def get_det_text( matrix: Matrix, determinant: int | str | None = None, background_rect: bool = False, initial_scale_factor: int = 2 ) -> VGroup: parens = Tex("(", ")") parens.scale(initial_scale_factor) parens.stretch_to_fit_height(matrix.get_height()) l_paren, r_paren = parens.split() l_paren.next_to(matrix, LEFT, buff=0.1) r_paren.next_to(matrix, RIGHT, buff=0.1) det = TexText("det") det.scale(initial_scale_factor) det.next_to(l_paren, LEFT, buff=0.1) if background_rect: det.add_background_rectangle() det_text = VGroup(det, l_paren, r_paren) if determinant is not None: eq = Tex("=") eq.next_to(r_paren, RIGHT, buff=0.1) result = Tex(str(determinant)) result.next_to(eq, RIGHT, buff=0.2) det_text.add(eq, result) return det_text
def add_title(self, title="Sample space", buff=MED_SMALL_BUFF): # TODO, should this really exist in SampleSpaceScene title_mob = TexText(title) if title_mob.get_width() > self.get_width(): title_mob.set_width(self.get_width()) title_mob.next_to(self, UP, buff=buff) self.title = title_mob self.add(title_mob)
def setup(self): super().setup() frame = self.camera.frame frame.shift(DOWN) self.logo = Logo() name = TexText("3Blue1Brown") name.scale(2.5) name.next_to(self.logo, DOWN, buff=MED_LARGE_BUFF) name.set_gloss(0.2) self.channel_name = name
def get_author(self, quote): author = TexText(self.text_size + " --" + self.author) author.next_to(quote, DOWN, buff=self.author_buff) author.set_color(YELLOW) return author
def setup_axes(self, animate=False): # TODO, once eoc is done, refactor this to be less redundant. x_num_range = float(self.x_max - self.x_min) self.space_unit_to_x = self.x_axis_width / x_num_range if self.x_labeled_nums is None: self.x_labeled_nums = [] if self.x_leftmost_tick is None: self.x_leftmost_tick = self.x_min x_axis = NumberLine( x_min=self.x_min, x_max=self.x_max, unit_size=self.space_unit_to_x, tick_frequency=self.x_tick_frequency, leftmost_tick=self.x_leftmost_tick, numbers_with_elongated_ticks=self.x_labeled_nums, color=self.axes_color, decimal_number_config={"num_decimal_places": self.x_label_decimal}) x_axis.shift(self.graph_origin - x_axis.number_to_point(0)) if len(self.x_labeled_nums) > 0: if self.exclude_zero_label: self.x_labeled_nums = [ x for x in self.x_labeled_nums if x != 0 ] x_axis.add_numbers(self.x_labeled_nums) if self.x_axis_label: x_label = TexText(self.x_axis_label) x_label.next_to(x_axis.get_tick_marks(), UP + RIGHT, buff=SMALL_BUFF) x_label.shift_onto_screen() x_axis.add(x_label) self.x_axis_label_mob = x_label y_num_range = float(self.y_max - self.y_min) self.space_unit_to_y = self.y_axis_height / y_num_range if self.y_labeled_nums is None: self.y_labeled_nums = [] if self.y_bottom_tick is None: self.y_bottom_tick = self.y_min y_axis = NumberLine( x_min=self.y_min, x_max=self.y_max, unit_size=self.space_unit_to_y, tick_frequency=self.y_tick_frequency, leftmost_tick=self.y_bottom_tick, numbers_with_elongated_ticks=self.y_labeled_nums, color=self.axes_color, line_to_number_vect=LEFT, label_direction=LEFT, decimal_number_config={"num_decimal_places": self.y_label_decimal}) y_axis.shift(self.graph_origin - y_axis.number_to_point(0)) y_axis.rotate(np.pi / 2, about_point=y_axis.number_to_point(0)) if len(self.y_labeled_nums) > 0: if self.exclude_zero_label: self.y_labeled_nums = [ y for y in self.y_labeled_nums if y != 0 ] y_axis.add_numbers(self.y_labeled_nums) if self.y_axis_label: y_label = TexText(self.y_axis_label) y_label.next_to(y_axis.get_corner(UP + RIGHT), UP + RIGHT, buff=SMALL_BUFF) y_label.shift_onto_screen() y_axis.add(y_label) self.y_axis_label_mob = y_label if animate: self.play(Write(VGroup(x_axis, y_axis))) else: self.add(x_axis, y_axis) self.x_axis, self.y_axis = self.axes = VGroup(x_axis, y_axis) self.default_graph_colors = it.cycle(self.default_graph_colors)
def construct(self): # Add title title = self.title = TexText("Clicky Stuffs") title.scale(1.5) title.to_edge(UP, buff=MED_SMALL_BUFF) pi_creatures = VGroup(Randolph(), Mortimer()) for pi, vect in zip(pi_creatures, [LEFT, RIGHT]): pi.set_height(title.get_height()) pi.change_mode("thinking") pi.look(DOWN) pi.next_to(title, vect, buff=MED_LARGE_BUFF) self.add(title, pi_creatures) # Set the top of the screen logo_box = Square(side_length=2.5) logo_box.to_corner(DOWN + LEFT, buff=MED_LARGE_BUFF) black_rect = Rectangle( fill_color=BLACK, fill_opacity=1, stroke_width=3, stroke_color=BLACK, width=FRAME_WIDTH, height=0.6 * FRAME_HEIGHT, ) black_rect.to_edge(UP, buff=0) line = DashedLine(FRAME_X_RADIUS * LEFT, FRAME_X_RADIUS * RIGHT) line.move_to(ORIGIN) # Add thanks thanks = TexText(self.thanks_words) thanks.scale(0.9) thanks.next_to(black_rect.get_bottom(), UP, SMALL_BUFF) thanks.set_color(YELLOW) underline = Line(LEFT, RIGHT) underline.match_width(thanks) underline.scale(1.1) underline.next_to(thanks, DOWN, SMALL_BUFF) thanks.add(underline) # Build name list file_name = os.path.join(get_directories()["data"], "patrons.txt") with open(file_name, "r") as fp: names = [ self.modify_patron_name(name.strip()) for name in fp.readlines() ] if self.randomize_order: random.shuffle(names) else: names.sort() name_labels = VGroup(*map(TexText, names)) name_labels.scale(self.patron_scale_val) for label in name_labels: if label.get_width() > self.max_patron_width: label.set_width(self.max_patron_width) columns = VGroup(*[ VGroup(*name_labels[i::self.n_patron_columns]) for i in range(self.n_patron_columns) ]) column_x_spacing = 0.5 + max([c.get_width() for c in columns]) for i, column in enumerate(columns): for n, name in enumerate(column): name.shift(n * self.name_y_spacing * DOWN) name.align_to(ORIGIN, LEFT) column.move_to(i * column_x_spacing * RIGHT, UL) columns.center() max_width = FRAME_WIDTH - 1 if columns.get_width() > max_width: columns.set_width(max_width) underline.match_width(columns) columns.next_to(underline, DOWN, buff=3) # Set movement columns.generate_target() distance = columns.get_height() + 2 wait_time = self.scroll_time frame = self.camera.frame frame_shift = ApplyMethod( frame.shift, distance * DOWN, run_time=wait_time, rate_func=linear, ) blink_anims = [] blank_mob = Mobject() for x in range(wait_time): if random.random() < 0.25: blink_anims.append(Blink(random.choice(pi_creatures))) else: blink_anims.append(Animation(blank_mob)) blinks = Succession(*blink_anims) static_group = VGroup(black_rect, line, thanks, pi_creatures, title) static_group.fix_in_frame() self.add(columns, static_group) self.play(frame_shift, blinks)