Example #1
0
    def setUp(self):
        """Initial setting up of test fixture, automatically called by TestCase before any other test method is invoked"""
        e = NullEngine()
        # Uncomment to see visualization for debugging etc.
        #e = Engine()
        e.start()
        s = e.new_scene()
        self.e = e
        self.s = s

        ############################################################
        # Create a new scene and set up the visualization.

        d = ArraySource()
        sc, vec = self.make_data()
        d.origin = (-5, -5, -5)
        d.scalar_data = sc
        d.vector_data = vec

        e.add_source(d)

        # Create an outline for the data.
        o = Outline()
        e.add_module(o)

        # View the data.
        st = Streamline()
        e.add_module(st)
        widget = st.seed.widget
        widget.trait_set(radius=1.0,
                         center=(-4.0, -4.0, -4.0),
                         theta_resolution=4,
                         phi_resolution=4)

        st = Streamline(streamline_type='ribbon')
        seed = st.seed
        seed.widget = seed.widget_list[1]
        e.add_module(st)
        seed.widget.trait_set(point1=(-5.0, -4.5, -4.0),
                              point2=(-5.0, -4.5, 4.0))
        st.ribbon_filter.width = 0.25

        st = Streamline(streamline_type='tube')
        seed = st.seed
        seed.widget = seed.widget_list[2]
        e.add_module(st)
        seed.widget.trait_set(center=(-5.0, 1.5, -2.5))
        st.tube_filter.radius = 0.15

        st = Streamline(streamline_type='tube')
        seed = st.seed
        seed.widget = seed.widget_list[3]
        e.add_module(st)
        seed.widget.position = (-5.0, 3.75, 3.75)
        st.tube_filter.radius = 0.2
        self.st = st
        self.scene = e.current_scene
        return
Example #2
0
    def setUp(self):
        """Initial setting up of test fixture, automatically called by TestCase before any other test method is invoked"""
        e = NullEngine()
        # Uncomment to see visualization for debugging etc.
        #e = Engine()
        e.start()
        s=e.new_scene()
        self.e=e
        self.s=s

        ############################################################
        # Create a new scene and set up the visualization.

        d = ArraySource()
        sc, vec = self.make_data()
        d.origin = (-5, -5, -5)
        d.scalar_data = sc
        d.vector_data = vec

        e.add_source(d)

        # Create an outline for the data.
        o = Outline()
        e.add_module(o)

        # View the data.
        st = Streamline()
        e.add_module(st)
        widget = st.seed.widget
        widget.set(radius=1.0, center=(-4.0, -4.0, -4.0),
                   theta_resolution=4, phi_resolution=4)

        st = Streamline(streamline_type='ribbon')
        seed = st.seed
        seed.widget = seed.widget_list[1]
        e.add_module(st)
        seed.widget.set(point1=(-5.0, -4.5, -4.0), point2=(-5.0, -4.5, 4.0))
        st.ribbon_filter.width = 0.25

        st = Streamline(streamline_type='tube')
        seed = st.seed
        seed.widget = seed.widget_list[2]
        e.add_module(st)
        seed.widget.set(center=(-5.0, 1.5, -2.5))
        st.tube_filter.radius = 0.15

        st = Streamline(streamline_type='tube')
        seed = st.seed
        seed.widget = seed.widget_list[3]
        e.add_module(st)
        seed.widget.position=(-5.0, 3.75, 3.75)
        st.tube_filter.radius = 0.2
        self.st = st
        self.scene = e.current_scene
        return
Example #3
0
    def setUp(self):
        """Initial setting up of test fixture, automatically called by TestCase before any other test method is invoked"""
        e = NullEngine()
        # Uncomment to see visualization for debugging etc.
        #e = Engine()
        e.start()
        s=e.new_scene()
        self.e=e
        self.s=s

        ############################################################
        # Create a new scene and set up the visualization.

        d = ArraySource()
        sc, vec = self.make_data()
        d.origin = (-5, -5, -5)
        d.scalar_data = sc
        d.vector_data = vec

        e.add_source(d)

        # Create an outline for the data.
        o = Outline()
        e.add_module(o)
        # Glyphs for the scalars
        g = Glyph()
        e.add_module(g)
        g.glyph.glyph_source.glyph_position = 'center'
        g.glyph.glyph.vector_mode = 'use_normal'
        g.glyph.glyph.scale_factor = 0.5
        g.glyph.mask_points.on_ratio = 20
        g.actor.property.line_width = 1.0

        v = VectorCutPlane()
        glyph = v.glyph
        gs = glyph.glyph_source
        gs.glyph_position = 'tail'
        gs.glyph_source = gs.glyph_list[1]
        e.add_module(v)
        v.implicit_plane.set(normal=(0, 1, 0), origin=(0, 3, 0))

        v = VectorCutPlane()
        glyph = v.glyph
        gs = glyph.glyph_source
        gs.glyph_source = gs.glyph_list[2]
        gs.glyph_position = 'head'
        e.add_module(v)
        v.implicit_plane.set(normal=(0, 1, 0), origin=(0, -2, 0))
        self.g=g
        self.v=v
        self.scene = e.current_scene
        return
Example #4
0
    def setUp(self):
        """Initial setting up of test fixture, automatically called by TestCase before any other test method is invoked"""
        e = NullEngine()
        # Uncomment to see visualization for debugging etc.
        #e = Engine()
        e.start()
        s = e.new_scene()
        self.e = e
        self.s = s

        ############################################################
        # Create a new scene and set up the visualization.

        d = ArraySource()
        sc, vec = self.make_data()
        d.origin = (-5, -5, -5)
        d.scalar_data = sc
        d.vector_data = vec

        e.add_source(d)

        # Create an outline for the data.
        o = Outline()
        e.add_module(o)
        # Glyphs for the scalars
        g = Glyph()
        e.add_module(g)
        g.glyph.glyph_source.glyph_position = 'center'
        g.glyph.glyph.vector_mode = 'use_normal'
        g.glyph.glyph.scale_factor = 0.5
        g.glyph.mask_points.on_ratio = 20
        g.actor.property.line_width = 1.0

        v = VectorCutPlane()
        glyph = v.glyph
        gs = glyph.glyph_source
        gs.glyph_position = 'tail'
        gs.glyph_source = gs.glyph_list[1]
        e.add_module(v)
        v.implicit_plane.set(normal=(0, 1, 0), origin=(0, 3, 0))

        v = VectorCutPlane()
        glyph = v.glyph
        gs = glyph.glyph_source
        gs.glyph_source = gs.glyph_list[2]
        gs.glyph_position = 'head'
        e.add_module(v)
        v.implicit_plane.set(normal=(0, 1, 0), origin=(0, -2, 0))
        self.g = g
        self.v = v
        self.scene = e.current_scene
        return
Example #5
0
    def do(self):
        ############################################################
        # Imports.
        script = self.script
        from mayavi.sources.array_source import ArraySource
        from mayavi.modules.outline import Outline
        from mayavi.modules.streamline import Streamline

        ############################################################
        # Create a new scene and set up the visualization.
        s = self.new_scene()

        d = ArraySource()
        sc, vec = self.make_data()
        d.origin = (-5, -5, -5)
        d.scalar_data = sc
        d.vector_data = vec

        script.add_source(d)

        # Create an outline for the data.
        o = Outline()
        script.add_module(o)
        # View the data.
        st = Streamline()
        script.add_module(st)
        widget = st.seed.widget
        widget.set(radius=1.0,
                   center=(-4.0, -4.0, -4.0),
                   theta_resolution=4,
                   phi_resolution=4)

        st = Streamline(streamline_type='ribbon')
        seed = st.seed
        seed.widget = seed.widget_list[1]
        script.add_module(st)
        seed.widget.set(point1=(-5.0, -4.5, -4.0), point2=(-5.0, -4.5, 4.0))
        st.ribbon_filter.width = 0.25

        st = Streamline(streamline_type='tube')
        seed = st.seed
        seed.widget = seed.widget_list[2]
        script.add_module(st)
        seed.widget.set(center=(-5.0, 1.5, -2.5))
        st.tube_filter.radius = 0.15

        st = Streamline(streamline_type='tube')
        seed = st.seed
        seed.widget = seed.widget_list[3]
        script.add_module(st)
        seed.widget.position = (-5.0, 3.75, 3.75)
        st.tube_filter.radius = 0.2

        # Set the scene to a suitable view.
        s.scene.z_plus_view()
        c = s.scene.camera
        c.azimuth(-30)
        c.elevation(30)
        s.render()

        # Update the streamlines.
        mm = o.module_manager
        for child in mm.children[1:]:
            child.update_streamlines = True

        # Now compare the image.
        self.compare_image(s, 'images/test_streamline.png')

        ############################################################
        # Test if the modules respond correctly when the components
        # are changed.

        tf = st.tube_filter
        st.tube_filter = tf.__class__()
        st.tube_filter = tf
        st.ribbon_filter = st.ribbon_filter.__class__()
        seed = st.seed
        st.seed = seed.__class__()
        st.seed = seed
        st.actor = st.actor.__class__()
        tracer = st.stream_tracer
        st.stream_tracer = tracer.__class__()
        st.stream_tracer = tracer

        s.render()
        # Now compare the image.
        self.compare_image(s, 'images/test_streamline.png')
        s.render()

        ############################################################
        # Test if saving a visualization and restoring it works.

        bg = s.scene.background
        # Save visualization.
        f = BytesIO()
        f.name = abspath('test.mv2')  # We simulate a file.
        script.save_visualization(f)
        f.seek(0)  # So we can read this saved data.

        # Remove existing scene.
        engine = script.engine
        engine.close_scene(s)

        # Load visualization
        script.load_visualization(f)
        s = engine.current_scene

        # Set the scene to a suitable view.
        s.scene.z_plus_view()
        c = s.scene.camera
        c.azimuth(-30)
        c.elevation(30)
        s.render()
        s.scene.background = bg

        # Now compare the image.
        self.compare_image(s, 'images/test_streamline.png')

        ############################################################
        # Test if the MayaVi2 visualization can be deepcopied.

        # Pop the source object.
        sources = s.children
        s.children = []
        # Add it back to see if that works without error.
        s.children.extend(sources)

        s.scene.reset_zoom()
        # Now compare the image.
        self.compare_image(s, 'images/test_streamline.png')

        # Now deepcopy the source and replace the existing one with
        # the copy.  This basically simulates cutting/copying the
        # object from the UI via the right-click menu on the tree
        # view, and pasting the copy back.
        sources1 = copy.deepcopy(sources)
        s.children[:] = sources
        s.scene.reset_zoom()
        self.compare_image(s, 'images/test_streamline.png')
Example #6
0
    def do(self):
        ############################################################
        # Imports.
        script = self.script
        from mayavi.sources.array_source import ArraySource
        from mayavi.modules.outline import Outline
        from mayavi.modules.streamline import Streamline

        ############################################################
        # Create a new scene and set up the visualization.
        s = self.new_scene()

        d = ArraySource()
        sc, vec = self.make_data()
        d.origin = (-5, -5, -5)
        d.scalar_data = sc
        d.vector_data = vec

        script.add_source(d)

        # Create an outline for the data.
        o = Outline()
        script.add_module(o)
        # View the data.
        st = Streamline()
        script.add_module(st)
        widget = st.seed.widget
        widget.set(radius=1.0, center=(-4.0, -4.0, -4.0),
                   theta_resolution=4, phi_resolution=4)

        st = Streamline(streamline_type='ribbon')
        seed = st.seed
        seed.widget = seed.widget_list[1]
        script.add_module(st)
        seed.widget.set(point1=(-5.0, -4.5, -4.0), point2=(-5.0, -4.5, 4.0))
        st.ribbon_filter.width = 0.25

        st = Streamline(streamline_type='tube')
        seed = st.seed
        seed.widget = seed.widget_list[2]
        script.add_module(st)
        seed.widget.set(center=(-5.0, 1.5, -2.5))
        st.tube_filter.radius = 0.15

        st = Streamline(streamline_type='tube')
        seed = st.seed
        seed.widget = seed.widget_list[3]
        script.add_module(st)
        seed.widget.position=(-5.0, 3.75, 3.75)
        st.tube_filter.radius = 0.2

        # Set the scene to a suitable view.
        s.scene.z_plus_view()
        c = s.scene.camera
        c.azimuth(-30)
        c.elevation(30)
        s.render()

        # Update the streamlines.
        mm = o.module_manager
        for child in mm.children[1:]:
            child.update_streamlines = True

        # Now compare the image.
        self.compare_image(s, 'images/test_streamline.png')

        ############################################################
        # Test if the modules respond correctly when the components
        # are changed.

        tf = st.tube_filter
        st.tube_filter = tf.__class__()
        st.tube_filter = tf
        st.ribbon_filter = st.ribbon_filter.__class__()
        seed = st.seed
        st.seed = seed.__class__()
        st.seed = seed
        st.actor = st.actor.__class__()
        tracer = st.stream_tracer
        st.stream_tracer = tracer.__class__()
        st.stream_tracer = tracer

        s.render()
        # Now compare the image.
        self.compare_image(s, 'images/test_streamline.png')
        s.render()

        ############################################################
        # Test if saving a visualization and restoring it works.

        bg = s.scene.background
        # Save visualization.
        f = BytesIO()
        f.name = abspath('test.mv2') # We simulate a file.
        script.save_visualization(f)
        f.seek(0) # So we can read this saved data.

        # Remove existing scene.
        engine = script.engine
        engine.close_scene(s)

        # Load visualization
        script.load_visualization(f)
        s = engine.current_scene

        # Set the scene to a suitable view.
        s.scene.z_plus_view()
        c = s.scene.camera
        c.azimuth(-30)
        c.elevation(30)
        s.render()
        s.scene.background = bg

        # Now compare the image.
        self.compare_image(s, 'images/test_streamline.png')

        ############################################################
        # Test if the MayaVi2 visualization can be deepcopied.

        # Pop the source object.
        sources = s.children
        s.children = []
        # Add it back to see if that works without error.
        s.children.extend(sources)

        s.scene.reset_zoom()
        # Now compare the image.
        self.compare_image(s, 'images/test_streamline.png')

        # Now deepcopy the source and replace the existing one with
        # the copy.  This basically simulates cutting/copying the
        # object from the UI via the right-click menu on the tree
        # view, and pasting the copy back.
        sources1 = copy.deepcopy(sources)
        s.children[:] = sources
        s.scene.reset_zoom()
        self.compare_image(s, 'images/test_streamline.png')
Example #7
0
    def do(self):
        ############################################################
        # Imports.
        script = self.script
        from mayavi.sources.array_source import ArraySource
        from mayavi.modules.outline import Outline
        from mayavi.modules.surface import Surface
        from mayavi.modules.vectors import Vectors

        ############################################################
        # Create a new scene and set up the visualization.
        s = self.new_scene()

        d = ArraySource()
        self.check_input_validation(d)
        sc, vec = self.make_2d_data()
        d.origin = (-1, -1, 0)
        d.scalar_data = sc
        d.vector_data = vec

        script.add_source(d)

        # Create an outline for the data.
        o = Outline()
        script.add_module(o)
        # View the data.
        s = Surface()
        script.add_module(s)
        v = Vectors()
        script.add_module(v)

        # Add a 3D data source
        d = ArraySource()
        sc, vec = self.make_3d_data()
        d.scalar_data = sc
        d.vector_data = vec
        script.add_source(d)
        # Create an outline for the data.
        o = Outline()
        script.add_module(o)
        # View a slice.
        s = Surface()
        script.add_module(s)
        v = Vectors()
        script.add_module(v)

        # Set the scene to a suitable view.
        s.scene.z_plus_view()
        c = s.scene.camera
        c.azimuth(-30)
        c.elevation(30)

        self.check()

        ############################################################
        # Test if saving a visualization and restoring it works.

        bg = s.scene.background
        # Save visualization.
        f = StringIO()
        f.name = abspath('test.mv2')  # We simulate a file.
        script.save_visualization(f)
        f.seek(0)  # So we can read this saved data.

        # Remove existing scene.
        engine = script.engine
        engine.close_scene(s)

        # Load visualization
        script.load_visualization(f)
        s = engine.current_scene

        # Set the scene to a suitable view.
        s.scene.z_plus_view()
        c = s.scene.camera
        c.azimuth(-30)
        c.elevation(30)
        s.scene.background = bg

        self.check()

        ############################################################
        # Test if the MayaVi2 visualization can be deepcopied.

        # Pop the source object.
        sources = s.children
        s.children = []
        # Add it back to see if that works without error.
        s.children.extend(sources)

        s.scene.reset_zoom()

        self.check()

        # Now deepcopy the source and replace the existing one with
        # the copy.  This basically simulates cutting/copying the
        # object from the UI via the right-click menu on the tree
        # view, and pasting the copy back.
        sources1 = copy.deepcopy(sources)
        s.children[:] = sources
        s.scene.reset_zoom()
        self.check()
Example #8
0
    def do(self):
        ############################################################
        # Imports.
        script = self.script
        from mayavi.sources.array_source import ArraySource
        from mayavi.modules.outline import Outline
        from mayavi.modules.surface import Surface
        from mayavi.modules.vectors import Vectors

        ############################################################
        # Create a new scene and set up the visualization.
        s = self.new_scene()

        d = ArraySource()
        self.check_input_validation(d)
        sc, vec = self.make_2d_data()
        d.origin = (-1, -1, 0)
        d.scalar_data = sc
        d.vector_data = vec

        script.add_source(d)

        # Create an outline for the data.
        o = Outline()
        script.add_module(o)
        # View the data.
        s = Surface()
        script.add_module(s)
        v = Vectors()
        script.add_module(v)

        # Add a 3D data source
        d = ArraySource()
        sc, vec = self.make_3d_data()
        d.scalar_data = sc
        d.vector_data = vec
        script.add_source(d)
        # Create an outline for the data.
        o = Outline()
        script.add_module(o)
        # View a slice.
        s = Surface()
        script.add_module(s)
        v = Vectors()
        script.add_module(v)

        # Set the scene to a suitable view.
        s.scene.z_plus_view()
        c = s.scene.camera
        c.azimuth(-30)
        c.elevation(30)

        self.check()

        ############################################################
        # Test if saving a visualization and restoring it works.

        bg = s.scene.background
        # Save visualization.
        f = StringIO()
        f.name = abspath('test.mv2') # We simulate a file.
        script.save_visualization(f)
        f.seek(0) # So we can read this saved data.

        # Remove existing scene.
        engine = script.engine
        engine.close_scene(s)

        # Load visualization
        script.load_visualization(f)
        s = engine.current_scene

        # Set the scene to a suitable view.
        s.scene.z_plus_view()
        c = s.scene.camera
        c.azimuth(-30)
        c.elevation(30)
        s.scene.background = bg

        self.check()

        ############################################################
        # Test if the MayaVi2 visualization can be deepcopied.

        # Pop the source object.
        sources = s.children
        s.children = []
        # Add it back to see if that works without error.
        s.children.extend(sources)

        s.scene.reset_zoom()

        self.check()

        # Now deepcopy the source and replace the existing one with
        # the copy.  This basically simulates cutting/copying the
        # object from the UI via the right-click menu on the tree
        # view, and pasting the copy back.
        sources1 = copy.deepcopy(sources)
        s.children[:] = sources
        s.scene.reset_zoom()
        self.check()
Example #9
0
    def do(self):
        ############################################################
        # Imports.
        script = self.script
        from mayavi.sources.array_source import ArraySource
        from mayavi.modules.outline import Outline
        from mayavi.modules.glyph import Glyph
        from mayavi.modules.vector_cut_plane import VectorCutPlane

        ############################################################
        # Create a new scene and set up the visualization.
        s = self.new_scene()

        d = ArraySource()
        sc, vec = self.make_data()
        d.origin = (-5, -5, -5)
        d.scalar_data = sc
        d.vector_data = vec

        script.add_source(d)

        # Create an outline for the data.
        o = Outline()
        script.add_module(o)
        # Glyphs for the scalars
        g = Glyph()
        script.add_module(g)
        g.glyph.glyph_source.glyph_position = 'center'
        g.glyph.glyph.vector_mode = 'use_normal'
        g.glyph.glyph.scale_factor = 0.5
        g.actor.property.line_width = 1.0

        v = VectorCutPlane()
        glyph = v.glyph
        gs = glyph.glyph_source
        gs.glyph_position = 'tail'
        gs.glyph_source = gs.glyph_list[1]
        script.add_module(v)
        v.implicit_plane.trait_set(normal=(0, 1, 0), origin=(0, 3, 0))

        v = VectorCutPlane()
        glyph = v.glyph
        gs = glyph.glyph_source
        gs.glyph_source = gs.glyph_list[2]
        gs.glyph_position = 'head'
        script.add_module(v)
        v.implicit_plane.trait_set(normal=(0, 1, 0), origin=(0, -2, 0))

        # Set the scene to a suitable view.
        self.set_view(s)

        self.check()

        ############################################################
        # Test if the modules respond correctly when the components
        # are changed.

        g.actor = g.actor.__class__()
        glyph = g.glyph
        g.glyph = glyph.__class__()
        g.glyph = glyph

        glyph = v.glyph
        v.glyph = glyph.__class__()
        v.glyph = glyph
        v.actor = v.actor.__class__()
        v.cutter = v.cutter.__class__()
        ip = v.implicit_plane
        v.implicit_plane = ip.__class__()
        v.implicit_plane = ip

        s.render()

        self.check()

        ############################################################
        # Test if saving a visualization and restoring it works.

        # Save visualization.
        f = BytesIO()
        f.name = abspath('test.mv2') # We simulate a file.
        script.save_visualization(f)
        f.seek(0) # So we can read this saved data.

        # Remove existing scene.
        engine = script.engine
        engine.close_scene(s)

        # Load visualization
        script.load_visualization(f)
        s = engine.current_scene
        # Set the scene to a suitable view.
        self.set_view(s)

        self.check()

        ############################################################
        # Test if the MayaVi2 visualization can be deepcopied.

        # Pop the source object.
        sources = s.children
        s.children = []
        # Add it back to see if that works without error.
        s.children.extend(sources)

        self.set_view(s)

        self.check()

        # Now deepcopy the source and replace the existing one with
        # the copy.  This basically simulates cutting/copying the
        # object from the UI via the right-click menu on the tree
        # view, and pasting the copy back.
        sources1 = copy.deepcopy(sources)
        s.children[:] = sources

        self.set_view(s)
        self.check()
Example #10
0
    def do(self):
        ############################################################
        # Imports.
        script = self.script
        from mayavi.sources.array_source import ArraySource
        from mayavi.modules.outline import Outline
        from mayavi.modules.glyph import Glyph
        from mayavi.modules.vector_cut_plane import VectorCutPlane

        ############################################################
        # Create a new scene and set up the visualization.
        s = self.new_scene()

        d = ArraySource()
        sc, vec = self.make_data()
        d.origin = (-5, -5, -5)
        d.scalar_data = sc
        d.vector_data = vec

        script.add_source(d)

        # Create an outline for the data.
        o = Outline()
        script.add_module(o)
        # Glyphs for the scalars
        g = Glyph()
        script.add_module(g)
        g.glyph.glyph_source.glyph_position = 'center'
        g.glyph.glyph.vector_mode = 'use_normal'
        g.glyph.glyph.scale_factor = 0.5
        g.actor.property.line_width = 1.0

        v = VectorCutPlane()
        glyph = v.glyph
        gs = glyph.glyph_source
        gs.glyph_position = 'tail'
        gs.glyph_source = gs.glyph_list[1]
        script.add_module(v)
        v.implicit_plane.trait_set(normal=(0, 1, 0), origin=(0, 3, 0))

        v = VectorCutPlane()
        glyph = v.glyph
        gs = glyph.glyph_source
        gs.glyph_source = gs.glyph_list[2]
        gs.glyph_position = 'head'
        script.add_module(v)
        v.implicit_plane.trait_set(normal=(0, 1, 0), origin=(0, -2, 0))

        # Set the scene to a suitable view.
        self.set_view(s)

        self.check()

        ############################################################
        # Test if the modules respond correctly when the components
        # are changed.

        g.actor = g.actor.__class__()
        glyph = g.glyph
        g.glyph = glyph.__class__()
        g.glyph = glyph

        glyph = v.glyph
        v.glyph = glyph.__class__()
        v.glyph = glyph
        v.actor = v.actor.__class__()
        v.cutter = v.cutter.__class__()
        ip = v.implicit_plane
        v.implicit_plane = ip.__class__()
        v.implicit_plane = ip

        s.render()

        self.check()

        ############################################################
        # Test if saving a visualization and restoring it works.

        # Save visualization.
        f = BytesIO()
        f.name = abspath('test.mv2')  # We simulate a file.
        script.save_visualization(f)
        f.seek(0)  # So we can read this saved data.

        # Remove existing scene.
        engine = script.engine
        engine.close_scene(s)

        # Load visualization
        script.load_visualization(f)
        s = engine.current_scene
        # Set the scene to a suitable view.
        self.set_view(s)

        self.check()

        ############################################################
        # Test if the MayaVi2 visualization can be deepcopied.

        # Pop the source object.
        sources = s.children
        s.children = []
        # Add it back to see if that works without error.
        s.children.extend(sources)

        self.set_view(s)

        self.check()

        # Now deepcopy the source and replace the existing one with
        # the copy.  This basically simulates cutting/copying the
        # object from the UI via the right-click menu on the tree
        # view, and pasting the copy back.
        sources1 = copy.deepcopy(sources)
        s.children[:] = sources

        self.set_view(s)
        self.check()