Example #1
0
    def _on_slider_value_changed(self):
        if self._entity is None or not self.isEnabled():
            return

        slider_value = state.get('current_slider_value')
        real_frame = get_real_frame(slider_value)

        body_mode = state.get('body_mode')
        if body_mode is BodyMode.PLAYBACK:
            closeup_camera = state.get('closeup_camera')
            state.cast(
                'camera', 'request_shot_image', self._entity.get_id(),
                real_frame, closeup_camera=closeup_camera, delay=True
            )
        elif body_mode is BodyMode.MODEL:
            job = state.get('current_job')
            if job is None:
                return

            state.cast(
                'resolve', 'request_geometry',
                self._entity, real_frame
            )

        self._playback_bar.on_slider_value_changed(slider_value)
Example #2
0
 def _new_project(self):
     if state.get('project_new_dialog'):
         result = popup(self, 'Create New Project',
                        "Please input new project's name", 'Project Name')
         if result:
             state.cast('project', 'create_project', result)
         state.set('project_new_dialog', False)
Example #3
0
 def mousePressEvent(self, event):
     if event.button() == Qt.LeftButton:
         current_select = state.get('current_shot')
         if current_select != self._shot:
             state.cast('project', 'select_shot', self._shot)
     elif event.button() == Qt.RightButton:
         pos = self.mapToGlobal(event.pos())
         self._menu.exec_(pos)
Example #4
0
 def _on_save(self):
     directory = str(
         QFileDialog.getExistingDirectory(self, "Select Directory"))
     if directory is not None and directory != '':
         state.cast(
             'camera', 'request_save_image',
             state.get('current_slider_value') + state.get('offset_frame'),
             directory)
Example #5
0
 def _on_show(self):
     state.cast(
         'camera',
         'submit_shot',
         self._job_name,
         self._job_frames,
         self._job_parms
     )
Example #6
0
    def _get_rig_geo(self):
        job = state.get('current_job')
        body_mode = state.get('body_mode')
        if job is None or body_mode is not BodyMode.MODEL:
            return

        state.cast(
            'resolve', 'request_geometry', job, None
        )
Example #7
0
 def _on_show(self):
     body_mode = state.get('body_mode')
     if body_mode is BodyMode.PLAYBACK:
         state.cast(
             'camera', 'cache_whole_shot', state.get('closeup_camera')
         )
     elif body_mode is BodyMode.MODEL:
         state.cast('resolve', 'cache_whole_job')
     state.set('caching', True)
Example #8
0
 def _on_show(self):
     offset_frame = state.get('offset_frame')
     frames = state.get('frames')
     state.cast(
         'resolve',
         'export_model',
         state.get('current_project'),
         state.get('current_shot'),
         state.get('current_job'),
         [f + offset_frame for f in frames],
         self._export_path
     )
Example #9
0
 def _update_shot_list(self):
     current_shot = state.get('current_shot')
     body_mode = state.get('body_mode')
     if (body_mode is BodyMode.MODEL and current_shot == self._shot
             and len(self._shot.jobs) > 0):
         if self._job_list is None:
             self._job_list = JobList(self._shot._jobs)
             self.addWidget(self._job_list)
     else:
         if self._job_list is not None:
             self._job_list.deleteLater()
             self._job_list = None
             state.cast('project', 'select_job', None)
Example #10
0
    def _submit(self):
        if self._is_server_on:
            shot = state.get('current_shot')

            if not shot.is_cali():
                result = popup(dialog=ShotSubmitDialog)

                if result:
                    popup(dialog=SubmitProgressDialog,
                          dialog_args=(result['name'], result['frames'],
                                       result['parms']))
            else:
                state.cast('camera', 'submit_shot', shot.name, [0], {})
        else:
            self._check_server()
Example #11
0
 def _on_click(self, preset_type):
     if preset_type == 'Base':
         state.cast('camera', 'load_parameters', 'Base')
     elif preset_type == 'User':
         state.cast('camera', 'load_parameters', 'User')
     elif preset_type == 'Save':
         state.cast('camera', 'save_parameters')
Example #12
0
    def _update(self):
        body_mode = state.get('body_mode')

        if body_mode is BodyMode.MODEL:
            self.layout().setCurrentIndex(1)
        else:
            self.layout().setCurrentIndex(0)

        if body_mode is BodyMode.LIVEVIEW:
            state.cast('camera', 'offline')

            trigger = state.get('trigger')
            if trigger:
                state.cast('camera',
                           'live_view',
                           True,
                           scale_length=state.get('live_view_size'),
                           close_up=state.get('closeup_camera'))
        elif state.get('live_view'):
            state.cast('camera', 'live_view', False)
Example #13
0
 def _on_slider_changed(self, value):
     if not state.get('parm_outside'):
         v = self._vmin + (self._vmax - self._vmin) * value / self._length
         state.cast('camera', 'change_parameter', self._name, v)
Example #14
0
 def _record(self):
     state.cast('camera', 'record')
Example #15
0
 def _trigger(self):
     state.cast('camera', 'retrigger')
Example #16
0
def _load_project():
    state.cast('project', 'select_project', state.get('project_list_select'))
    state.set('project_list_dialog', False)
Example #17
0
 def __init__(self):
     super().__init__()
     state.on_changed('cali_list', self._update)
     state.cast('project', 'update_cali_list')
Example #18
0
 def _check_server(self):
     state.cast('project', 'check_deadline_server')