Example #1
0
    def performQuicksnap():
        # options #
        width = int(mc.text('resTextW', query=True, label=True))
        height = int(mc.text('resTextH', query=True, label=True))
        if mc.checkBox('doubleRes', query=True, value=True):
            width *= 2
            height *= 2
        autoLoad = mc.checkBox('autoLoad', query=True, value=True)
        antiAlias = mc.checkBox('antiAliasing', query=True, value=True)

        fileName = 'outUV'
        format = mc.optionMenuGrp('fileFormat', query=True, value=True)
        filePath = mc.textField('pathField', query=True,
                                text=True) + '/' + fileName + '.' + format
        uis.setUiState()

        # # # Perform # # #
        mc.uvSnapshot(name=filePath,
                      xr=width,
                      yr=height,
                      o=True,
                      aa=antiAlias,
                      ff=format)

        if autoLoad:
            os.startfile(filePath)
Example #2
0
    def uvSnapshot(self):
        valBase = 1

        projectFileName = mc.file(query=True, list=True)
        UVFolder = projectFileName[0].split('/')
        del UVFolder[-1]
        UVFolder[6] = "sourceimages"
        print ">> : ", UVFolder[9]
        propsName = UVFolder[9]
        UVFolder = '/'.join(UVFolder)
        UVFolder = UVFolder + "/uv"

        if not os.path.exists(UVFolder):
            os.makedirs(UVFolder)

        from os import listdir
        from os.path import isfile, join

        onlyfiles = [f for f in listdir(UVFolder) if isfile(join(UVFolder, f))]
        countFile = len(onlyfiles)
        print ">> : ", countFile + valBase

        valBase = valBase + countFile

        # fileName = "UV_%s" % valBase
        fileName = "uv_" + str(propsName) + "_v" + str(valBase)
        filePathName = UVFolder + "/" + fileName + '.png'
        print ">> : ", fileName
        mc.uvSnapshot(o=True, ff="png", n=filePathName, xr=4096, yr=4096)
Example #3
0
    def _uvSnaps(self, assetName):
        selection = cmds.ls(sl=True)
        validShapes = cmds.listRelatives(selection, ad=True, type=["mesh", "nurbsSurface"])
        if len(validShapes) > 10:
            msg = "There are %s objects for UV snapshots.\nAre you sure you want to include snapshots to the Asset?" %(len(validShapes))
            state = cmds.confirmDialog(title='Too many objects for UV Snapshot', message=msg, button=['Ok', 'Cancel'])
            # cmds.warning("There are unknown nodes in the scene. Cannot proceed with %s extension. Do you want to proceed with %s?" %(ext, origExt))
            if state == "Ok":
                pass
            else:
                cmds.warning("Uv snapshots skipped")
                return

        assetDirectory = os.path.join(self.directory, assetName)
        UVdir = os.path.join(assetDirectory, "UV_snaps")
        if not os.path.isdir(os.path.normpath(UVdir)):
            os.makedirs(os.path.normpath(UVdir))

        for i in range(0, len(validShapes)):
            objName = validShapes[i].replace(":", "_")
            UVpath = os.path.join(UVdir, '%s_uv.jpg' % objName)
            cmds.select(validShapes[i])
            try:
                cmds.uvSnapshot(o=True, ff="jpg", n=UVpath, xr=1600, yr=1600)
            except:
                cmds.warning("Cannot create UV snapshot for %s" % validShapes[i])
        cmds.select(selection)
Example #4
0
File: miUV.py Project: minoue/miUV
    def takeUvSnapshot(self, *args):
        fileName = cmds.textField(self.uvImagePath, q=True, text=True)
        resolution = cmds.optionMenuGrp(
            self.uvImageResolution,
            q=True,
            value=True)
        imageFormat = cmds.optionMenuGrp(
            self.uvImageFormat,
            q=True, value=True)
        tileNumber = cmds.optionMenuGrp(
            self.uvImageTileNumber,
            q=True,
            value=True)
        if (tileNumber[3] == "0" or tileNumber[3] == 0):
            uMin = 9.0
            vMin = float(int(tileNumber[2]) - 1)
        else:
            uMin = float(int(tileNumber[3]) - 1)
            vMin = float(tileNumber[2])
        uMax = float(uMin + 1.0)
        vMax = float(vMin + 1.0)

        if resolution == "8k":
            xRes = 8192
            yRes = 8192
        elif resolution == "4k":
            xRes = 4096
            yRes = 4096
        elif resolution == "2k":
            xRes = 2048
            yRes = 2048
        elif resolution == "1k":
            xRes = 1024
            yRes = 1024
        elif resolution == "512":
            xRes = 512
            yRes = 512

        cmds.uvSnapshot(
            name=fileName,
            aa=True,
            fileFormat=imageFormat,
            xResolution=xRes,
            yResolution=yRes,
            overwrite=True,
            redColor=255,
            greenColor=255,
            blueColor=255,
            uMax=uMax,
            uMin=uMin,
            vMax=vMax,
            vMin=vMin)
Example #5
0
    def takeUvSnapshot(self, *args):
        fileName = cmds.textField(self.uvImagePath, q=True, text=True)
        resolution = cmds.optionMenuGrp(self.uvImageResolution,
                                        q=True,
                                        value=True)
        imageFormat = cmds.optionMenuGrp(self.uvImageFormat,
                                         q=True,
                                         value=True)
        tileNumber = cmds.optionMenuGrp(self.uvImageTileNumber,
                                        q=True,
                                        value=True)
        if (tileNumber[3] == "0" or tileNumber[3] == 0):
            uMin = 9.0
            vMin = float(int(tileNumber[2]) - 1)
        else:
            uMin = float(int(tileNumber[3]) - 1)
            vMin = float(tileNumber[2])
        uMax = float(uMin + 1.0)
        vMax = float(vMin + 1.0)

        if resolution == "8k":
            xRes = 8192
            yRes = 8192
        elif resolution == "4k":
            xRes = 4096
            yRes = 4096
        elif resolution == "2k":
            xRes = 2048
            yRes = 2048
        elif resolution == "1k":
            xRes = 1024
            yRes = 1024
        elif resolution == "512":
            xRes = 512
            yRes = 512

        cmds.uvSnapshot(name=fileName,
                        aa=True,
                        fileFormat=imageFormat,
                        xResolution=xRes,
                        yResolution=yRes,
                        overwrite=True,
                        redColor=255,
                        greenColor=255,
                        blueColor=255,
                        uMax=uMax,
                        uMin=uMin,
                        vMax=vMax,
                        vMin=vMin)
Example #6
0
def main():
    """docstring for main"""
    sel = cmds.ls(sl=True)[0]
    scene_path = cmds.file(sn=True, q=True)
    scene_name = os.path.basename(scene_path)
    export_path = os.path.join(os.path.dirname(scene_path), '..', '..',
                               'exports')
    out_filename = '_'.join(
        [os.path.splitext(scene_name)[0],
         convert_filename(sel), 'uv.png'])
    out_file = os.path.abspath(os.path.join(export_path, out_filename))

    if not os.path.exists(export_path):
        os.makedirs(export_path)
    cmds.uvSnapshot(aa=True,
                    n=out_file,
                    xr=4096,
                    yr=4096,
                    r=255,
                    g=255,
                    b=255,
                    o=True,
                    ff='png')
def createUVTexture (SelectedShapes):
    try:
        #get temp dir
        TmpDir = cmds.internalVar(userTmpDir=True)
        
        #filepath
        uvsnapshotfile_path = TmpDir + 'pt_uvsnapshot.jpg'

        #delete file with uv snapshot
        cmds.sysFile (uvsnapshotfile_path, delete=True )

        cmds.uvSnapshot(antiAliased=True, fileFormat="jpg", o=True, n=uvsnapshotfile_path, xr=1024, yr=1024 )
        
        #create and assign mat
        pt_2dTUV = cmds.shadingNode('place2dTexture', name='pt_2dTUV', asUtility=True)
        pt_uv_texture = cmds.shadingNode('file', name='pt_uv_texture', asTexture=True)
        pt_checker = cmds.shadingNode('lambert', asShader=True, name="pt_uv_shader")
        
        cmds.setAttr('pt_uv_texture'+'.fileTextureName', uvsnapshotfile_path , type="string")
        
        pt_shading_group_uv = cmds.sets(name='pt_shading_group_uv', renderable=True, empty=True)
        cmds.disconnectAttr('lambert1.outColor', 'pt_shading_group_uv.surfaceShader')
                
        cmds.connectAttr('pt_uv_shader'+'.outColor','pt_shading_group_uv'+'.surfaceShader')
        cmds.connectAttr('pt_uv_texture'+'.outColor','pt_uv_shader'+'.color')
        cmds.connectAttr('pt_2dTUV'+'.outUV','pt_uv_texture'+'.uvCoord')       
        
        #turn on textures in viewport
        CurrentState = cmds.modelEditor('modelPanel4', q = True, displayTextures=True)
        
        if CurrentState == False:
            cmds.modelEditor( modelPanel='modelPanel4', da="smoothShaded", displayTextures=True, displayLights="default", cameras=False, activeView=True)
        
        print ("PolygonTools. Texture based on UV-layout was created!")
    except:
        cmds.warning ("PolygonTools. Cant create UV-texture.")
Example #8
0
    def publish(self, settings, item):
        """
        Executes the publish logic for the given item and settings.

        Any raised exceptions will indicate that the publish pass has failed and
        the publisher will stop execution.

        :param dict settings: The keys are strings, matching the keys returned
            in the :data:`settings` property. The values are
            :class:`~.processing.Setting` instances.
        :param item: The :class:`~.processing.Item` instance to validate.
        """

        # keep track of everything currently selected. we will restore at the
        # end of the publish method

        # get the path to create and publish
        publish_path = item.properties["publish_path"]

        # ensure the publish folder exists:
        publish_folder = os.path.dirname(publish_path)
        self.parent.ensure_folder_exists(publish_folder)

        # get camera frame range
        uvmap_name = item.properties['uvmap_name']
        # fbx_export_cmd = 'FBXExport -f "%s" -s' % (publish_path.replace(os.path.sep, "/"),)
        # print "publish path:",publish_path.replace(os.path.sep, "/")
        uvmap_path = ''
        # print "publish_path:",publish_path
        # \\3par\ibrix01\shotgun\shotgun_work\tdprojects\sequences\sc001\sh003\LAY\publish\maya\cameras\camMain_LAY.v006.abc
        # if publish_path.startswith("\\"):
        #     sp = publish_path.split('\\')
        #     sp.pop(0)
        #     root = "//" + sp[0]
        #     temp_path = '/'.join(sp[1:])
        #     if "\t" in temp_path:
        #         temp_path = temp_path.replace('\t', '/t')
        #     uvmap_path = os.path.join(root, temp_path)
        #     uvmap_path = uvmap_path.replace("\\", '/')
        # else:
        #     if "\t" in publish_path:
        #         temp_path = publish_path.replace('\t', '/t')
        #         uvmap_path = temp_path.replace(os.path.sep, '/')
        current_dir = os.path.dirname(__file__)
        _hooks = os.path.dirname(os.path.dirname(current_dir))
        import sys
        if _hooks not in sys.path:
            sys.path.append(_hooks)
        from func import replace_special_character as rsc
        publish_path = rsc.replaceSpecialCharacter(publish_path)
        self.logger.info("A Publish will be created in Shotgun and linked to:")
        self.logger.info("  %s" % (publish_path))
        _format = "tif"
        _xr = _yr = 2048
        cmds.uvSnapshot(uvmap_name,
                        o=True,
                        ff=_format,
                        xr=_xr,
                        yr=_yr,
                        aa=True,
                        n=publish_path)
        item.properties["publish_type"] = "Image"

        # Now that the path has been generated, hand it off to the
        super(MayaUVMapPublishPlugin, self).publish(settings, item)
Example #9
0
def exportUDIM():

    global uMax
    global vMax
    global amount
    global outputDir
    global maxUval
    global maxVval
    cntu = 1

    getObjUVsName = mc.textScrollList('getUDIMObj', q=True, ai=True)
    for polySel in getObjUVsName:
        amount = 0.0
        mc.progressBar('progBar', e=True, pr=amount, st='working')
        UDIM = 1
        polyShp = mc.listRelatives(polySel, ni=True, s=True)
        if mc.nodeType(polyShp) == 'mesh':
            getUVTiles()
            uMax = maxUval
            vMax = maxVval
            imageFormat = mc.optionMenu('imgFormat', q=True, value=True)
            onek = mc.checkBox('uvRes1', q=True, v=True)
            twok = mc.checkBox('uvRes2', q=True, v=True)
            fourk = mc.checkBox('uvRes3', q=True, v=True)
            eightk = mc.checkBox('uvRes4', q=True, v=True)

            if onek == True:
                uvRes = 1024
            elif twok == True:
                uvRes = 2048
            elif fourk == True:
                uvRes = 4096
            elif eightk == True:
                uvRes = 8192
            else:
                mc.error('Select a UV resolution')

            totalUDIM = float(uMax * vMax)

            for incv in range(vMax):  #Check the U & V
                UDIM = UDIM + 1000
                r = 0
                for incu in range(uMax):
                    print incu, incv
                    dirUVOutput = (outputDir + polySel + '_UV.' +
                                   str(UDIM + r) + '.' + imageFormat)
                    mc.uvSnapshot(polySel,
                                  aa=True,
                                  umn=incu,
                                  umx=incu,
                                  vmn=incv,
                                  vmx=incv,
                                  n=(dirUVOutput),
                                  xr=uvRes,
                                  yr=uvRes,
                                  r=0,
                                  g=0,
                                  b=0,
                                  o=True,
                                  ff=imageFormat)
                    mc.progressBar('progBar', e=True, pr=amount, st='working')
                    amount = ((cntu / totalUDIM) * 100)
                    r += 1
                    cntu += 1

            amount = 100
            mc.progressBar('progBar', e=True, pr=amount, st='working')
        else:
            mc.error('Current selection is not a polygonal mesh')
        amount = 0
        mc.progressBar('progBar', e=True, pr=amount, st='working')
Example #10
0
# -*- coding: utf-8 -*-

import maya.cmds as mc

number_of_udims = 3
path = "C:\\Users\\thibaulth\\Documents\\maya\\projects\\default\\images\\"
res = 2048

for i in range(number_of_udims):
    mc.uvSnapshot(aa=True, uMin=i, uMax=i+1, vMin=0, vMax=1, n=path + "udim.{0}.png".format(1001+i), xr=res, yr=res, r=255, g=255, b=255, o=True, ff="png")
Example #11
0
    def main(self):

        texturesPath = self.texturePath.text()
        uvPath = self.uvFolder.text()
        uvSuffix = self.uvSuffix.text()
        fileExtension = self.fileExtension.currentText()
        mapResolution = self.resolution.currentText()
        color = self.color.currentText()

        meshes = mc.ls(selection=True)

        print('EXPORT STARTED')

        for mesh in meshes:

            shapes = mc.listRelatives(mesh, children=True, shapes=True)

            if shapes:

                for shape in shapes:
                    if mc.objectType(shape) == 'mesh':

                        mc.select(shape, replace=True)

                        uvSets = mc.polyUVSet(allUVSets=True, query=True)

                        for uvSet in uvSets:

                            if color == 'green':
                                red = blue = 0
                                green = 255

                            elif color == 'blue':
                                red = green = 0
                                blue = 255

                            elif color == 'red':
                                green = blue = 0
                                red = 255

                            elif color == 'pink':
                                red = blue = 255
                                green = 0
                            elif color == 'yellow':
                                red = green = 255
                                blue = 0

                            elif color == 'white':
                                red = green = blue = 255

                            elif color == 'black':
                                red = green = blue = 0

                            fileName = texturesPath + '/' + uvPath
                            if not fileName == texturesPath:
                                fileName += '/'

                            if not os.path.exists(fileName):
                                os.makedirs(fileName)

                            fileName += mesh + '_' + uvSet + uvSuffix + '.' + fileExtension

                            mc.polyUVSet(currentUVSet=True, uvSet=uvSet)

                            mc.uvSnapshot(overwrite=True,
                                          fileFormat=fileExtension,
                                          xResolution=int(mapResolution),
                                          yResolution=int(mapResolution),
                                          antiAliased=True,
                                          redColor=red,
                                          greenColor=green,
                                          blueColor=blue,
                                          name=fileName)
                            print fileName + ' as been created'

        mc.select(meshes, replace=True)

        print('EXPORT FINISHED')
Example #12
0
def uvSnapshot(export_path, ext, res, colorSymbol, source=0):
    if not export_path:
        mc.warning('Please enter a output folder!')
        return -1
    if not isdir(export_path):
        mc.warning('The directory is invalid : {0}'.format(export_path))
        return -1
    pairs_mesh = {}
    # Get source 0: from display layer, 1:from sets, 2:from selected
    if source == 0:
        pairs_mesh = _getPolygonFromDisplayLayers()
    elif source == 1:
        pairs_mesh = _getPolygonsFromSets()
    elif source == 2:
        selections = mc.ls(sl=True, l=True)
        if selections:
            pairs_mesh = {'uv_snapshot': selections}
        else:
            mc.warning('# Please select objects!')
            return -1
    if not pairs_mesh:
        mc.warning('No any meshs can be snapshot')
        return -1
    if not _userConfirm('UV Snapshot', '\n'.join(pairs_mesh.keys())):
        return
    # Store previous selections
    store_selections = mc.ls(sl=True)
    amout = 0
    process_max = len(pairs_mesh)
    # UV Snapshot Color
    R, G, B = 0, 1, 2
    if colorSymbol == 'Black':
        color = (0, 0, 0)
    elif colorSymbol == 'White':
        color = (255, 255, 255)
    elif colorSymbol == 'Red':
        color = (255, 0, 0)
    else:
        color = (255, 255, 255)
    # Progress Window
    mc.progressWindow(title='UV Snapshot', progress=amout,
        status='Snapshot start...', isInterruptable=True, max=process_max)
    #
    for key in pairs_mesh.keys():
        mc.select(cl=True)
        fullpath = '{0}/{1}.{2}'.format(export_path, key , ext)
        try:
            mc.select(pairs_mesh[key], r=True)
            mc.uvSnapshot(overwrite=True,
                          redColor=color[R],
                          greenColor=color[G],
                          blueColor=color[B],
                          xResolution=int(res),
                          yResolution=int(res),
                          fileFormat=ext,
                          antiAliased=True,
                          name=fullpath)
            amout += 1
            mc.progressWindow(e=True,
                              progress=amout,
                              status='Snapshot : {0} / {1}'.format(
                              amout,  process_max))
        except:
            mc.progressWindow(endProgress=True)
            raise
        print('UV Snapshot > '+fullpath)
    # End the progress window
    mc.progressWindow(endProgress=True)
    if store_selections:
        mc.select(store_selections, r=True)
    else:
        mc.select(cl=True)