Example #1
0
 def __init__(self, games, cache, scriptDir, collectionVersion,
              collectionDir, outputDir, conversionType, useGenreSubFolders,
              conversionConf, fullnameToGameDir, postProcess, logger):
     self.games = games
     self.cache = cache
     self.scriptDir = scriptDir
     self.collectionVersion = collectionVersion
     self.isWin3x = (self.collectionVersion == util.EXOWIN3X)
     self.exoCollectionDir = collectionDir
     self.logger = logger
     self.collectionGamesDir = util.getCollectionGamesDir(
         collectionDir, collectionVersion)
     self.collectionGamesConfDir = util.getCollectionGamesConfDir(
         collectionDir, collectionVersion)
     self.outputDir = outputDir
     self.conversionType = conversionType
     self.useGenreSubFolders = useGenreSubFolders
     self.conversionConf = conversionConf
     self.metadataHandler = MetadataHandler(collectionDir,
                                            collectionVersion, self.cache,
                                            self.logger)
     self.fullnameToGameDir = fullnameToGameDir
     self.postProcess = postProcess
Example #2
0
 def clickProceed(self) :
     self.logger.log ('\n<--------- Saving '+self.setKey+' configuration --------->')        
     self.verifyButton['state'] = 'disabled'
     self.saveButton['state'] = 'disabled'
     self.proceedButton['state'] = 'disabled'
     self.exodosGamesListbox['state']='disabled'
     self.selectedGamesListbox['state']='disabled'
     self.selectGameButton['state']='disabled'
     self.deselectGameButton['state']='disabled'
     self.logger.log('\n<--------- Starting '+self.setKey+' Process --------->')
     exoDosDir = self.guiVars['exoDosDir'].get()
     outputDir = self.guiVars['outputDir'].get()
     gamesDir = os.path.join(exoDosDir,"eXoDOS","Games")
     gamesDosDir = os.path.join(gamesDir,"!dos")
     games = [self.fullnameToGameDir.get(name) for name in self.selectedGamesValues.get()]
     
     if not os.path.isdir(gamesDir) or not os.path.isdir(gamesDosDir) :
         self.logger.log("%s doesn't seem to be a valid ExoDOSCollection folder" %exoDosDir)
     else :
         # TODO Move metadataHandler in exoDOSConverter ?
         # TODO harmonize/rename paths : exoDosDir not well named + os.path.join(exoDosDir,'eXoDOS')
         metadataHandler = MetadataHandler(exoDosDir, self.cache,self.logger)
         exoDOSConverter = ExoDOSConverter(games, os.path.join(exoDosDir,'eXoDOS'), gamesDosDir, outputDir, metadataHandler,self.logger)
         _thread.start_new(exoDOSConverter.convertGames,())
Example #3
0
class ExoConverter:
    def __init__(self, games, cache, scriptDir, collectionVersion,
                 collectionDir, outputDir, conversionType, useGenreSubFolders,
                 conversionConf, fullnameToGameDir, postProcess, logger):
        self.games = games
        self.cache = cache
        self.scriptDir = scriptDir
        self.collectionVersion = collectionVersion
        self.isWin3x = (self.collectionVersion == util.EXOWIN3X)
        self.exoCollectionDir = collectionDir
        self.logger = logger
        self.collectionGamesDir = util.getCollectionGamesDir(
            collectionDir, collectionVersion)
        self.collectionGamesConfDir = util.getCollectionGamesConfDir(
            collectionDir, collectionVersion)
        self.outputDir = outputDir
        self.conversionType = conversionType
        self.useGenreSubFolders = useGenreSubFolders
        self.conversionConf = conversionConf
        self.metadataHandler = MetadataHandler(collectionDir,
                                               collectionVersion, self.cache,
                                               self.logger)
        self.keyb2joypad = Keyb2Joypad(self.scriptDir, self.logger)
        self.fullnameToGameDir = fullnameToGameDir
        self.postProcess = postProcess

    # Loops on all games to convert them
    def convertGames(self):
        # Pre-checks
        if len(self.games) == 0:
            self.postProcess()
            return
        if self.conversionType == util.mister and os.path.exists(
                os.path.join(self.outputDir, 'TDL_VHD')):
            self.logger.log(
                "\nFound a previous MiSTeR conversion in output folder, please move or delete it before processing with a new one\n",
                self.logger.ERROR)
            self.postProcess()
            return

        self.logger.log("Loading metadatas...")
        self.metadataHandler.parseXmlMetadata()
        if not os.path.exists(os.path.join(self.outputDir,
                                           'downloaded_images')):
            os.mkdir(os.path.join(self.outputDir, 'downloaded_images'))
        if not os.path.exists(os.path.join(self.outputDir, 'manuals')):
            os.mkdir(os.path.join(self.outputDir, 'manuals'))

        self.logger.log("Loading keyb2joypad configurations")
        self.keyb2joypad.load()
        self.logger.log("")

        gamelist = self.metadataHandler.initXml(self.outputDir)

        count = 1
        total = len(self.games)
        errors = dict()

        for game in self.games:
            try:
                self.__convertGame__(game, gamelist, total, count)
            except:
                self.logger.log(
                    '  Error %s while converting game %s\n\n' %
                    (sys.exc_info()[0], game), self.logger.ERROR)
                excInfo = traceback.format_exc()
                errors[game] = excInfo

            count = count + 1

        self.metadataHandler.writeXml(self.outputDir, gamelist)

        self.logger.log('\n<--------- Post-conversion --------->')
        self.__postConversion__()

        self.logger.log('\n<--------- Finished Process --------->\n')

        if len(errors.keys()) > 0:
            self.logger.log('\n<--------- Errors rundown --------->',
                            self.logger.ERROR)
            self.logger.log(
                '%i errors were found during process' % len(errors.keys()),
                self.logger.ERROR)
            self.logger.log('See error log in your outputDir for more info\n',
                            self.logger.ERROR)
            logFile = open(os.path.join(self.outputDir, 'error_log.txt'), 'w')
            for key in list(errors.keys()):
                logFile.write("Found error when processing %s" % key + " :\n")
                logFile.write(errors.get(key))
                logFile.write("\n")
            logFile.close()
        elif os.path.exists(os.path.join(self.outputDir, 'error_log.txt')):
            # Delete log from previous runs
            os.remove(os.path.join(self.outputDir, 'error_log.txt'))

        self.postProcess()

    # Full conversion for a given game
    def __convertGame__(self, game, gamelist, totalSize, count):
        genre = self.metadataHandler.buildGenre(
            self.metadataHandler.metadatas.get(game.lower()))
        self.logger.log(">>> %i/%i >>> %s: starting conversion" %
                        (count, totalSize, game))
        metadata = self.metadataHandler.processGame(game, gamelist, genre,
                                                    self.outputDir,
                                                    self.useGenreSubFolders,
                                                    self.conversionType)

        gGator = GameGenerator(game, genre, self.outputDir,
                               self.collectionVersion, self.useGenreSubFolders,
                               metadata, self.conversionType,
                               self.conversionConf, self.exoCollectionDir,
                               self.fullnameToGameDir, self.scriptDir,
                               self.keyb2joypad, self.logger)

        if not os.path.exists(gGator.getLocalGameOutputDir()):
            self.__copyGameDataToOutputDir__(gGator)
            gGator.convertGame()
        else:
            self.logger.log("  already converted in output folder")

        self.logger.log("")

    # Copy game data from collection to output dir
    def __copyGameDataToOutputDir__(self, gGator):
        # previous method kept for doc purpose
        # automatic Y, F and N to validate answers to exo's install.bat
        # fullscreen = true, output=overlay, aspect=true
        # subprocess.call("cmd /C (echo Y&echo F&echo N) | Install.bat", cwd=os.path.join(self.gamesDosDir, game),
        #                 shell=False)

        # unzip game (xxxx).zip from unzip line in game/install.bat
        # following options should be set in dosbox.conf / actually do it later in converter
        # fullscreen = true, output=overlay, aspect=true
        bats = [
            os.path.splitext(filename)[0] for filename in os.listdir(
                os.path.join(self.collectionGamesConfDir, gGator.game))
            if os.path.splitext(filename)[-1].lower() == '.bat'
            and not os.path.splitext(filename)[0].lower() == 'install'
        ]
        gameZip = bats[0] + '.zip'
        # Unzip game
        if gameZip is not None:
            gameZipPath = os.path.join(
                os.path.join(
                    util.getCollectionGamesDir(self.exoCollectionDir,
                                               self.collectionVersion)),
                gameZip)
            # If zip of the game is not foung, try to download it
            if not os.path.exists(gameZipPath):
                self.logger.log('  <WARNING> %s not found' % gameZipPath,
                                self.logger.WARNING)
                if self.conversionConf['downloadOnDemand']:
                    util.downloadZip(gameZip, gameZipPath, self.logger)
                else:
                    self.logger.log(
                        '  <WARNING> Activate Download on demand if you want to download missing games',
                        self.logger.WARNING)
            self.__unzipGame__(gameZipPath, gGator)
        else:
            self.logger.log(
                "  ERROR while trying to find zip file for " +
                os.path.join(self.collectionGamesConfDir, gGator.game),
                self.logger.ERROR)
        self.logger.log("  unzipped")

        # Handle game update if it exists
        updateZipPath = os.path.join(
            util.getCollectionUpdateDir(self.exoCollectionDir,
                                        self.collectionVersion), gameZip)
        if os.path.exists(updateZipPath):
            self.logger.log("  found an update for the game")
            self.__unzipGame__(updateZipPath, gGator)

        # For win3x games, all files / dir / etc in game.pc/game should be moved to game.pc/ and sub game.pc/game deleted
        # do not use getLocalGameDataOutputDir as game data are in subdir at that point
        if self.isWin3x:
            # Needs to rename sub game dir first then move content to .pc folder , then delete sub game dir
            subDirTempName = gGator.game + '-tempEDC'
            os.rename(
                os.path.join(gGator.getLocalGameOutputDir(), gGator.game),
                os.path.join(gGator.getLocalGameOutputDir(), subDirTempName))
            for gameFile in os.listdir(
                    os.path.join(gGator.getLocalGameOutputDir(),
                                 subDirTempName)):
                shutil.move(
                    os.path.join(gGator.getLocalGameOutputDir(),
                                 subDirTempName, gameFile),
                    gGator.getLocalGameOutputDir())
            # Check if it's empty !! a subdir might be named the same
            if len(
                    os.listdir(
                        os.path.join(gGator.getLocalGameOutputDir(),
                                     subDirTempName))) == 0:
                shutil.rmtree(
                    os.path.join(gGator.getLocalGameOutputDir(),
                                 subDirTempName))

    # Unzip game zip
    def __unzipGame__(self, gameZipPath, gGator):
        with ZipFile(gameZipPath, 'r') as zipFile:
            # Extract all the contents of zip file in current directory
            self.logger.log("  unzipping " + gameZipPath)
            zipFile.extractall(path=gGator.getLocalGameOutputDir())
        # Check folder name // !dos folder, if not the same rename it to the !dos one
        unzippedDirs = [
            file for file in os.listdir(gGator.getLocalGameOutputDir()) if
            os.path.isdir(os.path.join(gGator.getLocalGameOutputDir(), file))
        ]
        if len(unzippedDirs) == 1 and unzippedDirs[
                0] != gGator.game and not gGator.isWin3x():
            self.logger.log("  fixing extracted dir %s to !dos name %s" %
                            (unzippedDirs[0], gGator.game))
            os.rename(
                os.path.join(gGator.getLocalGameOutputDir(), unzippedDirs[0]),
                os.path.join(gGator.getLocalGameOutputDir(), gGator.game))

    # specific convertion type treatments after converting all games
    def __postConversion__(self):
        # Cleaning for some conversions
        if self.conversionType in [
                util.esoteric, util.simplemenu, util.mister
        ]:
            self.logger.log('Post cleaning for ' + self.conversionType)
            # Remove gamelist.xml and downloaded_images folder
            if os.path.exists(os.path.join(self.outputDir, 'gamelist.xml')):
                os.remove(os.path.join(self.outputDir, 'gamelist.xml'))
            if os.path.exists(os.path.join(self.outputDir,
                                           'downloaded_images')):
                shutil.rmtree(os.path.join(self.outputDir,
                                           'downloaded_images'))
            if self.conversionType == util.mister:
                # delete empty genres dir
                dirs = [
                    file for file in os.listdir(self.outputDir)
                    if os.path.isdir(os.path.join(self.outputDir, file))
                    and file not in [
                        'games', 'games-data', 'cd', 'floppy', 'manuals',
                        'bootdisk'
                    ]
                ]
                gamesDir = os.path.join(self.outputDir, 'games')
                if os.path.exists(gamesDir):
                    for genreDir in dirs:
                        shutil.rmtree(os.path.join(self.outputDir, genreDir))
                    # copy mister zips
                    shutil.copy2(
                        os.path.join(self.scriptDir, 'data', 'mister',
                                     '(Manually Added Games).zip'), gamesDir)
                    shutil.copy2(
                        os.path.join(self.scriptDir, 'data', 'mister',
                                     '(Utilities and System Files).zip'),
                        gamesDir)
                    # Call Total DOS Launcher Indexer, delete top level games folder after
                    self.logger.log('Total DOS Indexer for ' +
                                    self.conversionType)
                    TDLindexer.index(self.outputDir, self.scriptDir,
                                     util.misterCleanNameToGameDir,
                                     self.conversionConf['useDebugMode'],
                                     self.conversionConf['preExtractGames'],
                                     self.logger)
                    os.rename(os.path.join(self.outputDir, 'tdlprocessed'),
                              os.path.join(self.outputDir, 'TDL_VHD'))
                    if not self.conversionConf[
                            'useDebugMode'] or self.conversionConf[
                                'preExtractGames']:
                        shutil.rmtree(os.path.join(self.outputDir, 'games'))
                    # move cd, floppy, boot disk into ao486 folder
                    if not os.path.exists(os.path.join(self.outputDir,
                                                       "ao486")):
                        os.mkdir(os.path.join(self.outputDir, "ao486"))
                    self.logger.log(
                        "  Moving cd folder to tdlprocessed, this might take a while ..."
                    )
                    if os.path.exists(os.path.join(self.outputDir, "cd")):
                        shutil.move(
                            os.path.join(self.outputDir, "cd"),
                            os.path.join(os.path.join(self.outputDir,
                                                      "ao486")))
                    self.logger.log(
                        "  Moving floppy folder to tdlprocessed, this might take a while ..."
                    )
                    if os.path.exists(os.path.join(self.outputDir, "floppy")):
                        shutil.move(
                            os.path.join(self.outputDir, "floppy"),
                            os.path.join(os.path.join(self.outputDir,
                                                      "ao486")))
                    self.logger.log(
                        "  Moving bootdisk folder to tdlprocessed, this might take a while ..."
                    )
                    if os.path.exists(os.path.join(self.outputDir,
                                                   "bootdisk")):
                        shutil.move(
                            os.path.join(self.outputDir, "bootdisk"),
                            os.path.join(os.path.join(self.outputDir,
                                                      "ao486")))
                else:
                    self.logger.log(
                        '  Some critical errors seems to have happened during process.\n  Skipping Total Indexer phase',
                        self.logger.ERROR)
                # clean data/distro dir if it exists
                distroUnzippedDir = os.path.join(self.scriptDir, 'data',
                                                 'mister', 'distro')
                if os.path.exists(distroUnzippedDir) and os.path.isdir(
                        distroUnzippedDir):
                    shutil.rmtree(distroUnzippedDir)

        elif self.conversionType == util.emuelec:
            self.logger.log('Post cleaning for ' + self.conversionType)
            # move gamelist downloaded_images, manuals
            if os.path.exists(os.path.join(self.outputDir, 'gamelist.xml')):
                shutil.move(os.path.join(self.outputDir, 'gamelist.xml'),
                            os.path.join(self.outputDir, 'pc'))
            if os.path.exists(os.path.join(self.outputDir, 'manuals')):
                shutil.move(os.path.join(self.outputDir, 'manuals'),
                            os.path.join(self.outputDir, 'pc'))
            if os.path.exists(os.path.join(self.outputDir,
                                           'downloaded_images')):
                shutil.move(os.path.join(self.outputDir, 'downloaded_images'),
                            os.path.join(self.outputDir, 'pc'))
            # delete empty genres dir
            dirs = [
                file for file in os.listdir(self.outputDir)
                if os.path.isdir(os.path.join(self.outputDir, file))
                and file not in ['pc', 'pcdata']
            ]
            for genreDir in dirs:
                shutil.rmtree(os.path.join(self.outputDir, genreDir))
            instructions = open(
                os.path.join(self.outputDir, 'instructions for emuelec.txt'),
                'w')
            instructions.write(
                'The script /emuelec/scripts/emuelecRunEmu.sh must be modified to read the exported configuration files (need to comment/uncomment the relevant RUNTHIS commands)\n'
            )
            instructions.close()
Example #4
0
            return 'Action-Adventure'
        elif 'Arcade' in dosGame.genres or 'Life Simulation' in dosGame.genres:
            return 'Misc'
        elif 'Creativity' in dosGame.genres or 'App' in dosGame.genres or 'Reference' in dosGame.genres:
            return 'Tools'
        else:
            return 'Unknown'
    else:
        return 'Unknown'


# takes a while in the first run.
# can be skipped by commenting out the use of self.cache in parseXmlMetadata
cache = buildCache('.\\', exo_folder, collection, logger)

mdh = MetadataHandler(exo_folder, collection, cache, logger)
data = mdh.parseXmlMetadata()

if len(data) == 0:
    raise ValueError("Unable to load metadata, exiting")

result = []
for name in data:
    game = data[name]
    oldGenre = buildGenre_old(game)
    newGenre = mdh.buildGenre(game)
    genres = sorted([g.strip() for g in list(set(game.genres))])
    if oldGenre != newGenre:
        if 'Interactive Movie' in genres:
            continue
        if oldGenre not in ['Sports', 'Strategy-Gestion', 'Race']: