def get_unit_square(self, color=YELLOW, opacity=0.3, stroke_width=3): square = Rectangle(color=color, width=self.plane.get_x_unit_size(), height=self.plane.get_y_unit_size(), stroke_color=color, stroke_width=stroke_width, fill_color=color, fill_opacity=opacity) square.move_to(self.plane.coords_to_point(0, 0), DL) return square
def get_face_card_design(self, value, symbol): from for_3b1b_videos.pi_creature import PiCreature sub_rect = Rectangle( stroke_color=BLACK, fill_opacity=0, height=0.9 * self.get_height(), width=0.6 * self.get_width(), ) sub_rect.move_to(self) # pi_color = average_color(symbol.get_color(), GREY) pi_color = symbol.get_color() pi_mode = {"J": "plain", "Q": "thinking", "K": "hooray"}[value] pi_creature = PiCreature( mode=pi_mode, color=pi_color, ) pi_creature.set_width(0.8 * sub_rect.get_width()) if value in ["Q", "K"]: prefix = "king" if value == "K" else "queen" crown = SVGMobject(file_name=prefix + "_crown") crown.set_stroke(width=0) crown.set_fill(YELLOW, 1) crown.stretch_to_fit_width(0.5 * sub_rect.get_width()) crown.stretch_to_fit_height(0.17 * sub_rect.get_height()) crown.move_to(pi_creature.eyes.get_center(), DOWN) pi_creature.add_to_back(crown) to_top_buff = 0 else: to_top_buff = SMALL_BUFF * sub_rect.get_height() pi_creature.next_to(sub_rect.get_top(), DOWN, to_top_buff) # pi_creature.shift(0.05*sub_rect.get_width()*RIGHT) pi_copy = pi_creature.copy() pi_copy.rotate(np.pi, about_point=sub_rect.get_center()) return VGroup(sub_rect, pi_creature, pi_copy)
def add_bars(self, values): buff = float(self.width) / (2 * len(values) + 1) bars = VGroup() for i, value in enumerate(values): bar = Rectangle( height=(value / self.max_value) * self.height, width=buff, stroke_width=self.bar_stroke_width, fill_opacity=self.bar_fill_opacity, ) bar.move_to((2 * i + 1) * buff * RIGHT, DOWN + LEFT) bars.add(bar) bars.set_color_by_gradient(*self.bar_colors) bar_labels = VGroup() for bar, name in zip(bars, self.bar_names): label = TexMobject(str(name)) label.scale(self.bar_label_scale_val) label.next_to(bar, DOWN, SMALL_BUFF) bar_labels.add(label) self.add(bars, bar_labels) self.bars = bars self.bar_labels = bar_labels