def reset(self): """Initialize or Reset""" # delete references to previous annotations for obj in self.annotations.values(): obj.remove() spine_pos = self.data_xoffset * self.spine_xoffset for chan in range(self.b.n_chans): # add spines for channel unit bars sp = Spine(self.b.axes, 'left', self.b.axes.spines['left']._path) sp.set_position(('axes', spine_pos)) self.b.axes.spines['ch%s' % chan] = sp # add channel names self.annotations['ch%s' % chan] = self.b.axes.text( 0, 0, # dummy location 'Ch%s' % chan, ha='center', va='center', rotation='vertical') # hide unneeded spines and move ticks self.b.axes.spines['left'].set_color('none') self.b.axes.spines['right'].set_color('none') self.b.axes.spines['left'].set_position(('axes', spine_pos))
def _gen_axes_spines(self, locations=None, offset=0.0, units='inches'): return { 'left': Spine.linear_spine(self, 'left'), 'right': Spine.linear_spine(self, 'right'), 'bottom': MySpine.linear_spine(self, 'bottom'), 'top': Spine.linear_spine(self, 'top'), }
def _gen_axes_spines(self): spine = Spine(axes=self, spine_type='circle', path=Path.unit_regular_polygon(4)) spine.set_transform(Affine2D().scale(.5).translate(.5, .5) + self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if frame == 'circle': return PolarAxes._gen_axes_spines(self) # The following is a hack to get the spines (i.e. the axes frame) # to draw correctly for a polygon frame. # spine_type must be 'left', 'right', 'top', 'bottom', or `circle`. spine_type = 'circle' verts = unit_poly_verts(theta + np.pi / 2) # close off polygon by repeating first vertex verts.append(verts[0]) path = Path(verts) spine = Spine(self, spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): verts = _unit_poly_verts(angles) verts.append(verts[0]) spine = Spine(self, 'circle', Path(verts)) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): spine_type = 'circle' verts = unit_poly_verts(theta) verts.append(verts[0]) path = Path(verts) spine = Spine(self, spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if frame == "circle": return PolarAxes._gen_axes_spines(self) spine_type, verts = "circle", unit_poly_verts(theta) verts.append(verts[0]) path = Path(verts) spine = Spine(self, spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if self.radar_patch_type == 'circle': return PolarAxes._gen_axes_spines(self) spine_type = 'circle' verts = unit_poly_verts(self.radar_theta) verts.append(verts[0]) path = Path(verts) spine = Spine(self, self.radar_spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): spine = Spine(axes=self, spine_type='circle', path=Path.unit_regular_polygon(numVars)) # unit_regular_polygon gives a polygon of radius 1 # centered at(0, 0) but we want a polygon of radius 0.5 # centered at (0.5, 0.5) in axes coordinates. spine.set_transform(Affine2D().scale(.5).translate(.5, .5) + self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if frame == 'circle': return PolarAxes._gen_axes_spines(self) spine_type = 'circle' verts = unit_poly_verts(theta) # close off polygon by repeating first vertex verts.append(verts[0]) path = Path(verts) spine = Spine(self, spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if self.radar_patch_type == 'circle': return PolarAxes._gen_axes_spines(self) # The following is a hack to get the spines (i.e. the axes frame) # to draw correctly for a polygon frame. spine_type = 'circle' verts = unit_poly_verts(self.radar_theta) # close off polygon by repeating first vertex verts.append(verts[0]) path = Path(verts) spine = Spine(self, self.radar_spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if frame == 'circle': return PolarAxes._gen_axes_spines(self) # The following is a hack to get the spines (i.e. the axes frame) # to draw correctly for a polygon frame. # spine_type must be 'left', 'right', 'top', 'bottom', or `circle`. spine_type = 'circle' verts = unit_poly_verts(theta) # close off polygon by repeating first vertex verts.append(verts[0]) path = Path(verts) spine = Spine(self, spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if frame == 'Circle': return super()._gen_axes_spines() elif frame == 'polygon': # spine_type must be 'left'/'right'/'top'/'bottom'/'circle'. from matplotlib.path import Path from matplotlib.spines import Spine from matplotlib.transforms import Affine2D spine = Spine(axes=self, spine_type='circle', path=Path.unit_regular_polygon(nvars)) # unit_regular_polygon gives a polygon of radius 1 centered at (0, 0) but we want a polygon of radius 0.5 centered at (0.5, 0.5) in axes coordinates. spine.set_transform(Affine2D().scale(.5).translate(.5, .5) + self.transAxes) return {'polar': spine}
def _gen_axes_spines(self): if frame == 'circle': return super()._gen_axes_spines() elif frame == 'polygon': # spine_type must be 'left'/'right'/'top'/'bottom'/'circle'. spine = Spine(axes=self, spine_type='circle', path=Path.unit_regular_polygon(num_vars)) # unit_regular_polygon gives a polygon of radius 1 centered at # (0, 0) but we want a polygon of radius 0.5 centered at (0.5, # 0.5) in axes coordinates. spine.set_transform(Affine2D().scale(.5).translate(.5, .5) + self.transAxes) return {'polar': spine} else: raise ValueError("unknown value for 'frame': %s" % frame)
def _gen_axes_spines(self): if frame == 'circle': return PolarAxes._gen_axes_spines(self) # The following is a hack to get the spines (i.e. the axes frame) # to draw correctly for a polygon frame. # spine_type haruslah 'left', 'right', 'top', 'bottom', or `circle`. spine_type = 'circle' verts = unit_poly_verts(theta) # menghentikan sementara polygon dengan mengulangi vertex awal verts.append(verts[0]) path = Path(verts) spine = Spine(self, spine_type, path) spine.set_transform(self.transAxes) return {'polar': spine}
def _gen_axes_spines(self, locations=None, offset=0.0, units='inches'): return {SmithAxes.name: Spine.circular_spine(self, (0.5, 0.5), self._get_key("axes.radius"))}
def draw(self, renderer): """ Draw. If frame is polygon, make gridlines polygon-shaped """ if frame == 'polygon': gridlines = self.yaxis.get_gridlines() for gl in gridlines: gl.get_path()._interpolation_steps = num_vars super().draw(renderer) def _gen_axes_spines(self): if frame == 'circle': return super()._gen_axes_spines() elif frame == 'polygon': # spine_type must be 'left'/'right'/'top'/'bottom'/'circle'. spine = Spine(axes=self, spine_type='circle', path=Path.unit_regular_polygon(num_vars)) # unit_regular_polygon gives a polygon of radius 1 centered at # (0, 0) but we want a polygon of radius 0.5 centered at (0.5, # 0.5) in axes coordinates. spine.set_transform(Affine2D().scale(.5).translate(.5, .5) + self.transAxes) return {'polar': spine} else: raise ValueError("unknown value for 'frame': %s" % frame) register_projection(RadarAxes) return theta
Lt = [] L1 = [] L2 = [] fig, ax = subplots(2, sharex=True, figsize=(16, 4)) fig.canvas.set_window_title('%s (%s)' % (__file__, file_name)) if w: fig.patch.set_alpha(0) ax[0].set_title(u'Hinge rate (deg/s)', fontsize=15, pad=5) #ax[0].set_ylabel( u'$V$', fontsize=15, labelpad=-2 ) l1, = ax[0].plot(Lt, L1, linewidth=3, zorder=0, c=plot_color) #ax[0].grid( True ) ax[0].spines['abscissa'] = Spine(ax[0], 'bottom', ax[0].spines['bottom'].get_path(), ls='dashed', alpha=1) ax[0].set_ylim((ymin1, ymax1)) ax[1].set_title(u'Boggie torque (N.m)', fontsize=15, pad=5) #ax[1].set_ylabel( u'$T$', fontsize=15, labelpad=-2 ) l2, = ax[1].plot(Lt, L2, linewidth=3, zorder=0, c=plot_color) #ax[1].grid( True ) ax[1].spines['abscissa'] = Spine(ax[1], 'bottom', ax[1].spines['bottom'].get_path(), ls='dashed', alpha=1) ax[1].set_ylim((ymin2, ymax2))
def _gen_axes_spines(self): return {"stereographic": Spine.circular_spine(self, (0.5, 0.5), 0.5)}