Example #1
0
 def draw(self, renderer):
     "Draw everything that belongs to the legend"
     if not self.get_visible(): return
     renderer.open_group('legend')
     if self._loc == 0:
         _findoffset = self._findoffset_best
     else:
         _findoffset = self._findoffset_loc
     def findoffset(width, height, xdescent, ydescent):
         return _findoffset(width, height, xdescent, ydescent, renderer)
     self._legend_box.set_offset(findoffset)
     fontsize = renderer.points_to_pixels(self._fontsize)
     if self._mode in ["expand"]:
         pad = 2*(self.borderaxespad+self.borderpad)*fontsize
         self._legend_box.set_width(self.get_bbox_to_anchor().width-pad)
     if self._drawFrame:
         bbox = self._legend_box.get_window_extent(renderer)
         self.legendPatch.set_bounds(bbox.x0, bbox.y0,
                                     bbox.width, bbox.height)
         self.legendPatch.set_mutation_scale(fontsize)
         if self.shadow:
             shadow = Shadow(self.legendPatch, 2, -2)
             shadow.draw(renderer)
         self.legendPatch.draw(renderer)
     self._legend_box.draw(renderer)
     renderer.close_group('legend')
Example #2
0
    def draw(self, renderer):
        "Draw everything that belongs to the legend"
        if not self.get_visible():
            return

        renderer.open_group('legend')

        fontsize = renderer.points_to_pixels(self._fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the paret (minus pads)
        if self._mode in ["expand"]:
            pad = 2 * (self.borderaxespad + self.borderpad) * fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width - pad)

        # update the location and size of the legend. This needs to
        # be done in any case to clip the figure right.
        bbox = self._legend_box.get_window_extent(renderer)
        self.legendPatch.set_bounds(bbox.x0, bbox.y0, bbox.width, bbox.height)
        self.legendPatch.set_mutation_scale(fontsize)

        if self._drawFrame:
            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend')
Example #3
0
    def draw(self, renderer):
        "Draw everything that belongs to the legend"
        if not self.get_visible(): return


        renderer.open_group('legend')


        fontsize = renderer.points_to_pixels(self._fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the paret (minus pads)
        if self._mode in ["expand"]:
            pad = 2*(self.borderaxespad+self.borderpad)*fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width-pad)

        if self._drawFrame:
            # update the location and size of the legend
            bbox = self._legend_box.get_window_extent(renderer)
            self.legendPatch.set_bounds(bbox.x0, bbox.y0,
                                        bbox.width, bbox.height)

            self.legendPatch.set_mutation_scale(fontsize)

            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend')
Example #4
0
    def draw(self, renderer):
        "Draw everything that belongs to the legend"
        if not self.get_visible(): return

        renderer.open_group('legend')

        # find_offset function will be provided to _legend_box and
        # _legend_box will draw itself at the location of the return
        # value of the find_offset.
        if self._loc == 0:
            self._legend_box.set_offset(self._findoffset_best)
        else:
            self._legend_box.set_offset(self._findoffset_loc)

        # if mode == fill, set the width of the legend_box to the
        # width of the paret (minus pads)
        if self._mode in ["expand"]:
            pad = 2*(self.borderaxespad+self.borderpad)*self.fontsize
            self._legend_box.set_width(self.parent.bbox.width-pad)

        if self._drawFrame:
            # update the location and size of the legend
            bbox = self._legend_box.get_window_extent(renderer)
            self.legendPatch.set_bounds(bbox.x0, bbox.y0,
                                        bbox.width, bbox.height)

            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend')
Example #5
0
    def draw(self, renderer):
        "Draw everything that belongs to the legend"
        if not self.get_visible(): return

        renderer.open_group('legend')

        # find_offset function will be provided to _legend_box and
        # _legend_box will draw itself at the location of the return
        # value of the find_offset.
        if self._loc == 0:
            self._legend_box.set_offset(self._findoffset_best)
        else:
            self._legend_box.set_offset(self._findoffset_loc)

        # if mode == fill, set the width of the legend_box to the
        # width of the paret (minus pads)
        if self._mode in ["expand"]:
            pad = 2 * (self.borderaxespad + self.borderpad) * self.fontsize
            self._legend_box.set_width(self.parent.bbox.width - pad)

        if self._drawFrame:
            # update the location and size of the legend
            bbox = self._legend_box.get_window_extent(renderer)
            self.legendPatch.set_bounds(bbox.x0, bbox.y0, bbox.width,
                                        bbox.height)

            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend')
Example #6
0
    def draw(self, renderer):
        # docstring inherited
        if not self.get_visible():
            return

        renderer.open_group('legend', gid=self.get_gid())

        fontsize = renderer.points_to_pixels(self._fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the parent (minus pads)
        if self._mode in ["expand"]:
            pad = 2 * (self.borderaxespad + self.borderpad) * fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width - pad)

        # update the location and size of the legend. This needs to
        # be done in any case to clip the figure right.
        bbox = self._legend_box.get_window_extent(renderer)
        self.legendPatch.set_bounds(bbox.bounds)
        self.legendPatch.set_mutation_scale(fontsize)

        if self.shadow:
            Shadow(self.legendPatch, 2, -2).draw(renderer)

        self.legendPatch.draw(renderer)
        self._legend_box.draw(renderer)

        renderer.close_group('legend')
        self.stale = False
Example #7
0
    def draw(self, renderer):
        "Draw everything that belongs to the legend"
        if not self.get_visible(): return


        renderer.open_group('legend')


        # find_offset function will be provided to _legend_box and
        # _legend_box will draw itself at the location of the return
        # value of the find_offset.
        if self._loc == 0:
            _findoffset = self._findoffset_best
        else:
            _findoffset = self._findoffset_loc

        def findoffset(width, height, xdescent, ydescent):
            return _findoffset(width, height, xdescent, ydescent, renderer)

        self._legend_box.set_offset(findoffset)

        fontsize = renderer.points_to_pixels(self._fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the paret (minus pads)
        if self._mode in ["expand"]:
            pad = 2*(self.borderaxespad+self.borderpad)*fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width-pad)

        if self._drawFrame:
            # update the location and size of the legend
            bbox = self._legend_box.get_window_extent(renderer)
            self.legendPatch.set_bounds(bbox.x0, bbox.y0,
                                        bbox.width, bbox.height)

            self.legendPatch.set_mutation_scale(fontsize)

            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend')
Example #8
0
def plot_region(ax,
                region,
                projection=None,
                text=False,
                color=None,
                fill=False,
                **kargs):
    region = region.get_pyregion(projection.get_coordinate_system())
    patch_list, artist_list = region.get_mpl_patches_texts(origin=0,
                                                           text_offset=0)
    for p in patch_list:
        if color is None:
            color = p.get_ec()
        p.set_ec(color)
        ax.add_patch(p)
        if fill:
            p_face = Shadow(p, 0, 0, props={'color': color, 'alpha': 0.2})
            ax.add_patch(p_face)
    if text:
        for t in artist_list:
            if color is not None:
                t.set_color(color)
            ax.add_artist(t)
Example #9
0
    ax = plt.subplot(212)

    arr = np.arange(256).reshape(1, 256) / 256

    if usetex:
        s = (r"$\displaystyle\left[\sum_{n=1}^\infty"
             r"\frac{-e^{i\pi}}{2^n}\right]$!")
    else:
        s = r"$\left[\sum_{n=1}^\infty\frac{-e^{i\pi}}{2^n}\right]$!"
    text_path = TextPath((0, 0), s, size=40, usetex=usetex)
    text_patch = PathClippedImagePatch(text_path,
                                       arr,
                                       ec="none",
                                       transform=IdentityTransform())

    shadow1 = Shadow(text_patch, 1, -1, props=dict(fc="none", ec="0.6", lw=3))
    shadow2 = Shadow(text_patch, 1, -1, props=dict(fc="0.3", ec="none"))

    # make offset box
    offsetbox = AuxTransformBox(IdentityTransform())
    offsetbox.add_artist(shadow1)
    offsetbox.add_artist(shadow2)
    offsetbox.add_artist(text_patch)

    # place the anchored offset box using AnnotationBbox
    ab = AnnotationBbox(
        offsetbox,
        (0.5, 0.5),
        xycoords='data',
        boxcoords="offset points",
        box_alignment=(0.5, 0.5),
Example #10
0
explode=(0, 0.05, 0, 0)

# We want to draw the shadow for each pie but we will not use "shadow"
# option as it does'n save the references to the shadow patches.
pies = ax.pie(fracs, explode=explode, labels=labels, autopct='%1.1f%%')

for w in pies[0]:
    # set the id with the label.
    w.set_gid(w.get_label())

    # we don't want to draw the edge of the pie
    w.set_ec("none")

for w in pies[0]:
    # create shadow patch
    s = Shadow(w, -0.01, -0.01)
    s.set_gid(w.get_gid()+"_shadow")
    s.set_zorder(w.get_zorder() - 0.1)
    ax.add_patch(s)


# save
from StringIO import StringIO
f = StringIO()
plt.savefig(f, format="svg")

import xml.etree.cElementTree as ET


# filter definition for shadow using a gaussian blur
# and lighteneing effect.
Example #11
0
def plot_mix_method():
    '''
    这种方法是混合方法,使用外部的SVG。
    '''
    import matplotlib
    matplotlib.use("Svg")
    import matplotlib.pyplot as plt
    from matplotlib.patches import Shadow
    fig1 = plt.figure(1, figsize=(6, 6))
    ax = fig1.add_axes([0.1, 0.1, 0.8, 0.8])
    labels = ['Frogs', 'Hogs', 'Dogs', 'Logs']
    fracs = [15, 30, 45, 10]  # 百分比
    explode = (0, 0.05, 0, 0)
    pies = ax.pie(fracs, explode=explode, labels=labels, autopct='%1.1f%%')
    for w in pies[0]:
        # set the id with the label.
        w.set_gid(w.get_label())
        # we don't want to draw the edge of the pie
        w.set_ec("none")
    for w in pies[0]:
        # create shadow patch
        s = Shadow(w, -0.01, -0.01)
        s.set_gid(w.get_gid() + "_shadow")
        s.set_zorder(w.get_zorder() - 0.1)
        ax.add_patch(s)
    # save
    from io import BytesIO
    f = BytesIO()
    plt.savefig(f, format="svg")
    import xml.etree.cElementTree as ET
    # filter definition for shadow using a gaussian blur
    # and lightening effect.
    # The lightening filter is copied from http://www.w3.org/TR/SVG/filters.html
    # I tested it with Inkscape and Firefox3. "Gaussian blur" is supported
    # in both, but the lightening effect only in the Inkscape. Also note
    # that, Inkscape's exporting also may not support it.
    filter_def = """
      <defs  xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink'>
        <filter id='dropshadow' height='1.2' width='1.2'>
          <feGaussianBlur result='blur' stdDeviation='2'/>
        </filter>

        <filter id='MyFilter' filterUnits='objectBoundingBox' x='0' y='0' width='1' height='1'>
          <feGaussianBlur in='SourceAlpha' stdDeviation='4%' result='blur'/>
          <feOffset in='blur' dx='4%' dy='4%' result='offsetBlur'/>
          <feSpecularLighting in='blur' surfaceScale='5' specularConstant='.75'
               specularExponent='20' lighting-color='#bbbbbb' result='specOut'>
            <fePointLight x='-5000%' y='-10000%' z='20000%'/>
          </feSpecularLighting>
          <feComposite in='specOut' in2='SourceAlpha' operator='in' result='specOut'/>
          <feComposite in='SourceGraphic' in2='specOut' operator='arithmetic'
        k1='0' k2='1' k3='1' k4='0'/>
        </filter>
      </defs>
    """
    tree, xmlid = ET.XMLID(f.getvalue())
    # insert the filter definition in the svg dom tree.
    tree.insert(0, ET.XML(filter_def))
    for i, pie_name in enumerate(labels):
        pie = xmlid[pie_name]
        pie.set("filter", 'url(#MyFilter)')
        shadow = xmlid[pie_name + "_shadow"]
        shadow.set("filter", 'url(#dropshadow)')
    fn = "svg_filter_pie.svg"
    print("Saving '%s'" % fn)
    ET.ElementTree(tree).write(fn)
Example #12
0
    def pie(self,
            explode=None,
            colors=None,
            autopct=None,
            pctdistance=0.6,
            shadow=False):

        start = time.time()
        labels = self.pdata.getLabels()
        if labels[0][0] == "NoLabels":
            try:
                self.pdata.initialize(key_type="string")
                self.pdata.sortLabels()
                labels = self.pdata.getLabels()
                nLabels = self.pdata.getNumberOfLabels()
                explode = [0.0] * nLabels
                if nLabels > 0:
                    explode[0] = 0.1
            except Exception as x:
                print("PieGraph Error: can not interpret data for the plot")

        # labels.reverse()
        values = [l[1] for l in labels]
        x = numpy.array(values, numpy.float64)
        self.legendData = labels

        sx = float(numpy.sum(x))
        if sx > 0:
            x = numpy.divide(x, sx)

        labels = [l[0] for l in labels]
        if explode is None:
            explode = [0] * len(x)
        assert len(x) == len(labels)
        assert len(x) == len(explode)
        plot_axis_labels = self.prefs.get("plot_axis_labels", True)

        center = 0, 0
        radius = 1.1
        theta1 = 0
        i = 0
        texts = []
        slices = []
        autotexts = []

        for frac, label, expl in zip(x, labels, explode):
            x, y = center
            theta2 = theta1 + frac
            thetam = 2 * math.pi * 0.5 * (theta1 + theta2)
            x += expl * math.cos(thetam)
            y += expl * math.sin(thetam)
            color = self.palette.getColor(label)
            w = Wedge(
                (x, y),
                radius,
                360.0 * theta1,
                360.0 * theta2,
                facecolor=color,
                lw=pixelToPoint(0.5, self.dpi),
                edgecolor="#999999",
            )
            slices.append(w)
            self.ax.add_patch(w)
            w.set_label(label)

            if shadow:
                # make sure to add a shadow after the call to
                # add_patch so the figure and transform props will be
                # set
                shad = Shadow(w, -0.02, -0.02)
                shad.set_zorder(0.9 * w.get_zorder())
                self.ax.add_patch(shad)

            if plot_axis_labels:
                if frac > 0.03:
                    xt = x + 1.05 * radius * math.cos(thetam)
                    yt = y + 1.05 * radius * math.sin(thetam)

                    thetam %= 2 * math.pi

                    if 0 < thetam and thetam < math.pi:
                        valign = "bottom"
                    elif thetam == 0 or thetam == math.pi:
                        valign = "center"
                    else:
                        valign = "top"

                    if thetam > math.pi / 2.0 and thetam < 3.0 * math.pi / 2.0:
                        halign = "right"
                    elif thetam == math.pi / 2.0 or thetam == 3.0 * math.pi / 2.0:
                        halign = "center"
                    else:
                        halign = "left"

                    t = self.ax.text(
                        xt,
                        yt,
                        label,
                        size=pixelToPoint(self.prefs["subtitle_size"],
                                          self.dpi),
                        horizontalalignment=halign,
                        verticalalignment=valign,
                    )

                    t.set_fontname(self.prefs["font"])
                    t.set_fontsize(
                        pixelToPoint(self.prefs["text_size"], self.dpi))

                    texts.append(t)

                if autopct is not None:
                    xt = x + pctdistance * radius * math.cos(thetam)
                    yt = y + pctdistance * radius * math.sin(thetam)
                    if isinstance(autopct, str):
                        s = autopct % (100.0 * frac)
                    elif callable(autopct):
                        s = autopct(100.0 * frac)
                    else:
                        raise TypeError(
                            "autopct must be callable or a format string")

                    t = self.ax.text(xt,
                                     yt,
                                     s,
                                     horizontalalignment="center",
                                     verticalalignment="center")

                    t.set_fontname(self.prefs["font"])
                    t.set_fontsize(
                        pixelToPoint(self.prefs["text_size"], self.dpi))

                    autotexts.append(t)

            theta1 = theta2
            i += 1

        self.legendData.reverse()

        self.ax.set_xlim((-1.25, 1.25))
        self.ax.set_ylim((-1.25, 1.25))
        self.ax.set_axis_off()

        if autopct is None:
            return slices, texts
        else:
            return slices, texts, autotexts
Example #13
0
    # EXAMPLE 2

    arr = np.arange(256).reshape(1, 256) / 256

    if usetex:
        s = (r"$\displaystyle\left[\sum_{n=1}^\infty"
             r"\frac{-e^{i\pi}}{2^n}\right]$!")
    else:
        s = r"$\left[\sum_{n=1}^\infty\frac{-e^{i\pi}}{2^n}\right]$!"
    text_path = TextPath((0, 0), s, size=40, usetex=usetex)
    text_patch = PathClippedImagePatch(text_path,
                                       arr,
                                       ec="none",
                                       transform=IdentityTransform())

    shadow1 = Shadow(text_patch, 1, -1, fc="none", ec="0.6", lw=3)
    shadow2 = Shadow(text_patch, 1, -1, fc="0.3", ec="none")

    # make offset box
    offsetbox = AuxTransformBox(IdentityTransform())
    offsetbox.add_artist(shadow1)
    offsetbox.add_artist(shadow2)
    offsetbox.add_artist(text_patch)

    # place the anchored offset box using AnnotationBbox
    ab = AnnotationBbox(
        offsetbox,
        (0.5, 0.5),
        xycoords='data',
        boxcoords="offset points",
        box_alignment=(0.5, 0.5),
Example #14
0
def make_graphs(individual_means, individual_means_2):

    # bar graph compared to average in each category (2 phase bar graph)
    labels = ['Electricity consumption (kwh * 1000)', '# of flights per year', '# commute miles per year (thousands)', '# of ride sharing trips per year', 'food choice (tons of CO2 emissions/year)']
    population_means = [11.698, 2.1, 15, 7.86, 2.5]
    population_means=list(map(int,population_means))

    print(labels)
    print(individual_means)
    print(population_means)

    x = np.arange(len(labels))  # the label locations
    width = 0.35  # the width of the bars

    fig, ax = plt.subplots()
    rects1 = ax.bar(x - width/2, individual_means, width, label='Your score', color='#5dcf60')
    rects2 = ax.bar(x + width/2, population_means, width, label='Average score', color='#595959')

    # Add some text for labels, title and custom x-axis tick labels, etc.
    ax.set_ylabel('Scores')
    ax.set_title('Scores by label')
    ax.set_xticks(x)
    ax.set_xticklabels(labels, rotation='vertical') #rotation='vertical', fontsize='x-small',
    ax.legend()

    def autolabel(rects):
        """Attach a text label above each bar in *rects*, displaying its height."""
        for rect in rects:
            height = rect.get_height()
            ax.annotate('{}'.format(height),
                        xy=(rect.get_x() + rect.get_width() / 2, height),
                        xytext=(0, 3),  # 3 points vertical offset
                        textcoords="offset points",
                        ha='center', va='bottom')


    autolabel(rects1)
    autolabel(rects2)

    fig.tight_layout()
    # plt.show()
    plt.savefig('bar.png', format="png")


    # bar 2 
    labels = ['electricity', 'flights', 'transportation', 'food', 'retail']
    population_means = [7252.76, 602.45, 4515.27, 2267.96, 22.41]
    population_means=list(map(int,population_means))
    individual_means_2=list(map(int, individual_means_2))

    print(labels)
    print(individual_means_2)
    print(population_means)

    x = np.arange(len(labels))  # the label locations
    width = 0.35  # the width of the bars

    fig, ax = plt.subplots()
    rects1 = ax.bar(x - width/2, individual_means_2, width, label='Your score', color='#5dcf60')
    rects2 = ax.bar(x + width/2, population_means, width, label='Average score', color='#595959')

    # Add some text for labels, title and custom x-axis tick labels, etc.
    ax.set_ylabel('kg Co2/year')
    ax.set_title('Scores by label')
    ax.set_xticks(x)
    ax.set_xticklabels(labels, rotation='vertical') #rotation='vertical', fontsize='x-small',
    ax.legend()

    def autolabel(rects):
        """Attach a text label above each bar in *rects*, displaying its height."""
        for rect in rects:
            height = rect.get_height()
            ax.annotate('{}'.format(height),
                        xy=(rect.get_x() + rect.get_width() / 2, height),
                        xytext=(0, 3),  # 3 points vertical offset
                        textcoords="offset points",
                        ha='center', va='bottom')


    autolabel(rects1)
    autolabel(rects2)

    fig.tight_layout()
    # plt.show()
    plt.savefig('bar_2.png', format="png")

    # % of contributions to your carbon footpint
    fig = plt.figure(figsize=(6, 6))
    ax = fig.add_axes([0.1, 0.1, 0.8, 0.8])

    labels = ['electricitiy', 'flights', 'transport', 'food', 'retail']
    fracs = [individual_means_2[0], individual_means_2[1], individual_means_2[2], individual_means_2[3], individual_means_2[4]]
    colors = ['#5dcf60', '#999999', '#A4efa4', '#595959', '#c3dbc3', '#70b170']
    explode = (0, 0, 0, 0, 0)

    # We want to draw the shadow for each pie but we will not use "shadow"
    # option as it does'n save the references to the shadow patches.
    pies = ax.pie(fracs, explode=explode, labels=labels, autopct='%1.1f%%', colors=colors)

    for w in pies[0]:
        # set the id with the label.
        w.set_gid(w.get_label())

        # we don't want to draw the edge of the pie
        w.set_edgecolor("none")

    for w in pies[0]:
        # create shadow patch
        s = Shadow(w, -0.01, -0.01)
        s.set_gid(w.get_gid() + "_shadow")
        s.set_zorder(w.get_zorder() - 0.1)
        ax.add_patch(s)

    # save
    plt.savefig('pi.png', format="png")
Example #15
0
class PieGraph(PlotBase):
    def __init__(self, data, ax, prefs, *args, **kw):

        PlotBase.__init__(self, data, ax, prefs, *args, **kw)
        self.pdata = data

    def pie(self,
            explode=None,
            colors=None,
            autopct=None,
            pctdistance=0.6,
            shadow=False):

        start = time.time()
        labels = self.pdata.getLabels()
        if labels[0][0] == "NoLabels":
            try:
                self.pdata.initialize(key_type='string')
                self.pdata.sortLabels()
                labels = self.pdata.getLabels()
                nLabels = self.pdata.getNumberOfLabels()
                explode = [0.] * nLabels
                if nLabels > 0:
                    explode[0] = 0.1
            except Exception, x:
                print "PieGraph Error: can not interpret data for the plot"

        #labels.reverse()
        values = [l[1] for l in labels]
        x = numpy.array(values, numpy.float64)
        self.legendData = labels

        sx = float(numpy.sum(x))
        if sx > 1: x = numpy.divide(x, sx)

        labels = [l[0] for l in labels]
        if explode is None: explode = [0] * len(x)
        assert (len(x) == len(labels))
        assert (len(x) == len(explode))
        plot_axis_labels = self.prefs.get('plot_axis_labels', True)

        center = 0, 0
        radius = 1.1
        theta1 = 0
        i = 0
        texts = []
        slices = []
        autotexts = []

        for frac, label, expl in zip(x, labels, explode):
            x, y = center
            theta2 = theta1 + frac
            thetam = 2 * math.pi * 0.5 * (theta1 + theta2)
            x += expl * math.cos(thetam)
            y += expl * math.sin(thetam)
            color = self.palette.getColor(label)
            w = Wedge((x, y),
                      radius,
                      360. * theta1,
                      360. * theta2,
                      facecolor=color,
                      lw=pixelToPoint(0.5, self.dpi),
                      edgecolor='#999999')
            slices.append(w)
            self.ax.add_patch(w)
            w.set_label(label)

            if shadow:
                # make sure to add a shadow after the call to
                # add_patch so the figure and transform props will be
                # set
                shad = Shadow(
                    w,
                    -0.02,
                    -0.02,
                    #props={'facecolor':w.get_facecolor()}
                )
                shad.set_zorder(0.9 * w.get_zorder())
                self.ax.add_patch(shad)

            if plot_axis_labels:
                if frac > 0.03:
                    xt = x + 1.05 * radius * math.cos(thetam)
                    yt = y + 1.05 * radius * math.sin(thetam)

                    thetam %= 2 * math.pi

                    if 0 < thetam and thetam < math.pi:
                        valign = 'bottom'
                    elif thetam == 0 or thetam == math.pi:
                        valign = 'center'
                    else:
                        valign = 'top'

                    if thetam > math.pi / 2.0 and thetam < 3.0 * math.pi / 2.0:
                        halign = 'right'
                    elif thetam == math.pi / 2.0 or thetam == 3.0 * math.pi / 2.0:
                        halign = 'center'
                    else:
                        halign = 'left'

                    t = self.ax.text(xt,
                                     yt,
                                     label,
                                     size=pixelToPoint(
                                         self.prefs['subtitle_size'],
                                         self.dpi),
                                     horizontalalignment=halign,
                                     verticalalignment=valign)

                    t.set_family(self.prefs['font_family'])
                    t.set_fontname(self.prefs['font'])
                    t.set_size(pixelToPoint(self.prefs['text_size'], self.dpi))

                    texts.append(t)

                if autopct is not None:
                    xt = x + pctdistance * radius * math.cos(thetam)
                    yt = y + pctdistance * radius * math.sin(thetam)
                    if is_string_like(autopct):
                        s = autopct % (100. * frac)
                    elif callable(autopct):
                        s = autopct(100. * frac)
                    else:
                        raise TypeError(
                            'autopct must be callable or a format string')

                    t = self.ax.text(xt,
                                     yt,
                                     s,
                                     horizontalalignment='center',
                                     verticalalignment='center')

                    t.set_family(self.prefs['font_family'])
                    t.set_fontname(self.prefs['font'])
                    t.set_size(pixelToPoint(self.prefs['text_size'], self.dpi))

                    autotexts.append(t)

            theta1 = theta2
            i += 1

        self.legendData.reverse()

        self.ax.set_xlim((-1.25, 1.25))
        self.ax.set_ylim((-1.25, 1.25))
        self.ax.set_axis_off()

        if autopct is None: return slices, texts
        else: return slices, texts, autotexts