Example #1
0
    def update(self, dt):
        if self.delay != False and time.time() > self.delay:
            self.reality.x += self.game_speed * dt
            self.od.x += self.game_speed * dt

        player = self.players.get(self.cid, None)
        if player:
            (x, y) = player.position
            if y > 360 and y < 360 + 720:
                self.reality.y = y 
                self.od.y = y

            if x < self.reality.x or x > self.od.x:
                if player.alive:
                    serverConnection.write(messages.pack_death(player.cid, x, y))
                    player.alive = False

            self.get_ancestor(ScrollingManager).set_focus(int(x), int(y))
Example #2
0
                if player.effect:
                    eat_msg = messages.pack_eat(player.cid,
                                                player.effect,
                                                player.position[0],
                                                player.position[1])
                    for client in self.sockets:
                        try:
                            client.send(eat_msg)
                        except socket.error, err:
                            remove.add(client)
                    player.effect = 0

                if not player.alive:
                    remove.add(descriptor)
                    death_msg = messages.pack_death(player.cid,
                                                    player.position[0],
                                                    player.position[1])
                    for client in self.sockets:
                        try:
                            client.send(death_msg)
                        except socket.error, err:
                            remove.add(client)

            for client in remove:
                try:
                    player = self.sockets[client]
                    print "%s: disconnected" % player.cid
                    del self.sockets[client]
                except KeyError:
                    pass