Example #1
0
 def __init__(self, game):
   Menu.__init__(self, game)
   self.menu_items = [
       BasicItem(self, "Back", register_event(MenuBackEvent)),
       CheckItem(self, "Debug", get_setting('debug'), register_event(ToggleDebugEvent))
   ]
   self.menu_items[0].toggle_selected()
   self.selected = 0
Example #2
0
 def __init__(self, game):
   Menu.__init__(self, game)
   self.menu_items = [
       BasicItem(self, "Back", register_event(MenuBackEvent)),
   ]
   for level in filter(lambda x: x.endswith(".dat"), os.listdir(constants.DATA_DIR)):
     self.menu_items.append(BasicItem(self, level, register_event(LoadLevelEvent, level)))
   self.menu_items[0].toggle_selected()
   self.selected = 0
Example #3
0
 def __init__(self, game):
   Menu.__init__(self, game)
   self.menu_items = []
   # TODO: fix up the logic for these so they only show when relevant
   self.menu_items.append(BasicItem(self, "Resume", register_event(ResumeEvent)))
   self.menu_items.append(BasicItem(self, "New Level", register_event(NewLevelEvent)))
   self.menu_items.append(BasicItem(self, "Save", register_event(SaveLevelEvent)))
   self.menu_items.append(BasicItem(self, "Load", enter_menu_action(LoadLevelMenu)))
   self.menu_items.append(BasicItem(self, "Settings", enter_menu_action(SettingsMenu)))
   self.menu_items.append(BasicItem(self, "Quit", register_event(QuitEvent)))
   self.menu_items[0].toggle_selected()
   self.selected = 0