Example #1
0
def test2(ax):

    # bbox=round has two optional argument. pad and rounding_size.
    # They can be set during the initialization.
    p_fancy = FancyBboxPatch((bb.xmin, bb.ymin),
                             abs(bb.width), abs(bb.height),
                             boxstyle="round,pad=0.1",
                             fc=(1., .8, 1.),
                             ec=(1., 0.5, 1.))

    ax.add_patch(p_fancy)

    # boxstyle and its argument can be later modified with
    # set_boxstyle method. Note that the old attributes are simply
    # forgotten even if the boxstyle name is same.

    p_fancy.set_boxstyle("round,pad=0.1, rounding_size=0.2")
    # or
    # p_fancy.set_boxstyle("round", pad=0.1, rounding_size=0.2)

    ax.text(0.1, 0.8,
            ' boxstyle="round,pad=0.1\n rounding_size=0.2"',
            size=10, transform=ax.transAxes)

    # draws control points for the fancy box.
    # l = p_fancy.get_path().vertices
    # ax.plot(l[:,0], l[:,1], ".")

    draw_bbox(ax, bb)
Example #2
0
def test2(ax):
    p_fancy = FancyBboxPatch((bb.xmin, bb.ymin),
                             abs(bb.width), abs(bb.height),
                             boxstyle="round,pad=0.1",
                             fc=(1., .8, 1.),
                             ec=(1., 0.5, 1.))
    ax.add_patch(p_fancy)
    p_fancy.set_boxstyle("round,pad=0.1, rounding_size=0.2")
    ax.text(0.1, 0.8,
            ' boxstyle="round,pad=0.1\n rounding\\_size=0.2"',
            size=10, transform=ax.transAxes)
    draw_bbox(ax, bb)
Example #3
0
    def __init__(self, child, pad=None, draw_frame=False, patch_attrs=None):
        """
        *pad* : boundary pad

        .. note::
          *pad* need to given in points and will be
          scale with the renderer dpi, while *width* and *hight*
          need to be in pixels.
        """

        super(PaddedBox, self).__init__()

        self.pad = pad
        self._children = [child]

        self.patch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor='w', edgecolor='k',
            mutation_scale=1, #self.prop.get_size_in_points(),
            snap=True
            )

        self.patch.set_boxstyle("square",pad=0)

        if patch_attrs is not None:
            self.patch.update(patch_attrs)

        self._drawFrame =  draw_frame
Example #4
0
 def _basic_outline(self, colors):
     if self.need != 0:
         #center = Circle(
         #    self.coords,
         #    self.r / float(20),
         #    color=color['lc'], zorder=4, facecolor=color['lc'], fill=True, alpha=self.alpha
         #)
         if self.layout_mode:
             border = Circle(
                 self.coords, 0.99 * self.r, color=colors['lc'], zorder=3, fill=False, edgecolor=colors['lc'],
                 alpha=self.alpha, linewidth=70 * self.scale
             )
             role_fill = Circle(
                 self.coords, self.r, color=self.role_color, zorder=4, facecolor=self.role_color, fill=True,
                 alpha=0.5 * self.alpha
             )
             self.basic_structure = [role_fill, border]
         else:
             border = Circle(
                 self.coords, self.r, color=colors['lc'], zorder=3, fill=False, edgecolor=colors['lc'],
                 alpha=self.alpha, linewidth=0.5
             )
             self.basic_structure = [border, ]#center]
     else:
         center = Circle(
             self.coords, self.r / self._transit_fraction, color=colors['lc'], zorder=4, facecolor=colors['lc'],
             fill=True, alpha=self.alpha
         )
         self.basic_structure = [center]
     if not self.functional:
         size = self.r if self.need != 0. else self.r / self._transit_fraction
         cross_bar = FancyBboxPatch(
             (0, 0), 2.4 * size, 0.2 * size,
             boxstyle="square,pad={}".format(0.05 * self.scale * self.label_scale),
             color=colors['ac'], alpha=min(1, 2 * self.alpha), zorder=6
         )
         rotator = Affine2D().rotate_deg(-40)
         corner_coords = (
             self.coords[0] - size,
             self.coords[1] + 0.7 * size
         )
         translator = Affine2D().translate(*corner_coords)
         transform = rotator + translator
         cross_bar.set_transform(transform)
         self.super_patch_collection.append(cross_bar)
Example #5
0
 def __init__(self, loc,
              pad=0.4, borderpad=0.5,
              child=None, prop=None, frameon=True,
              bbox_to_anchor=None,
              bbox_transform=None,
              **kwargs):
     """
     loc is a string or an integer specifying the legend location.
     The valid  location codes are::
     'upper right'  : 1,
     'upper left'   : 2,
     'lower left'   : 3,
     'lower right'  : 4,
     'right'        : 5,
     'center left'  : 6,
     'center right' : 7,
     'lower center' : 8,
     'upper center' : 9,
     'center'       : 10,
     pad : pad around the child for drawing a frame. given in
       fraction of fontsize.
     borderpad : pad between offsetbox frame and the bbox_to_anchor,
     child : OffsetBox instance that will be anchored.
     prop : font property. This is only used as a reference for paddings.
     frameon : draw a frame box if True.
     bbox_to_anchor : bbox to anchor. Use self.axes.bbox if None.
     bbox_transform : with which the bbox_to_anchor will be transformed.
     """
     super(AnchoredOffsetbox, self).__init__(**kwargs)
     self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)
     self.set_child(child)
     self.loc = loc
     self.borderpad=borderpad
     self.pad = pad
     if prop is None:
         self.prop=FontProperties(size=rcParams["legend.fontsize"])
     elif isinstance(prop, dict):
         self.prop=FontProperties(**prop)
         if "size" not in prop:
             self.prop.set_size(rcParams["legend.fontsize"])
     else:
         self.prop = prop
     self.patch = FancyBboxPatch(
         xy=(0.0, 0.0), width=1., height=1.,
         facecolor='w', edgecolor='k',
         mutation_scale=self.prop.get_size_in_points(),
         snap=True
         )
     self.patch.set_boxstyle("square",pad=0)
     self._drawFrame =  frameon
Example #6
0
 def __init__(self, offsetbox, xy,
              xybox=None,
              xycoords='data',
              boxcoords=None,
              frameon=True, pad=0.4, # BboxPatch
              annotation_clip=None,
              box_alignment=(0.5, 0.5),
              bboxprops=None,
              arrowprops=None,
              fontsize=None,
              **kwargs):
     """
     *offsetbox* : OffsetBox instance
     *xycoords* : same as Annotation but can be a tuple of two
        strings which are interpreted as x and y coordinates.
     *boxcoords* : similar to textcoords as Annotation but can be a
        tuple of two strings which are interpreted as x and y
        coordinates.
     *box_alignment* : a tuple of two floats for a vertical and
        horizontal alignment of the offset box w.r.t. the *boxcoords*.
        The lower-left corner is (0.0) and upper-right corner is (1.1).
     other parameters are identical to that of Annotation.
     """
     self.offsetbox = offsetbox
     self.arrowprops = arrowprops
     self.set_fontsize(fontsize)
     if arrowprops is not None:
         self._arrow_relpos = self.arrowprops.pop("relpos", (0.5, 0.5))
         self.arrow_patch = FancyArrowPatch((0, 0), (1,1),
                                            **self.arrowprops)
     else:
         self._arrow_relpos = None
         self.arrow_patch = None
     _AnnotationBase.__init__(self,
                              xy, xytext=xybox,
                              xycoords=xycoords, textcoords=boxcoords,
                              annotation_clip=annotation_clip)
     martist.Artist.__init__(self, **kwargs)
     self._box_alignment = box_alignment
     self.patch = FancyBboxPatch(
         xy=(0.0, 0.0), width=1., height=1.,
         facecolor='w', edgecolor='k',
         mutation_scale=self.prop.get_size_in_points(),
         snap=True
         )
     self.patch.set_boxstyle("square",pad=pad)
     if bboxprops:
         self.patch.set(**bboxprops)
     self._drawFrame =  frameon
Example #7
0
class Legend(Artist):
    """
    Place a legend on the axes at location loc.  Labels are a
    sequence of strings and loc can be a string or an integer
    specifying the legend location

    The location codes are::

      'best'         : 0, (only implemented for axis legends)
      'upper right'  : 1,
      'upper left'   : 2,
      'lower left'   : 3,
      'lower right'  : 4,
      'right'        : 5,
      'center left'  : 6,
      'center right' : 7,
      'lower center' : 8,
      'upper center' : 9,
      'center'       : 10,

    loc can be a tuple of the noramilzed coordinate values with
    respect its parent.

    Return value is a sequence of text, line instances that make
    up the legend
    """


    codes = {'best'         : 0, # only implemented for axis legends
             'upper right'  : 1,
             'upper left'   : 2,
             'lower left'   : 3,
             'lower right'  : 4,
             'right'        : 5,
             'center left'  : 6,
             'center right' : 7,
             'lower center' : 8,
             'upper center' : 9,
             'center'       : 10,
             }


    zorder = 5
    def __str__(self):
        return "Legend"

    def __init__(self, parent, handles, labels,
                 loc = None,
                 numpoints = None,     # the number of points in the legend line
                 markerscale = None,   # the relative size of legend markers vs. original
                 scatterpoints = 3,    # TODO: may be an rcParam
                 scatteryoffsets=None,
                 prop = None,          # properties for the legend texts

                 # the following dimensions are in axes coords
                 pad = None,           # deprecated; use borderpad
                 labelsep = None,      # deprecated; use labelspacing
                 handlelen = None,     # deprecated; use handlelength
                 handletextsep = None, # deprecated; use handletextpad
                 axespad = None,       # deprecated; use borderaxespad

                 # spacing & pad defined as a fractionof the font-size
                 borderpad = None,     # the whitespace inside the legend border
                 labelspacing=None, #the vertical space between the legend entries
                 handlelength=None, # the length of the legend handles
                 handletextpad=None, # the pad between the legend handle and text
                 borderaxespad=None, # the pad between the axes and legend border
                 columnspacing=None, # spacing between columns

                 ncol=1, # number of columns
                 mode=None, # mode for horizontal distribution of columns. None, "expand"

                 fancybox=None, # True use a fancy box, false use a rounded box, none use rc
                 shadow = None,
                 ):
        """
        - *parent* : the artist that contains the legend
        - *handles* : a list of artists (lines, patches) to add to the legend
        - *labels* : a list of strings to label the legend

        Optional keyword arguments:

        ================   ==================================================================
        Keyword            Description
        ================   ==================================================================
        loc                a location code or a tuple of coordinates
        numpoints          the number of points in the legend line
        prop               the font property
        markerscale        the relative size of legend markers vs. original
        fancybox           if True, draw a frame with a round fancybox.  If None, use rc
        shadow             if True, draw a shadow behind legend
        scatteryoffsets    a list of yoffsets for scatter symbols in legend
        borderpad          the fractional whitespace inside the legend border
        labelspacing       the vertical space between the legend entries
        handlelength       the length of the legend handles
        handletextpad      the pad between the legend handle and text
        borderaxespad      the pad between the axes and legend border
        columnspacing      the spacing between columns
        ================   ==================================================================

The dimensions of pad and spacing are given as a fraction of the
fontsize. Values from rcParams will be used if None.
        """
        from matplotlib.axes import Axes     # local import only to avoid circularity
        from matplotlib.figure import Figure # local import only to avoid circularity

        Artist.__init__(self)

        if prop is None:
            self.prop=FontProperties(size=rcParams["legend.fontsize"])
        else:
            self.prop=prop
        self.fontsize = self.prop.get_size_in_points()

        propnames=['numpoints', 'markerscale', 'shadow', "columnspacing",
                   "scatterpoints"]

        localdict = locals()

        for name in propnames:
            if localdict[name] is None:
                value = rcParams["legend."+name]
            else:
                value = localdict[name]
            setattr(self, name, value)

        # Take care the deprecated keywords
        deprecated_kwds = {"pad":"borderpad",
                           "labelsep":"labelspacing",
                           "handlelen":"handlelength",
                           "handletextsep":"handletextpad",
                           "axespad":"borderaxespad"}

        # convert values of deprecated keywords (ginve in axes coords)
        # to new vaules in a fraction of the font size

        # conversion factor
        bbox = parent.bbox
        axessize_fontsize = min(bbox.width, bbox.height)/self.fontsize

        for k, v in deprecated_kwds.items():
            # use deprecated value if not None and if their newer
            # counter part is None.
            if localdict[k] is not None and localdict[v] is None:
                warnings.warn("Use '%s' instead of '%s'." % (v, k),
                              DeprecationWarning)
                setattr(self, v, localdict[k]*axessize_fontsize)
                continue

            # Otherwise, use new keywords
            if localdict[v] is None:
                setattr(self, v, rcParams["legend."+v])
            else:
                setattr(self, v, localdict[v])

        del localdict

        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be >= 0; it was %d"% numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3./8., 4./8., 2.5/8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps =  int(self.numpoints / len(self._scatteryoffsets)) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets, reps)[:self.scatterpoints]

        # _legend_box is an OffsetBox instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent,Axes):
            self.isaxes = True
            self.set_figure(parent.figure)
        elif isinstance(parent,Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0,'best']:
                loc = 'upper right'
        if is_string_like(loc):
            if loc not in self.codes:
                if self.isaxes:
                    warnings.warn('Unrecognized location "%s". Falling back on "best"; '
                                  'valid locations are\n\t%s\n'
                                  % (loc, '\n\t'.join(self.codes.keys())))
                    loc = 0
                else:
                    warnings.warn('Unrecognized location "%s". Falling back on "upper right"; '
                                  'valid locations are\n\t%s\n'
                                   % (loc, '\n\t'.join(self.codes.keys())))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn('Automatic legend placement (loc="best") not implemented for figure legend. '
                          'Falling back on "upper right".')
            loc = 1

        self._loc = loc
        self._mode = mode

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.
        self.legendPatch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor='w', edgecolor='k',
            mutation_scale=self.fontsize,
            snap=True
            )

        # The width and height of the legendPatch will be set (in the
        # draw()) to the length that includes the padding. Thus we set
        # pad=0 here.
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]

        if fancybox == True:
            self.legendPatch.set_boxstyle("round",pad=0,
                                          rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square",pad=0)

        self._set_artist_props(self.legendPatch)

        self._drawFrame = True
        
        # init with null renderer
        self._init_legend_box(handles, labels)

        self._last_fontsize_points = self.fontsize


    def _set_artist_props(self, a):
        """
        set the boilerplate props for artists added to axes
        """
        a.set_figure(self.figure)

        for c in self.get_children():
            c.set_figure(self.figure)

        a.set_transform(self.get_transform())

    def _findoffset_best(self, width, height, xdescent, ydescent, renderer):
        "Heper function to locate the legend at its best position"
        ox, oy = self._find_best_position(width, height, renderer)
        return ox+xdescent, oy+ydescent

    def _findoffset_loc(self, width, height, xdescent, ydescent, renderer):
        "Heper function to locate the legend using the location code"

        if iterable(self._loc) and len(self._loc)==2:
            # when loc is a tuple of axes(or figure) coordinates.
            fx, fy = self._loc
            bbox = self.parent.bbox
            x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy
        else:
            bbox = Bbox.from_bounds(0, 0, width, height)
            x, y = self._get_anchored_bbox(self._loc, bbox, self.parent.bbox, renderer)

        return x+xdescent, y+ydescent

    def draw(self, renderer):
        "Draw everything that belongs to the legend"
        if not self.get_visible(): return

        self._update_legend_box(renderer)

        renderer.open_group('legend')

        # find_offset function will be provided to _legend_box and
        # _legend_box will draw itself at the location of the return
        # value of the find_offset.
        if self._loc == 0:
            _findoffset = self._findoffset_best
        else:
            _findoffset = self._findoffset_loc

        def findoffset(width, height, xdescent, ydescent):
            return _findoffset(width, height, xdescent, ydescent, renderer)
        
        self._legend_box.set_offset(findoffset)
        
        fontsize = renderer.points_to_pixels(self.fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the paret (minus pads)
        if self._mode in ["expand"]:
            pad = 2*(self.borderaxespad+self.borderpad)*fontsize
            self._legend_box.set_width(self.parent.bbox.width-pad)

        if self._drawFrame:
            # update the location and size of the legend
            bbox = self._legend_box.get_window_extent(renderer)
            self.legendPatch.set_bounds(bbox.x0, bbox.y0,
                                        bbox.width, bbox.height)

            self.legendPatch.set_mutation_scale(fontsize)

            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend')


    def _approx_text_height(self, renderer=None):
        """
        Return the approximate height of the text. This is used to place
        the legend handle.
        """
        if renderer is None:
            return self.fontsize
        else:
            return renderer.points_to_pixels(self.fontsize)


    def _init_legend_box(self, handles, labels):
        """
        Initiallize the legend_box. The legend_box is an instance of
        the OffsetBox, which is packed with legend handles and
        texts. Once packed, their location is calculated during the
        drawing time.
        """

        fontsize = self.fontsize

        # legend_box is a HPacker, horizontally packed with
        # columns. Each column is a VPacker, vertically packed with
        # legend items. Each legend item is HPacker packed with
        # legend handleBox and labelBox. handleBox is an instance of
        # offsetbox.DrawingArea which contains legend handle. labelBox
        # is an instance of offsetbox.TextArea which contains legend
        # text.


        text_list = []  # the list of text instances
        handle_list = []  # the list of text instances

        label_prop = dict(verticalalignment='baseline',
                          horizontalalignment='left',
                          fontproperties=self.prop,
                          )

        labelboxes = []

        for l in labels:
            textbox = TextArea(l, textprops=label_prop,
                               multilinebaseline=True, minimumdescent=True)
            text_list.append(textbox._text)
            labelboxes.append(textbox)

        handleboxes = []


        # The approximate height and descent of text. These values are
        # only used for plotting the legend handle.
        height = self._approx_text_height() * 0.7
        descent = 0.

        # each handle needs to be drawn inside a box of (x, y, w, h) =
        # (0, -descent, width, height).  And their corrdinates should
        # be given in the display coordinates.

        # NOTE : the coordinates will be updated again in
        # _update_legend_box() method.

        # The transformation of each handle will be automatically set
        # to self.get_trasnform(). If the artist does not uses its
        # default trasnform (eg, Collections), you need to
        # manually set their transform to the self.get_transform().

        for handle in handles:
            if isinstance(handle, RegularPolyCollection):
                npoints = self.scatterpoints
            else:
                npoints = self.numpoints
            if npoints > 1:
                # we put some pad here to compensate the size of the
                # marker
                xdata = np.linspace(0.3*fontsize,
                                    (self.handlelength-0.3)*fontsize,
                                    npoints)
                xdata_marker = xdata
            elif npoints == 1:
                xdata = np.linspace(0, self.handlelength*fontsize, 2)
                xdata_marker = [0.5*self.handlelength*fontsize]

            if isinstance(handle, Line2D):
                ydata = ((height-descent)/2.)*np.ones(xdata.shape, float)
                legline = Line2D(xdata, ydata)

                legline.update_from(handle)
                self._set_artist_props(legline) # after update
                legline.set_clip_box(None)
                legline.set_clip_path(None)
                legline.set_drawstyle('default')
                legline.set_marker('None')

                handle_list.append(legline)

                legline_marker = Line2D(xdata_marker, ydata[:len(xdata_marker)])
                legline_marker.update_from(handle)
                self._set_artist_props(legline_marker)
                legline_marker.set_clip_box(None)
                legline_marker.set_clip_path(None)
                legline_marker.set_linestyle('None')
                # we don't want to add this to the return list because
                # the texts and handles are assumed to be in one-to-one
                # correpondence.
                legline._legmarker = legline_marker

            elif isinstance(handle, Patch):
                p = Rectangle(xy=(0., 0.),
                              width = self.handlelength*fontsize,
                              height=(height-descent),
                              )
                p.update_from(handle)
                self._set_artist_props(p)
                p.set_clip_box(None)
                p.set_clip_path(None)
                handle_list.append(p)
            elif isinstance(handle, LineCollection):
                ydata = ((height-descent)/2.)*np.ones(xdata.shape, float)
                legline = Line2D(xdata, ydata)
                self._set_artist_props(legline)
                legline.set_clip_box(None)
                legline.set_clip_path(None)
                lw = handle.get_linewidth()[0]
                dashes = handle.get_dashes()[0]
                color = handle.get_colors()[0]
                legline.set_color(color)
                legline.set_linewidth(lw)
                legline.set_dashes(dashes)
                handle_list.append(legline)

            elif isinstance(handle, RegularPolyCollection):

                #ydata = self._scatteryoffsets
                ydata = height*self._scatteryoffsets

                size_max, size_min = max(handle.get_sizes()),\
                                     min(handle.get_sizes())
                # we may need to scale these sizes by "markerscale"
                # attribute. But other handle types does not seem
                # to care about this attribute and it is currently ignored.
                if self.scatterpoints < 4:
                    sizes = [.5*(size_max+size_min), size_max,
                             size_min]
                else:
                    sizes = (size_max-size_min)*np.linspace(0,1,self.scatterpoints)+size_min

                p = type(handle)(handle.get_numsides(),
                                 rotation=handle.get_rotation(),
                                 sizes=sizes,
                                 offsets=zip(xdata_marker,ydata),
                                 transOffset=self.get_transform(),
                                 )

                p.update_from(handle)
                p.set_figure(self.figure)
                p.set_clip_box(None)
                p.set_clip_path(None)
                handle_list.append(p)

            else:
                handle_list.append(None)

            handlebox = DrawingArea(width=self.handlelength*fontsize,
                                    height=height,
                                    xdescent=0., ydescent=descent)

            handle = handle_list[-1]
            handlebox.add_artist(handle)
            if hasattr(handle, "_legmarker"):
                handlebox.add_artist(handle._legmarker)
            handleboxes.append(handlebox)


        # We calculate number of lows in each column. The first
        # (num_largecol) columns will have (nrows+1) rows, and remaing
        # (num_smallcol) columns will have (nrows) rows.
        nrows, num_largecol = divmod(len(handleboxes), self._ncol)
        num_smallcol = self._ncol-num_largecol

        # starting index of each column and number of rows in it.
        largecol = safezip(range(0, num_largecol*(nrows+1), (nrows+1)),
                           [nrows+1] * num_largecol)
        smallcol = safezip(range(num_largecol*(nrows+1), len(handleboxes), nrows),
                           [nrows] * num_smallcol)

        handle_label = safezip(handleboxes, labelboxes)
        columnbox = []
        for i0, di in largecol+smallcol:
            # pack handleBox and labelBox into itemBox
            itemBoxes = [HPacker(pad=0,
                                 sep=self.handletextpad*fontsize,
                                 children=[h, t], align="baseline")
                         for h, t in handle_label[i0:i0+di]]
            # minimumdescent=False for the text of the last row of the column
            itemBoxes[-1].get_children()[1].set_minimumdescent(False)

            # pack columnBox
            columnbox.append(VPacker(pad=0,
                                        sep=self.labelspacing*fontsize,
                                        align="baseline",
                                        children=itemBoxes))

        if self._mode == "expand":
            mode = "expand"
        else:
            mode = "fixed"

        sep = self.columnspacing*fontsize

        self._legend_box = HPacker(pad=self.borderpad*fontsize,
                                      sep=sep, align="baseline",
                                      mode=mode,
                                      children=columnbox)

        self._legend_box.set_figure(self.figure)

        self.texts = text_list
        self.legendHandles = handle_list




    def _update_legend_box(self, renderer):
        """
        Update the dimension of the legend_box. This is required
        becuase the paddings, the hadle size etc. depends on the dpi
        of the renderer.
        """

        # fontsize in points.
        fontsize = renderer.points_to_pixels(self.fontsize)

        if self._last_fontsize_points == fontsize:
            # no update is needed
            return

        # each handle needs to be drawn inside a box of
        # (x, y, w, h) = (0, -descent, width, height).
        # And their corrdinates should be given in the display coordinates.

        # The approximate height and descent of text. These values are
        # only used for plotting the legend handle.
        height = self._approx_text_height(renderer) * 0.7
        descent = 0.

        for handle in self.legendHandles:
            if isinstance(handle, RegularPolyCollection):
                npoints = self.scatterpoints
            else:
                npoints = self.numpoints
            if npoints > 1:
                # we put some pad here to compensate the size of the
                # marker
                xdata = np.linspace(0.3*fontsize,
                                    (self.handlelength-0.3)*fontsize,
                                    npoints)
                xdata_marker = xdata
            elif npoints == 1:
                xdata = np.linspace(0, self.handlelength*fontsize, 2)
                xdata_marker = [0.5*self.handlelength*fontsize]

            if isinstance(handle, Line2D):
                legline = handle
                ydata = ((height-descent)/2.)*np.ones(xdata.shape, float)
                legline.set_data(xdata, ydata)

                legline_marker = legline._legmarker
                legline_marker.set_data(xdata_marker, ydata[:len(xdata_marker)])

            elif isinstance(handle, Patch):
                p = handle
                p.set_bounds(0., 0.,
                             self.handlelength*fontsize,
                             (height-descent),
                             )

            elif isinstance(handle, RegularPolyCollection):

                p = handle
                ydata = height*self._scatteryoffsets
                p.set_offsets(zip(xdata_marker,ydata))


        # correction factor
        cor = fontsize / self._last_fontsize_points

        # helper function to iterate over all children
        def all_children(parent):
            yield parent
            for c in parent.get_children():
                for cc in all_children(c): yield cc


        #now update paddings
        for box in all_children(self._legend_box):
            if isinstance(box, PackerBase):
                box.pad = box.pad * cor
                box.sep = box.sep * cor

            elif isinstance(box, DrawingArea):
                box.width = self.handlelength*fontsize
                box.height = height
                box.xdescent = 0.
                box.ydescent=descent

        self._last_fontsize_points = fontsize


    def _auto_legend_data(self):
        """
        Returns list of vertices and extents covered by the plot.

        Returns a two long list.

        First element is a list of (x, y) vertices (in
        display-coordinates) covered by all the lines and line
        collections, in the legend's handles.

        Second element is a list of bounding boxes for all the patches in
        the legend's handles.
        """

        assert self.isaxes # should always hold because function is only called internally

        ax = self.parent
        vertices = []
        bboxes = []
        lines = []

        for handle in ax.lines:
            assert isinstance(handle, Line2D)
            path = handle.get_path()
            trans = handle.get_transform()
            tpath = trans.transform_path(path)
            lines.append(tpath)

        for handle in ax.patches:
            assert isinstance(handle, Patch)

            if isinstance(handle, Rectangle):
                transform = handle.get_data_transform()
                bboxes.append(handle.get_bbox().transformed(transform))
            else:
                transform = handle.get_transform()
                bboxes.append(handle.get_path().get_extents(transform))

        return [vertices, bboxes, lines]

    def draw_frame(self, b):
        'b is a boolean.  Set draw frame to b'
        self._drawFrame = b

    def get_children(self):
        'return a list of child artists'
        children = []
        if self._legend_box:
            children.append(self._legend_box)
        return children

    def get_frame(self):
        'return the Rectangle instance used to frame the legend'
        return self.legendPatch

    def get_lines(self):
        'return a list of lines.Line2D instances in the legend'
        return [h for h in self.legendHandles if isinstance(h, Line2D)]

    def get_patches(self):
        'return a list of patch instances in the legend'
        return silent_list('Patch', [h for h in self.legendHandles if isinstance(h, Patch)])

    def get_texts(self):
        'return a list of text.Text instance in the legend'
        return silent_list('Text', self.texts)

    def get_window_extent(self):
        'return a extent of the the legend'
        return self.legendPatch.get_window_extent()


    def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer):
        """
        Place the *bbox* inside the *parentbbox* according to a given
        location code. Return the (x,y) coordinate of the bbox.

        - loc: a location code in range(1, 11).
          This corresponds to the possible values for self._loc, excluding "best".

        - bbox: bbox to be placed, display coodinate units.
        - parentbbox: a parent box which will contain the bbox. In
            display coordinates.
        """
        assert loc in range(1,11) # called only internally

        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)

        anchor_coefs={UR:"NE",
                      UL:"NW",
                      LL:"SW",
                      LR:"SE",
                      R:"E",
                      CL:"W",
                      CR:"E",
                      LC:"S",
                      UC:"N",
                      C:"C"}

        c = anchor_coefs[loc]
        
        fontsize = renderer.points_to_pixels(self.fontsize)
        container = parentbbox.padded(-(self.borderaxespad) * fontsize)
        anchored_box = bbox.anchored(c, container=container)
        return anchored_box.x0, anchored_box.y0


    def _find_best_position(self, width, height, renderer, consider=None):
        """
        Determine the best location to place the legend.

        `consider` is a list of (x, y) pairs to consider as a potential
        lower-left corner of the legend. All are display coords.
        """

        assert self.isaxes # should always hold because function is only called internally

        verts, bboxes, lines = self._auto_legend_data()

        bbox = Bbox.from_bounds(0, 0, width, height)
        consider = [self._get_anchored_bbox(x, bbox, self.parent.bbox, renderer) for x in range(1, len(self.codes))]

        #tx, ty = self.legendPatch.get_x(), self.legendPatch.get_y()

        candidates = []
        for l, b in consider:
            legendBox = Bbox.from_bounds(l, b, width, height)
            badness = 0
            badness = legendBox.count_contains(verts)
            badness += legendBox.count_overlaps(bboxes)
            for line in lines:
                if line.intersects_bbox(legendBox):
                    badness += 1

            ox, oy = l, b
            if badness == 0:
                return ox, oy

            candidates.append((badness, (l, b)))

        # rather than use min() or list.sort(), do this so that we are assured
        # that in the case of two equal badnesses, the one first considered is
        # returned.
        # NOTE: list.sort() is stable.But leave as it is for now. -JJL
        minCandidate = candidates[0]
        for candidate in candidates:
            if candidate[0] < minCandidate[0]:
                minCandidate = candidate

        ox, oy = minCandidate[1]

        return ox, oy
for coll in list(ax.collections):
    coll.remove()
bounds = np.array(
    [[mne_path.vertices[:, ii].min(), mne_path.vertices[:, ii].max()]
     for ii in range(2)])
bounds *= (plot_dims / dims)
xy = np.mean(bounds, axis=1) - [100, 0]
r = np.diff(bounds, axis=1).max() * 1.2
w, h = r, r * (2 / 3)
box_xy = [xy[0] - w * 0.5, xy[1] - h * (2 / 5)]
ax.set_ylim(box_xy[1] + h * 1.001, box_xy[1] - h * 0.001)
patch = FancyBboxPatch(box_xy,
                       w,
                       h,
                       clip_on=False,
                       zorder=-1,
                       fc='k',
                       ec='none',
                       alpha=0.75,
                       boxstyle="round,rounding_size=200.0",
                       mutation_aspect=1)
ax.add_patch(patch)
fig.set_size_inches((512 / dpi, 512 * (h / w) / dpi))
plt.savefig(op.join(data_dir, 'mne_splash.png'), transparent=True)
patch.remove()

# modify to make an icon
ax.patches.pop(-1)  # no tag line for our icon
patch = Ellipse(xy, r, r, clip_on=False, zorder=-1, fc='k')
ax.add_patch(patch)
ax.set_ylim(xy[1] + r / 1.9, xy[1] - r / 1.9)
fig.set_size_inches((256 / dpi, 256 / dpi))
Example #9
0
class Legend(Artist):
    """
    Place a legend on the axes at location loc.

    """
    codes = {'best':         0,  # only implemented for axes legends
             'upper right':  1,
             'upper left':   2,
             'lower left':   3,
             'lower right':  4,
             'right':        5,
             'center left':  6,
             'center right': 7,
             'lower center': 8,
             'upper center': 9,
             'center':       10,
             }

    zorder = 5

    def __str__(self):
        return "Legend"

    @docstring.dedent_interpd
    def __init__(self, parent, handles, labels,
                 loc=None,
                 numpoints=None,    # the number of points in the legend line
                 markerscale=None,  # the relative size of legend markers
                                    # vs. original
                 markerfirst=True,  # controls ordering (left-to-right) of
                                    # legend marker and label
                 scatterpoints=None,    # number of scatter points
                 scatteryoffsets=None,
                 prop=None,          # properties for the legend texts
                 fontsize=None,        # keyword to set font size directly

                 # spacing & pad defined as a fraction of the font-size
                 borderpad=None,      # the whitespace inside the legend border
                 labelspacing=None,   # the vertical space between the legend
                                      # entries
                 handlelength=None,   # the length of the legend handles
                 handleheight=None,   # the height of the legend handles
                 handletextpad=None,  # the pad between the legend handle
                                      # and text
                 borderaxespad=None,  # the pad between the axes and legend
                                      # border
                 columnspacing=None,  # spacing between columns

                 ncol=1,     # number of columns
                 mode=None,  # mode for horizontal distribution of columns.
                             # None, "expand"

                 fancybox=None,  # True use a fancy box, false use a rounded
                                 # box, none use rc
                 shadow=None,
                 title=None,  # set a title for the legend
                 title_fontsize=None,  # set to ax.fontsize if None
                 framealpha=None,  # set frame alpha
                 edgecolor=None,  # frame patch edgecolor
                 facecolor=None,  # frame patch facecolor

                 bbox_to_anchor=None,  # bbox that the legend will be anchored.
                 bbox_transform=None,  # transform for the bbox
                 frameon=None,  # draw frame
                 handler_map=None,
                 ):
        """
        Parameters
        ----------
        parent : `~matplotlib.axes.Axes` or `.Figure`
            The artist that contains the legend.

        handles : sequence of `.Artist`
            A list of Artists (lines, patches) to be added to the legend.

        labels : sequence of strings
            A list of labels to show next to the artists. The length of handles
            and labels should be the same. If they are not, they are truncated
            to the smaller of both lengths.

        Other Parameters
        ----------------

        %(_legend_kw_doc)s

        Notes
        -----

        Users can specify any arbitrary location for the legend using the
        *bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance
        of BboxBase(or its derivatives) or a tuple of 2 or 4 floats.
        See :meth:`set_bbox_to_anchor` for more detail.

        The legend location can be specified by setting *loc* with a tuple of
        2 floats, which is interpreted as the lower-left corner of the legend
        in the normalized axes coordinate.
        """
        # local import only to avoid circularity
        from matplotlib.axes import Axes
        from matplotlib.figure import Figure

        Artist.__init__(self)

        if prop is None:
            if fontsize is not None:
                self.prop = FontProperties(size=fontsize)
            else:
                self.prop = FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop = FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop = prop

        self._fontsize = self.prop.get_size_in_points()

        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None

        #: A dictionary with the extra handler mappings for this Legend
        #: instance.
        self._custom_handler_map = handler_map

        locals_view = locals()
        for name in ["numpoints", "markerscale", "shadow", "columnspacing",
                     "scatterpoints", "handleheight", 'borderpad',
                     'labelspacing', 'handlelength', 'handletextpad',
                     'borderaxespad']:
            if locals_view[name] is None:
                value = rcParams["legend." + name]
            else:
                value = locals_view[name]
            setattr(self, name, value)
        del locals_view
        # trim handles and labels if illegal label...
        _lab, _hand = [], []
        for label, handle in zip(labels, handles):
            if isinstance(label, str) and label.startswith('_'):
                cbook._warn_external('The handle {!r} has a label of {!r} '
                                     'which cannot be automatically added to'
                                     ' the legend.'.format(handle, label))
            else:
                _lab.append(label)
                _hand.append(handle)
        labels, handles = _lab, _hand

        handles = list(handles)
        if len(handles) < 2:
            ncol = 1
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be > 0; it was %d" % numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps = self.scatterpoints // len(self._scatteryoffsets) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets,
                                        reps)[:self.scatterpoints]

        # _legend_box is an OffsetBox instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent, Axes):
            self.isaxes = True
            self.axes = parent
            self.set_figure(parent.figure)
        elif isinstance(parent, Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        self._loc_used_default = loc is None
        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0, 'best']:
                loc = 'upper right'
        if isinstance(loc, str):
            if loc not in self.codes:
                if self.isaxes:
                    cbook.warn_deprecated(
                        "3.1", message="Unrecognized location {!r}. Falling "
                        "back on 'best'; valid locations are\n\t{}\n"
                        "This will raise an exception %(removal)s."
                        .format(loc, '\n\t'.join(self.codes)))
                    loc = 0
                else:
                    cbook.warn_deprecated(
                        "3.1", message="Unrecognized location {!r}. Falling "
                        "back on 'upper right'; valid locations are\n\t{}\n'"
                        "This will raise an exception %(removal)s."
                        .format(loc, '\n\t'.join(self.codes)))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            cbook.warn_deprecated(
                "3.1", message="Automatic legend placement (loc='best') not "
                "implemented for figure legend. Falling back on 'upper "
                "right'. This will raise an exception %(removal)s.")
            loc = 1

        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.

        if facecolor is None:
            facecolor = rcParams["legend.facecolor"]
        if facecolor == 'inherit':
            facecolor = rcParams["axes.facecolor"]

        if edgecolor is None:
            edgecolor = rcParams["legend.edgecolor"]
        if edgecolor == 'inherit':
            edgecolor = rcParams["axes.edgecolor"]

        self.legendPatch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor=facecolor,
            edgecolor=edgecolor,
            mutation_scale=self._fontsize,
            snap=True
            )

        # The width and height of the legendPatch will be set (in the
        # draw()) to the length that includes the padding. Thus we set
        # pad=0 here.
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]

        if fancybox:
            self.legendPatch.set_boxstyle("round", pad=0,
                                          rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square", pad=0)

        self._set_artist_props(self.legendPatch)

        self._drawFrame = frameon
        if frameon is None:
            self._drawFrame = rcParams["legend.frameon"]

        # init with null renderer
        self._init_legend_box(handles, labels, markerfirst)

        # If shadow is activated use framealpha if not
        # explicitly passed. See Issue 8943
        if framealpha is None:
            if shadow:
                self.get_frame().set_alpha(1)
            else:
                self.get_frame().set_alpha(rcParams["legend.framealpha"])
        else:
            self.get_frame().set_alpha(framealpha)

        tmp = self._loc_used_default
        self._set_loc(loc)
        self._loc_used_default = tmp  # ignore changes done by _set_loc

        # figure out title fontsize:
        if title_fontsize is None:
            title_fontsize = rcParams['legend.title_fontsize']
        tprop = FontProperties(size=title_fontsize)
        self.set_title(title, prop=tprop)
        self._last_fontsize_points = self._fontsize
        self._draggable = None

    def _set_artist_props(self, a):
        """
        Set the boilerplate props for artists added to axes.
        """
        a.set_figure(self.figure)
        if self.isaxes:
            # a.set_axes(self.axes)
            a.axes = self.axes

        a.set_transform(self.get_transform())

    def _set_loc(self, loc):
        # find_offset function will be provided to _legend_box and
        # _legend_box will draw itself at the location of the return
        # value of the find_offset.
        self._loc_used_default = False
        self._loc_real = loc
        self.stale = True
        self._legend_box.set_offset(self._findoffset)

    def _get_loc(self):
        return self._loc_real

    _loc = property(_get_loc, _set_loc)

    def _findoffset(self, width, height, xdescent, ydescent, renderer):
        "Helper function to locate the legend."

        if self._loc == 0:  # "best".
            x, y = self._find_best_position(width, height, renderer)
        elif self._loc in Legend.codes.values():  # Fixed location.
            bbox = Bbox.from_bounds(0, 0, width, height)
            x, y = self._get_anchored_bbox(self._loc, bbox,
                                           self.get_bbox_to_anchor(),
                                           renderer)
        else:  # Axes or figure coordinates.
            fx, fy = self._loc
            bbox = self.get_bbox_to_anchor()
            x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy

        return x + xdescent, y + ydescent

    @allow_rasterization
    def draw(self, renderer):
        "Draw everything that belongs to the legend."
        if not self.get_visible():
            return

        renderer.open_group('legend')

        fontsize = renderer.points_to_pixels(self._fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the parent (minus pads)
        if self._mode in ["expand"]:
            pad = 2 * (self.borderaxespad + self.borderpad) * fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width - pad)

        # update the location and size of the legend. This needs to
        # be done in any case to clip the figure right.
        bbox = self._legend_box.get_window_extent(renderer)
        self.legendPatch.set_bounds(bbox.x0, bbox.y0,
                                    bbox.width, bbox.height)
        self.legendPatch.set_mutation_scale(fontsize)

        if self._drawFrame:
            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend')
        self.stale = False

    def _approx_text_height(self, renderer=None):
        """
        Return the approximate height of the text. This is used to place
        the legend handle.
        """
        if renderer is None:
            return self._fontsize
        else:
            return renderer.points_to_pixels(self._fontsize)

    # _default_handler_map defines the default mapping between plot
    # elements and the legend handlers.

    _default_handler_map = {
        StemContainer: legend_handler.HandlerStem(),
        ErrorbarContainer: legend_handler.HandlerErrorbar(),
        Line2D: legend_handler.HandlerLine2D(),
        Patch: legend_handler.HandlerPatch(),
        LineCollection: legend_handler.HandlerLineCollection(),
        RegularPolyCollection: legend_handler.HandlerRegularPolyCollection(),
        CircleCollection: legend_handler.HandlerCircleCollection(),
        BarContainer: legend_handler.HandlerPatch(
            update_func=legend_handler.update_from_first_child),
        tuple: legend_handler.HandlerTuple(),
        PathCollection: legend_handler.HandlerPathCollection(),
        PolyCollection: legend_handler.HandlerPolyCollection()
        }

    # (get|set|update)_default_handler_maps are public interfaces to
    # modify the default handler map.

    @classmethod
    def get_default_handler_map(cls):
        """
        A class method that returns the default handler map.
        """
        return cls._default_handler_map

    @classmethod
    def set_default_handler_map(cls, handler_map):
        """
        A class method to set the default handler map.
        """
        cls._default_handler_map = handler_map

    @classmethod
    def update_default_handler_map(cls, handler_map):
        """
        A class method to update the default handler map.
        """
        cls._default_handler_map.update(handler_map)

    def get_legend_handler_map(self):
        """
        Return the handler map.
        """

        default_handler_map = self.get_default_handler_map()

        if self._custom_handler_map:
            hm = default_handler_map.copy()
            hm.update(self._custom_handler_map)
            return hm
        else:
            return default_handler_map

    @staticmethod
    def get_legend_handler(legend_handler_map, orig_handle):
        """
        Return a legend handler from *legend_handler_map* that
        corresponds to *orig_handler*.

        *legend_handler_map* should be a dictionary object (that is
        returned by the get_legend_handler_map method).

        It first checks if the *orig_handle* itself is a key in the
        *legend_handler_map* and return the associated value.
        Otherwise, it checks for each of the classes in its
        method-resolution-order. If no matching key is found, it
        returns ``None``.
        """
        if is_hashable(orig_handle):
            try:
                return legend_handler_map[orig_handle]
            except KeyError:
                pass

        for handle_type in type(orig_handle).mro():
            try:
                return legend_handler_map[handle_type]
            except KeyError:
                pass

        return None

    def _init_legend_box(self, handles, labels, markerfirst=True):
        """
        Initialize the legend_box. The legend_box is an instance of
        the OffsetBox, which is packed with legend handles and
        texts. Once packed, their location is calculated during the
        drawing time.
        """

        fontsize = self._fontsize

        # legend_box is a HPacker, horizontally packed with
        # columns. Each column is a VPacker, vertically packed with
        # legend items. Each legend item is HPacker packed with
        # legend handleBox and labelBox. handleBox is an instance of
        # offsetbox.DrawingArea which contains legend handle. labelBox
        # is an instance of offsetbox.TextArea which contains legend
        # text.

        text_list = []  # the list of text instances
        handle_list = []  # the list of text instances
        handles_and_labels = []

        label_prop = dict(verticalalignment='baseline',
                          horizontalalignment='left',
                          fontproperties=self.prop,
                          )

        # The approximate height and descent of text. These values are
        # only used for plotting the legend handle.
        descent = 0.35 * self._approx_text_height() * (self.handleheight - 0.7)
        # 0.35 and 0.7 are just heuristic numbers and may need to be improved.
        height = self._approx_text_height() * self.handleheight - descent
        # each handle needs to be drawn inside a box of (x, y, w, h) =
        # (0, -descent, width, height).  And their coordinates should
        # be given in the display coordinates.

        # The transformation of each handle will be automatically set
        # to self.get_transform(). If the artist does not use its
        # default transform (e.g., Collections), you need to
        # manually set their transform to the self.get_transform().
        legend_handler_map = self.get_legend_handler_map()

        for orig_handle, lab in zip(handles, labels):
            handler = self.get_legend_handler(legend_handler_map, orig_handle)
            if handler is None:
                cbook._warn_external(
                    "Legend does not support {!r} instances.\nA proxy artist "
                    "may be used instead.\nSee: "
                    "http://matplotlib.org/users/legend_guide.html"
                    "#creating-artists-specifically-for-adding-to-the-legend-"
                    "aka-proxy-artists".format(orig_handle))
                # We don't have a handle for this artist, so we just defer
                # to None.
                handle_list.append(None)
            else:
                textbox = TextArea(lab, textprops=label_prop,
                                   multilinebaseline=True,
                                   minimumdescent=True)
                handlebox = DrawingArea(width=self.handlelength * fontsize,
                                        height=height,
                                        xdescent=0., ydescent=descent)

                text_list.append(textbox._text)
                # Create the artist for the legend which represents the
                # original artist/handle.
                handle_list.append(handler.legend_artist(self, orig_handle,
                                                         fontsize, handlebox))
                handles_and_labels.append((handlebox, textbox))

        if handles_and_labels:
            # We calculate number of rows in each column. The first
            # (num_largecol) columns will have (nrows+1) rows, and remaining
            # (num_smallcol) columns will have (nrows) rows.
            ncol = min(self._ncol, len(handles_and_labels))
            nrows, num_largecol = divmod(len(handles_and_labels), ncol)
            num_smallcol = ncol - num_largecol
            # starting index of each column and number of rows in it.
            rows_per_col = [nrows + 1] * num_largecol + [nrows] * num_smallcol
            start_idxs = np.concatenate([[0], np.cumsum(rows_per_col)[:-1]])
            cols = zip(start_idxs, rows_per_col)
        else:
            cols = []

        columnbox = []
        for i0, di in cols:
            # pack handleBox and labelBox into itemBox
            itemBoxes = [HPacker(pad=0,
                                 sep=self.handletextpad * fontsize,
                                 children=[h, t] if markerfirst else [t, h],
                                 align="baseline")
                         for h, t in handles_and_labels[i0:i0 + di]]
            # minimumdescent=False for the text of the last row of the column
            if markerfirst:
                itemBoxes[-1].get_children()[1].set_minimumdescent(False)
            else:
                itemBoxes[-1].get_children()[0].set_minimumdescent(False)

            # pack columnBox
            alignment = "baseline" if markerfirst else "right"
            columnbox.append(VPacker(pad=0,
                                     sep=self.labelspacing * fontsize,
                                     align=alignment,
                                     children=itemBoxes))

        mode = "expand" if self._mode == "expand" else "fixed"
        sep = self.columnspacing * fontsize
        self._legend_handle_box = HPacker(pad=0,
                                          sep=sep, align="baseline",
                                          mode=mode,
                                          children=columnbox)
        self._legend_title_box = TextArea("")
        self._legend_box = VPacker(pad=self.borderpad * fontsize,
                                   sep=self.labelspacing * fontsize,
                                   align="center",
                                   children=[self._legend_title_box,
                                             self._legend_handle_box])
        self._legend_box.set_figure(self.figure)
        self.texts = text_list
        self.legendHandles = handle_list

    def _auto_legend_data(self):
        """
        Returns list of vertices and extents covered by the plot.

        Returns a two long list.

        First element is a list of (x, y) vertices (in
        display-coordinates) covered by all the lines and line
        collections, in the legend's handles.

        Second element is a list of bounding boxes for all the patches in
        the legend's handles.
        """
        # should always hold because function is only called internally
        assert self.isaxes

        ax = self.parent
        bboxes = []
        lines = []
        offsets = []

        for handle in ax.lines:
            assert isinstance(handle, Line2D)
            path = handle.get_path()
            trans = handle.get_transform()
            tpath = trans.transform_path(path)
            lines.append(tpath)

        for handle in ax.patches:
            assert isinstance(handle, Patch)

            if isinstance(handle, Rectangle):
                transform = handle.get_data_transform()
                bboxes.append(handle.get_bbox().transformed(transform))
            else:
                transform = handle.get_transform()
                bboxes.append(handle.get_path().get_extents(transform))

        for handle in ax.collections:
            transform, transOffset, hoffsets, paths = handle._prepare_points()

            if len(hoffsets):
                for offset in transOffset.transform(hoffsets):
                    offsets.append(offset)

        try:
            vertices = np.concatenate([l.vertices for l in lines])
        except ValueError:
            vertices = np.array([])

        return [vertices, bboxes, lines, offsets]

    def draw_frame(self, b):
        '''
        Set draw frame to b.

        Parameters
        ----------
        b : bool
        '''
        self.set_frame_on(b)

    def get_children(self):
        'Return a list of child artists.'
        children = []
        if self._legend_box:
            children.append(self._legend_box)
        children.append(self.get_frame())

        return children

    def get_frame(self):
        '''
        Return the `~.patches.Rectangle` instances used to frame the legend.
        '''
        return self.legendPatch

    def get_lines(self):
        'Return a list of `~.lines.Line2D` instances in the legend.'
        return [h for h in self.legendHandles if isinstance(h, Line2D)]

    def get_patches(self):
        'Return a list of `~.patches.Patch` instances in the legend.'
        return silent_list('Patch',
                           [h for h in self.legendHandles
                            if isinstance(h, Patch)])

    def get_texts(self):
        'Return a list of `~.text.Text` instances in the legend.'
        return silent_list('Text', self.texts)

    def set_title(self, title, prop=None):
        """
        Set the legend title. Fontproperties can be optionally set
        with *prop* parameter.
        """
        self._legend_title_box._text.set_text(title)
        if title:
            self._legend_title_box._text.set_visible(True)
            self._legend_title_box.set_visible(True)
        else:
            self._legend_title_box._text.set_visible(False)
            self._legend_title_box.set_visible(False)

        if prop is not None:
            if isinstance(prop, dict):
                prop = FontProperties(**prop)
            self._legend_title_box._text.set_fontproperties(prop)

        self.stale = True

    def get_title(self):
        'Return the `.Text` instance for the legend title.'
        return self._legend_title_box._text

    def get_window_extent(self, renderer=None):
        'Return extent of the legend.'
        if renderer is None:
            renderer = self.figure._cachedRenderer
        return self._legend_box.get_window_extent(renderer=renderer)

    def get_tightbbox(self, renderer):
        """
        Like `.Legend.get_window_extent`, but uses the box for the legend.

        Parameters
        ----------
        renderer : `.RendererBase` instance
            renderer that will be used to draw the figures (i.e.
            ``fig.canvas.get_renderer()``)

        Returns
        -------
        `.BboxBase` : containing the bounding box in figure pixel co-ordinates.
        """
        return self._legend_box.get_window_extent(renderer)

    def get_frame_on(self):
        """Get whether the legend box patch is drawn."""
        return self._drawFrame

    def set_frame_on(self, b):
        """
        Set whether the legend box patch is drawn.

        Parameters
        ----------
        b : bool
        """
        self._drawFrame = b
        self.stale = True

    def get_bbox_to_anchor(self):
        """Return the bbox that the legend will be anchored to."""
        if self._bbox_to_anchor is None:
            return self.parent.bbox
        else:
            return self._bbox_to_anchor

    def set_bbox_to_anchor(self, bbox, transform=None):
        """
        Set the bbox that the legend will be anchored to.

        *bbox* can be

        - A `.BboxBase` instance
        - A tuple of ``(left, bottom, width, height)`` in the given transform
          (normalized axes coordinate if None)
        - A tuple of ``(left, bottom)`` where the width and height will be
          assumed to be zero.
        """
        if bbox is None:
            self._bbox_to_anchor = None
            return
        elif isinstance(bbox, BboxBase):
            self._bbox_to_anchor = bbox
        else:
            try:
                l = len(bbox)
            except TypeError:
                raise ValueError("Invalid argument for bbox : %s" % str(bbox))

            if l == 2:
                bbox = [bbox[0], bbox[1], 0, 0]

            self._bbox_to_anchor = Bbox.from_bounds(*bbox)

        if transform is None:
            transform = BboxTransformTo(self.parent.bbox)

        self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor,
                                               transform)
        self.stale = True

    def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer):
        """
        Place the *bbox* inside the *parentbbox* according to a given
        location code. Return the (x,y) coordinate of the bbox.

        - loc: a location code in range(1, 11).
          This corresponds to the possible values for self._loc, excluding
          "best".

        - bbox: bbox to be placed, display coordinate units.
        - parentbbox: a parent box which will contain the bbox. In
            display coordinates.
        """
        assert loc in range(1, 11)  # called only internally

        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)

        anchor_coefs = {UR: "NE",
                        UL: "NW",
                        LL: "SW",
                        LR: "SE",
                        R: "E",
                        CL: "W",
                        CR: "E",
                        LC: "S",
                        UC: "N",
                        C: "C"}

        c = anchor_coefs[loc]

        fontsize = renderer.points_to_pixels(self._fontsize)
        container = parentbbox.padded(-(self.borderaxespad) * fontsize)
        anchored_box = bbox.anchored(c, container=container)
        return anchored_box.x0, anchored_box.y0

    def _find_best_position(self, width, height, renderer, consider=None):
        """
        Determine the best location to place the legend.

        *consider* is a list of ``(x, y)`` pairs to consider as a potential
        lower-left corner of the legend. All are display coords.
        """
        # should always hold because function is only called internally
        assert self.isaxes

        verts, bboxes, lines, offsets = self._auto_legend_data()
        if self._loc_used_default and verts.shape[0] > 200000:
            # this size results in a 3+ second render time on a good machine
            cbook._warn_external(
                'Creating legend with loc="best" can be slow with large '
                'amounts of data.'
            )

        bbox = Bbox.from_bounds(0, 0, width, height)
        if consider is None:
            consider = [self._get_anchored_bbox(x, bbox,
                                                self.get_bbox_to_anchor(),
                                                renderer)
                        for x in range(1, len(self.codes))]

        candidates = []
        for idx, (l, b) in enumerate(consider):
            legendBox = Bbox.from_bounds(l, b, width, height)
            badness = 0
            # XXX TODO: If markers are present, it would be good to
            # take them into account when checking vertex overlaps in
            # the next line.
            badness = (legendBox.count_contains(verts)
                       + legendBox.count_contains(offsets)
                       + legendBox.count_overlaps(bboxes)
                       + sum(line.intersects_bbox(legendBox, filled=False)
                             for line in lines))
            if badness == 0:
                return l, b
            # Include the index to favor lower codes in case of a tie.
            candidates.append((badness, idx, (l, b)))

        _, _, (l, b) = min(candidates)
        return l, b

    def contains(self, event):
        return self.legendPatch.contains(event)

    def set_draggable(self, state, use_blit=False, update='loc'):
        """
        Enable or disable mouse dragging support of the legend.

        Parameters
        ----------
        state : bool
            Whether mouse dragging is enabled.
        use_blit : bool, optional
            Use blitting for faster image composition. For details see
            :ref:`func-animation`.
        update : {'loc', 'bbox'}, optional
            The legend parameter to be changed when dragged:

            - 'loc': update the *loc* parameter of the legend
            - 'bbox': update the *bbox_to_anchor* parameter of the legend

        Returns
        -------
        If *state* is ``True`` this returns the `~.DraggableLegend` helper
        instance. Otherwise this returns ``None``.
        """
        if state:
            if self._draggable is None:
                self._draggable = DraggableLegend(self,
                                                  use_blit,
                                                  update=update)
        else:
            if self._draggable is not None:
                self._draggable.disconnect()
            self._draggable = None
        return self._draggable

    def get_draggable(self):
        """Return ``True`` if the legend is draggable, ``False`` otherwise."""
        return self._draggable is not None
Example #10
0
class AnnotationBbox(martist.Artist, _AnnotationBase):
    """
    Annotation-like class, but with offsetbox instead of Text.
    """

    zorder = 3

    def __str__(self):
        return "AnnotationBbox(%g,%g)"%(self.xy[0],self.xy[1])
    @docstring.dedent_interpd
    def __init__(self, offsetbox, xy,
                 xybox=None,
                 xycoords='data',
                 boxcoords=None,
                 frameon=True, pad=0.4, # BboxPatch
                 annotation_clip=None,
                 box_alignment=(0.5, 0.5),
                 bboxprops=None,
                 arrowprops=None,
                 fontsize=None,
                 **kwargs):
        """
        *offsetbox* : OffsetBox instance

        *xycoords* : same as Annotation but can be a tuple of two
           strings which are interpreted as x and y coordinates.

        *boxcoords* : similar to textcoords as Annotation but can be a
           tuple of two strings which are interpreted as x and y
           coordinates.

        *box_alignment* : a tuple of two floats for a vertical and
           horizontal alignment of the offset box w.r.t. the *boxcoords*.
           The lower-left corner is (0.0) and upper-right corner is (1.1).

        other parameters are identical to that of Annotation.
        """
        self.offsetbox = offsetbox

        self.arrowprops = arrowprops

        self.set_fontsize(fontsize)


        if arrowprops is not None:
            self._arrow_relpos = self.arrowprops.pop("relpos", (0.5, 0.5))
            self.arrow_patch = FancyArrowPatch((0, 0), (1,1),
                                               **self.arrowprops)
        else:
            self._arrow_relpos = None
            self.arrow_patch = None

        _AnnotationBase.__init__(self,
                                 xy, xytext=xybox,
                                 xycoords=xycoords, textcoords=boxcoords,
                                 annotation_clip=annotation_clip)

        martist.Artist.__init__(self, **kwargs)

        #self._fw, self._fh = 0., 0. # for alignment
        self._box_alignment = box_alignment

        # frame
        self.patch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor='w', edgecolor='k',
            mutation_scale=self.prop.get_size_in_points(),
            snap=True
            )
        self.patch.set_boxstyle("square",pad=pad)
        if bboxprops:
            self.patch.set(**bboxprops)
        self._drawFrame =  frameon


    def contains(self,event):
        t,tinfo = self.offsetbox.contains(event)
        #if self.arrow_patch is not None:
        #    a,ainfo=self.arrow_patch.contains(event)
        #    t = t or a

        # self.arrow_patch is currently not checked as this can be a line - JJ

        return t,tinfo


    def get_children(self):
        children = [self.offsetbox, self.patch]
        if self.arrow_patch:
            children.append(self.arrow_patch)
        return children

    def set_figure(self, fig):

        if self.arrow_patch is not None:
            self.arrow_patch.set_figure(fig)
        self.offsetbox.set_figure(fig)
        martist.Artist.set_figure(self, fig)

    def set_fontsize(self, s=None):
        """
        set fontsize in points
        """
        if s is None:
            s = rcParams["legend.fontsize"]

        self.prop=FontProperties(size=s)

    def get_fontsize(self, s=None):
        """
        return fontsize in points
        """
        return self.prop.get_size_in_points()

    def update_positions(self, renderer):
        "Update the pixel positions of the annotated point and the text."
        xy_pixel = self._get_position_xy(renderer)
        self._update_position_xybox(renderer, xy_pixel)

        mutation_scale = renderer.points_to_pixels(self.get_fontsize())
        self.patch.set_mutation_scale(mutation_scale)

        if self.arrow_patch:
            self.arrow_patch.set_mutation_scale(mutation_scale)


    def _update_position_xybox(self, renderer, xy_pixel):
        "Update the pixel positions of the annotation text and the arrow patch."

        x, y = self.xytext
        if isinstance(self.textcoords, tuple):
            xcoord, ycoord = self.textcoords
            x1, y1 = self._get_xy(renderer, x, y, xcoord)
            x2, y2 = self._get_xy(renderer, x, y, ycoord)
            ox0, oy0 = x1, y2
        else:
            ox0, oy0 = self._get_xy(renderer, x, y, self.textcoords)

        w, h, xd, yd = self.offsetbox.get_extent(renderer)

        _fw, _fh = self._box_alignment
        self.offsetbox.set_offset((ox0-_fw*w+xd, oy0-_fh*h+yd))

        # update patch position
        bbox = self.offsetbox.get_window_extent(renderer)
        #self.offsetbox.set_offset((ox0-_fw*w, oy0-_fh*h))
        self.patch.set_bounds(bbox.x0, bbox.y0,
                              bbox.width, bbox.height)

        x, y = xy_pixel

        ox1, oy1 = x, y

        if self.arrowprops:
            x0, y0 = x, y

            d = self.arrowprops.copy()

            # Use FancyArrowPatch if self.arrowprops has "arrowstyle" key.

            # adjust the starting point of the arrow relative to
            # the textbox.
            # TODO : Rotation needs to be accounted.
            relpos = self._arrow_relpos

            ox0 = bbox.x0 + bbox.width * relpos[0]
            oy0 = bbox.y0 + bbox.height * relpos[1]

            # The arrow will be drawn from (ox0, oy0) to (ox1,
            # oy1). It will be first clipped by patchA and patchB.
            # Then it will be shrinked by shirnkA and shrinkB
            # (in points). If patch A is not set, self.bbox_patch
            # is used.

            self.arrow_patch.set_positions((ox0, oy0), (ox1,oy1))
            fs = self.prop.get_size_in_points()
            mutation_scale = d.pop("mutation_scale", fs)
            mutation_scale = renderer.points_to_pixels(mutation_scale)
            self.arrow_patch.set_mutation_scale(mutation_scale)

            patchA = d.pop("patchA", self.patch)
            self.arrow_patch.set_patchA(patchA)



    def draw(self, renderer):
        """
        Draw the :class:`Annotation` object to the given *renderer*.
        """

        if renderer is not None:
            self._renderer = renderer
        if not self.get_visible(): return

        xy_pixel = self._get_position_xy(renderer)

        if not self._check_xy(renderer, xy_pixel):
            return

        self.update_positions(renderer)

        if self.arrow_patch is not None:
            if self.arrow_patch.figure is None and self.figure is not None:
                self.arrow_patch.figure = self.figure
            self.arrow_patch.draw(renderer)

        if self._drawFrame:
            self.patch.draw(renderer)

        self.offsetbox.draw(renderer)
Example #11
0
class AnchoredOffsetbox(OffsetBox):
    """
    An offset box placed according to the legend location
    loc. AnchoredOffsetbox has a single child. When multiple children
    is needed, use other OffsetBox class to enlose them.  By default,
    the offset box is anchored against its parent axes. You may
    explicitly specify the bbox_to_anchor.
    """

    zorder = 5 # zorder of the legend

    def __init__(self, loc,
                 pad=0.4, borderpad=0.5,
                 child=None, prop=None, frameon=True,
                 bbox_to_anchor=None,
                 bbox_transform=None,
                 **kwargs):
        """
        loc is a string or an integer specifying the legend location.
        The valid  location codes are::

        'upper right'  : 1,
        'upper left'   : 2,
        'lower left'   : 3,
        'lower right'  : 4,
        'right'        : 5,
        'center left'  : 6,
        'center right' : 7,
        'lower center' : 8,
        'upper center' : 9,
        'center'       : 10,

        pad : pad around the child for drawing a frame. given in
          fraction of fontsize.

        borderpad : pad between offsetbox frame and the bbox_to_anchor,

        child : OffsetBox instance that will be anchored.

        prop : font property. This is only used as a reference for paddings.

        frameon : draw a frame box if True.

        bbox_to_anchor : bbox to anchor. Use self.axes.bbox if None.

        bbox_transform : with which the bbox_to_anchor will be transformed.

        """

        super(AnchoredOffsetbox, self).__init__(**kwargs)

        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)
        self.set_child(child)

        self.loc = loc
        self.borderpad=borderpad
        self.pad = pad

        if prop is None:
            self.prop=FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop=FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop = prop

        self.patch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor='w', edgecolor='k',
            mutation_scale=self.prop.get_size_in_points(),
            snap=True
            )
        self.patch.set_boxstyle("square",pad=0)
        self._drawFrame =  frameon




    def set_child(self, child):
        "set the child to be anchored"
        self._child = child

    def get_child(self):
        "return the child"
        return self._child

    def get_children(self):
        "return the list of children"
        return [self._child]


    def get_extent(self, renderer):
        """
        return the extent of the artist. The extent of the child
        added with the pad is returned
        """
        w, h, xd, yd =  self.get_child().get_extent(renderer)
        fontsize = renderer.points_to_pixels(self.prop.get_size_in_points())
        pad = self.pad * fontsize

        return w+2*pad, h+2*pad, xd+pad, yd+pad


    def get_bbox_to_anchor(self):
        """
        return the bbox that the legend will be anchored
        """
        if self._bbox_to_anchor is None:
            return self.axes.bbox
        else:
            transform = self._bbox_to_anchor_transform
            if transform is None:
                return self._bbox_to_anchor
            else:
                return TransformedBbox(self._bbox_to_anchor,
                                       transform)




    def set_bbox_to_anchor(self, bbox, transform=None):
        """
        set the bbox that the child will be anchored.

        *bbox* can be a Bbox instance, a list of [left, bottom, width,
        height], or a list of [left, bottom] where the width and
        height will be assumed to be zero. The bbox will be
        transformed to display coordinate by the given transform.
        """
        if bbox is None or isinstance(bbox, BboxBase):
            self._bbox_to_anchor = bbox
        else:
            try:
                l = len(bbox)
            except TypeError:
                raise ValueError("Invalid argument for bbox : %s" % str(bbox))

            if l == 2:
                bbox = [bbox[0], bbox[1], 0, 0]

            self._bbox_to_anchor = Bbox.from_bounds(*bbox)

        self._bbox_to_anchor_transform = transform


    def get_window_extent(self, renderer):
        '''
        get the bounding box in display space.
        '''
        self._update_offset_func(renderer)
        w, h, xd, yd = self.get_extent(renderer)
        ox, oy = self.get_offset(w, h, xd, yd, renderer)
        return Bbox.from_bounds(ox-xd, oy-yd, w, h)


    def _update_offset_func(self, renderer, fontsize=None):
        """
        Update the offset func which depends on the dpi of the
        renderer (because of the padding).
        """
        if fontsize is None:
            fontsize = renderer.points_to_pixels(self.prop.get_size_in_points())

        def _offset(w, h, xd, yd, renderer, fontsize=fontsize, self=self):
            bbox = Bbox.from_bounds(0, 0, w, h)
            borderpad = self.borderpad*fontsize
            bbox_to_anchor = self.get_bbox_to_anchor()

            x0, y0 = self._get_anchored_bbox(self.loc,
                                             bbox,
                                             bbox_to_anchor,
                                             borderpad)
            return x0+xd, y0+yd

        self.set_offset(_offset)


    def update_frame(self, bbox, fontsize=None):
            self.patch.set_bounds(bbox.x0, bbox.y0,
                                  bbox.width, bbox.height)

            if fontsize:
                self.patch.set_mutation_scale(fontsize)

    def draw(self, renderer):
        "draw the artist"

        if not self.get_visible(): return

        fontsize = renderer.points_to_pixels(self.prop.get_size_in_points())
        self._update_offset_func(renderer, fontsize)

        if self._drawFrame:
            # update the location and size of the legend
            bbox = self.get_window_extent(renderer)
            self.update_frame(bbox, fontsize)
            self.patch.draw(renderer)


        width, height, xdescent, ydescent = self.get_extent(renderer)

        px, py = self.get_offset(width, height, xdescent, ydescent, renderer)

        self.get_child().set_offset((px, py))
        self.get_child().draw(renderer)



    def _get_anchored_bbox(self, loc, bbox, parentbbox, borderpad):
        """
        return the position of the bbox anchored at the parentbbox
        with the loc code, with the borderpad.
        """
        assert loc in range(1,11) # called only internally

        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)

        anchor_coefs={UR:"NE",
                      UL:"NW",
                      LL:"SW",
                      LR:"SE",
                      R:"E",
                      CL:"W",
                      CR:"E",
                      LC:"S",
                      UC:"N",
                      C:"C"}

        c = anchor_coefs[loc]

        container = parentbbox.padded(-borderpad)
        anchored_box = bbox.anchored(c, container=container)
        return anchored_box.x0, anchored_box.y0
Example #12
0
    def __init__(self, parent, handles, labels,
                 loc = None,
                 numpoints = None,     # the number of points in the legend line
                 markerscale = None,   # the relative size of legend markers vs. original
                 scatterpoints = 3,    # TODO: may be an rcParam
                 scatteryoffsets=None,
                 prop = None,          # properties for the legend texts

                 # the following dimensions are in axes coords
                 pad = None,           # deprecated; use borderpad
                 labelsep = None,      # deprecated; use labelspacing
                 handlelen = None,     # deprecated; use handlelength
                 handletextsep = None, # deprecated; use handletextpad
                 axespad = None,       # deprecated; use borderaxespad

                 # spacing & pad defined as a fraction of the font-size
                 borderpad = None,     # the whitespace inside the legend border
                 labelspacing=None, #the vertical space between the legend entries
                 handlelength=None, # the length of the legend handles
                 handleheight=None, # the height of the legend handles
                 handletextpad=None, # the pad between the legend handle and text
                 borderaxespad=None, # the pad between the axes and legend border
                 columnspacing=None, # spacing between columns

                 ncol=1, # number of columns
                 mode=None, # mode for horizontal distribution of columns. None, "expand"

                 fancybox=None, # True use a fancy box, false use a rounded box, none use rc
                 shadow = None,
                 title = None, # set a title for the legend
                 bbox_to_anchor = None, # bbox that the legend will be anchored.
                 bbox_transform = None, # transform for the bbox
                 frameon = None, # draw frame
                 handler_map = None,
                 ):
        """
        - *parent* : the artist that contains the legend
        - *handles* : a list of artists (lines, patches) to be added to the legend
        - *labels* : a list of strings to label the legend

        Optional keyword arguments:

        ================   ==================================================================
        Keyword            Description
        ================   ==================================================================
        loc                a location code
        prop               the font property
        markerscale        the relative size of legend markers vs. original
        numpoints          the number of points in the legend for line
        scatterpoints      the number of points in the legend for scatter plot
        scatteryoffsets    a list of yoffsets for scatter symbols in legend
        frameon            if True, draw a frame around the legend. If None, use rc
        fancybox           if True, draw a frame with a round fancybox.  If None, use rc
        shadow             if True, draw a shadow behind legend
        ncol               number of columns
        borderpad          the fractional whitespace inside the legend border
        labelspacing       the vertical space between the legend entries
        handlelength       the length of the legend handles
        handleheight       the length of the legend handles
        handletextpad      the pad between the legend handle and text
        borderaxespad      the pad between the axes and legend border
        columnspacing      the spacing between columns
        title              the legend title
        bbox_to_anchor     the bbox that the legend will be anchored.
        bbox_transform     the transform for the bbox. transAxes if None.
        ================   ==================================================================


The pad and spacing parameters are measured in font-size units.  E.g.,
a fontsize of 10 points and a handlelength=5 implies a handlelength of
50 points.  Values from rcParams will be used if None.

Users can specify any arbitrary location for the legend using the
*bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance
of BboxBase(or its derivatives) or a tuple of 2 or 4 floats.
See :meth:`set_bbox_to_anchor` for more detail.

The legend location can be specified by setting *loc* with a tuple of
2 floats, which is interpreted as the lower-left corner of the legend
in the normalized axes coordinate.
        """
        from matplotlib.axes import Axes     # local import only to avoid circularity
        from matplotlib.figure import Figure # local import only to avoid circularity

        Artist.__init__(self)

        if prop is None:
            self.prop=FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop=FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop=prop

        self._fontsize = self.prop.get_size_in_points()

        propnames=['numpoints', 'markerscale', 'shadow', "columnspacing",
                   "scatterpoints", "handleheight"]

        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None


        self._handler_map = handler_map

        localdict = locals()

        for name in propnames:
            if localdict[name] is None:
                value = rcParams["legend."+name]
            else:
                value = localdict[name]
            setattr(self, name, value)

        # Take care the deprecated keywords
        deprecated_kwds = {"pad":"borderpad",
                           "labelsep":"labelspacing",
                           "handlelen":"handlelength",
                           "handletextsep":"handletextpad",
                           "axespad":"borderaxespad"}

        # convert values of deprecated keywords (ginve in axes coords)
        # to new vaules in a fraction of the font size

        # conversion factor
        bbox = parent.bbox
        axessize_fontsize = min(bbox.width, bbox.height)/self._fontsize

        for k, v in deprecated_kwds.iteritems():
            # use deprecated value if not None and if their newer
            # counter part is None.
            if localdict[k] is not None and localdict[v] is None:
                warnings.warn("Use '%s' instead of '%s'." % (v, k),
                              DeprecationWarning)
                setattr(self, v, localdict[k]*axessize_fontsize)
                continue

            # Otherwise, use new keywords
            if localdict[v] is None:
                setattr(self, v, rcParams["legend."+v])
            else:
                setattr(self, v, localdict[v])

        del localdict

        handles = list(handles)
        if len(handles)<2:
            ncol = 1
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be > 0; it was %d"% numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3./8., 4./8., 2.5/8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps =  int(self.scatterpoints / len(self._scatteryoffsets)) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets, reps)[:self.scatterpoints]

        # _legend_box is an OffsetBox instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent,Axes):
            self.isaxes = True
            self.set_axes(parent)
            self.set_figure(parent.figure)
        elif isinstance(parent,Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0,'best']:
                loc = 'upper right'
        if is_string_like(loc):
            if loc not in self.codes:
                if self.isaxes:
                    warnings.warn('Unrecognized location "%s". Falling back on "best"; '
                                  'valid locations are\n\t%s\n'
                                  % (loc, '\n\t'.join(self.codes.iterkeys())))
                    loc = 0
                else:
                    warnings.warn('Unrecognized location "%s". Falling back on "upper right"; '
                                  'valid locations are\n\t%s\n'
                                   % (loc, '\n\t'.join(self.codes.iterkeys())))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn('Automatic legend placement (loc="best") not implemented for figure legend. '
                          'Falling back on "upper right".')
            loc = 1

        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.

        self.legendPatch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor=rcParams["axes.facecolor"],
            edgecolor=rcParams["axes.edgecolor"],
            mutation_scale=self._fontsize,
            snap=True
            )

        # The width and height of the legendPatch will be set (in the
        # draw()) to the length that includes the padding. Thus we set
        # pad=0 here.
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]

        if fancybox == True:
            self.legendPatch.set_boxstyle("round",pad=0,
                                          rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square",pad=0)

        self._set_artist_props(self.legendPatch)

        self._drawFrame = frameon
        if frameon is None:
            self._drawFrame = rcParams["legend.frameon"]

        # init with null renderer
        self._init_legend_box(handles, labels)

        self._loc = loc

        self.set_title(title)

        self._last_fontsize_points = self._fontsize

        self._draggable = None
Example #13
0
    def __init__(
        self,
        parent,
        handles,
        labels,
        loc=None,
        numpoints=None,  # the number of points in the legend line
        markerscale=None,  # the relative size of legend markers vs. original
        scatterpoints=3,  # TODO: may be an rcParam
        scatteryoffsets=None,
        prop=None,  # properties for the legend texts

        # the following dimensions are in axes coords
        pad=None,  # deprecated; use borderpad
        labelsep=None,  # deprecated; use labelspacing
        handlelen=None,  # deprecated; use handlelength
        handletextsep=None,  # deprecated; use handletextpad
        axespad=None,  # deprecated; use borderaxespad

        # spacing & pad defined as a fraction of the font-size
        borderpad=None,  # the whitespace inside the legend border
        labelspacing=None,  #the vertical space between the legend entries
        handlelength=None,  # the length of the legend handles
        handletextpad=None,  # the pad between the legend handle and text
        borderaxespad=None,  # the pad between the axes and legend border
        columnspacing=None,  # spacing between columns
        ncol=1,  # number of columns
        mode=None,  # mode for horizontal distribution of columns. None, "expand"
        fancybox=None,  # True use a fancy box, false use a rounded box, none use rc
        shadow=None,
        title=None,  # set a title for the legend
        bbox_to_anchor=None,  # bbox that the legend will be anchored.
        bbox_transform=None,  # transform for the bbox
        frameon=True,  # draw frame
        handler_map=None,
    ):
        """
        - *parent* : the artist that contains the legend
        - *handles* : a list of artists (lines, patches) to be added to the legend
        - *labels* : a list of strings to label the legend

        Optional keyword arguments:

        ================   ==================================================================
        Keyword            Description
        ================   ==================================================================
        loc                a location code
        prop               the font property
        markerscale        the relative size of legend markers vs. original
        numpoints          the number of points in the legend for line
        scatterpoints      the number of points in the legend for scatter plot
        scatteryoffsets    a list of yoffsets for scatter symbols in legend
        frameon            if True, draw a frame (default is True)
        fancybox           if True, draw a frame with a round fancybox.  If None, use rc
        shadow             if True, draw a shadow behind legend
        ncol               number of columns
        borderpad          the fractional whitespace inside the legend border
        labelspacing       the vertical space between the legend entries
        handlelength       the length of the legend handles
        handletextpad      the pad between the legend handle and text
        borderaxespad      the pad between the axes and legend border
        columnspacing      the spacing between columns
        title              the legend title
        bbox_to_anchor     the bbox that the legend will be anchored.
        bbox_transform     the transform for the bbox. transAxes if None.
        ================   ==================================================================


The pad and spacing parameters are measured in font-size units.  E.g.,
a fontsize of 10 points and a handlelength=5 implies a handlelength of
50 points.  Values from rcParams will be used if None.

Users can specify any arbitrary location for the legend using the
*bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance
of BboxBase(or its derivatives) or a tuple of 2 or 4 floats.
See :meth:`set_bbox_to_anchor` for more detail.

The legend location can be specified by setting *loc* with a tuple of
2 floats, which is interpreted as the lower-left corner of the legend
in the normalized axes coordinate.
        """
        from matplotlib.axes import Axes  # local import only to avoid circularity
        from matplotlib.figure import Figure  # local import only to avoid circularity

        Artist.__init__(self)

        if prop is None:
            self.prop = FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop = FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop = prop

        self._fontsize = self.prop.get_size_in_points()

        propnames = [
            'numpoints', 'markerscale', 'shadow', "columnspacing",
            "scatterpoints"
        ]

        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None

        self._handler_map = handler_map

        localdict = locals()

        for name in propnames:
            if localdict[name] is None:
                value = rcParams["legend." + name]
            else:
                value = localdict[name]
            setattr(self, name, value)

        # Take care the deprecated keywords
        deprecated_kwds = {
            "pad": "borderpad",
            "labelsep": "labelspacing",
            "handlelen": "handlelength",
            "handletextsep": "handletextpad",
            "axespad": "borderaxespad"
        }

        # convert values of deprecated keywords (ginve in axes coords)
        # to new vaules in a fraction of the font size

        # conversion factor
        bbox = parent.bbox
        axessize_fontsize = min(bbox.width, bbox.height) / self._fontsize

        for k, v in deprecated_kwds.items():
            # use deprecated value if not None and if their newer
            # counter part is None.
            if localdict[k] is not None and localdict[v] is None:
                warnings.warn("Use '%s' instead of '%s'." % (v, k),
                              DeprecationWarning)
                setattr(self, v, localdict[k] * axessize_fontsize)
                continue

            # Otherwise, use new keywords
            if localdict[v] is None:
                setattr(self, v, rcParams["legend." + v])
            else:
                setattr(self, v, localdict[v])

        del localdict

        handles = list(handles)
        if len(handles) < 2:
            ncol = 1
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be >= 0; it was %d" % numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps = int(self.scatterpoints / len(self._scatteryoffsets)) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets,
                                        reps)[:self.scatterpoints]

        # _legend_box is an OffsetBox instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent, Axes):
            self.isaxes = True
            self.set_axes(parent)
            self.set_figure(parent.figure)
        elif isinstance(parent, Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0, 'best']:
                loc = 'upper right'
        if is_string_like(loc):
            if loc not in self.codes:
                if self.isaxes:
                    warnings.warn(
                        'Unrecognized location "%s". Falling back on "best"; '
                        'valid locations are\n\t%s\n' %
                        (loc, '\n\t'.join(self.codes.keys())))
                    loc = 0
                else:
                    warnings.warn(
                        'Unrecognized location "%s". Falling back on "upper right"; '
                        'valid locations are\n\t%s\n' %
                        (loc, '\n\t'.join(self.codes.keys())))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn(
                'Automatic legend placement (loc="best") not implemented for figure legend. '
                'Falling back on "upper right".')
            loc = 1

        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.

        self.legendPatch = FancyBboxPatch(xy=(0.0, 0.0),
                                          width=1.,
                                          height=1.,
                                          facecolor=rcParams["axes.facecolor"],
                                          edgecolor=rcParams["axes.edgecolor"],
                                          mutation_scale=self._fontsize,
                                          snap=True)

        # The width and height of the legendPatch will be set (in the
        # draw()) to the length that includes the padding. Thus we set
        # pad=0 here.
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]

        if fancybox == True:
            self.legendPatch.set_boxstyle("round", pad=0, rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square", pad=0)

        self._set_artist_props(self.legendPatch)

        self._drawFrame = frameon

        # init with null renderer
        self._init_legend_box(handles, labels)

        self._loc = loc

        self.set_title(title)

        self._last_fontsize_points = self._fontsize

        self._draggable = None
Example #14
0
def draw_nodes(nodes, fig, scaling_factor, nw_height_inches):
    """Create a list of FancyBbox Patches, one for each node.

    Args:
        nodes (iterable collection of _Node): collection of nodes
        fig (matplotlib.figure.Figure): the figure of the network
        scaling_factor (float): scaling_factor to decrease or increase the
            figure size
        nw_height_inches (float): height of the network in inches

    Returns: list of matplotlib.patches - FancyBboxPatch, Ellipse, or Polygon
    """

    node_patches = []

    for node in nodes:

        if node.shape == "round_box":
            print(node.lower_left_point)
            print(node.lower_left_point[0] * INCHES_PER_POINT + WIDTH_SHIFT,
                  node.lower_left_point[1] * INCHES_PER_POINT + HEIGHT_SHIFT)

            node_patch = FancyBboxPatch(
                xy=(scaling_factor * node.lower_left_point[0] *
                    INCHES_PER_POINT + WIDTH_SHIFT, scaling_factor *
                    (nw_height_inches - node.lower_left_point[1] *
                     INCHES_PER_POINT - node.height * INCHES_PER_POINT) +
                    HEIGHT_SHIFT),
                width=scaling_factor * node.width * INCHES_PER_POINT,
                height=scaling_factor * node.height * INCHES_PER_POINT,
                edgecolor=node.edge_color,
                facecolor=node.fill_color,
                linewidth=node.edge_width,
                boxstyle=BoxStyle("round",
                                  pad=0,
                                  rounding_size=node.rectangle_rounding),
                transform=fig.dpi_scale_trans)

        elif node.shape == "ellipse":

            node_patch = Ellipse(
                (scaling_factor * node.center.x * INCHES_PER_POINT +
                 WIDTH_SHIFT, scaling_factor *
                 (nw_height_inches - node.center.y * INCHES_PER_POINT) +
                 HEIGHT_SHIFT),
                scaling_factor * node.width * INCHES_PER_POINT,
                scaling_factor * node.height * INCHES_PER_POINT,
                edgecolor=node.edge_color,
                facecolor=node.fill_color,
                linewidth=node.edge_width,
                transform=fig.dpi_scale_trans)

        elif node.shape == "polygon":

            node_points = _adjust_x_and_y_values(node.polygon_points,
                                                 scaling_factor,
                                                 nw_height_inches, node)

            node_points = np.array(node_points)

            # need to adjust the y's
            path = Path(node_points, node.polygon_codes)

            node_patch = PathPatch(path,
                                   facecolor=node.fill_color,
                                   edgecolor=node.edge_color,
                                   linewidth=node.edge_width,
                                   transform=fig.dpi_scale_trans)
        else:
            pass

        node_patches.append(node_patch)

    return node_patches
Example #15
0
class PaddedBox(OffsetBox):
    def __init__(self, child, pad=None, draw_frame=False, patch_attrs=None):
        """
        *pad* : boundary pad

        .. note::
          *pad* need to given in points and will be
          scale with the renderer dpi, while *width* and *hight*
          need to be in pixels.
        """

        super(PaddedBox, self).__init__()

        self.pad = pad
        self._children = [child]

        self.patch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor='w', edgecolor='k',
            mutation_scale=1, #self.prop.get_size_in_points(),
            snap=True
            )

        self.patch.set_boxstyle("square",pad=0)

        if patch_attrs is not None:
            self.patch.update(patch_attrs)

        self._drawFrame =  draw_frame


    def get_extent_offsets(self, renderer):
        """
        update offset of childrens and return the extents of the box
        """

        dpicor = renderer.points_to_pixels(1.)
        pad = self.pad * dpicor

        w, h, xd, yd = self._children[0].get_extent(renderer)

        return w + 2*pad, h + 2*pad, \
               xd+pad, yd+pad, \
               [(0, 0)]


    def draw(self, renderer):
        """
        Update the location of children if necessary and draw them
        to the given *renderer*.
        """

        width, height, xdescent, ydescent, offsets = self.get_extent_offsets(renderer)

        px, py = self.get_offset(width, height, xdescent, ydescent, renderer)

        for c, (ox, oy) in zip(self.get_visible_children(), offsets):
            c.set_offset((px+ox, py+oy))

        self.draw_frame(renderer)

        for c in self.get_visible_children():
            c.draw(renderer)

        #bbox_artist(self, renderer, fill=False, props=dict(pad=0.))

    def update_frame(self, bbox, fontsize=None):
        self.patch.set_bounds(bbox.x0, bbox.y0,
                              bbox.width, bbox.height)

        if fontsize:
            self.patch.set_mutation_scale(fontsize)

    def draw_frame(self, renderer):
        # update the location and size of the legend
        bbox = self.get_window_extent(renderer)
        self.update_frame(bbox)

        if self._drawFrame:
            self.patch.draw(renderer)
Example #16
0
    def __init__(self,

                 # Variables controlling flow of the program
                 save_history=save_history_globals,

                 # Variables used for physical simulation
                 dt=dt_main_simulation_globals,
                 m=m_globals,  # mass of pend, kg
                 M=M_globals,  # mass of cart, kg
                 L=L_globals,  # half length of pend, m
                 u_max=u_max_globals,  # max cart force, N
                 M_fric=M_fric_globals,  # 1.0, # cart friction, N/m/s
                 J_fric=J_fric_globals,  # 10.0, # friction coefficient on angular velocity, Nm/rad/s
                 v_max=v_max_globals,  # max DC motor speed, m/s, in absense of friction, used for motor back EMF model
                 controlDisturbance=controlDisturbance_globals,  # 0.01, # disturbance, as factor of u_max
                 sensorNoise=sensorNoise_globals,  # 0.01, # noise, as factor of max values

                 # Variables for random trace generation
                 N=N_globals,  # Complexity of the random trace, number of random points used for interpolation
                 random_length=random_length_globals,  # Number of points in the random length trece

                 mode_init = mode_globals  # In which mode the Cart should be initialized
                 ):

        # State of the cart
        self.s = SimpleNamespace()  # s like state
        self.s.position = 0.0
        self.s.positionD = 0.0
        self.s.positionDD = 0.0
        self.s.angle = 0.0
        self.s.angleD = 0.0
        self.s.angleDD = 0.0

        self.u = 0.0
        self.Q = 0.0
        self.target_position = 0.0

        # Other variables controlling flow or initial state of the program
        self.Q_thread_enabled = False  # If True, control input is computed asynchronously to the simulation in a separate thread
        self.Q_max = 1.0

        self.slider_value = 0.0
        self.dt = dt
        self.time = 0.0
        self.dict_history = {}
        self.reset_dict_history()
        self.save_history = save_history
        self.random_trace_generated = False
        self.use_pregenerated_target_position = False

        # Physical parameters of the cart
        self.p = SimpleNamespace()  # p like parameters
        self.p.m = m  # mass of pend, kg
        self.p.M = M  # mass of cart, kg
        self.p.M_fric = M_fric  # cart friction, N/m/s
        self.p.J_fric = J_fric  # friction coefficient on angular velocity, Nm/rad/s
        g = g_globals
        self.p.g = g_globals
        self.p.L = L  # half length of pend, m
        k = k_globals
        self.p.k = k_globals
        self.p.u_max = u_max  # max cart force, N
        self.p.v_max = v_max  # max DC motor speed, m/s, in absence of friction, used for motor back EMF model
        self.p.controlDisturbance = controlDisturbance  # disturbance, as factor of u_max
        self.p.sensorNoise = sensorNoise  # noise, as factor of max values
        self.p.force_damping = 1.0

        # Jacobian of the system linearized around upper equilibrium position
        # x' = f(x)
        # x = [x, v, theta, omega]
        # TODO if parameters change in runtime this Jacobian wont be updated
        self.Jacobian_UP = array([
            [0.0, 1.0, 0.0, 0.0],
            [0.0, (-(1 + k) * M_fric) / (-m + (1 + k) * (m + M)), (g * m) / (-m + (1 + k) * (m + M)),
             (-J_fric) / (L * (-m + (1 + k) * (m + M)))],
            [0.0, 0.0, 0.0, 1.0],
            [0.0, (-M_fric) / (L * (-m + (1 + k) * (m + M))), (g * (M + m)) / (L * (-m + (1 + k) * (m + M))),
             -m * (M + m) * J_fric / (L * L * (-m + (1 + k) * (m + M)))],
        ])

        # Array gathering control around equilibrium
        self.B = u_max * array([
            [0.0],
            [(1 + k) / (-m + (1 + k) * (m + M))],
            [0.0],
            [1.0 / (L * (-m + (1 + k) * (m + M)))],
        ])

        # Cost matrices for LQR controller
        self.Q_matrix = diag([10.0, 1.0, 1.0, 1.0])  # How much to punish x, v, theta, omega
        self.R_matrix = 1.0e9  # How much to punish Q

        self.controller_lqr = controller_lqr(self.Jacobian_UP, self.B, self.Q_matrix, self.R_matrix)
        self.controller_do_mpc = controller_do_mpc()
        self.controller_do_mpc_discrete = controller_do_mpc_discrete()
        self.controller = None
        self.controller_name = ''


        # Variables for pre-generated random trace

        self.N = int(N)
        self.random_length = random_length
        self.random_track_f = None
        self.new_track_generated = False
        self.t_max_pre = None

        # THE REMAINING PART OF __init__ METHOD CONCERNS DRAWING SETTINGS ONLY

        # DIMENSIONS OF THE DRAWING ONLY!!!
        # NOTHING TO DO WITH THE SIMULATION AND NOT INTENDED TO BE MANIPULATED BY USER !!!
        self.CartLength = 10.0
        self.WheelRadius = 0.5
        self.WheelToMiddle = 4.0
        self.y_plane = 0.0
        self.y_wheel = self.y_plane + self.WheelRadius
        self.MastHight = 10.0  # For drowing only. For calculation see L
        self.MastThickness = 0.05
        self.HalfLength = 50.0  # Length of the track

        # Elements of the drawing
        self.Mast = FancyBboxPatch(xy=(self.s.position - (self.MastThickness / 2.0), 1.25 * self.WheelRadius),
                                   width=self.MastThickness,
                                   height=self.MastHight,
                                   fc='g')

        self.Chassis = FancyBboxPatch((self.s.position - (self.CartLength / 2.0), self.WheelRadius),
                                      self.CartLength,
                                      1 * self.WheelRadius,
                                      fc='r')

        self.WheelLeft = Circle((self.s.position - self.WheelToMiddle, self.y_wheel),
                                radius=self.WheelRadius,
                                fc='y',
                                ec='k',
                                lw=5)

        self.WheelRight = Circle((self.s.position + self.WheelToMiddle, self.y_wheel),
                                 radius=self.WheelRadius,
                                 fc='y',
                                 ec='k',
                                 lw=5)

        self.Slider = Rectangle((0.0, 0.0), self.slider_value, 1.0)
        self.t2 = transforms.Affine2D().rotate(0.0)  # An abstract container for the transform rotating the mast

        # Set starting mode of operation
        self.set_mode(new_mode=mode_init)
Example #17
0
def draw_compartments(compartments, fig, scaling_factor, nw_height_inches):
    """Create a list of FancyBbox Patches, one for each compartment.

    Args:
        compartments (iterable collection of Compartment): collection of
            compartments
        fig (matplotlib.figure.Figure): the figure of the network
        scaling_factor (float): scaling_factor to decrease or increase the
            figure size
        nw_height_inches (float): height of the network in inches

    Returns: list of matplotlib.patches - FancyBboxPatch, Ellipse, or Polygon
    """
    compartment_patch = None
    compartment_patches = []

    for compartment in compartments:

        if compartment.shape == "round_box":
            # todo change the following to reduce padding around species boxes
            compartment_patch = FancyBboxPatch(
                xy=(scaling_factor * compartment.lower_left_point[0] *
                    INCHES_PER_POINT + WIDTH_SHIFT, scaling_factor *
                    (nw_height_inches - compartment.lower_left_point[1] *
                     INCHES_PER_POINT - compartment.height * INCHES_PER_POINT)
                    + HEIGHT_SHIFT),
                width=scaling_factor * compartment.width * INCHES_PER_POINT,
                height=scaling_factor * compartment.height * INCHES_PER_POINT,
                edgecolor=compartment.edge_color,
                facecolor=compartment.fill_color,
                linewidth=compartment.line_width,
                boxstyle=BoxStyle("round", pad=0, rounding_size=0.6),
                transform=fig.dpi_scale_trans)

        elif compartment.shape == "ellipse":

            compartment_patch = Ellipse(
                (scaling_factor * compartment.center_x * INCHES_PER_POINT +
                 WIDTH_SHIFT, scaling_factor *
                 (nw_height_inches - compartment.center_y * INCHES_PER_POINT) +
                 HEIGHT_SHIFT),
                scaling_factor * compartment.width * INCHES_PER_POINT,
                scaling_factor * compartment.height * INCHES_PER_POINT,
                edgecolor=compartment.edge_color,
                facecolor=compartment.fill_color,
                linewidth=compartment.line_width,
                transform=fig.dpi_scale_trans)

        elif compartment.shape == "polygon":

            compartment_points = _adjust_x_and_y_values(
                compartment.polygon_points, scaling_factor, nw_height_inches,
                compartment)

            compartment_points = np.array(compartment_points)

            # need to adjust the y's
            path = Path(compartment_points, compartment.polygon_codes)

            compartment_patch = PathPatch(path,
                                          facecolor=compartment.fill_color,
                                          edgecolor=compartment.edge_color,
                                          linewidth=compartment.line_width,
                                          transform=fig.dpi_scale_trans)
        if compartment_patch is None:
            raise ValueError
        compartment_patches.append(compartment_patch)

    return compartment_patches
Example #18
0
class Cart:
    def __init__(self,

                 # Variables controlling flow of the program
                 save_history=save_history_globals,

                 # Variables used for physical simulation
                 dt=dt_main_simulation_globals,
                 m=m_globals,  # mass of pend, kg
                 M=M_globals,  # mass of cart, kg
                 L=L_globals,  # half length of pend, m
                 u_max=u_max_globals,  # max cart force, N
                 M_fric=M_fric_globals,  # 1.0, # cart friction, N/m/s
                 J_fric=J_fric_globals,  # 10.0, # friction coefficient on angular velocity, Nm/rad/s
                 v_max=v_max_globals,  # max DC motor speed, m/s, in absense of friction, used for motor back EMF model
                 controlDisturbance=controlDisturbance_globals,  # 0.01, # disturbance, as factor of u_max
                 sensorNoise=sensorNoise_globals,  # 0.01, # noise, as factor of max values

                 # Variables for random trace generation
                 N=N_globals,  # Complexity of the random trace, number of random points used for interpolation
                 random_length=random_length_globals,  # Number of points in the random length trece

                 mode_init = mode_globals  # In which mode the Cart should be initialized
                 ):

        # State of the cart
        self.s = SimpleNamespace()  # s like state
        self.s.position = 0.0
        self.s.positionD = 0.0
        self.s.positionDD = 0.0
        self.s.angle = 0.0
        self.s.angleD = 0.0
        self.s.angleDD = 0.0

        self.u = 0.0
        self.Q = 0.0
        self.target_position = 0.0

        # Other variables controlling flow or initial state of the program
        self.Q_thread_enabled = False  # If True, control input is computed asynchronously to the simulation in a separate thread
        self.Q_max = 1.0

        self.slider_value = 0.0
        self.dt = dt
        self.time = 0.0
        self.dict_history = {}
        self.reset_dict_history()
        self.save_history = save_history
        self.random_trace_generated = False
        self.use_pregenerated_target_position = False

        # Physical parameters of the cart
        self.p = SimpleNamespace()  # p like parameters
        self.p.m = m  # mass of pend, kg
        self.p.M = M  # mass of cart, kg
        self.p.M_fric = M_fric  # cart friction, N/m/s
        self.p.J_fric = J_fric  # friction coefficient on angular velocity, Nm/rad/s
        g = g_globals
        self.p.g = g_globals
        self.p.L = L  # half length of pend, m
        k = k_globals
        self.p.k = k_globals
        self.p.u_max = u_max  # max cart force, N
        self.p.v_max = v_max  # max DC motor speed, m/s, in absence of friction, used for motor back EMF model
        self.p.controlDisturbance = controlDisturbance  # disturbance, as factor of u_max
        self.p.sensorNoise = sensorNoise  # noise, as factor of max values
        self.p.force_damping = 1.0

        # Jacobian of the system linearized around upper equilibrium position
        # x' = f(x)
        # x = [x, v, theta, omega]
        # TODO if parameters change in runtime this Jacobian wont be updated
        self.Jacobian_UP = array([
            [0.0, 1.0, 0.0, 0.0],
            [0.0, (-(1 + k) * M_fric) / (-m + (1 + k) * (m + M)), (g * m) / (-m + (1 + k) * (m + M)),
             (-J_fric) / (L * (-m + (1 + k) * (m + M)))],
            [0.0, 0.0, 0.0, 1.0],
            [0.0, (-M_fric) / (L * (-m + (1 + k) * (m + M))), (g * (M + m)) / (L * (-m + (1 + k) * (m + M))),
             -m * (M + m) * J_fric / (L * L * (-m + (1 + k) * (m + M)))],
        ])

        # Array gathering control around equilibrium
        self.B = u_max * array([
            [0.0],
            [(1 + k) / (-m + (1 + k) * (m + M))],
            [0.0],
            [1.0 / (L * (-m + (1 + k) * (m + M)))],
        ])

        # Cost matrices for LQR controller
        self.Q_matrix = diag([10.0, 1.0, 1.0, 1.0])  # How much to punish x, v, theta, omega
        self.R_matrix = 1.0e9  # How much to punish Q

        self.controller_lqr = controller_lqr(self.Jacobian_UP, self.B, self.Q_matrix, self.R_matrix)
        self.controller_do_mpc = controller_do_mpc()
        self.controller_do_mpc_discrete = controller_do_mpc_discrete()
        self.controller = None
        self.controller_name = ''


        # Variables for pre-generated random trace

        self.N = int(N)
        self.random_length = random_length
        self.random_track_f = None
        self.new_track_generated = False
        self.t_max_pre = None

        # THE REMAINING PART OF __init__ METHOD CONCERNS DRAWING SETTINGS ONLY

        # DIMENSIONS OF THE DRAWING ONLY!!!
        # NOTHING TO DO WITH THE SIMULATION AND NOT INTENDED TO BE MANIPULATED BY USER !!!
        self.CartLength = 10.0
        self.WheelRadius = 0.5
        self.WheelToMiddle = 4.0
        self.y_plane = 0.0
        self.y_wheel = self.y_plane + self.WheelRadius
        self.MastHight = 10.0  # For drowing only. For calculation see L
        self.MastThickness = 0.05
        self.HalfLength = 50.0  # Length of the track

        # Elements of the drawing
        self.Mast = FancyBboxPatch(xy=(self.s.position - (self.MastThickness / 2.0), 1.25 * self.WheelRadius),
                                   width=self.MastThickness,
                                   height=self.MastHight,
                                   fc='g')

        self.Chassis = FancyBboxPatch((self.s.position - (self.CartLength / 2.0), self.WheelRadius),
                                      self.CartLength,
                                      1 * self.WheelRadius,
                                      fc='r')

        self.WheelLeft = Circle((self.s.position - self.WheelToMiddle, self.y_wheel),
                                radius=self.WheelRadius,
                                fc='y',
                                ec='k',
                                lw=5)

        self.WheelRight = Circle((self.s.position + self.WheelToMiddle, self.y_wheel),
                                 radius=self.WheelRadius,
                                 fc='y',
                                 ec='k',
                                 lw=5)

        self.Slider = Rectangle((0.0, 0.0), self.slider_value, 1.0)
        self.t2 = transforms.Affine2D().rotate(0.0)  # An abstract container for the transform rotating the mast

        # Set starting mode of operation
        self.set_mode(new_mode=mode_init)

    def Generate_Random_Trace_Function(self):
        # t_pre = arange(0, self.random_length)*self.dt
        self.t_max_pre = self.random_length * self.dt

        # t_init = linspace(0, self.t_max_pre, num=self.N, endpoint=True)
        t_init = np.sort(random.uniform(self.dt, self.t_max_pre, self.N))
        t_init = np.insert(t_init, 0, 0.0)
        t_init = np.append(t_init, self.t_max_pre)

        y = 2.0 * (random.random(self.N) - 0.5)

        y = y * 0.8 * self.HalfLength / max(abs(y))
        y = np.insert(y, 0, 0.0)
        y = np.append(y, 0.0)

        # t1 = timeit.default_timer()
        # self.random_track_f = interp1d(t_init, y, kind='cubic')
        # t2 = timeit.default_timer()
        # Try algorithm setting derivative to 0 a each point
        yder = [[y[i], 0] for i in range(len(y))]
        self.random_track_f = BPoly.from_derivatives(t_init, yder)
        # t3 = timeit.default_timer()

        # print('Time for simple method: {:.3f}ms'.format((t2-t1)*1000))
        # print('Time for complex method: {:.3f}ms'.format((t3 - t2) * 1000))

        self.new_track_generated = True

    # Function gathering equations to update the CartPole state:
    # x' = f(x)
    # x = [x, v, theta, omega]
    def Equations_of_motion(self):

        self.s.position, self.s.positionD, self.s.angle, self.s.angleD = \
            cartpole_integration(self.s, self.dt)

        self.s.angleDD, self.s.positionDD = cartpole_ode(self.p, self.s, self.u)

    # Determine the dimensionales [-1,1] value of the motor power Q
    def Update_Q(self):

        if self.mode == 0:  # in this case slider corresponds already to the power of the motor
            self.Q = self.slider_value

        else:  # in this case slider gives a target position, lqr regulator
            # mode == 1 -> lqr controller
            # mode == 2 -> mpc controller
            # tic = timeit.default_timer()
            self.Q = self.controller.step(self.s, self.target_position)
            # toc = timeit.default_timer()

            # print("Time to find control input = {} ms".format((toc - tic) * 1000.0))

            # if self.Q > 1.0:
            #     print('Q to big! ' + str(self.Q))
            # elif self.Q < -1.0:
            #     print('Q to small! ' + str(self.Q))



    # This method changes the internal state of the CartPole
    # from a state at time t to a state at t+dt   
    def update_state(self, slider=None, dt=None, save_history=True):

        # Optionally update slider, mode and dt values
        if slider:
            self.slider_value = slider
        if dt:
            self.dt = dt
        self.save_history = save_history

        if self.use_pregenerated_target_position == True:
            self.target_position = self.random_track_f(self.time)
            if self.target_position > 0.8 * self.HalfLength:
                self.target_position = 0.8 * self.HalfLength
            elif self.target_position < -0.8 * self.HalfLength:
                self.target_position = -0.8 * self.HalfLength
            self.slider_value = self.target_position
        else:
            if self.mode == 0:
                self.target_position = 0.0
            else:
                self.target_position = self.slider_value

        # Calculate the next state
        self.Equations_of_motion()

        # Normalize angle

        self.s.angle = normalize_angle_rad(self.s.angle)

        # In case in the next step the wheel of the cart
        # went beyond the track
        # Bump elastically into an (invisible) boarder
        if (abs(self.s.position) + self.WheelToMiddle) > self.HalfLength:
            self.s.positionD = -self.s.positionD

        # Determine the dimensionales [-1,1] value of the motor power Q
        if not self.Q_thread_enabled:
            self.Update_Q()

        self.u = Q2u(self.Q, self.p)

        # Update the total time of the simulation
        self.time = self.time + self.dt

        # If user chose to save history of the simulation it is saved now
        # It is saved first internally to a dictionary in the Cart instance
        if self.save_history:
            # Saving simulation data
            self.dict_history['time'].append(around(self.time, 5))
            self.dict_history['dt'].append(around(self.dt * 1000.0, 3))
            self.dict_history['s.position'].append(around(self.s.position, 3))
            self.dict_history['s.positionD'].append(around(self.s.positionD, 4))
            self.dict_history['s.positionDD'].append(around(self.s.positionDD, 4))
            self.dict_history['s.angle'].append(around(self.s.angle, 4))
            self.dict_history['s.angleD'].append(around(self.s.angleD, 4))
            self.dict_history['s.angleDD'].append(around(self.s.angleDD, 4))
            self.dict_history['u'].append(around(self.u, 4))
            self.dict_history['Q'].append(around(self.Q, 4))
            # The target_position is not always meaningful
            # If it is not meaningful all values in this column are set to 0
            self.dict_history['target_position'].append(around(self.target_position, 4))

        # Return the state of the CartPole
        return self.s.position, self.s.positionD, self.s.positionDD, \
               self.s.angle, self.s.angleD, self.s.angleDD, \
               self.u

    # This method only returns the state of the CartPole instance 
    def get_state(self):
        return self.s.position, self.s.positionD, self.s.positionDD, \
               self.s.angle, self.s.angleD, self.s.angleDD, \
               self.u

    # This method resets the internal state of the CartPole instance
    def reset_state(self):
        self.s.position = 0.0
        self.s.positionD = 0.0
        self.s.positionDD = 0.0
        self.s.angle = (2.0 * random.normal() - 1.0) * pi / 180.0
        self.s.angleD = 0.0
        self.s.angleDD = 0.0

        self.u = 0.0

        self.slider_value = 0.0

        self.time = 0.0

    # This method draws elements and set properties of the CartPole figure
    # which do not change at every frame of the animation
    def draw_constant_elements(self, fig, AxCart, AxSlider):

        # Delete all elements of the Figure
        AxCart.clear()
        AxSlider.clear()

        ## Upper chart with Cart Picture
        # Set x and y limits
        AxCart.set_xlim((-self.HalfLength * 1.1, self.HalfLength * 1.1))
        AxCart.set_ylim((-1.0, 15.0))
        # Remove ticks on the y-axes
        AxCart.yaxis.set_major_locator(NullLocator())

        # Draw track
        Floor = Rectangle((-self.HalfLength, -1.0),
                          2 * self.HalfLength,
                          1.0,
                          fc='brown')
        AxCart.add_patch(Floor)

        # Draw an invisible point at constant position
        # Thanks to it the axes is drawn high enough for the mast
        InvisiblePointUp = Rectangle((0, self.MastHight + 2.0),
                                     self.MastThickness,
                                     0.0001,
                                     fc='w',
                                     ec='w')

        AxCart.add_patch(InvisiblePointUp)
        # Apply scaling
        AxCart.axis('scaled')

        ## Lower Chart with Slider
        # Set y limits
        AxSlider.set(xlim=(-1.1 * self.slider_max, self.slider_max * 1.1))
        # Remove ticks on the y-axes
        AxSlider.yaxis.set_major_locator(NullLocator())
        # Apply scaling
        AxSlider.set_aspect("auto")

        return fig, AxCart, AxSlider

    # This method accepts the mouse position and updated the slider value accordingly
    # The mouse position has to be captured by a function not included in this class
    def update_slider(self, mouse_position):
        # The if statement formulates a saturation condition
        if mouse_position > self.slider_max:
            self.slider_value = self.slider_max
        elif mouse_position < -self.slider_max:
            self.slider_value = -self.slider_max
        else:
            self.slider_value = mouse_position

    # This method updates the elements of the Cart Figure which change at every frame.
    # Not that these elements are not ploted directly by this method
    # but rather returned as objects which can be used by another function
    # e.g. animation function from matplotlib package
    def update_drawing(self):

        # Draw mast
        mast_position = (self.s.position - (self.MastThickness / 2.0))
        self.Mast.set_x(mast_position)
        # Draw rotated mast
        t21 = transforms.Affine2D().translate(-mast_position, -1.25 * self.WheelRadius)
        t22 = transforms.Affine2D().rotate(self.s.angle)
        t23 = transforms.Affine2D().translate(mast_position, 1.25 * self.WheelRadius)
        self.t2 = t21 + t22 + t23
        # Draw Chassis
        self.Chassis.set_x(self.s.position - (self.CartLength / 2.0))
        # Draw Wheels
        self.WheelLeft.center = (self.s.position - self.WheelToMiddle, self.y_wheel)
        self.WheelRight.center = (self.s.position + self.WheelToMiddle, self.y_wheel)
        # Draw SLider
        self.Slider.set_width(self.slider_value)

        return self.Mast, self.t2, self.Chassis, self.WheelRight, self.WheelLeft, self.Slider

    # This method resets the dictionary keeping the history of simulation
    def reset_dict_history(self):
        self.dict_history = {'time': [0.0],
                             'dt': [0.0],
                             's.position': [self.s.position],
                             's.positionD': [self.s.positionD],
                             's.positionDD': [self.s.positionDD],
                             's.angle': [self.s.angle],
                             's.angleD': [self.s.angleD],
                             's.angleDD': [self.s.angleDD],
                             'u': [self.u],
                             'Q': [self.Q],
                             'target_position': [self.target_position]}

    def augment_dict_history(self):
        # Augment dict
        self.dict_history['s.angle.sin'] = [around(np.sin(x), 4) for x in self.dict_history['s.angle']]
        self.dict_history['s.angle.cos'] = [around(np.cos(x), 4) for x in self.dict_history['s.angle']]

    # This method saves the dictionary keeping the history of simulation to a .csv file
    def save_history_csv(self, csv_name=None):

        # Make folder to save data (if not yet existing)
        try:
            os.makedirs('./data')
        except FileExistsError:
            pass

        # Set path where to save the data
        if csv_name is None or csv_name == '':
            logpath = './data/' + 'CP_' + self.controller_name + str(datetime.now().strftime('_%Y-%m-%d_%H-%M-%S')) + '.csv'
        else:
            logpath = './data/' + csv_name
            if csv_name[-4:] != '.csv':
                logpath += '.csv'

            # If such file exists, add index to the end (do not overwrite)
            net_index = 1
            logpath_new = logpath
            while True:
                if os.path.isfile(logpath_new):
                    logpath_new = logpath[:-4]
                else:
                    logpath = logpath_new
                    break
                logpath_new = logpath_new + '-' + str(net_index) + '.csv'
                net_index += 1

        # Write the .csv file
        with open(logpath, "w") as outfile:
            writer = csv.writer(outfile)

            writer.writerow(['# ' + 'This is CartPole experiment from {} at time {}'
                            .format(datetime.now().strftime('%d.%m.%Y'), datetime.now().strftime('%H:%M:%S'))])
            writer.writerow(['# Number of data points: {}'.format(len(self.dict_history['time']))])
            writer.writerow(['# Controller: {}'.format(self.controller_name)])

            writer.writerow(['#'])
            writer.writerow(['# Parameters:'])
            for k in self.p.__dict__:
                writer.writerow(['# ' + k + ': ' + str(getattr(self.p, k))])
            writer.writerow(['#'])
            writer.writerow(['# Data:'])
            writer.writerow(self.dict_history.keys())
            writer.writerows(zip(*self.dict_history.values()))

    def get_history(self):

        # Augment dict
        self.dict_history['s.angle.sin'] = [around(np.sin(x), 4) for x in self.dict_history['s.angle']]
        self.dict_history['s.angle.cos'] = [around(np.cos(x), 4) for x in self.dict_history['s.angle']]

        return pd.DataFrame(self.dict_history)


    def load_history_csv(self, csv_name=None, visualisation_only=True):
        # Set path where to save the data
        if csv_name is None or csv_name == '':
            # get the latest file
            try:
                list_of_files = glob.glob('./data/' + '/*.csv')
                file_path = max(list_of_files, key=os.path.getctime)
            except FileNotFoundError:
                print('Cannot load: No experiment recording found in data folder ' + './data/')
                return False
        else:
            filename = csv_name
            if csv_name[-4:] != '.csv':
                filename += '.csv'

            # check if file found in DATA_FOLDER_NAME or at local starting point
            if not os.path.isfile(filename):
                file_path = os.path.join('data', filename)
                if not os.path.isfile(file_path):
                    print(
                        'Cannot load: There is no experiment recording file with name {} at local folder or in {}'.format(
                            filename, './data/'))
                    return False

        # Get race recording
        print('Loading file {}'.format(file_path))
        try:
            data: pd.DataFrame = pd.read_csv(file_path, comment='#')  # skip comment lines starting with #
        except Exception as e:
            print('Cannot load: Caught {} trying to read CSV file {}'.format(e, file_path))
            return False

        if visualisation_only:
            data = data[['time', 'dt', 's.position', 's.positionD', 's.angle', 'u', 'target_position']]

        return data


    def set_mode(self, new_mode=0):

        if new_mode == 0:
            self.mode = 0
            self.controller = None
            self.controller_name = 'free'
            self.slider_max = self.Q_max
        elif new_mode == 1:
            self.mode = 1
            self.controller = self.controller_lqr
            self.controller_name = 'lqr'
            self.slider_max = self.HalfLength  # Set the maximal allowed value of the slider
        elif new_mode == 2:
            self.mode = 2
            self.controller = self.controller_do_mpc
            self.controller_name = 'do-mpc'
            self.slider_max = self.HalfLength  # Set the maximal allowed value of the slider
        elif new_mode == 3:
            self.mode = 3
            self.controller = self.controller_do_mpc_discrete
            self.controller_name = 'do-mpc-discrete'
            self.slider_max = self.HalfLength  # Set the maximal allowed value of the slider
    def init_graphical_elements(self):

        self.CartLength = 10.0
        self.WheelRadius = 0.5
        self.WheelToMiddle = 4.0
        self.y_plane = 0.0
        self.y_wheel = self.y_plane + self.WheelRadius
        self.MastHight = 10.0  # For drawing only. For calculation see L
        self.MastThickness = 0.05
        self.HalfLength = 50.0  # Length of the track

        self.y_acceleration_arrow = 1.5 * self.WheelRadius
        self.scaling_dx_acceleration_arrow = 20.0
        self.x_acceleration_arrow = (
            self.s.position +
            # np.sign(self.Q) * (self.CartLength / 2.0) +
            self.scaling_dx_acceleration_arrow * self.Q)

        # Initialize elements of the drawing
        self.Mast = FancyBboxPatch(
            xy=(self.s.position - (self.MastThickness / 2.0),
                1.25 * self.WheelRadius),
            width=self.MastThickness,
            height=self.MastHight,
            fc='g')

        self.Chassis = FancyBboxPatch(
            (self.s.position - (self.CartLength / 2.0), self.WheelRadius),
            self.CartLength,
            1 * self.WheelRadius,
            fc='r')

        self.WheelLeft = Circle(
            (self.s.position - self.WheelToMiddle, self.y_wheel),
            radius=self.WheelRadius,
            fc='y',
            ec='k',
            lw=5)

        self.WheelRight = Circle(
            (self.s.position + self.WheelToMiddle, self.y_wheel),
            radius=self.WheelRadius,
            fc='y',
            ec='k',
            lw=5)

        self.Acceleration_Arrow = FancyArrowPatch(
            (self.s.position, self.y_acceleration_arrow),
            (self.x_acceleration_arrow, self.y_acceleration_arrow),
            arrowstyle='simple',
            mutation_scale=10,
            facecolor='gold',
            edgecolor='orange')

        self.Slider_Arrow = FancyArrowPatch((self.slider_value, 0),
                                            (self.slider_value, 0),
                                            arrowstyle='fancy',
                                            mutation_scale=50)
        self.Slider_Bar = Rectangle((0.0, 0.0), self.slider_value, 1.0)
        self.t2 = transforms.Affine2D().rotate(
            0.0)  # An abstract container for the transform rotating the mast
class CartPole:
    def __init__(self):

        # Global time of the simulation
        self.time = 0.0

        # CartPole is initialized with state, control input, target position all zero
        # This is however usually changed before running the simulation. Treat it just as placeholders.
        # Container for the augmented state (angle, position and their first and second derivatives)of the cart
        self.s = s0  # (s like state)
        # Variables for control input and target position.
        self.u = 0.0  # Physical force acting on the cart
        self.Q = 0.0  # Dimensionless motor power in the range [-1,1] from which force is calculated with Q2u() method
        self.target_position = 0.0

        # Physical parameters of the CartPole
        self.p = p_globals

        # region Time scales for simulation step, controller update and saving data
        # See last paragraph of "Time scales" section for explanations
        # ∆t in number of steps (related to simulation time step)
        # is set while setting corresponding dt through @property
        self.dt_controller_number_of_steps = 0
        self.dt_save_number_of_steps = 0

        # Counts time steps from last controller update or saving
        # is set while setting corresponding dt through @property
        self.dt_controller_steps_counter = 0
        self.dt_save_steps_counter = 0

        # Helper variables to set timescales
        self._dt_simulation = None
        self._dt_controller = None
        self._dt_save = None

        self.dt_simulation = None  # s, Update CartPole dynamical state every dt_simulation seconds
        self.dt_controller = None  # s, Recalculate control input every dt_controller_default seconds
        self.dt_save = None  # s,  Save CartPole state every dt_save_default seconds
        # endregion

        # region Variables controlling operation of the program - can be modified directly from CartPole environment
        self.rounding_decimals = 5  # Sets number of digits after coma to save in experiment history for each feature
        self.save_data_in_cart = True  # Decides whether to store whole data of the experiment in dict_history or not
        self.stop_at_90 = False  # If true pole is blocked after reaching the horizontal position
        # endregion

        # region Variables controlling operation of the program - should not be modified directly
        self.save_flag = False  # Signalizes that the current time step should be saved
        self.csv_filepath = None  # Where to save the experiment history.
        self.controller = None  # Placeholder for the currently used controller function
        self.controller_name = ''  # Placeholder for the currently used controller name
        self.controller_idx = None  # Placeholder for the currently used controller index
        self.controller_names = self.get_available_controller_names(
        )  # list of controllers available in controllers folder
        # endregion

        # region Variables for generating experiments with random target trace
        # Parameters for random trace generation
        # These need to be set, before CartPole can generate random trace and random experiment
        self.track_relative_complexity = None  # randomly placed target points/s
        self.length_of_experiment = None  # seconds, length of the random length trace
        self.interpolation_type = None  # Sets how to interpolate between turning points of random trace
        # Possible choices: '0-derivative-smooth', 'linear', 'previous'
        # '0-derivative-smooth'
        #       -> turning points are connected with smooth interpolation curve having derivative = 0 at each turning p.
        # 'linear' -> turning points are connected with line segments
        # 'previous' -> between two turning points the value of the preceding point is kept constant.
        #                   In this last setting endpoint if set has no visible effect
        #                       (may however appear in the last line of the recording - TODO: not checked)
        self.turning_points_period = None  # How turning points should be distributed
        # Possible choices: 'regular', 'random'
        # Regular means that they are equidistant from each other
        # Random means we pick randomly points at time axis at which we place turning points
        # Where the target position of the random experiment starts and end:
        self.start_random_target_position_at = None
        self.end_random_target_position_at = None
        # Alternatively you can provide a list of target positions.
        # e.g. self.turning_points = [10.0, 0.0, 0.0]
        # If not None this variable has precedence -
        # track_relative_complexity, start/end_random_target_position_at_globals have no effect.
        self.turning_points = None

        self.random_track_f = None  # Function interpolataing the random target position between turning points
        self.new_track_generated = False  # Flag informing that a new target position track is generated
        self.t_max_pre = None  # Placeholder for the end time of the generated random experiment
        self.number_of_timesteps_in_random_experiment = None
        self.use_pregenerated_target_position = False  # Informs method performing experiment
        #                                                    not to take target position from environment
        # endregion and

        self.dict_history = {}  # Dictionary holding the experiment history

        # region Variables initialization for drawing/animating a CartPole
        # DIMENSIONS OF THE DRAWING ONLY!!!
        # NOTHING TO DO WITH THE SIMULATION AND NOT INTENDED TO BE MANIPULATED BY USER !!!

        # Variable relevant for interactive use of slider
        self.slider_max = 0.0
        self.slider_value = 0.0

        # Parameters needed to display CartPole in GUI
        # They are assigned with values in self.init_elements()
        self.CartLength = None
        self.WheelRadius = None
        self.WheelToMiddle = None
        self.y_plane = None
        self.y_wheel = None
        self.MastHight = None  # For drawing only. For calculation see L
        self.MastThickness = None
        self.HalfLength = None  # Length of the track

        # Elements of the drawing
        self.Mast = None
        self.Chassis = None
        self.WheelLeft = None
        self.WheelRight = None

        # Arrow indicating acceleration (=motor power)
        self.Acceleration_Arrow = None

        self.y_acceleration_arrow = None
        self.scaling_dx_acceleration_arrow = None
        self.x_acceleration_arrow = None

        # Depending on mode, slider may be displayed either as bar or as an arrow
        self.Slider_Bar = None
        self.Slider_Arrow = None
        self.t2 = None  # An abstract container for the transform rotating the mast

        self.init_graphical_elements(
        )  # Assign proper object to the above variables
        # endregion

        # region Initialize CartPole in manual-stabilization mode
        self.set_controller('manual-stabilization')
        # endregion

    # region 1. Methods related to dynamic evolution of CartPole system

    # This method changes the internal state of the CartPole
    # from a state at time t to a state at t+dt
    # We assume this function is called for the first time to calculate first time step
    # @profile(precision=4)
    def update_state(self):
        # Update the total time of the simulation
        self.time = self.time + self.dt_simulation

        # Update target position depending on the mode of operation
        if self.use_pregenerated_target_position:

            # If time exceeds the max time for which target position was defined
            if self.time >= self.t_max_pre:
                return

            self.target_position = self.random_track_f(self.time)
            self.slider_value = self.target_position  # Assign target position to slider to display it
        else:
            if self.controller_name == 'manual-stabilization':
                self.target_position = 0.0  # In this case target position is not used.
                # This just fill the corresponding column in history with zeros
            else:
                self.target_position = self.slider_value  # Get target position from slider

        # Calculate the next state
        self.cartpole_integration()

        # Snippet to stop pole at +/- 90 deg if enabled
        zero_DD = None
        if self.stop_at_90:
            if self.s.angle >= np.pi / 2:
                self.s.angle = np.pi / 2
                self.s.angleD = 0.0
                zero_DD = True  # Make also second derivatives 0 after they are calculated
            elif self.s.angle <= -np.pi / 2:
                self.s.angle = -np.pi / 2
                self.s.angleD = 0.0
                zero_DD = True  # Make also second derivatives 0 after they are calculated
            else:
                zero_DD = False

        # Wrap angle to +/-Ï€
        self.s.angle = wrap_angle_rad(self.s.angle)

        # In case in the next step the wheel of the cart
        # went beyond the track
        # Bump elastically into an (invisible) boarder
        if (abs(self.s.position) + self.WheelToMiddle) > self.HalfLength:
            self.s.positionD = -self.s.positionD

        # Determine the dimensionless [-1,1] value of the motor power Q
        self.Update_Q()

        # Convert dimensionless motor power to a physical force acting on the Cart
        self.u = Q2u(self.Q, self.p)

        # Update second derivatives
        self.s.angleDD, self.s.positionDD = cartpole_ode(
            self.p, self.s, self.u)

        if zero_DD:
            self.s.angleDD = 0.0

        # Calculate time steps from last saving
        # The counter should be initialized at max-1 to start with a control input update
        self.dt_save_steps_counter += 1

        # If update time interval elapsed save current state and zero the counter
        if self.dt_save_steps_counter == self.dt_save_number_of_steps:
            # If user chose to save history of the simulation it is saved now
            # It is saved first internally to a dictionary in the Cart instance
            if self.save_data_in_cart:

                # Saving simulation data
                self.dict_history['time'].append(self.time)
                self.dict_history['s.position'].append(self.s.position)
                self.dict_history['s.positionD'].append(self.s.positionD)
                self.dict_history['s.positionDD'].append(self.s.positionDD)
                self.dict_history['s.angle'].append(self.s.angle)
                self.dict_history['s.angleD'].append(self.s.angleD)
                self.dict_history['s.angleDD'].append(self.s.angleDD)
                self.dict_history['u'].append(self.u)
                self.dict_history['Q'].append(self.Q)
                # The target_position is not always meaningful
                # If it is not meaningful all values in this column are set to 0
                self.dict_history['target_position'].append(
                    self.target_position)

                self.dict_history['s.angle.sin'].append(np.sin(self.s.angle))
                self.dict_history['s.angle.cos'].append(np.cos(self.s.angle))

            else:

                self.dict_history = {
                    'time': [self.time],
                    's.position': [self.s.position],
                    's.positionD': [self.s.positionD],
                    's.positionDD': [self.s.positionDD],
                    's.angle': [self.s.angle],
                    's.angleD': [self.s.angleD],
                    's.angleDD': [self.s.angleDD],
                    'u': [self.u],
                    'Q': [self.Q],
                    'target_position': [self.target_position],
                    's.angle.sin': [np.sin(self.s.angle)],
                    's.angle.cos': [np.cos(self.s.angle)]
                }

                self.save_flag = True

            self.dt_save_steps_counter = 0

    # A method integrating the cartpole ode over time step dt
    # Currently we use a simple single step Euler stepping
    def cartpole_integration(self):
        """Simple single step integration of CartPole state by dt

        Takes state as SimpleNamespace, but returns as separate variables

        :param s: state of the CartPole (contains: s.position, s.positionD, s.angle and s.angleD)
        :param dt: time step by which the CartPole state should be integrated
        """

        self.s.position = self.s.position + self.s.positionD * self.dt_simulation
        self.s.positionD = self.s.positionD + self.s.positionDD * self.dt_simulation

        self.s.angle = self.s.angle + self.s.angleD * self.dt_simulation
        self.s.angleD = self.s.angleD + self.s.angleDD * self.dt_simulation

    # Determine the dimensionless [-1,1] value of the motor power Q
    # The function loads an external controller from PATH_TO_CONTROLLERS
    # This function should be called for the first time to calculate 0th time step
    # Otherwise it goes out of sync with saving
    def Update_Q(self):
        # Calculate time steps from last update
        # The counter should be initialized at max-1 to start with a control input update
        self.dt_controller_steps_counter += 1

        # If update time interval elapsed update control input and zero the counter
        if self.dt_controller_steps_counter == self.dt_controller_number_of_steps:

            if self.controller_name == 'manual-stabilization':
                # in this case slider corresponds already to the power of the motor
                self.Q = self.slider_value
            else:  # in this case slider gives a target position, lqr regulator
                self.Q = self.controller.step(self.s, self.target_position,
                                              self.time)

            self.dt_controller_steps_counter = 0

    # endregion

    # region 2. Methods related to experiment history as a whole: saving, loading, plotting, resetting

    # This method saves the dictionary keeping the history of simulation to a .csv file
    def save_history_csv(self,
                         csv_name=None,
                         mode='init',
                         length_of_experiment='unknown'):

        if mode == 'init':

            # Make folder to save data (if not yet existing)
            try:
                os.makedirs(PATH_TO_EXPERIMENT_RECORDINGS[:-1])
            except FileExistsError:
                pass

            # Set path where to save the data
            if csv_name is None or csv_name == '':
                self.csv_filepath = PATH_TO_EXPERIMENT_RECORDINGS + 'CP_' + self.controller_name + str(
                    datetime.now().strftime('_%Y-%m-%d_%H-%M-%S')) + '.csv'
            else:
                self.csv_filepath = PATH_TO_EXPERIMENT_RECORDINGS + csv_name
                if csv_name[-4:] != '.csv':
                    self.csv_filepath += '.csv'

                # If such file exists, append index to the end (do not overwrite)
                net_index = 1
                logpath_new = self.csv_filepath
                while True:
                    if os.path.isfile(logpath_new):
                        logpath_new = self.csv_filepath[:-4]
                    else:
                        self.csv_filepath = logpath_new
                        break
                    logpath_new = logpath_new + '-' + str(net_index) + '.csv'
                    net_index += 1

            # Write the .csv file
            with open(self.csv_filepath, "a") as outfile:
                writer = csv.writer(outfile)

                writer.writerow([
                    '# ' +
                    'This is CartPole experiment from {} at time {}'.format(
                        datetime.now().strftime('%d.%m.%Y'),
                        datetime.now().strftime('%H:%M:%S'))
                ])
                try:
                    repo = Repo()
                    git_revision = repo.head.object.hexsha
                except:
                    git_revision = 'unknown'
                writer.writerow(
                    ['# ' + 'Done with git-revision: {}'.format(git_revision)])

                writer.writerow(['#'])
                writer.writerow([
                    '# Length of experiment: {} s'.format(
                        str(length_of_experiment))
                ])

                writer.writerow(['#'])
                writer.writerow(['# Time intervals dt:'])
                writer.writerow(
                    ['# Simulation: {} s'.format(str(self.dt_simulation))])
                writer.writerow([
                    '# Controller update: {} s'.format(str(self.dt_controller))
                ])
                writer.writerow(['# Saving: {} s'.format(str(self.dt_save))])

                writer.writerow(['#'])

                writer.writerow(
                    ['# Controller: {}'.format(self.controller_name)])

                writer.writerow(['#'])
                writer.writerow(['# Parameters:'])
                for k in self.p.__dict__:
                    writer.writerow(
                        ['# ' + k + ': ' + str(getattr(self.p, k))])
                writer.writerow(['#'])

                writer.writerow(['# Data:'])
                writer.writerow(self.dict_history.keys())

        elif mode == 'save online':

            # Save this dict
            with open(self.csv_filepath, "a") as outfile:
                writer = csv.writer(outfile)
                self.dict_history = {
                    key: np.around(value, self.rounding_decimals)
                    for key, value in self.dict_history.items()
                }
                writer.writerows(zip(*self.dict_history.values()))
            self.save_now = False

        elif mode == 'save offline':
            # Round data to a set precision
            with open(self.csv_filepath, "a") as outfile:
                writer = csv.writer(outfile)
                self.dict_history = {
                    key: np.around(value, self.rounding_decimals)
                    for key, value in self.dict_history.items()
                }
                writer.writerows(zip(*self.dict_history.values()))
            self.save_now = False
            # Another possibility to save data.
            # DF_history = pd.DataFrame.from_dict(self.dict_history).round(self.rounding_decimals)
            # DF_history.to_csv(self.csv_filepath, index=False, header=False, mode='a') # Mode (a)ppend

    # load csv file with experiment recording (e.g. for replay)
    def load_history_csv(self, csv_name=None):
        # Set path where to save the data
        if csv_name is None or csv_name == '':
            # get the latest file
            try:
                list_of_files = glob.glob(PATH_TO_EXPERIMENT_RECORDINGS +
                                          '/*.csv')
                file_path = max(list_of_files, key=os.path.getctime)
            except FileNotFoundError:
                print(
                    'Cannot load: No experiment recording found in data folder '
                    + './data/')
                return False
        else:
            filename = csv_name
            if csv_name[-4:] != '.csv':
                filename += '.csv'

            # check if file found in DATA_FOLDER_NAME or at local starting point
            if not os.path.isfile(filename):
                file_path = os.path.join(PATH_TO_EXPERIMENT_RECORDINGS,
                                         filename)
                if not os.path.isfile(file_path):
                    print(
                        'Cannot load: There is no experiment recording file with name {} at local folder or in {}'
                        .format(filename, PATH_TO_EXPERIMENT_RECORDINGS))
                    return False

        # Get race recording
        print('Loading file {}'.format(file_path))
        try:
            data: pd.DataFrame = pd.read_csv(
                file_path, comment='#')  # skip comment lines starting with #
        except Exception as e:
            print('Cannot load: Caught {} trying to read CSV file {}'.format(
                e, file_path))
            return False

        return data

    # Method plotting the dynamic evolution over time of the CartPole
    # It should be called after an experiment and only if experiment data was saved
    def summary_plots(self):
        fontsize_labels = 14
        fontsize_ticks = 12
        fig, axs = plt.subplots(
            4, 1, figsize=(16, 9),
            sharex=True)  # share x axis so zoom zooms all plots

        # Plot angle error
        axs[0].set_ylabel("Angle (deg)", fontsize=fontsize_labels)
        axs[0].plot(np.array(self.dict_history['time']),
                    np.array(self.dict_history['s.angle']) * 180.0 / np.pi,
                    'b',
                    markersize=12,
                    label='Ground Truth')
        axs[0].tick_params(axis='both',
                           which='major',
                           labelsize=fontsize_ticks)

        # Plot position
        axs[1].set_ylabel("position (m)", fontsize=fontsize_labels)
        axs[1].plot(self.dict_history['time'],
                    self.dict_history['s.position'],
                    'g',
                    markersize=12,
                    label='Ground Truth')
        axs[1].tick_params(axis='both',
                           which='major',
                           labelsize=fontsize_ticks)

        # Plot motor input command
        axs[2].set_ylabel("motor (N)", fontsize=fontsize_labels)
        axs[2].plot(self.dict_history['time'],
                    self.dict_history['u'],
                    'r',
                    markersize=12,
                    label='motor')
        axs[2].tick_params(axis='both',
                           which='major',
                           labelsize=fontsize_ticks)

        # Plot target position
        axs[3].set_ylabel("position target (m)", fontsize=fontsize_labels)
        axs[3].plot(self.dict_history['time'],
                    self.dict_history['target_position'], 'k')
        axs[3].tick_params(axis='both',
                           which='major',
                           labelsize=fontsize_ticks)

        axs[3].set_xlabel('Time (s)', fontsize=fontsize_labels)

        fig.align_ylabels()

        plt.show()

        return fig, axs

    # endregion

    # region 3. Methods for generating random target position for generation of random experiment

    # Generates a random target position
    # in a form of a function interpolating between turning points
    def Generate_Random_Trace_Function(self):
        if (self.turning_points is None) or (self.turning_points == []):

            number_of_turning_points = int(
                np.floor(self.length_of_experiment *
                         self.track_relative_complexity))

            y = 2.0 * (np.random.random(number_of_turning_points) - 0.5)
            y = y * 0.5 * self.HalfLength

            if number_of_turning_points == 0:
                y = np.append(y, 0.0)
                y = np.append(y, 0.0)
            elif number_of_turning_points == 1:
                if self.start_random_target_position_at is not None:
                    y[0] = self.start_random_target_position_at
                elif self.end_random_target_position_at is not None:
                    y[0] = self.end_random_target_position_at
                else:
                    pass
                y = np.append(y, y[0])
            else:
                if self.start_random_target_position_at is not None:
                    y[0] = self.start_random_target_position_at
                if self.end_random_target_position_at is not None:
                    y[-1] = self.end_random_target_position_at

        else:
            number_of_turning_points = len(self.turning_points)
            if number_of_turning_points == 0:
                raise ValueError('You should not be here!')
            elif number_of_turning_points == 1:
                y = np.array([self.turning_points[0], self.turning_points[0]])
            else:
                y = np.array(self.turning_points)

        number_of_timesteps = np.ceil(self.length_of_experiment /
                                      self.dt_simulation)
        self.t_max_pre = number_of_timesteps * self.dt_simulation

        random_samples = number_of_turning_points - 2 if number_of_turning_points - 2 >= 0 else 0

        # t_init = linspace(0, self.t_max_pre, num=self.track_relative_complexity, endpoint=True)
        if self.turning_points_period == 'random':
            t_init = np.sort(
                np.random.uniform(self.dt_simulation,
                                  self.t_max_pre - self.dt_simulation,
                                  random_samples))
            t_init = np.insert(t_init, 0, 0.0)
            t_init = np.append(t_init, self.t_max_pre)
        elif self.turning_points_period == 'regular':
            t_init = np.linspace(0,
                                 self.t_max_pre,
                                 num=random_samples + 2,
                                 endpoint=True)
        else:
            raise NotImplementedError(
                'There is no mode corresponding to this value of turning_points_period variable'
            )

        # Try algorithm setting derivative to 0 a each point
        if self.interpolation_type == '0-derivative-smooth':
            yder = [[y[i], 0] for i in range(len(y))]
            random_track_f = BPoly.from_derivatives(t_init, yder)
        elif self.interpolation_type == 'linear':
            random_track_f = interp1d(t_init, y, kind='linear')
        elif self.interpolation_type == 'previous':
            random_track_f = interp1d(t_init, y, kind='previous')
        else:
            raise ValueError('Unknown interpolation type.')

        # Truncate the target position to be not grater than 80% of track length
        def random_track_f_truncated(time):

            target_position = random_track_f(time)
            if target_position > 0.8 * self.HalfLength:
                target_position = 0.8 * self.HalfLength
            elif target_position < -0.8 * self.HalfLength:
                target_position = -0.8 * self.HalfLength

            return target_position

        self.random_track_f = random_track_f_truncated

        self.new_track_generated = True

    # Prepare CartPole Instance to perform an experiment with random target position trace
    def setup_cartpole_random_experiment(
            self,

            # Initial state
            s0=None,
            controller=None,
            dt_simulation=None,
            dt_controller=None,
            dt_save=None,

            # Settings related to random trace generation
            track_relative_complexity=None,
            length_of_experiment=None,
            interpolation_type=None,
            turning_points_period=None,
            start_random_target_position_at=None,
            end_random_target_position_at=None,
            turning_points=None):

        # Set time scales:
        self.dt_simulation = dt_simulation
        self.dt_controller = dt_controller
        self.dt_save = dt_save

        # Set CartPole in the right (automatic control) mode
        # You may want to provide it before this function not to reload it every time
        if controller is not None:
            self.set_controller(controller)

        # Set initial state
        self.s = s0

        self.track_relative_complexity = track_relative_complexity
        self.length_of_experiment = length_of_experiment
        self.interpolation_type = interpolation_type
        self.turning_points_period = turning_points_period
        self.start_random_target_position_at = start_random_target_position_at
        self.end_random_target_position_at = end_random_target_position_at
        self.turning_points = turning_points

        self.Generate_Random_Trace_Function()
        self.use_pregenerated_target_position = 1

        self.number_of_timesteps_in_random_experiment = int(
            np.ceil(self.length_of_experiment / self.dt_simulation))

        # Target position at time 0
        self.target_position = self.random_track_f(self.time)

        # Make already in the first timestep Q appropriate to the initial state, target position and controller

        self.Update_Q()

        self.set_cartpole_state_at_t0(reset_mode=2,
                                      s=self.s,
                                      Q=self.Q,
                                      target_position=self.target_position)

    # Runs a random experiment with parameters set with setup_cartpole_random_experiment
    # And saves the experiment recording to csv file
    # @profile(precision=4)
    def run_cartpole_random_experiment(self, csv=None, save_mode='offline'):
        """
        This function runs a random CartPole experiment
        and returns the history of CartPole states, control inputs and desired cart position
        """

        if save_mode == 'offline':
            self.save_data_in_cart = True
        elif save_mode == 'online':
            self.save_data_in_cart = False
        else:
            raise ValueError('Unknown save mode value')

        # Create csv file for savign
        self.save_history_csv(csv_name=csv,
                              mode='init',
                              length_of_experiment=self.length_of_experiment)

        # Save 0th timestep
        if save_mode == 'online':
            self.save_history_csv(csv_name=csv, mode='save online')

        # Run the CartPole experiment for number of time
        for _ in trange(self.number_of_timesteps_in_random_experiment):

            # Print an error message if it runs already to long (should stop before)
            if self.time > self.t_max_pre:
                raise Exception(
                    'ERROR: It seems the experiment is running too long...')

            self.update_state()

            # Additional option to stop the experiment
            if abs(self.s.position) > 45.0:
                break
                print('Cart went out of safety boundaries')

            # if abs(CartPoleInstance.s.angle) > 0.8*np.pi:
            #     raise ValueError('Cart went unstable')

            if save_mode == 'online' and self.save_flag:
                self.save_history_csv(csv_name=csv, mode='save online')
                self.save_flag = False

        data = pd.DataFrame(self.dict_history)

        if save_mode == 'offline':
            self.save_history_csv(csv_name=csv, mode='save offline')
            self.summary_plots()

        # Set CartPole state - the only use is to make sure that experiment history is discared
        # Maybe you can delete this line
        self.set_cartpole_state_at_t0(reset_mode=0)

        return data

    # endregion

    # region 4. Methods "Get, set, reset"

    # Method returns the list of controllers available in the PATH_TO_CONTROLLERS folder
    def get_available_controller_names(self):
        """
        Method returns the list of controllers available in the PATH_TO_CONTROLLERS folder
        """
        controller_files = glob.glob(PATH_TO_CONTROLLERS + 'controller_' +
                                     '*.py')
        controller_names = ['manual-stabilization']
        controller_names.extend(
            np.sort([
                os.path.basename(item)[len('controller_'):-len('.py')].replace(
                    '_', '-') for item in controller_files
            ]))

        return controller_names

    # Set the controller of CartPole
    def set_controller(self, controller_name=None, controller_idx=None):
        """
        The method sets a new controller as the current controller of the CartPole instance.
        The controller may be indicated either by its name
        or by the index on the controller list (see get_available_controller_names method).
        """

        # Check if the proper information was provided: either controller_name or controller_idx
        if (controller_name is None) and (controller_idx is None):
            raise ValueError(
                'You have to specify either controller_name or controller_idx to set a new controller.'
                'You have specified none of the two.')
        elif (controller_name is not None) and (controller_idx is not None):
            raise ValueError(
                'You have to specify either controller_name or controller_idx to set a new controller.'
                'You have specified both.')
        else:
            pass

        # If controller name provided get controller index and vice versa
        if (controller_name is not None):
            try:
                controller_idx = self.controller_names.index(controller_name)
            except ValueError:
                raise ValueError(
                    '{} is not in list. \n In list are: {}'.format(
                        controller_name, self.controller_names))
        else:
            controller_name = self.controller_names[controller_idx]

        # save controller name and index to variables in the CartPole namespace
        self.controller_name = controller_name
        self.controller_idx = controller_idx

        # Load controller
        if self.controller_name == 'manual-stabilization':
            self.controller = None
        else:
            controller_full_name = 'controller_' + self.controller_name.replace(
                '-', '_')
            path_import = PATH_TO_CONTROLLERS[2:].replace('/', '.').replace(
                r'\\', '.')
            import_str = 'from ' + path_import + controller_full_name + ' import ' + controller_full_name
            exec(import_str)
            self.controller = eval(controller_full_name + '()')

        # Set the maximal allowed value of the slider - relevant only for GUI
        if self.controller_name == 'manual-stabilization':
            self.slider_max = 1.0
            self.Slider_Arrow.set_positions((0, 0), (0, 0))
        else:
            self.slider_max = self.p.TrackHalfLength
            self.Slider_Bar.set_width(0.0)

    # This method resets the internal state of the CartPole instance
    # The starting state (for t = 0) may be
    # all zeros (reset_mode = 0)
    # set in this function (reset_mode = 1)
    # provide by user (reset_mode = 1), by giving s, Q and target_position
    def set_cartpole_state_at_t0(self,
                                 reset_mode=1,
                                 s=None,
                                 Q=None,
                                 target_position=None):
        self.time = 0.0
        if reset_mode == 0:  # Don't change it
            self.s.position = self.s.positionD = self.s.positionDD = 0.0
            self.s.angle = self.s.angleD = self.s.angleDD = 0.0
            self.Q = self.u = 0.0
            self.slider = self.target_position = 0.0

        elif reset_mode == 1:  # You may change this but be carefull with other user. Better use 3
            # You can change here with which initial parameters you wish to start the simulation
            self.s.position = 0.0
            self.s.positionD = 0.0
            self.s.angle = (2.0 * np.random.normal() -
                            1.0) * np.pi / 180.0  # np.pi/2.0 #
            self.s.angleD = 0.0  # 1.0
            self.target_position = self.slider_value

            self.Q = 0.0

            self.u = Q2u(self.Q, self.p)
            self.s.angleDD, self.s.positionDD = cartpole_ode(
                self.p, self.s, self.u)

        elif reset_mode == 2:  # Don't change it
            if (s is not None) and (Q is not None) and (target_position
                                                        is not None):
                self.s = s
                self.Q = Q
                self.slider = self.target_position = target_position

                self.u = Q2u(self.Q, self.p)  # Calculate CURRENT control input
                self.s.angleDD, self.s.positionDD = cartpole_ode(
                    self.p, self.s,
                    self.u)  # Calculate CURRENT second derivatives
            else:
                raise ValueError(
                    's, Q or target position not provided for initial state')

        # Reset the dict keeping the experiment history and save the state for t = 0
        self.dict_history = {
            'time': [self.time],
            's.position': [self.s.position],
            's.positionD': [self.s.positionD],
            's.positionDD': [self.s.positionDD],
            's.angle': [self.s.angle],
            's.angleD': [self.s.angleD],
            's.angleDD': [self.s.angleDD],
            'u': [self.u],
            'Q': [self.Q],
            'target_position': [self.target_position],
            's.angle.sin': [np.sin(self.s.angle)],
            's.angle.cos': [np.cos(self.s.angle)]
        }

    # region Get and set timescales

    # Makes sure that when dt is updated also related variables are updated

    @property
    def dt_simulation(self):
        return self._dt_simulation

    @dt_simulation.setter
    def dt_simulation(self, value):
        self._dt_simulation = value
        if self._dt_controller is not None:
            self.dt_controller_number_of_steps = np.rint(
                self._dt_controller / value).astype(np.int32)
            if self.dt_controller_number_of_steps == 0:
                self.dt_controller_number_of_steps = 1
            # Initialize counter at max value to start with update
            self.dt_controller_steps_counter = self.dt_controller_number_of_steps - 1
        if self._dt_save is not None:
            self.dt_save_number_of_steps = np.rint(self._dt_save /
                                                   value).astype(np.int32)
            if self.dt_save_number_of_steps == 0:
                self.dt_save_number_of_steps = 1
            self.dt_save_steps_counter = 0

    @property
    def dt_controller(self):
        return self._dt_controller

    @dt_controller.setter
    def dt_controller(self, value):
        self._dt_controller = value
        if self._dt_simulation is not None:
            self.dt_controller_number_of_steps = np.rint(
                value / self._dt_simulation).astype(np.int32)
            if self.dt_controller_number_of_steps == 0:
                self.dt_controller_number_of_steps = 1
            # Initialize counter at max value to start with update
            self.dt_controller_steps_counter = self.dt_controller_number_of_steps - 1

    @property
    def dt_save(self):
        return self._dt_save

    @dt_save.setter
    def dt_save(self, value):
        self._dt_save = value
        if self._dt_simulation is not None:
            self.dt_save_number_of_steps = np.rint(
                value / self._dt_simulation).astype(np.int32)
            if self.dt_save_number_of_steps == 0:
                self.dt_save_number_of_steps = 1
            # This counter is initialized at 0 - 0th step is saved manually
            self.dt_save_steps_counter = 0

    # endregion

    # endregion

    # region 5. Methods needed to display CartPole in GUI
    """
    This section contains methods related to displaying CartPole in GUI of the simulator.
    One could think of moving these function outside of CartPole class and connecting them rather more tightly
    with GUI of the simulator.
    We leave them however as a part of CartPole class as they rely on variables of the CartPole.
    """

    # This method initializes CartPole elements to be plotted in CartPole GUI
    def init_graphical_elements(self):

        self.CartLength = 10.0
        self.WheelRadius = 0.5
        self.WheelToMiddle = 4.0
        self.y_plane = 0.0
        self.y_wheel = self.y_plane + self.WheelRadius
        self.MastHight = 10.0  # For drawing only. For calculation see L
        self.MastThickness = 0.05
        self.HalfLength = 50.0  # Length of the track

        self.y_acceleration_arrow = 1.5 * self.WheelRadius
        self.scaling_dx_acceleration_arrow = 20.0
        self.x_acceleration_arrow = (
            self.s.position +
            # np.sign(self.Q) * (self.CartLength / 2.0) +
            self.scaling_dx_acceleration_arrow * self.Q)

        # Initialize elements of the drawing
        self.Mast = FancyBboxPatch(
            xy=(self.s.position - (self.MastThickness / 2.0),
                1.25 * self.WheelRadius),
            width=self.MastThickness,
            height=self.MastHight,
            fc='g')

        self.Chassis = FancyBboxPatch(
            (self.s.position - (self.CartLength / 2.0), self.WheelRadius),
            self.CartLength,
            1 * self.WheelRadius,
            fc='r')

        self.WheelLeft = Circle(
            (self.s.position - self.WheelToMiddle, self.y_wheel),
            radius=self.WheelRadius,
            fc='y',
            ec='k',
            lw=5)

        self.WheelRight = Circle(
            (self.s.position + self.WheelToMiddle, self.y_wheel),
            radius=self.WheelRadius,
            fc='y',
            ec='k',
            lw=5)

        self.Acceleration_Arrow = FancyArrowPatch(
            (self.s.position, self.y_acceleration_arrow),
            (self.x_acceleration_arrow, self.y_acceleration_arrow),
            arrowstyle='simple',
            mutation_scale=10,
            facecolor='gold',
            edgecolor='orange')

        self.Slider_Arrow = FancyArrowPatch((self.slider_value, 0),
                                            (self.slider_value, 0),
                                            arrowstyle='fancy',
                                            mutation_scale=50)
        self.Slider_Bar = Rectangle((0.0, 0.0), self.slider_value, 1.0)
        self.t2 = transforms.Affine2D().rotate(
            0.0)  # An abstract container for the transform rotating the mast

    # This method accepts the mouse position and updated the slider value accordingly
    # The mouse position has to be captured by a function not included in this class
    def update_slider(self, mouse_position):
        # The if statement formulates a saturation condition
        if mouse_position > self.slider_max:
            self.slider_value = self.slider_max
        elif mouse_position < -self.slider_max:
            self.slider_value = -self.slider_max
        else:
            self.slider_value = mouse_position

    # This method draws elements and set properties of the CartPole figure
    # which do not change at every frame of the animation
    def draw_constant_elements(self, fig, AxCart, AxSlider):
        # Delete all elements of the Figure
        AxCart.clear()
        AxSlider.clear()

        ## Upper chart with Cart Picture
        # Set x and y limits
        AxCart.set_xlim((-self.HalfLength * 1.1, self.HalfLength * 1.1))
        AxCart.set_ylim((-1.0, 15.0))
        # Remove ticks on the y-axes
        AxCart.yaxis.set_major_locator(plt.NullLocator(
        ))  # NullLocator is used to disable ticks on the Figures

        # Draw track
        Floor = Rectangle((-self.HalfLength, -1.0),
                          2 * self.HalfLength,
                          1.0,
                          fc='brown')
        AxCart.add_patch(Floor)

        # Draw an invisible point at constant position
        # Thanks to it the axes is drawn high enough for the mast
        InvisiblePointUp = Rectangle((0, self.MastHight + 2.0),
                                     self.MastThickness,
                                     0.0001,
                                     fc='w',
                                     ec='w')

        AxCart.add_patch(InvisiblePointUp)
        # Apply scaling
        AxCart.axis('scaled')

        ## Lower Chart with Slider
        # Set y limits
        AxSlider.set(xlim=(-1.1 * self.slider_max, self.slider_max * 1.1))
        # Remove ticks on the y-axes
        AxSlider.yaxis.set_major_locator(plt.NullLocator(
        ))  # NullLocator is used to disable ticks on the Figures
        # Apply scaling
        AxSlider.set_aspect("auto")

        return fig, AxCart, AxSlider

    # This method updates the elements of the Cart Figure which change at every frame.
    # Not that these elements are not ploted directly by this method
    # but rather returned as objects which can be used by another function
    # e.g. animation function from matplotlib package
    def update_drawing(self):

        self.x_acceleration_arrow = (
            self.s.position +
            # np.sign(self.Q) * (self.CartLength / 2.0) +
            self.scaling_dx_acceleration_arrow * self.Q)

        self.Acceleration_Arrow.set_positions(
            (self.s.position, self.y_acceleration_arrow),
            (self.x_acceleration_arrow, self.y_acceleration_arrow))

        # Draw mast
        mast_position = (self.s.position - (self.MastThickness / 2.0))
        self.Mast.set_x(mast_position)
        # Draw rotated mast
        t21 = transforms.Affine2D().translate(-mast_position,
                                              -1.25 * self.WheelRadius)
        if ANGLE_CONVENTION == 'CLOCK-NEG':
            t22 = transforms.Affine2D().rotate(self.s.angle)
        elif ANGLE_CONVENTION == 'CLOCK-POS':
            t22 = transforms.Affine2D().rotate(-self.s.angle)
        else:
            raise ValueError('Unknown angle convention')
        t23 = transforms.Affine2D().translate(mast_position,
                                              1.25 * self.WheelRadius)
        self.t2 = t21 + t22 + t23
        # Draw Chassis
        self.Chassis.set_x(self.s.position - (self.CartLength / 2.0))
        # Draw Wheels
        self.WheelLeft.center = (self.s.position - self.WheelToMiddle,
                                 self.y_wheel)
        self.WheelRight.center = (self.s.position + self.WheelToMiddle,
                                  self.y_wheel)
        # Draw SLider
        if self.controller_name == 'manual-stabilization':
            self.Slider_Bar.set_width(self.slider_value)
        else:
            self.Slider_Arrow.set_positions((self.slider_value, 0),
                                            (self.slider_value, 1.0))

        return self.Mast, self.t2, self.Chassis, self.WheelRight, self.WheelLeft,\
               self.Slider_Bar, self.Slider_Arrow, self.Acceleration_Arrow

    # A function redrawing the changing elements of the Figure
    def run_animation(self, fig):
        def init():
            # Adding variable elements to the Figure
            fig.AxCart.add_patch(self.Mast)
            fig.AxCart.add_patch(self.Chassis)
            fig.AxCart.add_patch(self.WheelLeft)
            fig.AxCart.add_patch(self.WheelRight)
            fig.AxCart.add_patch(self.Acceleration_Arrow)
            fig.AxSlider.add_patch(self.Slider_Bar)
            fig.AxSlider.add_patch(self.Slider_Arrow)
            return self.Mast, self.Chassis, self.WheelLeft, self.WheelRight,\
                   self.Slider_Bar, self.Slider_Arrow, self.Acceleration_Arrow

        def animationManage(i):
            # Updating variable elements
            self.update_drawing()
            # Special care has to be taken of the mast rotation
            self.t2 = self.t2 + fig.AxCart.transData
            self.Mast.set_transform(self.t2)
            return self.Mast, self.Chassis, self.WheelLeft, self.WheelRight,\
                   self.Slider_Bar, self.Slider_Arrow, self.Acceleration_Arrow

        # Initialize animation object
        anim = animation.FuncAnimation(
            fig,
            animationManage,
            init_func=init,
            frames=300,
            # fargs=(CartPoleInstance,), # It was used when this function was a part of GUI class. Now left as an example how to add arguments to FuncAnimation
            interval=10,
            blit=True,
            repeat=True)
        return anim
Example #21
0
    def __init__(self, parent, handles, labels,
                 loc = None,
                 numpoints = None,     # the number of points in the legend line
                 markerscale = None,   # the relative size of legend markers vs. original
                 scatterpoints = 3,    # TODO: may be an rcParam
                 scatteryoffsets=None,
                 prop = None,          # properties for the legend texts
                 
                 # the following dimensions are in axes coords
                 pad = None,           # deprecated; use borderpad
                 labelsep = None,      # deprecated; use labelspacing 
                 handlelen = None,     # deprecated; use handlelength 
                 handletextsep = None, # deprecated; use handletextpad 
                 axespad = None,       # deprecated; use borderaxespad

                 # spacing & pad defined as a fractionof the font-size 
                 borderpad = None,     # the whitespace inside the legend border
                 labelspacing=None, #the vertical space between the legend entries
                 handlelength=None, # the length of the legend handles
                 handletextpad=None, # the pad between the legend handle and text
                 borderaxespad=None, # the pad between the axes and legend border
                 columnspacing=None, # spacing between columns

                 ncol=1, # number of columns
                 mode=None, # mode for horizontal distribution of columns. None, "expand"

                 shadow = None,
                 ):
        """
        - *parent* : the artist that contains the legend
        - *handles* : a list of artists (lines, patches) to add to the legend
        - *labels* : a list of strings to label the legend

        Optional keyword arguments:

        ================   =================================================
        Keyword            Description
        ================   =================================================

        loc                a location code or a tuple of coordinates
        numpoints          the number of points in the legend line
        prop               the font property
        markerscale        the relative size of legend markers vs. original
        shadow             if True, draw a shadow behind legend
        scatteryoffsets    a list of yoffsets for scatter symbols in legend

        borderpad          the fractional whitespace inside the legend border
        labelspacing       the vertical space between the legend entries
        handlelength       the length of the legend handles
        handletextpad      the pad between the legend handle and text
        borderaxespad      the pad between the axes and legend border
        columnspacing      the spacing between columns

The dimensions of pad and spacing are given as a fraction of the
fontsize. Values from rcParams will be used if None.
  
        """
        from matplotlib.axes import Axes     # local import only to avoid circularity
        from matplotlib.figure import Figure # local import only to avoid circularity

        Artist.__init__(self)

        if prop is None:
            self.prop=FontProperties(size=rcParams["legend.fontsize"])
        else:
            self.prop=prop
        self.fontsize = self.prop.get_size_in_points()

        propnames=['numpoints', 'markerscale', 'shadow', "columnspacing",
                   "scatterpoints"]

        localdict = locals()

        for name in propnames:
            if localdict[name] is None:
                value = rcParams["legend."+name]
            else:
                value = localdict[name]
            setattr(self, name, value)

        # Take care the deprecated keywords
        deprecated_kwds = {"pad":"borderpad",
                           "labelsep":"labelspacing",
                           "handlelen":"handlelength", 
                           "handletextsep":"handletextpad",
                           "axespad":"borderaxespad"}

        # convert values of deprecated keywords (ginve in axes coords)
        # to new vaules in a fraction of the font size

        # conversion factor
        bbox = parent.bbox
        axessize_fontsize = min(bbox.width, bbox.height)/self.fontsize
        
        for k, v in deprecated_kwds.items():
            # use deprecated value if not None and if their newer
            # counter part is None.
            if localdict[k] is not None and localdict[v] is None:
                warnings.warn("Use '%s' instead of '%s'." % (v, k),
                              DeprecationWarning)
                setattr(self, v, localdict[k]*axessize_fontsize)
                continue

            # Otherwise, use new keywords
            if localdict[v] is None:
                setattr(self, v, rcParams["legend."+v])
            else:
                setattr(self, v, localdict[v])

        del localdict
        
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be >= 0; it was %d"% numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3./8., 4./8., 2.5/8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps =  int(self.numpoints / len(self._scatteryoffsets)) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets, reps)[:self.scatterpoints]

        # _legend_box is an OffsetBox instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent,Axes):
            self.isaxes = True
            self.set_figure(parent.figure)
        elif isinstance(parent,Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0,'best']:
                loc = 'upper right'
        if is_string_like(loc):
            if loc not in self.codes:
                if self.isaxes:
                    warnings.warn('Unrecognized location "%s". Falling back on "best"; '
                                  'valid locations are\n\t%s\n'
                                  % (loc, '\n\t'.join(self.codes.keys())))
                    loc = 0
                else:
                    warnings.warn('Unrecognized location "%s". Falling back on "upper right"; '
                                  'valid locations are\n\t%s\n'
                                   % (loc, '\n\t'.join(self.codes.keys())))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn('Automatic legend placement (loc="best") not implemented for figure legend. '
                          'Falling back on "upper right".')
            loc = 1

        self._loc = loc
        self._mode = mode

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.
        self.legendPatch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor='w', edgecolor='k',
            mutation_scale=self.fontsize,
            )

        # The width and height of the legendPatch will be set (in the
        # draw()) to the length that includes the padding. Thus we set
        # pad=0 here.
        self.legendPatch.set_boxstyle("round",pad=0, #self.borderpad,
                                      rounding_size=0.2)

        self._set_artist_props(self.legendPatch)

        self._drawFrame = True

        # populate the legend_box with legend items.
        self._init_legend_box(handles, labels)
        self._legend_box.set_figure(self.figure)
Example #22
0
def montage(nifti,
            anat,
            roi_dict,
            thr=2,
            fig=None,
            out_file=None,
            feature_dict=None,
            target_stat=None,
            target_value=None):
    if isinstance(anat, str):
        anat = load_image(anat)
    assert nifti is not None
    assert anat is not None
    assert roi_dict is not None

    texcol = 1
    bgcol = 0
    iscale = 2
    weights = nifti.get_data()
    #weights = weights / weights.std(axis=3)
    features = weights.shape[-1]

    indices = [0]
    y = 8
    x = int(ceil(1.0 * features / y))

    font = {"size": 8}
    rc("font", **font)

    if fig is None:
        fig = plt.figure(figsize=[iscale * y, iscale * x / 2.5])
    plt.subplots_adjust(left=0.01,
                        right=0.99,
                        bottom=0.01,
                        top=0.99,
                        wspace=0.1,
                        hspace=0)

    for f in xrange(features):
        roi = roi_dict.get(f, None)
        if roi is None:
            continue
        coords = roi["top_clust"]["coords"]
        assert coords is not None

        feat = weights[:, :, :, f]
        feat = feat / feat.std()
        imax = np.max(np.absolute(feat))
        imin = -imax
        imshow_args = {"vmax": imax, "vmin": imin}

        coords = ([-coords[0], -coords[1], coords[2]])

        ax = fig.add_subplot(x, y, f + 1)
        plt.axis("off")

        try:
            plot_map(feat,
                     xyz_affine(nifti),
                     anat=anat.get_data(),
                     anat_affine=xyz_affine(anat),
                     threshold=thr,
                     figure=fig,
                     axes=ax,
                     cut_coords=coords,
                     annotate=False,
                     cmap=cmap,
                     draw_cross=False,
                     **imshow_args)
        except Exception as e:
            logger.exception(e)

        plt.text(0.05,
                 0.8,
                 str(f),
                 transform=ax.transAxes,
                 horizontalalignment="center",
                 color=(texcol, texcol, texcol))
        pos = [(0.05, 0.05), (0.4, 0.05), (0.8, 0.05)]
        colors = ["purple", "yellow", "green"]
        if feature_dict is not None and feature_dict.get(f, None) is not None:
            d = feature_dict[f]
            for i, key in enumerate([k for k in d if k != "real_id"]):
                plt.text(pos[i][0],
                         pos[i][1],
                         "%s=%.2f" % (key, d[key]),
                         transform=ax.transAxes,
                         horizontalalignment="left",
                         color=colors[i])
                if key == target_stat:
                    assert target_value is not None
                    if d[key] >= target_value:
                        p_fancy = FancyBboxPatch((0.1, 0.1),
                                                 2.5 - .1,
                                                 1 - .1,
                                                 boxstyle="round,pad=0.1",
                                                 ec=(1., 0.5, 1.),
                                                 fc="none")
                        ax.add_patch(p_fancy)
                    elif d[key] <= -target_value:
                        p_fancy = FancyBboxPatch((0.1, 0.1),
                                                 iscale * 2.5 - .1,
                                                 iscale - .1,
                                                 boxstyle="round,pad=0.1",
                                                 ec=(0., 0.5, 0.),
                                                 fc="none")
                        ax.add_patch(p_fancy)


#    stdout.write("\rSaving montage: DONE\n")
    if out_file is not None:
        plt.savefig(out_file,
                    transparent=True,
                    facecolor=(bgcol, bgcol, bgcol))
    else:
        plt.draw()
Example #23
0
def montage(weights,
            fig=None,
            out_file=None,
            feature_dict=None,
            target_stat=None,
            target_value=None):
    features = weights.shape[0]
    iscale = 1
    y = 8
    x = int(ceil(1.0 * features / y))

    font = {'size': 8}
    rc('font', **font)
    if fig is None:
        fig = plt.figure(figsize=[iscale * y, iscale * x])
        plt.subplots_adjust(left=0.01,
                            right=0.99,
                            bottom=0.01,
                            top=0.99,
                            wspace=0.1,
                            hspace=0)

    for f in xrange(features):
        logger.debug("Saving simtb montage %d" % f)
        feat = weights[f]
        assert feat.shape[2] == 1, feat.shape
        feat = feat.reshape(feat.shape[0], feat.shape[1])
        feat = feat / feat.std()
        imax = np.max(np.absolute(feat))
        imin = -imax
        imshow_args = {'vmax': imax, 'vmin': imin}
        ax = fig.add_subplot(x, y, f + 1)
        plt.axis("off")
        ax.imshow(feat, cmap=cm.RdBu_r, **imshow_args)

        plt.text(0.05,
                 0.8,
                 str(f),
                 transform=ax.transAxes,
                 horizontalalignment='center',
                 color="white")

        pos = [(0.05, 0.05), (0.4, 0.05), (0.8, 0.05)]
        colors = ["purple", "yellow", "green"]

        if (feature_dict is not None
                and feature_dict.get(f, None) is not None):
            d = feature_dict[f]
            for i, key in enumerate([k for k in d if k != "real_id"]):
                plt.text(pos[i][0],
                         pos[i][1],
                         "%s=%.2f" % (key, d[key]),
                         transform=ax.transAxes,
                         horizontalalignment="left",
                         color=colors[i])
                if key == target_stat:
                    assert target_value is not None
                    if d[key] >= target_value:
                        p_fancy = FancyBboxPatch((0.1, 0.1),
                                                 2.5 - .1,
                                                 1 - .1,
                                                 boxstyle="round,pad=0.1",
                                                 ec=(1., 0.5, 1.),
                                                 fc="none")
                        ax.add_patch(p_fancy)
                    elif d[key] <= -target_value:
                        p_fancy = FancyBboxPatch((0.1, 0.1),
                                                 iscale * 2.5 - .1,
                                                 iscale - .1,
                                                 boxstyle="round,pad=0.1",
                                                 ec=(0., 0.5, 0.),
                                                 fc="none")
                        ax.add_patch(p_fancy)

    logger.info("Finished processing simtb montage")
    if out_file is not None:
        logger.info("Saving montage to %s" % out_file)
        plt.savefig(out_file)
    else:
        plt.draw()
Example #24
0
axes.grid(which='major', axis='x', linewidth=0.75, linestyle='-', color='0.75')
axes.grid(which='minor', axis='x', linewidth=0.25, linestyle='-', color='0.75')
axes.grid(which='major', axis='y', linewidth=0.75, linestyle='-', color='0.75')
axes.grid(which='minor', axis='y', linewidth=0.25, linestyle='-', color='0.75')
axes.set_xticklabels([])
axes.set_yticklabels([])

# Add a title and a box around it
from matplotlib.patches import FancyBboxPatch
ax = plt.gca()
ax.add_patch(
    FancyBboxPatch((-0.05, .87),
                   width=.66,
                   height=.165,
                   clip_on=False,
                   boxstyle="square,pad=0",
                   zorder=3,
                   facecolor='white',
                   alpha=1.0,
                   transform=plt.gca().transAxes))

plt.text(-0.05,
         1.02,
         " Grid:                  plt.grid(...)\n",
         horizontalalignment='left',
         verticalalignment='top',
         size='xx-large',
         transform=axes.transAxes)

plt.text(-0.05,
         1.01,
Example #25
0
def plot_mauve_compare(refgb,
                       assembly_list,
                       backbones_list,
                       bufferlen=10000,
                       breakwidth=40,
                       aspect=.6,
                       names=["Position", "Entropy"],
                       title="Shannon Entropy by Position",
                       output_prefix="entropy_plot.png"):
    assert len(assembly_list) == len(backbones_list), \
        "must have same amount of assemblies as backbones"
    with open(refgb, "r") as rg:
        ref_recs = list(SeqIO.parse(rg, "genbank"))
    assembly_lens = [[sum([len(x) for x in ref_recs])]]
    for seq in assembly_list:
        with open(seq, "r") as inseq:
            assembly_lens.append(
                [len(x) for x in list(SeqIO.parse(inseq, "fasta"))])
    backbones = parseBackbones(backbones_list)
    npanels = len(assembly_list) + 1
    max_combined_len = max([sum(x) for x in assembly_lens]) + bufferlen
    print(max_combined_len)
    fig, ax = plt.subplots(1, 1)
    ax.set_title(title, y=1.08)
    relheight = max_combined_len * aspect
    coding_height = .05 * relheight
    # set the centers as starting relative to  relheight - (2* codingdepth)
    relinner = relheight - (coding_height * 3)
    centers = []
    for i in range(npanels):
        if i == 0:
            centers.append(relheight - (coding_height * 1.5))
        elif i == npanels - 1:
            centers.append(0 + (coding_height * 1.5))
        else:
            centers.append(relheight - ((coding_height * 1.5) +
                                        (relinner / float(npanels - 1)) * i))
    xmin, xmax = 0, max_combined_len
    ymin, ymax = 0, relheight
    ax.set_xlim([xmin, xmax])
    ax.set_ylim([ymin, ymax])
    #  plot the color shadings
    unused_cols = ["red", "green", "yellow", "purple", "red", "blue"]
    nudge = coding_height / 2
    patch_list = []
    for i, bblist in enumerate(backbones):
        for As, Ae, Bs, Be in bblist:
            if (Bs == 0 and Be == 0) or \
               (As == 0 and Ae == 0):
                continue
            verts = [
                (Bs, centers[i + 1] + nudge),  # left, bottom
                (As, centers[0] - nudge),  # left, top
                (Ae, centers[0] - nudge),  # right, top
                (Be, centers[i + 1] + nudge),  # right, bottom
                (Bs, centers[i + 1] + nudge),  # ignored
            ]

            codes = [
                mpl.path.Path.MOVETO, mpl.path.Path.LINETO,
                mpl.path.Path.LINETO, mpl.path.Path.LINETO,
                mpl.path.Path.CLOSEPOLY
            ]

            path = mpl.path.Path(verts, codes)

            patch = patches.PathPatch(path,
                                      facecolor=bgcols.get(unused_cols[0]),
                                      edgecolor=mycolors.get("clear"),
                                      lw=2)
            patch_list.append(patch)
        unused_cols.pop(0)
    # we want the first annotation on top
    [ax.add_patch(p) for p in list(reversed(patch_list))]

    # add annotations
    last_chrom_end = 0
    for record in ref_recs:
        # coding sequence
        print(centers[0] * .005)
        coding_box = FancyBboxPatch(
            (last_chrom_end, centers[0] - coding_height / 2),
            len(record),
            coding_height,
            boxstyle="round,pad=0,rounding_size=" + str(centers[0] / 50),
            mutation_aspect=.5,
            # mutation_scale=.5,
            fc=mycolors['greyish'],
            ec=mycolors['clear'])
        # buffer_box = FancyBboxPatch(
        #     (last_chrom_end + len(record), centers[0] - coding_height / 2),
        #     last_chrom_end + len(record) + bufferlen, coding_height,
        #     boxstyle="round,pad=0,rounding_size=0",
        #     mutation_aspect=.5,
        #     # mutation_scale=.5,
        #     fc=mycolors['clear'],
        #     ec=mycolors['clear']
        # )
        last_chrom_end = last_chrom_end + len(record)
        ax.add_patch(coding_box)
        # ax.add_patch(buffer_box)
        for i, feature in enumerate(record.features):
            if feature.type != "rRNA" and i == 0:
                #Exclude this feature
                continue
            feat_len = \
                feature.location.end.position - feature.location.start.position
            anno_box = FancyBboxPatch(
                (feature.location.start.position, centers[0] - coding_height),
                feat_len,
                coding_height * 2,
                boxstyle="round,pad=0,rounding_size=" + str(feat_len / 2),
                mutation_aspect=.5,
                # mutation_scale=.5,
                fc=mycolors['redish'],
                ec=mycolors['redish'])

            ax.add_patch(anno_box)

    for i in range(npanels):
        # for each assembly
        if i == 0:
            continue
        with open(assembly_list[i - 1], "r") as infile:
            contigs = list(SeqIO.parse(infile, "fasta"))
        last_contig_end = 0
        for record in contigs:

            coding_box = FancyBboxPatch(
                (last_contig_end, centers[i] - coding_height / 2),
                len(record),
                coding_height,
                boxstyle="round,pad=0,rounding_size=" + str(centers[i] / 50),
                mutation_aspect=.5,
                # mutation_scale=.5,
                fc=mycolors['greyish'],
                ec=mycolors['clear'])
            buffer_box = FancyBboxPatch(
                (last_contig_end + len(record) - breakwidth,
                 centers[i] - coding_height),
                breakwidth,
                coding_height * 2,
                boxstyle="round,pad=0,rounding_size=0",
                mutation_aspect=.5,
                # mutation_scale=.5,
                fc="black",
                ec=mycolors['clear'])
            last_contig_end = last_contig_end + len(record)
            ax.add_patch(coding_box)
            ax.add_patch(buffer_box)

    ax.set_yticks(np.array(centers))
    ax.set_yticklabels(names)
    ax.get_yaxis().set_label_coords(-.05, .1)
    ax.yaxis.set_ticks_position('left')
    ax.xaxis.set_ticks_position('top')
    # ax.tick_params(axis='y', colors='dimgrey')
    ax.tick_params(axis='x', colors='dimgrey')
    ax.yaxis.label.set_color('black')
    ax.xaxis.label.set_color('black')
    ax.spines['top'].set_visible(True)
    ax.spines["left"].set_visible(False)
    ax.spines["right"].set_visible(False)
    ax.spines["bottom"].set_visible(False)

    plt.tight_layout()
    fig.subplots_adjust(hspace=0)
    fig.set_size_inches(12, 12 * aspect)
    fig.savefig(str(output_prefix + '.png'), dpi=(200))
    fig.savefig(str(output_prefix + '.pdf'), dpi=(200))
    return 0
Example #26
0
class Legend(Artist):
    """
    Place a legend on the axes at location loc.
    """

    # 'best' is only implemented for axes legends
    codes = {'best': 0, **AnchoredOffsetbox.codes}
    zorder = 5

    def __str__(self):
        return "Legend"

    @docstring.dedent_interpd
    def __init__(
            self,
            parent,
            handles,
            labels,
            loc=None,
            numpoints=None,  # number of points in the legend line
            markerscale=None,  # relative size of legend markers vs. original
            markerfirst=True,  # left/right ordering of legend marker and label
            scatterpoints=None,  # number of scatter points
            scatteryoffsets=None,
            prop=None,  # properties for the legend texts
            fontsize=None,  # keyword to set font size directly
            labelcolor=None,  # keyword to set the text color

            # spacing & pad defined as a fraction of the font-size
        borderpad=None,  # whitespace inside the legend border
            labelspacing=None,  # vertical space between the legend entries
            handlelength=None,  # length of the legend handles
            handleheight=None,  # height of the legend handles
            handletextpad=None,  # pad between the legend handle and text
            borderaxespad=None,  # pad between the axes and legend border
            columnspacing=None,  # spacing between columns
            ncol=1,  # number of columns
            mode=None,  # horizontal distribution of columns: None or "expand"
            fancybox=None,  # True: fancy box, False: rounded box, None: rcParam
            shadow=None,
            title=None,  # legend title
            title_fontsize=None,  # legend title font size
            framealpha=None,  # set frame alpha
            edgecolor=None,  # frame patch edgecolor
            facecolor=None,  # frame patch facecolor
            bbox_to_anchor=None,  # bbox to which the legend will be anchored
            bbox_transform=None,  # transform for the bbox
            frameon=None,  # draw frame
            handler_map=None,
            title_fontproperties=None,  # properties for the legend title
    ):
        """
        Parameters
        ----------
        parent : `~matplotlib.axes.Axes` or `.Figure`
            The artist that contains the legend.

        handles : list of `.Artist`
            A list of Artists (lines, patches) to be added to the legend.

        labels : list of str
            A list of labels to show next to the artists. The length of handles
            and labels should be the same. If they are not, they are truncated
            to the smaller of both lengths.

        Other Parameters
        ----------------
        %(_legend_kw_doc)s

        Notes
        -----
        Users can specify any arbitrary location for the legend using the
        *bbox_to_anchor* keyword argument. *bbox_to_anchor* can be a
        `.BboxBase` (or derived there from) or a tuple of 2 or 4 floats.
        See `set_bbox_to_anchor` for more detail.

        The legend location can be specified by setting *loc* with a tuple of
        2 floats, which is interpreted as the lower-left corner of the legend
        in the normalized axes coordinate.
        """
        # local import only to avoid circularity
        from matplotlib.axes import Axes
        from matplotlib.figure import FigureBase

        super().__init__()

        if prop is None:
            if fontsize is not None:
                self.prop = FontProperties(size=fontsize)
            else:
                self.prop = FontProperties(
                    size=mpl.rcParams["legend.fontsize"])
        else:
            self.prop = FontProperties._from_any(prop)
            if isinstance(prop, dict) and "size" not in prop:
                self.prop.set_size(mpl.rcParams["legend.fontsize"])

        self._fontsize = self.prop.get_size_in_points()

        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None

        #: A dictionary with the extra handler mappings for this Legend
        #: instance.
        self._custom_handler_map = handler_map

        def val_or_rc(val, rc_name):
            return val if val is not None else mpl.rcParams[rc_name]

        self.numpoints = val_or_rc(numpoints, 'legend.numpoints')
        self.markerscale = val_or_rc(markerscale, 'legend.markerscale')
        self.scatterpoints = val_or_rc(scatterpoints, 'legend.scatterpoints')
        self.borderpad = val_or_rc(borderpad, 'legend.borderpad')
        self.labelspacing = val_or_rc(labelspacing, 'legend.labelspacing')
        self.handlelength = val_or_rc(handlelength, 'legend.handlelength')
        self.handleheight = val_or_rc(handleheight, 'legend.handleheight')
        self.handletextpad = val_or_rc(handletextpad, 'legend.handletextpad')
        self.borderaxespad = val_or_rc(borderaxespad, 'legend.borderaxespad')
        self.columnspacing = val_or_rc(columnspacing, 'legend.columnspacing')
        self.shadow = val_or_rc(shadow, 'legend.shadow')
        # trim handles and labels if illegal label...
        _lab, _hand = [], []
        for label, handle in zip(labels, handles):
            if isinstance(label, str) and label.startswith('_'):
                _api.warn_external(f"The label {label!r} of {handle!r} starts "
                                   "with '_'. It is thus excluded from the "
                                   "legend.")
            else:
                _lab.append(label)
                _hand.append(handle)
        labels, handles = _lab, _hand

        handles = list(handles)
        if len(handles) < 2:
            ncol = 1
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be > 0; it was %d" % numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps = self.scatterpoints // len(self._scatteryoffsets) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets,
                                        reps)[:self.scatterpoints]

        # _legend_box is a VPacker instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent, Axes):
            self.isaxes = True
            self.axes = parent
            self.set_figure(parent.figure)
        elif isinstance(parent, FigureBase):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or FigureBase as parent")
        self.parent = parent

        self._loc_used_default = loc is None
        if loc is None:
            loc = mpl.rcParams["legend.loc"]
            if not self.isaxes and loc in [0, 'best']:
                loc = 'upper right'
        if isinstance(loc, str):
            loc = _api.check_getitem(self.codes, loc=loc)
        if not self.isaxes and loc == 0:
            raise ValueError(
                "Automatic legend placement (loc='best') not implemented for "
                "figure legend")

        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.

        if facecolor is None:
            facecolor = mpl.rcParams["legend.facecolor"]
        if facecolor == 'inherit':
            facecolor = mpl.rcParams["axes.facecolor"]

        if edgecolor is None:
            edgecolor = mpl.rcParams["legend.edgecolor"]
        if edgecolor == 'inherit':
            edgecolor = mpl.rcParams["axes.edgecolor"]

        if fancybox is None:
            fancybox = mpl.rcParams["legend.fancybox"]

        self.legendPatch = FancyBboxPatch(
            xy=(0, 0),
            width=1,
            height=1,
            facecolor=facecolor,
            edgecolor=edgecolor,
            # If shadow is used, default to alpha=1 (#8943).
            alpha=(framealpha if framealpha is not None else
                   1 if shadow else mpl.rcParams["legend.framealpha"]),
            # The width and height of the legendPatch will be set (in draw())
            # to the length that includes the padding. Thus we set pad=0 here.
            boxstyle=("round,pad=0,rounding_size=0.2"
                      if fancybox else "square,pad=0"),
            mutation_scale=self._fontsize,
            snap=True,
            visible=(frameon if frameon is not None else
                     mpl.rcParams["legend.frameon"]))
        self._set_artist_props(self.legendPatch)

        # init with null renderer
        self._init_legend_box(handles, labels, markerfirst)

        tmp = self._loc_used_default
        self._set_loc(loc)
        self._loc_used_default = tmp  # ignore changes done by _set_loc

        # figure out title font properties:
        if title_fontsize is not None and title_fontproperties is not None:
            raise ValueError(
                "title_fontsize and title_fontproperties can't be specified "
                "at the same time. Only use one of them. ")
        title_prop_fp = FontProperties._from_any(title_fontproperties)
        if isinstance(title_fontproperties, dict):
            if "size" not in title_fontproperties:
                title_fontsize = mpl.rcParams["legend.title_fontsize"]
                title_prop_fp.set_size(title_fontsize)
        elif title_fontsize is not None:
            title_prop_fp.set_size(title_fontsize)
        elif not isinstance(title_fontproperties, FontProperties):
            title_fontsize = mpl.rcParams["legend.title_fontsize"]
            title_prop_fp.set_size(title_fontsize)

        self.set_title(title, prop=title_prop_fp)
        self._draggable = None

        # set the text color

        color_getters = {  # getter function depends on line or patch
            'linecolor':       ['get_color',           'get_facecolor'],
            'markerfacecolor': ['get_markerfacecolor', 'get_facecolor'],
            'mfc':             ['get_markerfacecolor', 'get_facecolor'],
            'markeredgecolor': ['get_markeredgecolor', 'get_edgecolor'],
            'mec':             ['get_markeredgecolor', 'get_edgecolor'],
        }
        if labelcolor is None:
            if mpl.rcParams['legend.labelcolor'] is not None:
                labelcolor = mpl.rcParams['legend.labelcolor']
            else:
                labelcolor = mpl.rcParams['text.color']
        if isinstance(labelcolor, str) and labelcolor in color_getters:
            getter_names = color_getters[labelcolor]
            for handle, text in zip(self.legendHandles, self.texts):
                for getter_name in getter_names:
                    try:
                        color = getattr(handle, getter_name)()
                        text.set_color(color)
                        break
                    except AttributeError:
                        pass
        elif isinstance(labelcolor, str) and labelcolor == 'none':
            for text in self.texts:
                text.set_color(labelcolor)
        elif np.iterable(labelcolor):
            for text, color in zip(
                    self.texts,
                    itertools.cycle(colors.to_rgba_array(labelcolor))):
                text.set_color(color)
        else:
            raise ValueError("Invalid argument for labelcolor : %s" %
                             str(labelcolor))

    def _set_artist_props(self, a):
        """
        Set the boilerplate props for artists added to axes.
        """
        a.set_figure(self.figure)
        if self.isaxes:
            # a.set_axes(self.axes)
            a.axes = self.axes

        a.set_transform(self.get_transform())

    def _set_loc(self, loc):
        # find_offset function will be provided to _legend_box and
        # _legend_box will draw itself at the location of the return
        # value of the find_offset.
        self._loc_used_default = False
        self._loc_real = loc
        self.stale = True
        self._legend_box.set_offset(self._findoffset)

    def _get_loc(self):
        return self._loc_real

    _loc = property(_get_loc, _set_loc)

    def _findoffset(self, width, height, xdescent, ydescent, renderer):
        """Helper function to locate the legend."""

        if self._loc == 0:  # "best".
            x, y = self._find_best_position(width, height, renderer)
        elif self._loc in Legend.codes.values():  # Fixed location.
            bbox = Bbox.from_bounds(0, 0, width, height)
            x, y = self._get_anchored_bbox(self._loc, bbox,
                                           self.get_bbox_to_anchor(), renderer)
        else:  # Axes or figure coordinates.
            fx, fy = self._loc
            bbox = self.get_bbox_to_anchor()
            x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy

        return x + xdescent, y + ydescent

    @allow_rasterization
    def draw(self, renderer):
        # docstring inherited
        if not self.get_visible():
            return

        renderer.open_group('legend', gid=self.get_gid())

        fontsize = renderer.points_to_pixels(self._fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the parent (minus pads)
        if self._mode in ["expand"]:
            pad = 2 * (self.borderaxespad + self.borderpad) * fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width - pad)

        # update the location and size of the legend. This needs to
        # be done in any case to clip the figure right.
        bbox = self._legend_box.get_window_extent(renderer)
        self.legendPatch.set_bounds(bbox.bounds)
        self.legendPatch.set_mutation_scale(fontsize)

        if self.shadow:
            Shadow(self.legendPatch, 2, -2).draw(renderer)

        self.legendPatch.draw(renderer)
        self._legend_box.draw(renderer)

        renderer.close_group('legend')
        self.stale = False

    # _default_handler_map defines the default mapping between plot
    # elements and the legend handlers.

    _default_handler_map = {
        StemContainer:
        legend_handler.HandlerStem(),
        ErrorbarContainer:
        legend_handler.HandlerErrorbar(),
        Line2D:
        legend_handler.HandlerLine2D(),
        Patch:
        legend_handler.HandlerPatch(),
        StepPatch:
        legend_handler.HandlerStepPatch(),
        LineCollection:
        legend_handler.HandlerLineCollection(),
        RegularPolyCollection:
        legend_handler.HandlerRegularPolyCollection(),
        CircleCollection:
        legend_handler.HandlerCircleCollection(),
        BarContainer:
        legend_handler.HandlerPatch(
            update_func=legend_handler.update_from_first_child),
        tuple:
        legend_handler.HandlerTuple(),
        PathCollection:
        legend_handler.HandlerPathCollection(),
        PolyCollection:
        legend_handler.HandlerPolyCollection()
    }

    # (get|set|update)_default_handler_maps are public interfaces to
    # modify the default handler map.

    @classmethod
    def get_default_handler_map(cls):
        """Return the global default handler map, shared by all legends."""
        return cls._default_handler_map

    @classmethod
    def set_default_handler_map(cls, handler_map):
        """Set the global default handler map, shared by all legends."""
        cls._default_handler_map = handler_map

    @classmethod
    def update_default_handler_map(cls, handler_map):
        """Update the global default handler map, shared by all legends."""
        cls._default_handler_map.update(handler_map)

    def get_legend_handler_map(self):
        """Return this legend instance's handler map."""
        default_handler_map = self.get_default_handler_map()
        return ({
            **default_handler_map,
            **self._custom_handler_map
        } if self._custom_handler_map else default_handler_map)

    @staticmethod
    def get_legend_handler(legend_handler_map, orig_handle):
        """
        Return a legend handler from *legend_handler_map* that
        corresponds to *orig_handler*.

        *legend_handler_map* should be a dictionary object (that is
        returned by the get_legend_handler_map method).

        It first checks if the *orig_handle* itself is a key in the
        *legend_handler_map* and return the associated value.
        Otherwise, it checks for each of the classes in its
        method-resolution-order. If no matching key is found, it
        returns ``None``.
        """
        try:
            return legend_handler_map[orig_handle]
        except (TypeError, KeyError):  # TypeError if unhashable.
            pass
        for handle_type in type(orig_handle).mro():
            try:
                return legend_handler_map[handle_type]
            except KeyError:
                pass
        return None

    def _init_legend_box(self, handles, labels, markerfirst=True):
        """
        Initialize the legend_box. The legend_box is an instance of
        the OffsetBox, which is packed with legend handles and
        texts. Once packed, their location is calculated during the
        drawing time.
        """

        fontsize = self._fontsize

        # legend_box is a HPacker, horizontally packed with columns.
        # Each column is a VPacker, vertically packed with legend items.
        # Each legend item is a HPacker packed with:
        # - handlebox: a DrawingArea which contains the legend handle.
        # - labelbox: a TextArea which contains the legend text.

        text_list = []  # the list of text instances
        handle_list = []  # the list of handle instances
        handles_and_labels = []

        # The approximate height and descent of text. These values are
        # only used for plotting the legend handle.
        descent = 0.35 * fontsize * (self.handleheight - 0.7)  # heuristic.
        height = fontsize * self.handleheight - descent
        # each handle needs to be drawn inside a box of (x, y, w, h) =
        # (0, -descent, width, height).  And their coordinates should
        # be given in the display coordinates.

        # The transformation of each handle will be automatically set
        # to self.get_transform(). If the artist does not use its
        # default transform (e.g., Collections), you need to
        # manually set their transform to the self.get_transform().
        legend_handler_map = self.get_legend_handler_map()

        for orig_handle, label in zip(handles, labels):
            handler = self.get_legend_handler(legend_handler_map, orig_handle)
            if handler is None:
                _api.warn_external(
                    "Legend does not support handles for {0} "
                    "instances.\nA proxy artist may be used "
                    "instead.\nSee: https://matplotlib.org/"
                    "stable/tutorials/intermediate/legend_guide.html"
                    "#controlling-the-legend-entries".format(
                        type(orig_handle).__name__))
                # No handle for this artist, so we just defer to None.
                handle_list.append(None)
            else:
                textbox = TextArea(label,
                                   multilinebaseline=True,
                                   textprops=dict(verticalalignment='baseline',
                                                  horizontalalignment='left',
                                                  fontproperties=self.prop))
                handlebox = DrawingArea(width=self.handlelength * fontsize,
                                        height=height,
                                        xdescent=0.,
                                        ydescent=descent)

                text_list.append(textbox._text)
                # Create the artist for the legend which represents the
                # original artist/handle.
                handle_list.append(
                    handler.legend_artist(self, orig_handle, fontsize,
                                          handlebox))
                handles_and_labels.append((handlebox, textbox))

        columnbox = []
        # array_split splits n handles_and_labels into ncol columns, with the
        # first n%ncol columns having an extra entry.  filter(len, ...) handles
        # the case where n < ncol: the last ncol-n columns are empty and get
        # filtered out.
        for handles_and_labels_column \
                in filter(len, np.array_split(handles_and_labels, self._ncol)):
            # pack handlebox and labelbox into itembox
            itemboxes = [
                HPacker(pad=0,
                        sep=self.handletextpad * fontsize,
                        children=[h, t] if markerfirst else [t, h],
                        align="baseline") for h, t in handles_and_labels_column
            ]
            # pack columnbox
            alignment = "baseline" if markerfirst else "right"
            columnbox.append(
                VPacker(pad=0,
                        sep=self.labelspacing * fontsize,
                        align=alignment,
                        children=itemboxes))

        mode = "expand" if self._mode == "expand" else "fixed"
        sep = self.columnspacing * fontsize
        self._legend_handle_box = HPacker(pad=0,
                                          sep=sep,
                                          align="baseline",
                                          mode=mode,
                                          children=columnbox)
        self._legend_title_box = TextArea("")
        self._legend_box = VPacker(
            pad=self.borderpad * fontsize,
            sep=self.labelspacing * fontsize,
            align="center",
            children=[self._legend_title_box, self._legend_handle_box])
        self._legend_box.set_figure(self.figure)
        self._legend_box.axes = self.axes
        self.texts = text_list
        self.legendHandles = handle_list

    def _auto_legend_data(self):
        """
        Return display coordinates for hit testing for "best" positioning.

        Returns
        -------
        bboxes
            List of bounding boxes of all patches.
        lines
            List of `.Path` corresponding to each line.
        offsets
            List of (x, y) offsets of all collection.
        """
        assert self.isaxes  # always holds, as this is only called internally
        bboxes = []
        lines = []
        offsets = []
        for artist in self.parent._children:
            if isinstance(artist, Line2D):
                lines.append(artist.get_transform().transform_path(
                    artist.get_path()))
            elif isinstance(artist, Rectangle):
                bboxes.append(artist.get_bbox().transformed(
                    artist.get_data_transform()))
            elif isinstance(artist, Patch):
                bboxes.append(artist.get_path().get_extents(
                    artist.get_transform()))
            elif isinstance(artist, Collection):
                _, offset_trf, hoffsets, _ = artist._prepare_points()
                for offset in offset_trf.transform(hoffsets):
                    offsets.append(offset)
        return bboxes, lines, offsets

    def get_children(self):
        # docstring inherited
        return [self._legend_box, self.get_frame()]

    def get_frame(self):
        """Return the `~.patches.Rectangle` used to frame the legend."""
        return self.legendPatch

    def get_lines(self):
        r"""Return the list of `~.lines.Line2D`\s in the legend."""
        return [h for h in self.legendHandles if isinstance(h, Line2D)]

    def get_patches(self):
        r"""Return the list of `~.patches.Patch`\s in the legend."""
        return silent_list(
            'Patch', [h for h in self.legendHandles if isinstance(h, Patch)])

    def get_texts(self):
        r"""Return the list of `~.text.Text`\s in the legend."""
        return silent_list('Text', self.texts)

    def set_title(self, title, prop=None):
        """
        Set the legend title. Fontproperties can be optionally set
        with *prop* parameter.
        """
        self._legend_title_box._text.set_text(title)
        if title:
            self._legend_title_box._text.set_visible(True)
            self._legend_title_box.set_visible(True)
        else:
            self._legend_title_box._text.set_visible(False)
            self._legend_title_box.set_visible(False)

        if prop is not None:
            self._legend_title_box._text.set_fontproperties(prop)

        self.stale = True

    def get_title(self):
        """Return the `.Text` instance for the legend title."""
        return self._legend_title_box._text

    def get_window_extent(self, renderer=None):
        # docstring inherited
        if renderer is None:
            renderer = self.figure._cachedRenderer
        return self._legend_box.get_window_extent(renderer=renderer)

    def get_tightbbox(self, renderer):
        # docstring inherited
        return self._legend_box.get_window_extent(renderer)

    def get_frame_on(self):
        """Get whether the legend box patch is drawn."""
        return self.legendPatch.get_visible()

    def set_frame_on(self, b):
        """
        Set whether the legend box patch is drawn.

        Parameters
        ----------
        b : bool
        """
        self.legendPatch.set_visible(b)
        self.stale = True

    draw_frame = set_frame_on  # Backcompat alias.

    def get_bbox_to_anchor(self):
        """Return the bbox that the legend will be anchored to."""
        if self._bbox_to_anchor is None:
            return self.parent.bbox
        else:
            return self._bbox_to_anchor

    def set_bbox_to_anchor(self, bbox, transform=None):
        """
        Set the bbox that the legend will be anchored to.

        Parameters
        ----------
        bbox : `~matplotlib.transforms.BboxBase` or tuple
            The bounding box can be specified in the following ways:

            - A `.BboxBase` instance
            - A tuple of ``(left, bottom, width, height)`` in the given
              transform (normalized axes coordinate if None)
            - A tuple of ``(left, bottom)`` where the width and height will be
              assumed to be zero.
            - *None*, to remove the bbox anchoring, and use the parent bbox.

        transform : `~matplotlib.transforms.Transform`, optional
            A transform to apply to the bounding box. If not specified, this
            will use a transform to the bounding box of the parent.
        """
        if bbox is None:
            self._bbox_to_anchor = None
            return
        elif isinstance(bbox, BboxBase):
            self._bbox_to_anchor = bbox
        else:
            try:
                l = len(bbox)
            except TypeError as err:
                raise ValueError("Invalid argument for bbox : %s" %
                                 str(bbox)) from err

            if l == 2:
                bbox = [bbox[0], bbox[1], 0, 0]

            self._bbox_to_anchor = Bbox.from_bounds(*bbox)

        if transform is None:
            transform = BboxTransformTo(self.parent.bbox)

        self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor, transform)
        self.stale = True

    def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer):
        """
        Place the *bbox* inside the *parentbbox* according to a given
        location code. Return the (x, y) coordinate of the bbox.

        Parameters
        ----------
        loc : int
            A location code in range(1, 11). This corresponds to the possible
            values for ``self._loc``, excluding "best".
        bbox : `~matplotlib.transforms.Bbox`
            bbox to be placed, in display coordinates.
        parentbbox : `~matplotlib.transforms.Bbox`
            A parent box which will contain the bbox, in display coordinates.
        """
        return offsetbox._get_anchored_bbox(
            loc, bbox, parentbbox,
            self.borderaxespad * renderer.points_to_pixels(self._fontsize))

    def _find_best_position(self, width, height, renderer, consider=None):
        """
        Determine the best location to place the legend.

        *consider* is a list of ``(x, y)`` pairs to consider as a potential
        lower-left corner of the legend. All are display coords.
        """
        assert self.isaxes  # always holds, as this is only called internally

        start_time = time.perf_counter()

        bboxes, lines, offsets = self._auto_legend_data()

        bbox = Bbox.from_bounds(0, 0, width, height)
        if consider is None:
            consider = [
                self._get_anchored_bbox(x, bbox, self.get_bbox_to_anchor(),
                                        renderer)
                for x in range(1, len(self.codes))
            ]

        candidates = []
        for idx, (l, b) in enumerate(consider):
            legendBox = Bbox.from_bounds(l, b, width, height)
            badness = 0
            # XXX TODO: If markers are present, it would be good to take them
            # into account when checking vertex overlaps in the next line.
            badness = (
                sum(legendBox.count_contains(line.vertices)
                    for line in lines) + legendBox.count_contains(offsets) +
                legendBox.count_overlaps(bboxes) + sum(
                    line.intersects_bbox(legendBox, filled=False)
                    for line in lines))
            if badness == 0:
                return l, b
            # Include the index to favor lower codes in case of a tie.
            candidates.append((badness, idx, (l, b)))

        _, _, (l, b) = min(candidates)

        if self._loc_used_default and time.perf_counter() - start_time > 1:
            _api.warn_external(
                'Creating legend with loc="best" can be slow with large '
                'amounts of data.')

        return l, b

    def contains(self, event):
        inside, info = self._default_contains(event)
        if inside is not None:
            return inside, info
        return self.legendPatch.contains(event)

    def set_draggable(self, state, use_blit=False, update='loc'):
        """
        Enable or disable mouse dragging support of the legend.

        Parameters
        ----------
        state : bool
            Whether mouse dragging is enabled.
        use_blit : bool, optional
            Use blitting for faster image composition. For details see
            :ref:`func-animation`.
        update : {'loc', 'bbox'}, optional
            The legend parameter to be changed when dragged:

            - 'loc': update the *loc* parameter of the legend
            - 'bbox': update the *bbox_to_anchor* parameter of the legend

        Returns
        -------
        `.DraggableLegend` or *None*
            If *state* is ``True`` this returns the `.DraggableLegend` helper
            instance. Otherwise this returns *None*.
        """
        if state:
            if self._draggable is None:
                self._draggable = DraggableLegend(self,
                                                  use_blit,
                                                  update=update)
        else:
            if self._draggable is not None:
                self._draggable.disconnect()
            self._draggable = None
        return self._draggable

    def get_draggable(self):
        """Return ``True`` if the legend is draggable, ``False`` otherwise."""
        return self._draggable is not None
Example #27
0
class Legend(Artist):
    """
    Place a legend on the axes at location loc.  Labels are a
    sequence of strings and loc can be a string or an integer
    specifying the legend location

    The location codes are::

      'best'         : 0, (only implemented for axis legends)
      'upper right'  : 1,
      'upper left'   : 2,
      'lower left'   : 3,
      'lower right'  : 4,
      'right'        : 5,
      'center left'  : 6,
      'center right' : 7,
      'lower center' : 8,
      'upper center' : 9,
      'center'       : 10,

    loc can be a tuple of the noramilzed coordinate values with
    respect its parent.

    """

    codes = {
        'best': 0,  # only implemented for axis legends
        'upper right': 1,
        'upper left': 2,
        'lower left': 3,
        'lower right': 4,
        'right': 5,
        'center left': 6,
        'center right': 7,
        'lower center': 8,
        'upper center': 9,
        'center': 10,
    }

    zorder = 5

    def __str__(self):
        return "Legend"

    def __init__(
        self,
        parent,
        handles,
        labels,
        loc=None,
        numpoints=None,  # the number of points in the legend line
        markerscale=None,  # the relative size of legend markers vs. original
        scatterpoints=3,  # TODO: may be an rcParam
        scatteryoffsets=None,
        prop=None,  # properties for the legend texts

        # the following dimensions are in axes coords
        pad=None,  # deprecated; use borderpad
        labelsep=None,  # deprecated; use labelspacing
        handlelen=None,  # deprecated; use handlelength
        handletextsep=None,  # deprecated; use handletextpad
        axespad=None,  # deprecated; use borderaxespad

        # spacing & pad defined as a fraction of the font-size
        borderpad=None,  # the whitespace inside the legend border
        labelspacing=None,  #the vertical space between the legend entries
        handlelength=None,  # the length of the legend handles
        handletextpad=None,  # the pad between the legend handle and text
        borderaxespad=None,  # the pad between the axes and legend border
        columnspacing=None,  # spacing between columns
        ncol=1,  # number of columns
        mode=None,  # mode for horizontal distribution of columns. None, "expand"
        fancybox=None,  # True use a fancy box, false use a rounded box, none use rc
        shadow=None,
        title=None,  # set a title for the legend
        bbox_to_anchor=None,  # bbox that the legend will be anchored.
        bbox_transform=None,  # transform for the bbox
        frameon=True,  # draw frame
        handler_map=None,
    ):
        """
        - *parent* : the artist that contains the legend
        - *handles* : a list of artists (lines, patches) to be added to the legend
        - *labels* : a list of strings to label the legend

        Optional keyword arguments:

        ================   ==================================================================
        Keyword            Description
        ================   ==================================================================
        loc                a location code
        prop               the font property
        markerscale        the relative size of legend markers vs. original
        numpoints          the number of points in the legend for line
        scatterpoints      the number of points in the legend for scatter plot
        scatteryoffsets    a list of yoffsets for scatter symbols in legend
        frameon            if True, draw a frame (default is True)
        fancybox           if True, draw a frame with a round fancybox.  If None, use rc
        shadow             if True, draw a shadow behind legend
        ncol               number of columns
        borderpad          the fractional whitespace inside the legend border
        labelspacing       the vertical space between the legend entries
        handlelength       the length of the legend handles
        handletextpad      the pad between the legend handle and text
        borderaxespad      the pad between the axes and legend border
        columnspacing      the spacing between columns
        title              the legend title
        bbox_to_anchor     the bbox that the legend will be anchored.
        bbox_transform     the transform for the bbox. transAxes if None.
        ================   ==================================================================


The pad and spacing parameters are measured in font-size units.  E.g.,
a fontsize of 10 points and a handlelength=5 implies a handlelength of
50 points.  Values from rcParams will be used if None.

Users can specify any arbitrary location for the legend using the
*bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance
of BboxBase(or its derivatives) or a tuple of 2 or 4 floats.
See :meth:`set_bbox_to_anchor` for more detail.

The legend location can be specified by setting *loc* with a tuple of
2 floats, which is interpreted as the lower-left corner of the legend
in the normalized axes coordinate.
        """
        from matplotlib.axes import Axes  # local import only to avoid circularity
        from matplotlib.figure import Figure  # local import only to avoid circularity

        Artist.__init__(self)

        if prop is None:
            self.prop = FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop = FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop = prop

        self._fontsize = self.prop.get_size_in_points()

        propnames = [
            'numpoints', 'markerscale', 'shadow', "columnspacing",
            "scatterpoints"
        ]

        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None

        self._handler_map = handler_map

        localdict = locals()

        for name in propnames:
            if localdict[name] is None:
                value = rcParams["legend." + name]
            else:
                value = localdict[name]
            setattr(self, name, value)

        # Take care the deprecated keywords
        deprecated_kwds = {
            "pad": "borderpad",
            "labelsep": "labelspacing",
            "handlelen": "handlelength",
            "handletextsep": "handletextpad",
            "axespad": "borderaxespad"
        }

        # convert values of deprecated keywords (ginve in axes coords)
        # to new vaules in a fraction of the font size

        # conversion factor
        bbox = parent.bbox
        axessize_fontsize = min(bbox.width, bbox.height) / self._fontsize

        for k, v in deprecated_kwds.items():
            # use deprecated value if not None and if their newer
            # counter part is None.
            if localdict[k] is not None and localdict[v] is None:
                warnings.warn("Use '%s' instead of '%s'." % (v, k),
                              DeprecationWarning)
                setattr(self, v, localdict[k] * axessize_fontsize)
                continue

            # Otherwise, use new keywords
            if localdict[v] is None:
                setattr(self, v, rcParams["legend." + v])
            else:
                setattr(self, v, localdict[v])

        del localdict

        handles = list(handles)
        if len(handles) < 2:
            ncol = 1
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be >= 0; it was %d" % numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps = int(self.scatterpoints / len(self._scatteryoffsets)) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets,
                                        reps)[:self.scatterpoints]

        # _legend_box is an OffsetBox instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent, Axes):
            self.isaxes = True
            self.set_axes(parent)
            self.set_figure(parent.figure)
        elif isinstance(parent, Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0, 'best']:
                loc = 'upper right'
        if is_string_like(loc):
            if loc not in self.codes:
                if self.isaxes:
                    warnings.warn(
                        'Unrecognized location "%s". Falling back on "best"; '
                        'valid locations are\n\t%s\n' %
                        (loc, '\n\t'.join(self.codes.keys())))
                    loc = 0
                else:
                    warnings.warn(
                        'Unrecognized location "%s". Falling back on "upper right"; '
                        'valid locations are\n\t%s\n' %
                        (loc, '\n\t'.join(self.codes.keys())))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn(
                'Automatic legend placement (loc="best") not implemented for figure legend. '
                'Falling back on "upper right".')
            loc = 1

        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.

        self.legendPatch = FancyBboxPatch(xy=(0.0, 0.0),
                                          width=1.,
                                          height=1.,
                                          facecolor=rcParams["axes.facecolor"],
                                          edgecolor=rcParams["axes.edgecolor"],
                                          mutation_scale=self._fontsize,
                                          snap=True)

        # The width and height of the legendPatch will be set (in the
        # draw()) to the length that includes the padding. Thus we set
        # pad=0 here.
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]

        if fancybox == True:
            self.legendPatch.set_boxstyle("round", pad=0, rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square", pad=0)

        self._set_artist_props(self.legendPatch)

        self._drawFrame = frameon

        # init with null renderer
        self._init_legend_box(handles, labels)

        self._loc = loc

        self.set_title(title)

        self._last_fontsize_points = self._fontsize

        self._draggable = None

    def _set_artist_props(self, a):
        """
        set the boilerplate props for artists added to axes
        """
        a.set_figure(self.figure)
        if self.isaxes:
            a.set_axes(self.axes)
        a.set_transform(self.get_transform())

    def _set_loc(self, loc):
        # find_offset function will be provided to _legend_box and
        # _legend_box will draw itself at the location of the return
        # value of the find_offset.
        self._loc_real = loc
        if loc == 0:
            _findoffset = self._findoffset_best
        else:
            _findoffset = self._findoffset_loc

        #def findoffset(width, height, xdescent, ydescent):
        #    return _findoffset(width, height, xdescent, ydescent, renderer)

        self._legend_box.set_offset(_findoffset)

        self._loc_real = loc

    def _get_loc(self):
        return self._loc_real

    _loc = property(_get_loc, _set_loc)

    def _findoffset_best(self, width, height, xdescent, ydescent, renderer):
        "Helper function to locate the legend at its best position"
        ox, oy = self._find_best_position(width, height, renderer)
        return ox + xdescent, oy + ydescent

    def _findoffset_loc(self, width, height, xdescent, ydescent, renderer):
        "Heper function to locate the legend using the location code"

        if iterable(self._loc) and len(self._loc) == 2:
            # when loc is a tuple of axes(or figure) coordinates.
            fx, fy = self._loc
            bbox = self.get_bbox_to_anchor()
            x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy
        else:
            bbox = Bbox.from_bounds(0, 0, width, height)
            x, y = self._get_anchored_bbox(self._loc, bbox,
                                           self.get_bbox_to_anchor(), renderer)

        return x + xdescent, y + ydescent

    @allow_rasterization
    def draw(self, renderer):
        "Draw everything that belongs to the legend"
        if not self.get_visible(): return

        renderer.open_group('legend')

        fontsize = renderer.points_to_pixels(self._fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the paret (minus pads)
        if self._mode in ["expand"]:
            pad = 2 * (self.borderaxespad + self.borderpad) * fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width - pad)

        if self._drawFrame:
            # update the location and size of the legend
            bbox = self._legend_box.get_window_extent(renderer)
            self.legendPatch.set_bounds(bbox.x0, bbox.y0, bbox.width,
                                        bbox.height)

            self.legendPatch.set_mutation_scale(fontsize)

            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend')

    def _approx_text_height(self, renderer=None):
        """
        Return the approximate height of the text. This is used to place
        the legend handle.
        """
        if renderer is None:
            return self._fontsize
        else:
            return renderer.points_to_pixels(self._fontsize)

    # _default_handler_map defines the default mapping between plot
    # elements and the legend handlers.

    _default_handler_map = {
        ErrorbarContainer:
        legend_handler.HandlerErrorbar(),
        Line2D:
        legend_handler.HandlerLine2D(),
        Patch:
        legend_handler.HandlerPatch(),
        LineCollection:
        legend_handler.HandlerLineCollection(),
        RegularPolyCollection:
        legend_handler.HandlerRegularPolyCollection(),
        CircleCollection:
        legend_handler.HandlerCircleCollection(),
        BarContainer:
        legend_handler.HandlerPatch(
            update_func=legend_handler.update_from_first_child),
        tuple:
        legend_handler.HandlerTuple(),
    }

    # (get|set|update)_default_handler_maps are public interfaces to
    # modify the defalut handler map.

    @classmethod
    def get_default_handler_map(cls):
        """
        A class method that returns the default handler map.
        """
        return cls._default_handler_map

    @classmethod
    def set_default_handler_map(cls, handler_map):
        """
        A class method to set the default handler map.
        """
        cls._default_handler_map = handler_map

    @classmethod
    def update_default_handler_map(cls, handler_map):
        """
        A class method to update the default handler map.
        """
        cls._default_handler_map.update(handler_map)

    def get_legend_handler_map(self):
        """
        return the handler map.
        """

        default_handler_map = self.get_default_handler_map()

        if self._handler_map:
            hm = default_handler_map.copy()
            hm.update(self._handler_map)
            return hm
        else:
            return default_handler_map

    @staticmethod
    def get_legend_handler(legend_handler_map, orig_handle):
        """
        return a legend handler from *legend_handler_map* that
        corresponds to *orig_handler*.

        *legend_handler_map* should be a dictionary object (that is
        returned by the get_legend_handler_map method).

        It first checks if the *orig_handle* itself is a key in the
        *legend_hanler_map* and return the associated value.
        Otherwised, it checks for each of the classes in its
        method-resolution-order. If no matching key is found, it
        returns None.
        """
        legend_handler_keys = legend_handler_map.keys()
        if orig_handle in legend_handler_keys:
            handler = legend_handler_map[orig_handle]
        else:

            for handle_type in type(orig_handle).mro():
                if handle_type in legend_handler_map:
                    handler = legend_handler_map[handle_type]
                    break
            else:
                handler = None

        return handler

    def _init_legend_box(self, handles, labels):
        """
        Initiallize the legend_box. The legend_box is an instance of
        the OffsetBox, which is packed with legend handles and
        texts. Once packed, their location is calculated during the
        drawing time.
        """

        fontsize = self._fontsize

        # legend_box is a HPacker, horizontally packed with
        # columns. Each column is a VPacker, vertically packed with
        # legend items. Each legend item is HPacker packed with
        # legend handleBox and labelBox. handleBox is an instance of
        # offsetbox.DrawingArea which contains legend handle. labelBox
        # is an instance of offsetbox.TextArea which contains legend
        # text.

        text_list = []  # the list of text instances
        handle_list = []  # the list of text instances

        label_prop = dict(
            verticalalignment='baseline',
            horizontalalignment='left',
            fontproperties=self.prop,
        )

        labelboxes = []
        handleboxes = []

        # The approximate height and descent of text. These values are
        # only used for plotting the legend handle.
        height = self._approx_text_height() * 0.7
        descent = 0.

        # each handle needs to be drawn inside a box of (x, y, w, h) =
        # (0, -descent, width, height).  And their corrdinates should
        # be given in the display coordinates.

        # The transformation of each handle will be automatically set
        # to self.get_trasnform(). If the artist does not uses its
        # default trasnform (eg, Collections), you need to
        # manually set their transform to the self.get_transform().

        legend_handler_map = self.get_legend_handler_map()

        for orig_handle, lab in zip(handles, labels):

            handler = self.get_legend_handler(legend_handler_map, orig_handle)

            if handler is None:
                warnings.warn(
                    "Legend does not support %s\nUse proxy artist instead.\n\nhttp://matplotlib.sourceforge.net/users/legend_guide.html#using-proxy-artist\n"
                    % (str(orig_handle), ))
                handle_list.append(None)
                continue

            textbox = TextArea(lab,
                               textprops=label_prop,
                               multilinebaseline=True,
                               minimumdescent=True)
            text_list.append(textbox._text)

            labelboxes.append(textbox)

            handlebox = DrawingArea(width=self.handlelength * fontsize,
                                    height=height,
                                    xdescent=0.,
                                    ydescent=descent)

            handle = handler(self, orig_handle, \
                             #xdescent, ydescent, width, height,

                             fontsize,
                             handlebox)
            handle_list.append(handle)

            handleboxes.append(handlebox)

        if len(handleboxes) > 0:

            # We calculate number of lows in each column. The first
            # (num_largecol) columns will have (nrows+1) rows, and remaing
            # (num_smallcol) columns will have (nrows) rows.
            ncol = min(self._ncol, len(handleboxes))
            nrows, num_largecol = divmod(len(handleboxes), ncol)
            num_smallcol = ncol - num_largecol

            # starting index of each column and number of rows in it.
            largecol = safezip(
                range(0, num_largecol * (nrows + 1), (nrows + 1)),
                [nrows + 1] * num_largecol)
            smallcol = safezip(
                range(num_largecol * (nrows + 1), len(handleboxes), nrows),
                [nrows] * num_smallcol)
        else:
            largecol, smallcol = [], []

        handle_label = safezip(handleboxes, labelboxes)
        columnbox = []
        for i0, di in largecol + smallcol:
            # pack handleBox and labelBox into itemBox
            itemBoxes = [
                HPacker(pad=0,
                        sep=self.handletextpad * fontsize,
                        children=[h, t],
                        align="baseline") for h, t in handle_label[i0:i0 + di]
            ]
            # minimumdescent=False for the text of the last row of the column
            itemBoxes[-1].get_children()[1].set_minimumdescent(False)

            # pack columnBox
            columnbox.append(
                VPacker(pad=0,
                        sep=self.labelspacing * fontsize,
                        align="baseline",
                        children=itemBoxes))

        if self._mode == "expand":
            mode = "expand"
        else:
            mode = "fixed"

        sep = self.columnspacing * fontsize

        self._legend_handle_box = HPacker(pad=0,
                                          sep=sep,
                                          align="baseline",
                                          mode=mode,
                                          children=columnbox)

        self._legend_title_box = TextArea("")

        self._legend_box = VPacker(
            pad=self.borderpad * fontsize,
            sep=self.labelspacing * fontsize,
            align="center",
            children=[self._legend_title_box, self._legend_handle_box])

        self._legend_box.set_figure(self.figure)

        self.texts = text_list
        self.legendHandles = handle_list

    def _auto_legend_data(self):
        """
        Returns list of vertices and extents covered by the plot.

        Returns a two long list.

        First element is a list of (x, y) vertices (in
        display-coordinates) covered by all the lines and line
        collections, in the legend's handles.

        Second element is a list of bounding boxes for all the patches in
        the legend's handles.
        """

        assert self.isaxes  # should always hold because function is only called internally

        ax = self.parent
        vertices = []
        bboxes = []
        lines = []

        for handle in ax.lines:
            assert isinstance(handle, Line2D)
            path = handle.get_path()
            trans = handle.get_transform()
            tpath = trans.transform_path(path)
            lines.append(tpath)

        for handle in ax.patches:
            assert isinstance(handle, Patch)

            if isinstance(handle, Rectangle):
                transform = handle.get_data_transform()
                bboxes.append(handle.get_bbox().transformed(transform))
            else:
                transform = handle.get_transform()
                bboxes.append(handle.get_path().get_extents(transform))

        return [vertices, bboxes, lines]

    def draw_frame(self, b):
        'b is a boolean.  Set draw frame to b'
        self.set_frame_on(b)

    def get_children(self):
        'return a list of child artists'
        children = []
        if self._legend_box:
            children.append(self._legend_box)
        children.extend(self.get_lines())
        children.extend(self.get_patches())
        children.extend(self.get_texts())
        children.append(self.get_frame())

        if self._legend_title_box:
            children.append(self.get_title())
        return children

    def get_frame(self):
        'return the Rectangle instance used to frame the legend'
        return self.legendPatch

    def get_lines(self):
        'return a list of lines.Line2D instances in the legend'
        return [h for h in self.legendHandles if isinstance(h, Line2D)]

    def get_patches(self):
        'return a list of patch instances in the legend'
        return silent_list(
            'Patch', [h for h in self.legendHandles if isinstance(h, Patch)])

    def get_texts(self):
        'return a list of text.Text instance in the legend'
        return silent_list('Text', self.texts)

    def set_title(self, title):
        'set the legend title'
        self._legend_title_box._text.set_text(title)

        if title:
            self._legend_title_box.set_visible(True)
        else:
            self._legend_title_box.set_visible(False)

    def get_title(self):
        'return Text instance for the legend title'
        return self._legend_title_box._text

    def get_window_extent(self, *args, **kwargs):
        'return a extent of the the legend'
        return self.legendPatch.get_window_extent(*args, **kwargs)

    def get_frame_on(self):
        """
        Get whether the legend box patch is drawn
        """
        return self._drawFrame

    def set_frame_on(self, b):
        """
        Set whether the legend box patch is drawn

        ACCEPTS: [ *True* | *False* ]
        """
        self._drawFrame = b

    def get_bbox_to_anchor(self):
        """
        return the bbox that the legend will be anchored
        """
        if self._bbox_to_anchor is None:
            return self.parent.bbox
        else:
            return self._bbox_to_anchor

    def set_bbox_to_anchor(self, bbox, transform=None):
        """
        set the bbox that the legend will be anchored.

        *bbox* can be a BboxBase instance, a tuple of [left, bottom,
        width, height] in the given transform (normalized axes
        coordinate if None), or a tuple of [left, bottom] where the
        width and height will be assumed to be zero.
        """
        if bbox is None:
            self._bbox_to_anchor = None
            return
        elif isinstance(bbox, BboxBase):
            self._bbox_to_anchor = bbox
        else:
            try:
                l = len(bbox)
            except TypeError:
                raise ValueError("Invalid argument for bbox : %s" % str(bbox))

            if l == 2:
                bbox = [bbox[0], bbox[1], 0, 0]

            self._bbox_to_anchor = Bbox.from_bounds(*bbox)

        if transform is None:
            transform = BboxTransformTo(self.parent.bbox)

        self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor, transform)

    def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer):
        """
        Place the *bbox* inside the *parentbbox* according to a given
        location code. Return the (x,y) coordinate of the bbox.

        - loc: a location code in range(1, 11).
          This corresponds to the possible values for self._loc, excluding "best".

        - bbox: bbox to be placed, display coodinate units.
        - parentbbox: a parent box which will contain the bbox. In
            display coordinates.
        """
        assert loc in range(1, 11)  # called only internally

        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)

        anchor_coefs = {
            UR: "NE",
            UL: "NW",
            LL: "SW",
            LR: "SE",
            R: "E",
            CL: "W",
            CR: "E",
            LC: "S",
            UC: "N",
            C: "C"
        }

        c = anchor_coefs[loc]

        fontsize = renderer.points_to_pixels(self._fontsize)
        container = parentbbox.padded(-(self.borderaxespad) * fontsize)
        anchored_box = bbox.anchored(c, container=container)
        return anchored_box.x0, anchored_box.y0

    def _find_best_position(self, width, height, renderer, consider=None):
        """
        Determine the best location to place the legend.

        `consider` is a list of (x, y) pairs to consider as a potential
        lower-left corner of the legend. All are display coords.
        """

        assert self.isaxes  # should always hold because function is only called internally

        verts, bboxes, lines = self._auto_legend_data()

        bbox = Bbox.from_bounds(0, 0, width, height)
        consider = [
            self._get_anchored_bbox(x, bbox, self.get_bbox_to_anchor(),
                                    renderer)
            for x in range(1, len(self.codes))
        ]

        #tx, ty = self.legendPatch.get_x(), self.legendPatch.get_y()

        candidates = []
        for l, b in consider:
            legendBox = Bbox.from_bounds(l, b, width, height)
            badness = 0
            badness = legendBox.count_contains(verts)
            badness += legendBox.count_overlaps(bboxes)
            for line in lines:
                if line.intersects_bbox(legendBox):
                    badness += 1

            ox, oy = l, b
            if badness == 0:
                return ox, oy

            candidates.append((badness, (l, b)))

        # rather than use min() or list.sort(), do this so that we are assured
        # that in the case of two equal badnesses, the one first considered is
        # returned.
        # NOTE: list.sort() is stable.But leave as it is for now. -JJL
        minCandidate = candidates[0]
        for candidate in candidates:
            if candidate[0] < minCandidate[0]:
                minCandidate = candidate

        ox, oy = minCandidate[1]

        return ox, oy

    def draggable(self, state=None, use_blit=False, update="loc"):
        """
        Set the draggable state -- if state is

          * None : toggle the current state

          * True : turn draggable on

          * False : turn draggable off

        If draggable is on, you can drag the legend on the canvas with
        the mouse.  The DraggableLegend helper instance is returned if
        draggable is on.

        The update parameter control which parameter of the legend changes
        when dragged. If update is "loc", the *loc* paramter of the legend
        is changed. If "bbox", the *bbox_to_anchor* parameter is changed.
        """
        is_draggable = self._draggable is not None

        # if state is None we'll toggle
        if state is None:
            state = not is_draggable

        if state:
            if self._draggable is None:
                self._draggable = DraggableLegend(self,
                                                  use_blit,
                                                  update=update)
        else:
            if self._draggable is not None:
                self._draggable.disconnect()
            self._draggable = None

        return self._draggable
Example #28
0
detector = contour.MultiScaleStructuredForest()
detector.load(os.path.join(dir_path, '..', 'data', 'sf.dat'))

for im in argv[1:]:
    t0 = time()
    s = segmentation.geodesicKMeans(imgproc.imread(im), detector, 1000)
    t1 = time()
    b = prop.propose(s)
    t2 = time()
    # If you just want the boxes use
    boxes = s.maskToBox(b)
    print("Generated %d proposals in %0.2fs (OverSeg: %0.2fs, Prop: %0.2fs)" %
          (b.shape[0], t2 - t0, t1 - t0, t2 - t1))
    figure()
    for i in range(min(20, b.shape[0])):
        im = np.array(s.image)
        im[b[i, s.s]] = (255, 0, 0)
        ax = subplot(4, 5, i + 1)
        ax.imshow(im)
        # Draw the bounding box
        from matplotlib.patches import FancyBboxPatch
        ax.add_patch(
            FancyBboxPatch((boxes[i, 0], boxes[i, 1]),
                           boxes[i, 2] - boxes[i, 0],
                           boxes[i, 3] - boxes[i, 1],
                           boxstyle="square,pad=0.",
                           ec="b",
                           fc="none",
                           lw=2))
show()
Example #29
0
    def __init__(self, offsetbox, xy,
                 xybox=None,
                 xycoords='data',
                 boxcoords=None,
                 frameon=True, pad=0.4, # BboxPatch
                 annotation_clip=None,
                 box_alignment=(0.5, 0.5),
                 bboxprops=None,
                 arrowprops=None,
                 fontsize=None,
                 **kwargs):
        """
        *offsetbox* : OffsetBox instance

        *xycoords* : same as Annotation but can be a tuple of two
           strings which are interpreted as x and y coordinates.

        *boxcoords* : similar to textcoords as Annotation but can be a
           tuple of two strings which are interpreted as x and y
           coordinates.

        *box_alignment* : a tuple of two floats for a vertical and
           horizontal alignment of the offset box w.r.t. the *boxcoords*.
           The lower-left corner is (0.0) and upper-right corner is (1.1).

        other parameters are identical to that of Annotation.
        """
        self.offsetbox = offsetbox

        self.arrowprops = arrowprops

        self.set_fontsize(fontsize)


        if arrowprops is not None:
            self._arrow_relpos = self.arrowprops.pop("relpos", (0.5, 0.5))
            self.arrow_patch = FancyArrowPatch((0, 0), (1,1),
                                               **self.arrowprops)
        else:
            self._arrow_relpos = None
            self.arrow_patch = None

        _AnnotationBase.__init__(self,
                                 xy, xytext=xybox,
                                 xycoords=xycoords, textcoords=boxcoords,
                                 annotation_clip=annotation_clip)

        martist.Artist.__init__(self, **kwargs)

        #self._fw, self._fh = 0., 0. # for alignment
        self._box_alignment = box_alignment

        # frame
        self.patch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor='w', edgecolor='k',
            mutation_scale=self.prop.get_size_in_points(),
            snap=True
            )
        self.patch.set_boxstyle("square",pad=pad)
        if bboxprops:
            self.patch.set(**bboxprops)
        self._drawFrame =  frameon
Example #30
0
File: hyfsm.py Project: fhgd/hyfsm
    def plot(self, ax, key, args, output):
        xval = output['time']
        yval = output['value']
        if self.cur_state is None:
            for line in self.lines:
                if line.startswith('graph'):
                    items = line.split()
                    width, height = map(float, items[2:4])
                    offs = 0.1
                    ax.set_xlim(0 - offs, width + offs)
                    ax.set_ylim(0 - offs, height + offs)
                elif line.startswith('node'):
                    items = line.split()
                    name = items[1]
                    xpos, ypos, width, height = map(float, items[2:6])
                    pad = 0.15
                    pos = xpos - width / 2 + pad, ypos - height / 2 + pad
                    box = FancyBboxPatch(
                        pos,
                        width - 2 * pad,
                        height - 2 * pad,
                        boxstyle="round,pad={}".format(pad),
                        fc='skyblue',
                        #~ ec='royalblue'
                        ec='navy')
                    ax.add_patch(box)
                    label = line.partition('<')[2].rpartition('>')[0]
                    label = parser.feed(label)
                    label = ax.text(
                        xpos,
                        ypos,
                        label,
                        ha='center',
                        va='center',
                        clip_on=True,
                        color='navy',
                    )
                    self.states[name] = box
                elif line.startswith('edge'):
                    items = line.split()
                    n1, n2 = items[1:3]
                    num = int(items[3])
                    xdatas = list(map(float, items[4:4 + 2 * num:2]))
                    ydatas = list(map(float, items[5:5 + 2 * num:2]))

                    path = [(Path.MOVETO, (xdatas[0], ydatas[0]))]
                    for x, y in zip(xdatas[1:], ydatas[1:]):
                        point = Path.CURVE4, (x, y)
                        path.append(point)
                    cmds, verts = zip(*path)
                    ppath = Path(np.array(verts), cmds)
                    patch = PathPatch(ppath, fc='none', ec='navy')
                    ax.add_patch(patch)

                    dx = (xdatas[-1] - xdatas[-2]) * 0.05
                    dy = (ydatas[-1] - ydatas[-2]) * 0.05
                    arrow = ax.arrow(xdatas[-1],
                                     ydatas[-1],
                                     dx,
                                     dy,
                                     head_width=0.025,
                                     head_length=0.05,
                                     overhang=0.2,
                                     fc='navy',
                                     ec='navy')
                    xypos = items[-4:-2]
                    label = line.partition('<')[2].rpartition('>')[0]
                    label = parser.feed(label)
                    ax.annotate(
                        label,
                        xypos,
                        ha='center',
                        va='center',
                        color='navy',
                    )
                    event = label.partition('\n')[0]
                    self.transitions[(n1, event)] = patch, arrow
            ax.set_title(self.name)
            ax.grid(False)
            ax.set_xticks([])
            ax.set_yticks([])
            for line in ax.spines.values():
                line.set_visible(False)
            ax.set_aspect(1)
        self.cur_state = yval
        self.times[xval] = self.cur_state, self.hyfsm._last_transition
        self.keys[key] = xval, yval
        self.set_cursor(ax, xval, yval)
Example #31
0
    def _label(self, colors):
        """
        Method to create an edges label

        :return:
        """

        its_label = '{:g}'.format(abs(self.edge.capacity) if self.edge.capacity is not None else '')
        status_color = colors['bc']
        if not self.layout_mode:
            in_percent = int(round(100 * self.edge.flux / float(self.edge.capacity), 0))
            if in_percent < 100:
                status_color = colors['wc']
            its_label += '; {:g}%'.format(in_percent)
        # get the label coordinates based on self.segments (use the end of the first segment if several segments are
        # present, if it is a single, place the label half the way

        s_coords, e_coords = self.segments[0]
        edge_vec = Vec(s_coords, e_coords)
        start_vec = Vec(s_coords)
        # maybe always use the last part...
        if len(self.segments) == 1:  # single segment: place it half way
            part_way_vec = start_vec + self.label_position * edge_vec
            coords_label = part_way_vec.coords[:2]
        else:  # several segments: place label at the end of the first
            #half_way_vec = start_vec + 0.5 * edge_vec
            #coords_label = half_way_vec.coords[:2]
            coords_label = e_coords
        if self.with_label:
            self.labels = [
                # so far there is just a single label for an edge
                (
                    its_label,
                    coords_label,
                    {
                        'horizontalalignment': 'center',
                        'verticalalignment': 'center',
                        'size': self.scale * 200 * self.label_scale,
                        'color': colors['tc'],
                        'box_fc': status_color
                    }
                )
            ]
        else:
            self.labels = None
        # cross through the label if it is not functional
        if not self.functional:
            cross_bar = FancyBboxPatch(
                (0, 0), self.scale * self.label_scale, 0.07 * self.scale * self.label_scale,
                boxstyle="square,pad={}".format(0.05 * self.scale * self.label_scale),
                color=colors['ac'], alpha=min(1, 2 * self.alpha), zorder=6
            )
            rotator = Affine2D().rotate_deg(-45)
            corner_coords = (
                coords_label[0] - 0.4 * self.scale * self.label_scale,
                coords_label[1] + 0.3 * self.scale * self.label_scale
            )
            translator = Affine2D().translate(*corner_coords)
            transform = rotator + translator
            cross_bar.set_transform(transform)
            self.super_patch_collection.append(cross_bar)
Example #32
0
    def __init__(self, parent, handles, labels,
                 loc=None,
                 numpoints=None,    # the number of points in the legend line
                 markerscale=None,  # the relative size of legend markers
                                    # vs. original
                 markerfirst=True,  # controls ordering (left-to-right) of
                                    # legend marker and label
                 scatterpoints=None,    # number of scatter points
                 scatteryoffsets=None,
                 prop=None,          # properties for the legend texts
                 fontsize=None,        # keyword to set font size directly

                 # spacing & pad defined as a fraction of the font-size
                 borderpad=None,      # the whitespace inside the legend border
                 labelspacing=None,   # the vertical space between the legend
                                      # entries
                 handlelength=None,   # the length of the legend handles
                 handleheight=None,   # the height of the legend handles
                 handletextpad=None,  # the pad between the legend handle
                                      # and text
                 borderaxespad=None,  # the pad between the axes and legend
                                      # border
                 columnspacing=None,  # spacing between columns

                 ncol=1,     # number of columns
                 mode=None,  # mode for horizontal distribution of columns.
                             # None, "expand"

                 fancybox=None,  # True use a fancy box, false use a rounded
                                 # box, none use rc
                 shadow=None,
                 title=None,  # set a title for the legend

                 framealpha=None,  # set frame alpha

                 bbox_to_anchor=None,  # bbox that the legend will be anchored.
                 bbox_transform=None,  # transform for the bbox
                 frameon=None,  # draw frame
                 handler_map=None,
                 displace=None,
                 ):
        """
        - *parent*: the artist that contains the legend
        - *handles*: a list of artists (lines, patches) to be added to the
                      legend
        - *labels*: a list of strings to label the legend

        Optional keyword arguments:

        ================   ====================================================
        Keyword            Description
        ================   ====================================================
        loc                a location code
        prop               the font property
        fontsize           the font size (used only if prop is not specified)
        markerscale        the relative size of legend markers vs. original
        markerfirst        If true, place legend marker to left of label
                           If false, place legend marker to right of label
        numpoints          the number of points in the legend for line
        scatterpoints      the number of points in the legend for scatter plot
        scatteryoffsets    a list of yoffsets for scatter symbols in legend
        frameon            if True, draw a frame around the legend.
                           If None, use rc
        fancybox           if True, draw a frame with a round fancybox.
                           If None, use rc
        shadow             if True, draw a shadow behind legend
        framealpha         If not None, alpha channel for the frame.
        ncol               number of columns
        borderpad          the fractional whitespace inside the legend border
        labelspacing       the vertical space between the legend entries
        handlelength       the length of the legend handles
        handleheight       the height of the legend handles
        handletextpad      the pad between the legend handle and text
        borderaxespad      the pad between the axes and legend border
        columnspacing      the spacing between columns
        title              the legend title
        bbox_to_anchor     the bbox that the legend will be anchored.
        bbox_transform     the transform for the bbox. transAxes if None.
        displace           the legend posistion will be anchored
        ================   ====================================================


        The pad and spacing parameters are measured in font-size units.  e.g.,
        a fontsize of 10 points and a handlelength=5 implies a handlelength of
        50 points.  Values from rcParams will be used if None.

        Users can specify any arbitrary location for the legend using the
        *bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance
        of BboxBase(or its derivatives) or a tuple of 2 or 4 floats.
        See :meth:`set_bbox_to_anchor` for more detail.

        The legend location can be specified by setting *loc* with a tuple of
        2 floats, which is interpreted as the lower-left corner of the legend
        in the normalized axes coordinate.
        """
        # local import only to avoid circularity
        from matplotlib.axes import Axes
        from matplotlib.figure import Figure

        Artist.__init__(self)

        if prop is None:
            if fontsize is not None:
                self.prop = FontProperties(size=fontsize)
            else:
                self.prop = FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop = FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop = prop

        self._fontsize = self.prop.get_size_in_points()

        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None

        #: A dictionary with the extra handler mappings for this Legend
        #: instance.
        self._custom_handler_map = handler_map

        locals_view = locals()
        for name in ["numpoints", "markerscale", "shadow", "columnspacing",
                     "scatterpoints", "handleheight", 'borderpad',
                     'labelspacing', 'handlelength', 'handletextpad',
                     'borderaxespad']:
            if locals_view[name] is None:
                value = rcParams["legend." + name]
            else:
                value = locals_view[name]
            setattr(self, name, value)
        del locals_view

        handles = list(handles)
        if len(handles) < 2:
            ncol = 1
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be > 0; it was %d" % numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps = int(self.scatterpoints / len(self._scatteryoffsets)) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets,
                                        reps)[:self.scatterpoints]

        # _legend_box is an OffsetBox instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent, Axes):
            self.isaxes = True
            self.axes = parent
            self.set_figure(parent.figure)
        elif isinstance(parent, Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0, 'best']:
                loc = 'upper right'
        if is_string_like(loc):
            if loc not in self.codes:
                if self.isaxes:
                    warnings.warn('Unrecognized location "%s". Falling back '
                                  'on "best"; valid locations are\n\t%s\n'
                                  % (loc, '\n\t'.join(
                                    six.iterkeys(self.codes))))
                    loc = 0
                else:
                    warnings.warn('Unrecognized location "%s". Falling back '
                                  'on "upper right"; '
                                  'valid locations are\n\t%s\n'
                                  % (loc, '\n\t'.join(
                                    six.iterkeys(self.codes))))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn('Automatic legend placement (loc="best") not '
                          'implemented for figure legend. '
                          'Falling back on "upper right".')
            loc = 1

        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.

        if rcParams["legend.facecolor"] == 'inherit':
            facecolor = rcParams["axes.facecolor"]
        else:
            facecolor = rcParams["legend.facecolor"]

        if rcParams["legend.edgecolor"] == 'inherit':
            edgecolor = rcParams["axes.edgecolor"]
        else:
            edgecolor = rcParams["legend.edgecolor"]

        self.legendPatch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor=facecolor,
            edgecolor=edgecolor,
            mutation_scale=self._fontsize,
            snap=True
            )

        # The width and height of the legendPatch will be set (in the
        # draw()) to the length that includes the padding. Thus we set
        # pad=0 here.
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]

        if fancybox:
            self.legendPatch.set_boxstyle("round", pad=0,
                                          rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square", pad=0)

        self._set_artist_props(self.legendPatch)

        self._drawFrame = frameon
        if frameon is None:
            self._drawFrame = rcParams["legend.frameon"]

        # init with null renderer
        self._init_legend_box(handles, labels, markerfirst)

        if framealpha is None:
            self.get_frame().set_alpha(rcParams["legend.framealpha"])
        else:
            self.get_frame().set_alpha(framealpha)

        self._loc = loc
        self.set_title(title)
        self._last_fontsize_points = self._fontsize
        self._draggable = None

        if displace is not None:
            self.set_displace(displace)
Example #33
0
    def __init__(
        self,
        parent,
        handles,
        labels,
        loc=None,
        numpoints=None,  # the number of points in the legend line
        markerscale=None,  # the relative size of legend markers vs. original
        scatterpoints=3,  # TODO: may be an rcParam
        scatteryoffsets=None,
        prop=None,  # properties for the legend texts
        pad=None,  # deprecated; use borderpad
        labelsep=None,  # deprecated; use labelspacing
        handlelen=None,  # deprecated; use handlelength
        handletextsep=None,  # deprecated; use handletextpad
        axespad=None,  # deprecated; use borderaxespad
        borderpad=None,  # the whitespace inside the legend border
        labelspacing=None,  # the vertical space between the legend entries
        handlelength=None,  # the length of the legend handles
        handletextpad=None,  # the pad between the legend handle and text
        borderaxespad=None,  # the pad between the axes and legend border
        columnspacing=None,  # spacing between columns
        ncol=1,  # number of columns
        mode=None,  # mode for horizontal distribution of columns. None, "expand"
        fancybox=None,  # True use a fancy box, false use a rounded box, none use rc
        shadow=None,
        title=None,  # set a title for the legend
        bbox_to_anchor=None,  # bbox that the legend will be anchored.
        bbox_transform=None,  # transform for the bbox
    ):
        """
        - *parent* : the artist that contains the legend
        - *handles* : a list of artists (lines, patches) to add to the legend
        - *labels* : a list of strings to label the legend
        Optional keyword arguments:
        ================   ==================================================================
        Keyword            Description
        ================   ==================================================================
        loc                a location code
        prop               the font property
        markerscale        the relative size of legend markers vs. original
        numpoints          the number of points in the legend for line
        scatterpoints      the number of points in the legend for scatter plot
        scatteryoffsets    a list of yoffsets for scatter symbols in legend
        fancybox           if True, draw a frame with a round fancybox.  If None, use rc
        shadow             if True, draw a shadow behind legend
        ncol               number of columns
        borderpad          the fractional whitespace inside the legend border
        labelspacing       the vertical space between the legend entries
        handlelength       the length of the legend handles
        handletextpad      the pad between the legend handle and text
        borderaxespad      the pad between the axes and legend border
        columnspacing      the spacing between columns
        title              the legend title
        bbox_to_anchor     the bbox that the legend will be anchored.
        bbox_transform     the transform for the bbox. transAxes if None.
        ================   ==================================================================
The dimensions of pad and spacing are given as a fraction of the
_fontsize. Values from rcParams will be used if None.
Users can specify any arbitrary location for the legend using the
*bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance
of BboxBase(or its derivatives) or a tuple of 2 or 4 floats.
See :meth:`set_bbox_to_anchor` for more detail.
The legend location can be specified by setting *loc* with a tuple of
2 floats, which is interpreted as the lower-left corner of the legend
in the normalized axes coordinate.
        """
        from matplotlib.axes import Axes  # local import only to avoid circularity
        from matplotlib.figure import Figure  # local import only to avoid circularity

        Artist.__init__(self)
        if prop is None:
            self.prop = FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop = FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop = prop
        self._fontsize = self.prop.get_size_in_points()
        propnames = ["numpoints", "markerscale", "shadow", "columnspacing", "scatterpoints"]
        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None
        localdict = locals()
        for name in propnames:
            if localdict[name] is None:
                value = rcParams["legend." + name]
            else:
                value = localdict[name]
            setattr(self, name, value)
        deprecated_kwds = {
            "pad": "borderpad",
            "labelsep": "labelspacing",
            "handlelen": "handlelength",
            "handletextsep": "handletextpad",
            "axespad": "borderaxespad",
        }
        bbox = parent.bbox
        axessize_fontsize = min(bbox.width, bbox.height) / self._fontsize
        for k, v in deprecated_kwds.items():
            if localdict[k] is not None and localdict[v] is None:
                warnings.warn("Use '%s' instead of '%s'." % (v, k), DeprecationWarning)
                setattr(self, v, localdict[k] * axessize_fontsize)
                continue
            if localdict[v] is None:
                setattr(self, v, rcParams["legend." + v])
            else:
                setattr(self, v, localdict[v])
        del localdict
        handles = list(handles)
        if len(handles) < 2:
            ncol = 1
        self._ncol = ncol
        if self.numpoints <= 0:
            raise ValueError("numpoints must be >= 0; it was %d" % numpoints)
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3.0 / 8.0, 4.0 / 8.0, 2.5 / 8.0])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps = int(self.numpoints / len(self._scatteryoffsets)) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets, reps)[: self.scatterpoints]
        self._legend_box = None
        if isinstance(parent, Axes):
            self.isaxes = True
            self.set_axes(parent)
            self.set_figure(parent.figure)
        elif isinstance(parent, Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent
        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0, "best"]:
                loc = "upper right"
        if is_string_like(loc):
            if loc not in self.codes:
                if self.isaxes:
                    warnings.warn(
                        'Unrecognized location "%s". Falling back on "best"; '
                        "valid locations are\n\t%s\n" % (loc, "\n\t".join(self.codes.keys()))
                    )
                    loc = 0
                else:
                    warnings.warn(
                        'Unrecognized location "%s". Falling back on "upper right"; '
                        "valid locations are\n\t%s\n" % (loc, "\n\t".join(self.codes.keys()))
                    )
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn(
                'Automatic legend placement (loc="best") not implemented for figure legend. '
                'Falling back on "upper right".'
            )
            loc = 1
        self._loc = loc
        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)
        self.legendPatch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1.0, height=1.0, facecolor="w", edgecolor="k", mutation_scale=self._fontsize, snap=True
        )
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]
        if fancybox == True:
            self.legendPatch.set_boxstyle("round", pad=0, rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square", pad=0)
        self._set_artist_props(self.legendPatch)
        self._drawFrame = True
        self._init_legend_box(handles, labels)
        self.set_title(title)
        self._last_fontsize_points = self._fontsize
Example #34
0
class Legend(Artist):
    """
    Place a legend on the axes at location loc.  Labels are a
    sequence of strings and loc can be a string or an integer
    specifying the legend location

    The location codes are::

      'best'         : 0, (only implemented for axis legends)
      'upper right'  : 1,
      'upper left'   : 2,
      'lower left'   : 3,
      'lower right'  : 4,
      'right'        : 5,
      'center left'  : 6,
      'center right' : 7,
      'lower center' : 8,
      'upper center' : 9,
      'center'       : 10,

    loc can be a tuple of the noramilzed coordinate values with
    respect its parent.

    Return value is a sequence of text, line instances that make
    up the legend
    """

    codes = {
        'best': 0,  # only implemented for axis legends
        'upper right': 1,
        'upper left': 2,
        'lower left': 3,
        'lower right': 4,
        'right': 5,
        'center left': 6,
        'center right': 7,
        'lower center': 8,
        'upper center': 9,
        'center': 10,
    }

    zorder = 5

    def __str__(self):
        return "Legend"

    def __init__(
        self,
        parent,
        handles,
        labels,
        loc=None,
        numpoints=None,  # the number of points in the legend line
        markerscale=None,  # the relative size of legend markers vs. original
        scatterpoints=3,  # TODO: may be an rcParam
        scatteryoffsets=None,
        prop=None,  # properties for the legend texts

        # the following dimensions are in axes coords
        pad=None,  # deprecated; use borderpad
        labelsep=None,  # deprecated; use labelspacing
        handlelen=None,  # deprecated; use handlelength
        handletextsep=None,  # deprecated; use handletextpad
        axespad=None,  # deprecated; use borderaxespad

        # spacing & pad defined as a fractionof the font-size
        borderpad=None,  # the whitespace inside the legend border
        labelspacing=None,  #the vertical space between the legend entries
        handlelength=None,  # the length of the legend handles
        handletextpad=None,  # the pad between the legend handle and text
        borderaxespad=None,  # the pad between the axes and legend border
        columnspacing=None,  # spacing between columns
        ncol=1,  # number of columns
        mode=None,  # mode for horizontal distribution of columns. None, "expand"
        fancybox=None,  # True use a fancy box, false use a rounded box, none use rc
        shadow=None,
    ):
        """
        - *parent* : the artist that contains the legend
        - *handles* : a list of artists (lines, patches) to add to the legend
        - *labels* : a list of strings to label the legend

        Optional keyword arguments:

        ================   ==================================================================
        Keyword            Description
        ================   ==================================================================
        loc                a location code or a tuple of coordinates
        numpoints          the number of points in the legend line
        prop               the font property
        markerscale        the relative size of legend markers vs. original
        fancybox           if True, draw a frame with a round fancybox.  If None, use rc
        shadow             if True, draw a shadow behind legend
        scatteryoffsets    a list of yoffsets for scatter symbols in legend
        borderpad          the fractional whitespace inside the legend border
        labelspacing       the vertical space between the legend entries
        handlelength       the length of the legend handles
        handletextpad      the pad between the legend handle and text
        borderaxespad      the pad between the axes and legend border
        columnspacing      the spacing between columns
        ================   ==================================================================

The dimensions of pad and spacing are given as a fraction of the
fontsize. Values from rcParams will be used if None.
        """
        from matplotlib.axes import Axes  # local import only to avoid circularity
        from matplotlib.figure import Figure  # local import only to avoid circularity

        Artist.__init__(self)

        if prop is None:
            self.prop = FontProperties(size=rcParams["legend.fontsize"])
        else:
            self.prop = prop
        self.fontsize = self.prop.get_size_in_points()

        propnames = [
            'numpoints', 'markerscale', 'shadow', "columnspacing",
            "scatterpoints"
        ]

        localdict = locals()

        for name in propnames:
            if localdict[name] is None:
                value = rcParams["legend." + name]
            else:
                value = localdict[name]
            setattr(self, name, value)

        # Take care the deprecated keywords
        deprecated_kwds = {
            "pad": "borderpad",
            "labelsep": "labelspacing",
            "handlelen": "handlelength",
            "handletextsep": "handletextpad",
            "axespad": "borderaxespad"
        }

        # convert values of deprecated keywords (ginve in axes coords)
        # to new vaules in a fraction of the font size

        # conversion factor
        bbox = parent.bbox
        axessize_fontsize = min(bbox.width, bbox.height) / self.fontsize

        for k, v in deprecated_kwds.items():
            # use deprecated value if not None and if their newer
            # counter part is None.
            if localdict[k] is not None and localdict[v] is None:
                warnings.warn("Use '%s' instead of '%s'." % (v, k),
                              DeprecationWarning)
                setattr(self, v, localdict[k] * axessize_fontsize)
                continue

            # Otherwise, use new keywords
            if localdict[v] is None:
                setattr(self, v, rcParams["legend." + v])
            else:
                setattr(self, v, localdict[v])

        del localdict

        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be >= 0; it was %d" % numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps = int(self.numpoints / len(self._scatteryoffsets)) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets,
                                        reps)[:self.scatterpoints]

        # _legend_box is an OffsetBox instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent, Axes):
            self.isaxes = True
            self.set_figure(parent.figure)
        elif isinstance(parent, Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0, 'best']:
                loc = 'upper right'
        if is_string_like(loc):
            if loc not in self.codes:
                if self.isaxes:
                    warnings.warn(
                        'Unrecognized location "%s". Falling back on "best"; '
                        'valid locations are\n\t%s\n' %
                        (loc, '\n\t'.join(self.codes.keys())))
                    loc = 0
                else:
                    warnings.warn(
                        'Unrecognized location "%s". Falling back on "upper right"; '
                        'valid locations are\n\t%s\n' %
                        (loc, '\n\t'.join(self.codes.keys())))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn(
                'Automatic legend placement (loc="best") not implemented for figure legend. '
                'Falling back on "upper right".')
            loc = 1

        self._loc = loc
        self._mode = mode

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.
        self.legendPatch = FancyBboxPatch(xy=(0.0, 0.0),
                                          width=1.,
                                          height=1.,
                                          facecolor='w',
                                          edgecolor='k',
                                          mutation_scale=self.fontsize,
                                          snap=True)

        # The width and height of the legendPatch will be set (in the
        # draw()) to the length that includes the padding. Thus we set
        # pad=0 here.
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]

        if fancybox == True:
            self.legendPatch.set_boxstyle("round", pad=0, rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square", pad=0)

        self._set_artist_props(self.legendPatch)

        self._drawFrame = True

        # populate the legend_box with legend items.
        self._init_legend_box(handles, labels)
        self._legend_box.set_figure(self.figure)

    def _set_artist_props(self, a):
        """
        set the boilerplate props for artists added to axes
        """
        a.set_figure(self.figure)

        for c in self.get_children():
            c.set_figure(self.figure)

        a.set_transform(self.get_transform())

    def _findoffset_best(self, width, height, xdescent, ydescent):
        "Heper function to locate the legend at its best position"
        ox, oy = self._find_best_position(width, height)
        return ox + xdescent, oy + ydescent

    def _findoffset_loc(self, width, height, xdescent, ydescent):
        "Heper function to locate the legend using the location code"

        if iterable(self._loc) and len(self._loc) == 2:
            # when loc is a tuple of axes(or figure) coordinates.
            fx, fy = self._loc
            bbox = self.parent.bbox
            x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy
        else:
            bbox = Bbox.from_bounds(0, 0, width, height)
            x, y = self._get_anchored_bbox(self._loc, bbox, self.parent.bbox)

        return x + xdescent, y + ydescent

    def draw(self, renderer):
        "Draw everything that belongs to the legend"
        if not self.get_visible(): return

        renderer.open_group('legend')

        # find_offset function will be provided to _legend_box and
        # _legend_box will draw itself at the location of the return
        # value of the find_offset.
        if self._loc == 0:
            self._legend_box.set_offset(self._findoffset_best)
        else:
            self._legend_box.set_offset(self._findoffset_loc)

        # if mode == fill, set the width of the legend_box to the
        # width of the paret (minus pads)
        if self._mode in ["expand"]:
            pad = 2 * (self.borderaxespad + self.borderpad) * self.fontsize
            self._legend_box.set_width(self.parent.bbox.width - pad)

        if self._drawFrame:
            # update the location and size of the legend
            bbox = self._legend_box.get_window_extent(renderer)
            self.legendPatch.set_bounds(bbox.x0, bbox.y0, bbox.width,
                                        bbox.height)

            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend')

    def _approx_text_height(self):
        """
        Return the approximate height of the text. This is used to place
        the legend handle.
        """
        return self.fontsize / 72.0 * self.figure.dpi

    def _init_legend_box(self, handles, labels):
        """
        Initiallize the legend_box. The legend_box is an instance of
        the OffsetBox, which is packed with legend handles and
        texts. Once packed, their location is calculated during the
        drawing time.
        """

        # legend_box is a HPacker, horizontally packed with
        # columns. Each column is a VPacker, vertically packed with
        # legend items. Each legend item is HPacker packed with
        # legend handleBox and labelBox. handleBox is an instance of
        # offsetbox.DrawingArea which contains legend handle. labelBox
        # is an instance of offsetbox.TextArea which contains legend
        # text.

        text_list = []  # the list of text instances
        handle_list = []  # the list of text instances

        label_prop = dict(
            verticalalignment='baseline',
            horizontalalignment='left',
            fontproperties=self.prop,
        )

        labelboxes = []

        for l in labels:
            textbox = TextArea(l,
                               textprops=label_prop,
                               multilinebaseline=True,
                               minimumdescent=True)
            text_list.append(textbox._text)
            labelboxes.append(textbox)

        handleboxes = []

        # The approximate height and descent of text. These values are
        # only used for plotting the legend handle.
        height = self._approx_text_height() * 0.7
        descent = 0.

        # each handle needs to be drawn inside a box of
        # (x, y, w, h) = (0, -descent, width, height).
        # And their corrdinates should be given in the display coordinates.

        # The transformation of each handle will be automatically set
        # to self.get_trasnform(). If the artist does not uses its
        # default trasnform (eg, Collections), you need to
        # manually set their transform to the self.get_transform().

        for handle in handles:
            if isinstance(handle, RegularPolyCollection):
                npoints = self.scatterpoints
            else:
                npoints = self.numpoints
            if npoints > 1:
                # we put some pad here to compensate the size of the
                # marker
                xdata = np.linspace(0.3 * self.fontsize,
                                    (self.handlelength - 0.3) * self.fontsize,
                                    npoints)
                xdata_marker = xdata
            elif npoints == 1:
                xdata = np.linspace(0, self.handlelength * self.fontsize, 2)
                xdata_marker = [0.5 * self.handlelength * self.fontsize]

            if isinstance(handle, Line2D):
                ydata = ((height - descent) / 2.) * np.ones(xdata.shape, float)
                legline = Line2D(xdata, ydata)

                legline.update_from(handle)
                self._set_artist_props(legline)  # after update
                legline.set_clip_box(None)
                legline.set_clip_path(None)
                legline.set_drawstyle('default')
                legline.set_marker('None')

                handle_list.append(legline)

                legline_marker = Line2D(xdata_marker,
                                        ydata[:len(xdata_marker)])
                legline_marker.update_from(handle)
                self._set_artist_props(legline_marker)
                legline_marker.set_clip_box(None)
                legline_marker.set_clip_path(None)
                legline_marker.set_linestyle('None')
                # we don't want to add this to the return list because
                # the texts and handles are assumed to be in one-to-one
                # correpondence.
                legline._legmarker = legline_marker

            elif isinstance(handle, Patch):
                p = Rectangle(
                    xy=(0., 0.),
                    width=self.handlelength * self.fontsize,
                    height=(height - descent),
                )
                p.update_from(handle)
                self._set_artist_props(p)
                p.set_clip_box(None)
                p.set_clip_path(None)
                handle_list.append(p)
            elif isinstance(handle, LineCollection):
                ydata = ((height - descent) / 2.) * np.ones(xdata.shape, float)
                legline = Line2D(xdata, ydata)
                self._set_artist_props(legline)
                legline.set_clip_box(None)
                legline.set_clip_path(None)
                lw = handle.get_linewidth()[0]
                dashes = handle.get_dashes()[0]
                color = handle.get_colors()[0]
                legline.set_color(color)
                legline.set_linewidth(lw)
                legline.set_dashes(dashes)
                handle_list.append(legline)

            elif isinstance(handle, RegularPolyCollection):

                #ydata = self._scatteryoffsets
                ydata = height * self._scatteryoffsets

                size_max, size_min = max(handle.get_sizes()),\
                                     min(handle.get_sizes())
                # we may need to scale these sizes by "markerscale"
                # attribute. But other handle types does not seem
                # to care about this attribute and it is currently ignored.
                if self.scatterpoints < 4:
                    sizes = [.5 * (size_max + size_min), size_max, size_min]
                else:
                    sizes = (size_max - size_min) * np.linspace(
                        0, 1, self.scatterpoints) + size_min

                p = type(handle)(
                    handle.get_numsides(),
                    rotation=handle.get_rotation(),
                    sizes=sizes,
                    offsets=zip(xdata_marker, ydata),
                    transOffset=self.get_transform(),
                )

                p.update_from(handle)
                p.set_figure(self.figure)
                p.set_clip_box(None)
                p.set_clip_path(None)
                handle_list.append(p)

            else:
                handle_list.append(None)

            handlebox = DrawingArea(width=self.handlelength * self.fontsize,
                                    height=height,
                                    xdescent=0.,
                                    ydescent=descent)

            handle = handle_list[-1]
            handlebox.add_artist(handle)
            if hasattr(handle, "_legmarker"):
                handlebox.add_artist(handle._legmarker)
            handleboxes.append(handlebox)

        # We calculate number of lows in each column. The first
        # (num_largecol) columns will have (nrows+1) rows, and remaing
        # (num_smallcol) columns will have (nrows) rows.
        nrows, num_largecol = divmod(len(handleboxes), self._ncol)
        num_smallcol = self._ncol - num_largecol

        # starting index of each column and number of rows in it.
        largecol = safezip(range(0, num_largecol * (nrows + 1), (nrows + 1)),
                           [nrows + 1] * num_largecol)
        smallcol = safezip(
            range(num_largecol * (nrows + 1), len(handleboxes), nrows),
            [nrows] * num_smallcol)

        handle_label = safezip(handleboxes, labelboxes)
        columnbox = []
        for i0, di in largecol + smallcol:
            # pack handleBox and labelBox into itemBox
            itemBoxes = [
                HPacker(pad=0,
                        sep=self.handletextpad * self.fontsize,
                        children=[h, t],
                        align="baseline") for h, t in handle_label[i0:i0 + di]
            ]
            # minimumdescent=False for the text of the last row of the column
            itemBoxes[-1].get_children()[1].set_minimumdescent(False)

            # pack columnBox
            columnbox.append(
                VPacker(pad=0,
                        sep=self.labelspacing * self.fontsize,
                        align="baseline",
                        children=itemBoxes))

        if self._mode == "expand":
            mode = "expand"
        else:
            mode = "fixed"

        sep = self.columnspacing * self.fontsize

        self._legend_box = HPacker(pad=self.borderpad * self.fontsize,
                                   sep=sep,
                                   align="baseline",
                                   mode=mode,
                                   children=columnbox)

        self.texts = text_list
        self.legendHandles = handle_list

    def _auto_legend_data(self):
        """
        Returns list of vertices and extents covered by the plot.

        Returns a two long list.

        First element is a list of (x, y) vertices (in
        display-coordinates) covered by all the lines and line
        collections, in the legend's handles.

        Second element is a list of bounding boxes for all the patches in
        the legend's handles.
        """

        assert self.isaxes  # should always hold because function is only called internally

        ax = self.parent
        vertices = []
        bboxes = []
        lines = []

        for handle in ax.lines:
            assert isinstance(handle, Line2D)
            path = handle.get_path()
            trans = handle.get_transform()
            tpath = trans.transform_path(path)
            lines.append(tpath)

        for handle in ax.patches:
            assert isinstance(handle, Patch)

            if isinstance(handle, Rectangle):
                transform = handle.get_data_transform()
                bboxes.append(handle.get_bbox().transformed(transform))
            else:
                transform = handle.get_transform()
                bboxes.append(handle.get_path().get_extents(transform))

        return [vertices, bboxes, lines]

    def draw_frame(self, b):
        'b is a boolean.  Set draw frame to b'
        self._drawFrame = b

    def get_children(self):
        'return a list of child artists'
        children = []
        if self._legend_box:
            children.append(self._legend_box)
        return children

    def get_frame(self):
        'return the Rectangle instance used to frame the legend'
        return self.legendPatch

    def get_lines(self):
        'return a list of lines.Line2D instances in the legend'
        return [h for h in self.legendHandles if isinstance(h, Line2D)]

    def get_patches(self):
        'return a list of patch instances in the legend'
        return silent_list(
            'Patch', [h for h in self.legendHandles if isinstance(h, Patch)])

    def get_texts(self):
        'return a list of text.Text instance in the legend'
        return silent_list('Text', self.texts)

    def get_window_extent(self):
        'return a extent of the the legend'
        return self.legendPatch.get_window_extent()

    def _get_anchored_bbox(self, loc, bbox, parentbbox):
        """
        Place the *bbox* inside the *parentbbox* according to a given
        location code. Return the (x,y) coordinate of the bbox.

        - loc: a location code in range(1, 11).
          This corresponds to the possible values for self._loc, excluding "best".

        - bbox: bbox to be placed, display coodinate units.
        - parentbbox: a parent box which will contain the bbox. In
            display coordinates.
        """
        assert loc in range(1, 11)  # called only internally

        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)

        anchor_coefs = {
            UR: "NE",
            UL: "NW",
            LL: "SW",
            LR: "SE",
            R: "E",
            CL: "W",
            CR: "E",
            LC: "S",
            UC: "N",
            C: "C"
        }

        c = anchor_coefs[loc]

        container = parentbbox.padded(-(self.borderaxespad) * self.fontsize)
        anchored_box = bbox.anchored(c, container=container)
        return anchored_box.x0, anchored_box.y0

    def _find_best_position(self, width, height, consider=None):
        """
        Determine the best location to place the legend.

        `consider` is a list of (x, y) pairs to consider as a potential
        lower-left corner of the legend. All are display coords.
        """

        assert self.isaxes  # should always hold because function is only called internally

        verts, bboxes, lines = self._auto_legend_data()

        bbox = Bbox.from_bounds(0, 0, width, height)
        consider = [
            self._get_anchored_bbox(x, bbox, self.parent.bbox)
            for x in range(1, len(self.codes))
        ]

        #tx, ty = self.legendPatch.get_x(), self.legendPatch.get_y()

        candidates = []
        for l, b in consider:
            legendBox = Bbox.from_bounds(l, b, width, height)
            badness = 0
            badness = legendBox.count_contains(verts)
            badness += legendBox.count_overlaps(bboxes)
            for line in lines:
                if line.intersects_bbox(legendBox):
                    badness += 1

            ox, oy = l, b
            if badness == 0:
                return ox, oy

            candidates.append((badness, (l, b)))

        # rather than use min() or list.sort(), do this so that we are assured
        # that in the case of two equal badnesses, the one first considered is
        # returned.
        # NOTE: list.sort() is stable.But leave as it is for now. -JJL
        minCandidate = candidates[0]
        for candidate in candidates:
            if candidate[0] < minCandidate[0]:
                minCandidate = candidate

        ox, oy = minCandidate[1]

        return ox, oy
Example #35
0
    def __init__(self, parent, handles, labels,
                 loc=None,
                 numpoints=None,    # the number of points in the legend line
                 markerscale=None,  # the relative size of legend markers
                                    # vs. original
                 markerfirst=True,  # controls ordering (left-to-right) of
                                    # legend marker and label
                 scatterpoints=None,    # number of scatter points
                 scatteryoffsets=None,
                 prop=None,          # properties for the legend texts
                 fontsize=None,        # keyword to set font size directly

                 # spacing & pad defined as a fraction of the font-size
                 borderpad=None,      # the whitespace inside the legend border
                 labelspacing=None,   # the vertical space between the legend
                                      # entries
                 handlelength=None,   # the length of the legend handles
                 handleheight=None,   # the height of the legend handles
                 handletextpad=None,  # the pad between the legend handle
                                      # and text
                 borderaxespad=None,  # the pad between the axes and legend
                                      # border
                 columnspacing=None,  # spacing between columns

                 ncol=1,     # number of columns
                 mode=None,  # mode for horizontal distribution of columns.
                             # None, "expand"

                 fancybox=None,  # True use a fancy box, false use a rounded
                                 # box, none use rc
                 shadow=None,
                 title=None,  # set a title for the legend
                 title_fontsize=None,  # set to ax.fontsize if None
                 framealpha=None,  # set frame alpha
                 edgecolor=None,  # frame patch edgecolor
                 facecolor=None,  # frame patch facecolor

                 bbox_to_anchor=None,  # bbox that the legend will be anchored.
                 bbox_transform=None,  # transform for the bbox
                 frameon=None,  # draw frame
                 handler_map=None,
                 ):
        """
        Parameters
        ----------
        parent : `~matplotlib.axes.Axes` or `.Figure`
            The artist that contains the legend.

        handles : sequence of `.Artist`
            A list of Artists (lines, patches) to be added to the legend.

        labels : sequence of strings
            A list of labels to show next to the artists. The length of handles
            and labels should be the same. If they are not, they are truncated
            to the smaller of both lengths.

        Other Parameters
        ----------------

        %(_legend_kw_doc)s

        Notes
        -----

        Users can specify any arbitrary location for the legend using the
        *bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance
        of BboxBase(or its derivatives) or a tuple of 2 or 4 floats.
        See :meth:`set_bbox_to_anchor` for more detail.

        The legend location can be specified by setting *loc* with a tuple of
        2 floats, which is interpreted as the lower-left corner of the legend
        in the normalized axes coordinate.
        """
        # local import only to avoid circularity
        from matplotlib.axes import Axes
        from matplotlib.figure import Figure

        Artist.__init__(self)

        if prop is None:
            if fontsize is not None:
                self.prop = FontProperties(size=fontsize)
            else:
                self.prop = FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop = FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop = prop

        self._fontsize = self.prop.get_size_in_points()

        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None

        #: A dictionary with the extra handler mappings for this Legend
        #: instance.
        self._custom_handler_map = handler_map

        locals_view = locals()
        for name in ["numpoints", "markerscale", "shadow", "columnspacing",
                     "scatterpoints", "handleheight", 'borderpad',
                     'labelspacing', 'handlelength', 'handletextpad',
                     'borderaxespad']:
            if locals_view[name] is None:
                value = rcParams["legend." + name]
            else:
                value = locals_view[name]
            setattr(self, name, value)
        del locals_view
        # trim handles and labels if illegal label...
        _lab, _hand = [], []
        for label, handle in zip(labels, handles):
            if isinstance(label, str) and label.startswith('_'):
                cbook._warn_external('The handle {!r} has a label of {!r} '
                                     'which cannot be automatically added to'
                                     ' the legend.'.format(handle, label))
            else:
                _lab.append(label)
                _hand.append(handle)
        labels, handles = _lab, _hand

        handles = list(handles)
        if len(handles) < 2:
            ncol = 1
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be > 0; it was %d" % numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps = self.scatterpoints // len(self._scatteryoffsets) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets,
                                        reps)[:self.scatterpoints]

        # _legend_box is an OffsetBox instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent, Axes):
            self.isaxes = True
            self.axes = parent
            self.set_figure(parent.figure)
        elif isinstance(parent, Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        self._loc_used_default = loc is None
        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0, 'best']:
                loc = 'upper right'
        if isinstance(loc, str):
            if loc not in self.codes:
                if self.isaxes:
                    cbook.warn_deprecated(
                        "3.1", message="Unrecognized location {!r}. Falling "
                        "back on 'best'; valid locations are\n\t{}\n"
                        "This will raise an exception %(removal)s."
                        .format(loc, '\n\t'.join(self.codes)))
                    loc = 0
                else:
                    cbook.warn_deprecated(
                        "3.1", message="Unrecognized location {!r}. Falling "
                        "back on 'upper right'; valid locations are\n\t{}\n'"
                        "This will raise an exception %(removal)s."
                        .format(loc, '\n\t'.join(self.codes)))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            cbook.warn_deprecated(
                "3.1", message="Automatic legend placement (loc='best') not "
                "implemented for figure legend. Falling back on 'upper "
                "right'. This will raise an exception %(removal)s.")
            loc = 1

        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.

        if facecolor is None:
            facecolor = rcParams["legend.facecolor"]
        if facecolor == 'inherit':
            facecolor = rcParams["axes.facecolor"]

        if edgecolor is None:
            edgecolor = rcParams["legend.edgecolor"]
        if edgecolor == 'inherit':
            edgecolor = rcParams["axes.edgecolor"]

        self.legendPatch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor=facecolor,
            edgecolor=edgecolor,
            mutation_scale=self._fontsize,
            snap=True
            )

        # The width and height of the legendPatch will be set (in the
        # draw()) to the length that includes the padding. Thus we set
        # pad=0 here.
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]

        if fancybox:
            self.legendPatch.set_boxstyle("round", pad=0,
                                          rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square", pad=0)

        self._set_artist_props(self.legendPatch)

        self._drawFrame = frameon
        if frameon is None:
            self._drawFrame = rcParams["legend.frameon"]

        # init with null renderer
        self._init_legend_box(handles, labels, markerfirst)

        # If shadow is activated use framealpha if not
        # explicitly passed. See Issue 8943
        if framealpha is None:
            if shadow:
                self.get_frame().set_alpha(1)
            else:
                self.get_frame().set_alpha(rcParams["legend.framealpha"])
        else:
            self.get_frame().set_alpha(framealpha)

        tmp = self._loc_used_default
        self._set_loc(loc)
        self._loc_used_default = tmp  # ignore changes done by _set_loc

        # figure out title fontsize:
        if title_fontsize is None:
            title_fontsize = rcParams['legend.title_fontsize']
        tprop = FontProperties(size=title_fontsize)
        self.set_title(title, prop=tprop)
        self._last_fontsize_points = self._fontsize
        self._draggable = None
Example #36
0
class AnnotationBbox(martist.Artist, _AnnotationBase):
    """
    Annotation-like class, but with offsetbox instead of Text.
    """

    zorder = 3

    def __str__(self):
        return "AnnotationBbox(%g,%g)"%(self.xy[0],self.xy[1])
    @docstring.dedent_interpd
    def __init__(self, offsetbox, xy,
                 xybox=None,
                 xycoords='data',
                 boxcoords=None,
                 frameon=True, pad=0.4, # BboxPatch
                 annotation_clip=None,
                 box_alignment=(0.5, 0.5),
                 bboxprops=None,
                 arrowprops=None,
                 fontsize=None,
                 **kwargs):
        """
        *offsetbox* : OffsetBox instance

        *xycoords* : same as Annotation but can be a tuple of two
           strings which are interpreted as x and y coordinates.

        *boxcoords* : similar to textcoords as Annotation but can be a
           tuple of two strings which are interpreted as x and y
           coordinates.

        *box_alignment* : a tuple of two floats for a vertical and
           horizontal alignment of the offset box w.r.t. the *boxcoords*.
           The lower-left corner is (0.0) and upper-right corner is (1.1).

        other parameters are identical to that of Annotation.
        """
        self.offsetbox = offsetbox

        self.arrowprops = arrowprops

        self.set_fontsize(fontsize)


        if arrowprops is not None:
            self._arrow_relpos = self.arrowprops.pop("relpos", (0.5, 0.5))
            self.arrow_patch = FancyArrowPatch((0, 0), (1,1),
                                               **self.arrowprops)
        else:
            self._arrow_relpos = None
            self.arrow_patch = None

        _AnnotationBase.__init__(self,
                                 xy, xytext=xybox,
                                 xycoords=xycoords, textcoords=boxcoords,
                                 annotation_clip=annotation_clip)

        martist.Artist.__init__(self, **kwargs)

        #self._fw, self._fh = 0., 0. # for alignment
        self._box_alignment = box_alignment

        # frame
        self.patch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor='w', edgecolor='k',
            mutation_scale=self.prop.get_size_in_points(),
            snap=True
            )
        self.patch.set_boxstyle("square",pad=pad)
        if bboxprops:
            self.patch.set(**bboxprops)
        self._drawFrame =  frameon


    def contains(self,event):
        t,tinfo = self.offsetbox.contains(event)
        #if self.arrow_patch is not None:
        #    a,ainfo=self.arrow_patch.contains(event)
        #    t = t or a

        # self.arrow_patch is currently not checked as this can be a line - JJ

        return t,tinfo


    def get_children(self):
        children = [self.offsetbox, self.patch]
        if self.arrow_patch:
            children.append(self.arrow_patch)
        return children

    def set_figure(self, fig):

        if self.arrow_patch is not None:
            self.arrow_patch.set_figure(fig)
        self.offsetbox.set_figure(fig)
        martist.Artist.set_figure(self, fig)

    def set_fontsize(self, s=None):
        """
        set fontsize in points
        """
        if s is None:
            s = rcParams["legend.fontsize"]

        self.prop=FontProperties(size=s)

    def get_fontsize(self, s=None):
        """
        return fontsize in points
        """
        return self.prop.get_size_in_points()

    def update_positions(self, renderer):
        "Update the pixel positions of the annotated point and the text."
        xy_pixel = self._get_position_xy(renderer)
        self._update_position_xybox(renderer, xy_pixel)

        mutation_scale = renderer.points_to_pixels(self.get_fontsize())
        self.patch.set_mutation_scale(mutation_scale)

        if self.arrow_patch:
            self.arrow_patch.set_mutation_scale(mutation_scale)


    def _update_position_xybox(self, renderer, xy_pixel):
        "Update the pixel positions of the annotation text and the arrow patch."

        x, y = self.xytext
        if isinstance(self.textcoords, tuple):
            xcoord, ycoord = self.textcoords
            x1, y1 = self._get_xy(renderer, x, y, xcoord)
            x2, y2 = self._get_xy(renderer, x, y, ycoord)
            ox0, oy0 = x1, y2
        else:
            ox0, oy0 = self._get_xy(renderer, x, y, self.textcoords)

        w, h, xd, yd = self.offsetbox.get_extent(renderer)

        _fw, _fh = self._box_alignment
        self.offsetbox.set_offset((ox0-_fw*w+xd, oy0-_fh*h+yd))

        # update patch position
        bbox = self.offsetbox.get_window_extent(renderer)
        #self.offsetbox.set_offset((ox0-_fw*w, oy0-_fh*h))
        self.patch.set_bounds(bbox.x0, bbox.y0,
                              bbox.width, bbox.height)

        x, y = xy_pixel

        ox1, oy1 = x, y

        if self.arrowprops:
            x0, y0 = x, y

            d = self.arrowprops.copy()

            # Use FancyArrowPatch if self.arrowprops has "arrowstyle" key.

            # adjust the starting point of the arrow relative to
            # the textbox.
            # TODO : Rotation needs to be accounted.
            relpos = self._arrow_relpos

            ox0 = bbox.x0 + bbox.width * relpos[0]
            oy0 = bbox.y0 + bbox.height * relpos[1]

            # The arrow will be drawn from (ox0, oy0) to (ox1,
            # oy1). It will be first clipped by patchA and patchB.
            # Then it will be shrinked by shirnkA and shrinkB
            # (in points). If patch A is not set, self.bbox_patch
            # is used.

            self.arrow_patch.set_positions((ox0, oy0), (ox1,oy1))
            fs = self.prop.get_size_in_points()
            mutation_scale = d.pop("mutation_scale", fs)
            mutation_scale = renderer.points_to_pixels(mutation_scale)
            self.arrow_patch.set_mutation_scale(mutation_scale)

            patchA = d.pop("patchA", self.patch)
            self.arrow_patch.set_patchA(patchA)



    def draw(self, renderer):
        """
        Draw the :class:`Annotation` object to the given *renderer*.
        """

        if renderer is not None:
            self._renderer = renderer
        if not self.get_visible(): return

        xy_pixel = self._get_position_xy(renderer)

        if not self._check_xy(renderer, xy_pixel):
            return

        self.update_positions(renderer)

        if self.arrow_patch is not None:
            if self.arrow_patch.figure is None and self.figure is not None:
                self.arrow_patch.figure = self.figure
            self.arrow_patch.draw(renderer)

        if self._drawFrame:
            self.patch.draw(renderer)

        self.offsetbox.draw(renderer)
Example #37
0
class Legend(Artist):
    """
    Place a legend on the axes at location loc.  Labels are a
    sequence of strings and loc can be a string or an integer
    specifying the legend location

    The location codes are::

      'best'         : 0, (only implemented for axes legends)
      'upper right'  : 1,
      'upper left'   : 2,
      'lower left'   : 3,
      'lower right'  : 4,
      'right'        : 5, (same as 'center right', for back-compatibility)
      'center left'  : 6,
      'center right' : 7,
      'lower center' : 8,
      'upper center' : 9,
      'center'       : 10,

    loc can be a tuple of the normalized coordinate values with
    respect its parent.

    """
    codes = {
        'best': 0,  # only implemented for axes legends
        'upper right': 1,
        'upper left': 2,
        'lower left': 3,
        'lower right': 4,
        'right': 5,
        'center left': 6,
        'center right': 7,
        'lower center': 8,
        'upper center': 9,
        'center': 10,
    }

    zorder = 5

    def __str__(self):
        return "Legend"

    def __init__(
        self,
        parent,
        handles,
        labels,
        loc=None,
        numpoints=None,  # the number of points in the legend line
        markerscale=None,  # the relative size of legend markers
        # vs. original
        markerfirst=True,  # controls ordering (left-to-right) of
        # legend marker and label
        scatterpoints=None,  # number of scatter points
        scatteryoffsets=None,
        prop=None,  # properties for the legend texts
        fontsize=None,  # keyword to set font size directly

        # spacing & pad defined as a fraction of the font-size
        borderpad=None,  # the whitespace inside the legend border
        labelspacing=None,  # the vertical space between the legend
        # entries
        handlelength=None,  # the length of the legend handles
        handleheight=None,  # the height of the legend handles
        handletextpad=None,  # the pad between the legend handle
        # and text
        borderaxespad=None,  # the pad between the axes and legend
        # border
        columnspacing=None,  # spacing between columns
        ncol=1,  # number of columns
        mode=None,  # mode for horizontal distribution of columns.
        # None, "expand"
        fancybox=None,  # True use a fancy box, false use a rounded
        # box, none use rc
        shadow=None,
        title=None,  # set a title for the legend
        framealpha=None,  # set frame alpha
        edgecolor=None,  # frame patch edgecolor
        facecolor=None,  # frame patch facecolor
        bbox_to_anchor=None,  # bbox that the legend will be anchored.
        bbox_transform=None,  # transform for the bbox
        frameon=None,  # draw frame
        handler_map=None,
    ):
        """
        - *parent*: the artist that contains the legend
        - *handles*: a list of artists (lines, patches) to be added to the
                      legend
        - *labels*: a list of strings to label the legend

        Optional keyword arguments:

        ================   ====================================================
        Keyword            Description
        ================   ====================================================
        loc                Location code string, or tuple (see below).
        prop               the font property
        fontsize           the font size (used only if prop is not specified)
        markerscale        the relative size of legend markers vs. original
        markerfirst        If True (default), marker is to left of the label.
        numpoints          the number of points in the legend for line
        scatterpoints      the number of points in the legend for scatter plot
        scatteryoffsets    a list of yoffsets for scatter symbols in legend
        frameon            If True, draw the legend on a patch (frame).
        fancybox           If True, draw the frame with a round fancybox.
        shadow             If True, draw a shadow behind legend.
        framealpha         Transparency of the frame.
        edgecolor          Frame edgecolor.
        facecolor          Frame facecolor.
        ncol               number of columns
        borderpad          the fractional whitespace inside the legend border
        labelspacing       the vertical space between the legend entries
        handlelength       the length of the legend handles
        handleheight       the height of the legend handles
        handletextpad      the pad between the legend handle and text
        borderaxespad      the pad between the axes and legend border
        columnspacing      the spacing between columns
        title              the legend title
        bbox_to_anchor     the bbox that the legend will be anchored.
        bbox_transform     the transform for the bbox. transAxes if None.
        ================   ====================================================


        The pad and spacing parameters are measured in font-size units.  e.g.,
        a fontsize of 10 points and a handlelength=5 implies a handlelength of
        50 points.  Values from rcParams will be used if None.

        Users can specify any arbitrary location for the legend using the
        *bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance
        of BboxBase(or its derivatives) or a tuple of 2 or 4 floats.
        See :meth:`set_bbox_to_anchor` for more detail.

        The legend location can be specified by setting *loc* with a tuple of
        2 floats, which is interpreted as the lower-left corner of the legend
        in the normalized axes coordinate.
        """
        # local import only to avoid circularity
        from matplotlib.axes import Axes
        from matplotlib.figure import Figure

        Artist.__init__(self)

        if prop is None:
            if fontsize is not None:
                self.prop = FontProperties(size=fontsize)
            else:
                self.prop = FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop = FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop = prop

        self._fontsize = self.prop.get_size_in_points()

        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None

        #: A dictionary with the extra handler mappings for this Legend
        #: instance.
        self._custom_handler_map = handler_map

        locals_view = locals()
        for name in [
                "numpoints", "markerscale", "shadow", "columnspacing",
                "scatterpoints", "handleheight", 'borderpad', 'labelspacing',
                'handlelength', 'handletextpad', 'borderaxespad'
        ]:
            if locals_view[name] is None:
                value = rcParams["legend." + name]
            else:
                value = locals_view[name]
            setattr(self, name, value)
        del locals_view

        handles = list(handles)
        if len(handles) < 2:
            ncol = 1
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be > 0; it was %d" % numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps = self.scatterpoints // len(self._scatteryoffsets) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets,
                                        reps)[:self.scatterpoints]

        # _legend_box is an OffsetBox instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent, Axes):
            self.isaxes = True
            self.axes = parent
            self.set_figure(parent.figure)
        elif isinstance(parent, Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0, 'best']:
                loc = 'upper right'
        if isinstance(loc, six.string_types):
            if loc not in self.codes:
                if self.isaxes:
                    warnings.warn('Unrecognized location "%s". Falling back '
                                  'on "best"; valid locations are\n\t%s\n' %
                                  (loc, '\n\t'.join(self.codes)))
                    loc = 0
                else:
                    warnings.warn('Unrecognized location "%s". Falling back '
                                  'on "upper right"; '
                                  'valid locations are\n\t%s\n' %
                                  (loc, '\n\t'.join(self.codes)))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn('Automatic legend placement (loc="best") not '
                          'implemented for figure legend. '
                          'Falling back on "upper right".')
            loc = 1

        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.

        if facecolor is None:
            facecolor = rcParams["legend.facecolor"]
        if facecolor == 'inherit':
            facecolor = rcParams["axes.facecolor"]

        if edgecolor is None:
            edgecolor = rcParams["legend.edgecolor"]
        if edgecolor == 'inherit':
            edgecolor = rcParams["axes.edgecolor"]

        self.legendPatch = FancyBboxPatch(xy=(0.0, 0.0),
                                          width=1.,
                                          height=1.,
                                          facecolor=facecolor,
                                          edgecolor=edgecolor,
                                          mutation_scale=self._fontsize,
                                          snap=True)

        # The width and height of the legendPatch will be set (in the
        # draw()) to the length that includes the padding. Thus we set
        # pad=0 here.
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]

        if fancybox:
            self.legendPatch.set_boxstyle("round", pad=0, rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square", pad=0)

        self._set_artist_props(self.legendPatch)

        self._drawFrame = frameon
        if frameon is None:
            self._drawFrame = rcParams["legend.frameon"]

        # init with null renderer
        self._init_legend_box(handles, labels, markerfirst)

        # If shadow is activated use framealpha if not
        # explicitly passed. See Issue 8943
        if framealpha is None:
            if shadow:
                self.get_frame().set_alpha(1)
            else:
                self.get_frame().set_alpha(rcParams["legend.framealpha"])
        else:
            self.get_frame().set_alpha(framealpha)

        self._loc = loc
        self.set_title(title)
        self._last_fontsize_points = self._fontsize
        self._draggable = None

    def _set_artist_props(self, a):
        """
        set the boilerplate props for artists added to axes
        """
        a.set_figure(self.figure)
        if self.isaxes:
            # a.set_axes(self.axes)
            a.axes = self.axes

        a.set_transform(self.get_transform())

    def _set_loc(self, loc):
        # find_offset function will be provided to _legend_box and
        # _legend_box will draw itself at the location of the return
        # value of the find_offset.
        self._loc_real = loc
        self.stale = True

    def _get_loc(self):
        return self._loc_real

    _loc = property(_get_loc, _set_loc)

    def _findoffset(self, width, height, xdescent, ydescent, renderer):
        "Helper function to locate the legend"

        if self._loc == 0:  # "best".
            x, y = self._find_best_position(width, height, renderer)
        elif self._loc in Legend.codes.values():  # Fixed location.
            bbox = Bbox.from_bounds(0, 0, width, height)
            x, y = self._get_anchored_bbox(self._loc, bbox,
                                           self.get_bbox_to_anchor(), renderer)
        else:  # Axes or figure coordinates.
            fx, fy = self._loc
            bbox = self.get_bbox_to_anchor()
            x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy

        return x + xdescent, y + ydescent

    @allow_rasterization
    def draw(self, renderer):
        "Draw everything that belongs to the legend"
        if not self.get_visible():
            return

        renderer.open_group('legend')

        fontsize = renderer.points_to_pixels(self._fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the paret (minus pads)
        if self._mode in ["expand"]:
            pad = 2 * (self.borderaxespad + self.borderpad) * fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width - pad)

        # update the location and size of the legend. This needs to
        # be done in any case to clip the figure right.
        bbox = self._legend_box.get_window_extent(renderer)
        self.legendPatch.set_bounds(bbox.x0, bbox.y0, bbox.width, bbox.height)
        self.legendPatch.set_mutation_scale(fontsize)

        if self._drawFrame:
            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend')
        self.stale = False

    def _approx_text_height(self, renderer=None):
        """
        Return the approximate height of the text. This is used to place
        the legend handle.
        """
        if renderer is None:
            return self._fontsize
        else:
            return renderer.points_to_pixels(self._fontsize)

    # _default_handler_map defines the default mapping between plot
    # elements and the legend handlers.

    _default_handler_map = {
        StemContainer:
        legend_handler.HandlerStem(),
        ErrorbarContainer:
        legend_handler.HandlerErrorbar(),
        Line2D:
        legend_handler.HandlerLine2D(),
        Patch:
        legend_handler.HandlerPatch(),
        LineCollection:
        legend_handler.HandlerLineCollection(),
        RegularPolyCollection:
        legend_handler.HandlerRegularPolyCollection(),
        CircleCollection:
        legend_handler.HandlerCircleCollection(),
        BarContainer:
        legend_handler.HandlerPatch(
            update_func=legend_handler.update_from_first_child),
        tuple:
        legend_handler.HandlerTuple(),
        PathCollection:
        legend_handler.HandlerPathCollection(),
        PolyCollection:
        legend_handler.HandlerPolyCollection()
    }

    # (get|set|update)_default_handler_maps are public interfaces to
    # modify the default handler map.

    @classmethod
    def get_default_handler_map(cls):
        """
        A class method that returns the default handler map.
        """
        return cls._default_handler_map

    @classmethod
    def set_default_handler_map(cls, handler_map):
        """
        A class method to set the default handler map.
        """
        cls._default_handler_map = handler_map

    @classmethod
    def update_default_handler_map(cls, handler_map):
        """
        A class method to update the default handler map.
        """
        cls._default_handler_map.update(handler_map)

    def get_legend_handler_map(self):
        """
        return the handler map.
        """

        default_handler_map = self.get_default_handler_map()

        if self._custom_handler_map:
            hm = default_handler_map.copy()
            hm.update(self._custom_handler_map)
            return hm
        else:
            return default_handler_map

    @staticmethod
    def get_legend_handler(legend_handler_map, orig_handle):
        """
        return a legend handler from *legend_handler_map* that
        corresponds to *orig_handler*.

        *legend_handler_map* should be a dictionary object (that is
        returned by the get_legend_handler_map method).

        It first checks if the *orig_handle* itself is a key in the
        *legend_hanler_map* and return the associated value.
        Otherwise, it checks for each of the classes in its
        method-resolution-order. If no matching key is found, it
        returns None.
        """
        if is_hashable(orig_handle):
            try:
                return legend_handler_map[orig_handle]
            except KeyError:
                pass

        for handle_type in type(orig_handle).mro():
            try:
                return legend_handler_map[handle_type]
            except KeyError:
                pass

        return None

    def _init_legend_box(self, handles, labels, markerfirst=True):
        """
        Initialize the legend_box. The legend_box is an instance of
        the OffsetBox, which is packed with legend handles and
        texts. Once packed, their location is calculated during the
        drawing time.
        """

        fontsize = self._fontsize

        # legend_box is a HPacker, horizontally packed with
        # columns. Each column is a VPacker, vertically packed with
        # legend items. Each legend item is HPacker packed with
        # legend handleBox and labelBox. handleBox is an instance of
        # offsetbox.DrawingArea which contains legend handle. labelBox
        # is an instance of offsetbox.TextArea which contains legend
        # text.

        text_list = []  # the list of text instances
        handle_list = []  # the list of text instances

        label_prop = dict(
            verticalalignment='baseline',
            horizontalalignment='left',
            fontproperties=self.prop,
        )

        labelboxes = []
        handleboxes = []

        # The approximate height and descent of text. These values are
        # only used for plotting the legend handle.
        descent = 0.35 * self._approx_text_height() * (self.handleheight - 0.7)
        # 0.35 and 0.7 are just heuristic numbers and may need to be improved.
        height = self._approx_text_height() * self.handleheight - descent
        # each handle needs to be drawn inside a box of (x, y, w, h) =
        # (0, -descent, width, height).  And their coordinates should
        # be given in the display coordinates.

        # The transformation of each handle will be automatically set
        # to self.get_trasnform(). If the artist does not use its
        # default transform (e.g., Collections), you need to
        # manually set their transform to the self.get_transform().
        legend_handler_map = self.get_legend_handler_map()

        for orig_handle, lab in zip(handles, labels):
            handler = self.get_legend_handler(legend_handler_map, orig_handle)
            if handler is None:
                warnings.warn(
                    "Legend does not support {!r} instances.\nA proxy artist "
                    "may be used instead.\nSee: "
                    "http://matplotlib.org/users/legend_guide.html"
                    "#creating-artists-specifically-for-adding-to-the-legend-"
                    "aka-proxy-artists".format(orig_handle))
                # We don't have a handle for this artist, so we just defer
                # to None.
                handle_list.append(None)
            else:
                textbox = TextArea(lab,
                                   textprops=label_prop,
                                   multilinebaseline=True,
                                   minimumdescent=True)
                text_list.append(textbox._text)

                labelboxes.append(textbox)

                handlebox = DrawingArea(width=self.handlelength * fontsize,
                                        height=height,
                                        xdescent=0.,
                                        ydescent=descent)
                handleboxes.append(handlebox)

                # Create the artist for the legend which represents the
                # original artist/handle.
                handle_list.append(
                    handler.legend_artist(self, orig_handle, fontsize,
                                          handlebox))

        if handleboxes:
            # We calculate number of rows in each column. The first
            # (num_largecol) columns will have (nrows+1) rows, and remaining
            # (num_smallcol) columns will have (nrows) rows.
            ncol = min(self._ncol, len(handleboxes))
            nrows, num_largecol = divmod(len(handleboxes), ncol)
            num_smallcol = ncol - num_largecol
            # starting index of each column and number of rows in it.
            rows_per_col = [nrows + 1] * num_largecol + [nrows] * num_smallcol
            start_idxs = np.concatenate([[0], np.cumsum(rows_per_col)[:-1]])
            cols = zip(start_idxs, rows_per_col)
        else:
            cols = []

        handle_label = list(zip(handleboxes, labelboxes))
        columnbox = []
        for i0, di in cols:
            # pack handleBox and labelBox into itemBox
            itemBoxes = [
                HPacker(pad=0,
                        sep=self.handletextpad * fontsize,
                        children=[h, t] if markerfirst else [t, h],
                        align="baseline") for h, t in handle_label[i0:i0 + di]
            ]
            # minimumdescent=False for the text of the last row of the column
            if markerfirst:
                itemBoxes[-1].get_children()[1].set_minimumdescent(False)
            else:
                itemBoxes[-1].get_children()[0].set_minimumdescent(False)

            # pack columnBox
            alignment = "baseline" if markerfirst else "right"
            columnbox.append(
                VPacker(pad=0,
                        sep=self.labelspacing * fontsize,
                        align=alignment,
                        children=itemBoxes))

        mode = "expand" if self._mode == "expand" else "fixed"
        sep = self.columnspacing * fontsize
        self._legend_handle_box = HPacker(pad=0,
                                          sep=sep,
                                          align="baseline",
                                          mode=mode,
                                          children=columnbox)
        self._legend_title_box = TextArea("")
        self._legend_box = VPacker(
            pad=self.borderpad * fontsize,
            sep=self.labelspacing * fontsize,
            align="center",
            children=[self._legend_title_box, self._legend_handle_box])
        self._legend_box.set_figure(self.figure)
        self._legend_box.set_offset(self._findoffset)
        self.texts = text_list
        self.legendHandles = handle_list

    def _auto_legend_data(self):
        """
        Returns list of vertices and extents covered by the plot.

        Returns a two long list.

        First element is a list of (x, y) vertices (in
        display-coordinates) covered by all the lines and line
        collections, in the legend's handles.

        Second element is a list of bounding boxes for all the patches in
        the legend's handles.
        """
        # should always hold because function is only called internally
        assert self.isaxes

        ax = self.parent
        bboxes = []
        lines = []
        offsets = []

        for handle in ax.lines:
            assert isinstance(handle, Line2D)
            path = handle.get_path()
            trans = handle.get_transform()
            tpath = trans.transform_path(path)
            lines.append(tpath)

        for handle in ax.patches:
            assert isinstance(handle, Patch)

            if isinstance(handle, Rectangle):
                transform = handle.get_data_transform()
                bboxes.append(handle.get_bbox().transformed(transform))
            else:
                transform = handle.get_transform()
                bboxes.append(handle.get_path().get_extents(transform))

        for handle in ax.collections:
            transform, transOffset, hoffsets, paths = handle._prepare_points()

            if len(hoffsets):
                for offset in transOffset.transform(hoffsets):
                    offsets.append(offset)

        try:
            vertices = np.concatenate([l.vertices for l in lines])
        except ValueError:
            vertices = np.array([])

        return [vertices, bboxes, lines, offsets]

    def draw_frame(self, b):
        'b is a boolean.  Set draw frame to b'
        self.set_frame_on(b)

    def get_children(self):
        'return a list of child artists'
        children = []
        if self._legend_box:
            children.append(self._legend_box)
        children.append(self.get_frame())

        return children

    def get_frame(self):
        'return the Rectangle instance used to frame the legend'
        return self.legendPatch

    def get_lines(self):
        'return a list of lines.Line2D instances in the legend'
        return [h for h in self.legendHandles if isinstance(h, Line2D)]

    def get_patches(self):
        'return a list of patch instances in the legend'
        return silent_list(
            'Patch', [h for h in self.legendHandles if isinstance(h, Patch)])

    def get_texts(self):
        'return a list of text.Text instance in the legend'
        return silent_list('Text', self.texts)

    def set_title(self, title, prop=None):
        """
        set the legend title. Fontproperties can be optionally set
        with *prop* parameter.
        """
        self._legend_title_box._text.set_text(title)

        if prop is not None:
            if isinstance(prop, dict):
                prop = FontProperties(**prop)
            self._legend_title_box._text.set_fontproperties(prop)

        if title:
            self._legend_title_box.set_visible(True)
        else:
            self._legend_title_box.set_visible(False)
        self.stale = True

    def get_title(self):
        'return Text instance for the legend title'
        return self._legend_title_box._text

    def get_window_extent(self, *args, **kwargs):
        'return a extent of the legend'
        return self.legendPatch.get_window_extent(*args, **kwargs)

    def get_frame_on(self):
        """
        Get whether the legend box patch is drawn
        """
        return self._drawFrame

    def set_frame_on(self, b):
        """
        Set whether the legend box patch is drawn

        ACCEPTS: [ *True* | *False* ]
        """
        self._drawFrame = b
        self.stale = True

    def get_bbox_to_anchor(self):
        """
        return the bbox that the legend will be anchored
        """
        if self._bbox_to_anchor is None:
            return self.parent.bbox
        else:
            return self._bbox_to_anchor

    def set_bbox_to_anchor(self, bbox, transform=None):
        """
        set the bbox that the legend will be anchored.

        *bbox* can be a BboxBase instance, a tuple of [left, bottom,
        width, height] in the given transform (normalized axes
        coordinate if None), or a tuple of [left, bottom] where the
        width and height will be assumed to be zero.
        """
        if bbox is None:
            self._bbox_to_anchor = None
            return
        elif isinstance(bbox, BboxBase):
            self._bbox_to_anchor = bbox
        else:
            try:
                l = len(bbox)
            except TypeError:
                raise ValueError("Invalid argument for bbox : %s" % str(bbox))

            if l == 2:
                bbox = [bbox[0], bbox[1], 0, 0]

            self._bbox_to_anchor = Bbox.from_bounds(*bbox)

        if transform is None:
            transform = BboxTransformTo(self.parent.bbox)

        self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor, transform)
        self.stale = True

    def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer):
        """
        Place the *bbox* inside the *parentbbox* according to a given
        location code. Return the (x,y) coordinate of the bbox.

        - loc: a location code in range(1, 11).
          This corresponds to the possible values for self._loc, excluding
          "best".

        - bbox: bbox to be placed, display coodinate units.
        - parentbbox: a parent box which will contain the bbox. In
            display coordinates.
        """
        assert loc in range(1, 11)  # called only internally

        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = list(xrange(11))

        anchor_coefs = {
            UR: "NE",
            UL: "NW",
            LL: "SW",
            LR: "SE",
            R: "E",
            CL: "W",
            CR: "E",
            LC: "S",
            UC: "N",
            C: "C"
        }

        c = anchor_coefs[loc]

        fontsize = renderer.points_to_pixels(self._fontsize)
        container = parentbbox.padded(-(self.borderaxespad) * fontsize)
        anchored_box = bbox.anchored(c, container=container)
        return anchored_box.x0, anchored_box.y0

    def _find_best_position(self, width, height, renderer, consider=None):
        """
        Determine the best location to place the legend.

        `consider` is a list of (x, y) pairs to consider as a potential
        lower-left corner of the legend. All are display coords.
        """
        # should always hold because function is only called internally
        assert self.isaxes

        verts, bboxes, lines, offsets = self._auto_legend_data()

        bbox = Bbox.from_bounds(0, 0, width, height)
        if consider is None:
            consider = [
                self._get_anchored_bbox(x, bbox, self.get_bbox_to_anchor(),
                                        renderer)
                for x in range(1, len(self.codes))
            ]

        candidates = []
        for idx, (l, b) in enumerate(consider):
            legendBox = Bbox.from_bounds(l, b, width, height)
            badness = 0
            # XXX TODO: If markers are present, it would be good to
            # take them into account when checking vertex overlaps in
            # the next line.
            badness = (legendBox.count_contains(verts) +
                       legendBox.count_contains(offsets) +
                       legendBox.count_overlaps(bboxes) + sum(
                           line.intersects_bbox(legendBox, filled=False)
                           for line in lines))
            if badness == 0:
                return l, b
            # Include the index to favor lower codes in case of a tie.
            candidates.append((badness, idx, (l, b)))

        _, _, (l, b) = min(candidates)
        return l, b

    def contains(self, event):
        return self.legendPatch.contains(event)

    def draggable(self, state=None, use_blit=False, update="loc"):
        """
        Set the draggable state -- if state is

          * None : toggle the current state

          * True : turn draggable on

          * False : turn draggable off

        If draggable is on, you can drag the legend on the canvas with
        the mouse.  The DraggableLegend helper instance is returned if
        draggable is on.

        The update parameter control which parameter of the legend changes
        when dragged. If update is "loc", the *loc* parameter of the legend
        is changed. If "bbox", the *bbox_to_anchor* parameter is changed.
        """
        is_draggable = self._draggable is not None

        # if state is None we'll toggle
        if state is None:
            state = not is_draggable

        if state:
            if self._draggable is None:
                self._draggable = DraggableLegend(self,
                                                  use_blit,
                                                  update=update)
        else:
            if self._draggable is not None:
                self._draggable.disconnect()
            self._draggable = None

        return self._draggable
Example #38
0
    def draw(self):
        try:
            if self._mplot_objects:
                self.clear()
            self._mplot_objects['text'] = []
            UIM = UIManager()
            controller = UIM.get(self._controller_uid)
            toc = self.get_parent_controller()

            index_type = toc.get_well_plot_index_type()
            #
            ydata = toc.get_last_dimension_index_data()
            if ydata is None:
                return
            equivalent_ydata = toc.get_equivalent_index_data(
                datatype=index_type)
            if equivalent_ydata is None:
                # There is no equivalent data to be plotted. For example,
                # we have a TWT index_type and do not have TWT indexed data.
                # Then, no plot!
                return
            #
            '''
            y_min, y_max = np.nanmin(ydata), np.nanmax(ydata)
            if y_min%controller.step:
                y_min = (y_min//controller.step + 1) * controller.step  
            y_values = np.arange(y_min, y_max, controller.step)   
            '''
            y_min, y_max = np.nanmin(equivalent_ydata), np.nanmax(
                equivalent_ydata)
            if y_min % controller.step:
                y_min = (y_min // controller.step + 1) * controller.step
            y_values = np.arange(y_min, y_max, controller.step)
            #
            #            track_controller_uid = UIM._getparentuid(toc_uid)
            track_controller = self.get_track_controller()
            #
            canvas = self.get_canvas()
            transformated_pos_x = canvas.transform(controller.pos_x, 0.0, 1.0)
            #
            #            print('y_values:', y_values)

            for y_value in y_values:
                #                print('\ny_value:', y_value)
                y_pos_index = (np.abs(equivalent_ydata - y_value)).argmin()
                y_pos = ydata[y_pos_index]
                text = track_controller.append_artist(
                    'Text',
                    transformated_pos_x,
                    y_pos,
                    "%g" % y_value,
                    color=controller.color,
                    horizontalalignment=controller.ha,
                    verticalalignment=controller.va,
                    fontsize=controller.fontsize)
                if controller.bbox:
                    pad = 0.2
                    boxstyle = controller.bbox_style
                    boxstyle += ",pad=%0.2f" % pad
                    text._bbox_patch = FancyBboxPatch(
                        (0., 0.),
                        1.,
                        1.,
                        boxstyle=boxstyle,
                        color=controller.bbox_color,
                        alpha=controller.bbox_alpha)
                #text.zorder = controller.zorder
                self._mplot_objects['text'].append(text)
            self.draw_canvas()
        except Exception as e:
            print('ERROR IndexRepresentationView.draw', e)
            raise
Example #39
0
class Legend(Artist):
    """
    Place a legend on the axes at location loc.  Labels are a
    sequence of strings and loc can be a string or an integer
    specifying the legend location

    The location codes are::

      'best'         : 0, (only implemented for axes legends)
      'upper right'  : 1,
      'upper left'   : 2,
      'lower left'   : 3,
      'lower right'  : 4,
      'right'        : 5, (same as 'center right', for back-compatibility)
      'center left'  : 6,
      'center right' : 7,
      'lower center' : 8,
      'upper center' : 9,
      'center'       : 10,

    loc can be a tuple of the normalized coordinate values with
    respect its parent.

    """
    codes = {'best':         0,  # only implemented for axes legends
             'upper right':  1,
             'upper left':   2,
             'lower left':   3,
             'lower right':  4,
             'right':        5,
             'center left':  6,
             'center right': 7,
             'lower center': 8,
             'upper center': 9,
             'center':       10,
             }

    zorder = 5

    def __str__(self):
        return "Legend"

    def __init__(self, parent, handles, labels,
                 loc=None,
                 numpoints=None,    # the number of points in the legend line
                 markerscale=None,  # the relative size of legend markers
                                    # vs. original
                 markerfirst=True,  # controls ordering (left-to-right) of
                                    # legend marker and label
                 scatterpoints=None,    # number of scatter points
                 scatteryoffsets=None,
                 prop=None,          # properties for the legend texts
                 fontsize=None,        # keyword to set font size directly

                 # spacing & pad defined as a fraction of the font-size
                 borderpad=None,      # the whitespace inside the legend border
                 labelspacing=None,   # the vertical space between the legend
                                      # entries
                 handlelength=None,   # the length of the legend handles
                 handleheight=None,   # the height of the legend handles
                 handletextpad=None,  # the pad between the legend handle
                                      # and text
                 borderaxespad=None,  # the pad between the axes and legend
                                      # border
                 columnspacing=None,  # spacing between columns

                 ncol=1,     # number of columns
                 mode=None,  # mode for horizontal distribution of columns.
                             # None, "expand"

                 fancybox=None,  # True use a fancy box, false use a rounded
                                 # box, none use rc
                 shadow=None,
                 title=None,  # set a title for the legend

                 framealpha=None,  # set frame alpha
                 edgecolor=None,  # frame patch edgecolor
                 facecolor=None,  # frame patch facecolor

                 bbox_to_anchor=None,  # bbox that the legend will be anchored.
                 bbox_transform=None,  # transform for the bbox
                 frameon=None,  # draw frame
                 handler_map=None,
                 ):
        """
        - *parent*: the artist that contains the legend
        - *handles*: a list of artists (lines, patches) to be added to the
                      legend
        - *labels*: a list of strings to label the legend

        Optional keyword arguments:

        ================   ====================================================
        Keyword            Description
        ================   ====================================================
        loc                Location code string, or tuple (see below).
        prop               the font property
        fontsize           the font size (used only if prop is not specified)
        markerscale        the relative size of legend markers vs. original
        markerfirst        If True (default), marker is to left of the label.
        numpoints          the number of points in the legend for line
        scatterpoints      the number of points in the legend for scatter plot
        scatteryoffsets    a list of yoffsets for scatter symbols in legend
        frameon            If True, draw the legend on a patch (frame).
        fancybox           If True, draw the frame with a round fancybox.
        shadow             If True, draw a shadow behind legend.
        framealpha         Transparency of the frame.
        edgecolor          Frame edgecolor.
        facecolor          Frame facecolor.
        ncol               number of columns
        borderpad          the fractional whitespace inside the legend border
        labelspacing       the vertical space between the legend entries
        handlelength       the length of the legend handles
        handleheight       the height of the legend handles
        handletextpad      the pad between the legend handle and text
        borderaxespad      the pad between the axes and legend border
        columnspacing      the spacing between columns
        title              the legend title
        bbox_to_anchor     the bbox that the legend will be anchored.
        bbox_transform     the transform for the bbox. transAxes if None.
        ================   ====================================================


        The pad and spacing parameters are measured in font-size units.  e.g.,
        a fontsize of 10 points and a handlelength=5 implies a handlelength of
        50 points.  Values from rcParams will be used if None.

        Users can specify any arbitrary location for the legend using the
        *bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance
        of BboxBase(or its derivatives) or a tuple of 2 or 4 floats.
        See :meth:`set_bbox_to_anchor` for more detail.

        The legend location can be specified by setting *loc* with a tuple of
        2 floats, which is interpreted as the lower-left corner of the legend
        in the normalized axes coordinate.
        """
        # local import only to avoid circularity
        from matplotlib.axes import Axes
        from matplotlib.figure import Figure

        Artist.__init__(self)

        if prop is None:
            if fontsize is not None:
                self.prop = FontProperties(size=fontsize)
            else:
                self.prop = FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop = FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop = prop

        self._fontsize = self.prop.get_size_in_points()

        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None

        #: A dictionary with the extra handler mappings for this Legend
        #: instance.
        self._custom_handler_map = handler_map

        locals_view = locals()
        for name in ["numpoints", "markerscale", "shadow", "columnspacing",
                     "scatterpoints", "handleheight", 'borderpad',
                     'labelspacing', 'handlelength', 'handletextpad',
                     'borderaxespad']:
            if locals_view[name] is None:
                value = rcParams["legend." + name]
            else:
                value = locals_view[name]
            setattr(self, name, value)
        del locals_view

        handles = list(handles)
        if len(handles) < 2:
            ncol = 1
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be > 0; it was %d" % numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps = int(self.scatterpoints / len(self._scatteryoffsets)) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets,
                                        reps)[:self.scatterpoints]

        # _legend_box is an OffsetBox instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent, Axes):
            self.isaxes = True
            self.axes = parent
            self.set_figure(parent.figure)
        elif isinstance(parent, Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0, 'best']:
                loc = 'upper right'
        if isinstance(loc, six.string_types):
            if loc not in self.codes:
                if self.isaxes:
                    warnings.warn('Unrecognized location "%s". Falling back '
                                  'on "best"; valid locations are\n\t%s\n'
                                  % (loc, '\n\t'.join(self.codes)))
                    loc = 0
                else:
                    warnings.warn('Unrecognized location "%s". Falling back '
                                  'on "upper right"; '
                                  'valid locations are\n\t%s\n'
                                  % (loc, '\n\t'.join(self.codes)))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn('Automatic legend placement (loc="best") not '
                          'implemented for figure legend. '
                          'Falling back on "upper right".')
            loc = 1

        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.

        if facecolor is None:
            facecolor = rcParams["legend.facecolor"]
        if facecolor == 'inherit':
            facecolor = rcParams["axes.facecolor"]

        if edgecolor is None:
            edgecolor = rcParams["legend.edgecolor"]
        if edgecolor == 'inherit':
            edgecolor = rcParams["axes.edgecolor"]

        self.legendPatch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor=facecolor,
            edgecolor=edgecolor,
            mutation_scale=self._fontsize,
            snap=True
            )

        # The width and height of the legendPatch will be set (in the
        # draw()) to the length that includes the padding. Thus we set
        # pad=0 here.
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]

        if fancybox:
            self.legendPatch.set_boxstyle("round", pad=0,
                                          rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square", pad=0)

        self._set_artist_props(self.legendPatch)

        self._drawFrame = frameon
        if frameon is None:
            self._drawFrame = rcParams["legend.frameon"]

        # init with null renderer
        self._init_legend_box(handles, labels, markerfirst)

        if framealpha is None:
            self.get_frame().set_alpha(rcParams["legend.framealpha"])
        else:
            self.get_frame().set_alpha(framealpha)

        self._loc = loc
        self.set_title(title)
        self._last_fontsize_points = self._fontsize
        self._draggable = None

    def _set_artist_props(self, a):
        """
        set the boilerplate props for artists added to axes
        """
        a.set_figure(self.figure)
        if self.isaxes:
            # a.set_axes(self.axes)
            a.axes = self.axes

        a.set_transform(self.get_transform())

    def _set_loc(self, loc):
        # find_offset function will be provided to _legend_box and
        # _legend_box will draw itself at the location of the return
        # value of the find_offset.
        self._loc_real = loc
        self.stale = True

    def _get_loc(self):
        return self._loc_real

    _loc = property(_get_loc, _set_loc)

    def _findoffset(self, width, height, xdescent, ydescent, renderer):
        "Helper function to locate the legend"

        if self._loc == 0:  # "best".
            x, y = self._find_best_position(width, height, renderer)
        elif self._loc in Legend.codes.values():  # Fixed location.
            bbox = Bbox.from_bounds(0, 0, width, height)
            x, y = self._get_anchored_bbox(self._loc, bbox,
                                           self.get_bbox_to_anchor(),
                                           renderer)
        else:  # Axes or figure coordinates.
            fx, fy = self._loc
            bbox = self.get_bbox_to_anchor()
            x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy

        return x + xdescent, y + ydescent

    @allow_rasterization
    def draw(self, renderer):
        "Draw everything that belongs to the legend"
        if not self.get_visible():
            return

        renderer.open_group('legend')

        fontsize = renderer.points_to_pixels(self._fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the paret (minus pads)
        if self._mode in ["expand"]:
            pad = 2 * (self.borderaxespad + self.borderpad) * fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width - pad)

        # update the location and size of the legend. This needs to
        # be done in any case to clip the figure right.
        bbox = self._legend_box.get_window_extent(renderer)
        self.legendPatch.set_bounds(bbox.x0, bbox.y0,
                                    bbox.width, bbox.height)
        self.legendPatch.set_mutation_scale(fontsize)

        if self._drawFrame:
            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend')
        self.stale = False

    def _approx_text_height(self, renderer=None):
        """
        Return the approximate height of the text. This is used to place
        the legend handle.
        """
        if renderer is None:
            return self._fontsize
        else:
            return renderer.points_to_pixels(self._fontsize)

    # _default_handler_map defines the default mapping between plot
    # elements and the legend handlers.

    _default_handler_map = {
        StemContainer: legend_handler.HandlerStem(),
        ErrorbarContainer: legend_handler.HandlerErrorbar(),
        Line2D: legend_handler.HandlerLine2D(),
        Patch: legend_handler.HandlerPatch(),
        LineCollection: legend_handler.HandlerLineCollection(),
        RegularPolyCollection: legend_handler.HandlerRegularPolyCollection(),
        CircleCollection: legend_handler.HandlerCircleCollection(),
        BarContainer: legend_handler.HandlerPatch(
            update_func=legend_handler.update_from_first_child),
        tuple: legend_handler.HandlerTuple(),
        PathCollection: legend_handler.HandlerPathCollection(),
        PolyCollection: legend_handler.HandlerPolyCollection()
        }

    # (get|set|update)_default_handler_maps are public interfaces to
    # modify the default handler map.

    @classmethod
    def get_default_handler_map(cls):
        """
        A class method that returns the default handler map.
        """
        return cls._default_handler_map

    @classmethod
    def set_default_handler_map(cls, handler_map):
        """
        A class method to set the default handler map.
        """
        cls._default_handler_map = handler_map

    @classmethod
    def update_default_handler_map(cls, handler_map):
        """
        A class method to update the default handler map.
        """
        cls._default_handler_map.update(handler_map)

    def get_legend_handler_map(self):
        """
        return the handler map.
        """

        default_handler_map = self.get_default_handler_map()

        if self._custom_handler_map:
            hm = default_handler_map.copy()
            hm.update(self._custom_handler_map)
            return hm
        else:
            return default_handler_map

    @staticmethod
    def get_legend_handler(legend_handler_map, orig_handle):
        """
        return a legend handler from *legend_handler_map* that
        corresponds to *orig_handler*.

        *legend_handler_map* should be a dictionary object (that is
        returned by the get_legend_handler_map method).

        It first checks if the *orig_handle* itself is a key in the
        *legend_hanler_map* and return the associated value.
        Otherwise, it checks for each of the classes in its
        method-resolution-order. If no matching key is found, it
        returns None.
        """
        if is_hashable(orig_handle):
            try:
                return legend_handler_map[orig_handle]
            except KeyError:
                pass

        for handle_type in type(orig_handle).mro():
            try:
                return legend_handler_map[handle_type]
            except KeyError:
                pass

        return None

    def _init_legend_box(self, handles, labels, markerfirst=True):
        """
        Initialize the legend_box. The legend_box is an instance of
        the OffsetBox, which is packed with legend handles and
        texts. Once packed, their location is calculated during the
        drawing time.
        """

        fontsize = self._fontsize

        # legend_box is a HPacker, horizontally packed with
        # columns. Each column is a VPacker, vertically packed with
        # legend items. Each legend item is HPacker packed with
        # legend handleBox and labelBox. handleBox is an instance of
        # offsetbox.DrawingArea which contains legend handle. labelBox
        # is an instance of offsetbox.TextArea which contains legend
        # text.

        text_list = []  # the list of text instances
        handle_list = []  # the list of text instances

        label_prop = dict(verticalalignment='baseline',
                          horizontalalignment='left',
                          fontproperties=self.prop,
                          )

        labelboxes = []
        handleboxes = []

        # The approximate height and descent of text. These values are
        # only used for plotting the legend handle.
        descent = 0.35 * self._approx_text_height() * (self.handleheight - 0.7)
        # 0.35 and 0.7 are just heuristic numbers and may need to be improved.
        height = self._approx_text_height() * self.handleheight - descent
        # each handle needs to be drawn inside a box of (x, y, w, h) =
        # (0, -descent, width, height).  And their coordinates should
        # be given in the display coordinates.

        # The transformation of each handle will be automatically set
        # to self.get_trasnform(). If the artist does not use its
        # default transform (e.g., Collections), you need to
        # manually set their transform to the self.get_transform().
        legend_handler_map = self.get_legend_handler_map()

        for orig_handle, lab in zip(handles, labels):
            handler = self.get_legend_handler(legend_handler_map, orig_handle)
            if handler is None:
                warnings.warn(
                    "Legend does not support {!r} instances.\nA proxy artist "
                    "may be used instead.\nSee: "
                    "http://matplotlib.org/users/legend_guide.html"
                    "#using-proxy-artist".format(orig_handle)
                )
                # We don't have a handle for this artist, so we just defer
                # to None.
                handle_list.append(None)
            else:
                textbox = TextArea(lab, textprops=label_prop,
                                   multilinebaseline=True,
                                   minimumdescent=True)
                text_list.append(textbox._text)

                labelboxes.append(textbox)

                handlebox = DrawingArea(width=self.handlelength * fontsize,
                                        height=height,
                                        xdescent=0., ydescent=descent)
                handleboxes.append(handlebox)

                # Create the artist for the legend which represents the
                # original artist/handle.
                handle_list.append(handler.legend_artist(self, orig_handle,
                                                         fontsize, handlebox))

        if handleboxes:
            # We calculate number of rows in each column. The first
            # (num_largecol) columns will have (nrows+1) rows, and remaining
            # (num_smallcol) columns will have (nrows) rows.
            ncol = min(self._ncol, len(handleboxes))
            nrows, num_largecol = divmod(len(handleboxes), ncol)
            num_smallcol = ncol - num_largecol
            # starting index of each column and number of rows in it.
            rows_per_col = [nrows + 1] * num_largecol + [nrows] * num_smallcol
            start_idxs = np.concatenate([[0], np.cumsum(rows_per_col)[:-1]])
            cols = zip(start_idxs, rows_per_col)
        else:
            cols = []

        handle_label = list(zip(handleboxes, labelboxes))
        columnbox = []
        for i0, di in cols:
            # pack handleBox and labelBox into itemBox
            itemBoxes = [HPacker(pad=0,
                                 sep=self.handletextpad * fontsize,
                                 children=[h, t] if markerfirst else [t, h],
                                 align="baseline")
                         for h, t in handle_label[i0:i0 + di]]
            # minimumdescent=False for the text of the last row of the column
            if markerfirst:
                itemBoxes[-1].get_children()[1].set_minimumdescent(False)
            else:
                itemBoxes[-1].get_children()[0].set_minimumdescent(False)

            # pack columnBox
            alignment = "baseline" if markerfirst else "right"
            columnbox.append(VPacker(pad=0,
                                     sep=self.labelspacing * fontsize,
                                     align=alignment,
                                     children=itemBoxes))

        mode = "expand" if self._mode == "expand" else "fixed"
        sep = self.columnspacing * fontsize
        self._legend_handle_box = HPacker(pad=0,
                                          sep=sep, align="baseline",
                                          mode=mode,
                                          children=columnbox)
        self._legend_title_box = TextArea("")
        self._legend_box = VPacker(pad=self.borderpad * fontsize,
                                   sep=self.labelspacing * fontsize,
                                   align="center",
                                   children=[self._legend_title_box,
                                             self._legend_handle_box])
        self._legend_box.set_figure(self.figure)
        self._legend_box.set_offset(self._findoffset)
        self.texts = text_list
        self.legendHandles = handle_list

    def _auto_legend_data(self):
        """
        Returns list of vertices and extents covered by the plot.

        Returns a two long list.

        First element is a list of (x, y) vertices (in
        display-coordinates) covered by all the lines and line
        collections, in the legend's handles.

        Second element is a list of bounding boxes for all the patches in
        the legend's handles.
        """
        # should always hold because function is only called internally
        assert self.isaxes

        ax = self.parent
        bboxes = []
        lines = []
        offsets = []

        for handle in ax.lines:
            assert isinstance(handle, Line2D)
            path = handle.get_path()
            trans = handle.get_transform()
            tpath = trans.transform_path(path)
            lines.append(tpath)

        for handle in ax.patches:
            assert isinstance(handle, Patch)

            if isinstance(handle, Rectangle):
                transform = handle.get_data_transform()
                bboxes.append(handle.get_bbox().transformed(transform))
            else:
                transform = handle.get_transform()
                bboxes.append(handle.get_path().get_extents(transform))

        for handle in ax.collections:
            transform, transOffset, hoffsets, paths = handle._prepare_points()

            if len(hoffsets):
                for offset in transOffset.transform(hoffsets):
                    offsets.append(offset)

        try:
            vertices = np.concatenate([l.vertices for l in lines])
        except ValueError:
            vertices = np.array([])

        return [vertices, bboxes, lines, offsets]

    def draw_frame(self, b):
        'b is a boolean.  Set draw frame to b'
        self.set_frame_on(b)

    def get_children(self):
        'return a list of child artists'
        children = []
        if self._legend_box:
            children.append(self._legend_box)
        children.append(self.get_frame())

        return children

    def get_frame(self):
        'return the Rectangle instance used to frame the legend'
        return self.legendPatch

    def get_lines(self):
        'return a list of lines.Line2D instances in the legend'
        return [h for h in self.legendHandles if isinstance(h, Line2D)]

    def get_patches(self):
        'return a list of patch instances in the legend'
        return silent_list('Patch',
                           [h for h in self.legendHandles
                            if isinstance(h, Patch)])

    def get_texts(self):
        'return a list of text.Text instance in the legend'
        return silent_list('Text', self.texts)

    def set_title(self, title, prop=None):
        """
        set the legend title. Fontproperties can be optionally set
        with *prop* parameter.
        """
        self._legend_title_box._text.set_text(title)

        if prop is not None:
            if isinstance(prop, dict):
                prop = FontProperties(**prop)
            self._legend_title_box._text.set_fontproperties(prop)

        if title:
            self._legend_title_box.set_visible(True)
        else:
            self._legend_title_box.set_visible(False)
        self.stale = True

    def get_title(self):
        'return Text instance for the legend title'
        return self._legend_title_box._text

    def get_window_extent(self, *args, **kwargs):
        'return a extent of the legend'
        return self.legendPatch.get_window_extent(*args, **kwargs)

    def get_frame_on(self):
        """
        Get whether the legend box patch is drawn
        """
        return self._drawFrame

    def set_frame_on(self, b):
        """
        Set whether the legend box patch is drawn

        ACCEPTS: [ *True* | *False* ]
        """
        self._drawFrame = b
        self.stale = True

    def get_bbox_to_anchor(self):
        """
        return the bbox that the legend will be anchored
        """
        if self._bbox_to_anchor is None:
            return self.parent.bbox
        else:
            return self._bbox_to_anchor

    def set_bbox_to_anchor(self, bbox, transform=None):
        """
        set the bbox that the legend will be anchored.

        *bbox* can be a BboxBase instance, a tuple of [left, bottom,
        width, height] in the given transform (normalized axes
        coordinate if None), or a tuple of [left, bottom] where the
        width and height will be assumed to be zero.
        """
        if bbox is None:
            self._bbox_to_anchor = None
            return
        elif isinstance(bbox, BboxBase):
            self._bbox_to_anchor = bbox
        else:
            try:
                l = len(bbox)
            except TypeError:
                raise ValueError("Invalid argument for bbox : %s" % str(bbox))

            if l == 2:
                bbox = [bbox[0], bbox[1], 0, 0]

            self._bbox_to_anchor = Bbox.from_bounds(*bbox)

        if transform is None:
            transform = BboxTransformTo(self.parent.bbox)

        self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor,
                                               transform)
        self.stale = True

    def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer):
        """
        Place the *bbox* inside the *parentbbox* according to a given
        location code. Return the (x,y) coordinate of the bbox.

        - loc: a location code in range(1, 11).
          This corresponds to the possible values for self._loc, excluding
          "best".

        - bbox: bbox to be placed, display coodinate units.
        - parentbbox: a parent box which will contain the bbox. In
            display coordinates.
        """
        assert loc in range(1, 11)  # called only internally

        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = list(xrange(11))

        anchor_coefs = {UR: "NE",
                        UL: "NW",
                        LL: "SW",
                        LR: "SE",
                        R: "E",
                        CL: "W",
                        CR: "E",
                        LC: "S",
                        UC: "N",
                        C: "C"}

        c = anchor_coefs[loc]

        fontsize = renderer.points_to_pixels(self._fontsize)
        container = parentbbox.padded(-(self.borderaxespad) * fontsize)
        anchored_box = bbox.anchored(c, container=container)
        return anchored_box.x0, anchored_box.y0

    def _find_best_position(self, width, height, renderer, consider=None):
        """
        Determine the best location to place the legend.

        `consider` is a list of (x, y) pairs to consider as a potential
        lower-left corner of the legend. All are display coords.
        """
        # should always hold because function is only called internally
        assert self.isaxes

        verts, bboxes, lines, offsets = self._auto_legend_data()

        bbox = Bbox.from_bounds(0, 0, width, height)
        if consider is None:
            consider = [self._get_anchored_bbox(x, bbox,
                                                self.get_bbox_to_anchor(),
                                                renderer)
                        for x in range(1, len(self.codes))]

        candidates = []
        for idx, (l, b) in enumerate(consider):
            legendBox = Bbox.from_bounds(l, b, width, height)
            badness = 0
            # XXX TODO: If markers are present, it would be good to
            # take them into account when checking vertex overlaps in
            # the next line.
            badness = (legendBox.count_contains(verts)
                       + legendBox.count_contains(offsets)
                       + legendBox.count_overlaps(bboxes)
                       + sum(line.intersects_bbox(legendBox, filled=False)
                             for line in lines))
            if badness == 0:
                return l, b
            # Include the index to favor lower codes in case of a tie.
            candidates.append((badness, idx, (l, b)))

        _, _, (l, b) = min(candidates)
        return l, b

    def contains(self, event):
        return self.legendPatch.contains(event)

    def draggable(self, state=None, use_blit=False, update="loc"):
        """
        Set the draggable state -- if state is

          * None : toggle the current state

          * True : turn draggable on

          * False : turn draggable off

        If draggable is on, you can drag the legend on the canvas with
        the mouse.  The DraggableLegend helper instance is returned if
        draggable is on.

        The update parameter control which parameter of the legend changes
        when dragged. If update is "loc", the *loc* parameter of the legend
        is changed. If "bbox", the *bbox_to_anchor* parameter is changed.
        """
        is_draggable = self._draggable is not None

        # if state is None we'll toggle
        if state is None:
            state = not is_draggable

        if state:
            if self._draggable is None:
                self._draggable = DraggableLegend(self,
                                                  use_blit,
                                                  update=update)
        else:
            if self._draggable is not None:
                self._draggable.disconnect()
            self._draggable = None

        return self._draggable
Example #40
0
        def plot_parallel_dist():
            fig = plt.figure(figsize=(fig_size_x, fig_size_y),
                             dpi=dpi,
                             constrained_layout=True)
            fig.set_constrained_layout_pads(w_pad=0.1, h_pad=0)
            ax = plt.gca()

            size_lvl = []
            left_lower = []
            boxes = []

            colors = list(mcolors.BASE_COLORS)
            if 'k' in colors: colors.remove('k')

            if time_procs > len(colors):
                for i in range(time_procs - len(colors)):
                    colors.append(list(np.random.rand(3)))

            nt = len(self.problem[0].t)

            split = self.split_into(number_points=nt,
                                    number_processes=time_procs)

            for i in range(len(split)):
                left_lower.append([np.sum(split[:i]), -0.2])

            for i in range(self.lvl_max):
                for j in range(len(split)):
                    if i != 0:
                        boxes.append(
                            FancyBboxPatch(
                                [
                                    a + b
                                    for a, b in zip(left_lower[j], [-0.25, i])
                                ],
                                split[j] - 0.25,
                                0.4,
                                boxstyle=
                                "round,pad=-0.0040,rounding_size=0.015",
                                fc=colors[j],
                                label='Process ' + str(j)))
                    else:
                        boxes.append(
                            FancyBboxPatch(
                                [
                                    a + b
                                    for a, b in zip(left_lower[j], [-0.25, i])
                                ],
                                np.sum(split) - 0.25,
                                0.4,
                                boxstyle=
                                "round,pad=-0.0040,rounding_size=0.015",
                                fc=colors[j],
                                label='Process ' + str(j)))
                        break
            for item in boxes:
                ax.add_patch(item)

                legend = plt.legend(handles=boxes[-time_procs:],
                                    fontsize=text_size,
                                    loc='center left',
                                    bbox_to_anchor=(1, 0.5),
                                    prop={
                                        'weight': 'bold',
                                        'size': text_size
                                    })

            for i in range(self.lvl_max):
                if i != self.lvl_max - 1:
                    tmp_coarse = np.where(
                        np.in1d(self.problem[0].t, self.problem[i + 1].t))[0]
                tmp_fine = np.where(
                    np.in1d(self.problem[0].t, self.problem[i].t))[0]
                plt.plot([0, nt - 1], [i, i], color='k')

                for j in range(nt):
                    if j in tmp_coarse:
                        plt.plot([j, j], [((self.lvl_max - 1) - i) + 0.1,
                                          ((self.lvl_max - 1) - i) - 0.1],
                                 color='k')
                    elif j in tmp_fine:
                        plt.plot([j, j], [((self.lvl_max - 1) - i) + 0.05,
                                          ((self.lvl_max - 1) - i) - 0.05],
                                 color='k')

            [s.set_visible(False) for s in ax.spines.values()]
            ax.set_xticks([])
            ax.set_yticks(np.arange(0, self.lvl_max, 1).tolist())
            ax.set_yticklabels(
                ['Level ' + str(i) for i in range(self.lvl_max - 1, -1, -1)])
            plt.yticks(size=text_size, weight='bold')
            if save_name is not None:
                plt.savefig(save_name, dpi=dpi)
            plt.show()
Example #41
0
class Legend(Artist):
    """
    Place a legend on the axes at location loc.  Labels are a
    sequence of strings and loc can be a string or an integer
    specifying the legend location
    The location codes are::
      'best'         : 0, (only implemented for axis legends)
      'upper right'  : 1,
      'upper left'   : 2,
      'lower left'   : 3,
      'lower right'  : 4,
      'right'        : 5,
      'center left'  : 6,
      'center right' : 7,
      'lower center' : 8,
      'upper center' : 9,
      'center'       : 10,
    loc can be a tuple of the noramilzed coordinate values with
    respect its parent.
    Return value is a sequence of text, line instances that make
    up the legend
    """
    codes = {'best'         : 0, # only implemented for axis legends
             'upper right'  : 1,
             'upper left'   : 2,
             'lower left'   : 3,
             'lower right'  : 4,
             'right'        : 5,
             'center left'  : 6,
             'center right' : 7,
             'lower center' : 8,
             'upper center' : 9,
             'center'       : 10,
             }
    zorder = 5
    def __str__(self):
        return "Legend"
    def __init__(self, parent, handles, labels,
                 loc = None,
                 numpoints = None,     # the number of points in the legend line
                 markerscale = None,   # the relative size of legend markers vs. original
                 scatterpoints = 3,    # TODO: may be an rcParam
                 scatteryoffsets=None,
                 prop = None,          # properties for the legend texts
                 pad = None,           # deprecated; use borderpad
                 labelsep = None,      # deprecated; use labelspacing
                 handlelen = None,     # deprecated; use handlelength
                 handletextsep = None, # deprecated; use handletextpad
                 axespad = None,       # deprecated; use borderaxespad
                 borderpad = None,     # the whitespace inside the legend border
                 labelspacing=None, #the vertical space between the legend entries
                 handlelength=None, # the length of the legend handles
                 handletextpad=None, # the pad between the legend handle and text
                 borderaxespad=None, # the pad between the axes and legend border
                 columnspacing=None, # spacing between columns
                 ncol=1, # number of columns
                 mode=None, # mode for horizontal distribution of columns. None, "expand"
                 fancybox=None, # True use a fancy box, false use a rounded box, none use rc
                 shadow = None,
                 title = None, # set a title for the legend
                 bbox_to_anchor = None, # bbox that the legend will be anchored.
                 bbox_transform = None, # transform for the bbox
                 frameon = True, # draw frame
                 ):
        """
        - *parent* : the artist that contains the legend
        - *handles* : a list of artists (lines, patches) to add to the legend
        - *labels* : a list of strings to label the legend
        Optional keyword arguments:
        ================   ==================================================================
        Keyword            Description
        ================   ==================================================================
        loc                a location code
        prop               the font property
        markerscale        the relative size of legend markers vs. original
        numpoints          the number of points in the legend for line
        scatterpoints      the number of points in the legend for scatter plot
        scatteryoffsets    a list of yoffsets for scatter symbols in legend
        frameon            if True, draw a frame (default is True)
        fancybox           if True, draw a frame with a round fancybox.  If None, use rc
        shadow             if True, draw a shadow behind legend
        ncol               number of columns
        borderpad          the fractional whitespace inside the legend border
        labelspacing       the vertical space between the legend entries
        handlelength       the length of the legend handles
        handletextpad      the pad between the legend handle and text
        borderaxespad      the pad between the axes and legend border
        columnspacing      the spacing between columns
        title              the legend title
        bbox_to_anchor     the bbox that the legend will be anchored.
        bbox_transform     the transform for the bbox. transAxes if None.
        ================   ==================================================================
The pad and spacing parameters are measure in font-size units.  E.g.,
a fontsize of 10 points and a handlelength=5 implies a handlelength of
50 points.  Values from rcParams will be used if None.
Users can specify any arbitrary location for the legend using the
*bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance
of BboxBase(or its derivatives) or a tuple of 2 or 4 floats.
See :meth:`set_bbox_to_anchor` for more detail.
The legend location can be specified by setting *loc* with a tuple of
2 floats, which is interpreted as the lower-left corner of the legend
in the normalized axes coordinate.
        """
        from matplotlib.axes import Axes     # local import only to avoid circularity
        from matplotlib.figure import Figure # local import only to avoid circularity
        Artist.__init__(self)
        if prop is None:
            self.prop=FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop=FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop=prop
        self._fontsize = self.prop.get_size_in_points()
        propnames=['numpoints', 'markerscale', 'shadow', "columnspacing",
                   "scatterpoints"]
        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None
        localdict = locals()
        for name in propnames:
            if localdict[name] is None:
                value = rcParams["legend."+name]
            else:
                value = localdict[name]
            setattr(self, name, value)
        deprecated_kwds = {"pad":"borderpad",
                           "labelsep":"labelspacing",
                           "handlelen":"handlelength",
                           "handletextsep":"handletextpad",
                           "axespad":"borderaxespad"}
        bbox = parent.bbox
        axessize_fontsize = min(bbox.width, bbox.height)/self._fontsize
        for k, v in deprecated_kwds.items():
            if localdict[k] is not None and localdict[v] is None:
                warnings.warn("Use '%s' instead of '%s'." % (v, k),
                              DeprecationWarning)
                setattr(self, v, localdict[k]*axessize_fontsize)
                continue
            if localdict[v] is None:
                setattr(self, v, rcParams["legend."+v])
            else:
                setattr(self, v, localdict[v])
        del localdict
        handles = list(handles)
        if len(handles)<2:
            ncol = 1
        self._ncol = ncol
        if self.numpoints <= 0:
            raise ValueError("numpoints must be >= 0; it was %d"% numpoints)
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3./8., 4./8., 2.5/8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps =  int(self.numpoints / len(self._scatteryoffsets)) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets, reps)[:self.scatterpoints]
        self._legend_box = None
        if isinstance(parent,Axes):
            self.isaxes = True
            self.set_axes(parent)
            self.set_figure(parent.figure)
        elif isinstance(parent,Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent
        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0,'best']:
                loc = 'upper right'
        if is_string_like(loc):
            if loc not in self.codes:
                if self.isaxes:
                    warnings.warn('Unrecognized location "%s". Falling back on "best"; '
                                  'valid locations are\n\t%s\n'
                                  % (loc, '\n\t'.join(self.codes.keys())))
                    loc = 0
                else:
                    warnings.warn('Unrecognized location "%s". Falling back on "upper right"; '
                                  'valid locations are\n\t%s\n'
                                   % (loc, '\n\t'.join(self.codes.keys())))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn('Automatic legend placement (loc="best") not implemented for figure legend. '
                          'Falling back on "upper right".')
            loc = 1
        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)
        self.legendPatch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor=rcParams["axes.facecolor"],
            edgecolor=rcParams["axes.edgecolor"],
            mutation_scale=self._fontsize,
            snap=True
            )
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]
        if fancybox == True:
            self.legendPatch.set_boxstyle("round",pad=0,
                                          rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square",pad=0)
        self._set_artist_props(self.legendPatch)
        self._drawFrame = frameon
        self._init_legend_box(handles, labels)
        self._loc = loc
        self.set_title(title)
        self._last_fontsize_points = self._fontsize
        self._draggable = None
    def _set_artist_props(self, a):
        """
        set the boilerplate props for artists added to axes
        """
        a.set_figure(self.figure)
        if self.isaxes:
            a.set_axes(self.axes)
        a.set_transform(self.get_transform())
    def _set_loc(self, loc):
        self._loc_real = loc
        if loc == 0:
            _findoffset = self._findoffset_best
        else:
            _findoffset = self._findoffset_loc
        self._legend_box.set_offset(_findoffset)
        self._loc_real = loc
    def _get_loc(self):
        return self._loc_real
    _loc = property(_get_loc, _set_loc)
    def _findoffset_best(self, width, height, xdescent, ydescent, renderer):
        "Helper function to locate the legend at its best position"
        ox, oy = self._find_best_position(width, height, renderer)
        return ox+xdescent, oy+ydescent
    def _findoffset_loc(self, width, height, xdescent, ydescent, renderer):
        "Heper function to locate the legend using the location code"
        if iterable(self._loc) and len(self._loc)==2:
            fx, fy = self._loc
            bbox = self.get_bbox_to_anchor()
            x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy
        else:
            bbox = Bbox.from_bounds(0, 0, width, height)
            x, y = self._get_anchored_bbox(self._loc, bbox, self.get_bbox_to_anchor(), renderer)
        return x+xdescent, y+ydescent
    @allow_rasterization
    def draw(self, renderer):
        "Draw everything that belongs to the legend"
        if not self.get_visible(): return
        renderer.open_group('legend')
        fontsize = renderer.points_to_pixels(self._fontsize)
        if self._mode in ["expand"]:
            pad = 2*(self.borderaxespad+self.borderpad)*fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width-pad)
        if self._drawFrame:
            bbox = self._legend_box.get_window_extent(renderer)
            self.legendPatch.set_bounds(bbox.x0, bbox.y0,
                                        bbox.width, bbox.height)
            self.legendPatch.set_mutation_scale(fontsize)
            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)
            self.legendPatch.draw(renderer)
        self._legend_box.draw(renderer)
        renderer.close_group('legend')
    def _approx_text_height(self, renderer=None):
        """
        Return the approximate height of the text. This is used to place
        the legend handle.
        """
        if renderer is None:
            return self._fontsize
        else:
            return renderer.points_to_pixels(self._fontsize)
    def _init_legend_box(self, handles, labels):
        """
        Initiallize the legend_box. The legend_box is an instance of
        the OffsetBox, which is packed with legend handles and
        texts. Once packed, their location is calculated during the
        drawing time.
        """
        fontsize = self._fontsize
        text_list = []  # the list of text instances
        handle_list = []  # the list of text instances
        label_prop = dict(verticalalignment='baseline',
                          horizontalalignment='left',
                          fontproperties=self.prop,
                          )
        labelboxes = []
        handleboxes = []
        height = self._approx_text_height() * 0.7
        descent = 0.
        for handle, lab in zip(handles, labels):
            if isinstance(handle, RegularPolyCollection) or \
                   isinstance(handle, CircleCollection):
                npoints = self.scatterpoints
            else:
                npoints = self.numpoints
            if npoints > 1:
                xdata = np.linspace(0.3*fontsize,
                                    (self.handlelength-0.3)*fontsize,
                                    npoints)
                xdata_marker = xdata
            elif npoints == 1:
                xdata = np.linspace(0, self.handlelength*fontsize, 2)
                xdata_marker = [0.5*self.handlelength*fontsize]
            if isinstance(handle, Line2D):
                ydata = ((height-descent)/2.)*np.ones(xdata.shape, float)
                legline = Line2D(xdata, ydata)
                legline.update_from(handle)
                self._set_artist_props(legline) # after update
                legline.set_clip_box(None)
                legline.set_clip_path(None)
                legline.set_drawstyle('default')
                legline.set_marker('None')
                handle_list.append(legline)
                legline_marker = Line2D(xdata_marker, ydata[:len(xdata_marker)])
                legline_marker.update_from(handle)
                self._set_artist_props(legline_marker)
                legline_marker.set_clip_box(None)
                legline_marker.set_clip_path(None)
                legline_marker.set_linestyle('None')
                legline._legmarker = legline_marker
            elif isinstance(handle, Patch):
                p = Rectangle(xy=(0., 0.),
                              width = self.handlelength*fontsize,
                              height=(height-descent),
                              )
                p.update_from(handle)
                self._set_artist_props(p)
                p.set_clip_box(None)
                p.set_clip_path(None)
                handle_list.append(p)
            elif isinstance(handle, LineCollection):
                ydata = ((height-descent)/2.)*np.ones(xdata.shape, float)
                legline = Line2D(xdata, ydata)
                self._set_artist_props(legline)
                legline.set_clip_box(None)
                legline.set_clip_path(None)
                lw = handle.get_linewidth()[0]
                dashes = handle.get_dashes()[0]
                color = handle.get_colors()[0]
                legline.set_color(color)
                legline.set_linewidth(lw)
                if dashes[0] is not None: # dashed line
                    legline.set_dashes(dashes[1])
                handle_list.append(legline)
            elif isinstance(handle, RegularPolyCollection):
                ydata = height*self._scatteryoffsets
                size_max, size_min = max(handle.get_sizes()),\
                                     min(handle.get_sizes())
                if self.scatterpoints < 4:
                    sizes = [.5*(size_max+size_min), size_max,
                             size_min]
                else:
                    sizes = (size_max-size_min)*np.linspace(0,1,self.scatterpoints)+size_min
                p = type(handle)(handle.get_numsides(),
                                 rotation=handle.get_rotation(),
                                 sizes=sizes,
                                 offsets=zip(xdata_marker,ydata),
                                 transOffset=self.get_transform(),
                                 )
                p.update_from(handle)
                p.set_figure(self.figure)
                p.set_clip_box(None)
                p.set_clip_path(None)
                handle_list.append(p)
            elif isinstance(handle, CircleCollection):
                ydata = height*self._scatteryoffsets
                size_max, size_min = max(handle.get_sizes()),\
                                     min(handle.get_sizes())
                if self.scatterpoints < 4:
                    sizes = [.5*(size_max+size_min), size_max,
                             size_min]
                else:
                    sizes = (size_max-size_min)*np.linspace(0,1,self.scatterpoints)+size_min
                p = type(handle)(sizes,
                                 offsets=zip(xdata_marker,ydata),
                                 transOffset=self.get_transform(),
                                 )
                p.update_from(handle)
                p.set_figure(self.figure)
                p.set_clip_box(None)
                p.set_clip_path(None)
                handle_list.append(p)
            else:
                handle_type = type(handle)
                warnings.warn("Legend does not support %s\nUse proxy artist instead.\n\nhttp://matplotlib.sourceforge.net/users/legend_guide.html#using-proxy-artist\n" % (str(handle_type),))
                handle_list.append(None)
            handle = handle_list[-1]
            if handle is not None: # handle is None is the artist is not supproted
                textbox = TextArea(lab, textprops=label_prop,
                                   multilinebaseline=True, minimumdescent=True)
                text_list.append(textbox._text)
                labelboxes.append(textbox)
                handlebox = DrawingArea(width=self.handlelength*fontsize,
                                        height=height,
                                        xdescent=0., ydescent=descent)
                handlebox.add_artist(handle)
                if isinstance(handle, RegularPolyCollection) or \
                       isinstance(handle, CircleCollection):
                    handle._transOffset = handlebox.get_transform()
                    handle.set_transform(None)
                if hasattr(handle, "_legmarker"):
                    handlebox.add_artist(handle._legmarker)
                handleboxes.append(handlebox)
        if len(handleboxes) > 0:
            ncol = min(self._ncol, len(handleboxes))
            nrows, num_largecol = divmod(len(handleboxes), ncol)
            num_smallcol = ncol-num_largecol
            largecol = safezip(range(0, num_largecol*(nrows+1), (nrows+1)),
                               [nrows+1] * num_largecol)
            smallcol = safezip(range(num_largecol*(nrows+1), len(handleboxes), nrows),
                               [nrows] * num_smallcol)
        else:
            largecol, smallcol = [], []
        handle_label = safezip(handleboxes, labelboxes)
        columnbox = []
        for i0, di in largecol+smallcol:
            itemBoxes = [HPacker(pad=0,
                                 sep=self.handletextpad*fontsize,
                                 children=[h, t], align="baseline")
                         for h, t in handle_label[i0:i0+di]]
            itemBoxes[-1].get_children()[1].set_minimumdescent(False)
            columnbox.append(VPacker(pad=0,
                                        sep=self.labelspacing*fontsize,
                                        align="baseline",
                                        children=itemBoxes))
        if self._mode == "expand":
            mode = "expand"
        else:
            mode = "fixed"
        sep = self.columnspacing*fontsize
        self._legend_handle_box = HPacker(pad=0,
                                          sep=sep, align="baseline",
                                          mode=mode,
                                          children=columnbox)
        self._legend_title_box = TextArea("")
        self._legend_box = VPacker(pad=self.borderpad*fontsize,
                                   sep=self.labelspacing*fontsize,
                                   align="center",
                                   children=[self._legend_title_box,
                                             self._legend_handle_box])
        self._legend_box.set_figure(self.figure)
        self.texts = text_list
        self.legendHandles = handle_list
    def _auto_legend_data(self):
        """
        Returns list of vertices and extents covered by the plot.
        Returns a two long list.
        First element is a list of (x, y) vertices (in
        display-coordinates) covered by all the lines and line
        collections, in the legend's handles.
        Second element is a list of bounding boxes for all the patches in
        the legend's handles.
        """
        assert self.isaxes # should always hold because function is only called internally
        ax = self.parent
        vertices = []
        bboxes = []
        lines = []
        for handle in ax.lines:
            assert isinstance(handle, Line2D)
            path = handle.get_path()
            trans = handle.get_transform()
            tpath = trans.transform_path(path)
            lines.append(tpath)
        for handle in ax.patches:
            assert isinstance(handle, Patch)
            if isinstance(handle, Rectangle):
                transform = handle.get_data_transform()
                bboxes.append(handle.get_bbox().transformed(transform))
            else:
                transform = handle.get_transform()
                bboxes.append(handle.get_path().get_extents(transform))
        return [vertices, bboxes, lines]
    def draw_frame(self, b):
        'b is a boolean.  Set draw frame to b'
        self.set_frame_on(b)
    def get_children(self):
        'return a list of child artists'
        children = []
        if self._legend_box:
            children.append(self._legend_box)
        children.extend(self.get_lines())
        children.extend(self.get_patches())
        children.extend(self.get_texts())
        children.append(self.get_frame())
        if self._legend_title_box:
            children.append(self.get_title())
        return children
    def get_frame(self):
        'return the Rectangle instance used to frame the legend'
        return self.legendPatch
    def get_lines(self):
        'return a list of lines.Line2D instances in the legend'
        return [h for h in self.legendHandles if isinstance(h, Line2D)]
    def get_patches(self):
        'return a list of patch instances in the legend'
        return silent_list('Patch', [h for h in self.legendHandles if isinstance(h, Patch)])
    def get_texts(self):
        'return a list of text.Text instance in the legend'
        return silent_list('Text', self.texts)
    def set_title(self, title):
        'set the legend title'
        self._legend_title_box._text.set_text(title)
        if title:
            self._legend_title_box.set_visible(True)
        else:
            self._legend_title_box.set_visible(False)
    def get_title(self):
        'return Text instance for the legend title'
        return self._legend_title_box._text
    def get_window_extent(self):
        'return a extent of the the legend'
        return self.legendPatch.get_window_extent()
    def get_frame_on(self):
        """
        Get whether the legend box patch is drawn
        """
        return self._drawFrame
    def set_frame_on(self, b):
        """
        Set whether the legend box patch is drawn
        ACCEPTS: [ *True* | *False* ]
        """
        self._drawFrame = b
    def get_bbox_to_anchor(self):
        """
        return the bbox that the legend will be anchored
        """
        if self._bbox_to_anchor is None:
            return self.parent.bbox
        else:
            return self._bbox_to_anchor
    def set_bbox_to_anchor(self, bbox, transform=None):
        """
        set the bbox that the legend will be anchored.
        *bbox* can be a BboxBase instance, a tuple of [left, bottom,
        width, height] in the given transform (normalized axes
        coordinate if None), or a tuple of [left, bottom] where the
        width and height will be assumed to be zero.
        """
        if bbox is None:
            self._bbox_to_anchor = None
            return
        elif isinstance(bbox, BboxBase):
            self._bbox_to_anchor = bbox
        else:
            try:
                l = len(bbox)
            except TypeError:
                raise ValueError("Invalid argument for bbox : %s" % str(bbox))
            if l == 2:
                bbox = [bbox[0], bbox[1], 0, 0]
            self._bbox_to_anchor = Bbox.from_bounds(*bbox)
        if transform is None:
            transform = BboxTransformTo(self.parent.bbox)
        self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor,
                                               transform)
    def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer):
        """
        Place the *bbox* inside the *parentbbox* according to a given
        location code. Return the (x,y) coordinate of the bbox.
        - loc: a location code in range(1, 11).
          This corresponds to the possible values for self._loc, excluding "best".
        - bbox: bbox to be placed, display coodinate units.
        - parentbbox: a parent box which will contain the bbox. In
            display coordinates.
        """
        assert loc in range(1,11) # called only internally
        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)
        anchor_coefs={UR:"NE",
                      UL:"NW",
                      LL:"SW",
                      LR:"SE",
                      R:"E",
                      CL:"W",
                      CR:"E",
                      LC:"S",
                      UC:"N",
                      C:"C"}
        c = anchor_coefs[loc]
        fontsize = renderer.points_to_pixels(self._fontsize)
        container = parentbbox.padded(-(self.borderaxespad) * fontsize)
        anchored_box = bbox.anchored(c, container=container)
        return anchored_box.x0, anchored_box.y0
    def _find_best_position(self, width, height, renderer, consider=None):
        """
        Determine the best location to place the legend.
        `consider` is a list of (x, y) pairs to consider as a potential
        lower-left corner of the legend. All are display coords.
        """
        assert self.isaxes # should always hold because function is only called internally
        verts, bboxes, lines = self._auto_legend_data()
        bbox = Bbox.from_bounds(0, 0, width, height)
        consider = [self._get_anchored_bbox(x, bbox, self.get_bbox_to_anchor(),
                                            renderer) for x in range(1, len(self.codes))]
        candidates = []
        for l, b in consider:
            legendBox = Bbox.from_bounds(l, b, width, height)
            badness = 0
            badness = legendBox.count_contains(verts)
            badness += legendBox.count_overlaps(bboxes)
            for line in lines:
                if line.intersects_bbox(legendBox):
                    badness += 1
            ox, oy = l, b
            if badness == 0:
                return ox, oy
            candidates.append((badness, (l, b)))
        minCandidate = candidates[0]
        for candidate in candidates:
            if candidate[0] < minCandidate[0]:
                minCandidate = candidate
        ox, oy = minCandidate[1]
        return ox, oy
    def draggable(self, state=None, use_blit=False):
        """
        Set the draggable state -- if state is
          * None : toggle the current state
          * True : turn draggable on
          * False : turn draggable off
        If draggable is on, you can drag the legend on the canvas with
        the mouse.  The DraggableLegend helper instance is returned if
        draggable is on.
        """
        is_draggable = self._draggable is not None
        if state is None:
            state = not is_draggable
        if state:
            if self._draggable is None:
                self._draggable = DraggableLegend(self, use_blit)
        else:
            if self._draggable is not None:
                self._draggable.disconnect()
            self._draggable = None
        return self._draggable
Example #42
0
    def __init__(self,
                 loc,
                 pad=0.4,
                 borderpad=0.5,
                 child=None,
                 prop=None,
                 frameon=True,
                 bbox_to_anchor=None,
                 bbox_transform=None,
                 **kwargs):
        """
        loc is a string or an integer specifying the legend location.
        The valid  location codes are::

        'upper right'  : 1,
        'upper left'   : 2,
        'lower left'   : 3,
        'lower right'  : 4,
        'right'        : 5,
        'center left'  : 6,
        'center right' : 7,
        'lower center' : 8,
        'upper center' : 9,
        'center'       : 10,

        pad : pad around the child for drawing a frame. given in
          fraction of fontsize.

        borderpad : pad between offsetbox frame and the bbox_to_anchor,

        child : OffsetBox instance that will be anchored.

        prop : font property. This is only used as a reference for paddings.

        frameon : draw a frame box if True.

        bbox_to_anchor : bbox to anchor. Use self.axes.bbox if None.

        bbox_transform : with which the bbox_to_anchor will be transformed.

        """

        super(AnchoredOffsetbox, self).__init__(**kwargs)

        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)
        self.set_child(child)

        self.loc = loc
        self.borderpad = borderpad
        self.pad = pad

        if prop is None:
            self.prop = FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop = FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop = prop

        self.patch = FancyBboxPatch(
            xy=(0.0, 0.0),
            width=1.,
            height=1.,
            facecolor='w',
            edgecolor='k',
            mutation_scale=self.prop.get_size_in_points(),
            snap=True)
        self.patch.set_boxstyle("square", pad=0)
        self._drawFrame = frameon
Example #43
0
    def __init__(
        self,
        parent,
        handles,
        labels,
        loc=None,
        numpoints=None,  # the number of points in the legend line
        markerscale=None,  # the relative size of legend markers
        # vs. original
        markerfirst=True,  # controls ordering (left-to-right) of
        # legend marker and label
        scatterpoints=None,  # number of scatter points
        scatteryoffsets=None,
        prop=None,  # properties for the legend texts
        fontsize=None,  # keyword to set font size directly

        # spacing & pad defined as a fraction of the font-size
        borderpad=None,  # the whitespace inside the legend border
        labelspacing=None,  # the vertical space between the legend
        # entries
        handlelength=None,  # the length of the legend handles
        handleheight=None,  # the height of the legend handles
        handletextpad=None,  # the pad between the legend handle
        # and text
        borderaxespad=None,  # the pad between the axes and legend
        # border
        columnspacing=None,  # spacing between columns
        ncol=1,  # number of columns
        mode=None,  # mode for horizontal distribution of columns.
        # None, "expand"
        fancybox=None,  # True use a fancy box, false use a rounded
        # box, none use rc
        shadow=None,
        title=None,  # set a title for the legend
        framealpha=None,  # set frame alpha
        edgecolor=None,  # frame patch edgecolor
        facecolor=None,  # frame patch facecolor
        bbox_to_anchor=None,  # bbox that the legend will be anchored.
        bbox_transform=None,  # transform for the bbox
        frameon=None,  # draw frame
        handler_map=None,
    ):
        """
        - *parent*: the artist that contains the legend
        - *handles*: a list of artists (lines, patches) to be added to the
                      legend
        - *labels*: a list of strings to label the legend

        Optional keyword arguments:

        ================   ====================================================
        Keyword            Description
        ================   ====================================================
        loc                Location code string, or tuple (see below).
        prop               the font property
        fontsize           the font size (used only if prop is not specified)
        markerscale        the relative size of legend markers vs. original
        markerfirst        If True (default), marker is to left of the label.
        numpoints          the number of points in the legend for line
        scatterpoints      the number of points in the legend for scatter plot
        scatteryoffsets    a list of yoffsets for scatter symbols in legend
        frameon            If True, draw the legend on a patch (frame).
        fancybox           If True, draw the frame with a round fancybox.
        shadow             If True, draw a shadow behind legend.
        framealpha         Transparency of the frame.
        edgecolor          Frame edgecolor.
        facecolor          Frame facecolor.
        ncol               number of columns
        borderpad          the fractional whitespace inside the legend border
        labelspacing       the vertical space between the legend entries
        handlelength       the length of the legend handles
        handleheight       the height of the legend handles
        handletextpad      the pad between the legend handle and text
        borderaxespad      the pad between the axes and legend border
        columnspacing      the spacing between columns
        title              the legend title
        bbox_to_anchor     the bbox that the legend will be anchored.
        bbox_transform     the transform for the bbox. transAxes if None.
        ================   ====================================================


        The pad and spacing parameters are measured in font-size units.  e.g.,
        a fontsize of 10 points and a handlelength=5 implies a handlelength of
        50 points.  Values from rcParams will be used if None.

        Users can specify any arbitrary location for the legend using the
        *bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance
        of BboxBase(or its derivatives) or a tuple of 2 or 4 floats.
        See :meth:`set_bbox_to_anchor` for more detail.

        The legend location can be specified by setting *loc* with a tuple of
        2 floats, which is interpreted as the lower-left corner of the legend
        in the normalized axes coordinate.
        """
        # local import only to avoid circularity
        from matplotlib.axes import Axes
        from matplotlib.figure import Figure

        Artist.__init__(self)

        if prop is None:
            if fontsize is not None:
                self.prop = FontProperties(size=fontsize)
            else:
                self.prop = FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop = FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop = prop

        self._fontsize = self.prop.get_size_in_points()

        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None

        #: A dictionary with the extra handler mappings for this Legend
        #: instance.
        self._custom_handler_map = handler_map

        locals_view = locals()
        for name in [
                "numpoints", "markerscale", "shadow", "columnspacing",
                "scatterpoints", "handleheight", 'borderpad', 'labelspacing',
                'handlelength', 'handletextpad', 'borderaxespad'
        ]:
            if locals_view[name] is None:
                value = rcParams["legend." + name]
            else:
                value = locals_view[name]
            setattr(self, name, value)
        del locals_view

        handles = list(handles)
        if len(handles) < 2:
            ncol = 1
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be > 0; it was %d" % numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps = int(self.scatterpoints / len(self._scatteryoffsets)) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets,
                                        reps)[:self.scatterpoints]

        # _legend_box is an OffsetBox instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent, Axes):
            self.isaxes = True
            self.axes = parent
            self.set_figure(parent.figure)
        elif isinstance(parent, Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0, 'best']:
                loc = 'upper right'
        if is_string_like(loc):
            if loc not in self.codes:
                if self.isaxes:
                    warnings.warn('Unrecognized location "%s". Falling back '
                                  'on "best"; valid locations are\n\t%s\n' %
                                  (loc, '\n\t'.join(self.codes)))
                    loc = 0
                else:
                    warnings.warn('Unrecognized location "%s". Falling back '
                                  'on "upper right"; '
                                  'valid locations are\n\t%s\n' %
                                  (loc, '\n\t'.join(self.codes)))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn('Automatic legend placement (loc="best") not '
                          'implemented for figure legend. '
                          'Falling back on "upper right".')
            loc = 1

        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.

        if facecolor is None:
            facecolor = rcParams["legend.facecolor"]
        if facecolor == 'inherit':
            facecolor = rcParams["axes.facecolor"]

        if edgecolor is None:
            edgecolor = rcParams["legend.edgecolor"]
        if edgecolor == 'inherit':
            edgecolor = rcParams["axes.edgecolor"]

        self.legendPatch = FancyBboxPatch(xy=(0.0, 0.0),
                                          width=1.,
                                          height=1.,
                                          facecolor=facecolor,
                                          edgecolor=edgecolor,
                                          mutation_scale=self._fontsize,
                                          snap=True)

        # The width and height of the legendPatch will be set (in the
        # draw()) to the length that includes the padding. Thus we set
        # pad=0 here.
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]

        if fancybox:
            self.legendPatch.set_boxstyle("round", pad=0, rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square", pad=0)

        self._set_artist_props(self.legendPatch)

        self._drawFrame = frameon
        if frameon is None:
            self._drawFrame = rcParams["legend.frameon"]

        # init with null renderer
        self._init_legend_box(handles, labels, markerfirst)

        if framealpha is None:
            self.get_frame().set_alpha(rcParams["legend.framealpha"])
        else:
            self.get_frame().set_alpha(framealpha)

        self._loc = loc
        self.set_title(title)
        self._last_fontsize_points = self._fontsize
        self._draggable = None
Example #44
0
    def __init__(self, parent, handles, labels,
                 loc=None,
                 numpoints=None,    # the number of points in the legend line
                 markerscale=None,  # the relative size of legend markers
                                    # vs. original
                 markerfirst=True,  # controls ordering (left-to-right) of
                                    # legend marker and label
                 scatterpoints=None,    # number of scatter points
                 scatteryoffsets=None,
                 prop=None,          # properties for the legend texts
                 fontsize=None,        # keyword to set font size directly

                 # spacing & pad defined as a fraction of the font-size
                 borderpad=None,      # the whitespace inside the legend border
                 labelspacing=None,   # the vertical space between the legend
                                      # entries
                 handlelength=None,   # the length of the legend handles
                 handleheight=None,   # the height of the legend handles
                 handletextpad=None,  # the pad between the legend handle
                                      # and text
                 borderaxespad=None,  # the pad between the axes and legend
                                      # border
                 columnspacing=None,  # spacing between columns

                 ncol=1,     # number of columns
                 mode=None,  # mode for horizontal distribution of columns.
                             # None, "expand"

                 fancybox=None,  # True use a fancy box, false use a rounded
                                 # box, none use rc
                 shadow=None,
                 title=None,  # set a title for the legend
                 title_fontsize=None,  # set to ax.fontsize if None
                 framealpha=None,  # set frame alpha
                 edgecolor=None,  # frame patch edgecolor
                 facecolor=None,  # frame patch facecolor

                 bbox_to_anchor=None,  # bbox that the legend will be anchored.
                 bbox_transform=None,  # transform for the bbox
                 frameon=None,  # draw frame
                 handler_map=None,
                 ):
        """
        Parameters
        ----------
        parent : `~matplotlib.axes.Axes` or `.Figure`
            The artist that contains the legend.

        handles : sequence of `.Artist`
            A list of Artists (lines, patches) to be added to the legend.

        labels : sequence of strings
            A list of labels to show next to the artists. The length of handles
            and labels should be the same. If they are not, they are truncated
            to the smaller of both lengths.

        Other Parameters
        ----------------

        %(_legend_kw_doc)s

        Notes
        -----

        Users can specify any arbitrary location for the legend using the
        *bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance
        of BboxBase(or its derivatives) or a tuple of 2 or 4 floats.
        See :meth:`set_bbox_to_anchor` for more detail.

        The legend location can be specified by setting *loc* with a tuple of
        2 floats, which is interpreted as the lower-left corner of the legend
        in the normalized axes coordinate.
        """
        # local import only to avoid circularity
        from matplotlib.axes import Axes
        from matplotlib.figure import Figure

        Artist.__init__(self)

        if prop is None:
            if fontsize is not None:
                self.prop = FontProperties(size=fontsize)
            else:
                self.prop = FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop = FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop = prop

        self._fontsize = self.prop.get_size_in_points()

        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None

        #: A dictionary with the extra handler mappings for this Legend
        #: instance.
        self._custom_handler_map = handler_map

        locals_view = locals()
        for name in ["numpoints", "markerscale", "shadow", "columnspacing",
                     "scatterpoints", "handleheight", 'borderpad',
                     'labelspacing', 'handlelength', 'handletextpad',
                     'borderaxespad']:
            if locals_view[name] is None:
                value = rcParams["legend." + name]
            else:
                value = locals_view[name]
            setattr(self, name, value)
        del locals_view
        # trim handles and labels if illegal label...
        _lab, _hand = [], []
        for label, handle in zip(labels, handles):
            if isinstance(label, str) and label.startswith('_'):
                cbook._warn_external('The handle {!r} has a label of {!r} '
                                     'which cannot be automatically added to'
                                     ' the legend.'.format(handle, label))
            else:
                _lab.append(label)
                _hand.append(handle)
        labels, handles = _lab, _hand

        handles = list(handles)
        if len(handles) < 2:
            ncol = 1
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be > 0; it was %d" % numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps = self.scatterpoints // len(self._scatteryoffsets) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets,
                                        reps)[:self.scatterpoints]

        # _legend_box is an OffsetBox instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent, Axes):
            self.isaxes = True
            self.axes = parent
            self.set_figure(parent.figure)
        elif isinstance(parent, Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        self._loc_used_default = loc is None
        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0, 'best']:
                loc = 'upper right'
        if isinstance(loc, str):
            if loc not in self.codes:
                if self.isaxes:
                    cbook.warn_deprecated(
                        "3.1", message="Unrecognized location {!r}. Falling "
                        "back on 'best'; valid locations are\n\t{}\n"
                        "This will raise an exception %(removal)s."
                        .format(loc, '\n\t'.join(self.codes)))
                    loc = 0
                else:
                    cbook.warn_deprecated(
                        "3.1", message="Unrecognized location {!r}. Falling "
                        "back on 'upper right'; valid locations are\n\t{}\n'"
                        "This will raise an exception %(removal)s."
                        .format(loc, '\n\t'.join(self.codes)))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            cbook.warn_deprecated(
                "3.1", message="Automatic legend placement (loc='best') not "
                "implemented for figure legend. Falling back on 'upper "
                "right'. This will raise an exception %(removal)s.")
            loc = 1

        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.

        if facecolor is None:
            facecolor = rcParams["legend.facecolor"]
        if facecolor == 'inherit':
            facecolor = rcParams["axes.facecolor"]

        if edgecolor is None:
            edgecolor = rcParams["legend.edgecolor"]
        if edgecolor == 'inherit':
            edgecolor = rcParams["axes.edgecolor"]

        self.legendPatch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor=facecolor,
            edgecolor=edgecolor,
            mutation_scale=self._fontsize,
            snap=True
            )

        # The width and height of the legendPatch will be set (in the
        # draw()) to the length that includes the padding. Thus we set
        # pad=0 here.
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]

        if fancybox:
            self.legendPatch.set_boxstyle("round", pad=0,
                                          rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square", pad=0)

        self._set_artist_props(self.legendPatch)

        self._drawFrame = frameon
        if frameon is None:
            self._drawFrame = rcParams["legend.frameon"]

        # init with null renderer
        self._init_legend_box(handles, labels, markerfirst)

        # If shadow is activated use framealpha if not
        # explicitly passed. See Issue 8943
        if framealpha is None:
            if shadow:
                self.get_frame().set_alpha(1)
            else:
                self.get_frame().set_alpha(rcParams["legend.framealpha"])
        else:
            self.get_frame().set_alpha(framealpha)

        tmp = self._loc_used_default
        self._set_loc(loc)
        self._loc_used_default = tmp  # ignore changes done by _set_loc

        # figure out title fontsize:
        if title_fontsize is None:
            title_fontsize = rcParams['legend.title_fontsize']
        tprop = FontProperties(size=title_fontsize)
        self.set_title(title, prop=tprop)
        self._last_fontsize_points = self._fontsize
        self._draggable = None
Example #45
0
class PaddedBox(OffsetBox):
    def __init__(self, child, pad=None, draw_frame=False, patch_attrs=None):
        """
        *pad* : boundary pad

        .. note::
          *pad* need to given in points and will be
          scale with the renderer dpi, while *width* and *hight*
          need to be in pixels.
        """

        super(PaddedBox, self).__init__()

        self.pad = pad
        self._children = [child]

        self.patch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor='w', edgecolor='k',
            mutation_scale=1, #self.prop.get_size_in_points(),
            snap=True
            )

        self.patch.set_boxstyle("square",pad=0)

        if patch_attrs is not None:
            self.patch.update(patch_attrs)

        self._drawFrame =  draw_frame


    def get_extent_offsets(self, renderer):
        """
        update offset of childrens and return the extents of the box
        """

        dpicor = renderer.points_to_pixels(1.)
        pad = self.pad * dpicor

        w, h, xd, yd = self._children[0].get_extent(renderer)

        return w + 2*pad, h + 2*pad, \
               xd+pad, yd+pad, \
               [(0, 0)]


    def draw(self, renderer):
        """
        Update the location of children if necessary and draw them
        to the given *renderer*.
        """

        width, height, xdescent, ydescent, offsets = self.get_extent_offsets(renderer)

        px, py = self.get_offset(width, height, xdescent, ydescent, renderer)

        for c, (ox, oy) in zip(self.get_visible_children(), offsets):
            c.set_offset((px+ox, py+oy))

        self.draw_frame(renderer)

        for c in self.get_visible_children():
            c.draw(renderer)

        #bbox_artist(self, renderer, fill=False, props=dict(pad=0.))

    def update_frame(self, bbox, fontsize=None):
        self.patch.set_bounds(bbox.x0, bbox.y0,
                              bbox.width, bbox.height)

        if fontsize:
            self.patch.set_mutation_scale(fontsize)

    def draw_frame(self, renderer):
        # update the location and size of the legend
        bbox = self.get_window_extent(renderer)
        self.update_frame(bbox)

        if self._drawFrame:
            self.patch.draw(renderer)
Example #46
0
class Legend(Artist):
    """
    Place a legend on the axes at location loc.

    """
    codes = {
        'best': 0,  # only implemented for axes legends
        'upper right': 1,
        'upper left': 2,
        'lower left': 3,
        'lower right': 4,
        'right': 5,
        'center left': 6,
        'center right': 7,
        'lower center': 8,
        'upper center': 9,
        'center': 10,
    }

    zorder = 5

    def __str__(self):
        return "Legend"

    @docstring.dedent_interpd
    def __init__(
        self,
        parent,
        handles,
        labels,
        loc=None,
        numpoints=None,  # the number of points in the legend line
        markerscale=None,  # the relative size of legend markers
        # vs. original
        markerfirst=True,  # controls ordering (left-to-right) of
        # legend marker and label
        scatterpoints=None,  # number of scatter points
        scatteryoffsets=None,
        prop=None,  # properties for the legend texts
        fontsize=None,  # keyword to set font size directly
        labelcolor=None,  # keyword to set the text color

        # spacing & pad defined as a fraction of the font-size
        borderpad=None,  # the whitespace inside the legend border
        labelspacing=None,  # the vertical space between the legend
        # entries
        handlelength=None,  # the length of the legend handles
        handleheight=None,  # the height of the legend handles
        handletextpad=None,  # the pad between the legend handle
        # and text
        borderaxespad=None,  # the pad between the axes and legend
        # border
        columnspacing=None,  # spacing between columns
        ncol=1,  # number of columns
        mode=None,  # mode for horizontal distribution of columns.
        # None, "expand"
        fancybox=None,  # True use a fancy box, false use a rounded
        # box, none use rc
        shadow=None,
        title=None,  # set a title for the legend
        title_fontsize=None,  # the font size for the title
        framealpha=None,  # set frame alpha
        edgecolor=None,  # frame patch edgecolor
        facecolor=None,  # frame patch facecolor
        bbox_to_anchor=None,  # bbox that the legend will be anchored.
        bbox_transform=None,  # transform for the bbox
        frameon=None,  # draw frame
        handler_map=None,
    ):
        """
        Parameters
        ----------
        parent : `~matplotlib.axes.Axes` or `.Figure`
            The artist that contains the legend.

        handles : list of `.Artist`
            A list of Artists (lines, patches) to be added to the legend.

        labels : list of str
            A list of labels to show next to the artists. The length of handles
            and labels should be the same. If they are not, they are truncated
            to the smaller of both lengths.

        Other Parameters
        ----------------
        %(_legend_kw_doc)s

        Notes
        -----
        Users can specify any arbitrary location for the legend using the
        *bbox_to_anchor* keyword argument. *bbox_to_anchor* can be a
        `.BboxBase` (or derived therefrom) or a tuple of 2 or 4 floats.
        See `set_bbox_to_anchor` for more detail.

        The legend location can be specified by setting *loc* with a tuple of
        2 floats, which is interpreted as the lower-left corner of the legend
        in the normalized axes coordinate.
        """
        # local import only to avoid circularity
        from matplotlib.axes import Axes
        from matplotlib.figure import Figure

        Artist.__init__(self)

        if prop is None:
            if fontsize is not None:
                self.prop = FontProperties(size=fontsize)
            else:
                self.prop = FontProperties(
                    size=mpl.rcParams["legend.fontsize"])
        else:
            self.prop = FontProperties._from_any(prop)
            if isinstance(prop, dict) and "size" not in prop:
                self.prop.set_size(mpl.rcParams["legend.fontsize"])

        self._fontsize = self.prop.get_size_in_points()

        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None

        #: A dictionary with the extra handler mappings for this Legend
        #: instance.
        self._custom_handler_map = handler_map

        locals_view = locals()
        for name in [
                "numpoints", "markerscale", "shadow", "columnspacing",
                "scatterpoints", "handleheight", 'borderpad', 'labelspacing',
                'handlelength', 'handletextpad', 'borderaxespad'
        ]:
            if locals_view[name] is None:
                value = mpl.rcParams["legend." + name]
            else:
                value = locals_view[name]
            setattr(self, name, value)
        del locals_view
        # trim handles and labels if illegal label...
        _lab, _hand = [], []
        for label, handle in zip(labels, handles):
            if isinstance(label, str) and label.startswith('_'):
                cbook._warn_external('The label {!r} of handle {!r} cannot be '
                                     'a string starting with '
                                     '"_"'.format(label, handle))
            else:
                _lab.append(label)
                _hand.append(handle)
        labels, handles = _lab, _hand

        handles = list(handles)
        if len(handles) < 2:
            ncol = 1
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be > 0; it was %d" % numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps = self.scatterpoints // len(self._scatteryoffsets) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets,
                                        reps)[:self.scatterpoints]

        # _legend_box is a VPacker instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent, Axes):
            self.isaxes = True
            self.axes = parent
            self.set_figure(parent.figure)
        elif isinstance(parent, Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        self._loc_used_default = loc is None
        if loc is None:
            loc = mpl.rcParams["legend.loc"]
            if not self.isaxes and loc in [0, 'best']:
                loc = 'upper right'
        if isinstance(loc, str):
            if loc not in self.codes:
                raise ValueError(
                    "Unrecognized location {!r}. Valid locations are\n\t{}\n".
                    format(loc, '\n\t'.join(self.codes)))
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            raise ValueError(
                "Automatic legend placement (loc='best') not implemented for "
                "figure legend.")

        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.

        if facecolor is None:
            facecolor = mpl.rcParams["legend.facecolor"]
        if facecolor == 'inherit':
            facecolor = mpl.rcParams["axes.facecolor"]

        if edgecolor is None:
            edgecolor = mpl.rcParams["legend.edgecolor"]
        if edgecolor == 'inherit':
            edgecolor = mpl.rcParams["axes.edgecolor"]

        if fancybox is None:
            fancybox = mpl.rcParams["legend.fancybox"]

        self.legendPatch = FancyBboxPatch(
            xy=(0, 0),
            width=1,
            height=1,
            facecolor=facecolor,
            edgecolor=edgecolor,
            # If shadow is used, default to alpha=1 (#8943).
            alpha=(framealpha if framealpha is not None else
                   1 if shadow else mpl.rcParams["legend.framealpha"]),
            # The width and height of the legendPatch will be set (in draw())
            # to the length that includes the padding. Thus we set pad=0 here.
            boxstyle=("round,pad=0,rounding_size=0.2"
                      if fancybox else "square,pad=0"),
            mutation_scale=self._fontsize,
            snap=True,
            visible=(frameon if frameon is not None else
                     mpl.rcParams["legend.frameon"]))
        self._set_artist_props(self.legendPatch)

        # init with null renderer
        self._init_legend_box(handles, labels, markerfirst)

        tmp = self._loc_used_default
        self._set_loc(loc)
        self._loc_used_default = tmp  # ignore changes done by _set_loc

        # figure out title fontsize:
        if title_fontsize is None:
            title_fontsize = mpl.rcParams['legend.title_fontsize']
        tprop = FontProperties(size=title_fontsize)
        self.set_title(title, prop=tprop)
        self._draggable = None

        # set the text color

        color_getters = {  # getter function depends on line or patch
            'linecolor':       ['get_color',           'get_facecolor'],
            'markerfacecolor': ['get_markerfacecolor', 'get_facecolor'],
            'mfc':             ['get_markerfacecolor', 'get_facecolor'],
            'markeredgecolor': ['get_markeredgecolor', 'get_edgecolor'],
            'mec':             ['get_markeredgecolor', 'get_edgecolor'],
        }
        if labelcolor is None:
            pass
        elif isinstance(labelcolor, str) and labelcolor in color_getters:
            getter_names = color_getters[labelcolor]
            for handle, text in zip(self.legendHandles, self.texts):
                for getter_name in getter_names:
                    try:
                        color = getattr(handle, getter_name)()
                        text.set_color(color)
                        break
                    except AttributeError:
                        pass
        elif np.iterable(labelcolor):
            for text, color in zip(
                    self.texts,
                    itertools.cycle(colors.to_rgba_array(labelcolor))):
                text.set_color(color)
        else:
            raise ValueError("Invalid argument for labelcolor : %s" %
                             str(labelcolor))

    def _set_artist_props(self, a):
        """
        Set the boilerplate props for artists added to axes.
        """
        a.set_figure(self.figure)
        if self.isaxes:
            # a.set_axes(self.axes)
            a.axes = self.axes

        a.set_transform(self.get_transform())

    def _set_loc(self, loc):
        # find_offset function will be provided to _legend_box and
        # _legend_box will draw itself at the location of the return
        # value of the find_offset.
        self._loc_used_default = False
        self._loc_real = loc
        self.stale = True
        self._legend_box.set_offset(self._findoffset)

    def _get_loc(self):
        return self._loc_real

    _loc = property(_get_loc, _set_loc)

    def _findoffset(self, width, height, xdescent, ydescent, renderer):
        """Helper function to locate the legend."""

        if self._loc == 0:  # "best".
            x, y = self._find_best_position(width, height, renderer)
        elif self._loc in Legend.codes.values():  # Fixed location.
            bbox = Bbox.from_bounds(0, 0, width, height)
            x, y = self._get_anchored_bbox(self._loc, bbox,
                                           self.get_bbox_to_anchor(), renderer)
        else:  # Axes or figure coordinates.
            fx, fy = self._loc
            bbox = self.get_bbox_to_anchor()
            x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy

        return x + xdescent, y + ydescent

    @allow_rasterization
    def draw(self, renderer):
        # docstring inherited
        if not self.get_visible():
            return

        renderer.open_group('legend', gid=self.get_gid())

        fontsize = renderer.points_to_pixels(self._fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the parent (minus pads)
        if self._mode in ["expand"]:
            pad = 2 * (self.borderaxespad + self.borderpad) * fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width - pad)

        # update the location and size of the legend. This needs to
        # be done in any case to clip the figure right.
        bbox = self._legend_box.get_window_extent(renderer)
        self.legendPatch.set_bounds(bbox.x0, bbox.y0, bbox.width, bbox.height)
        self.legendPatch.set_mutation_scale(fontsize)

        if self.shadow:
            Shadow(self.legendPatch, 2, -2).draw(renderer)

        self.legendPatch.draw(renderer)
        self._legend_box.draw(renderer)

        renderer.close_group('legend')
        self.stale = False

    # _default_handler_map defines the default mapping between plot
    # elements and the legend handlers.

    _default_handler_map = {
        StemContainer:
        legend_handler.HandlerStem(),
        ErrorbarContainer:
        legend_handler.HandlerErrorbar(),
        Line2D:
        legend_handler.HandlerLine2D(),
        Patch:
        legend_handler.HandlerPatch(),
        LineCollection:
        legend_handler.HandlerLineCollection(),
        RegularPolyCollection:
        legend_handler.HandlerRegularPolyCollection(),
        CircleCollection:
        legend_handler.HandlerCircleCollection(),
        BarContainer:
        legend_handler.HandlerPatch(
            update_func=legend_handler.update_from_first_child),
        tuple:
        legend_handler.HandlerTuple(),
        PathCollection:
        legend_handler.HandlerPathCollection(),
        PolyCollection:
        legend_handler.HandlerPolyCollection()
    }

    # (get|set|update)_default_handler_maps are public interfaces to
    # modify the default handler map.

    @classmethod
    def get_default_handler_map(cls):
        """
        A class method that returns the default handler map.
        """
        return cls._default_handler_map

    @classmethod
    def set_default_handler_map(cls, handler_map):
        """
        A class method to set the default handler map.
        """
        cls._default_handler_map = handler_map

    @classmethod
    def update_default_handler_map(cls, handler_map):
        """
        A class method to update the default handler map.
        """
        cls._default_handler_map.update(handler_map)

    def get_legend_handler_map(self):
        """
        Return the handler map.
        """

        default_handler_map = self.get_default_handler_map()

        if self._custom_handler_map:
            hm = default_handler_map.copy()
            hm.update(self._custom_handler_map)
            return hm
        else:
            return default_handler_map

    @staticmethod
    def get_legend_handler(legend_handler_map, orig_handle):
        """
        Return a legend handler from *legend_handler_map* that
        corresponds to *orig_handler*.

        *legend_handler_map* should be a dictionary object (that is
        returned by the get_legend_handler_map method).

        It first checks if the *orig_handle* itself is a key in the
        *legend_handler_map* and return the associated value.
        Otherwise, it checks for each of the classes in its
        method-resolution-order. If no matching key is found, it
        returns ``None``.
        """
        try:
            return legend_handler_map[orig_handle]
        except (TypeError, KeyError):  # TypeError if unhashable.
            pass
        for handle_type in type(orig_handle).mro():
            try:
                return legend_handler_map[handle_type]
            except KeyError:
                pass
        return None

    def _init_legend_box(self, handles, labels, markerfirst=True):
        """
        Initialize the legend_box. The legend_box is an instance of
        the OffsetBox, which is packed with legend handles and
        texts. Once packed, their location is calculated during the
        drawing time.
        """

        fontsize = self._fontsize

        # legend_box is a HPacker, horizontally packed with
        # columns. Each column is a VPacker, vertically packed with
        # legend items. Each legend item is HPacker packed with
        # legend handleBox and labelBox. handleBox is an instance of
        # offsetbox.DrawingArea which contains legend handle. labelBox
        # is an instance of offsetbox.TextArea which contains legend
        # text.

        text_list = []  # the list of text instances
        handle_list = []  # the list of text instances
        handles_and_labels = []

        label_prop = dict(
            verticalalignment='baseline',
            horizontalalignment='left',
            fontproperties=self.prop,
        )

        # The approximate height and descent of text. These values are
        # only used for plotting the legend handle.
        descent = 0.35 * fontsize * (self.handleheight - 0.7)
        # 0.35 and 0.7 are just heuristic numbers and may need to be improved.
        height = fontsize * self.handleheight - descent
        # each handle needs to be drawn inside a box of (x, y, w, h) =
        # (0, -descent, width, height).  And their coordinates should
        # be given in the display coordinates.

        # The transformation of each handle will be automatically set
        # to self.get_transform(). If the artist does not use its
        # default transform (e.g., Collections), you need to
        # manually set their transform to the self.get_transform().
        legend_handler_map = self.get_legend_handler_map()

        for orig_handle, lab in zip(handles, labels):
            handler = self.get_legend_handler(legend_handler_map, orig_handle)
            if handler is None:
                cbook._warn_external(
                    "Legend does not support {!r} instances.\nA proxy artist "
                    "may be used instead.\nSee: "
                    "https://matplotlib.org/users/legend_guide.html"
                    "#creating-artists-specifically-for-adding-to-the-legend-"
                    "aka-proxy-artists".format(orig_handle))
                # We don't have a handle for this artist, so we just defer
                # to None.
                handle_list.append(None)
            else:
                textbox = TextArea(lab,
                                   textprops=label_prop,
                                   multilinebaseline=True,
                                   minimumdescent=True)
                handlebox = DrawingArea(width=self.handlelength * fontsize,
                                        height=height,
                                        xdescent=0.,
                                        ydescent=descent)

                text_list.append(textbox._text)
                # Create the artist for the legend which represents the
                # original artist/handle.
                handle_list.append(
                    handler.legend_artist(self, orig_handle, fontsize,
                                          handlebox))
                handles_and_labels.append((handlebox, textbox))

        if handles_and_labels:
            # We calculate number of rows in each column. The first
            # (num_largecol) columns will have (nrows+1) rows, and remaining
            # (num_smallcol) columns will have (nrows) rows.
            ncol = min(self._ncol, len(handles_and_labels))
            nrows, num_largecol = divmod(len(handles_and_labels), ncol)
            num_smallcol = ncol - num_largecol
            # starting index of each column and number of rows in it.
            rows_per_col = [nrows + 1] * num_largecol + [nrows] * num_smallcol
            start_idxs = np.concatenate([[0], np.cumsum(rows_per_col)[:-1]])
            cols = zip(start_idxs, rows_per_col)
        else:
            cols = []

        columnbox = []
        for i0, di in cols:
            # pack handleBox and labelBox into itemBox
            itemBoxes = [
                HPacker(pad=0,
                        sep=self.handletextpad * fontsize,
                        children=[h, t] if markerfirst else [t, h],
                        align="baseline")
                for h, t in handles_and_labels[i0:i0 + di]
            ]
            # minimumdescent=False for the text of the last row of the column
            if markerfirst:
                itemBoxes[-1].get_children()[1].set_minimumdescent(False)
            else:
                itemBoxes[-1].get_children()[0].set_minimumdescent(False)

            # pack columnBox
            alignment = "baseline" if markerfirst else "right"
            columnbox.append(
                VPacker(pad=0,
                        sep=self.labelspacing * fontsize,
                        align=alignment,
                        children=itemBoxes))

        mode = "expand" if self._mode == "expand" else "fixed"
        sep = self.columnspacing * fontsize
        self._legend_handle_box = HPacker(pad=0,
                                          sep=sep,
                                          align="baseline",
                                          mode=mode,
                                          children=columnbox)
        self._legend_title_box = TextArea("")
        self._legend_box = VPacker(
            pad=self.borderpad * fontsize,
            sep=self.labelspacing * fontsize,
            align="center",
            children=[self._legend_title_box, self._legend_handle_box])
        self._legend_box.set_figure(self.figure)
        self.texts = text_list
        self.legendHandles = handle_list

    def _auto_legend_data(self):
        """
        Return display coordinates for hit testing for "best" positioning.

        Returns
        -------
        bboxes
            List of bounding boxes of all patches.
        lines
            List of `.Path` corresponding to each line.
        offsets
            List of (x, y) offsets of all collection.
        """
        assert self.isaxes  # always holds, as this is only called internally
        ax = self.parent
        lines = [
            line.get_transform().transform_path(line.get_path())
            for line in ax.lines
        ]
        bboxes = [
            patch.get_bbox().transformed(patch.get_data_transform())
            if isinstance(patch, Rectangle) else patch.get_path().get_extents(
                patch.get_transform()) for patch in ax.patches
        ]
        offsets = []
        for handle in ax.collections:
            _, transOffset, hoffsets, _ = handle._prepare_points()
            for offset in transOffset.transform(hoffsets):
                offsets.append(offset)
        return bboxes, lines, offsets

    def get_children(self):
        # docstring inherited
        return [self._legend_box, self.get_frame()]

    def get_frame(self):
        """Return the `~.patches.Rectangle` used to frame the legend."""
        return self.legendPatch

    def get_lines(self):
        r"""Return the list of `~.lines.Line2D`\s in the legend."""
        return [h for h in self.legendHandles if isinstance(h, Line2D)]

    def get_patches(self):
        r"""Return the list of `~.patches.Patch`\s in the legend."""
        return silent_list(
            'Patch', [h for h in self.legendHandles if isinstance(h, Patch)])

    def get_texts(self):
        r"""Return the list of `~.text.Text`\s in the legend."""
        return silent_list('Text', self.texts)

    def set_title(self, title, prop=None):
        """
        Set the legend title. Fontproperties can be optionally set
        with *prop* parameter.
        """
        self._legend_title_box._text.set_text(title)
        if title:
            self._legend_title_box._text.set_visible(True)
            self._legend_title_box.set_visible(True)
        else:
            self._legend_title_box._text.set_visible(False)
            self._legend_title_box.set_visible(False)

        if prop is not None:
            self._legend_title_box._text.set_fontproperties(prop)

        self.stale = True

    def get_title(self):
        """Return the `.Text` instance for the legend title."""
        return self._legend_title_box._text

    def get_window_extent(self, renderer=None):
        # docstring inherited
        if renderer is None:
            renderer = self.figure._cachedRenderer
        return self._legend_box.get_window_extent(renderer=renderer)

    def get_tightbbox(self, renderer):
        """
        Like `.Legend.get_window_extent`, but uses the box for the legend.

        Parameters
        ----------
        renderer : `.RendererBase` subclass
            renderer that will be used to draw the figures (i.e.
            ``fig.canvas.get_renderer()``)

        Returns
        -------
        `.BboxBase`
            The bounding box in figure pixel coordinates.
        """
        return self._legend_box.get_window_extent(renderer)

    def get_frame_on(self):
        """Get whether the legend box patch is drawn."""
        return self.legendPatch.get_visible()

    def set_frame_on(self, b):
        """
        Set whether the legend box patch is drawn.

        Parameters
        ----------
        b : bool
        """
        self.legendPatch.set_visible(b)
        self.stale = True

    draw_frame = set_frame_on  # Backcompat alias.

    def get_bbox_to_anchor(self):
        """Return the bbox that the legend will be anchored to."""
        if self._bbox_to_anchor is None:
            return self.parent.bbox
        else:
            return self._bbox_to_anchor

    def set_bbox_to_anchor(self, bbox, transform=None):
        """
        Set the bbox that the legend will be anchored to.

        *bbox* can be

        - A `.BboxBase` instance
        - A tuple of ``(left, bottom, width, height)`` in the given transform
          (normalized axes coordinate if None)
        - A tuple of ``(left, bottom)`` where the width and height will be
          assumed to be zero.
        """
        if bbox is None:
            self._bbox_to_anchor = None
            return
        elif isinstance(bbox, BboxBase):
            self._bbox_to_anchor = bbox
        else:
            try:
                l = len(bbox)
            except TypeError as err:
                raise ValueError("Invalid argument for bbox : %s" %
                                 str(bbox)) from err

            if l == 2:
                bbox = [bbox[0], bbox[1], 0, 0]

            self._bbox_to_anchor = Bbox.from_bounds(*bbox)

        if transform is None:
            transform = BboxTransformTo(self.parent.bbox)

        self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor, transform)
        self.stale = True

    def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer):
        """
        Place the *bbox* inside the *parentbbox* according to a given
        location code. Return the (x, y) coordinate of the bbox.

        - loc: a location code in range(1, 11).
          This corresponds to the possible values for self._loc, excluding
          "best".

        - bbox: bbox to be placed, display coordinate units.
        - parentbbox: a parent box which will contain the bbox. In
            display coordinates.
        """
        assert loc in range(1, 11)  # called only internally

        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)

        anchor_coefs = {
            UR: "NE",
            UL: "NW",
            LL: "SW",
            LR: "SE",
            R: "E",
            CL: "W",
            CR: "E",
            LC: "S",
            UC: "N",
            C: "C"
        }

        c = anchor_coefs[loc]

        fontsize = renderer.points_to_pixels(self._fontsize)
        container = parentbbox.padded(-self.borderaxespad * fontsize)
        anchored_box = bbox.anchored(c, container=container)
        return anchored_box.x0, anchored_box.y0

    def _find_best_position(self, width, height, renderer, consider=None):
        """
        Determine the best location to place the legend.

        *consider* is a list of ``(x, y)`` pairs to consider as a potential
        lower-left corner of the legend. All are display coords.
        """
        assert self.isaxes  # always holds, as this is only called internally

        start_time = time.perf_counter()

        bboxes, lines, offsets = self._auto_legend_data()

        bbox = Bbox.from_bounds(0, 0, width, height)
        if consider is None:
            consider = [
                self._get_anchored_bbox(x, bbox, self.get_bbox_to_anchor(),
                                        renderer)
                for x in range(1, len(self.codes))
            ]

        candidates = []
        for idx, (l, b) in enumerate(consider):
            legendBox = Bbox.from_bounds(l, b, width, height)
            badness = 0
            # XXX TODO: If markers are present, it would be good to take them
            # into account when checking vertex overlaps in the next line.
            badness = (
                sum(legendBox.count_contains(line.vertices)
                    for line in lines) + legendBox.count_contains(offsets) +
                legendBox.count_overlaps(bboxes) + sum(
                    line.intersects_bbox(legendBox, filled=False)
                    for line in lines))
            if badness == 0:
                return l, b
            # Include the index to favor lower codes in case of a tie.
            candidates.append((badness, idx, (l, b)))

        _, _, (l, b) = min(candidates)

        if self._loc_used_default and time.perf_counter() - start_time > 1:
            cbook._warn_external(
                'Creating legend with loc="best" can be slow with large '
                'amounts of data.')

        return l, b

    def contains(self, event):
        inside, info = self._default_contains(event)
        if inside is not None:
            return inside, info
        return self.legendPatch.contains(event)

    def set_draggable(self, state, use_blit=False, update='loc'):
        """
        Enable or disable mouse dragging support of the legend.

        Parameters
        ----------
        state : bool
            Whether mouse dragging is enabled.
        use_blit : bool, optional
            Use blitting for faster image composition. For details see
            :ref:`func-animation`.
        update : {'loc', 'bbox'}, optional
            The legend parameter to be changed when dragged:

            - 'loc': update the *loc* parameter of the legend
            - 'bbox': update the *bbox_to_anchor* parameter of the legend

        Returns
        -------
        If *state* is ``True`` this returns the `~.DraggableLegend` helper
        instance. Otherwise this returns ``None``.
        """
        if state:
            if self._draggable is None:
                self._draggable = DraggableLegend(self,
                                                  use_blit,
                                                  update=update)
        else:
            if self._draggable is not None:
                self._draggable.disconnect()
            self._draggable = None
        return self._draggable

    def get_draggable(self):
        """Return ``True`` if the legend is draggable, ``False`` otherwise."""
        return self._draggable is not None
Example #47
0
class AnchoredOffsetbox(OffsetBox):
    """
    An offset box placed according to the legend location
    loc. AnchoredOffsetbox has a single child. When multiple children
    is needed, use other OffsetBox class to enlose them.  By default,
    the offset box is anchored against its parent axes. You may
    explicitly specify the bbox_to_anchor.
    """

    zorder = 5 # zorder of the legend

    def __init__(self, loc,
                 pad=0.4, borderpad=0.5,
                 child=None, prop=None, frameon=True,
                 bbox_to_anchor=None,
                 bbox_transform=None,
                 **kwargs):
        """
        loc is a string or an integer specifying the legend location.
        The valid  location codes are::

        'upper right'  : 1,
        'upper left'   : 2,
        'lower left'   : 3,
        'lower right'  : 4,
        'right'        : 5,
        'center left'  : 6,
        'center right' : 7,
        'lower center' : 8,
        'upper center' : 9,
        'center'       : 10,

        pad : pad around the child for drawing a frame. given in
          fraction of fontsize.

        borderpad : pad between offsetbox frame and the bbox_to_anchor,

        child : OffsetBox instance that will be anchored.

        prop : font property. This is only used as a reference for paddings.

        frameon : draw a frame box if True.

        bbox_to_anchor : bbox to anchor. Use self.axes.bbox if None.

        bbox_transform : with which the bbox_to_anchor will be transformed.

        """

        super(AnchoredOffsetbox, self).__init__(**kwargs)

        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)
        self.set_child(child)

        self.loc = loc
        self.borderpad=borderpad
        self.pad = pad

        if prop is None:
            self.prop=FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop=FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop = prop

        self.patch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor='w', edgecolor='k',
            mutation_scale=self.prop.get_size_in_points(),
            snap=True
            )
        self.patch.set_boxstyle("square",pad=0)
        self._drawFrame =  frameon




    def set_child(self, child):
        "set the child to be anchored"
        self._child = child

    def get_child(self):
        "return the child"
        return self._child

    def get_children(self):
        "return the list of children"
        return [self._child]


    def get_extent(self, renderer):
        """
        return the extent of the artist. The extent of the child
        added with the pad is returned
        """
        w, h, xd, yd =  self.get_child().get_extent(renderer)
        fontsize = renderer.points_to_pixels(self.prop.get_size_in_points())
        pad = self.pad * fontsize

        return w+2*pad, h+2*pad, xd+pad, yd+pad


    def get_bbox_to_anchor(self):
        """
        return the bbox that the legend will be anchored
        """
        if self._bbox_to_anchor is None:
            return self.axes.bbox
        else:
            transform = self._bbox_to_anchor_transform
            if transform is None:
                return self._bbox_to_anchor
            else:
                return TransformedBbox(self._bbox_to_anchor,
                                       transform)




    def set_bbox_to_anchor(self, bbox, transform=None):
        """
        set the bbox that the child will be anchored.

        *bbox* can be a Bbox instance, a list of [left, bottom, width,
        height], or a list of [left, bottom] where the width and
        height will be assumed to be zero. The bbox will be
        transformed to display coordinate by the given transform.
        """
        if bbox is None or isinstance(bbox, BboxBase):
            self._bbox_to_anchor = bbox
        else:
            try:
                l = len(bbox)
            except TypeError:
                raise ValueError("Invalid argument for bbox : %s" % str(bbox))

            if l == 2:
                bbox = [bbox[0], bbox[1], 0, 0]

            self._bbox_to_anchor = Bbox.from_bounds(*bbox)

        self._bbox_to_anchor_transform = transform


    def get_window_extent(self, renderer):
        '''
        get the bounding box in display space.
        '''
        self._update_offset_func(renderer)
        w, h, xd, yd = self.get_extent(renderer)
        ox, oy = self.get_offset(w, h, xd, yd, renderer)
        return Bbox.from_bounds(ox-xd, oy-yd, w, h)


    def _update_offset_func(self, renderer, fontsize=None):
        """
        Update the offset func which depends on the dpi of the
        renderer (because of the padding).
        """
        if fontsize is None:
            fontsize = renderer.points_to_pixels(self.prop.get_size_in_points())

        def _offset(w, h, xd, yd, renderer, fontsize=fontsize, self=self):
            bbox = Bbox.from_bounds(0, 0, w, h)
            borderpad = self.borderpad*fontsize
            bbox_to_anchor = self.get_bbox_to_anchor()

            x0, y0 = self._get_anchored_bbox(self.loc,
                                             bbox,
                                             bbox_to_anchor,
                                             borderpad)
            return x0+xd, y0+yd

        self.set_offset(_offset)


    def update_frame(self, bbox, fontsize=None):
            self.patch.set_bounds(bbox.x0, bbox.y0,
                                  bbox.width, bbox.height)

            if fontsize:
                self.patch.set_mutation_scale(fontsize)

    def draw(self, renderer):
        "draw the artist"

        if not self.get_visible(): return

        fontsize = renderer.points_to_pixels(self.prop.get_size_in_points())
        self._update_offset_func(renderer, fontsize)

        if self._drawFrame:
            # update the location and size of the legend
            bbox = self.get_window_extent(renderer)
            self.update_frame(bbox, fontsize)
            self.patch.draw(renderer)


        width, height, xdescent, ydescent = self.get_extent(renderer)

        px, py = self.get_offset(width, height, xdescent, ydescent, renderer)

        self.get_child().set_offset((px, py))
        self.get_child().draw(renderer)



    def _get_anchored_bbox(self, loc, bbox, parentbbox, borderpad):
        """
        return the position of the bbox anchored at the parentbbox
        with the loc code, with the borderpad.
        """
        assert loc in range(1,11) # called only internally

        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)

        anchor_coefs={UR:"NE",
                      UL:"NW",
                      LL:"SW",
                      LR:"SE",
                      R:"E",
                      CL:"W",
                      CR:"E",
                      LC:"S",
                      UC:"N",
                      C:"C"}

        c = anchor_coefs[loc]

        container = parentbbox.padded(-borderpad)
        anchored_box = bbox.anchored(c, container=container)
        return anchored_box.x0, anchored_box.y0
Example #48
0
    def __init__(
        self,
        parent,
        handles,
        labels,
        loc=None,
        numpoints=None,  # the number of points in the legend line
        markerscale=None,  # the relative size of legend markers
        # vs. original
        markerfirst=True,  # controls ordering (left-to-right) of
        # legend marker and label
        scatterpoints=None,  # number of scatter points
        scatteryoffsets=None,
        prop=None,  # properties for the legend texts
        fontsize=None,  # keyword to set font size directly
        labelcolor=None,  # keyword to set the text color

        # spacing & pad defined as a fraction of the font-size
        borderpad=None,  # the whitespace inside the legend border
        labelspacing=None,  # the vertical space between the legend
        # entries
        handlelength=None,  # the length of the legend handles
        handleheight=None,  # the height of the legend handles
        handletextpad=None,  # the pad between the legend handle
        # and text
        borderaxespad=None,  # the pad between the axes and legend
        # border
        columnspacing=None,  # spacing between columns
        ncol=1,  # number of columns
        mode=None,  # mode for horizontal distribution of columns.
        # None, "expand"
        fancybox=None,  # True use a fancy box, false use a rounded
        # box, none use rc
        shadow=None,
        title=None,  # set a title for the legend
        title_fontsize=None,  # the font size for the title
        framealpha=None,  # set frame alpha
        edgecolor=None,  # frame patch edgecolor
        facecolor=None,  # frame patch facecolor
        bbox_to_anchor=None,  # bbox that the legend will be anchored.
        bbox_transform=None,  # transform for the bbox
        frameon=None,  # draw frame
        handler_map=None,
    ):
        """
        Parameters
        ----------
        parent : `~matplotlib.axes.Axes` or `.Figure`
            The artist that contains the legend.

        handles : list of `.Artist`
            A list of Artists (lines, patches) to be added to the legend.

        labels : list of str
            A list of labels to show next to the artists. The length of handles
            and labels should be the same. If they are not, they are truncated
            to the smaller of both lengths.

        Other Parameters
        ----------------
        %(_legend_kw_doc)s

        Notes
        -----
        Users can specify any arbitrary location for the legend using the
        *bbox_to_anchor* keyword argument. *bbox_to_anchor* can be a
        `.BboxBase` (or derived therefrom) or a tuple of 2 or 4 floats.
        See `set_bbox_to_anchor` for more detail.

        The legend location can be specified by setting *loc* with a tuple of
        2 floats, which is interpreted as the lower-left corner of the legend
        in the normalized axes coordinate.
        """
        # local import only to avoid circularity
        from matplotlib.axes import Axes
        from matplotlib.figure import Figure

        Artist.__init__(self)

        if prop is None:
            if fontsize is not None:
                self.prop = FontProperties(size=fontsize)
            else:
                self.prop = FontProperties(
                    size=mpl.rcParams["legend.fontsize"])
        else:
            self.prop = FontProperties._from_any(prop)
            if isinstance(prop, dict) and "size" not in prop:
                self.prop.set_size(mpl.rcParams["legend.fontsize"])

        self._fontsize = self.prop.get_size_in_points()

        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None

        #: A dictionary with the extra handler mappings for this Legend
        #: instance.
        self._custom_handler_map = handler_map

        locals_view = locals()
        for name in [
                "numpoints", "markerscale", "shadow", "columnspacing",
                "scatterpoints", "handleheight", 'borderpad', 'labelspacing',
                'handlelength', 'handletextpad', 'borderaxespad'
        ]:
            if locals_view[name] is None:
                value = mpl.rcParams["legend." + name]
            else:
                value = locals_view[name]
            setattr(self, name, value)
        del locals_view
        # trim handles and labels if illegal label...
        _lab, _hand = [], []
        for label, handle in zip(labels, handles):
            if isinstance(label, str) and label.startswith('_'):
                cbook._warn_external('The label {!r} of handle {!r} cannot be '
                                     'a string starting with '
                                     '"_"'.format(label, handle))
            else:
                _lab.append(label)
                _hand.append(handle)
        labels, handles = _lab, _hand

        handles = list(handles)
        if len(handles) < 2:
            ncol = 1
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be > 0; it was %d" % numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps = self.scatterpoints // len(self._scatteryoffsets) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets,
                                        reps)[:self.scatterpoints]

        # _legend_box is a VPacker instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent, Axes):
            self.isaxes = True
            self.axes = parent
            self.set_figure(parent.figure)
        elif isinstance(parent, Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        self._loc_used_default = loc is None
        if loc is None:
            loc = mpl.rcParams["legend.loc"]
            if not self.isaxes and loc in [0, 'best']:
                loc = 'upper right'
        if isinstance(loc, str):
            if loc not in self.codes:
                raise ValueError(
                    "Unrecognized location {!r}. Valid locations are\n\t{}\n".
                    format(loc, '\n\t'.join(self.codes)))
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            raise ValueError(
                "Automatic legend placement (loc='best') not implemented for "
                "figure legend.")

        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.

        if facecolor is None:
            facecolor = mpl.rcParams["legend.facecolor"]
        if facecolor == 'inherit':
            facecolor = mpl.rcParams["axes.facecolor"]

        if edgecolor is None:
            edgecolor = mpl.rcParams["legend.edgecolor"]
        if edgecolor == 'inherit':
            edgecolor = mpl.rcParams["axes.edgecolor"]

        if fancybox is None:
            fancybox = mpl.rcParams["legend.fancybox"]

        self.legendPatch = FancyBboxPatch(
            xy=(0, 0),
            width=1,
            height=1,
            facecolor=facecolor,
            edgecolor=edgecolor,
            # If shadow is used, default to alpha=1 (#8943).
            alpha=(framealpha if framealpha is not None else
                   1 if shadow else mpl.rcParams["legend.framealpha"]),
            # The width and height of the legendPatch will be set (in draw())
            # to the length that includes the padding. Thus we set pad=0 here.
            boxstyle=("round,pad=0,rounding_size=0.2"
                      if fancybox else "square,pad=0"),
            mutation_scale=self._fontsize,
            snap=True,
            visible=(frameon if frameon is not None else
                     mpl.rcParams["legend.frameon"]))
        self._set_artist_props(self.legendPatch)

        # init with null renderer
        self._init_legend_box(handles, labels, markerfirst)

        tmp = self._loc_used_default
        self._set_loc(loc)
        self._loc_used_default = tmp  # ignore changes done by _set_loc

        # figure out title fontsize:
        if title_fontsize is None:
            title_fontsize = mpl.rcParams['legend.title_fontsize']
        tprop = FontProperties(size=title_fontsize)
        self.set_title(title, prop=tprop)
        self._draggable = None

        # set the text color

        color_getters = {  # getter function depends on line or patch
            'linecolor':       ['get_color',           'get_facecolor'],
            'markerfacecolor': ['get_markerfacecolor', 'get_facecolor'],
            'mfc':             ['get_markerfacecolor', 'get_facecolor'],
            'markeredgecolor': ['get_markeredgecolor', 'get_edgecolor'],
            'mec':             ['get_markeredgecolor', 'get_edgecolor'],
        }
        if labelcolor is None:
            pass
        elif isinstance(labelcolor, str) and labelcolor in color_getters:
            getter_names = color_getters[labelcolor]
            for handle, text in zip(self.legendHandles, self.texts):
                for getter_name in getter_names:
                    try:
                        color = getattr(handle, getter_name)()
                        text.set_color(color)
                        break
                    except AttributeError:
                        pass
        elif np.iterable(labelcolor):
            for text, color in zip(
                    self.texts,
                    itertools.cycle(colors.to_rgba_array(labelcolor))):
                text.set_color(color)
        else:
            raise ValueError("Invalid argument for labelcolor : %s" %
                             str(labelcolor))
Example #49
0
class Legend(Artist):
    """
    Place a legend on the axes at location loc.  Labels are a
    sequence of strings and loc can be a string or an integer
    specifying the legend location

    The location codes are::

      'best'         : 0, (only implemented for axis legends)
      'upper right'  : 1,
      'upper left'   : 2,
      'lower left'   : 3,
      'lower right'  : 4,
      'right'        : 5,
      'center left'  : 6,
      'center right' : 7,
      'lower center' : 8,
      'upper center' : 9,
      'center'       : 10,

    loc can be a tuple of the noramilzed coordinate values with
    respect its parent.

    """


    codes = {'best'         : 0, # only implemented for axis legends
             'upper right'  : 1,
             'upper left'   : 2,
             'lower left'   : 3,
             'lower right'  : 4,
             'right'        : 5,
             'center left'  : 6,
             'center right' : 7,
             'lower center' : 8,
             'upper center' : 9,
             'center'       : 10,
             }


    zorder = 5
    def __str__(self):
        return "Legend"

    def __init__(self, parent, handles, labels,
                 loc = None,
                 numpoints = None,     # the number of points in the legend line
                 markerscale = None,   # the relative size of legend markers vs. original
                 scatterpoints = 3,    # TODO: may be an rcParam
                 scatteryoffsets=None,
                 prop = None,          # properties for the legend texts

                 # the following dimensions are in axes coords
                 pad = None,           # deprecated; use borderpad
                 labelsep = None,      # deprecated; use labelspacing
                 handlelen = None,     # deprecated; use handlelength
                 handletextsep = None, # deprecated; use handletextpad
                 axespad = None,       # deprecated; use borderaxespad

                 # spacing & pad defined as a fraction of the font-size
                 borderpad = None,     # the whitespace inside the legend border
                 labelspacing=None, #the vertical space between the legend entries
                 handlelength=None, # the length of the legend handles
                 handleheight=None, # the height of the legend handles
                 handletextpad=None, # the pad between the legend handle and text
                 borderaxespad=None, # the pad between the axes and legend border
                 columnspacing=None, # spacing between columns

                 ncol=1, # number of columns
                 mode=None, # mode for horizontal distribution of columns. None, "expand"

                 fancybox=None, # True use a fancy box, false use a rounded box, none use rc
                 shadow = None,
                 title = None, # set a title for the legend
                 bbox_to_anchor = None, # bbox that the legend will be anchored.
                 bbox_transform = None, # transform for the bbox
                 frameon = None, # draw frame
                 handler_map = None,
                 ):
        """
        - *parent* : the artist that contains the legend
        - *handles* : a list of artists (lines, patches) to be added to the legend
        - *labels* : a list of strings to label the legend

        Optional keyword arguments:

        ================   ==================================================================
        Keyword            Description
        ================   ==================================================================
        loc                a location code
        prop               the font property
        markerscale        the relative size of legend markers vs. original
        numpoints          the number of points in the legend for line
        scatterpoints      the number of points in the legend for scatter plot
        scatteryoffsets    a list of yoffsets for scatter symbols in legend
        frameon            if True, draw a frame around the legend. If None, use rc
        fancybox           if True, draw a frame with a round fancybox.  If None, use rc
        shadow             if True, draw a shadow behind legend
        ncol               number of columns
        borderpad          the fractional whitespace inside the legend border
        labelspacing       the vertical space between the legend entries
        handlelength       the length of the legend handles
        handleheight       the length of the legend handles
        handletextpad      the pad between the legend handle and text
        borderaxespad      the pad between the axes and legend border
        columnspacing      the spacing between columns
        title              the legend title
        bbox_to_anchor     the bbox that the legend will be anchored.
        bbox_transform     the transform for the bbox. transAxes if None.
        ================   ==================================================================


The pad and spacing parameters are measured in font-size units.  E.g.,
a fontsize of 10 points and a handlelength=5 implies a handlelength of
50 points.  Values from rcParams will be used if None.

Users can specify any arbitrary location for the legend using the
*bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance
of BboxBase(or its derivatives) or a tuple of 2 or 4 floats.
See :meth:`set_bbox_to_anchor` for more detail.

The legend location can be specified by setting *loc* with a tuple of
2 floats, which is interpreted as the lower-left corner of the legend
in the normalized axes coordinate.
        """
        from matplotlib.axes import Axes     # local import only to avoid circularity
        from matplotlib.figure import Figure # local import only to avoid circularity

        Artist.__init__(self)

        if prop is None:
            self.prop=FontProperties(size=rcParams["legend.fontsize"])
        elif isinstance(prop, dict):
            self.prop=FontProperties(**prop)
            if "size" not in prop:
                self.prop.set_size(rcParams["legend.fontsize"])
        else:
            self.prop=prop

        self._fontsize = self.prop.get_size_in_points()

        propnames=['numpoints', 'markerscale', 'shadow', "columnspacing",
                   "scatterpoints", "handleheight"]

        self.texts = []
        self.legendHandles = []
        self._legend_title_box = None


        self._handler_map = handler_map

        localdict = locals()

        for name in propnames:
            if localdict[name] is None:
                value = rcParams["legend."+name]
            else:
                value = localdict[name]
            setattr(self, name, value)

        # Take care the deprecated keywords
        deprecated_kwds = {"pad":"borderpad",
                           "labelsep":"labelspacing",
                           "handlelen":"handlelength",
                           "handletextsep":"handletextpad",
                           "axespad":"borderaxespad"}

        # convert values of deprecated keywords (ginve in axes coords)
        # to new vaules in a fraction of the font size

        # conversion factor
        bbox = parent.bbox
        axessize_fontsize = min(bbox.width, bbox.height)/self._fontsize

        for k, v in deprecated_kwds.iteritems():
            # use deprecated value if not None and if their newer
            # counter part is None.
            if localdict[k] is not None and localdict[v] is None:
                warnings.warn("Use '%s' instead of '%s'." % (v, k),
                              DeprecationWarning)
                setattr(self, v, localdict[k]*axessize_fontsize)
                continue

            # Otherwise, use new keywords
            if localdict[v] is None:
                setattr(self, v, rcParams["legend."+v])
            else:
                setattr(self, v, localdict[v])

        del localdict

        handles = list(handles)
        if len(handles)<2:
            ncol = 1
        self._ncol = ncol

        if self.numpoints <= 0:
            raise ValueError("numpoints must be > 0; it was %d"% numpoints)

        # introduce y-offset for handles of the scatter plot
        if scatteryoffsets is None:
            self._scatteryoffsets = np.array([3./8., 4./8., 2.5/8.])
        else:
            self._scatteryoffsets = np.asarray(scatteryoffsets)
        reps =  int(self.scatterpoints / len(self._scatteryoffsets)) + 1
        self._scatteryoffsets = np.tile(self._scatteryoffsets, reps)[:self.scatterpoints]

        # _legend_box is an OffsetBox instance that contains all
        # legend items and will be initialized from _init_legend_box()
        # method.
        self._legend_box = None

        if isinstance(parent,Axes):
            self.isaxes = True
            self.set_axes(parent)
            self.set_figure(parent.figure)
        elif isinstance(parent,Figure):
            self.isaxes = False
            self.set_figure(parent)
        else:
            raise TypeError("Legend needs either Axes or Figure as parent")
        self.parent = parent

        if loc is None:
            loc = rcParams["legend.loc"]
            if not self.isaxes and loc in [0,'best']:
                loc = 'upper right'
        if is_string_like(loc):
            if loc not in self.codes:
                if self.isaxes:
                    warnings.warn('Unrecognized location "%s". Falling back on "best"; '
                                  'valid locations are\n\t%s\n'
                                  % (loc, '\n\t'.join(self.codes.iterkeys())))
                    loc = 0
                else:
                    warnings.warn('Unrecognized location "%s". Falling back on "upper right"; '
                                  'valid locations are\n\t%s\n'
                                   % (loc, '\n\t'.join(self.codes.iterkeys())))
                    loc = 1
            else:
                loc = self.codes[loc]
        if not self.isaxes and loc == 0:
            warnings.warn('Automatic legend placement (loc="best") not implemented for figure legend. '
                          'Falling back on "upper right".')
            loc = 1

        self._mode = mode
        self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)

        # We use FancyBboxPatch to draw a legend frame. The location
        # and size of the box will be updated during the drawing time.

        self.legendPatch = FancyBboxPatch(
            xy=(0.0, 0.0), width=1., height=1.,
            facecolor=rcParams["axes.facecolor"],
            edgecolor=rcParams["axes.edgecolor"],
            mutation_scale=self._fontsize,
            snap=True
            )

        # The width and height of the legendPatch will be set (in the
        # draw()) to the length that includes the padding. Thus we set
        # pad=0 here.
        if fancybox is None:
            fancybox = rcParams["legend.fancybox"]

        if fancybox == True:
            self.legendPatch.set_boxstyle("round",pad=0,
                                          rounding_size=0.2)
        else:
            self.legendPatch.set_boxstyle("square",pad=0)

        self._set_artist_props(self.legendPatch)

        self._drawFrame = frameon
        if frameon is None:
            self._drawFrame = rcParams["legend.frameon"]

        # init with null renderer
        self._init_legend_box(handles, labels)

        self._loc = loc

        self.set_title(title)

        self._last_fontsize_points = self._fontsize

        self._draggable = None

    def _set_artist_props(self, a):
        """
        set the boilerplate props for artists added to axes
        """
        a.set_figure(self.figure)
        if self.isaxes:
            a.set_axes(self.axes)
        a.set_transform(self.get_transform())


    def _set_loc(self, loc):
        # find_offset function will be provided to _legend_box and
        # _legend_box will draw itself at the location of the return
        # value of the find_offset.
        self._loc_real = loc
        if loc == 0:
            _findoffset = self._findoffset_best
        else:
            _findoffset = self._findoffset_loc

        #def findoffset(width, height, xdescent, ydescent):
        #    return _findoffset(width, height, xdescent, ydescent, renderer)

        self._legend_box.set_offset(_findoffset)

        self._loc_real = loc

    def _get_loc(self):
        return self._loc_real

    _loc = property(_get_loc, _set_loc)

    def _findoffset_best(self, width, height, xdescent, ydescent, renderer):
        "Helper function to locate the legend at its best position"
        ox, oy = self._find_best_position(width, height, renderer)
        return ox+xdescent, oy+ydescent

    def _findoffset_loc(self, width, height, xdescent, ydescent, renderer):
        "Heper function to locate the legend using the location code"

        if iterable(self._loc) and len(self._loc)==2:
            # when loc is a tuple of axes(or figure) coordinates.
            fx, fy = self._loc
            bbox = self.get_bbox_to_anchor()
            x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy
        else:
            bbox = Bbox.from_bounds(0, 0, width, height)
            x, y = self._get_anchored_bbox(self._loc, bbox, self.get_bbox_to_anchor(), renderer)

        return x+xdescent, y+ydescent

    @allow_rasterization
    def draw(self, renderer):
        "Draw everything that belongs to the legend"
        if not self.get_visible(): return


        renderer.open_group('legend')


        fontsize = renderer.points_to_pixels(self._fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the paret (minus pads)
        if self._mode in ["expand"]:
            pad = 2*(self.borderaxespad+self.borderpad)*fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width-pad)

        if self._drawFrame:
            # update the location and size of the legend
            bbox = self._legend_box.get_window_extent(renderer)
            self.legendPatch.set_bounds(bbox.x0, bbox.y0,
                                        bbox.width, bbox.height)

            self.legendPatch.set_mutation_scale(fontsize)

            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend')


    def _approx_text_height(self, renderer=None):
        """
        Return the approximate height of the text. This is used to place
        the legend handle.
        """
        if renderer is None:
            return self._fontsize
        else:
            return renderer.points_to_pixels(self._fontsize)


    # _default_handler_map defines the default mapping between plot
    # elements and the legend handlers.

    _default_handler_map = {
        StemContainer:legend_handler.HandlerStem(),
        ErrorbarContainer:legend_handler.HandlerErrorbar(),
        Line2D:legend_handler.HandlerLine2D(),
        Patch:legend_handler.HandlerPatch(),
        LineCollection:legend_handler.HandlerLineCollection(),
        RegularPolyCollection:legend_handler.HandlerRegularPolyCollection(),
        CircleCollection:legend_handler.HandlerCircleCollection(),
        BarContainer:legend_handler.HandlerPatch(update_func=legend_handler.update_from_first_child),
        tuple:legend_handler.HandlerTuple(),
        PathCollection:legend_handler.HandlerPathCollection()
        }

    # (get|set|update)_default_handler_maps are public interfaces to
    # modify the defalut handler map.

    @classmethod
    def get_default_handler_map(cls):
        """
        A class method that returns the default handler map.
        """
        return cls._default_handler_map

    @classmethod
    def set_default_handler_map(cls, handler_map):
        """
        A class method to set the default handler map.
        """
        cls._default_handler_map = handler_map

    @classmethod
    def update_default_handler_map(cls, handler_map):
        """
        A class method to update the default handler map.
        """
        cls._default_handler_map.update(handler_map)

    def get_legend_handler_map(self):
        """
        return the handler map.
        """

        default_handler_map = self.get_default_handler_map()

        if self._handler_map:
            hm = default_handler_map.copy()
            hm.update(self._handler_map)
            return hm
        else:
            return default_handler_map

    @staticmethod
    def get_legend_handler(legend_handler_map, orig_handle):
        """
        return a legend handler from *legend_handler_map* that
        corresponds to *orig_handler*.

        *legend_handler_map* should be a dictionary object (that is
        returned by the get_legend_handler_map method).

        It first checks if the *orig_handle* itself is a key in the
        *legend_hanler_map* and return the associated value.
        Otherwised, it checks for each of the classes in its
        method-resolution-order. If no matching key is found, it
        returns None.
        """
        legend_handler_keys = legend_handler_map.keys()
        if orig_handle in legend_handler_keys:
            handler = legend_handler_map[orig_handle]
        else:

            for handle_type in type(orig_handle).mro():
                if handle_type in legend_handler_map:
                    handler = legend_handler_map[handle_type]
                    break
            else:
                handler = None

        return handler


    def _init_legend_box(self, handles, labels):
        """
        Initiallize the legend_box. The legend_box is an instance of
        the OffsetBox, which is packed with legend handles and
        texts. Once packed, their location is calculated during the
        drawing time.
        """

        fontsize = self._fontsize

        # legend_box is a HPacker, horizontally packed with
        # columns. Each column is a VPacker, vertically packed with
        # legend items. Each legend item is HPacker packed with
        # legend handleBox and labelBox. handleBox is an instance of
        # offsetbox.DrawingArea which contains legend handle. labelBox
        # is an instance of offsetbox.TextArea which contains legend
        # text.


        text_list = []  # the list of text instances
        handle_list = []  # the list of text instances

        label_prop = dict(verticalalignment='baseline',
                          horizontalalignment='left',
                          fontproperties=self.prop,
                          )

        labelboxes = []
        handleboxes = []


        # The approximate height and descent of text. These values are
        # only used for plotting the legend handle.
        descent = 0.35*self._approx_text_height()*(self.handleheight - 0.7)
        # 0.35 and 0.7 are just heuristic numbers. this may need to be improbed
        height = self._approx_text_height() * self.handleheight - descent
        # each handle needs to be drawn inside a box of (x, y, w, h) =
        # (0, -descent, width, height).  And their corrdinates should
        # be given in the display coordinates.

        # The transformation of each handle will be automatically set
        # to self.get_trasnform(). If the artist does not uses its
        # default trasnform (eg, Collections), you need to
        # manually set their transform to the self.get_transform().


        legend_handler_map = self.get_legend_handler_map()

        for orig_handle, lab in zip(handles, labels):

            handler = self.get_legend_handler(legend_handler_map, orig_handle)

            if handler is None:
                warnings.warn("Legend does not support %s\nUse proxy artist instead.\n\nhttp://matplotlib.sourceforge.net/users/legend_guide.html#using-proxy-artist\n" % (str(orig_handle),))
                handle_list.append(None)
                continue

            textbox = TextArea(lab, textprops=label_prop,
                               multilinebaseline=True, minimumdescent=True)
            text_list.append(textbox._text)

            labelboxes.append(textbox)

            handlebox = DrawingArea(width=self.handlelength*fontsize,
                                    height=height,
                                    xdescent=0., ydescent=descent)

            handle = handler(self, orig_handle, \
                             #xdescent, ydescent, width, height,
                             fontsize,
                             handlebox)
            handle_list.append(handle)




            handleboxes.append(handlebox)


        if len(handleboxes) > 0:

            # We calculate number of lows in each column. The first
            # (num_largecol) columns will have (nrows+1) rows, and remaing
            # (num_smallcol) columns will have (nrows) rows.
            ncol = min(self._ncol, len(handleboxes))
            nrows, num_largecol = divmod(len(handleboxes), ncol)
            num_smallcol = ncol-num_largecol

            # starting index of each column and number of rows in it.
            largecol = safezip(range(0, num_largecol*(nrows+1), (nrows+1)),
                               [nrows+1] * num_largecol)
            smallcol = safezip(range(num_largecol*(nrows+1), len(handleboxes), nrows),
                               [nrows] * num_smallcol)
        else:
            largecol, smallcol = [], []

        handle_label = safezip(handleboxes, labelboxes)
        columnbox = []
        for i0, di in largecol+smallcol:
            # pack handleBox and labelBox into itemBox
            itemBoxes = [HPacker(pad=0,
                                 sep=self.handletextpad*fontsize,
                                 children=[h, t], align="baseline")
                         for h, t in handle_label[i0:i0+di]]
            # minimumdescent=False for the text of the last row of the column
            itemBoxes[-1].get_children()[1].set_minimumdescent(False)

            # pack columnBox
            columnbox.append(VPacker(pad=0,
                                        sep=self.labelspacing*fontsize,
                                        align="baseline",
                                        children=itemBoxes))

        if self._mode == "expand":
            mode = "expand"
        else:
            mode = "fixed"

        sep = self.columnspacing*fontsize

        self._legend_handle_box = HPacker(pad=0,
                                          sep=sep, align="baseline",
                                          mode=mode,
                                          children=columnbox)

        self._legend_title_box = TextArea("")

        self._legend_box = VPacker(pad=self.borderpad*fontsize,
                                   sep=self.labelspacing*fontsize,
                                   align="center",
                                   children=[self._legend_title_box,
                                             self._legend_handle_box])

        self._legend_box.set_figure(self.figure)

        self.texts = text_list
        self.legendHandles = handle_list


    def _auto_legend_data(self):
        """
        Returns list of vertices and extents covered by the plot.

        Returns a two long list.

        First element is a list of (x, y) vertices (in
        display-coordinates) covered by all the lines and line
        collections, in the legend's handles.

        Second element is a list of bounding boxes for all the patches in
        the legend's handles.
        """

        assert self.isaxes # should always hold because function is only called internally

        ax = self.parent
        vertices = []
        bboxes = []
        lines = []

        for handle in ax.lines:
            assert isinstance(handle, Line2D)
            path = handle.get_path()
            trans = handle.get_transform()
            tpath = trans.transform_path(path)
            lines.append(tpath)

        for handle in ax.patches:
            assert isinstance(handle, Patch)

            if isinstance(handle, Rectangle):
                transform = handle.get_data_transform()
                bboxes.append(handle.get_bbox().transformed(transform))
            else:
                transform = handle.get_transform()
                bboxes.append(handle.get_path().get_extents(transform))

        return [vertices, bboxes, lines]

    def draw_frame(self, b):
        'b is a boolean.  Set draw frame to b'
        self.set_frame_on(b)

    def get_children(self):
        'return a list of child artists'
        children = []
        if self._legend_box:
            children.append(self._legend_box)
        children.extend(self.get_lines())
        children.extend(self.get_patches())
        children.extend(self.get_texts())
        children.append(self.get_frame())

        if self._legend_title_box:
            children.append(self.get_title())
        return children

    def get_frame(self):
        'return the Rectangle instance used to frame the legend'
        return self.legendPatch

    def get_lines(self):
        'return a list of lines.Line2D instances in the legend'
        return [h for h in self.legendHandles if isinstance(h, Line2D)]

    def get_patches(self):
        'return a list of patch instances in the legend'
        return silent_list('Patch', [h for h in self.legendHandles if isinstance(h, Patch)])

    def get_texts(self):
        'return a list of text.Text instance in the legend'
        return silent_list('Text', self.texts)

    def set_title(self, title, prop=None):
        """
        set the legend title. Fontproperties can be optionally set
        with *prop* parameter.
        """
        self._legend_title_box._text.set_text(title)

        if prop is not None:
            if isinstance(prop, dict):
                prop = FontProperties(**prop)
            self._legend_title_box._text.set_fontproperties(prop)

        if title:
            self._legend_title_box.set_visible(True)
        else:
            self._legend_title_box.set_visible(False)

    def get_title(self):
        'return Text instance for the legend title'
        return self._legend_title_box._text

    def get_window_extent(self, *args, **kwargs) :
        'return a extent of the the legend'
        return self.legendPatch.get_window_extent(*args, **kwargs)


    def get_frame_on(self):
        """
        Get whether the legend box patch is drawn
        """
        return self._drawFrame

    def set_frame_on(self, b):
        """
        Set whether the legend box patch is drawn

        ACCEPTS: [ *True* | *False* ]
        """
        self._drawFrame = b

    def get_bbox_to_anchor(self):
        """
        return the bbox that the legend will be anchored
        """
        if self._bbox_to_anchor is None:
            return self.parent.bbox
        else:
            return self._bbox_to_anchor


    def set_bbox_to_anchor(self, bbox, transform=None):
        """
        set the bbox that the legend will be anchored.

        *bbox* can be a BboxBase instance, a tuple of [left, bottom,
        width, height] in the given transform (normalized axes
        coordinate if None), or a tuple of [left, bottom] where the
        width and height will be assumed to be zero.
        """
        if bbox is None:
            self._bbox_to_anchor = None
            return
        elif isinstance(bbox, BboxBase):
            self._bbox_to_anchor = bbox
        else:
            try:
                l = len(bbox)
            except TypeError:
                raise ValueError("Invalid argument for bbox : %s" % str(bbox))

            if l == 2:
                bbox = [bbox[0], bbox[1], 0, 0]

            self._bbox_to_anchor = Bbox.from_bounds(*bbox)

        if transform is None:
            transform = BboxTransformTo(self.parent.bbox)

        self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor,
                                               transform)



    def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer):
        """
        Place the *bbox* inside the *parentbbox* according to a given
        location code. Return the (x,y) coordinate of the bbox.

        - loc: a location code in range(1, 11).
          This corresponds to the possible values for self._loc, excluding "best".

        - bbox: bbox to be placed, display coodinate units.
        - parentbbox: a parent box which will contain the bbox. In
            display coordinates.
        """
        assert loc in range(1,11) # called only internally

        BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11)

        anchor_coefs={UR:"NE",
                      UL:"NW",
                      LL:"SW",
                      LR:"SE",
                      R:"E",
                      CL:"W",
                      CR:"E",
                      LC:"S",
                      UC:"N",
                      C:"C"}

        c = anchor_coefs[loc]

        fontsize = renderer.points_to_pixels(self._fontsize)
        container = parentbbox.padded(-(self.borderaxespad) * fontsize)
        anchored_box = bbox.anchored(c, container=container)
        return anchored_box.x0, anchored_box.y0


    def _find_best_position(self, width, height, renderer, consider=None):
        """
        Determine the best location to place the legend.

        `consider` is a list of (x, y) pairs to consider as a potential
        lower-left corner of the legend. All are display coords.
        """

        assert self.isaxes # should always hold because function is only called internally

        verts, bboxes, lines = self._auto_legend_data()

        bbox = Bbox.from_bounds(0, 0, width, height)
        consider = [self._get_anchored_bbox(x, bbox, self.get_bbox_to_anchor(),
                                            renderer) for x in range(1, len(self.codes))]

        #tx, ty = self.legendPatch.get_x(), self.legendPatch.get_y()

        candidates = []
        for l, b in consider:
            legendBox = Bbox.from_bounds(l, b, width, height)
            badness = 0
            badness = legendBox.count_contains(verts)
            badness += legendBox.count_overlaps(bboxes)
            for line in lines:
                if line.intersects_bbox(legendBox):
                    badness += 1

            ox, oy = l, b
            if badness == 0:
                return ox, oy

            candidates.append((badness, (l, b)))

        # rather than use min() or list.sort(), do this so that we are assured
        # that in the case of two equal badnesses, the one first considered is
        # returned.
        # NOTE: list.sort() is stable.But leave as it is for now. -JJL
        minCandidate = candidates[0]
        for candidate in candidates:
            if candidate[0] < minCandidate[0]:
                minCandidate = candidate

        ox, oy = minCandidate[1]

        return ox, oy

    def contains(self, event):
        return self.legendPatch.contains(event)

    def draggable(self, state=None, use_blit=False, update="loc"):
        """
        Set the draggable state -- if state is

          * None : toggle the current state

          * True : turn draggable on

          * False : turn draggable off

        If draggable is on, you can drag the legend on the canvas with
        the mouse.  The DraggableLegend helper instance is returned if
        draggable is on.

        The update parameter control which parameter of the legend changes
        when dragged. If update is "loc", the *loc* paramter of the legend
        is changed. If "bbox", the *bbox_to_anchor* parameter is changed.
        """
        is_draggable = self._draggable is not None

        # if state is None we'll toggle
        if state is None:
            state = not is_draggable

        if state:
            if self._draggable is None:
                self._draggable = DraggableLegend(self, use_blit, update=update)
        else:
            if self._draggable is not None:
                self._draggable.disconnect()
            self._draggable = None

        return self._draggable
Example #50
0
    from figpptx.comparer import Comparer

    styles = [
        "circle",
        "square",
        "round",
        "larrow",
        "rarrow",
        "darrow",
    ]
    # fig = plt.figure()

    fig, ax = plt.subplots()
    for i, style in enumerate(styles):
        ys = 1 / (len(styles)) * (i)
        height = 1 / (2 * len(styles))
        boxstyle = BoxStyle(style, pad=0.01)
        p_bbox = FancyBboxPatch(
            (0.2, ys),
            0.3,
            height,
            boxstyle=boxstyle,
            ec="black",
            fc=f"C{i}",
        )
        ax.add_patch(p_bbox)

    fig.tight_layout()
    comparer = Comparer()
    comparer.compare(fig)