import re import pygame import message_center import text_object message_center.add_channel("terminal_error") message_center.add_channel("terminal_info") ## Arg type constants ARG_OBJECT = 1 ARG_STRING = 2 ARG_NUMBER = 3 ARG_COMMAND = 4 ARG_LIST = 5 default_command_dict = {} class ArgumentError(Exception): pass class StandardCommandError(Exception): pass import interface_classes
import sys,re,math,string #from types import ListType, TupleType import message_center for channel_name in ["heading","subheading","description","item","success","failure"]: message_center.add_channel(channel_name) import game_state, command_line, xml_content_loader, inspect id_number = 0 def get_unique_id(): global id_number id_number += 1 return str(id_number) ###################################### # ITEM MANAGEMENT & CLASSIFICATION ###################################### class MarkerBoundObject: def __init__(self, name, use_identifier=None, use_game_state=None): self.formatted_name = name.lower().replace(" ", "_") self.formatted_name = re.sub(r"\W","",self.formatted_name) self.unique_name = self.formatted_name + "_" + str(get_unique_id()) class VisibleObject: def __init__(self, description = None): self.description = description def generate_description(self):