Example #1
0
 def reset_map(self):
     if not self.keep_map:
         generate(self.fname, self.node_ranges, self.cost_range,
                  self.objects_range, self.occurrences_range)
         self.map = load_map(self.fname)
     else:
         self.map = reset_distribution(self.fname, self.node_ranges,
                                       self.cost_range, self.objects_range,
                                       self.occurrences_range)
Example #2
0
__author__ = 'dlpogue'
import os
import map
import Player
import roomDescriptions
import random
import sys
Map = 0
mapList = map.generate()
usrRandPos = random.randrange(0, 99, 1)
userPos, endPos, mapList, dispList = map.userplace(usrRandPos, mapList)
roomDescriptions.generate()
descList = roomDescriptions.roomgenerator(mapList)
#print(descList)
map.display(dispList)
while True:
    print chr(27) + "[2J"
    os.system('cls' if os.name == 'nt' else 'clear')
    if Map == 1:
        map.display(dispList)
        Map = 0
    description, Choices = map.roomchoices(mapList, userPos)
    #print userPos
    #print descList[userPos-1]
    print descList[userPos]
    print " ".join(description)
    #print userPos
    usrChoice = Player.options(Choices)
    #print usrChoice
    if usrChoice == 'QUIT':
        sys.exit(0)
Example #3
0
def generate_level():
    level = MapGenerator(Globals.level_base).return_map()
    generate(level)
import sys
import argparse
from os.path import join, abspath, dirname
sys.path.append(dirname(dirname(join(abspath(__file__)))))
from map import generate

NODES_RANGE = [8, 8]
COST_RANGE = [10, 500]
OBJECTS_RANGE = [4, 4]
OCCURRENCES_RANGE = [1, 4]

if __name__ == "__main__":
    parser = argparse.ArgumentParser()
    parser.add_argument("--map",
                        help="path to the map file",
                        type=str,
                        default="maps/default.dat")
    fname = parser.parse_args().map
    generate(fname, NODES_RANGE, COST_RANGE, OBJECTS_RANGE, OCCURRENCES_RANGE)
Example #5
0
while Globals.game_cycle:  # Тут идёт загрузка и сохранение карты, а так же его элементов
    Wall((-25, 0))
    Wall((Globals.WIDTH + 1, 0))
    if new_level:
        generate_level()
    else:
        with open('data/map.txt', mode='r', encoding='utf8') as level:
            structure = level.read()
            if structure:
                structure = structure.split('\n')
                Globals.level_base = []
                for y in range(len(structure) - 1):
                    Globals.level_base.append(
                        [int(element) for element in structure[y].split(' ')])
                generate(Globals.level_base)
            else:
                generate_level()

    new_level = True
    with open('data/map.txt', mode='w', encoding='utf8') as level:
        result = ''
        for y in range(len(Globals.level_base)):
            row = [str(element) for element in Globals.level_base[y]]
            result += ' '.join(
                [str(element) for element in Globals.level_base[y]]) + '\n'
        level.write(result)
    Globals.level_base = [
        [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],