Example #1
0
 def get_moving_mobjects(self, *animations):
     moving_mobjects = Scene.get_moving_mobjects(self, *animations)
     all_moving_mobjects = extract_mobject_family_members(
         moving_mobjects
     )
     movement_indicators = self.camera.get_mobjects_indicating_movement()
     for movement_indicator in movement_indicators:
         if movement_indicator in all_moving_mobjects:
             # When one of these is moving, the camera should
             # consider all mobjects to be moving
             return list_update(self.mobjects, moving_mobjects)
     return moving_mobjects
Example #2
0
 def refresh_selection_scope(self):
     curr = list(self.selection)
     if self.select_top_level_mobs:
         self.selection.set_submobjects([
             mob for mob in self.mobjects
             if any(sm in mob.get_family() for sm in curr)
         ])
         self.selection.refresh_bounding_box(recurse_down=True)
     else:
         self.selection.set_submobjects(
             extract_mobject_family_members(
                 curr,
                 exclude_pointless=True,
             ))
Example #3
0
 def get_mobject_family_members(self) -> list[Mobject]:
     return extract_mobject_family_members(self.mobjects)
Example #4
0
 def get_mobject_family_members(self):
     return extract_mobject_family_members(self.mobjects)