class ForestFire(Model): ''' Simple Forest Fire model. ''' def __init__(self, height, width, density): ''' Create a new forest fire model. Args: height, width: The size of the grid to model density: What fraction of grid cells have a tree in them. ''' # Initialize model parameters self.height = height self.width = width self.density = density # Set up model objects self.schedule = RandomActivation(self) self.grid = Grid(height, width, torus=False) self.datacollector = DataCollector( {"Fine": lambda m: self.count_type(m, "Fine"), "On Fire": lambda m: self.count_type(m, "On Fire"), "Burned Out": lambda m: self.count_type(m, "Burned Out")}) # Place a tree in each cell with Prob = density for (contents, x, y) in self.grid.coord_iter(): if random.random() < self.density: # Create a tree new_tree = TreeCell((x, y)) # Set all trees in the first column on fire. if x == 0: new_tree.condition = "On Fire" self.grid._place_agent((x, y), new_tree) self.schedule.add(new_tree) self.running = True def step(self): ''' Advance the model by one step. ''' self.schedule.step() self.datacollector.collect(self) # Halt if no more fire if self.count_type(self, "On Fire") == 0: self.running = False @staticmethod def count_type(model, tree_condition): ''' Helper method to count trees in a given condition in a given model. ''' count = 0 for tree in model.schedule.agents: if tree.condition == tree_condition: count += 1 return count
class ShapesModel(Model): def __init__(self, N, width=20, height=10): self.running = True self.N = N # num of agents self.headings = ((1, 0), (0, 1), (-1, 0), (0, -1)) # tuples are fast self.grid = SingleGrid(width, height, torus=False) self.schedule = RandomActivation(self) self.make_walker_agents() def make_walker_agents(self): unique_id = 0 while True: if unique_id == self.N: break x = random.randrange(self.grid.width) y = random.randrange(self.grid.height) pos = (x, y) heading = random.choice(self.headings) # heading = (1, 0) if self.grid.is_cell_empty(pos): print("Creating agent {2} at ({0}, {1})" .format(x, y, unique_id)) a = Walker(unique_id, self, pos, heading) self.schedule.add(a) self.grid.place_agent(a, pos) unique_id += 1 def step(self): self.schedule.step()
class MoneyModel(Model): """A simple model of an economy where agents exchange currency at random. All the agents begin with one unit of currency, and each time step can give a unit of currency to another agent. Note how, over time, this produces a highly skewed distribution of wealth. """ def __init__(self, N, width, height): self.num_agents = N self.running = True self.grid = MultiGrid(height, width, True) self.schedule = RandomActivation(self) self.datacollector = DataCollector( model_reporters={"Gini": compute_gini}, agent_reporters={"Wealth": lambda a: a.wealth} ) # Create agents for i in range(self.num_agents): a = MoneyAgent(i, self) self.schedule.add(a) # Add the agent to a random grid cell x = random.randrange(self.grid.width) y = random.randrange(self.grid.height) self.grid.place_agent(a, (x, y)) def step(self): self.datacollector.collect(self) self.schedule.step() def run_model(self, n): for i in range(n): self.step()
class WalkerWorld(Model): ''' Random walker world. ''' height = 10 width = 10 def __init__(self, height, width, agent_count): ''' Create a new WalkerWorld. Args: height, width: World size. agent_count: How many agents to create. ''' self.height = height self.width = width self.grid = MultiGrid(self.height, self.width, torus=True) self.agent_count = agent_count self.schedule = RandomActivation(self) # Create agents for i in range(self.agent_count): x = random.randrange(self.width) y = random.randrange(self.height) a = WalkerAgent((x, y), self, True) self.schedule.add(a) self.grid.place_agent(a, (x, y)) def step(self): self.schedule.step()
class SchellingModel(Model): ''' Model class for the Schelling segregation model. ''' def __init__(self, height, width, density, minority_pc, homophily): ''' ''' self.height = height self.width = width self.density = density self.minority_pc = minority_pc self.homophily = homophily self.schedule = RandomActivation(self) self.grid = Grid(height, width, torus=True) self.happy = 0 self.datacollector = DataCollector( {"happy": lambda m: m.happy}, # Model-level count of happy agents # For testing purposes, agent's individual x and y {"x": lambda a: a.x, "y": lambda a: a.y}) self.running = True # Set up agents for x in range(self.width): for y in range(self.height): if random.random() < self.density: if random.random() < self.minority_pc: agent_type = 1 else: agent_type = 0 agent = SchellingAgent((x,y), x, y, agent_type) self.grid[y][x] = agent self.schedule.add(agent) def get_empty(self): ''' Get a list of coordinate tuples of currently-empty cells. ''' empty_cells = [] for x in range(self.width): for y in range(self.height): if self.grid[y][x] is None: empty_cells.append((x, y)) return empty_cells def step(self): ''' Run one step of the model. If All agents are happy, halt the model. ''' self.happy = 0 # Reset counter of happy agents self.schedule.step() self.datacollector.collect(self) if self.happy == self.schedule.get_agent_count(): self.running = False
class Money_Model(Model): def __init__(self, N, width=50, height=50, torus=True): self.num_agents = N self.schedule = RandomActivation(self) self.grid = MultiGrid(height, width, torus) self.create_agents() self.dc = DataCollector({"Gini": lambda m: m.compute_gini()}, {"Wealth": lambda a: a.wealth}) self.running = True def create_agents(self): for i in range(self.num_agents): a = Money_Agent(i) self.schedule.add(a) x = random.randrange(self.grid.width) y = random.randrange(self.grid.height) self.grid.place_agent(a, (x, y)) def step(self): self.dc.collect(self) self.schedule.step() def run_model(self, steps): for i in range(steps): self.step() def compute_gini(self): agent_wealths = [agent.wealth for agent in self.schedule.agents] x = sorted(agent_wealths) N = self.num_agents B = sum( xi * (N-i) for i,xi in enumerate(x) ) / (N*sum(x)) return (1 + (1/N) - 2*B)
class MoneyModel(Model): """A model with some number of agents.""" def __init__(self, N, width, height): self.num_agents = N self.running = True self.grid = MultiGrid(height, width, True) self.schedule = RandomActivation(self) self.datacollector = DataCollector(model_reporters={"Gini": compute_gini}, agent_reporters={"Wealth": lambda a: a.wealth}) # Create agents for i in range(self.num_agents): a = MoneyAgent(i) self.schedule.add(a) # Add the agent to a random grid cell x = random.randrange(self.grid.width) y = random.randrange(self.grid.height) self.grid.place_agent(a, (x, y)) def step(self): self.datacollector.collect(self) self.schedule.step() def run_model(self, n): for i in range(n): self.step()
class BoltzmannWealthModelNetwork(Model): """A model with some number of agents.""" def __init__(self, num_agents=7, num_nodes=10): self.num_agents = num_agents self.num_nodes = num_nodes if num_nodes >= self.num_agents else self.num_agents self.G = nx.erdos_renyi_graph(n=self.num_nodes, p=0.5) self.grid = NetworkGrid(self.G) self.schedule = RandomActivation(self) self.datacollector = DataCollector( model_reporters={"Gini": compute_gini}, agent_reporters={"Wealth": lambda _: _.wealth} ) list_of_random_nodes = self.random.sample(self.G.nodes(), self.num_agents) # Create agents for i in range(self.num_agents): a = MoneyAgent(i, self) self.schedule.add(a) # Add the agent to a random node self.grid.place_agent(a, list_of_random_nodes[i]) self.running = True self.datacollector.collect(self) def step(self): self.schedule.step() # collect data self.datacollector.collect(self) def run_model(self, n): for i in range(n): self.step()
class WorldModel(Model): def __init__(self, N, width, height): self.grid = SingleGrid(height, width, True) self.schedule = RandomActivation(self) self.num_agents = N self.running = True for i in range(self.num_agents): ethnicity = random.choice(Ethnicities) a = PersonAgent(unique_id=i, model=self, ethnicity=int(ethnicity) ) self.schedule.add(a) # Add the agent to a random grid cell self.grid.position_agent(a) self.datacollector = DataCollector( agent_reporters={ "Nationalism": lambda a: a.nationalism, "X": lambda a: a.pos[0], "Y": lambda a: a.pos[1] } ) def step(self): self.datacollector.collect(self) self.schedule.step()
class Charts(Model): # grid height grid_h = 20 # grid width grid_w = 20 """init parameters "init_people", "rich_threshold", and "reserve_percent" are all UserSettableParameters""" def __init__(self, height=grid_h, width=grid_w, init_people=2, rich_threshold=10, reserve_percent=50,): self.height = height self.width = width self.init_people = init_people self.schedule = RandomActivation(self) self.grid = MultiGrid(self.width, self.height, torus=True) # rich_threshold is the amount of savings a person needs to be considered "rich" self.rich_threshold = rich_threshold self.reserve_percent = reserve_percent # see datacollector functions above self.datacollector = DataCollector(model_reporters={ "Rich": get_num_rich_agents, "Poor": get_num_poor_agents, "Middle Class": get_num_mid_agents, "Savings": get_total_savings, "Wallets": get_total_wallets, "Money": get_total_money, "Loans": get_total_loans}, agent_reporters={ "Wealth": lambda x: x.wealth}) # create a single bank for the model self.bank = Bank(1, self, self.reserve_percent) # create people for the model according to number of people set by user for i in range(self.init_people): # set x, y coords randomly within the grid x = self.random.randrange(self.width) y = self.random.randrange(self.height) p = Person(i, (x, y), self, True, self.bank, self.rich_threshold) # place the Person object on the grid at coordinates (x, y) self.grid.place_agent(p, (x, y)) # add the Person object to the model schedule self.schedule.add(p) self.running = True self.datacollector.collect(self) def step(self): # tell all the agents in the model to run their step function self.schedule.step() # collect data self.datacollector.collect(self) def run_model(self): for i in range(self.run_time): self.step()
class Schelling(Model): ''' Model class for the Schelling segregation model. ''' def __init__(self, height=20, width=20, density=0.8, minority_pc=0.2, homophily=3): ''' ''' self.height = height self.width = width self.density = density self.minority_pc = minority_pc self.homophily = homophily self.schedule = RandomActivation(self) self.grid = SingleGrid(height, width, torus=True) self.happy = 0 self.datacollector = DataCollector( {"happy": "happy"}, # Model-level count of happy agents # For testing purposes, agent's individual x and y {"x": lambda a: a.pos[0], "y": lambda a: a.pos[1]}) # Set up agents # We use a grid iterator that returns # the coordinates of a cell as well as # its contents. (coord_iter) for cell in self.grid.coord_iter(): x = cell[1] y = cell[2] if self.random.random() < self.density: if self.random.random() < self.minority_pc: agent_type = 1 else: agent_type = 0 agent = SchellingAgent((x, y), self, agent_type) self.grid.position_agent(agent, (x, y)) self.schedule.add(agent) self.running = True self.datacollector.collect(self) def step(self): ''' Run one step of the model. If All agents are happy, halt the model. ''' self.happy = 0 # Reset counter of happy agents self.schedule.step() # collect data self.datacollector.collect(self) if self.happy == self.schedule.get_agent_count(): self.running = False
class SchellingModel(Model): """ Model class for the Schelling segregation model. """ def __init__(self, height, width, density, minority_pc, homophily): """ """ self.height = height self.width = width self.density = density self.minority_pc = minority_pc self.homophily = homophily self.schedule = RandomActivation(self) self.grid = SingleGrid(height, width, torus=True) self.happy = 0 self.total_agents = 0 self.datacollector = DataCollector( {"unhappy": lambda m: m.total_agents - m.happy}, # For testing purposes, agent's individual x and y {"x": lambda a: a.pos[X], "y": lambda a: a.pos[Y]}, ) self.running = True # Set up agents # We use a grid iterator that returns # the coordinates of a cell as well as # its contents. (coord_iter) for cell, x, y in self.grid.coord_iter(): if random.random() < self.density: if random.random() < self.minority_pc: agent_type = 1 else: agent_type = 0 agent = SchellingAgent(self.total_agents, agent_type) self.grid.position_agent(agent, x, y) self.schedule.add(agent) self.total_agents += 1 def step(self): """ Run one step of the model. If All agents are happy, halt the model. """ self.happy = 0 # Reset counter of happy agents self.schedule.step() self.datacollector.collect(self) if self.happy == self.total_agents: self.running = False
class BoidModel(Model): ''' Flocker model class. Handles agent creation, placement and scheduling. ''' def __init__(self, population=100, width=100, height=100, speed=1, vision=10, separation=2, cohere=0.025, separate=0.25, match=0.04): ''' Create a new Flockers model. Args: population: Number of Boids width, height: Size of the space. speed: How fast should the Boids move. vision: How far around should each Boid look for its neighbors separation: What's the minimum distance each Boid will attempt to keep from any other cohere, separate, match: factors for the relative importance of the three drives. ''' self.population = population self.vision = vision self.speed = speed self.separation = separation self.schedule = RandomActivation(self) self.space = ContinuousSpace(width, height, True, grid_width=10, grid_height=10) self.factors = dict(cohere=cohere, separate=separate, match=match) self.make_agents() self.running = True def make_agents(self): ''' Create self.population agents, with random positions and starting headings. ''' for i in range(self.population): x = random.random() * self.space.x_max y = random.random() * self.space.y_max pos = np.array((x, y)) velocity = np.random.random(2) * 2 - 1 boid = Boid(i, self, pos, self.speed, velocity, self.vision, self.separation, **self.factors) self.space.place_agent(boid, pos) self.schedule.add(boid) def step(self): self.schedule.step()
class MoneyModel(Model): """A model with some number of agents.""" def __init__(self, N): self.num_agents = N self.schedule = RandomActivation(self) # Create agents for i in range(self.num_agents): a = MoneyAgent(i) self.schedule.add(a) def step(self): '''Advance the model by one step.''' self.schedule.step()
class VirusOnNetwork(Model): """A virus model with some number of agents""" def __init__(self, num_nodes=10, avg_node_degree=3, initial_outbreak_size=1, virus_spread_chance=0.4, virus_check_frequency=0.4, recovery_chance=0.3, gain_resistance_chance=0.5): self.num_nodes = num_nodes prob = avg_node_degree / self.num_nodes self.G = nx.erdos_renyi_graph(n=self.num_nodes, p=prob) self.grid = NetworkGrid(self.G) self.schedule = RandomActivation(self) self.initial_outbreak_size = initial_outbreak_size if initial_outbreak_size <= num_nodes else num_nodes self.virus_spread_chance = virus_spread_chance self.virus_check_frequency = virus_check_frequency self.recovery_chance = recovery_chance self.gain_resistance_chance = gain_resistance_chance self.datacollector = DataCollector({"Infected": number_infected, "Susceptible": number_susceptible, "Resistant": number_resistant}) # Create agents for i, node in enumerate(self.G.nodes()): a = VirusAgent(i, self, State.SUSCEPTIBLE, self.virus_spread_chance, self.virus_check_frequency, self.recovery_chance, self.gain_resistance_chance) self.schedule.add(a) # Add the agent to the node self.grid.place_agent(a, node) # Infect some nodes infected_nodes = self.random.sample(self.G.nodes(), self.initial_outbreak_size) for a in self.grid.get_cell_list_contents(infected_nodes): a.state = State.INFECTED self.running = True self.datacollector.collect(self) def resistant_susceptible_ratio(self): try: return number_state(self, State.RESISTANT) / number_state(self, State.SUSCEPTIBLE) except ZeroDivisionError: return math.inf def step(self): self.schedule.step() # collect data self.datacollector.collect(self) def run_model(self, n): for i in range(n): self.step()
class InspectionModel(Model): ''' Simple Restaurant Inspection model. ''' def __init__(self, height, width, density): ''' Create a new restaurant inspection model. Args: height, width: The size of the grid to model density: What fraction of grid cells have a restaurant in them. ''' # Initialize model parameters self.height = height self.width = width self.density = density # Set up model objects self.schedule = RandomActivation(self) self.grid = Grid(height, width, torus=False) self.datacollector = DataCollector( {"Good": lambda m: self.count_type(m, "Good"), "Bad": lambda m: self.count_type(m, "Bad")}) # Place a restaurant in each cell with Prob = density for (contents, x, y) in self.grid.coord_iter(): if random.random() < self.density: # Create a restaurant new_restaurant = RestaurantCell((x, y)) self.grid._place_agent((x, y), new_restaurant) self.schedule.add(new_restaurant) self.running = True def step(self): ''' Advance the model by one step. ''' self.schedule.step() self.datacollector.collect(self) @staticmethod def count_type(model, restaurant_hygiene): ''' Helper method to count restaurants in a given condition in a given model. ''' count = 0 for restaurant in model.schedule.agents: if restaurant.hygiene == restaurant_hygiene and restaurant.rating != 'Closed': count += 1 return count
class SchellingModel(Model): ''' Model class for the Schelling segregation model. ''' def __init__(self, height, width, density, type_pcs=[.2, .2, .2, .2, .2]): ''' ''' self.height = height self.width = width self.density = density self.type_pcs = type_pcs self.schedule = RandomActivation(self) self.grid = SingleGrid(height, width, torus=False) self.happy = 0 self.datacollector = DataCollector( {"happy": lambda m: m.happy}, # Model-level count of happy agents # For testing purposes, agent's individual x and y {"x": lambda a: a.pos[0], "y": lambda a: a.pos[1]}) self.running = True # Set up agents # We use a grid iterator that returns # the coordinates of a cell as well as # its contents. (coord_iter) total_agents = self.height * self.width * self.density agents_by_type = [total_agents*val for val in self.type_pcs] for loc, types in enumerate(agents_by_type): for i in range(int(types)): pos = self.grid.find_empty() agent = SchellingAgent(pos, self, loc) self.grid.position_agent(agent, pos) self.schedule.add(agent) def step(self): ''' Run one step of the model. If All agents are happy, halt the model. ''' self.happy = 0 # Reset counter of happy agents self.schedule.step() self.datacollector.collect(self) if self.happy == self.schedule.get_agent_count(): self.running = False
def __init__(self, population=100, width=100, height=100, speed=1, vision=10, separation=2, cohere=0.025, separate=0.25, match=0.04): ''' Create a new Flockers model. Args: population: Number of Boids width, height: Size of the space. speed: How fast should the Boids move. vision: How far around should each Boid look for its neighbors separation: What's the minimum distance each Boid will attempt to keep from any other cohere, separate, match: factors for the relative importance of the three drives. ''' self.population = population self.vision = vision self.speed = speed self.separation = separation self.schedule = RandomActivation(self) self.space = ContinuousSpace(width, height, True) self.factors = dict(cohere=cohere, separate=separate, match=match) self.make_agents() self.running = True
def __init__(self, height, width, density): ''' Create a new forest fire model. Args: height, width: The size of the grid to model density: What fraction of grid cells have a tree in them. ''' # Initialize model parameters self.height = height self.width = width self.density = density # Set up model objects self.schedule = RandomActivation(self) self.grid = Grid(height, width, torus=False) # Place a tree in each cell with Prob = density for x in range(self.width): for y in range(self.height): if random.random() < self.density: # Create a tree new_tree = TreeCell(x, y) # Set all trees in the first column on fire. if x == 0: new_tree.condition = "On Fire" self.grid[y][x] = new_tree self.schedule.add(new_tree) self.running = True
def __init__(self, width=50, height=50, torus=True, num_bug=50, seed=42, strategy=None): super().__init__(seed=seed) self.number_of_bug = num_bug if not(strategy in ["stick", "switch"]): raise TypeError("'strategy' must be one of {stick, switch}") self.strategy = strategy self.grid = SingleGrid(width, height, torus) self.schedule = RandomActivation(self) data = {"Bean": lambda m: m.number_of_bean, "Corn": lambda m: m.number_of_corn, "Soy": lambda m: m.number_of_soy, "Bug": lambda m: m.number_of_bug, } self.datacollector = DataCollector(data) # create foods self._populate(Bean) self._populate(Corn) self._populate(Soy) # create bugs for i in range(self.number_of_bug): pos = self.grid.find_empty() bug = Bug(i, self) bug.strategy = self.strategy self.grid.place_agent(bug, pos) self.schedule.add(bug)
def __init__(self, height, width, density, minority_pc, homophily): ''' ''' self.height = height self.width = width self.density = density self.minority_pc = minority_pc self.homophily = homophily self.schedule = RandomActivation(self) self.grid = Grid(height, width, torus=True) self.happy = 0 self.datacollector = DataCollector( {"happy": lambda m: m.happy}, # Model-level count of happy agents # For testing purposes, agent's individual x and y {"x": lambda a: a.x, "y": lambda a: a.y}) self.running = True # Set up agents for x in range(self.width): for y in range(self.height): if random.random() < self.density: if random.random() < self.minority_pc: agent_type = 1 else: agent_type = 0 agent = SchellingAgent((x,y), x, y, agent_type) self.grid[y][x] = agent self.schedule.add(agent)
def __init__(self, N): self.num_agents = N self.schedule = RandomActivation(self) # Create agents for i in range(self.num_agents): a = MoneyAgent(i) self.schedule.add(a)
def __init__(self, height, width, density): ''' Create a new restaurant inspection model. Args: height, width: The size of the grid to model density: What fraction of grid cells have a restaurant in them. ''' # Initialize model parameters self.height = height self.width = width self.density = density # Set up model objects self.schedule = RandomActivation(self) self.grid = Grid(height, width, torus=False) self.datacollector = DataCollector( {"Good": lambda m: self.count_type(m, "Good"), "Bad": lambda m: self.count_type(m, "Bad")}) # Place a restaurant in each cell with Prob = density for (contents, x, y) in self.grid.coord_iter(): if random.random() < self.density: # Create a restaurant new_restaurant = RestaurantCell((x, y)) self.grid._place_agent((x, y), new_restaurant) self.schedule.add(new_restaurant) self.running = True
def __init__(self, height, width, density): ''' Create a new forest fire model. Args: height, width: The size of the grid to model density: What fraction of grid cells have a tree in them. ''' # Initialize model parameters self.height = height self.width = width self.density = density # Set up model objects self.schedule = RandomActivation(self) self.grid = Grid(height, width, torus=False) self.datacollector = DataCollector( {"Fine": lambda m: self.count_type(m, "Fine"), "On Fire": lambda m: self.count_type(m, "On Fire"), "Burned Out": lambda m: self.count_type(m, "Burned Out")}) # Place a tree in each cell with Prob = density for (contents, x, y) in self.grid.coord_iter(): if random.random() < self.density: # Create a tree new_tree = TreeCell((x, y)) # Set all trees in the first column on fire. if x == 0: new_tree.condition = "On Fire" self.grid._place_agent((x, y), new_tree) self.schedule.add(new_tree) self.running = True
def __init__(self, N, width=20, height=10): self.running = True self.N = N # num of agents self.headings = ((1, 0), (0, 1), (-1, 0), (0, -1)) # tuples are fast self.grid = SingleGrid(width, height, torus=False) self.schedule = RandomActivation(self) self.make_walker_agents()
def __init__(self, num_nodes=10, avg_node_degree=3, initial_outbreak_size=1, virus_spread_chance=0.4, virus_check_frequency=0.4, recovery_chance=0.3, gain_resistance_chance=0.5): self.num_nodes = num_nodes prob = avg_node_degree / self.num_nodes self.G = nx.erdos_renyi_graph(n=self.num_nodes, p=prob) self.grid = NetworkGrid(self.G) self.schedule = RandomActivation(self) self.initial_outbreak_size = initial_outbreak_size if initial_outbreak_size <= num_nodes else num_nodes self.virus_spread_chance = virus_spread_chance self.virus_check_frequency = virus_check_frequency self.recovery_chance = recovery_chance self.gain_resistance_chance = gain_resistance_chance self.datacollector = DataCollector({"Infected": number_infected, "Susceptible": number_susceptible, "Resistant": number_resistant}) # Create agents for i, node in enumerate(self.G.nodes()): a = VirusAgent(i, self, State.SUSCEPTIBLE, self.virus_spread_chance, self.virus_check_frequency, self.recovery_chance, self.gain_resistance_chance) self.schedule.add(a) # Add the agent to the node self.grid.place_agent(a, node) # Infect some nodes infected_nodes = self.random.sample(self.G.nodes(), self.initial_outbreak_size) for a in self.grid.get_cell_list_contents(infected_nodes): a.state = State.INFECTED self.running = True self.datacollector.collect(self)
def __init__(self, N, width=50, height=50, torus=True): self.num_agents = N self.schedule = RandomActivation(self) self.grid = MultiGrid(height, width, torus) self.create_agents() self.dc = DataCollector({"Gini": lambda m: m.compute_gini()}, {"Wealth": lambda a: a.wealth}) self.running = True
class BoidModel(Model): ''' Flocker model class. Handles agent creation, placement and scheduling. ''' N = 100 width = 100 height = 100 def __init__(self, N, width, height, speed, vision, separation): ''' Create a new Flockers model. Args: N: Number of Boids width, height: Size of the space. speed: How fast should the Boids move. vision: How far around should each Boid look for its neighbors separtion: What's the minimum distance each Boid will attempt to keep from any other ''' self.N = N self.vision = vision self.speed = speed self.separation = separation self.schedule = RandomActivation(self) self.space = ContinuousSpace(width, height, True, grid_width=10, grid_height=10) self.make_agents() self.running = True def make_agents(self): ''' Create N agents, with random positions and starting headings. ''' for i in range(self.N): x = random.random() * self.space.x_max y = random.random() * self.space.y_max pos = (x, y) heading = np.random.random(2) * 2 - np.array((1, 1)) heading /= np.linalg.norm(heading) boid = Boid(i, pos, self.speed, heading, self.vision, self.separation) self.space.place_agent(boid, pos) self.schedule.add(boid) def step(self): self.schedule.step()
def __init__(self, height, width, citizen_density, cop_density, citizen_vision, cop_vision, legitimacy, max_jail_term, active_threshold=.1, arrest_prob_constant=2.3, movement=True, max_iters=1000): super(CivilViolenceModel, self).__init__() self.height = height self.width = width self.citizen_density = citizen_density self.cop_density = cop_density self.citizen_vision = citizen_vision self.cop_vision = cop_vision self.legitimacy = legitimacy self.max_jail_term = max_jail_term self.active_threshold = active_threshold self.arrest_prob_constant = arrest_prob_constant self.movement = movement self.running = True self.max_iters = max_iters self.iteration = 0 self.schedule = RandomActivation(self) self.grid = Grid(height, width, torus=True) model_reporters = { "Quiescent": lambda m: self.count_type_citizens(m, "Quiescent"), "Active": lambda m: self.count_type_citizens(m, "Active"), "Jailed": lambda m: self.count_jailed(m)} agent_reporters = { "x": lambda a: a.pos[0], "y": lambda a: a.pos[1], 'breed': lambda a: a.breed, "jail_sentence": lambda a: getattr(a, 'jail_sentence', None), "condition": lambda a: getattr(a, "condition", None), "arrest_probability": lambda a: getattr(a, "arrest_probability", None) } self.dc = DataCollector(model_reporters=model_reporters, agent_reporters=agent_reporters) unique_id = 0 if self.cop_density + self.citizen_density > 1: raise ValueError( 'Cop density + citizen density must be less than 1') for (contents, x, y) in self.grid.coord_iter(): if random.random() < self.cop_density: cop = Cop(unique_id, (x, y), vision=self.cop_vision, model=self) unique_id += 1 self.grid[y][x] = cop self.schedule.add(cop) elif random.random() < ( self.cop_density + self.citizen_density): citizen = Citizen(unique_id, (x, y), hardship=random.random(), regime_legitimacy=self.legitimacy, risk_aversion=random.random(), threshold=self.active_threshold, vision=self.citizen_vision, model=self) unique_id += 1 self.grid[y][x] = citizen self.schedule.add(citizen)
def __init__(self, N): self.running = True self.num_agents = N self.schedule = RandomActivation(self) self.create_agents() agent_reporters = {"Wealth": lambda a: a.wealth} model_reporters = {"Gini": compute_gini} self.dc = DataCollector(model_reporters=model_reporters, agent_reporters=agent_reporters)
def __init__(self, city_to_country, no_people, total_area, city_to_country_area, countryside, no_agents, Nc_N): self.num_agents = no_agents grid_size = round(math.sqrt((self.num_agents / no_people) * total_area) * 100) self.grid = MultiGrid(grid_size, grid_size, False) self.schedule = RandomActivation(self) self.running = True centers = np.zeros((1, 2)) centers[0, :] = random.randrange(10, self.grid.width - 10), random.randrange(10, self.grid.height - 10) x = np.zeros((1, round(int(city_to_country * self.num_agents)))) y = np.zeros((1, round(int(city_to_country * self.num_agents)))) x[0, :] = np.around(np.random.normal(centers[0, 0], 3, round(int(city_to_country * self.num_agents)))) y[0, :] = np.around(np.random.normal(centers[0, 1], 3, round(int(city_to_country * self.num_agents)))) count = 0 countryside_count = 0 while countryside_count < (countryside * self.num_agents): countryside_count += counter(x) runner = True while runner: new_center = (random.randrange(10, self.grid.width - 10), random.randrange(10, self.grid.height - 10)) if dist_check(new_center, centers): centers = np.vstack((centers, new_center)) runner = False new_x = np.around( np.random.normal(centers[count, 0], (1 / (6 * city_to_country_area * (math.sqrt(count + 1)))) * self.grid.width, round(int(city_to_country * self.num_agents) / (count + 2)))) new_y = np.around( np.random.normal(centers[count, 1], (1 / (6 * city_to_country_area * (math.sqrt(count + 1)))) * self.grid.height, round(int(city_to_country * self.num_agents) / (count + 2)))) while len(new_x) < round(int(city_to_country * self.num_agents)): new_x = np.append(new_x, -1) new_y = np.append(new_y, -1) x = np.vstack((x, new_x)) y = np.vstack((y, new_y)) count += 1 label = city_labeler(x) for i in range(len(label)): city_label[i] = label[i] new_x = np.delete(x.flatten(), np.where(x.flatten() == -1)) new_y = np.delete(y.flatten(), np.where(y.flatten() == -1)) x_countryside = np.around(np.random.uniform(0, self.grid.width - 1, int(self.num_agents - len(new_x)))) y_countryside = np.around(np.random.uniform(0, self.grid.height - 1, int(self.num_agents - len(new_y)))) all_x = np.concatenate((new_x, x_countryside)) all_y = np.concatenate((new_y, y_countryside)) for i in range(self.num_agents): a = Agent(i, self) self.schedule.add(a) self.grid.place_agent(a, (int(all_x[i]), int(all_y[i]))) home_store1[i, :] = int(all_x[i]), int(all_y[i]) if i == 1: a.infected = 1 #a.working = 1 n = 50 flux_store = np.zeros((1, 3)) for i in range(round(len(centers) / 2)): n_cities = random.sample(range(1, round(len(centers) / 3)), n) for j in range(len(n_cities)): mi = np.count_nonzero(city_label == i+1) nj = np.count_nonzero(city_label == n_cities[j]) radius = math.sqrt((centers[i, 0] - centers[n_cities[j], 0]) ** 2 + (centers[i, 1] - centers[n_cities[j], 1]) ** 2) sij = 0 for k in range(len(all_x)): if (all_x[k] - centers[i, 0]) ** 2 + (all_y[k] - centers[i, 1]) ** 2 < radius ** 2: sij += 1 sij = sij - mi - nj if sij < 0: sij = 0 try: Tij = (mi * Nc_N * mi * nj) / ((mi + sij) * (mi + nj + sij))*10 except ZeroDivisionError: Tij = 0 if Tij > 75: Tij = 75 if Tij > 1 and (i != n_cities[j]): flux_store = np.vstack((flux_store, (Tij, i+1, n_cities[j]))) work_place = np.zeros(self.num_agents) work_store1 = np.zeros((num, 2)) flux_store = np.delete(flux_store, 0, 0) for i in np.unique(flux_store[:, 1]): place = np.where(flux_store[:, 1] == i)[0] place1 = np.where(city_label == i)[0] for j in place1: for k in place: if random.uniform(0, 100) < flux_store[k, 0]: work_place[j] = flux_store[k, 2] for i in range(len(work_store1)): if work_place[i] != 0: n = int(work_place[i]) work_store1[i, :] = centers[n, 0], centers[n, 1] global work_store, home_store work_store = np.int64(work_store1) home_store = np.int64(home_store1) self.datacollector = DataCollector( model_reporters={"Tot informed": compute_informed}, agent_reporters={"Infected": "infected"})
class Schelling(Model): """Model class for the Schelling segregation model.""" def __init__( self, height=20, width=20, density=0.8, minority_pc=0.2, homophily=3, education_boost=0, education_pc=0.2, seed=None, ): """Seed is used to set randomness in the __new__ function of the Model superclass.""" # pylint: disable-msg=unused-argument,super-init-not-called self.height = height self.width = width self.density = density self.minority_pc = minority_pc self.homophily = homophily self.education_boost = education_boost self.education_pc = education_pc self.schedule = RandomActivation(self) self.grid = SingleGrid(height, width, torus=True) self.happy = 0 self.datacollector = DataCollector( {"happy": "happy"}, # Model-level count of happy agents # For testing purposes, agent's individual x and y { "x": lambda a: a.pos[0], "y": lambda a: a.pos[1] }, ) # Set up agents # We use a grid iterator that returns # the coordinates of a cell as well as # its contents. (coord_iter) for cell in self.grid.coord_iter(): x_coord = cell[1] y_coord = cell[2] if self.random.random() < self.density: if self.random.random() < self.minority_pc: agent_type = 1 else: agent_type = 0 agent_homophily = homophily if self.random.random() < self.education_pc: agent_homophily += self.education_boost agent = SchellingAgent((x_coord, y_coord), self, agent_type, agent_homophily) self.grid.position_agent(agent, (x_coord, y_coord)) self.schedule.add(agent) self.running = True self.datacollector.collect(self) def step(self): """Run one step of the model. If All agents are happy, halt the model.""" self.happy = 0 # Reset counter of happy agents self.schedule.step() # collect data self.datacollector.collect(self) if self.happy == self.schedule.get_agent_count(): self.running = False
class EpsteinCivilViolence(Model): """ Model 1 from "Modeling civil violence: An agent-based computational approach," by Joshua Epstein http://www.pnas.org/content/99/suppl_3/7243.full Attributes: height: grid height width: grid width citizen_density: approximate % of cells occupied by citizens. cop_density: approximate % of calles occupied by cops. citizen_vision: number of cells in each direction (N, S, E and W) that citizen can inspect cop_vision: number of cells in each direction (N, S, E and W) that cop can inspect legitimacy: (L) citizens' perception of regime legitimacy, equal across all citizens max_jail_term: (J_max) active_threshold: if (grievance - (risk_aversion * arrest_probability)) > threshold, citizen rebels arrest_prob_constant: set to ensure agents make plausible arrest probability estimates movement: binary, whether agents try to move at step end max_iters: model may not have a natural stopping point, so we set a max. """ def __init__( self, height=40, width=40, citizen_density=0.7, cop_density=0.074, citizen_vision=7, cop_vision=7, legitimacy=0.8, max_jail_term=1000, active_threshold=0.1, arrest_prob_constant=2.3, movement=True, initial_unemployment_rate=0.1, corruption_level=0.1, susceptible_level=0.3, honest_level=0.6, max_iters=1000, ): super().__init__() self.height = height self.width = width self.citizen_density = citizen_density self.cop_density = cop_density self.citizen_vision = citizen_vision self.cop_vision = cop_vision self.legitimacy = legitimacy self.max_jail_term = max_jail_term self.active_threshold = active_threshold self.arrest_prob_constant = arrest_prob_constant self.movement = movement self.initial_unemployment_rate = initial_unemployment_rate self.corruption_level = corruption_level self.susceptible_level = susceptible_level self.max_iters = max_iters self.iteration = 0 self.schedule = RandomActivation(self) self.grid = Grid(height, width, torus=True) model_reporters = { "Quiescent": lambda m: self.count_type_citizens(m, "Quiescent"), "Active": lambda m: self.count_type_citizens(m, "Active"), "Jailed": lambda m: self.count_jailed(m), "Employed": lambda m: self.count_employed(m), "Corrupted": lambda m: self.count_moral_type_citizens(m, "Corrupted"), "Honest": lambda m: self.count_moral_type_citizens(m, "Honest"), "Susceptible": lambda m: self.count_moral_type_citizens(m, "Susceptible") } agent_reporters = { "x": lambda a: a.pos[0], "y": lambda a: a.pos[1], "breed": lambda a: a.breed, "jail_sentence": lambda a: getattr(a, "jail_sentence", None), "condition": lambda a: getattr(a, "condition", None), "arrest_probability": lambda a: getattr(a, "arrest_probability", None), "is_employed": lambda a: getattr(a, "is_employed", None), "moral_condition": lambda a: getattr(a, "moral_condition", None), } self.datacollector = DataCollector(model_reporters=model_reporters, agent_reporters=agent_reporters) unique_id = 0 if self.cop_density + self.citizen_density > 1: raise ValueError( "Cop density + citizen density must be less than 1") if self.initial_unemployment_rate > 1: raise ValueError( "initial_unemployment_rate must be between [0,1] ") if self.corruption_level + self.susceptible_level > 1: raise ValueError("moral level must be less than 1 ") for (contents, x, y) in self.grid.coord_iter(): if self.random.random() < self.cop_density: cop = Cop(unique_id, self, (x, y), vision=self.cop_vision) unique_id += 1 self.grid[y][x] = cop self.schedule.add(cop) elif self.random.random() < (self.cop_density + self.citizen_density): moral_state = "Honest" is_employed = 1 if self.random.random() < self.initial_unemployment_rate: is_employed = 0 p = self.random.random() if p < self.corruption_level: moral_state = "Corrupted" elif p < self.corruption_level + self.susceptible_level: moral_state = "Susceptible" citizen = Citizen( unique_id, self, (x, y), #updated hardship formula: if agent is employed hardship is alleviated hardship=self.random.random() - (is_employed * self.random.uniform(0.05, 0.15)), legitimacy=self.legitimacy, #updated regime legitimacy, so inital corruption rate is taken into consideration regime_legitimacy=self.legitimacy - self.corruption_level, risk_aversion=self.random.random(), active_threshold=self.active_threshold, #updated threshold: if agent is employed threshold for rebelling is raised threshold=self.active_threshold + (is_employed * self.random.uniform(0.05, 0.15)), vision=self.citizen_vision, is_employed=is_employed, moral_state=moral_state, ) unique_id += 1 self.grid[y][x] = citizen self.schedule.add(citizen) self.running = True self.datacollector.collect(self) def step(self): """ Advance the model by one step and collect data. """ self.schedule.step() # collect data self.datacollector.collect(self) self.iteration += 1 if self.iteration > self.max_iters: self.running = False @staticmethod def count_type_citizens(model, condition, exclude_jailed=False): """ Helper method to count agents by Quiescent/Active. """ count = 0 for agent in model.schedule.agents: if agent.breed == "cop": continue if exclude_jailed and agent.jail_sentence: continue if agent.condition == condition: count += 1 return count @staticmethod def count_moral_type_citizens(model, moral_condition, exclude_jailed=False): """ Helper method to count agents by Quiescent/Active. """ count = 0 for agent in model.schedule.agents: if agent.breed == "cop": continue if exclude_jailed and agent.jail_sentence: continue if agent.moral_state == moral_condition: count += 1 return count @staticmethod def count_jailed(model): """ Helper method to count jailed agents. """ count = 0 for agent in model.schedule.agents: if agent.breed == "citizen" and agent.jail_sentence: count += 1 return count @staticmethod def count_employed(model): """ Helper method to count employed agents. """ count = 0 for agent in model.schedule.agents: if agent.breed == "cop": continue if agent.is_employed == 1: count += 1 return count @staticmethod def count_corrupted(model): """ Helper method to count corrupted agents. """ count = 0 for agent in model.schedule.agents: if agent.breed == "cop": continue if agent.is_corrupted == 1: count += 1 return count
def __init__(self, N, maxaffinity, maxeconomic, maxmilitary): self.numagents = N self.schedule = RandomActivation(self) for i in range(self.numagents): a = TestAgent(i, self, maxaffinity, maxeconomic, maxmilitary) self.schedule.add(a)
class HITLAdopt(Model): #modify init method to accout for new parameters and constants def __init__(self, height, width, density, wms, wts, wus, td, ve, ae): # Initialize model parameters self.height = height self.width = width self.density = density self.weeklyCampaignSpend = wms self.weeklyTrainingSpend = wts self.weeklyUsabilitySpend = wus #initialize HITL related parameters self.trainingDataWeeklyInput = td self.vizEffect = ve self.learningRate = 0 self.dataInstances = 10000 self.algoAccuracy = ae self.algoEffect = self.algoAccuracy *0.1 # Set up model objects #this sets the activation order of the agents (when they make their moves) to be random each step self.schedule = RandomActivation(self) #this creates the physical grid we are using to simulate word of mouth spread of the model self.grid = Grid(height, width, torus=False) #these use the Mesa DataCollector method to create several trackers to collect data from the model run self.dc_output = DataCollector(model_reporters={"Avg Output Value Per Person Per Week": compute_avg_output}) self.dc_tracker = DataCollector(model_reporters={"Average IA": compute_avg_ia}) self.dc_adoption = DataCollector({"Potential Trialer": lambda m: self.count_type(m, "Potential Trialer"), "Trialer": lambda m: self.count_type(m, "Trialer"), "Adopter": lambda m: self.count_type(m, "Adopter"), "Defector": lambda m: self.count_type(m, "Defector"), "Evangelist": lambda m: self.count_type(m, "Evangelist")}) self.dc_trialers =DataCollector({"Trialer": lambda m: self.count_type(m, "Trialer")}) self.dc_algo = DataCollector({"Learning Rate": compute_learning_rate}) self.dc_master=DataCollector({"Potential Trialer": lambda m: self.count_type(m, "Potential Trialer"), "Trialer": lambda m: self.count_type(m, "Trialer"), "Adopter": lambda m: self.count_type(m, "Adopter"), "Defector": lambda m: self.count_type(m, "Defector"), "Evangelist": lambda m: self.count_type(m, "Evangelist"), "Avg Output Value Per Person": compute_avg_output, "Total Differential in Population": hitl_adv_differential, "Algo Accuracy": compute_algo_accuracy, "Algo Accuracy Increase": compute_learning_rate, "Total Dataset Size": compute_data_instances, "Algorithm Effect": compute_algo_effect, "Avg Data Collection Ouput": compute_avg_dc, "Avg Data Interpretation/Analysis Output": compute_avg_di, "Avg Interpreting Actions Output": compute_avg_ia, "Avg Coaching Output": compute_avg_coaching, "Avg Review Output": compute_avg_review}) #the logic for the creation of the agents, as well as setting the initial values of the agent parameters for x in range(self.width): for y in range(self.height): if random.random() < self.density: new_consultant = Consultant(self, (x, y), np.random.normal(60, 10), np.random.normal(70, 10), 0) if y == 0: new_consultant.condition = "Trialer" self.grid[y][x] = new_consultant self.schedule.add(new_consultant) #run the model when the class is called self.running = True #define logic of what happens with each time step model-wide def step(self): ##update algorithm accuracy, data instances, and effect for new weekly data input self.learningRate = 10000/self.dataInstances/13 - ((self.count_type(self, "Trialer") + self.count_type(self, "Adopter") + self.count_type(self, "Evangelist"))/2000000) self.algoAccuracy += self.learningRate self.dataInstances += self.trainingDataWeeklyInput self.algoEffect = self.algoAccuracy * 0.1 #logic for adoption from marketing, For every 1000 of additional weekly marketing spend, we get 1 new trialer consultant each week for i in range (1,(int(self.weeklyCampaignSpend/100))): prospect = random.choice(self.schedule.agents) #change that agent's state to the next one up if prospect.condition == "Potential Trialer": prospect.condition = "Trialer" if prospect.condition == "Trialer": prospect.condition = "Adopter" #an abandoned idea for trial abandonment...I instead decided to model this at an agent level in that class (See above) '''for i in range (1,(int(self.weeklyMarketingSpend/50))): #take a random agent that's a trialer and log their x y location prospect = random.choice(model.schedule.agents) #change that agent's state to the next one up depending on what it is random_num = np.random.randint(1,100) if prospect.condition == "Trialer": if (prospect.techFluencyScore <70): if random_num > 50: prospect.condition = "PotentialTrialer" ''' #sets the step count self.schedule.step() #logs appropriate data in each of the data collectors self.dc_output.collect(self) self.dc_adoption.collect(self) self.dc_tracker.collect(self) self.dc_algo.collect(self) self.dc_trialers.collect(self) self.dc_master.collect(self) #abandoned logic for stopping model - it was originally when there were no more trialers, now we just give it a set number of steps #method for counting the agents and their conditions so we can track adoption methods @staticmethod def count_type(model, consultant_condition): count = 0 for consultant in model.schedule.agents: if consultant.condition == consultant_condition: count += 1 return count
class VirusOnNetwork(Model): """A virus model with some number of agents""" def __init__(self, num_nodes=10, avg_node_degree=3, initial_outbreak_size=1, virus_spread_chance=0.4, virus_check_frequency=0.4, recovery_chance=0.3, gain_resistance_chance=0.5): self.num_nodes = num_nodes prob = avg_node_degree / self.num_nodes self.G = nx.erdos_renyi_graph(n=self.num_nodes, p=prob) self.grid = NetworkGrid(self.G) self.schedule = RandomActivation(self) self.initial_outbreak_size = initial_outbreak_size if initial_outbreak_size <= num_nodes else num_nodes self.virus_spread_chance = virus_spread_chance self.virus_check_frequency = virus_check_frequency self.recovery_chance = recovery_chance self.gain_resistance_chance = gain_resistance_chance self.datacollector = DataCollector({ "Infected": number_infected, "Susceptible": number_susceptible, "Resistant": number_resistant }) # Create agents for i, node in enumerate(self.G.nodes()): a = VirusAgent(i, self, State.SUSCEPTIBLE, self.virus_spread_chance, self.virus_check_frequency, self.recovery_chance, self.gain_resistance_chance) self.schedule.add(a) # Add the agent to the node self.grid.place_agent(a, node) # Infect some nodes infected_nodes = random.sample(self.G.nodes(), self.initial_outbreak_size) for a in self.grid.get_cell_list_contents(infected_nodes): a.state = State.INFECTED self.running = True self.datacollector.collect(self) def resistant_susceptible_ratio(self): try: return number_state(self, State.RESISTANT) / number_state( self, State.SUSCEPTIBLE) except ZeroDivisionError: return math.inf def step(self): self.schedule.step() # collect data self.datacollector.collect(self) def run_model(self, n): for i in range(n): self.step()
def __init__(self, seed=None, num_nodes=50, preference='attractiveness', mean_male=5, sd_male=1, mean_female=5, sd_female=1, corr_results=pd.DataFrame()): self.uid = next(self.id_gen) self.num_nodes = num_nodes self.preference = preference self.mean_male = mean_male self.sd_male = sd_male self.mean_female = mean_female self.sd_female = sd_female self.corr_results = corr_results self.step_count = 0 self.G = nx.erdos_renyi_graph(n=self.num_nodes, p=0) self.grid = NetworkGrid(self.G) self.schedule = RandomActivation(self) self.datacollector = DataCollector(model_reporters={ "number_single": number_single, "number_female": number_female, "number_union": number_union, "mean_attractiveness": mean_attractiveness, "corr_results": calculate_correlations, "Model Params": track_params, "Run": track_run }, agent_reporters={ "name": lambda x: x.name, "sex": lambda x: x.S, "attractiveness": lambda x: x.A, "relationship": lambda x: x.R, "Model Params": lambda x: track_params(x.model), "Run": lambda x: track_run(x.model) }) # Create agents for i, node in enumerate(self.G.nodes()): person = Human( i, self, "MALE", 0, "SINGLE", ) self.schedule.add(person) # Add the agent to the node self.grid.place_agent(person, node) # convert half of agents to "FEMALE" # this need number of agents to always be dividable by 2 # as set in the user-settable slider female_nodes = self.random.sample(self.G.nodes(), (int(self.num_nodes / 2))) for a in self.grid.get_cell_list_contents(female_nodes): a.S = "FEMALE" # here assign attractiveness based on normal distributions for a in self.schedule.agents: if a.S == 'MALE': A2use = np.random.normal(self.mean_male, self.sd_male, 1)[0] while A2use < 1 or A2use > 10: A2use = np.random.normal(self.mean_male, self.sd_male, 1)[0] a.A = A2use else: A2use = np.random.normal(self.mean_female, self.sd_female, 1)[0] while A2use < 1 or A2use > 10: A2use = np.random.normal(self.mean_female, self.sd_female, 1)[0] a.A = A2use self.running = True self.datacollector.collect(self)
def __init__(self, number_of_customers: list, number_of_infected: list, entry_times: list, social_distance_prob=0.80, size='small'): super(SupermarketModel).__init__() if isinstance(number_of_customers, int): self._num_customers = [number_of_customers] elif isinstance(number_of_customers, (list, tuple)): self._num_customers = number_of_customers if isinstance(number_of_infected, int): self._num_infected = [number_of_infected] elif isinstance(number_of_infected, (list, tuple)): self._num_infected = number_of_infected if isinstance(entry_times, int): self._entry_times = [entry_times] elif isinstance(entry_times, (list, tuple)): self._entry_times = entry_times assert len(self._num_customers) == len(self._num_infected) == len( self._entry_times) self._step_count = 0 # store environment self.width, self.height = STORE_SIZES[size][0] // 2, STORE_SIZES[size][ 1] // 2 floor_area = self.width * self.height # TODO: Environment should become non-toroidal. self.space = ContinuousSpace(self.width, self.height, True) model_description = { # this gets updated during store planning "area": floor_area, "width": self.width, "height": self.height, } self._store_environment = Store(model_description) self.shelves = self._store_environment.generate_store() self._generate_store_shelves() # scheduler self.schedule = RandomActivation(self) if social_distance_prob > 1.0: social_distance_prob = social_distance_prob / 100 self._social_distance_prob = social_distance_prob # data collector self._simulated_dataset = pd.DataFrame() self.datacollector = DataCollector({ "Healthy": lambda m: self.count_agents_with_state(m, "Healthy"), "Risky": lambda m: self.count_agents_with_state(m, "Risky"), "Exposed": lambda m: self.count_agents_with_state(m, "Exposed"), "Infected": lambda m: self.count_agents_with_state(m, "Infected"), }) # add shoppers into the supermarket self.add_agents(self._num_customers[0], self._num_infected[0]) del self._num_customers[0] del self._num_infected[0] self.running = True self.datacollector.collect(self)
class BankReserves(Model): """ This model is a Mesa implementation of the Bank Reserves model from NetLogo. It is a highly abstracted, simplified model of an economy, with only one type of agent and a single bank representing all banks in an economy. People (represented by circles) move randomly within the grid. If two or more people are on the same grid location, there is a 50% chance that they will trade with each other. If they trade, there is an equal chance of giving the other agent $5 or $2. A positive trade balance will be deposited in the bank as savings. If trading results in a negative balance, the agent will try to withdraw from its savings to cover the balance. If it does not have enough savings to cover the negative balance, it will take out a loan from the bank to cover the difference. The bank is required to keep a certain percentage of deposits as reserves and the bank's ability to loan at any given time is a function of the amount of deposits, its reserves, and its current total outstanding loan amount. """ # grid height grid_h = 20 # grid width grid_w = 20 """init parameters "init_people", "rich_threshold", and "reserve_percent" are all UserSettableParameters""" def __init__( self, height=grid_h, width=grid_w, init_people=2, rich_threshold=10, reserve_percent=50, ): self.height = height self.width = width self.init_people = init_people self.schedule = RandomActivation(self) self.grid = MultiGrid(self.width, self.height, torus=True) # rich_threshold is the amount of savings a person needs to be considered "rich" self.rich_threshold = rich_threshold self.reserve_percent = reserve_percent # see datacollector functions above self.datacollector = DataCollector( model_reporters={ "Rich": get_num_rich_agents, "Poor": get_num_poor_agents, "Middle Class": get_num_mid_agents, "Savings": get_total_savings, "Wallets": get_total_wallets, "Money": get_total_money, "Loans": get_total_loans }, agent_reporters={"Wealth": lambda x: x.wealth}) # create a single bank for the model self.bank = Bank(1, self, self.reserve_percent) # create people for the model according to number of people set by user for i in range(self.init_people): # set x, y coords randomly within the grid x = self.random.randrange(self.width) y = self.random.randrange(self.height) p = Person(i, (x, y), self, True, self.bank, self.rich_threshold) # place the Person object on the grid at coordinates (x, y) self.grid.place_agent(p, (x, y)) # add the Person object to the model schedule self.schedule.add(p) self.running = True self.datacollector.collect(self) def step(self): # tell all the agents in the model to run their step function self.schedule.step() # collect data self.datacollector.collect(self) def run_model(self): for i in range(self.run_time): self.step()
def __init__(self, height, width, citizen_density, cop_density, citizen_vision, cop_vision, legitimacy, max_jail_term, active_threshold = .1, arrest_prob_constant = 2.3, movement = True, max_iters = 1000, moore = "Neumann"): super().__init__() self.height = height self.width = width self.citizen_density = citizen_density self.cop_density = cop_density self.citizen_vision = citizen_vision self.cop_vision = cop_vision self.legitimacy = legitimacy self.max_jail_term = max_jail_term self.active_threshold = active_threshold self.arrest_prob_constant = arrest_prob_constant self.movement = movement self.running = True self.max_iters = max_iters self.iteration = 0 self.schedule = RandomActivation(self) self.grid = Grid(height, width, torus=True) if moore == "Moore": self.moore = 1 else: self.moore = 0 model_reporters = { "Quiescent": lambda m: self.count_type_citizens(m, "Quiescent"), "Active": lambda m: self.count_type_citizens(m, "Active"), "Jailed": lambda m: self.count_jailed(m)} agent_reporters = { "x": lambda a: a.pos[0], "y": lambda a: a.pos[1], 'breed': lambda a: a.breed, "jail_sentence": lambda a: getattr(a, 'jail_sentence', None), "condition": lambda a: getattr(a, "condition", None), "arrest_probability": lambda a: getattr(a, "arrest_probability", None) } self.dc = DataCollector(model_reporters=model_reporters, agent_reporters=agent_reporters) unique_id = 0 if self.cop_density + self.citizen_density > 1: raise ValueError( 'Cop density + citizen density must be less than 1') for (contents, x, y) in self.grid.coord_iter(): if random.random() < self.cop_density: cop = Cop(unique_id, self, (x, y), vision=self.cop_vision) unique_id += 1 self.grid[y][x] = cop self.schedule.add(cop) elif random.random() < ( self.cop_density + self.citizen_density): citizen = Citizen(unique_id, self, (x, y), hardship=random.random(), regime_legitimacy=self.legitimacy, risk_aversion=random.random(), threshold=self.active_threshold, vision=self.citizen_vision) unique_id += 1 self.grid[y][x] = citizen self.schedule.add(citizen)
class CivilViolenceModel(Model): """ Model 1 from "Modeling civil violence: An agent-based computational approach," by Joshua Epstein. http://www.pnas.org/content/99/suppl_3/7243.full Attributes: height: grid height width: grid width citizen_density: approximate % of cells occupied by citizens. cop_density: approximate % of calles occupied by cops. citizen_vision: number of cells in each direction citizen can inspect, either von Neumann or Moore neighborhood. cop_vision: number of cells in each direction that cop can inspect, either von Neumann or Moore neighborhood. legitimacy: (L) citizens' perception of regime legitimacy, equal across all citizens max_jail_term: (J_max), actual jail terms are intergers uniformly distributed from 0 to J_max active_threshold: if (grievance - (risk_aversion * arrest_probability)) > threshold, citizen rebels arrest_prob_constant: set to ensure agents make plausible arrest probability estimates movement: binary, whether agents try to move at step end max_iters: model may not have a natural stopping point, so we set a max. """ def __init__(self, height, width, citizen_density, cop_density, citizen_vision, cop_vision, legitimacy, max_jail_term, active_threshold = .1, arrest_prob_constant = 2.3, movement = True, max_iters = 1000, moore = "Neumann"): super().__init__() self.height = height self.width = width self.citizen_density = citizen_density self.cop_density = cop_density self.citizen_vision = citizen_vision self.cop_vision = cop_vision self.legitimacy = legitimacy self.max_jail_term = max_jail_term self.active_threshold = active_threshold self.arrest_prob_constant = arrest_prob_constant self.movement = movement self.running = True self.max_iters = max_iters self.iteration = 0 self.schedule = RandomActivation(self) self.grid = Grid(height, width, torus=True) if moore == "Moore": self.moore = 1 else: self.moore = 0 model_reporters = { "Quiescent": lambda m: self.count_type_citizens(m, "Quiescent"), "Active": lambda m: self.count_type_citizens(m, "Active"), "Jailed": lambda m: self.count_jailed(m)} agent_reporters = { "x": lambda a: a.pos[0], "y": lambda a: a.pos[1], 'breed': lambda a: a.breed, "jail_sentence": lambda a: getattr(a, 'jail_sentence', None), "condition": lambda a: getattr(a, "condition", None), "arrest_probability": lambda a: getattr(a, "arrest_probability", None) } self.dc = DataCollector(model_reporters=model_reporters, agent_reporters=agent_reporters) unique_id = 0 if self.cop_density + self.citizen_density > 1: raise ValueError( 'Cop density + citizen density must be less than 1') for (contents, x, y) in self.grid.coord_iter(): if random.random() < self.cop_density: cop = Cop(unique_id, self, (x, y), vision=self.cop_vision) unique_id += 1 self.grid[y][x] = cop self.schedule.add(cop) elif random.random() < ( self.cop_density + self.citizen_density): citizen = Citizen(unique_id, self, (x, y), hardship=random.random(), regime_legitimacy=self.legitimacy, risk_aversion=random.random(), threshold=self.active_threshold, vision=self.citizen_vision) unique_id += 1 self.grid[y][x] = citizen self.schedule.add(citizen) def step(self): """ Advance the model by one step and collect data. """ self.schedule.step() self.dc.collect(self) self.iteration += 1 if self.iteration > self.max_iters: self.running = False @staticmethod def count_type_citizens(model, condition, exclude_jailed=True): """ Helper method to count agents by Quiescent/Active. """ count = 0 for agent in model.schedule.agents: if agent.breed == 'cop': continue if exclude_jailed and agent.jail_sentence: continue if agent.condition == condition: count += 1 return count @staticmethod def count_jailed(model): """ Helper method to count jailed agents. """ count = 0 for agent in model.schedule.agents: if agent.breed == 'citizen' and agent.jail_sentence: count += 1 return count
def __init__(self, city_to_country, no_people, total_area, city_to_country_area, countryside): self.num_agents = 2000 grid_size = round( math.sqrt((self.num_agents / no_people) * total_area) * 100) self.grid = MultiGrid(grid_size, grid_size, False) self.schedule = RandomActivation(self) self.running = True centers = np.zeros((1, 2)) centers[0, :] = random.randrange( 10, self.grid.width - 10), random.randrange(10, self.grid.height - 10) x = np.zeros((1, round(int(city_to_country * self.num_agents)))) y = np.zeros((1, round(int(city_to_country * self.num_agents)))) x[0, :] = np.around( np.random.normal(centers[0, 0], 3, round(int(city_to_country * self.num_agents)))) y[0, :] = np.around( np.random.normal(centers[0, 1], 3, round(int(city_to_country * self.num_agents)))) count = 0 countryside_count = 0 while countryside_count < (countryside * self.num_agents): countryside_count += counter(x) runner = True while runner: new_center = (random.randrange(10, self.grid.width - 10), random.randrange(10, self.grid.height - 10)) if dist_check(new_center, centers): centers = np.vstack((centers, new_center)) runner = False new_x = np.around( np.random.normal( centers[count, 0], (1 / (6 * city_to_country_area * (math.sqrt(count + 1)))) * self.grid.width, round( int(city_to_country * self.num_agents) / (count + 2)))) new_y = np.around( np.random.normal( centers[count, 1], (1 / (6 * city_to_country_area * (math.sqrt(count + 1)))) * self.grid.height, round( int(city_to_country * self.num_agents) / (count + 2)))) while len(new_x) < round(int(city_to_country * self.num_agents)): new_x = np.append(new_x, -1) new_y = np.append(new_y, -1) x = np.vstack((x, new_x)) y = np.vstack((y, new_y)) count += 1 new_x = np.delete(x.flatten(), np.where(x.flatten() == -1)) new_y = np.delete(y.flatten(), np.where(y.flatten() == -1)) x_countryside = np.around( np.random.uniform(0, self.grid.width - 1, int(self.num_agents - len(new_x)))) y_countryside = np.around( np.random.uniform(0, self.grid.height - 1, int(self.num_agents - len(new_y)))) all_x = np.concatenate((new_x, x_countryside)) all_y = np.concatenate((new_y, y_countryside)) for i in range(self.num_agents): a = Agent(i, self) self.schedule.add(a) self.grid.place_agent(a, (int(all_x[i]), int(all_y[i]))) if i == 1: a.infected = 1 self.datacollector = DataCollector( model_reporters={"Tot informed": compute_informed}, agent_reporters={"Infected": "infected"})
class ContactModel(Model): def __init__(self, N, height, width, exponent, steps, seed=None): self.number_of_agents = N self.height = height self.width = width self.exponent = exponent self.current_step_contacts=[] self.adjacency_matrix = np.zeros((N, N)) self.grid = MultiGrid(self.width, self.height, torus=False) self.schedule = RandomActivation(self) # Add N pedestrians to model (schedule, grid) taken_pos = [] for i in range(self.number_of_agents): while True: x = self.random.randrange(1, self.grid.width-1) y = self.random.randrange(1, self.grid.height-1) pos = (x,y) if not pos in taken_pos: break new_human = Pedestrian(i, self, pos, self.exponent) self.schedule.add(new_human) self.grid.place_agent(new_human, pos) taken_pos.append(pos) self.data_collector=DataCollector() self.running=True self.data_collector.collect(self) def contact_update(self, contact_ids): contact_ids =sorted(contact_ids) if contact_ids not in self.current_step_contacts: self.current_step_contacts.append(contact_ids) def update_adjecency_matrix(self): #TODO: order agent steps, order updates, double or not for id_tuple in self.current_step_contacts: self.adjacency_matrix[id_tuple[0], id_tuple[1]]+=1 def step(self): self.schedule.step() self.update_adjecency_matrix() self.current_step_contacts=[] self.data_collector.collect(self) def run(self, N): for i in range(N): self.step() if i%100 == 0: print(i) #distances = [] #lengths = [] global_test=[] global_trip_info=[] for agent in self.schedule.agents: agent.trip_info.pop() global_trip_info.append(agent.trip_info) return global_trip_info
def __init__(self, no_people, total_area, no_agents, Nc_N, n, all_x, all_y, centers, infection_rate, city_label, first_infected, mobility_data): self.num_agents = no_agents grid_size = round( math.sqrt((self.num_agents / no_people) * total_area) * 100) self.grid = MultiGrid(grid_size, grid_size, False) self.schedule = RandomActivation(self) self.running = True flux_store = np.zeros((1, 3)) home_store1 = np.zeros((self.num_agents, 2)) for i in range(round(len(centers) / 2)): print(i, datetime.datetime.now() - begin_time) n_cities = random.sample(range(1, round(len(centers) / 2)), n) for j in range(len(n_cities)): mi = np.count_nonzero(city_label == i + 1) nj = np.count_nonzero(city_label == n_cities[j]) radius = math.sqrt( (centers[i, 0] - centers[n_cities[j], 0])**2 + (centers[i, 1] - centers[n_cities[j], 1])**2) sij = 0 for k in range(len(all_x)): if (all_x[k] - centers[i, 0])**2 + ( all_y[k] - centers[i, 1])**2 < radius**2: sij += 1 sij = sij - mi - nj if sij < 0: sij = 0 try: Tij = (mi * Nc_N * mi * nj) / ((mi + sij) * (mi + nj + sij)) * 10 except ZeroDivisionError: Tij = 0 if Tij > 75: Tij = 75 if Tij > 1 and (i != n_cities[j]): flux_store = np.vstack( (flux_store, (Tij, i + 1, n_cities[j]))) work_place = np.zeros(self.num_agents) work_store1 = np.zeros((num, 2)) flux_store = np.delete(flux_store, 0, 0) for i in np.unique(flux_store[:, 1]): place = np.where(flux_store[:, 1] == i)[0] place1 = np.where(city_label == i)[0] for j in place1: for k in place: if random.uniform(0, 100) < flux_store[k, 0]: work_place[j] = flux_store[k, 2] for i in range(len(work_store1)): if work_place[i] != 0: n = int(work_place[i]) work_store1[i, :] = centers[n, 0], centers[n, 1] for i in range(self.num_agents): home_store1[i, :] = int(all_x[i]), int(all_y[i]) work_store = np.int64(work_store1) home_store = np.int64(home_store1) for i in range(self.num_agents): if mobility_data: a = Agent(i, self, infection_rate, work_store, home_store) self.schedule.add(a) self.grid.place_agent(a, (int(all_x[i]), int(all_y[i]))) else: a = Agent1(i, self, infection_rate, work_store, home_store) self.schedule.add(a) self.grid.place_agent(a, (int(all_x[i]), int(all_y[i]))) if i == first_infected: a.infected = 1 self.datacollector = DataCollector( model_reporters={"Tot infections": compute_informed}, agent_reporters={ "Infected": "infected", "R-Number": "rnumber" })
class BankReservesModel(Model): # grid height grid_h = 20 # grid width grid_w = 20 """init parameters "init_people", "rich_threshold", and "reserve_percent" are all UserSettableParameters""" def __init__( self, height=grid_h, width=grid_w, init_people=2, rich_threshold=10, reserve_percent=50, ): self.height = height self.width = width self.init_people = init_people self.schedule = RandomActivation(self) self.grid = MultiGrid(self.width, self.height, torus=True) # rich_threshold is the amount of savings a person needs to be considered "rich" self.rich_threshold = rich_threshold self.reserve_percent = reserve_percent # see datacollector functions above self.datacollector = DataCollector( model_reporters={ "Rich": get_num_rich_agents, "Poor": get_num_poor_agents, "Middle Class": get_num_mid_agents, "Savings": get_total_savings, "Wallets": get_total_wallets, "Money": get_total_money, "Loans": get_total_loans }, agent_reporters={"Wealth": lambda x: x.wealth}) # create a single bank for the model self.bank = Bank(1, self, self.reserve_percent) # create people for the model according to number of people set by user for i in range(self.init_people): # set x coordinate as a random number within the width of the grid x = random.randrange(self.width) # set y coordinate as a random number within the height of the grid y = random.randrange(self.height) p = Person(i, (x, y), self, True, self.bank, self.rich_threshold) # place the Person object on the grid at coordinates (x, y) self.grid.place_agent(p, (x, y)) # add the Person object to the model schedule self.schedule.add(p) self.running = True def step(self): # collect data self.datacollector.collect(self) # tell all the agents in the model to run their step function self.schedule.step() def run_model(self): for i in range(self.run_time): self.step()
class SupermarketModel(Model): """ The generic supermarket model using a continuous environment. """ unique_id = 0 def __init__(self, number_of_customers: list, number_of_infected: list, entry_times: list, social_distance_prob=0.80, size='small'): super(SupermarketModel).__init__() if isinstance(number_of_customers, int): self._num_customers = [number_of_customers] elif isinstance(number_of_customers, (list, tuple)): self._num_customers = number_of_customers if isinstance(number_of_infected, int): self._num_infected = [number_of_infected] elif isinstance(number_of_infected, (list, tuple)): self._num_infected = number_of_infected if isinstance(entry_times, int): self._entry_times = [entry_times] elif isinstance(entry_times, (list, tuple)): self._entry_times = entry_times assert len(self._num_customers) == len(self._num_infected) == len( self._entry_times) self._step_count = 0 # store environment self.width, self.height = STORE_SIZES[size][0] // 2, STORE_SIZES[size][ 1] // 2 floor_area = self.width * self.height # TODO: Environment should become non-toroidal. self.space = ContinuousSpace(self.width, self.height, True) model_description = { # this gets updated during store planning "area": floor_area, "width": self.width, "height": self.height, } self._store_environment = Store(model_description) self.shelves = self._store_environment.generate_store() self._generate_store_shelves() # scheduler self.schedule = RandomActivation(self) if social_distance_prob > 1.0: social_distance_prob = social_distance_prob / 100 self._social_distance_prob = social_distance_prob # data collector self._simulated_dataset = pd.DataFrame() self.datacollector = DataCollector({ "Healthy": lambda m: self.count_agents_with_state(m, "Healthy"), "Risky": lambda m: self.count_agents_with_state(m, "Risky"), "Exposed": lambda m: self.count_agents_with_state(m, "Exposed"), "Infected": lambda m: self.count_agents_with_state(m, "Infected"), }) # add shoppers into the supermarket self.add_agents(self._num_customers[0], self._num_infected[0]) del self._num_customers[0] del self._num_infected[0] self.running = True self.datacollector.collect(self) def _check_removed_agent(self): """ Removes an agent from the model's space, once the agent is no longer in the store. :return: """ for index in range(len(self.schedule.agents)): if self.schedule.agents[index].pos is None: self.schedule.agents.pop(index) def _generate_store_shelves(self): """ Generates the shelves in the store. The coordinates of these shelves will be marked on the model's space. Agents cannot move over these coordinates. :return: """ for shelf in range(len(self.shelves)): pos = self.shelves[shelf] a = StoreShelf(shelf, self, pos=pos) self.space.place_agent(a, pos) def _save_data(self): """ Fetches the collected data from DataRep, converts the into a dict type and then stores them as pandas DataFrame. :return: """ self._check_removed_agent() self._simulated_dataset = self._simulated_dataset.append( pd.DataFrame( asdict(agent.collect_data(self._step_count)) for agent in self.schedule.agents), ignore_index=True) def add_agents(self, number_of_shoppers, number_of_infected): """ Creates an instance of the Shopper class, and adds that (along with its attributes) into the model's space. :param number_of_shoppers: :param number_of_infected: :return: """ for agent in range(number_of_shoppers): occupy_flag = True while occupy_flag: x = self.random.randrange(self.space.width) y = self.random.randrange(self.space.height) if (x, y) not in self.shelves: position = (x, y) occupy_flag = False is_social_distancing = self.random.random( ) < self._social_distance_prob a = Shopper(self, position=position, exit_cell=None, social_distancing=is_social_distancing) if agent <= number_of_infected: a.state = State.INFECTED is_social_distancing = self.random.random( ) < self._social_distance_prob a.social_distancing = is_social_distancing self.space.place_agent(a, (x, y)) self.schedule.add(a) @staticmethod def count_agents_with_state(model, state): """ Helper method to count number of agents in a given state. :param model: model instance. :param state: given state. :return: """ count = 0 for agent in model.schedule.agents: if agent.state.value == state: count += 1 return count def get_simulation_result(self): """ Get the result from the simulation. :return: """ return self._simulated_dataset def step(self): """ Run the model with one step (day). """ self._step_count += 1 self._save_data() self.schedule.step() self.datacollector.collect(self) if self._step_count in self._entry_times: print("{} agents have been added at {}th time step".format( self._num_customers[0], self._step_count)) self.add_agents(self._num_customers[0], self._num_infected[0]) del self._num_customers[0] del self._num_infected[0]
class KalickHamilton(Model): """A model following Andre Grow's Netlogo tutorial of Kalick Hamilton 1986 replicated using Mesa""" # id generator to track run number in batch run data id_gen = itertools.count(1) def __init__(self, seed=None, num_nodes=50, preference='attractiveness', mean_male=5, sd_male=1, mean_female=5, sd_female=1, corr_results=pd.DataFrame()): self.uid = next(self.id_gen) self.num_nodes = num_nodes self.preference = preference self.mean_male = mean_male self.sd_male = sd_male self.mean_female = mean_female self.sd_female = sd_female self.corr_results = corr_results self.step_count = 0 self.G = nx.erdos_renyi_graph(n=self.num_nodes, p=0) self.grid = NetworkGrid(self.G) self.schedule = RandomActivation(self) self.datacollector = DataCollector(model_reporters={ "number_single": number_single, "number_female": number_female, "number_union": number_union, "mean_attractiveness": mean_attractiveness, "corr_results": calculate_correlations, "Model Params": track_params, "Run": track_run }, agent_reporters={ "name": lambda x: x.name, "sex": lambda x: x.S, "attractiveness": lambda x: x.A, "relationship": lambda x: x.R, "Model Params": lambda x: track_params(x.model), "Run": lambda x: track_run(x.model) }) # Create agents for i, node in enumerate(self.G.nodes()): person = Human( i, self, "MALE", 0, "SINGLE", ) self.schedule.add(person) # Add the agent to the node self.grid.place_agent(person, node) # convert half of agents to "FEMALE" # this need number of agents to always be dividable by 2 # as set in the user-settable slider female_nodes = self.random.sample(self.G.nodes(), (int(self.num_nodes / 2))) for a in self.grid.get_cell_list_contents(female_nodes): a.S = "FEMALE" # here assign attractiveness based on normal distributions for a in self.schedule.agents: if a.S == 'MALE': A2use = np.random.normal(self.mean_male, self.sd_male, 1)[0] while A2use < 1 or A2use > 10: A2use = np.random.normal(self.mean_male, self.sd_male, 1)[0] a.A = A2use else: A2use = np.random.normal(self.mean_female, self.sd_female, 1)[0] while A2use < 1 or A2use > 10: A2use = np.random.normal(self.mean_female, self.sd_female, 1)[0] a.A = A2use self.running = True self.datacollector.collect(self) def single_union_ratio(self): try: return number_state(self, "SINGLE") / number_state(self, "UNION") except ZeroDivisionError: return math.inf def do_match_singles(self): for a in self.schedule.agents: if a.S == 'MALE' and a.R == 'SINGLE': a.date_someone() def do_calculate_decision_probabilities(self): for a in self.schedule.agents: if a.R == 'SINGLE': a.calculate_decision_probabilities() def do_union_decisions(self): for a in self.schedule.agents: if a.S == 'MALE' and a.R == 'SINGLE': a.take_union_decision() def step(self): # add to step counter self.step_count += 1 self.schedule.step() self.do_match_singles() self.do_calculate_decision_probabilities() self.do_union_decisions() # collect data self.datacollector.collect(self) # if all agents in union or 51 steps past, stop. if number_single(self) == 0 or self.step_count == 51: self.running = False def run_model(self, n): for i in range(n): self.step()
class SOCEconModel(Model): def __init__(self, num_agents, production_levels, p_consumers, p_orders, do_rewire, fix_demand): #random seeds for checkpointing model runs if necessary #random.seed(1234) #random.seed(4321) #model variables self.num_agents = num_agents self.num_products = 5 self.p_consumers = p_consumers self.num_consumers = 0 self.p_orders = p_orders self.do_rewire = do_rewire self.fix_demand = fix_demand self.products = [] self.production_levels = production_levels self.num_suppliers = 2 self.period_demand = 0 self.period_income = 0 self.total_income = 0 self.cascades = {} #self.reactions = [] self.schedule = RandomActivation(self) #data collector for visualization self.data_collector = DataCollector(model_reporters={ "Income": get_period_income, "Demand": get_period_demand }) # Create agents for i in range(self.num_agents): a = EconAgent(i, self) self.schedule.add(a) #assign each producer to two suppliers for l in range(0, self.production_levels): print("Agents at level ", l) next_level_p = [] for agent in self.schedule.agents: if agent.producer_level == l + 1: next_level_p.append(agent) for agent in self.schedule.agents: if agent.producer_level == l: for supp_num in range(1, self.num_suppliers + 1): agent.suppliers.append(random.choice(next_level_p)) for agent in self.schedule.agents: #debugging output #if agent.producer_level < self.production_levels: #print('Agent ', agent.unique_id, 'has production level ', agent.producer_level, ' and suppliers: ', agent.suppliers[0].unique_id, agent.suppliers[1].unique_id) #print('Agent ', agent.unique_id, 'has production level ', agent.producer_level, ' and suppliers: ', agent.suppliers) do_something = False self.running = True self.data_collector.collect(self) def step(self): #step model forward self.period_income = 0 self.period_demand = 0 self.order_agents = [] #calculate number of orders for specified demand p self.num_orders = int(self.p_orders * self.num_consumers) self.consumers = [ a.unique_id for a in self.schedule.agents if a.producer_level == 0 ] while len(self.order_agents) < self.num_orders: this_agent = random.choice(self.consumers) if not this_agent in self.order_agents: self.order_agents.append(this_agent) if self.fix_demand == False: for ra in range(int(.1 * len(self.order_agents))): self.order_agents.append(random.choice(self.consumers)) #print(self.order_agents, len(self.order_agents)) #add agent (population growth) #turned off for now if random.random() < 0: a = EconAgent(self.num_agents, self) self.schedule.add(a) self.num_agents += 1 self.schedule.step() self.data_collector.collect(self)
def __init__(self, height, width, density, wms, wts, wus, td, ve, ae): # Initialize model parameters self.height = height self.width = width self.density = density self.weeklyCampaignSpend = wms self.weeklyTrainingSpend = wts self.weeklyUsabilitySpend = wus #initialize HITL related parameters self.trainingDataWeeklyInput = td self.vizEffect = ve self.learningRate = 0 self.dataInstances = 10000 self.algoAccuracy = ae self.algoEffect = self.algoAccuracy *0.1 # Set up model objects #this sets the activation order of the agents (when they make their moves) to be random each step self.schedule = RandomActivation(self) #this creates the physical grid we are using to simulate word of mouth spread of the model self.grid = Grid(height, width, torus=False) #these use the Mesa DataCollector method to create several trackers to collect data from the model run self.dc_output = DataCollector(model_reporters={"Avg Output Value Per Person Per Week": compute_avg_output}) self.dc_tracker = DataCollector(model_reporters={"Average IA": compute_avg_ia}) self.dc_adoption = DataCollector({"Potential Trialer": lambda m: self.count_type(m, "Potential Trialer"), "Trialer": lambda m: self.count_type(m, "Trialer"), "Adopter": lambda m: self.count_type(m, "Adopter"), "Defector": lambda m: self.count_type(m, "Defector"), "Evangelist": lambda m: self.count_type(m, "Evangelist")}) self.dc_trialers =DataCollector({"Trialer": lambda m: self.count_type(m, "Trialer")}) self.dc_algo = DataCollector({"Learning Rate": compute_learning_rate}) self.dc_master=DataCollector({"Potential Trialer": lambda m: self.count_type(m, "Potential Trialer"), "Trialer": lambda m: self.count_type(m, "Trialer"), "Adopter": lambda m: self.count_type(m, "Adopter"), "Defector": lambda m: self.count_type(m, "Defector"), "Evangelist": lambda m: self.count_type(m, "Evangelist"), "Avg Output Value Per Person": compute_avg_output, "Total Differential in Population": hitl_adv_differential, "Algo Accuracy": compute_algo_accuracy, "Algo Accuracy Increase": compute_learning_rate, "Total Dataset Size": compute_data_instances, "Algorithm Effect": compute_algo_effect, "Avg Data Collection Ouput": compute_avg_dc, "Avg Data Interpretation/Analysis Output": compute_avg_di, "Avg Interpreting Actions Output": compute_avg_ia, "Avg Coaching Output": compute_avg_coaching, "Avg Review Output": compute_avg_review}) #the logic for the creation of the agents, as well as setting the initial values of the agent parameters for x in range(self.width): for y in range(self.height): if random.random() < self.density: new_consultant = Consultant(self, (x, y), np.random.normal(60, 10), np.random.normal(70, 10), 0) if y == 0: new_consultant.condition = "Trialer" self.grid[y][x] = new_consultant self.schedule.add(new_consultant) #run the model when the class is called self.running = True
class Anthill(Model): def __init__(self): self.grid = SingleGrid(WIDTH, HEIGHT, False) self.schedule = RandomActivation(self) self.running = True self.internalrate = 0.2 self.ant_id = 1 self.tau = np.zeros((WIDTH, HEIGHT)) self.datacollector = DataCollector({ "Total number of Ants": lambda m: self.get_total_ants_number(), "mean tau": lambda m: self.evaluation1(), "sigma": lambda m: self.evaluation2(), "sigma*": lambda m: self.evaluation3(), }) # List containing all coordinates of the boundary, initial ants location and brood location self.bound_vals = [] self.neigh_bound = [] self.datacollector.collect(self) # Make the bound_vals and neigh_bound lists by one of the following: # self.nowalls() self.onewall() # self.twowalls() # self.threewalls() # Make a Fence boundary b = 0 for h in self.bound_vals: br = Fence(b, self) self.grid.place_agent(br, (h[0], h[1])) b += 1 def step(self): '''Advance the model by one step.''' # Add new ants into the internal area ont he boundary for xy in self.neigh_bound: # Add with probability internal rate and if the cell is empty if self.random.uniform( 0, 1) < self.internalrate and self.grid.is_cell_empty( xy) == True: a = Ant(self.ant_id, self) self.schedule.add(a) self.grid.place_agent(a, xy) self.ant_id += 1 # Move the ants self.schedule.step() self.datacollector.collect(self) # Remove all ants in neigh_bound for (agents, i, j) in self.grid.coord_iter(): if (i, j) in self.neigh_bound and type(agents) is Ant: self.grid.remove_agent(agents) self.schedule.remove(agents) data_tau.append(self.mean_tau_ant) data_sigma.append(np.sqrt(self.sigma)) data_sigmastar.append(self.sigmastar) if len(data_sigmastar) > 2000: if abs(data_sigmastar[-2] - data_sigmastar[-1]) < 0.0000001: try: # TAU with open("results/m1_tau_inf.pkl", 'rb') as f: tau_old = pickle.load(f) tau_old[int(len(tau_old) + 1)] = data_tau f.close() pickle.dump(tau_old, open("results/m1_tau_inf.pkl", 'wb')) except: pickle.dump({1: data_tau}, open("results/m1_tau_inf.pkl", 'wb')) try: # SIGMA with open("results/m1_sigma_inf.pkl", 'rb') as f: sigma_old = pickle.load(f) sigma_old[int(len(sigma_old) + 1)] = data_sigma f.close() pickle.dump(sigma_old, open("results/m1_sigma_inf.pkl", 'wb')) except: pickle.dump({1: data_sigma}, open("results/m1_sigma_inf.pkl", 'wb')) try: # SIGMASTAR with open("results/m1_sigmastar_inf.pkl", 'rb') as f: sigmastar_old = pickle.load(f) sigmastar_old[int(len(sigmastar_old) + 1)] = data_sigmastar f.close() pickle.dump(sigmastar_old, open("results/m1_sigmastar_inf.pkl", 'wb')) except: pickle.dump({1: data_sigmastar}, open("results/m1_sigmastar_inf.pkl", 'wb')) try: # MATRIX with open("results/m1_matrix_inf.pkl", 'rb') as f: matrix_old = pickle.load(f) matrix_old[int(len(matrix_old) + 1)] = self.tau f.close() pickle.dump(matrix_old, open("results/m1_matrix_inf.pkl", 'wb')) except: pickle.dump({1: self.tau}, open("results/m1_matrix_inf.pkl", 'wb')) self.running = False # with open("tau2_new.txt", "a") as myfile: # myfile.write(str(self.mean_tau_ant) + '\n') # with open("sigma2_new.txt", "a") as myfile: # myfile.write(str(np.sqrt(self.sigma)) + '\n') # with open("datasigmastar2_new.txt","a") as myfile: # myfile.write(str(self.sigmastar) + "\n") def nowalls(self): # For model without walls: for i in range(WIDTH): for j in range(HEIGHT): if i == 0 or j == 0 or i == WIDTH - 1 or j == HEIGHT - 1: self.bound_vals.append((i, j)) if i == 1 or i == WIDTH - 2 or j == 1 or j == HEIGHT - 2: self.neigh_bound.append((i, j)) def onewall(self): # For model with ONE wall: for i in range(WIDTH): for j in range(HEIGHT): if i == 0 or j == 0 or i == WIDTH - 1 or j == HEIGHT - 1: self.bound_vals.append((i, j)) if i == WIDTH - 2 or j == 1 or j == HEIGHT - 2: self.neigh_bound.append((i, j)) def twowalls(self): # For model with TWO walls: for i in range(WIDTH): for j in range(HEIGHT): if i == 0 or j == 0 or i == WIDTH - 1 or j == HEIGHT - 1: self.bound_vals.append((i, j)) if j == 1 or j == HEIGHT - 2: self.neigh_bound.append((i, j)) def threewalls(self): # For model with THREE walls: for i in range(WIDTH): for j in range(HEIGHT): if i == 0 or j == 0 or i == WIDTH - 1 or j == HEIGHT - 1: self.bound_vals.append((i, j)) if j == HEIGHT - 2: self.neigh_bound.append((i, j)) def get_total_ants_number(self): total_ants = 0 for (agents, _, _) in self.grid.coord_iter(): if type(agents) is Ant: total_ants += 1 return total_ants def evaluation1(self): ##creat a empty grid to store currently information total_ants = np.zeros((WIDTH, HEIGHT)) ## count the number of currently information for (agents, i, j) in self.grid.coord_iter(): if type(agents) is Ant: total_ants[i][j] = 1 else: total_ants[i][j] = 0 ##update the tau self.tau = self.tau + total_ants ##calcualte the mean tau self.mean_tau_ant = self.tau.sum() / ((WIDTH - 2)**2) return self.mean_tau_ant def evaluation2(self): ## we need to minus the mean tau so we need to ensure the result of boundary is zero ## so we let the bounday equal mean_tau_ant in this way the (tau-mean_tau_ant) is zero of boundary for site in self.bound_vals: self.tau[site[0]][site[1]] = self.mean_tau_ant ## calculate the sigmaa self.sigma = ((self.tau - self.mean_tau_ant)**2).sum() / ( (WIDTH - 2)**2) ## rechange the boundaryy for site in self.bound_vals: self.tau[site[0]][site[1]] = 0 return np.sqrt(self.sigma) def evaluation3(self): ## calculate the sigmastar self.sigmastar = np.sqrt(self.sigma) / self.mean_tau_ant return self.sigmastar
def __init__(self, background_opinion=Opinion.NO, seeded_opinion=Opinion.YES, num_people=50, num_subcultures=10, avg_node_degree=5, initial_seed_size=3, opinion_change_chance=0.4, opinion_check_frequency=0.4): self.num_people = num_people self.num_subcultures = num_subcultures total_degrees = avg_node_degree * self.num_people subculture_degrees = [] for i in range(self.num_subcultures): degrees_left = total_degrees - sum(subculture_degrees) subcultures_left = self.num_subcultures - i subculture_degrees.append( random.randrange(1, degrees_left - subcultures_left ) if subcultures_left > 1 else degrees_left) self.G = bipartite.configuration_model( [avg_node_degree] * self.num_people, subculture_degrees) people, subcultures = bipartite.sets(self.G) self.grid = NetworkGrid(self.G) self.schedule = RandomActivation(self) self.background_opinion = next( (opinion for opinion in Opinion if opinion.name == background_opinion), None) self.seeded_opinion = next( (opinion for opinion in Opinion if opinion.name == seeded_opinion), None) self.initial_seed_size = min(initial_seed_size, self.num_people + self.num_subcultures) self.opinion_change_chance = opinion_change_chance self.opinion_check_frequency = opinion_check_frequency self.datacollector = DataCollector({ "Neutral": lambda model: opinion_count(model, Opinion.NEUTRAL), "Yes": lambda model: opinion_count(model, Opinion.YES), "No": lambda model: opinion_count(model, Opinion.NO) }) # Create People for i, node in enumerate(people): p = Person(i, self, self.background_opinion, self.opinion_change_chance, self.opinion_check_frequency) self.schedule.add(p) # Add the Person to the node self.grid.place_agent(p, node) # Create SubCultures for i, node in enumerate(subcultures): s = SubCulture(i, self) self.schedule.add(s) # Add the SubCulture to the node self.grid.place_agent(s, node) # Seed some opinions seed = self.random.sample(subcultures, 1)[0] seed_network = nx.algorithms.traversal.depth_first_search.dfs_preorder_nodes( self.G, seed) for node in islice(seed_network, initial_seed_size): person = self.G.nodes[node]['agent'][0] person.opinion = self.seeded_opinion self.running = True self.datacollector.collect(self)
def __init__(self,number_voters=2000,number_candidates=5,number_seats=20,polarization=0.5,C=0.8, K=0.05,height=50, width=50): super().__init__() ''' Initialising the society class with the values given in inputs: number of voters(agents) , number of parties participating in the election, number of seats in the parliament that need to be filled, polarization of the society, confirmation bias(c), social influence strength(k) and size of the grid. All other parameters in the model are initialised to 0 and will be calculated later. ''' self.height = height self.width = width self.number_voters = number_voters self.polarization = polarization self.number_candidates=number_candidates self.number_seats = number_seats self.happiness_fp = 0 self.happiness_scores = 0 self.happiness_ranking=0 # moderation index for all voting systems self.moderation_FP = 0 #?? self.moderation_Scores = 0 self.moderation_Ranking = 0 # parliament distribution for all voting systems self.parliament_fp = 0 self.parliament_scores = 0 self.parliament_ranking = 0 self.has_neighbours = 0 self.move_count = 0 self.avg_move_prob = 0 self.K = K self.C=C # for simplicity we assume that all the parties are equally spaced on the view spectrum (left-right spectrum) parties=np.linspace(0,1,number_candidates) self.parties = parties self.schedule = RandomActivation(self) #Initialise the DataCollector self.datacollector = DataCollector( { "Happiness FP": lambda m: self.happiness_fp, "Happiness Scores": lambda m: self.happiness_scores, "Happiness STV": lambda m: self.happiness_ranking, "Moderation_FP": lambda m: self.moderation_FP, "Moderation_Scores": lambda m: self.moderation_Scores, "Moderation_STV": lambda m: self.moderation_Ranking, "Parliament FP": lambda m: self.parliament_fp, "Parliament Scores": lambda m: self.parliament_scores, "Parliament STV": lambda m: self.parliament_ranking, 'Move count': lambda m: self.move_count, 'Avg prob moving': lambda m: self.avg_move_prob}) self.grid = SingleGrid(self.width, self.height, torus=1) # Initialise voter population self.init_population(Voter, self.number_voters) # This is required for the datacollector to work self.running = True
def __init__(self, ncells, obstacles_dist, ninjured): # used in server start self.running = True self.ncells = ncells self.obstacles_dist = obstacles_dist self.ninjured = ninjured # grid and schedule representation self.grid = MultiGrid(ncells + 2, ncells + 2, torus = False) self.schedule = RandomActivation(self) # unique counter for agents self.agent_counter = 1 out_grid = {} out_grid["Cell"] = {} out_grid["Injured"] = {} # place a cell agent for store data and visualization on each cell of the grid for i in self.grid.coord_iter(): if i[1] != 0 and i[2] != 0 and i[1] != self.ncells + 1 and i[2] != self.ncells + 1: rand = np.random.random_sample() obstacle = True if rand < self.obstacles_dist else False if obstacle: difficulty = "inf" explored = -1 priority = 0 utility = "-inf" else: difficulty = np.random.randint(low = 1, high = 13) explored = 0 priority = 0 utility = 1.0 else: difficulty = np.random.randint(low = 1, high = 13) explored = -2 priority = "-inf" utility = "-inf" # generate big wall all across the map ''' _, y, x = i if x == 200 or x == 199: difficulty = "inf" explored = -1 priority = 0 utility = "-inf" if (x == 200 or x ==199) and (y == 150 or y == 50 or y == 250): difficulty = np.random.randint(low = 1, high = 13) explored = 0 priority = 0 utility = 1.0 ''' # place the agent in the grid out_grid["Cell"][i[1:]]= [self.agent_counter, i[1:], difficulty, explored, priority, utility] a = Cell(self.agent_counter, self, i[1:], difficulty, explored, priority, utility) self.schedule.add(a) self.grid.place_agent(a, i[1:]) self.agent_counter += 1 # generate buildings structure ''' for i in range(0, 50): x = rnd.randint(20,300) y = rnd.randint(20,300) for j in range(0,rnd.randint(0,3)): for k in range(0, rnd.randint(0,10)): cell = [e for e in self.grid.get_cell_list_contents(tuple([x+j, y+k])) if isinstance(e, Cell)][0] cell.difficulty = "inf" cell.explored = -1 cell.priority = 0 cell.utility = "-inf" ag_count = out_grid["Cell"][tuple([x+j,y+k])][0] out_grid["Cell"][tuple([x+j,y+k])]= [ag_count, cell.pos, cell.difficulty, cell.explored, cell.priority, cell.utility] for i in range(0, 50): x = rnd.randint(20,300) y = rnd.randint(20,300) for j in range(0,rnd.randint(0,3)): for k in range(0, rnd.randint(0,10)): cell = [e for e in self.grid.get_cell_list_contents(tuple([x+k, y+j])) if isinstance(e, Cell)][0] cell.difficulty = "inf" cell.explored = -1 cell.priority = 0 cell.utility = "-inf" ag_count = out_grid["Cell"][tuple([x+k,y+j])][0] out_grid["Cell"][tuple([x+k,y+j])]= [ag_count, cell.pos, cell.difficulty, cell.explored, cell.priority, cell.utility] ''' # create injured agents valid_coord = [] for i in self.grid.coord_iter(): cell = [e for e in self.grid.get_cell_list_contents(i[1:]) if isinstance(e, Cell)][0] if cell.explored == 0: valid_coord.append(cell.pos) for i in range(self.agent_counter, + self.agent_counter + self.ninjured): inj_index = rnd.choice(valid_coord) out_grid["Injured"][inj_index] = [i, inj_index] a = Injured(i, self, inj_index) self.schedule.add(a) self.grid.place_agent(a, inj_index) with open('robot_exploration/maps/mymap.py', 'w') as f: f.writelines([str(out_grid), '\n'])
class Society(Model): def __init__(self,number_voters=2000,number_candidates=5,number_seats=20,polarization=0.5,C=0.8, K=0.05,height=50, width=50): super().__init__() ''' Initialising the society class with the values given in inputs: number of voters(agents) , number of parties participating in the election, number of seats in the parliament that need to be filled, polarization of the society, confirmation bias(c), social influence strength(k) and size of the grid. All other parameters in the model are initialised to 0 and will be calculated later. ''' self.height = height self.width = width self.number_voters = number_voters self.polarization = polarization self.number_candidates=number_candidates self.number_seats = number_seats self.happiness_fp = 0 self.happiness_scores = 0 self.happiness_ranking=0 # moderation index for all voting systems self.moderation_FP = 0 #?? self.moderation_Scores = 0 self.moderation_Ranking = 0 # parliament distribution for all voting systems self.parliament_fp = 0 self.parliament_scores = 0 self.parliament_ranking = 0 self.has_neighbours = 0 self.move_count = 0 self.avg_move_prob = 0 self.K = K self.C=C # for simplicity we assume that all the parties are equally spaced on the view spectrum (left-right spectrum) parties=np.linspace(0,1,number_candidates) self.parties = parties self.schedule = RandomActivation(self) #Initialise the DataCollector self.datacollector = DataCollector( { "Happiness FP": lambda m: self.happiness_fp, "Happiness Scores": lambda m: self.happiness_scores, "Happiness STV": lambda m: self.happiness_ranking, "Moderation_FP": lambda m: self.moderation_FP, "Moderation_Scores": lambda m: self.moderation_Scores, "Moderation_STV": lambda m: self.moderation_Ranking, "Parliament FP": lambda m: self.parliament_fp, "Parliament Scores": lambda m: self.parliament_scores, "Parliament STV": lambda m: self.parliament_ranking, 'Move count': lambda m: self.move_count, 'Avg prob moving': lambda m: self.avg_move_prob}) self.grid = SingleGrid(self.width, self.height, torus=1) # Initialise voter population self.init_population(Voter, self.number_voters) # This is required for the datacollector to work self.running = True #self.datacollector.collect(self) def init_population(self, agent_type, n): ''' Making a fixed amount of voters ''' for i in range(n): agent = agent_type(self.next_id(), self) self.grid.position_agent(agent) getattr(self, f'schedule').add(agent) def happiness_calc(self,ideol,parliament_firstpref,parliament_scores,parliament_ranking): ''' calculates agent's dissatisfaction with the parliament results for all three voting systems using L2 norm of the difference between agent's ideology vector and parliament's vector ''' Differences_Scores = abs(ideol - parliament_scores) Differences_First_Pref = abs(ideol - parliament_firstpref) Differences_Ranking = abs(ideol - parliament_ranking) Happiness_Scores = np.sum((Differences_Scores)**2, axis = 1)**(0.5) Happiness_First_Pref = np.sum((Differences_First_Pref)**2, axis = 1)**(0.5) Happiness_Ranking = np.sum((Differences_Ranking)**2, axis = 1)**(0.5) self.happiness_fp = Happiness_First_Pref self.happiness_scores = Happiness_Scores self.happiness_ranking=Happiness_Ranking def Moderation_calc(self, parliament_firstpref, parliament_scores, parliament_ranking): ''' Function to calculate how moderate the parliament is. moderation of the parliament is sum of the absolute difference between each party's view and complete moderation times the number of seats they own in the parliament ''' self.moderation_FP = np.sum(parliament_firstpref * abs(self.parties-0.5))*2 self.moderation_Scores = np.sum(parliament_scores * abs(self.parties-0.5))*2 self.moderation_Ranking = np.sum(parliament_ranking * abs(self.parties-0.5))*2 def step(self): ''' Method that calls the step method for each of the voters. ''' self.schedule.step() def vote(self): ''' This function collects the ideology vectors of all self.schedule.agents and turns them into votes and returns the final parlaimant distriution for all 3 voting systems ''' # Collect ideologies of all agents Ideologies_Collection = [a.ideology for a in self.schedule.agents] Ideologies_Collection2 = np.stack( Ideologies_Collection, axis=0 ) # Stack into one array '''First past the post: assume each agent votes for their favorite party(the one with biggest value in ideology vector)''' First_Preference_Votes = np.argmax(Ideologies_Collection2, axis=1) # fins the index(party) of each agent's first preference Parlaimant_Distribution_First_Pref = [] for candidate in range(self.number_candidates): #count the votes for each candidate and normalize it Parlaimant_Distribution_First_Pref.append(list(First_Preference_Votes).count(candidate)) Parlaimant_Distribution_First_Pref = np.array(Parlaimant_Distribution_First_Pref)/self.number_voters a = Parlaimant_Distribution_First_Pref quota = 1/self.number_seats # calculate quota for election seats=np.zeros(self.number_candidates) excess=np.zeros(self.number_candidates) for i in range (len(a)): if a[i] > quota: '''If a party exceeds the quota, allocate the seats to them and calculate the excess votes''' temp= int(a[i]/quota) seats[i]+= temp excess[i]= a[i] % quota while (sum(seats)<self.number_seats): '''If there are empty seats in the parlaimant allocate them to the party with most excess votes''' ind=np.argmax(excess) seats[ind]+=1 excess[ind]=0 Parlaimant_Distribution_First_Pref = np.array(seats)/self.number_seats #normalize the final distribution of parliament to 1 '''Scored voting: Each agent assigns a score to each candidate''' '''calculate each party's aggregated scores ''' Parlaimant_Distribution_Scores = np.sum(Ideologies_Collection2, axis = 0)/self.number_voters a = Parlaimant_Distribution_Scores quota = 1/self.number_seats # calculate quota for election seats=np.zeros(self.number_candidates) excess=np.zeros(self.number_candidates) for i in range (len(a)): if a[i] > quota: '''If a party exceeds the quota, allocate the seats to them and calculate the excess votes''' temp= int(a[i]/quota) seats[i]+= temp excess[i]= a[i] % quota while (sum(seats)<self.number_seats): '''If there are empty seats in the parlaimant allocate them to the party with most excess votes''' ind=np.argmax(excess) seats[ind]+=1 excess[ind]=0 Parlaimant_Distribution_Scores = np.array(seats)/self.number_seats Parlaimant_Distribution_Ranked=Ranked_vote(self.number_voters,self.number_candidates, self.number_seats, Ideologies_Collection2,quota) return(Ideologies_Collection2, Parlaimant_Distribution_First_Pref,Parlaimant_Distribution_Scores,Parlaimant_Distribution_Ranked) def run_model(self, step_count=20): ''' Method that runs the model for a specific amount of steps. At each step, the model calls the model step() method (movement). We vote every 10 timesteps (can be changed). ''' for i in (range(step_count)): self.move_count = 0 self.avg_move_prob = 0 self.step() if step_count%10==0: ''' after a pre-defined number of steps agents vote. the dissastisfaction with resultsand the moderation of the resulting parliament is calclated in all three voting systems at the same time ''' ideologies,parliament_firstpref,parliament_scores, parliament_ranking = self.vote() self.parliament_fp = parliament_firstpref self.parliament_scores = parliament_scores self.parliament_ranking = parliament_ranking self.happiness_calc(ideologies,parliament_firstpref,parliament_scores,parliament_ranking) self.Moderation_calc(parliament_firstpref,parliament_scores,parliament_ranking) self.avg_move_prob = self.avg_move_prob/self.number_voters #average probability of moving is updated to monitor convergence self.datacollector.collect(self) # collects data from the model
def __init__( self, height=40, width=40, citizen_density=0.7, cop_density=0.074, citizen_vision=7, cop_vision=7, legitimacy=0.8, max_jail_term=1000, active_threshold=0.1, arrest_prob_constant=2.3, movement=True, initial_unemployment_rate=0.1, corruption_level=0.1, susceptible_level=0.3, honest_level=0.6, max_iters=1000, ): super().__init__() self.height = height self.width = width self.citizen_density = citizen_density self.cop_density = cop_density self.citizen_vision = citizen_vision self.cop_vision = cop_vision self.legitimacy = legitimacy self.max_jail_term = max_jail_term self.active_threshold = active_threshold self.arrest_prob_constant = arrest_prob_constant self.movement = movement self.initial_unemployment_rate = initial_unemployment_rate self.corruption_level = corruption_level self.susceptible_level = susceptible_level self.max_iters = max_iters self.iteration = 0 self.schedule = RandomActivation(self) self.grid = Grid(height, width, torus=True) model_reporters = { "Quiescent": lambda m: self.count_type_citizens(m, "Quiescent"), "Active": lambda m: self.count_type_citizens(m, "Active"), "Jailed": lambda m: self.count_jailed(m), "Employed": lambda m: self.count_employed(m), "Corrupted": lambda m: self.count_moral_type_citizens(m, "Corrupted"), "Honest": lambda m: self.count_moral_type_citizens(m, "Honest"), "Susceptible": lambda m: self.count_moral_type_citizens(m, "Susceptible") } agent_reporters = { "x": lambda a: a.pos[0], "y": lambda a: a.pos[1], "breed": lambda a: a.breed, "jail_sentence": lambda a: getattr(a, "jail_sentence", None), "condition": lambda a: getattr(a, "condition", None), "arrest_probability": lambda a: getattr(a, "arrest_probability", None), "is_employed": lambda a: getattr(a, "is_employed", None), "moral_condition": lambda a: getattr(a, "moral_condition", None), } self.datacollector = DataCollector(model_reporters=model_reporters, agent_reporters=agent_reporters) unique_id = 0 if self.cop_density + self.citizen_density > 1: raise ValueError( "Cop density + citizen density must be less than 1") if self.initial_unemployment_rate > 1: raise ValueError( "initial_unemployment_rate must be between [0,1] ") if self.corruption_level + self.susceptible_level > 1: raise ValueError("moral level must be less than 1 ") for (contents, x, y) in self.grid.coord_iter(): if self.random.random() < self.cop_density: cop = Cop(unique_id, self, (x, y), vision=self.cop_vision) unique_id += 1 self.grid[y][x] = cop self.schedule.add(cop) elif self.random.random() < (self.cop_density + self.citizen_density): moral_state = "Honest" is_employed = 1 if self.random.random() < self.initial_unemployment_rate: is_employed = 0 p = self.random.random() if p < self.corruption_level: moral_state = "Corrupted" elif p < self.corruption_level + self.susceptible_level: moral_state = "Susceptible" citizen = Citizen( unique_id, self, (x, y), #updated hardship formula: if agent is employed hardship is alleviated hardship=self.random.random() - (is_employed * self.random.uniform(0.05, 0.15)), legitimacy=self.legitimacy, #updated regime legitimacy, so inital corruption rate is taken into consideration regime_legitimacy=self.legitimacy - self.corruption_level, risk_aversion=self.random.random(), active_threshold=self.active_threshold, #updated threshold: if agent is employed threshold for rebelling is raised threshold=self.active_threshold + (is_employed * self.random.uniform(0.05, 0.15)), vision=self.citizen_vision, is_employed=is_employed, moral_state=moral_state, ) unique_id += 1 self.grid[y][x] = citizen self.schedule.add(citizen) self.running = True self.datacollector.collect(self)
def __init__(self, init_seed, height, width, density, minority_pc, homophily, virtuous_homophily, nudge_amount, num_to_argue, num_to_convert, convert_prob, convinced_threshold \ , random_move_prob, traditionless_life_decrease, vir_a, vir_b, vir_c, emo_a, emo_b \ , emo_c , emo_bias_a, emo_bias_b, emo_bias_c , strongest_belief_weight, count_extra_pow, count_extra_det \ , count_extra_det_pow, extra_pow, extra_det , belief_of_extra_pow, belief_of_extra_det, belief_of_extra_det_pow): # uncomment to make runs reproducible super().__init__(seed=init_seed) self.height = height self.width = width self.density = density self.minority_pc = minority_pc # segregation logic taken from the Schelling segregation model example self.homophily = homophily self.virtuous_homophily = virtuous_homophily self.convert_prob = convert_prob self.num_to_convert = num_to_convert self.traditionless_life_decrease = traditionless_life_decrease self.steps_since = 0 self.schedule = RandomActivation(self) self.grid = SingleGrid(height, width, torus=True) self.happy = 0 self.convinced = 0 self.virtuous_count = 0 self.emotivist_count = 0 self.virtuous_death_count = 0 self.datacollector = DataCollector( # Model-level variables for graphs {"happy": "happy", "convinced": "convinced", "emotivist_count": "emotivist_count" \ , "virtuous_count": "virtuous_count", "virtuous_death_count": "virtuous_death_count"}, {"x": lambda a: a.pos[0], "y": lambda a: a.pos[1], "happy": lambda a: a.happy, # Agent-level variables "convinced": lambda a: a.convinced, "strongest_belief": lambda a: a.strongest_belief() , "beliefs": lambda a: a.beliefs_string(), "type": lambda a: 0 if isinstance(a, EmotivistAgent) else 1}) self.nudge_amount = nudge_amount self.num_to_argue = num_to_argue self.convinced_threshold = convinced_threshold self.random_move_prob = random_move_prob population = [ "A", "B", "C" ] # defined here because of dependencies on the visualization side (emo_bias in server.py) self.population = population probs_emotivist = np.array([emo_a, emo_b, emo_c]) probs_emotivist = probs_emotivist / np.sum( probs_emotivist) # normalize probs to 1.0 probs_virtuous = np.array([vir_a, vir_b, vir_c]) probs_virtuous = probs_virtuous / np.sum(probs_virtuous) initial_bias_emotivist = { "A": emo_bias_a, "B": emo_bias_b, "C": emo_bias_c } self.strongest_belief_weight = strongest_belief_weight # Set up agents # We get a list of cells in order from the grid iterator # and randomize the list cell_list = list(self.grid.coord_iter()) random.shuffle(cell_list) total_num_agents = self.density * self.width * self.height det_emotivists_added = 0 pow_emotivists_added = 0 det_pow_emotivists_added = 0 # pregenerate a list of strongest_beliefs in random order according to distribution # currently only works with a population of 3 beliefs list_emotivist_choices = [] emo_length = ceil((1.0 - self.minority_pc) * total_num_agents) for i in range(0, emo_length): if (float(i) / emo_length < probs_emotivist[0]): list_emotivist_choices.append(population[0]) elif (float(i) / emo_length < probs_emotivist[0] + probs_emotivist[1]): list_emotivist_choices.append(population[1]) else: list_emotivist_choices.append(population[2]) random.shuffle(list_emotivist_choices) list_virtuous_choices = [] vir_length = ceil(self.minority_pc * total_num_agents) for i in range(0, vir_length): if (float(i) / vir_length < probs_virtuous[0]): list_virtuous_choices.append(population[0]) elif (float(i) / vir_length < probs_virtuous[0] + probs_virtuous[1]): list_virtuous_choices.append(population[1]) else: list_virtuous_choices.append(population[2]) random.shuffle(list_virtuous_choices) # create agents and add to grid i = 0 for cell in cell_list: x = cell[1] y = cell[2] if i < total_num_agents: if i < self.minority_pc * total_num_agents: #initial_strongestbelief_virtuous = random.choices(population, weights=probs_virtuous, k=1)[0] initial_strongestbelief_virtuous = list_virtuous_choices.pop( ) initial_beliefs_virtuous = {} for belief in population: if (belief == initial_strongestbelief_virtuous): initial_beliefs_virtuous[ belief] = strongest_belief_weight else: initial_beliefs_virtuous[belief] = ( 1 - strongest_belief_weight) / ( len(population) - 1) agent = VirtuousAgent(i, (x, y), self, initial_beliefs_virtuous) self.virtuous_count += 1 else: #agent_type = 0 #initial_strongestbelief_emotivist = random.choices(population, weights=probs_emotivist, k=1)[0] initial_strongestbelief_emotivist = list_emotivist_choices.pop( ) initial_beliefs_emotivist = {} det = 0.0 pow = 1.0 if (initial_strongestbelief_emotivist == belief_of_extra_det and det_emotivists_added < count_extra_det): det = extra_det det_emotivists_added += 1 elif (initial_strongestbelief_emotivist == belief_of_extra_pow and pow_emotivists_added < count_extra_pow): pow = extra_pow pow_emotivists_added += 1 elif (initial_strongestbelief_emotivist == belief_of_extra_det_pow and det_pow_emotivists_added < count_extra_det_pow): pow = extra_pow det_pow_emotivists_added += 1 for belief in population: if (belief == initial_strongestbelief_emotivist): initial_beliefs_emotivist[ belief] = strongest_belief_weight else: initial_beliefs_emotivist[belief] = ( 1 - strongest_belief_weight) / ( len(population) - 1) agent = EmotivistAgent(i, (x, y), self, initial_beliefs_emotivist, initial_bias_emotivist, pow, det) self.emotivist_count += 1 i += 1 self.grid.position_agent(agent, (x, y)) self.schedule.add(agent) self.last_agent_id = i # update message with starting probs self.message = "Emotivist probs: " + str(list(map(lambda x: "{:.2f}".format(x), probs_emotivist.tolist()))) \ + ", Virtuous probs: " + str(list(map(lambda x: "{:.2f}".format(x), probs_virtuous.tolist()))) self.running = True self.datacollector.collect(self)
def __init__(self, width=0, height=0, torus=False, time=0, step_in_year=0, number_of_families=0, number_of_monkeys=0, monkey_birth_count=0, monkey_death_count=0, monkey_id_count=0, number_of_humans=0, grid_type=0, run_type=0, human_id_count=0): # change the # of families here for graph.py, but use server.py to change # of families in the movement model # torus = False means monkey movement can't 'wrap around' edges super().__init__() self.width = width self.height = height self.time = time # time increases by 1/73 (decimal) each step self.step_in_year = step_in_year # 1-73; each step is 5 days, and 5 * 73 = 365 days in a year self.number_of_families = number_of_families if self.number_of_families == 0: self.number_of_families = int(setting_list[0]) self.number_of_monkeys = number_of_monkeys # total, not in each family self.monkey_birth_count = monkey_birth_count self.monkey_death_count = monkey_death_count self.monkey_id_count = monkey_id_count self.number_of_humans = number_of_humans self.grid_type = grid_type if self.grid_type == 0: self.grid_type = str( setting_list[1]) # string ''With Humans' or 'Without Humans' self.run_type = run_type if self.run_type == 0: self.run_type = str( setting_list[2]) # string with 'Normal Run' or 'First Run' self.human_id_count = human_id_count # width = self._readASCII(vegetation_file)[1] # width as listed at the beginning of the ASCII file # height = self._readASCII(vegetation_file)[2] # height as listed at the beginning of the ASCII file width = 85 height = 100 try: household_file = file_list[0] farm_file = file_list[1] forest_file = file_list[2] except IndexError: # if you run server.py instead of gui.py household_file = 'hh_ascii400.txt' farm_file = 'farm_ascii300.txt' forest_file = 'forest_ascii200.txt' self.grid = MultiGrid( width, height, torus) # creates environmental grid, sets schedule # MultiGrid is a Mesa function that sets up the grid; options are between SingleGrid and MultiGrid # MultiGrid allows you to put multiple layers on the grid self.schedule = RandomActivation( self) # Mesa: Random vs. Staged Activation # similar to NetLogo's Ask Agents - determines order (or lack of) in which each agents act empty_masterdict = { 'Outside_FNNR': [], 'Elevation_Out_of_Bound': [], 'Household': [], 'PES': [], 'Farm': [], 'Forest': [], 'Bamboo': [], 'Coniferous': [], 'Broadleaf': [], 'Mixed': [], 'Lichen': [], 'Deciduous': [], 'Shrublands': [], 'Clouds': [], 'Farmland': [] } # generate land if self.run_type == 'First Run': gridlist = self._readASCII(vegetation_file)[ 0] # list of all coordinate values; see readASCII function gridlist2 = self._readASCII(elevation_file)[ 0] # list of all elevation values gridlist3 = self._readASCII(household_file)[ 0] # list of all household coordinate values gridlist4 = self._readASCII(pes_file)[ 0] # list of all PES coordinate values gridlist5 = self._readASCII(farm_file)[ 0] # list of all farm coordinate values gridlist6 = self._readASCII(forest_file)[ 0] # list of all managed forest coordinate values # The '_populate' function below builds the environmental grid. for x in [Elevation_Out_of_Bound]: self._populate(empty_masterdict, gridlist2, x, width, height) for x in [Household]: self._populate(empty_masterdict, gridlist3, x, width, height) for x in [PES]: self._populate(empty_masterdict, gridlist4, x, width, height) for x in [Farm]: self._populate(empty_masterdict, gridlist5, x, width, height) for x in [Forest]: self._populate(empty_masterdict, gridlist6, x, width, height) for x in [ Bamboo, Coniferous, Broadleaf, Mixed, Lichen, Deciduous, Shrublands, Clouds, Farmland, Outside_FNNR ]: self._populate(empty_masterdict, gridlist, x, width, height) self.saveLoad(empty_masterdict, 'masterdict_veg', 'save') self.saveLoad(self.grid, 'grid_veg', 'save') self.saveLoad(self.schedule, 'schedule_veg', 'save') # Pickling below load_dict = { } # placeholder for model parameters, leave this here even though it does nothing if self.grid_type == 'With Humans': empty_masterdict = self.saveLoad(load_dict, 'masterdict_veg', 'load') self.grid = self.saveLoad(self.grid, 'grid_veg', 'load') if self.grid_type == 'Without Humans': empty_masterdict = self.saveLoad(load_dict, 'masterdict_without_humans', 'load') self.grid = self.saveLoad(load_dict, 'grid_Without Humans', 'load') masterdict = empty_masterdict startinglist = masterdict['Broadleaf'] + masterdict[ 'Mixed'] + masterdict['Deciduous'] # Agents will start out in high-probability areas. for coordinate in masterdict['Elevation_Out_of_Bound'] + masterdict['Household'] + masterdict['PES'] \ + masterdict['Farm'] + masterdict['Forest']: if coordinate in startinglist: startinglist.remove(coordinate) # Creation of resources (yellow dots in simulation) # These include Fuelwood, Herbs, Bamboo, etc., but right now resource type and frequency are not used if self.grid_type == 'With Humans': for line in _readCSV('hh_survey.csv')[1:]: # see 'hh_survey.csv' hh_id_match = int(line[0]) resource_name = line[ 1] # frequency is monthly; currently not-used frequency = float( line[2] ) / 6 # divided by 6 for 5-day frequency, as opposed to 30-day (1 month) y = int(line[5]) x = int(line[6]) resource = Resource( _readCSV('hh_survey.csv')[1:].index(line), self, (x, y), hh_id_match, resource_name, frequency) self.grid.place_agent(resource, (int(x), int(y))) resource_dict.setdefault(hh_id_match, []).append(resource) if self.run_type == 'First Run': self.saveLoad(resource_dict, 'resource_dict', 'save') # Creation of land parcels land_parcel_count = 0 # individual land parcels in each household (non-gtgp and gtgp) for line in _readCSV( 'hh_land.csv')[2:]: # exclude headers; for each household: age_1 = float(line[45]) gender_1 = float(line[46]) education_1 = float(line[47]) hh_id = int(line[0]) hh_size = 0 # calculate later total_rice = float(line[41]) if total_rice in [-2, -3, -4]: total_rice = 0 gtgp_rice = float(line[42]) if gtgp_rice in [-2, -3, -4]: gtgp_rice = 0 total_dry = float(line[43]) if total_dry in [-2, -3, -4]: total_dry = 0 gtgp_dry = float(line[44]) if gtgp_dry in [-2, -3, -4]: gtgp_dry = 0 # non_gtgp_area = float(total_rice) + float(total_dry) - float(gtgp_dry) - float(gtgp_rice) # gtgp_area = float(gtgp_dry) + float(gtgp_rice) for i in range( 1, 6 ): # for each household, which has up to 5 each of possible non-GTGP and GTGP parcels: # non_gtgp_area = float(line[i + 47].replace("\"","")) # gtgp_area = float(line[i + 52].replace("\"","")) non_gtgp_area = float(total_rice) + float(total_dry) - float( gtgp_dry) - float(gtgp_rice) gtgp_area = float(gtgp_dry) + float(gtgp_rice) if gtgp_area in [-2, -3, -4]: gtgp_area = 0 if non_gtgp_area in [-2, -3, -4]: non_gtgp_area = 0 if non_gtgp_area > 0: gtgp_enrolled = 0 non_gtgp_output = float(line[i].replace("\"", "")) pre_gtgp_output = 0 land_time = float(line[i + 25].replace( "\"", "")) # non-gtgp travel time plant_type = float(line[i + 10].replace( "\"", "")) # non-gtgp plant type land_type = float(line[i + 30].replace( "\"", "")) # non-gtgp land type if land_type not in [-2, -3, -4]: land_parcel_count += 1 if non_gtgp_output in [-3, '-3', -4, '-4']: non_gtgp_output = 0 if pre_gtgp_output in [-3, '-3', -4, '-4']: pre_gtgp_output = 0 lp = Land(land_parcel_count, self, hh_id, gtgp_enrolled, age_1, gender_1, education_1, gtgp_dry, gtgp_rice, total_dry, total_rice, land_type, land_time, plant_type, non_gtgp_output, pre_gtgp_output, hh_size, non_gtgp_area, gtgp_area) self.schedule.add(lp) if gtgp_area > 0: gtgp_enrolled = 1 pre_gtgp_output = 0 non_gtgp_output = float(line[i].replace("\"", "")) land_time = float(line[i + 20].replace( "\"", "")) # gtgp travel time plant_type = float(line[i + 15].replace( "\"", "")) # gtgp plant type land_type = float(line[i + 35].replace( "\"", "")) # gtgp land type if land_type not in [-3, '-3', -4, '-4']: land_parcel_count += 1 if non_gtgp_output in [-3, '-3', -4, '-4']: non_gtgp_output = 0 if pre_gtgp_output in [-3, '-3', -4, '-4']: pre_gtgp_output = 0 lp = Land(land_parcel_count, self, hh_id, gtgp_enrolled, age_1, gender_1, education_1, gtgp_dry, gtgp_rice, total_dry, total_rice, land_type, land_time, plant_type, non_gtgp_output, pre_gtgp_output, hh_size, non_gtgp_area, gtgp_area) self.schedule.add(lp) # Creation of humans (red dots in simulation) self.number_of_humans = 0 self.human_id_count = 0 line_counter = 0 for line in _readCSV( 'hh_citizens.csv')[1:]: # exclude headers; for each household: hh_id = int(line[0]) line_counter += 1 starting_position = ( int(_readCSV('household.csv')[line_counter][4]), int(_readCSV('household.csv')[line_counter][3])) try: resource = random.choice(resource_dict[str( hh_id)]) # random resource point for human resource_position = resource.position resource_frequency = resource.frequency # to travel to, among the list of resource points reported by that household; may change later # to another randomly-picked resource except KeyError: resource_position = starting_position # some households don't collect resources resource_frequency = 0 hh_gender_list = line[1:10] hh_age_list = line[10:19] hh_education_list = line[19:28] hh_marriage_list = line[28:37] # creation of non-migrants for list_item in hh_age_list: if str(list_item) == '-3' or str(list_item) == '': hh_age_list.remove(list_item) for x in range(len(hh_age_list) - 1): person = [] for item in [ hh_age_list, hh_gender_list, hh_education_list, hh_marriage_list ]: person.append(item[x]) age = float(person[0]) gender = int(person[1]) education = int(person[2]) marriage = int(person[3]) if marriage != 1: marriage = 6 if 15 < age < 59: work_status = 1 elif 7 < age < 15: work_status = 5 else: work_status = 6 mig_years = 0 migration_network = int(line[37]) income_local_off_farm = int(line[57]) resource_check = 0 mig_remittances = int(line[48]) past_hh_id = hh_id migration_status = 0 death_rate = 0 gtgp_part = 0 non_gtgp_area = 0 if str(gender) == '1': if 0 < age <= 10: age_category = 0 elif 10 < age <= 20: age_category = 1 elif 20 < age <= 30: age_category = 2 elif 30 < age <= 40: age_category = 3 elif 40 < age <= 50: age_category = 4 elif 50 < age <= 60: age_category = 5 elif 60 < age <= 70: age_category = 6 elif 70 < age <= 80: age_category = 7 elif 80 < age <= 90: age_category = 8 elif 90 < age: age_category = 9 elif str(gender) != "1": if 0 < age <= 10: age_category = 10 elif 10 < age <= 20: age_category = 11 elif 20 < age <= 30: age_category = 12 elif 30 < age <= 40: age_category = 13 elif 40 < age <= 50: age_category = 14 elif 50 < age <= 60: age_category = 15 elif 60 < age <= 70: age_category = 16 elif 70 < age <= 80: age_category = 17 elif 80 < age <= 90: age_category = 18 elif 90 < age: age_category = 19 children = 0 if gender == 2: if marriage == 1 and age < 45: children = random.randint(0, 4) # might already have kids birth_plan_chance = random.random() if fertility_scenario[0] == '2.5': if birth_plan_chance < 0.03125: birth_plan = 0 elif 0.03125 <= birth_plan_chance < 0.1875: birth_plan = 1 elif 0.1875 <= birth_plan_chance < 0.5: birth_plan = 2 elif 0.5 <= birth_plan_chance < 0.8125: birth_plan = 3 elif 0.8125 <= birth_plan_chance < 0.96875: birth_plan = 4 else: birth_plan = 5 elif fertility_scenario[0] == '1.5': if birth_plan_chance < 0.09: birth_plan = 0 elif 0.09 <= birth_plan_chance < 0.59: birth_plan = 1 elif 0.59 <= birth_plan_chance < 0.89: birth_plan = 2 elif 0.89 <= birth_plan_chance < 0.95: birth_plan = 3 elif 0.95 <= birth_plan_chance < 0.98: birth_plan = 4 else: birth_plan = 5 elif fertility_scenario[0] == '3.5': if birth_plan_chance < 0.02: birth_plan = 0 elif 0.02 <= birth_plan_chance < 0.04: birth_plan = 1 elif 0.04 <= birth_plan_chance < 0.08: birth_plan = 2 elif 0.08 <= birth_plan_chance < 0.46: birth_plan = 3 elif 0.46 <= birth_plan_chance < 0.9: birth_plan = 4 else: birth_plan = 5 elif gender != 2: birth_plan = 0 last_birth_time = random.uniform(0, 1) human_demographic_structure_list[age_category] += 1 if str(person[0]) != '' and str(person[0]) != '-3' and str( person[1]) != '-3': # sorts out all blanks self.number_of_humans += 1 self.human_id_count += 1 human = Human( self.human_id_count, self, starting_position, hh_id, age, # creates human resource_check, starting_position, resource_position, resource_frequency, gender, education, work_status, marriage, past_hh_id, mig_years, migration_status, gtgp_part, non_gtgp_area, migration_network, mig_remittances, income_local_off_farm, last_birth_time, death_rate, age_category, children, birth_plan) if self.grid_type == 'With Humans': self.grid.place_agent(human, starting_position) self.schedule.add(human) # creation of migrant hh_migrants = line[ 38:43] # age, gender, marriage, education of migrants if str(hh_migrants[0]) != '' and str(hh_migrants[0]) != '-3'\ and str(hh_migrants[1]) != '' and str(hh_migrants[1]) != '-3': # if that household has any migrants, create migrant person self.number_of_humans += 1 self.human_id_count += 1 age = float(hh_migrants[0]) gender = float(hh_migrants[1]) education = int(hh_migrants[2]) marriage = int(hh_migrants[3]) mig_years = int(hh_migrants[4]) if 15 < age < 59: work_status = 1 elif 7 < age < 15: work_status = 5 else: work_status = 6 past_hh_id = hh_id hh_id = 'Migrated' migration_status = 1 migration_network = int(line[37]) last_birth_time = random.uniform(0, 1) total_rice = float(line[43]) gtgp_rice = float(line[44]) total_dry = float(line[45]) gtgp_dry = float(line[46]) income_local_off_farm = float(line[57]) if total_rice in ['-3', '-4', -3, None]: total_rice = 0 if total_dry in ['-3', '-4', -3, None]: total_dry = 0 if gtgp_dry in ['-3', '-4', -3, None]: gtgp_dry = 0 if gtgp_rice in ['-3', '-4', -3, None]: gtgp_rice = 0 if (gtgp_dry + gtgp_rice) != 0: gtgp_part = 1 else: gtgp_part = 0 non_gtgp_area = ((total_rice) + (total_dry)) \ - ((gtgp_dry) + (gtgp_rice)) resource_check = 0 mig_remittances = int(line[48]) death_rate = 0 if gender == 1: # human male (monkeys are 0 and 1, humans are 1 and 2) if 0 < age <= 10: age_category = 0 elif 10 < age <= 20: age_category = 1 elif 20 < age <= 30: age_category = 2 elif 30 < age <= 40: age_category = 3 elif 40 < age <= 50: age_category = 4 elif 50 < age <= 60: age_category = 5 elif 60 < age <= 70: age_category = 6 elif 70 < age <= 80: age_category = 7 elif 80 < age <= 90: age_category = 8 elif 90 < age: age_category = 9 elif gender != 1: if 0 < age <= 10: age_category = 10 elif 10 < age <= 20: age_category = 11 elif 20 < age <= 30: age_category = 12 elif 30 < age <= 40: age_category = 13 elif 40 < age <= 50: age_category = 14 elif 50 < age <= 60: age_category = 15 elif 60 < age <= 70: age_category = 16 elif 70 < age <= 80: age_category = 17 elif 80 < age <= 90: age_category = 18 elif 90 < age: age_category = 19 children = 0 if gender == 2: if marriage == 1 and age < 45: children = random.randint(0, 4) # might already have kids birth_plan_chance = random.random() if fertility_scenario[0] == '2.5': if birth_plan_chance < 0.03125: birth_plan = 0 elif 0.03125 <= birth_plan_chance < 0.1875: birth_plan = 1 elif 0.1875 <= birth_plan_chance < 0.5: birth_plan = 2 elif 0.5 <= birth_plan_chance < 0.8125: birth_plan = 3 elif 0.8125 <= birth_plan_chance < 0.96875: birth_plan = 4 else: birth_plan = 5 elif fertility_scenario[0] == '1.5': if birth_plan_chance < 0.09: birth_plan = 0 elif 0.09 <= birth_plan_chance < 0.59: birth_plan = 1 elif 0.59 <= birth_plan_chance < 0.89: birth_plan = 2 elif 0.89 <= birth_plan_chance < 0.95: birth_plan = 3 elif 0.95 <= birth_plan_chance < 0.98: birth_plan = 4 else: birth_plan = 5 elif fertility_scenario[0] == '3.5': if birth_plan_chance < 0.02: birth_plan = 0 elif 0.02 <= birth_plan_chance < 0.04: birth_plan = 1 elif 0.04 <= birth_plan_chance < 0.08: birth_plan = 2 elif 0.08 <= birth_plan_chance < 0.46: birth_plan = 3 elif 0.46 <= birth_plan_chance < 0.9: birth_plan = 4 else: birth_plan = 5 elif gender != 2: birth_plan = 0 human_demographic_structure_list[age_category] += 1 human = Human( self.human_id_count, self, starting_position, hh_id, age, # creates human resource_check, starting_position, resource_position, resource_frequency, gender, education, work_status, marriage, past_hh_id, mig_years, migration_status, gtgp_part, non_gtgp_area, migration_network, mig_remittances, income_local_off_farm, last_birth_time, death_rate, age_category, children, birth_plan) if self.grid_type == 'With Humans': self.grid.place_agent(human, starting_position) self.schedule.add(human) # Creation of monkey families (moving agents in the visualization) for i in range(self.number_of_families ): # the following code block creates families starting_position = random.choice(startinglist) saved_position = starting_position from families import Family family_size = random.randint( 25, 45) # sets family size for each group--random integer family_id = i list_of_family_members = [] family_type = 'traditional' # as opposed to an all-male subgroup split_flag = 0 # binary: 1 means its members start migrating out to a new family family = Family(family_id, self, starting_position, family_size, list_of_family_members, family_type, saved_position, split_flag) self.grid.place_agent(family, starting_position) self.schedule.add(family) global_family_id_list.append(family_id) # Creation of individual monkeys (not in the visualization submodel, but for the demographic submodel) for monkey_family_member in range( family_size ): # creates the amount of monkeys indicated earlier id = self.monkey_id_count gender = random.randint(0, 1) if gender == 1: # gender = 1 is female, gender = 0 is male. this is different than with humans (1 or 2) female_list.append(id) last_birth_interval = random.uniform(0, 2) else: male_maingroup_list.append( id) # as opposed to the all-male subgroup last_birth_interval = -9999 # males will never give birth mother = 0 # no parent check for first generation choice = random.random( ) # 0 - 1 float - age is determined randomly based on weights if choice <= 0.11: # 11% of starting monkey population age = random.uniform(0, 1) # are randomly aged befween age_category = 0 # ages 0-1 demographic_structure_list[0] += 1 elif 0.11 < choice <= 0.27: # 16% of starting monkey population age = random.uniform(1, 3) # are randomly aged befween age_category = 1 # ages 1-3 demographic_structure_list[1] += 1 elif 0.27 < choice <= 0.42: # 15% of starting monkey population age = random.uniform(3, 7) # are randomly aged between age_category = 2 # ages 3-7 demographic_structure_list[2] += 1 elif 0.42 < choice <= 0.62: # 11% of starting monkey population age = random.uniform(7, 10) # are randomly aged befween age_category = 3 # ages 7-10 demographic_structure_list[3] += 1 elif 0.62 < choice <= 0.96: # 34% of starting monkey population age = random.uniform(10, 25) # are randomly aged befween age_category = 4 # ages 10-25 demographic_structure_list[4] += 1 if gender == 1: if id not in reproductive_female_list: reproductive_female_list.append(id) # starting representation of male defection/gender ratio structure_convert = random.random() if gender == 0: if structure_convert < 0.6: gender = 1 last_birth_interval = random.uniform(0, 3) if id not in reproductive_female_list: reproductive_female_list.append(id) elif 0.96 < choice: # 4% of starting monkey population age = random.uniform(25, 30) # are randomly aged between age_category = 5 # ages 25-30 demographic_structure_list[5] += 1 gender = 1 monkey = Monkey(id, self, gender, age, age_category, family, last_birth_interval, mother) self.number_of_monkeys += 1 self.monkey_id_count += 1 list_of_family_members.append(monkey.unique_id) self.schedule.add(monkey)
class VirusModel(Model): def __init__(self, num_nodes, avg_node_degree, initial_outbreak_size, alpha, beta, gamma, delta, k, n): self.num_nodes = num_nodes self.avg_node_degree = avg_node_degree self.G = nx.barabasi_albert_graph(n=self.num_nodes,m=avg_node_degree) self.grid = NetworkGrid(self.G) self.schedule = RandomActivation(self) self.initial_outbreak_size = initial_outbreak_size if initial_outbreak_size <= num_nodes else num_nodes self.alpha = alpha self.beta = beta self.gamma = gamma self.delta = delta self.k=k self.n=n # Create agents for i, node in enumerate(self.G.nodes()): a = VirusAgent(i, self, State.SUSCEPTIBLE, self.alpha, self.beta, self.gamma, self.delta, self.k, self.n) self.schedule.add(a) # Add the agent to the node self.grid.place_agent(a, node) # Infect some nodes active_nodes = random.sample(self.G.nodes(), self.initial_outbreak_size) for a in self.grid.get_cell_list_contents(active_nodes): a.state = State.ACTIVE self.datacollector = DataCollector( model_reporters={ "Infected": number_active, "Susceptible": number_susceptible, "Carrier": number_inactive, "Removed": number_removed, "Active Clustering": infective_clustering, "Exposed Clustering": exposed_clustering, "Infective Diffusion": infective_diffusion, "Exposed Diffusion": exposed_diffusion } ) self.running = True self.datacollector.collect(self) def removed_susceptible_ratio(self): try: return number_state(self, State.REMOVED) / number_state(self, State.SUSCEPTIBLE) except ZeroDivisionError: return math.inf def tyrant_remove(self): if number_active(self) > 0: if random.random() < 0.002: actives = [a for a in self.grid.get_all_cell_contents() if a.state is State.ACTIVE] node_for_removal = random.sample(actives, 1) for a in node_for_removal: a.state = State.REMOVED # for a in self.grid.get_cell_list_contents(active_nodes): # a.state = State.ACTIVE def step(self): self.tyrant_remove() self.schedule.step() self.datacollector.collect(self) def run_model(self, n): for i in range(n): self.step()
class BoltzmannWealthModelNetwork(Model): """A model with some number of agents.""" def __init__(self,b =35.98, a = 0.6933, beta = 0.95, delta = 0.08, theta = 0.8,N=100): #N- number of agents self.N = N self.b = 35.98 self.a = 0.6933 self.agents = [] self.t = 0 self.beta = 0.95 self.delta = 0.08 self.theta = 0.8 self.time = 1 #for sensitivity analysis self.G = nx.barabasi_albert_graph(n=N, m = 1) nx.set_edge_attributes(self.G, 1, 'weight') #setting all initial edges with a weight of 1 self.nodes = np.linspace(0,N-1,N, dtype = 'int') #to keep track of the N nodes self.schedule = RandomActivation(self) self.datacollector = DataCollector(model_reporters = {'b': 'b', 'a': 'a','delta':'delta','theta':'theta', 'beta': 'beta', 'TotalTrap': 'Count','TotalSwitch':'total', 'Threshold':'t'}, agent_reporters={"k":'k','lamda':'lamda','abilitity':'alpha', 'technology':'tec'}) for i, node in enumerate(self.G.nodes()): agent = MoneyAgent(i, self) self.schedule.add(agent) self.running = True self.datacollector.collect(self) def Global_Attachment(self): #print("Global Attachment no: {}".format(self.count)) node1 = random.choice(self.nodes) node2 = random.choice(self.nodes) while(self.G.has_edge(node1,node2)==True): node2 = random.choice(self.nodes) node1 = random.choice(self.nodes) #adding the edge node1-node2 for agent in self.agents: if(agent.unique_id == node1): node1_a = agent if(agent.unique_id == node2): node2_a = agent self.G.add_edge(node1,node2,weight = Edge_Weight(node1_a,node2_a, self.b, self.a)) def step(self): #print(self.time) self.schedule.step() # collect data self.Global_Attachment() #for sensitivity analysis self.datacollector.collect(self) agent_df = self.datacollector.get_agent_vars_dataframe() agent_df.reset_index(level=['Step','AgentID'], inplace = True) k = agent_df.k.to_numpy() self.t = np.percentile(k,q=10) #print("Threshold = ", self.t) count = 0 #trap = [] agents = [] for agent in self.nodes: df = agent_df.loc[(agent_df["AgentID"] == agent)& (agent_df['k']<self.t)].reset_index(drop=True) if(not df.empty): agents.append(agent) j = int(df.loc[0].Step) count = 0 while(j < len(df)-1): if(int(df.loc[j+1].Step) - int(df.loc[j].Step) == 1): count+=1 j+=1 #print("i = ", i) #trap.append(count) self.Count = count #self.fit_alpha, self.fit_loc, self.fit_beta=stats.gamma.fit(trap) self.time +=1# #counting number of switches switch = {'Agent': [], 'Total': []} for agent in self.nodes: df = agent_df.loc[agent_df.AgentID == agent].reset_index(drop = True) tech = df.technology.to_numpy() count = 0 for i in range(len(tech)-1): if((tech[i] == 'L' and tech[i+1] == 'H') or (tech[i] == 'H' and tech[i+1] == 'L')): count +=1 if(count): switch['Agent'].append(agent) switch['Total'].append(count) switch = pd.DataFrame(switch) no_switch = switch.Total.unique() no_switch.sort() total = {no_switch[i]:[] for i in range(len(no_switch))} #print(total) for i in no_switch: total[i] = len(switch.loc[switch.Total == i]) #print(total) self.total = total def run_model(self, n): for i in tqdm(range(n)): self.time = i+1 self.step()
class Network(Model): def __init__(self, N, no_of_neighbors, network_type, beta_component, similarity_treshold, social_influence, swingers, malicious_N, echo_threshold): self.num_agents = N self.G = select_network_type( network_type, N, no_of_neighbors, beta_component ) #nx.watts_strogatz_graph(N, no_of_neighbors, rand_neighbors, seed=None) self.grid = NetworkGrid(self.G) self.schedule = RandomActivation(self) # self.node_positions = nx.spring_layout(self.G) self.node_list = self.random.sample(self.G.nodes(), self.num_agents) self.layout = nx.spring_layout(self.G, dim=2) self.step_no = 0 self.similarity_treshold = similarity_treshold self.social_influence = social_influence self.swingers = swingers self.malicious_N = malicious_N self.echo_threshold = echo_threshold # Initialy set to 1 agreement and 1 agreement to avoid 100%/0% probability scenrarios nx.set_edge_attributes(self.G, 2, 'total_encounters') nx.set_edge_attributes(self.G, 1, 'times_agreed') nx.set_edge_attributes(self.G, .5, 'trust') self.place_agents() self.set_malicious() self.datacollector = DataCollector( model_reporters={ "preferences": compute_preferences, "opinion": compute_opinions, "preference_A": compute_preference_A, "preference_B": compute_preference_B, "radical_opinions": compute_radical_opinions, "community_no": community_no, "community_all": community_all, "silent_spiral": compute_silent_spiral, "echo_no": echo_no # "graph": return_network }, agent_reporters={ "preference": "preference", }) self.running = True # return_network(self) # place agents on network def place_agents(self): for i in range(self.num_agents): a = agent(i, self) self.grid.place_agent(a, self.node_list[i]) self.schedule.add(a) # Update trust between nodes def update_edge(self, node1, node2): # Get opinion of agents opinionA = self.G.nodes()[node1]['agent'][0].opinion opinionB = self.G.nodes()[node2]['agent'][0].opinion self.G.edges[node1, node2]['total_encounters'] += 1 # If agents share opinion, edge strength increases if (opinionA == opinionB): self.G.edges[node1, node2]['times_agreed'] += 1 self.G.edges[node1, node2]['trust'] = self.G.edges[node1, node2][ 'times_agreed'] / self.G.edges[node1, node2]['total_encounters'] def step(self): # nx.draw(self.G, pos=nx.spring_layout(self.G)) # plt.show() self.datacollector.collect(self) self.perturb_network() self.schedule.step() self.step_no += 1 # print(nx.get_edge_attributes(self.G, 'trust')) def perturb_network(self): agent_nodes = np.random.randint(self.num_agents, size=(1, self.swingers)) for node in agent_nodes: agent = self.G.nodes()[np.random.randint( self.num_agents)]['agent'][0] agent.opinion = np.random.randint(2) agent.preference = set_rand_unifrom_preference() def set_malicious(self): centrality_dict = nx.degree_centrality(self.G) most_central = nlargest(self.malicious_N, centrality_dict, key=centrality_dict.get) test = 0 for a in most_central: self.G.nodes()[a]["agent"][0].opinion = 0 self.G.nodes()[a]["agent"][0].preference = 1