Example #1
0
    def __init__(self, name, x, y):
	pygame.sprite.Sprite.__init__(self)
	self.object = map.load_image(name+".png", -1)
	self.pos_x = x
	self.pos_y = y
	self.area = map.load_image("area_"+name+".png", -1)
	self.s_x, self.s_y = shadow(name, self.pos_x, self.pos_y)
	self.rect = Rect((self.s_x, self.s_y, 
                          self.area.get_width(), self.area.get_height()))
	self.type = "mapobject"
Example #2
0
    def __init__(self, weapon):
	pygame.sprite.Sprite.__init__(self)
	self.stand_image = map.load_image(weapon+"_right.png")
	self.stand_image_left = map.load_image(weapon+"_left.png")

	self.weapon = weapon
	att_image = map.load_image(weapon+"_att_right.png")
	self.right_att = hero.get_frame(hero.get_image_list(att_image, 50))
	att_image = map.load_image(weapon+"_att_left.png")
	self.left_att = hero.get_frame(hero.get_image_list(att_image, 50))
 
	self.att_area_image = map.load_image(weapon+"_att_area.png", -1)
	self.rect = self.att_area_image.get_rect()

	self.speed = speed(weapon)
	self.damage = damage(weapon)
	self.pos_x, self.pos_y = (0, 0)

	self.image_view = self.stand_image
	
	self.f_delay = 0
	self.attack = False
	self.f_attack = 0