 0
                    colorCount = MTile.getColorCount(newTileArr)
                    if colorCount == 1:
                        # 清一色不能和牌
                        ftlog.debug('MTingHaerbinRule.canTing colorCount:',
                                    colorCount, ' can not win, continue....')
                        continue

                # 检查牌中的幺/九
                # 1软 听牌可以没有19,只要胡牌带19就可以
                # 2硬 听牌时就要有19
                RuanYaoJiuConfig = self.getTableConfig(MTDefine.RUAN_YAO_JIU,
                                                       1)
                if RuanYaoJiuConfig == 0:
                    #硬幺九 :听牌必须有19
                    #tileArr 减去 winNode['winTile'] 后判断
                    tileArr[winNode['winTile']] -= 1
                    yaoCount = tileArr[MTile.TILE_ONE_WAN] + tileArr[
                        MTile.TILE_ONE_TONG] + tileArr[MTile.TILE_ONE_TIAO]
                    jiuCount = tileArr[MTile.TILE_NINE_WAN] + tileArr[
                        MTile.TILE_NINE_TONG] + tileArr[MTile.TILE_NINE_TIAO]
                    zhongCount = tileArr[MTile.TILE_HONG_ZHONG]
                    ftlog.debug('MTingJixiRule.canTing : YING yaoCount:',
                                yaoCount, 'jiuCount', jiuCount, 'zhongCount',
                                zhongCount)
                    if (yaoCount + jiuCount + zhongCount) <= 0:
                        continue
                else:
                    #软幺九 :只要胡牌有19就行
                    yaoCount = tileArr[MTile.TILE_ONE_WAN] + tileArr[
                        MTile.TILE_ONE_TONG] + tileArr[MTile.TILE_ONE_TIAO]
                    jiuCount = tileArr[MTile.TILE_NINE_WAN] + tileArr[
                        MTile.TILE_NINE_TONG] + tileArr[MTile.TILE_NINE_TIAO]
                    zhongCount = tileArr[MTile.TILE_HONG_ZHONG]
                    ftlog.debug('MTingJixiRule.canTing : RUAN yaoCount:',
                                yaoCount, 'jiuCount', jiuCount, 'zhongCount',
                                zhongCount)
                    if (yaoCount + jiuCount + zhongCount) == 0:
                        continue

                patterns = winNode['pattern']
                #夹起步(顺牌只能和夹和3,7) 除单吊
                chunJiaConfig = self.getTableConfig(MTDefine.MIN_MULTI, 0)
                if chunJiaConfig:
                    bianMulti = self.tableConfig.get(MTDefine.BIAN_MULTI, 0)
                    danDiaoJia = self.tableConfig.get(MTDefine.DAN_DIAO_JIA, 1)
                    hasJia = False
                    for pattern in patterns:
                        if winNode['winTile'] in pattern:
                            if len(pattern) == 3 and pattern[0] != pattern[1]:
                                if pattern.index(winNode['winTile']) == 2:
                                    if bianMulti:
                                        if MTile.getValue(
                                                winNode['winTile']) == 3:
                                            hasJia = True
                                            break
                                if pattern.index(winNode['winTile']) == 0:
                                    if bianMulti:
                                        if MTile.getValue(
                                                winNode['winTile']) == 7:
                                            hasJia = True
                                            break

                                if pattern.index(winNode['winTile']) == 1:
                                    hasJia = True
                                    break

                            #单吊
                            if len(pattern) == 2 and pattern[0] == pattern[
                                    1] and danDiaoJia:
                                hasJia = True
                                break

                    if not hasJia:
                        ftlog.debug(
                            'MTingHaerbinRule.canTing :, can not win tile:',
                            winNode['winTile'], ', not has jia continue....')
                        continue

                patterns = winNode['pattern']
                checkKeCount = keCount + self.getKeCount(patterns)
                checkShunCount = shunCount + self.getShunCount(patterns)
                ftlog.debug('MTingHaerbinRule.canTing keCount:', keCount,
                            ' shunCount:', shunCount)

                if checkKeCount and checkShunCount:
                    newWinNodes.append(winNode)

            if len(newWinNodes) > 0:
                newTingResult = {}
                newTingResult['dropTile'] = tingResult['dropTile']
                newTingResult['winNodes'] = newWinNodes
                newTingResults.append(newTingResult)

        return len(newTingResults) > 0, newTingResults
Example #10
0
    def isHu(self,
             tiles,
             tile,
             isTing,
             getTileType,
             magicTiles=[],
             tingNodes=[],
             winSeatId=0):
        ftlog.debug(self.TAG, '.isHu tiles:', tiles, ' tile:', tile,
                    ' isTing:', isTing, ' getTileType:', getTileType,
                    ' magicTiles:', magicTiles, ' tingNodes:', tingNodes,
                    ' winSeatId:', winSeatId)
        # 平度麻将即可以听也可以不听,听牌后,校验tingNodes即可,无其他限制条件
        if isTing:
            #[{'winTile': 16, 'winTileCount': 0, 'pattern': [[16, 17, 18], [12, 12]]}, {'winTile': 19, 'winTileCount': 0, 'pattern': [[17, 18, 19], [12, 12]]}]
            for tingNode in tingNodes:
                if tingNode['winTile'] == tile:
                    pattern = tingNode['pattern']
                    return True, pattern

        # 烟台麻将允许胡七对
        resultQiDui, patternQiDui = MWin.isQiDui(tiles[MHand.TYPE_HAND])
        if resultQiDui:
            if self.tableConfig[MTDefine.ONLY_JIANG_258]:
                ftlog.debug('MWinRuleYantai.isHu checkQiDui with 258')
                for pattern in patternQiDui:
                    tile = pattern[0]
                    if tile > MTile.TILE_NINE_TIAO:
                        continue

                    if MTile.getValue(pattern[0]) % 3 == 2:
                        return True, patternQiDui

                return False, []
            return True, patternQiDui

        # 烟台麻将允许胡十三幺
        self.tilePatternChecker.setPlayerAllTiles(tiles)
        if self.tilePatternChecker.isShisanyao():
            if self.tableConfig[MTDefine.ONLY_JIANG_258]:
                ftlog.debug(
                    'MWinRuleYantai.isHu isShisanyao with 258, return False')
                return False, []
            return True, tiles[MHand.TYPE_HAND]

        # 烟台麻将允许胡风一色
        allTiles = MHand.copyAllTilesToList(tiles)
        allArr = MTile.changeTilesToValueArr(allTiles)
        colorCount = MTile.getColorCount(allArr)
        resultFeng, patternFeng = MWin.isLuanFengyise(tiles[MHand.TYPE_HAND],
                                                      colorCount)
        if resultFeng:
            if self.tableConfig[MTDefine.ONLY_JIANG_258]:
                ftlog.debug(
                    'MWinRuleYantai.isHu isLuanFengyise with 258, return False'
                )
                return False, []
            return True, patternFeng

        # 挑出2,5,8将,看剩下的牌是否能胡牌
        if self.tableConfig[MTDefine.ONLY_JIANG_258]:
            jiangPatterns = [[MTile.TILE_TWO_WAN, MTile.TILE_TWO_WAN],
                             [MTile.TILE_FIVE_WAN, MTile.TILE_FIVE_WAN],
                             [MTile.TILE_EIGHT_WAN, MTile.TILE_EIGHT_WAN],
                             [MTile.TILE_TWO_TONG, MTile.TILE_TWO_TONG],
                             [MTile.TILE_FIVE_TONG, MTile.TILE_FIVE_TONG],
                             [MTile.TILE_EIGHT_TONG, MTile.TILE_EIGHT_TONG],
                             [MTile.TILE_TWO_TIAO, MTile.TILE_TWO_TIAO],
                             [MTile.TILE_FIVE_TIAO, MTile.TILE_FIVE_TIAO],
                             [MTile.TILE_EIGHT_TIAO, MTile.TILE_EIGHT_TIAO]]
            ftlog.debug('MWinRuleYantai.isHu with 258')
            for jiangPat in jiangPatterns:
                result, pattern = MWin.isHuWishSpecialJiang(
                    tiles[MHand.TYPE_HAND], jiangPat)
                if result:
                    return result, pattern

            return False, []
        else:
            result, pattern = MWin.isHu(tiles[MHand.TYPE_HAND])
            return result, pattern
Example #11
0
    def canTing(self, tiles, leftTiles, tile, magicTiles=[], winSeatId=0):
        """子类必须实现
        参数:
        1)tiles 该玩家的手牌
        2)leftTiles 剩余手牌
        返回值:
        是否可以听牌,听牌详情
        """
        handCount = len(tiles[MHand.TYPE_HAND])
        if handCount < 5:
            return False, []

        isTing, tingResults = MTing.canTing(self.tilePatternChecker,
                                            self.tableTileMgr,
                                            MTile.cloneTiles(tiles), leftTiles,
                                            self.winRuleMgr, tile, magicTiles,
                                            winSeatId)
        ftlog.debug('MTingMudanjiangRule.MTing.canTing isTing:', isTing,
                    ' tingResults:', tingResults)
        #         [{'dropTile': 11, 'winNodes': [{'winTile': 1, 'winTileCount': 3, 'pattern': [[6, 6], [5, 6, 7], [4, 5, 6], [1, 2, 3]]}, {'winTile': 2, 'winTileCount': 2, 'pattern': [[6, 6, 6], [5, 6, 7], [3, 4, 5], [2, 2]]}, {'winTile': 4, 'winTileCount': 3, 'pattern': [[6, 6], [5, 6, 7], [4, 5, 6], [2, 3, 4]]}, {'winTile': 5, 'winTileCount': 2, 'pattern': [[6, 6, 6], [5, 6, 7], [5, 5], [2, 3, 4]]}, {'winTile': 7, 'winTileCount': 1, 'pattern': [[6, 6], [5, 6, 7], [5, 6, 7], [2, 3, 4]]}, {'winTile': 8, 'winTileCount': 1, 'pattern': [[6, 7, 8], [6, 6, 6], [5, 5], [2, 3, 4]]}]}]

        if not isTing:
            return False, []

        chiCount = len(tiles[MHand.TYPE_CHI])
        pengCount = len(tiles[MHand.TYPE_PENG])
        gangCount = len(tiles[MHand.TYPE_GANG])

        mingGangCount = 0
        anGangCount = 0
        #计算明杠个数,因为暗杠不算开门
        if gangCount != 0:
            mingGangCount, anGangCount = MTile.calcGangCount(
                tiles[MHand.TYPE_GANG])
        ftlog.debug('MTingMudanjiangRule.gang tiles:', tiles[MHand.TYPE_GANG],
                    ' mingGangCount=', mingGangCount, ' anGangCount=',
                    anGangCount)

        #daKouConfig = self.getTableConfig(MTDefine.DA_KOU, 0)
        daKouConfig = 1
        ftlog.debug('.canTing daKouConfig:', daKouConfig)
        if daKouConfig != 1:
            if (chiCount + pengCount + mingGangCount) == 0:
                return False, []

        # 检查刻,刻的来源,碰牌/明杠牌/手牌
        keCount = pengCount + mingGangCount + anGangCount
        # 必须有顺牌
        shunCount = chiCount

        newTingResults = []
        for tingResult in tingResults:
            newWinNodes = []
            winNodes = tingResult['winNodes']
            for winNode in winNodes:
                newTiles = MTile.cloneTiles(tiles)
                newTiles[MHand.TYPE_HAND].remove(tingResult['dropTile'])
                newTiles[MHand.TYPE_HAND].append(winNode['winTile'])
                tileArr = MTile.changeTilesToValueArr(
                    MHand.copyAllTilesToList(newTiles))
                #       ftlog.debug( 'MTingMudanjiangRule.canTing tileArr:', tileArr )

                # 清一色不可以听牌/和牌
                if self.getTableConfig(MTDefine.YISE_CAN_TING, 0) != 1:
                    newTileArr = copy.deepcopy(tileArr)
                    newTileArr[MTile.TILE_HONG_ZHONG] = 0
                    colorCount = MTile.getColorCount(newTileArr)
                    if colorCount == 1:
                        # 清一色不能和牌
                        ftlog.debug('MTingMudanjiangRule.canTing colorCount:',
                                    colorCount, ' can not win, continue....')
                        continue

                # 检查牌中的幺/九
                # 1软 听牌可以没有19,只要胡牌带19就可以
                # 2硬 听牌时就要有19
                RuanYaoJiuConfig = self.getTableConfig(MTDefine.RUAN_YAO_JIU,
                                                       1)
                if RuanYaoJiuConfig == 0:
                    #硬幺九 :听牌必须有19
                    #tileArr 减去 winNode['winTile'] 后判断
                    tileArr[winNode['winTile']] -= 1
                    yaoCount = tileArr[MTile.TILE_ONE_WAN] + tileArr[
                        MTile.TILE_ONE_TONG] + tileArr[MTile.TILE_ONE_TIAO]
                    jiuCount = tileArr[MTile.TILE_NINE_WAN] + tileArr[
                        MTile.TILE_NINE_TONG] + tileArr[MTile.TILE_NINE_TIAO]
                    zhongCount = tileArr[MTile.TILE_HONG_ZHONG]
                    ftlog.debug('MTingMudanjiangRule.canTing : YING yaoCount:',
                                yaoCount, 'jiuCount', jiuCount, 'zhongCount',
                                zhongCount)
                    if (yaoCount + jiuCount + zhongCount) <= 0:
                        continue
                else:
                    #软幺九 :只要胡牌有19就行
                    yaoCount = tileArr[MTile.TILE_ONE_WAN] + tileArr[
                        MTile.TILE_ONE_TONG] + tileArr[MTile.TILE_ONE_TIAO]
                    jiuCount = tileArr[MTile.TILE_NINE_WAN] + tileArr[
                        MTile.TILE_NINE_TONG] + tileArr[MTile.TILE_NINE_TIAO]
                    zhongCount = tileArr[MTile.TILE_HONG_ZHONG]
                    ftlog.debug('MTingMudanjiangRule.canTing : RUAN yaoCount:',
                                yaoCount, 'jiuCount', jiuCount, 'zhongCount',
                                zhongCount)
                    if (yaoCount + jiuCount + zhongCount) == 0:
                        continue

                patterns = winNode['pattern']
                winTile = winNode['winTile']

                #夹起步(顺牌只能和夹和3,7) 除单吊
                chunJiaConfig = self.getTableConfig(MTDefine.MIN_MULTI, 0)
                if chunJiaConfig:
                    hasJia = False

                    bianMulti = self.tableConfig.get(MTDefine.BIAN_MULTI, 0)
                    if bianMulti:
                        if MTile.getValue(
                                winTile
                        ) == 3 and winTile < MTile.TILE_DONG_FENG:
                            newTilesBian = copy.deepcopy(newTiles)
                            # 1,2,3
                            if ((winTile - 2)
                                    in newTilesBian[MHand.TYPE_HAND]) and (
                                        (winTile - 1)
                                        in newTilesBian[MHand.TYPE_HAND]):
                                newTilesBian[MHand.TYPE_HAND].remove(winTile -
                                                                     2)
                                newTilesBian[MHand.TYPE_HAND].remove(winTile -
                                                                     1)
                                newTilesBian[MHand.TYPE_HAND].remove(winTile)
                                newTilesBian[MHand.TYPE_CHI].append(
                                    [winTile - 2, winTile - 1, winTile])
                                rBian, rPattern = self.winRuleMgr.isHu(
                                    newTilesBian, winTile, True,
                                    MWinRule.WIN_BY_MYSELF, magicTiles)
                                if rBian:
                                    ftlog.debug(
                                        'MTingMudanjiangRule isJia 3 Bian : ',
                                        newTilesBian, ' patterns:', rPattern)
                                    hasJia = True

                        if not hasJia and MTile.getValue(
                                winTile
                        ) == 7 and winTile < MTile.TILE_DONG_FENG:
                            newTiles37 = copy.deepcopy(newTiles)
                            # 7,8,9
                            if ((winTile + 1)
                                    in newTiles37[MHand.TYPE_HAND]) and (
                                        (winTile + 2)
                                        in newTiles37[MHand.TYPE_HAND]):
                                newTiles37[MHand.TYPE_HAND].remove(winTile + 1)
                                newTiles37[MHand.TYPE_HAND].remove(winTile + 2)
                                newTiles37[MHand.TYPE_HAND].remove(winTile)
                                newTiles37[MHand.TYPE_CHI].append(
                                    [winTile, winTile + 1, winTile + 2])
                                rQi, qiPattern = self.winRuleMgr.isHu(
                                    newTiles37, winTile, True,
                                    MWinRule.WIN_BY_MYSELF, magicTiles)
                                if rQi:
                                    ftlog.debug(
                                        'MTingMudanjiangRule isJia 7 Bian : ',
                                        newTiles37, ' pattern:', qiPattern)
                                    hasJia = True

                    danDiaoJia = self.tableConfig.get(MTDefine.DAN_DIAO_JIA, 1)
                    if not hasJia and danDiaoJia:
                        newTilesDan = copy.deepcopy(newTiles)
                        ftlog.debug(
                            'MTingMudanjiangRule isJia in >> danDiao : ',
                            newTilesDan)
                        # 5,5
                        if winTile in newTilesDan[MHand.TYPE_HAND]:
                            rDan, danPattern = MWin.isHuWishSpecialJiang(
                                newTilesDan[MHand.TYPE_HAND],
                                [winTile, winTile], magicTiles)
                            if rDan:
                                ftlog.debug(
                                    'MTingMudanjiangRule isJia danDiao : ',
                                    newTilesDan, ' winTile:', winTile,
                                    ' pattern:', danPattern)
                                hasJia = True

                    if not hasJia:
                        newTilesJia = copy.deepcopy(newTiles)
                        # 2,3,4
                        if ((winTile - 1)
                                in newTilesJia[MHand.TYPE_HAND]) and (
                                    (winTile + 1)
                                    in newTilesJia[MHand.TYPE_HAND]):
                            newTilesJia[MHand.TYPE_HAND].remove(winTile + 1)
                            newTilesJia[MHand.TYPE_HAND].remove(winTile - 1)
                            newTilesJia[MHand.TYPE_HAND].remove(winTile)
                            newTilesJia[MHand.TYPE_CHI].append(
                                [winTile - 1, winTile, winTile + 1])
                            rJia, jiaPattern = self.winRuleMgr.isHu(
                                newTilesJia, winTile, True,
                                MWinRule.WIN_BY_MYSELF, magicTiles)
                            if rJia:
                                ftlog.debug('MTingMudanjiangRule isJia : ',
                                            newTilesJia, ' pattern:',
                                            jiaPattern)
                                hasJia = True

                    # winNodes中的patterns只是胡牌的一种方式,不是全部的胡牌解,判断夹牌,只使用patterns的组合会有遗漏的情况
                    # 合理的做法是先把夹拿出来,在判断剩下的牌是否能胡。
                    if not hasJia:
                        ftlog.debug(
                            'MTingMudanjiangRule.canTing :, can not win tile:',
                            winNode['winTile'], ', not has jia continue....')
                        continue

                patterns = winNode['pattern']
                checkKeCount = keCount + self.getKeCount(patterns)
                checkShunCount = shunCount + self.getShunCount(patterns)
                ftlog.debug('MTingMudanjiangRule.canTing checkKeCount:',
                            checkKeCount, ' checkShunCount:', checkShunCount)

                if checkKeCount and checkShunCount:
                    newWinNodes.append(winNode)

            if len(newWinNodes) > 0:
                newTingResult = {}
                newTingResult['dropTile'] = tingResult['dropTile']
                newTingResult['winNodes'] = newWinNodes
                newTingResults.append(newTingResult)

        return len(newTingResults) > 0, newTingResults