def _createSoftModTweak(baseCtl, tweakCtl, name, targets): sm = pm.softMod(targets, wn=[tweakCtl, tweakCtl]) pm.rename(sm[0], "{}_softMod".format(name)) # disconnect default connection plugs = sm[0].softModXforms.listConnections(p=True) for p in plugs: pm.disconnectAttr(p, sm[0].softModXforms) pm.delete(p.node()) dm_node = node.createDecomposeMatrixNode(baseCtl.worldMatrix[0]) pm.connectAttr(dm_node.outputTranslate, sm[0].falloffCenter) mul_node = node.createMulNode(dm_node.outputScaleX, tweakCtl.attr("falloff")) pm.connectAttr(mul_node.outputX, sm[0].falloffRadius) mulMatrix_node = applyop.gear_mulmatrix_op(tweakCtl.worldMatrix[0], tweakCtl.parentInverseMatrix[0]) pm.connectAttr(mulMatrix_node.output, sm[0].weightedMatrix) pm.connectAttr(baseCtl.worldInverseMatrix[0], sm[0].postMatrix) pm.connectAttr(baseCtl.worldMatrix[0], sm[0].preMatrix) attribute.addAttribute(sm[0], "_isSoftTweak", "bool", False, keyable=False) sm[0].addAttr("ctlRoot", at='message', m=False) sm[0].addAttr("ctlBase", at='message', m=False) sm[0].addAttr("ctlTweak", at='message', m=False) pm.connectAttr(baseCtl.getParent().attr("message"), sm[0].attr("ctlRoot")) pm.connectAttr(baseCtl.attr("message"), sm[0].attr("ctlBase")) pm.connectAttr(tweakCtl.attr("message"), sm[0].attr("ctlTweak")) return sm[0]
def setUp(self): self.config = { "movePolicy": "merge", "proxyPolicy": "index", "map": [["shoulder_ik", "armUI_R0_ctl", "armUI_L0_ctl", 0], ["shoulder_rotRef", "armUI_R0_ctl", "armUI_L0_ctl", 0], ["shoulder_rotRef", "armUI_R1_ctl", "armUI_L0_ctl", 0]] } self.pcs = pm.polyCube(n="armUI_R0_ctl") self.pcs2 = pm.polyCube(n="armUI_R1_ctl") self.pct = pm.polyCube(n="armUI_L0_ctl") att.addAttribute(self.pcs[0], "shoulder_ik", "double", 0, minValue=0, maxValue=1) ch2 = att.addAttribute(self.pcs[0], "shoulder_rotRef", "double", 0, minValue=0, maxValue=1) ch3 = att.addAttribute(self.pcs2[0], "shoulder_rotRef", "double", 0, minValue=0, maxValue=1) pm.connectAttr(ch2, self.pcs[0].ty) pm.connectAttr(ch3, self.pcs2[0].ty)
def source_nodes(): cmds.file(new=True, force=True) pcs = pm.polyCube(name="armUI_R0_ctl") pcs2 = pm.polyCube(name="armUI_R1_ctl") attribute.addAttribute(pcs[0], "shoulder_ik", "double", 0, minValue=0, maxValue=1) ch2 = attribute.addAttribute(pcs[0], "shoulder_rotRef", "double", 0, minValue=0, maxValue=1) ch3 = attribute.addAttribute(pcs2[0], "shoulder_rotRef", "double", 0, minValue=0, maxValue=1) pm.connectAttr(ch2, pcs[0].ty) pm.connectAttr(ch3, pcs2[0].ty)
def setUp(self): self.testName = self.shortDescription() if (self.testName in ["proxy_channel", "proxy_channel_index", "proxy_channel_fullName"]): pm.displayInfo("Running: {}".format(self.testName)) self.pcs = pm.polyCube(n="pCube_source") self.pcs2 = pm.polyCube(n="pCube_source2") self.pct = pm.polyCube(n="pCube_target") self.chanName = "bla_{}".format(self.testName) ch1 = att.addAttribute(self.pcs[0], self.chanName, "double", 0, minValue=0, maxValue=1 ) ch2 = att.addAttribute(self.pcs2[0], self.chanName, "double", 0, minValue=0, maxValue=1 ) pm.connectAttr(ch1, self.pcs[0].ty) pm.connectAttr(ch2, self.pcs2[0].ty) else: pm.displayWarning("UNKNOWN TEST ROUTINE: {}".format(self.testName))
def addSetupParam(self, longName, niceName, attType, value, minValue=None, maxValue=None, keyable=True, readable=True, storable=True, writable=True): """Add a parameter to the setup property. Note that animatable and keyable are False per default. Args: longName (str): The attribute name. niceName (str): The attribute nice name. (optional) attType (str): The Attribute Type. Exp: 'string', 'bool', etc.. value (float or int): The default value. minValue (float or int): minimum value. (optional) maxValue (float or int): maximum value. (optional) keyable (bool): Set if the attribute is keyable or not.(optional) readable (bool): Set if the attribute is readable or not.(optional) storable (bool): Set if the attribute is storable or not.(optional) writable (bool): Set if the attribute is writable or not.(optional) Returns: str: The long name of the new attribute """ attr = attribute.addAttribute(self.root, longName, attType, value, niceName, None, minValue=minValue, maxValue=maxValue, keyable=keyable, readable=readable, storable=storable, writable=writable) return attr
def createRoot(*args): """Create new root to organise the rig Args: *args: Maya Dummy Returns: dagNode: The group """ group = False dialog = NameUIDialog(getMayaWindow()) dialog.exec_() oName = dialog.rootName if oName: group = pm.group(n=oName + "_" + ROOT_EXTENSION) attribute.addAttribute(group, "animSets", "bool", False) return group
def addAnimParam(self, longName, niceName, attType, value, minValue=None, maxValue=None, keyable=True, readable=True, storable=True, writable=True): """Add a parameter to the animation property. Note that animatable and keyable are True per default. Args: longName (str): The attribute name. niceName (str): The attribute nice name. (optional) attType (str): The Attribute Type.Exp:'string', 'bool', 'long', etc value (float or int): The default value. minValue (float or int): minimum value. (optional) maxValue (float or int): maximum value. (optional) keyable (bool): Set if the attribute is keyable or not. (optional) readable (bool): Set if the attribute is readable or not.(optional) storable (bool): Set if the attribute is storable or not.(optional) writable (bool): Set if the attribute is writable or not.(optional) Returns: str: The long name of the new attribute """ if self.options["classicChannelNames"]: attr = attribute.addAttribute(self.uihost, self.getName(longName), attType, value, niceName, None, minValue=minValue, maxValue=maxValue, keyable=keyable, readable=readable, storable=storable, writable=writable) else: if self.uihost.hasAttr(self.getCompName(longName)): attr = self.uihost.attr(self.getCompName(longName)) else: attr = attribute.addAttribute(self.uihost, self.getCompName(longName), attType, value, niceName, None, minValue=minValue, maxValue=maxValue, keyable=keyable, readable=readable, storable=storable, writable=writable) return attr
def source_nodes(): cmds.file(new=True, force=True) source1, _ = pm.polyCube(name="source1") source2, _ = pm.polyCube(name="source2") target, _ = pm.polyCube(name="target") ch1 = att.addAttribute(source1, "chanName", "double", 0, minValue=0, maxValue=1) ch2 = att.addAttribute(source2, "chanName", "double", 0, minValue=0, maxValue=1) pm.connectAttr(ch1, source1.ty) pm.connectAttr(ch2, source2.ty)
def addBlade(self, name, parentPos, parentDir): """ Add a blade object to the guide. This mehod can initialize the object or draw it. Blade object is a 3points curve to define a plan in the guide. Args: name (str): Local name of the element. parentPos (dagNode): The parent of the element. parentDir (dagNode): The direction constraint of the element. Returns: dagNode: The created blade curve. """ if name not in self.blades.keys(): self.blades[name] = vec.Blade( tra.getTransformFromPos(dt.Vector(0, 0, 0))) offset = False else: offset = True dist = .6 * self.root.attr("scaleX").get() blade = ico.guideBladeIcon(parent=parentPos, name=self.getName(name), lenX=dist, color=13, m=self.blades[name].transform) aim_cns = aop.aimCns(blade, parentDir, axis="xy", wupType=2, wupVector=[0, 1, 0], wupObject=self.root, maintainOffset=offset) pm.pointConstraint(parentPos, blade) offsetAttr = att.addAttribute(blade, "bladeRollOffset", "float", aim_cns.attr("offsetX").get()) pm.connectAttr(offsetAttr, aim_cns.attr("offsetX")) att.lockAttribute(blade) return blade
def setUserRigPivot(*args): """Set user pivot for a part of the rig. Args: *args: Maya dummy Returns: dagNode, dagNode: the axis and the group """ listSelection = [oSel for oSel in pm.selected()] if listSelection: parent = listSelection[0].listRelatives(p=True) if parent: parent = parent[0] else: pm.displayWarning("In order to set user pivot, the selected " "object must have one parent or Root") return False, False dialog = NameUIDialog(getMayaWindow()) dialog.exec_() oName = dialog.rootName bbCenter, bbRadio, bb = bBoxData(listSelection, yZero=False) t = transform.getTransformFromPos(bbCenter) axis = ico.axis(parent=parent, name=oName + "_" + PIVOT_EXTENSION, width=bbRadio * 2, color=[0, 0, 0], m=t) attribute.addAttribute(axis, "animTranslation", "bool", True) attribute.addAttribute(axis, "animRotation", "bool", True) attribute.addAttribute(axis, "animScale", "bool", True) attribute.addEnumAttribute(axis, "ctlIcon", 0, iconList) pgrp = pm.group(listSelection, p=parent, n=oName + "_" + PGROUP_EXTENSION) return axis, pgrp else: pm.displayWarning("Please select the objects to set and " "the parent root/userPivot") return False, False
def eyeRig(eyeMesh, edgeLoop, blinkH, namePrefix, offset, rigidLoops, falloffLoops, headJnt, doSkin, parent=None, ctlName="ctl", sideRange=False, customCorner=False, intCorner=None, extCorner=None, ctlGrp=None, defGrp=None): """Create eyelid and eye rig Args: eyeMesh (TYPE): Description edgeLoop (TYPE): Description blinkH (TYPE): Description namePrefix (TYPE): Description offset (TYPE): Description rigidLoops (TYPE): Description falloffLoops (TYPE): Description headJnt (TYPE): Description doSkin (TYPE): Description parent (None, optional): Description ctlName (str, optional): Description sideRange (bool, optional): Description customCorner (bool, optional): Description intCorner (None, optional): Description extCorner (None, optional): Description ctlGrp (None, optional): Description defGrp (None, optional): Description Returns: TYPE: Description """ # Checkers if edgeLoop: edgeLoopList = [pm.PyNode(e) for e in edgeLoop.split(",")] else: pm.displayWarning("Please set the edge loop first") return if eyeMesh: try: eyeMesh = pm.PyNode(eyeMesh) except pm.MayaNodeError: pm.displayWarning("The object %s can not be found in the " "scene" % (eyeMesh)) return else: pm.displayWarning("Please set the eye mesh first") if doSkin: if not headJnt: pm.displayWarning("Please set the Head Jnt or unCheck " "Compute Topological Autoskin") return # Initial Data bboxCenter = meshNavigation.bboxCenter(eyeMesh) extr_v = meshNavigation.getExtremeVertexFromLoop(edgeLoopList, sideRange) upPos = extr_v[0] lowPos = extr_v[1] inPos = extr_v[2] outPos = extr_v[3] edgeList = extr_v[4] vertexList = extr_v[5] # Detect the side L or R from the x value if inPos.getPosition(space='world')[0] < 0.0: side = "R" inPos = extr_v[3] outPos = extr_v[2] normalPos = outPos npw = normalPos.getPosition(space='world') normalVec = npw - bboxCenter else: side = "L" normalPos = outPos npw = normalPos.getPosition(space='world') normalVec = bboxCenter - npw # Manual Vertex corners if customCorner: if intCorner: try: if side == "R": inPos = pm.PyNode(extCorner) else: inPos = pm.PyNode(intCorner) except pm.MayaNodeError: pm.displayWarning("%s can not be found" % intCorner) return else: pm.displayWarning("Please set the internal eyelid corner") return if extCorner: try: normalPos = pm.PyNode(extCorner) npw = normalPos.getPosition(space='world') if side == "R": outPos = pm.PyNode(intCorner) normalVec = npw - bboxCenter else: outPos = pm.PyNode(extCorner) normalVec = bboxCenter - npw except pm.MayaNodeError: pm.displayWarning("%s can not be found" % extCorner) return else: pm.displayWarning("Please set the external eyelid corner") return # Check if we have prefix: if namePrefix: namePrefix = string.removeInvalidCharacter(namePrefix) else: pm.displayWarning("Prefix is needed") return def setName(name, ind=None): namesList = [namePrefix, side, name] if ind is not None: namesList[1] = side + str(ind) name = "_".join(namesList) return name if pm.ls(setName("root")): pm.displayWarning("The object %s already exist in the scene. Please " "choose another name prefix" % setName("root")) return # Eye root eye_root = primitive.addTransform(None, setName("root")) eyeCrv_root = primitive.addTransform(eye_root, setName("crvs")) # Eyelid Main crvs try: upEyelid = meshNavigation.edgeRangeInLoopFromMid( edgeList, upPos, inPos, outPos) upCrv = curve.createCurveFromOrderedEdges( upEyelid, inPos, setName("upperEyelid"), parent=eyeCrv_root) upCrv_ctl = curve.createCurveFromOrderedEdges( upEyelid, inPos, setName("upCrv_%s" % ctlName), parent=eyeCrv_root) pm.rebuildCurve(upCrv_ctl, s=2, rt=0, rpo=True, ch=False) lowEyelid = meshNavigation.edgeRangeInLoopFromMid( edgeList, lowPos, inPos, outPos) lowCrv = curve.createCurveFromOrderedEdges( lowEyelid, inPos, setName("lowerEyelid"), parent=eyeCrv_root) lowCrv_ctl = curve.createCurveFromOrderedEdges( lowEyelid, inPos, setName("lowCrv_%s" % ctlName), parent=eyeCrv_root) pm.rebuildCurve(lowCrv_ctl, s=2, rt=0, rpo=True, ch=False) except UnboundLocalError: if customCorner: pm.displayWarning("This error is maybe caused because the custom " "Corner vertex is not part of the edge loop") pm.displayError(traceback.format_exc()) return upBlink = curve.createCurveFromCurve( upCrv, setName("upblink_crv"), nbPoints=30, parent=eyeCrv_root) lowBlink = curve.createCurveFromCurve( lowCrv, setName("lowBlink_crv"), nbPoints=30, parent=eyeCrv_root) upTarget = curve.createCurveFromCurve( upCrv, setName("upblink_target"), nbPoints=30, parent=eyeCrv_root) lowTarget = curve.createCurveFromCurve( lowCrv, setName("lowBlink_target"), nbPoints=30, parent=eyeCrv_root) midTarget = curve.createCurveFromCurve( lowCrv, setName("midBlink_target"), nbPoints=30, parent=eyeCrv_root) rigCrvs = [upCrv, lowCrv, upCrv_ctl, lowCrv_ctl, upBlink, lowBlink, upTarget, lowTarget, midTarget] for crv in rigCrvs: crv.attr("visibility").set(False) # localBBOX localBBox = eyeMesh.getBoundingBox(invisible=True, space='world') wRadius = abs((localBBox[0][0] - localBBox[1][0])) dRadius = abs((localBBox[0][1] - localBBox[1][1]) / 1.7) # Groups if not ctlGrp: ctlGrp = "rig_controllers_grp" try: ctlSet = pm.PyNode(ctlGrp) except pm.MayaNodeError: pm.sets(n=ctlGrp, em=True) ctlSet = pm.PyNode(ctlGrp) if not defGrp: defGrp = "rig_deformers_grp" try: defset = pm.PyNode(defGrp) except pm.MayaNodeError: pm.sets(n=defGrp, em=True) defset = pm.PyNode(defGrp) # Calculate center looking at averagePosition = ((upPos.getPosition(space='world') + lowPos.getPosition(space='world') + inPos.getPosition(space='world') + outPos.getPosition(space='world')) / 4) if side == "R": negate = False offset = offset over_offset = dRadius else: negate = False over_offset = dRadius if side == "R" and sideRange or side == "R" and customCorner: axis = "z-x" # axis = "zx" else: axis = "z-x" t = transform.getTransformLookingAt( bboxCenter, averagePosition, normalVec, axis=axis, negate=negate) over_npo = primitive.addTransform( eye_root, setName("center_lookatRoot"), t) over_ctl = icon.create(over_npo, setName("over_%s" % ctlName), t, icon="square", w=wRadius, d=dRadius, ro=datatypes.Vector(1.57079633, 0, 0), po=datatypes.Vector(0, 0, over_offset), color=4) node.add_controller_tag(over_ctl) attribute.add_mirror_config_channels(over_ctl) attribute.setKeyableAttributes( over_ctl, params=["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx", "sy", "sz"]) if side == "R": over_npo.attr("rx").set(over_npo.attr("rx").get() * -1) over_npo.attr("ry").set(over_npo.attr("ry").get() + 180) over_npo.attr("sz").set(-1) if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost": pass else: pm.sets(ctlSet, add=over_ctl) center_lookat = primitive.addTransform( over_ctl, setName("center_lookat"), t) # Tracking # Eye aim control t_arrow = transform.getTransformLookingAt(bboxCenter, averagePosition, upPos.getPosition(space='world'), axis="zy", negate=False) radius = abs((localBBox[0][0] - localBBox[1][0]) / 1.7) arrow_npo = primitive.addTransform(eye_root, setName("aim_npo"), t_arrow) arrow_ctl = icon.create(arrow_npo, setName("aim_%s" % ctlName), t_arrow, icon="arrow", w=1, po=datatypes.Vector(0, 0, radius), color=4) if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost": pass else: pm.sets(ctlSet, add=arrow_ctl) attribute.setKeyableAttributes(arrow_ctl, params=["rx", "ry", "rz"]) # tracking custom trigger if side == "R": tt = t_arrow else: tt = t aimTrigger_root = primitive.addTransform( center_lookat, setName("aimTrigger_root"), tt) aimTrigger_lvl = primitive.addTransform( aimTrigger_root, setName("aimTrigger_lvl"), tt) aimTrigger_lvl.attr("tz").set(1.0) aimTrigger_ref = primitive.addTransform( aimTrigger_lvl, setName("aimTrigger_ref"), tt) aimTrigger_ref.attr("tz").set(0.0) # connect trigger with arrow_ctl pm.parentConstraint(arrow_ctl, aimTrigger_ref, mo=True) # Controls lists upControls = [] trackLvl = [] # upper eyelid controls upperCtlNames = ["inCorner", "upInMid", "upMid", "upOutMid", "outCorner"] cvs = upCrv_ctl.getCVs(space="world") if side == "R" and not sideRange: # if side == "R": cvs = [cv for cv in reversed(cvs)] for i, cv in enumerate(cvs): if utils.is_odd(i): color = 14 wd = .5 icon_shape = "circle" params = ["tx", "ty", "tz"] else: color = 4 wd = .7 icon_shape = "square" params = ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx", "sy", "sz"] t = transform.setMatrixPosition(t, cvs[i]) npo = primitive.addTransform(center_lookat, setName("%s_npo" % upperCtlNames[i]), t) npoBase = npo if i == 2: # we add an extra level to input the tracking ofset values npo = primitive.addTransform(npo, setName("%s_trk" % upperCtlNames[i]), t) trackLvl.append(npo) ctl = icon.create(npo, setName("%s_%s" % (upperCtlNames[i], ctlName)), t, icon=icon_shape, w=wd, d=wd, ro=datatypes.Vector(1.57079633, 0, 0), po=datatypes.Vector(0, 0, offset), color=color) attribute.add_mirror_config_channels(ctl) node.add_controller_tag(ctl, over_ctl) upControls.append(ctl) if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost": pass else: pm.sets(ctlSet, add=ctl) attribute.setKeyableAttributes(ctl, params) if side == "R": npoBase.attr("ry").set(180) npoBase.attr("sz").set(-1) # adding parent average contrains to odd controls for i, ctl in enumerate(upControls): if utils.is_odd(i): pm.parentConstraint(upControls[i - 1], upControls[i + 1], ctl.getParent(), mo=True) # lower eyelid controls lowControls = [upControls[0]] lowerCtlNames = ["inCorner", "lowInMid", "lowMid", "lowOutMid", "outCorner"] cvs = lowCrv_ctl.getCVs(space="world") if side == "R" and not sideRange: cvs = [cv for cv in reversed(cvs)] for i, cv in enumerate(cvs): # we skip the first and last point since is already in the uper eyelid if i in [0, 4]: continue if utils.is_odd(i): color = 14 wd = .5 icon_shape = "circle" params = ["tx", "ty", "tz"] else: color = 4 wd = .7 icon_shape = "square" params = ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx", "sy", "sz"] t = transform.setMatrixPosition(t, cvs[i]) npo = primitive.addTransform(center_lookat, setName("%s_npo" % lowerCtlNames[i]), t) npoBase = npo if i == 2: # we add an extra level to input the tracking ofset values npo = primitive.addTransform(npo, setName("%s_trk" % lowerCtlNames[i]), t) trackLvl.append(npo) ctl = icon.create(npo, setName("%s_%s" % (lowerCtlNames[i], ctlName)), t, icon=icon_shape, w=wd, d=wd, ro=datatypes.Vector(1.57079633, 0, 0), po=datatypes.Vector(0, 0, offset), color=color) attribute.add_mirror_config_channels(ctl) lowControls.append(ctl) if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost": pass else: pm.sets(ctlSet, add=ctl) attribute.setKeyableAttributes(ctl, params) # mirror behaviout on R side controls if side == "R": npoBase.attr("ry").set(180) npoBase.attr("sz").set(-1) for lctl in reversed(lowControls[1:]): node.add_controller_tag(lctl, over_ctl) lowControls.append(upControls[-1]) # adding parent average contrains to odd controls for i, ctl in enumerate(lowControls): if utils.is_odd(i): pm.parentConstraint(lowControls[i - 1], lowControls[i + 1], ctl.getParent(), mo=True) # Connecting control crvs with controls applyop.gear_curvecns_op(upCrv_ctl, upControls) applyop.gear_curvecns_op(lowCrv_ctl, lowControls) # adding wires w1 = pm.wire(upCrv, w=upBlink)[0] w2 = pm.wire(lowCrv, w=lowBlink)[0] w3 = pm.wire(upTarget, w=upCrv_ctl)[0] w4 = pm.wire(lowTarget, w=lowCrv_ctl)[0] # adding blendshapes bs_upBlink = pm.blendShape(upTarget, midTarget, upBlink, n="blendShapeUpBlink") bs_lowBlink = pm.blendShape(lowTarget, midTarget, lowBlink, n="blendShapeLowBlink") bs_mid = pm.blendShape(lowTarget, upTarget, midTarget, n="blendShapeLowBlink") # setting blendshape reverse connections rev_node = pm.createNode("reverse") pm.connectAttr(bs_upBlink[0].attr(midTarget.name()), rev_node + ".inputX") pm.connectAttr(rev_node + ".outputX", bs_upBlink[0].attr(upTarget.name())) rev_node = pm.createNode("reverse") pm.connectAttr(bs_lowBlink[0].attr(midTarget.name()), rev_node + ".inputX") pm.connectAttr(rev_node + ".outputX", bs_lowBlink[0].attr(lowTarget.name())) rev_node = pm.createNode("reverse") pm.connectAttr(bs_mid[0].attr(upTarget.name()), rev_node + ".inputX") pm.connectAttr(rev_node + ".outputX", bs_mid[0].attr(lowTarget.name())) # setting default values bs_mid[0].attr(upTarget.name()).set(blinkH) # joints root jnt_root = primitive.addTransformFromPos( eye_root, setName("joints"), pos=bboxCenter) # head joint if headJnt: try: headJnt = pm.PyNode(headJnt) jnt_base = headJnt except pm.MayaNodeError: pm.displayWarning( "Aborted can not find %s " % headJnt) return else: # Eye root jnt_base = jnt_root eyeTargets_root = primitive.addTransform(eye_root, setName("targets")) eyeCenter_jnt = rigbits.addJnt(arrow_ctl, jnt_base, grp=defset, jntName=setName("center_jnt")) # Upper Eyelid joints ################################################## cvs = upCrv.getCVs(space="world") upCrv_info = node.createCurveInfoNode(upCrv) # aim constrain targets and joints upperEyelid_aimTargets = [] upperEyelid_jnt = [] upperEyelid_jntRoot = [] for i, cv in enumerate(cvs): # aim targets trn = primitive.addTransformFromPos(eyeTargets_root, setName("upEyelid_aimTarget", i), pos=cv) upperEyelid_aimTargets.append(trn) # connecting positions with crv pm.connectAttr(upCrv_info + ".controlPoints[%s]" % str(i), trn.attr("translate")) # joints jntRoot = primitive.addJointFromPos(jnt_root, setName("upEyelid_jnt_base", i), pos=bboxCenter) jntRoot.attr("radius").set(.08) jntRoot.attr("visibility").set(False) upperEyelid_jntRoot.append(jntRoot) applyop.aimCns(jntRoot, trn, axis="zy", wupObject=jnt_root) jnt_ref = primitive.addJointFromPos(jntRoot, setName("upEyelid_jnt_ref", i), pos=cv) jnt_ref.attr("radius").set(.08) jnt_ref.attr("visibility").set(False) jnt = rigbits.addJnt(jnt_ref, jnt_base, grp=defset, jntName=setName("upEyelid_jnt", i)) upperEyelid_jnt.append(jnt) # Lower Eyelid joints ################################################## cvs = lowCrv.getCVs(space="world") lowCrv_info = node.createCurveInfoNode(lowCrv) # aim constrain targets and joints lowerEyelid_aimTargets = [] lowerEyelid_jnt = [] lowerEyelid_jntRoot = [] for i, cv in enumerate(cvs): if i in [0, len(cvs) - 1]: continue # aim targets trn = primitive.addTransformFromPos(eyeTargets_root, setName("lowEyelid_aimTarget", i), pos=cv) lowerEyelid_aimTargets.append(trn) # connecting positions with crv pm.connectAttr(lowCrv_info + ".controlPoints[%s]" % str(i), trn.attr("translate")) # joints jntRoot = primitive.addJointFromPos(jnt_root, setName("lowEyelid_base", i), pos=bboxCenter) jntRoot.attr("radius").set(.08) jntRoot.attr("visibility").set(False) lowerEyelid_jntRoot.append(jntRoot) applyop.aimCns(jntRoot, trn, axis="zy", wupObject=jnt_root) jnt_ref = primitive.addJointFromPos(jntRoot, setName("lowEyelid_jnt_ref", i), pos=cv) jnt_ref.attr("radius").set(.08) jnt_ref.attr("visibility").set(False) jnt = rigbits.addJnt(jnt_ref, jnt_base, grp=defset, jntName=setName("lowEyelid_jnt", i)) lowerEyelid_jnt.append(jnt) # Channels # Adding and connecting attributes for the blink up_ctl = upControls[2] blink_att = attribute.addAttribute( over_ctl, "blink", "float", 0, minValue=0, maxValue=1) blinkMult_att = attribute.addAttribute( over_ctl, "blinkMult", "float", 1, minValue=1, maxValue=2) midBlinkH_att = attribute.addAttribute( over_ctl, "blinkHeight", "float", blinkH, minValue=0, maxValue=1) mult_node = node.createMulNode(blink_att, blinkMult_att) pm.connectAttr(mult_node + ".outputX", bs_upBlink[0].attr(midTarget.name())) pm.connectAttr(mult_node + ".outputX", bs_lowBlink[0].attr(midTarget.name())) pm.connectAttr(midBlinkH_att, bs_mid[0].attr(upTarget.name())) low_ctl = lowControls[2] # Adding channels for eye tracking upVTracking_att = attribute.addAttribute(up_ctl, "vTracking", "float", .02, minValue=0, maxValue=1, keyable=False, channelBox=True) upHTracking_att = attribute.addAttribute(up_ctl, "hTracking", "float", .01, minValue=0, maxValue=1, keyable=False, channelBox=True) lowVTracking_att = attribute.addAttribute(low_ctl, "vTracking", "float", .01, minValue=0, maxValue=1, keyable=False, channelBox=True) lowHTracking_att = attribute.addAttribute(low_ctl, "hTracking", "float", .01, minValue=0, maxValue=1, keyable=False, channelBox=True) mult_node = node.createMulNode(upVTracking_att, aimTrigger_ref.attr("ty")) pm.connectAttr(mult_node + ".outputX", trackLvl[0].attr("ty")) mult_node = node.createMulNode(upHTracking_att, aimTrigger_ref.attr("tx")) pm.connectAttr(mult_node + ".outputX", trackLvl[0].attr("tx")) mult_node = node.createMulNode(lowVTracking_att, aimTrigger_ref.attr("ty")) pm.connectAttr(mult_node + ".outputX", trackLvl[1].attr("ty")) mult_node = node.createMulNode(lowHTracking_att, aimTrigger_ref.attr("tx")) pm.connectAttr(mult_node + ".outputX", trackLvl[1].attr("tx")) # Tension on blink node.createReverseNode(blink_att, w1.scale[0]) node.createReverseNode(blink_att, w3.scale[0]) node.createReverseNode(blink_att, w2.scale[0]) node.createReverseNode(blink_att, w4.scale[0]) ########################################### # Reparenting ########################################### if parent: try: if isinstance(parent, basestring): parent = pm.PyNode(parent) parent.addChild(eye_root) except pm.MayaNodeError: pm.displayWarning("The eye rig can not be parent to: %s. Maybe " "this object doesn't exist." % parent) ########################################### # Auto Skinning ########################################### if doSkin: # eyelid vertex rows totalLoops = rigidLoops + falloffLoops vertexLoopList = meshNavigation.getConcentricVertexLoop(vertexList, totalLoops) vertexRowList = meshNavigation.getVertexRowsFromLoops(vertexLoopList) # we set the first value 100% for the first initial loop skinPercList = [1.0] # we expect to have a regular grid topology for r in range(rigidLoops): for rr in range(2): skinPercList.append(1.0) increment = 1.0 / float(falloffLoops) # we invert to smooth out from 100 to 0 inv = 1.0 - increment for r in range(falloffLoops): for rr in range(2): if inv < 0.0: inv = 0.0 skinPercList.append(inv) inv -= increment # this loop add an extra 0.0 indices to avoid errors for r in range(10): for rr in range(2): skinPercList.append(0.0) # base skin geo = pm.listRelatives(edgeLoopList[0], parent=True)[0] # Check if the object has a skinCluster objName = pm.listRelatives(geo, parent=True)[0] skinCluster = skin.getSkinCluster(objName) if not skinCluster: skinCluster = pm.skinCluster(headJnt, geo, tsb=True, nw=2, n='skinClsEyelid') eyelidJoints = upperEyelid_jnt + lowerEyelid_jnt pm.progressWindow(title='Auto skinning process', progress=0, max=len(eyelidJoints)) firstBoundary = False for jnt in eyelidJoints: pm.progressWindow(e=True, step=1, status='\nSkinning %s' % jnt) skinCluster.addInfluence(jnt, weight=0) v = meshNavigation.getClosestVertexFromTransform(geo, jnt) for row in vertexRowList: if v in row: it = 0 # iterator inc = 1 # increment for i, rv in enumerate(row): try: perc = skinPercList[it] t_val = [(jnt, perc), (headJnt, 1.0 - perc)] pm.skinPercent(skinCluster, rv, transformValue=t_val) if rv.isOnBoundary(): # we need to compare with the first boundary # to check if the row have inverted direction # and offset the value if not firstBoundary: firstBoundary = True firstBoundaryValue = it else: if it < firstBoundaryValue: it -= 1 elif it > firstBoundaryValue: it += 1 inc = 2 except IndexError: continue it = it + inc pm.progressWindow(e=True, endProgress=True) # Eye Mesh skinning skinCluster = skin.getSkinCluster(eyeMesh) if not skinCluster: skinCluster = pm.skinCluster(eyeCenter_jnt, eyeMesh, tsb=True, nw=1, n='skinClsEye')
def addSetupParam(self, longName, niceName, attType, value, minValue=None, maxValue=None, keyable=True, readable=True, storable=True, writable=True): attr = att.addAttribute(self.root, self.getName(longName), attType, value, niceName, None, minValue=minValue, maxValue=maxValue, keyable=keyable, readable=readable, storable=storable, writable=writable) return attr
def simpleRig(rigName="rig", wCntCtl=False, *args): """Create a simple 1Click rig. Args: rigName (str, optional): Name of the rig. wCntCtl (bool, optional): Place the Golbal control in the wolrd center or use the general BBox of the selection. *args: Description Returns: dagNode: Rig top node """ meshList = [] ctlList = [] lvlList = [] absBB = [] absRadio = 0.5 listSelection = [oSel for oSel in pm.selected()] # Create base structure rig = pm.createNode('transform', n=rigName) geo = pm.createNode('transform', n="geo", p=rig) geo.attr("overrideEnabled").set(1) geo.attr("overrideDisplayType").set(2) attribute.addAttribute(rig, "is_rig", "bool", True) attribute.addAttribute(rig, "rig_name", "string", "rig") attribute.addAttribute(rig, "user", "string", getpass.getuser()) attribute.addAttribute(rig, "date", "string", str(datetime.datetime.now())) attribute.addAttribute(rig, "maya_version", "string", str(pm.mel.eval("getApplicationVersionAsFloat"))) attribute.addAttribute(rig, "gear_version", "string", mgear.getVersion()) attribute.addAttribute(rig, "ctl_vis", "bool", True) attribute.addAttribute(rig, "jnt_vis", "bool", False) attribute.addAttribute(rig, "quickselA", "string", "") attribute.addAttribute(rig, "quickselB", "string", "") attribute.addAttribute(rig, "quickselC", "string", "") attribute.addAttribute(rig, "quickselD", "string", "") attribute.addAttribute(rig, "quickselE", "string", "") attribute.addAttribute(rig, "quickselF", "string", "") rig.addAttr("rigGroups", at='message', m=1) rig.addAttr("rigPoses", at='message', m=1) for oSel in listSelection: bbCenter, bbRadio, bb = bBoxData(oSel) lvl = pm.createNode('transform', n=oSel.name().split("_")[0] + "_npo") lvlList.append(lvl) t = transform.getTransformFromPos(bbCenter) lvl.setTransformation(t) ctl = ico.create(lvl, oSel.name().split("_")[0] + "_ctl", t, 14, icon="circle", w=bbRadio * 2) cnsPart(ctl, oSel) ctlList.append(ctl) for oShape in oSel.listRelatives(ad=True, s=True, type='mesh'): pm.connectAttr(ctl + ".visibility", oShape + ".visibility", f=True) meshList.append(oShape) # Reparenting pm.parent(oSel, geo) # calculate the global control BB if not wCntCtl: if not absBB: absBB = bb else: absBB = [ [min(bb[0][0], absBB[0][0]), max(bb[0][1], absBB[0][1])], [min(bb[1][0], absBB[1][0]), max(bb[1][1], absBB[1][1])], [min(bb[2][0], absBB[2][0]), max(bb[2][1], absBB[2][1])] ] userPivots = dag.findChildrenPartial(oSel, PIVOT_EXTENSION) # Loop selection uPivotCtl = [] if userPivots: for uPivot in userPivots: try: pstr = uPivot.name().split('_')[0] + "_" + PGROUP_EXTENSION pgrp = pm.PyNode(pstr) except TypeError: pm.displayError("The selected pivot dont have the group" " contrapart. Review your rig structure") return False objList = pgrp.listRelatives(ad=True) if objList: bbCenter, bbRadio, bb = bBoxData(objList) t = uPivot.getMatrix(worldSpace=True) lvlParent = pm.listRelatives( uPivot, p=True)[0].name().split("_")[0] + "_ctl" lvl = pm.createNode('transform', n=uPivot.split("_")[0] + "_npo") lvl.setTransformation(t) icon = iconList[uPivot.attr("ctlIcon").get()] ctlKeyable = [] if uPivot.attr("animTranslation").get(): ctlKeyable = ctlKeyable + ["tx", "ty", "tz"] if uPivot.attr("animRotation").get(): ctlKeyable = ctlKeyable + ["ro", "rx", "ry", "rz"] if uPivot.attr("animScale").get(): ctlKeyable = ctlKeyable + ["sx", "sy", "sz"] ctl = ico.create(lvl, uPivot.split("_")[0] + "_ctl", t, 15, icon=icon, w=bbRadio * 2, h=bbRadio * 2, d=bbRadio * 2) attribute.setKeyableAttributes(ctl, ctlKeyable) pm.parent(lvl, lvlParent) attribute.setKeyableAttributes(lvl, []) uPivotCtl.append(ctl) # Constraint cnsPart(ctl, pgrp) for oShape in uPivot.listRelatives(ad=True, s=True, type='mesh'): pm.connectAttr(ctl + ".visibility", oShape + ".visibility", f=True) meshList.append(oShape) # hidde user pivot uPivot.attr("visibility").set(False) # setting the global control if wCntCtl: absCenter = [0, 0, 0] else: absCenter = [(axis[0] + axis[1]) / 2 for axis in absBB] # set the cencter in the floor absCenter[1] = absBB[1][0] absRadio = max([absBB[0][1] - absBB[0][0], absBB[2][1] - absBB[2][0] ]) / 1.7 t = transform.getTransformFromPos(absCenter) lvl = pm.createNode('transform', n="global_npo") lvl.setTransformation(t) pm.parent(lvl, rig) ctlGlobal = ico.create(lvl, "global_ctl", t, 17, icon="square", w=absRadio * 2, d=absRadio * 2) pm.parent(lvlList, ctlGlobal) ctlList.append(ctlGlobal) attribute.setKeyableAttributes(lvl, []) for lvl in lvlList: attribute.setKeyableAttributes(lvl, []) # Create sets meshSet = pm.sets(meshList, n="CACHE_grp") ctlSet = pm.sets([ctlList, uPivotCtl], n="rig_controllers_grp") deformersSet = pm.sets(meshList, n="rig_deformers_grp") compGroup = pm.sets(meshList, n="rig_componentsRoots_grp") rigSets = pm.sets([meshSet, ctlSet, deformersSet, compGroup], n="rig_Sets_grp") pm.connectAttr(rigSets.attr("message"), "rig.rigGroups[0]") pm.connectAttr(meshSet.attr("message"), "rig.rigGroups[1]") pm.connectAttr(ctlSet.attr("message"), "rig.rigGroups[2]") pm.connectAttr(deformersSet.attr("message"), "rig.rigGroups[3]") pm.connectAttr(compGroup.attr("message"), "rig.rigGroups[4]") if oSel.hasAttr("animSets") and oSel.attr("animSets").get(): # create anim Sets pm.sets(n="animNodes", em=True) animNodes_set = pm.PyNode("animNodes") pm.sets(n="animSets", em=True) animSets_set = pm.PyNode("animSets") # adding set pm.sets(animSets_set, add=animNodes_set) pm.sets(animNodes_set, add=ctlSet.members()) pm.connectAttr(animSets_set.attr("message"), "rig.rigGroups[5]") pm.connectAttr(animNodes_set.attr("message"), "rig.rigGroups[6]") # create dagPose pm.select(ctlSet) o_node = pm.dagPose(save=True, selection=True) pm.connectAttr(o_node.message, rig.rigPoses[0]) return rig
def initialHierarchy(self): mgear.log("Initial Hierarchy") # -------------------------------------------------- # Model self.model = pri.addTransformFromPos(None, self.options["rig_name"]) att.lockAttribute(self.model) # -------------------------------------------------- # Global Ctl self.global_ctl = self.addCtl(self.model, "global_C0_ctl", dt.Matrix(), self.options["C_color_fk"], "crossarrow", w=10) # -------------------------------------------------- # INFOS self.isRig_att = att.addAttribute(self.model, "is_rig", "bool", True) self.rigName_att = att.addAttribute(self.model, "rig_name", "string", self.options["rig_name"]) self.user_att = att.addAttribute(self.model, "user", "string", getpass.getuser()) self.isWip_att = att.addAttribute(self.model, "wip", "bool", self.options["mode"] != 0) self.date_att = att.addAttribute(self.model, "date", "string", str(datetime.datetime.now())) self.mayaVersion_att = att.addAttribute(self.model, "maya_version", "string", str(mel.eval("getApplicationVersionAsFloat"))) self.gearVersion_att = att.addAttribute(self.model, "gear_version", "string", mgear.getVersion()) self.synoptic_att = att.addAttribute(self.model, "synoptic", "string", str(self.options["synoptic"])) self.comments_att = att.addAttribute(self.model, "comments", "string", str(self.options["comments"])) self.ctlVis_att = att.addAttribute(self.model, "ctl_vis", "bool", True) self.shdVis_att = att.addAttribute(self.model, "shd_vis", "bool", False) self.qsA_att = att.addAttribute(self.model, "quickselA", "string", "") self.qsB_att = att.addAttribute(self.model, "quickselB", "string", "") self.qsC_att = att.addAttribute(self.model, "quickselC", "string", "") self.qsD_att = att.addAttribute(self.model, "quickselD", "string", "") self.qsE_att = att.addAttribute(self.model, "quickselE", "string", "") self.qsF_att = att.addAttribute(self.model, "quickselF", "string", "") # -------------------------------------------------- # UI SETUP AND ANIM self.oglLevel_att = att.addAttribute(self.model, "ogl_level", "long", 0, None, None, 0, 3) # -------------------------------------------------- # Basic set of null if self.options["shadow_rig"]: self.shd_org = pri.addTransformFromPos(self.model, "shd_org") connectAttr(self.shdVis_att, self.shd_org.attr("visibility"))
def characterizeBiped(*args): try: gCtl = pm.PyNode('global_C0_ctl') mocapAttach = att.addAttribute(gCtl, "mocapAttach", "float", 1.0, minValue=0.0, maxValue=1.0) except: pm.displayWarning("global_C0_ctl: Is not in the scene") return # Align skeleton for a, b in zip(skelFK, gearFK): try: oA = pm.PyNode(a) except: pm.displayWarning(a + ": Is not in the scene") try: oB = pm.PyNode(b) except: pm.displayWarning(b + ": Is not in the scene") tra.matchWorldTransform(oB, oA) #constrain FK controls for a, b in zip(skelFK, gearFK): oA = pm.PyNode(a) oB = pm.PyNode(b) cns = pm.parentConstraint(oA, oB, mo=True) pb_node = pm.createNode("pairBlend") pm.connectAttr(cns + ".constraintRotateX", pb_node + ".inRotateX2") pm.connectAttr(cns + ".constraintRotateY", pb_node + ".inRotateY2") pm.connectAttr(cns + ".constraintRotateZ", pb_node + ".inRotateZ2") pm.connectAttr(pb_node + ".outRotateX", oB + ".rotateX", f=True) pm.connectAttr(pb_node + ".outRotateY", oB + ".rotateY", f=True) pm.connectAttr(pb_node + ".outRotateZ", oB + ".rotateZ", f=True) pm.setKeyframe(oB, at="rotateX") pm.setKeyframe(oB, at="rotateY") pm.setKeyframe(oB, at="rotateZ") pm.connectAttr(cns + ".constraintTranslateX", pb_node + ".inTranslateX2") pm.connectAttr(cns + ".constraintTranslateY", pb_node + ".inTranslateY2") pm.connectAttr(cns + ".constraintTranslateZ", pb_node + ".inTranslateZ2") pm.connectAttr(pb_node + ".outTranslateX", oB + ".translateX", f=True) pm.connectAttr(pb_node + ".outTranslateY", oB + ".translateY", f=True) pm.connectAttr(pb_node + ".outTranslateZ", oB + ".translateZ", f=True) pm.setKeyframe(oB, at="translateX") pm.setKeyframe(oB, at="translateY") pm.setKeyframe(oB, at="translateZ") pm.connectAttr(mocapAttach, pb_node.attr("weight")) #align IK controls with FK controls for a, b in zip(alignIK, alignFK): oA = pm.PyNode(a) oB = pm.PyNode(b) tra.matchWorldTransform(oB, oA) if a in [u'arm_L0_upv_ctl', u'arm_R0_upv_ctl']: oA.attr("tz").set(-3) if a == u'arm_L0_ikcns_ctl': oA.attr("rx").set((oA.attr("rx").get() + 90)) if a == u'arm_R0_ikcns_ctl': oA.attr("rx").set((oA.attr("rx").get() - 90)) # constrain IK controls for a, b in zip(skelIK, gearIK): oA = pm.PyNode(a) oB = pm.PyNode(b) print b pb_node = pm.createNode("pairBlend") try: if b in [u'leg_L0_upv_ctl', u'leg_R0_upv_ctl']: att.lockAttribute(pm.PyNode(b), lock=False, keyable=True) if b in [ u'leg_L0_mid_ctl', u'leg_R0_mid_ctl', u'arm_L0_mid_ctl', u'arm_R0_mid_ctl' ]: cns = pm.pointConstraint(oA, oB, mo=True) else: cns = pm.parentConstraint(oA, oB, mo=True) pm.connectAttr(cns + ".constraintRotateX", pb_node + ".inRotateX2") pm.connectAttr(cns + ".constraintRotateY", pb_node + ".inRotateY2") pm.connectAttr(cns + ".constraintRotateZ", pb_node + ".inRotateZ2") pm.connectAttr(pb_node + ".outRotateX", oB + ".rotateX", f=True) pm.connectAttr(pb_node + ".outRotateY", oB + ".rotateY", f=True) pm.connectAttr(pb_node + ".outRotateZ", oB + ".rotateZ", f=True) pm.setKeyframe(oB, at="rotateX") pm.setKeyframe(oB, at="rotateY") pm.setKeyframe(oB, at="rotateZ") except: cns = pm.pointConstraint(oA, oB, mo=True) pm.connectAttr(cns + ".constraintTranslateX", pb_node + ".inTranslateX2") pm.connectAttr(cns + ".constraintTranslateY", pb_node + ".inTranslateY2") pm.connectAttr(cns + ".constraintTranslateZ", pb_node + ".inTranslateZ2") pm.connectAttr(pb_node + ".outTranslateX", oB + ".translateX", f=True) pm.connectAttr(pb_node + ".outTranslateY", oB + ".translateY", f=True) pm.connectAttr(pb_node + ".outTranslateZ", oB + ".translateZ", f=True) pm.setKeyframe(oB, at="translateX") pm.setKeyframe(oB, at="translateY") pm.setKeyframe(oB, at="translateZ") pm.connectAttr(mocapAttach, pb_node.attr("weight"))
def addCtl(self, parent, name, m, color, icon, **kwargs): """ Create the control and apply the shape, if this is alrealdy stored in the guide controllers grp. Args: parent (dagNode): The control parent name (str): The control name. m (matrix): The transfromation matrix for the control. color (int or list of float): The color for the control in idex or RGB. icon (str): The controls default shape. kwargs (variant): Other arguments for the icon type variations. Returns: dagNode: The Control. """ fullName = self.getName(name) if fullName in self.rig.guide.controllers.keys(): ctl_ref = self.rig.guide.controllers[fullName] ctl = pri.addTransform(parent, fullName, m) for shape in ctl_ref.getShapes(): ctl.addChild(shape, shape=True, add=True) ico.setcolor(ctl, color) else: ctl = ico.create(parent, fullName, m, color, icon, **kwargs) # create the attributes to handlde mirror and symetrical pose att.addAttribute(ctl, "invTx", "bool", 0, keyable=False, niceName="Invert Mirror TX") att.addAttribute(ctl, "invTy", "bool", 0, keyable=False, niceName="Invert Mirror TY") att.addAttribute(ctl, "invTz", "bool", 0, keyable=False, niceName="Invert Mirror TZ") att.addAttribute(ctl, "invRx", "bool", 0, keyable=False, niceName="Invert Mirror RX") att.addAttribute(ctl, "invRy", "bool", 0, keyable=False, niceName="Invert Mirror RY") att.addAttribute(ctl, "invRz", "bool", 0, keyable=False, niceName="Invert Mirror RZ") att.addAttribute(ctl, "invSx", "bool", 0, keyable=False, niceName="Invert Mirror SX") att.addAttribute(ctl, "invSy", "bool", 0, keyable=False, niceName="Invert Mirror SY") att.addAttribute(ctl, "invSz", "bool", 0, keyable=False, niceName="Invert Mirror SZ") self.addToGroup(ctl, "controllers") return ctl
def initialHierarchy(self): """ Create the inital structure for the rig. """ # Root self.root = primitive.addTransformFromPos(self.model, self.getName("root"), self.guide.pos["root"]) self.addToGroup(self.root, names=["componentsRoots"]) # infos attribute.addAttribute(self.root, "componentType", "string", self.guide.compType) attribute.addAttribute(self.root, "componentName", "string", self.guide.compName) attribute.addAttribute(self.root, "componentVersion", "string", str(self.guide.version)[1:-1]) attribute.addAttribute(self.root, "componentAuthor", "string", self.guide.author) attribute.addAttribute(self.root, "componentURL", "string", self.guide.url) attribute.addAttribute(self.root, "componentEmail", "string", self.guide.email) # joint -------------------------------- if self.options["joint_rig"]: self.component_jnt_org = primitive.addTransform( self.rig.jnt_org, self.getName("jnt_org")) # The initial assigment of the active jnt and the parent relative # jnt is the same, later will be updated base in the user options self.active_jnt = self.component_jnt_org self.parent_relative_jnt = self.component_jnt_org return
def _createSoftModTweak(baseCtl, tweakCtl, name, targets, nameExt="softMod", is_asset=False): sm = pm.softMod(targets, wn=[tweakCtl, tweakCtl]) pm.rename(sm[0], "{}_{}".format(name, nameExt)) # disconnect default connection plugs = sm[0].softModXforms.listConnections(p=True) for p in plugs: pm.disconnectAttr(p, sm[0].softModXforms) pm.delete(p.node()) dm_node = node.createDecomposeMatrixNode(baseCtl.worldMatrix[0]) pm.connectAttr(dm_node.outputTranslate, sm[0].falloffCenter) mul_node = node.createMulNode(dm_node.outputScaleX, tweakCtl.attr("falloff")) pm.connectAttr(mul_node.outputX, sm[0].falloffRadius) mulMatrix_node = applyop.gear_mulmatrix_op(tweakCtl.worldMatrix[0], tweakCtl.parentInverseMatrix[0]) pm.connectAttr(mulMatrix_node.output, sm[0].weightedMatrix) pm.connectAttr(baseCtl.worldInverseMatrix[0], sm[0].postMatrix) pm.connectAttr(baseCtl.worldMatrix[0], sm[0].preMatrix) if is_asset: tag_name = ASSET_TAG else: tag_name = SHOT_TAG attribute.addAttribute(sm[0], tag_name, "bool", False, keyable=False) sm[0].addAttr("ctlRoot", at='message', m=False) sm[0].addAttr("ctlBase", at='message', m=False) sm[0].addAttr("ctlTweak", at='message', m=False) pm.connectAttr(baseCtl.getParent().attr("message"), sm[0].attr("ctlRoot")) pm.connectAttr(baseCtl.attr("message"), sm[0].attr("ctlBase")) pm.connectAttr(tweakCtl.attr("message"), sm[0].attr("ctlTweak")) # This connection allow the softTweak to work if we apply the skin # precision fix. # TODO: By default only apply to a non asset tweaks. if skin.getSkinCluster(targets[0]) and not is_asset: skin_cls = skin.getSkinCluster(targets[0]) cnxs = skin_cls.matrix[0].listConnections() if (cnxs and cnxs[0].type() == "mgear_mulMatrix" and not sm[0].hasAttr("_fixedSkinFix")): # tag the softmod as fixed attribute.addAttribute(sm[0], "_fixedSkinFix", "bool") # original connections matrix_cnx = sm[0].matrix.listConnections(p=True)[0] preMatrix_cnx = sm[0].preMatrix.listConnections(p=True)[0] wgtMatrix_cnx = sm[0].weightedMatrix.listConnections(p=True)[0] postMatrix_cnx = sm[0].postMatrix.listConnections(p=True)[0] # pre existing node operators mulMtx_node = wgtMatrix_cnx.node() dcMtx_node = sm[0].falloffCenter.listConnections(p=True)[0].node() # geo offset connnections geo_root = targets[0].getParent() gr_W = geo_root.worldMatrix[0] gr_WI = geo_root.worldInverseMatrix[0] # new offset operators mmm1 = applyop.gear_mulmatrix_op(preMatrix_cnx, gr_WI) mmm2 = applyop.gear_mulmatrix_op(matrix_cnx, gr_WI) mmm3 = applyop.gear_mulmatrix_op(gr_W, postMatrix_cnx) # re-wire connections pm.connectAttr(mmm1.output, dcMtx_node.inputMatrix, f=True) pm.connectAttr(mmm1.output, sm[0].preMatrix, f=True) pm.connectAttr(mmm2.output, sm[0].matrix, f=True) pm.connectAttr(mmm2.output, mulMtx_node.matrixA, f=True) pm.connectAttr(mmm3.output, mulMtx_node.matrixB, f=True) pm.connectAttr(mmm3.output, sm[0].postMatrix, f=True) _neutra_geomMatrix(sm[0]) return sm[0]
def _createSoftTweakControls(name, parent=None, t=datatypes.Matrix(), grps=None, size=0.5): root_name = "{}_{}".format(name, "softTweak_root") namespace = None try: # simple check if exist a tweak with the same name exist = pm.PyNode(root_name) if exist: pm.displayError("the tweak: {} already exist. Please use a " "unique name.".format(name)) return False, False except pm.MayaNodeError: if parent: try: p = pm.PyNode(parent) namespace = p.namespace() except pm.MayaNodeError: pm.displayWarning("{} is not a valid parent or doesn't " "exist".format(parent)) p = None else: p = None root = primitive.addTransform(p, root_name, t) attribute.addAttribute(root, "iconSize", "float", size, keyable=False) baseCtl = icon.create(parent=root, name="{}_{}".format(name, "baseSoftTweak_ctl"), m=t, color=[1, 0.622, 0], icon="square", d=size, w=size) tweakCtl = icon.create(parent=baseCtl, name="{}_{}".format(name, "softTweak_ctl"), m=t, color=[0.89, 0.0, 0.143], icon="diamond", w=size * .8) attribute.addAttribute(tweakCtl, "falloff", "float", size) if grps: if not isinstance(grps, list): grps = [grps] for grp in grps: try: # try if exist oGrp = pm.PyNode(grp) except pm.MayaNodeError: # create a new grp if does't exist if len(grp.split("_")) >= 3: # check name convention name = grp else: name = "rig_{}_grp".format(grp) # namespace basic handling # NOTE: Doesn't support more than one namespace stacked if namespace and len(name.split(":")) < 2: name = namespace + name oGrp = pm.sets(n=name, em=True) pm.sets(oGrp, add=[baseCtl, tweakCtl]) if t: root.setMatrix(t, worldSpace=True) return baseCtl, tweakCtl
def createRivetTweak(mesh, edgePair, name, parent=None, ctlParent=None, color=[0, 0, 0], size=.04, defSet=None): """Create a tweak joint attached to the mesh using a rivet Args: mesh (mesh): The object to add the tweak edgePair (pari list): The edge pairt to create the rivet name (str): The name for the tweak parent (None or dagNode, optional): The parent for the tweak ctlParent (None or dagNode, optional): The parent for the tweak control color (list, optional): The color for the control """ blendShape = blendShapes.getBlendShape(mesh) inputMesh = blendShape.listConnections(sh=True, t="shape", d=False)[0] oRivet = rivet.rivet() base = oRivet.create(inputMesh, edgePair[0], edgePair[1], parent) # get side if base.getTranslation(space='world')[0] < -0.01: side = "R" elif base.getTranslation(space='world')[0] > 0.01: side = "L" else: side = "C" nameSide = name + "_tweak_" + side pm.rename(base, nameSide) # Joints NPO npo = pm.PyNode( pm.createNode("transform", n=nameSide + "_npo", p=ctlParent, ss=True)) pm.pointConstraint(base, npo) # set proper orientation pos = base.getTranslation(space="world") temp = pm.spaceLocator() pm.parent(temp, base) temp.attr("ty").set(0) temp.attr("tz").set(0) temp.attr("tx").set(1) lookat = temp.getTranslation(space="world") up = datatypes.Vector(0, 1, 0) t = transform.getTransformLookingAt(pos, lookat, up, axis="xy", negate=False) npo.setMatrix(t, worldSpace=True) pm.delete(temp) # create joints jointBase = primitive.addJoint(npo, nameSide + "_jnt_lvl") joint = primitive.addJoint(jointBase, nameSide + "_jnt") # hidding joint base by changing the draw mode pm.setAttr(jointBase + ".drawStyle", 2) if not defSet: try: defSet = pm.PyNode("rig_deformers_grp") except TypeError: pm.sets(n="rig_deformers_grp") defSet = pm.PyNode("rig_deformers_grp") pm.sets(defSet, add=joint) controlType = "sphere" o_icon = icon.create(jointBase, nameSide + "_ctl", datatypes.Matrix(), color, controlType, w=size) for t in [".translate", ".scale", ".rotate"]: pm.connectAttr(o_icon + t, joint + t) # create the attributes to handlde mirror and symetrical pose attribute.addAttribute(o_icon, "invTx", "bool", 0, keyable=False, niceName="Invert Mirror TX") attribute.addAttribute(o_icon, "invTy", "bool", 0, keyable=False, niceName="Invert Mirror TY") attribute.addAttribute(o_icon, "invTz", "bool", 0, keyable=False, niceName="Invert Mirror TZ") attribute.addAttribute(o_icon, "invRx", "bool", 0, keyable=False, niceName="Invert Mirror RX") attribute.addAttribute(o_icon, "invRy", "bool", 0, keyable=False, niceName="Invert Mirror RY") attribute.addAttribute(o_icon, "invRz", "bool", 0, keyable=False, niceName="Invert Mirror RZ") attribute.addAttribute(o_icon, "invSx", "bool", 0, keyable=False, niceName="Invert Mirror SX") attribute.addAttribute(o_icon, "invSy", "bool", 0, keyable=False, niceName="Invert Mirror SY") attribute.addAttribute(o_icon, "invSz", "bool", 0, keyable=False, niceName="Invert Mirror SZ") # magic of doritos connection doritosMagic(mesh, joint, jointBase) # reset axis and inver behaviour for axis in "XYZ": pm.setAttr(jointBase + ".jointOrient" + axis, 0) pm.setAttr(npo + ".translate" + axis, 0) pm.setAttr(jointBase + ".translate" + axis, 0) p = o_icon.getParent().getParent() pp = p.getParent() pm.parent(p, w=True) for axis in "xyz": p.attr("r" + axis).set(0) if side == "R": p.attr("ry").set(180) p.attr("sz").set(-1) pm.parent(p, pp) return o_icon
def postSpring(dist = 5, hostUI = False, hostUI2 = False, invertX=False ): """ Create the dynamic spring rig. This spring system use the mgear_spring node. And transfer the position spring to rotation spring using an aim constraint. Note: The selected chain of object should be align with the X axis. Args: dist (float): The distance of the position spring. hostUI (dagNode): The spring active and intensity channel host. hostUI2 (dagNode): The daping and stiffness channel host for each object in the chain. invertX (bool): reverse the direction of the x axis. """ oSel = pm.selected() if not hostUI2: hostUI2 = oSel[0] aSpring_active = att.addAttribute(hostUI2, "spring_active_%s"%oSel[0].name(), "double", 1.0, "___spring_active_______%s"%oSel[0].name(), "spring_active_%s"%oSel[0].name(), 0, 1) aSpring_intensity = att.addAttribute(hostUI2, "spring_intensity_%s"%oSel[0].name(), "double", 1.0, "___spring_intensity_______%s"%oSel[0].name(), "spring_intensity_%s"%oSel[0].name(), 0, 1) if invertX: dist = dist *-1 #aim constraint aimAxis = "-xy" else: #aim constraint aimAxis = "xy" for obj in oSel: oParent = obj.getParent() oNpo = pm.PyNode(pm.createNode("transform", n= obj.name() + "_npo", p=oParent, ss=True)) oNpo.setTransformation(obj.getMatrix()) pm.parent(obj, oNpo) oSpring_cns = pm.PyNode(pm.createNode("transform", n= obj.name() + "_spr_cns", p=oNpo, ss=True)) oSpring_cns.setTransformation(obj.getMatrix()) pm.parent(obj, oSpring_cns) oSpringLvl = pm.PyNode(pm.createNode("transform", n= obj.name() + "_spr_lvl", p=oNpo, ss=True)) oM = obj.getTransformation() oM.addTranslation([dist, 0,0], "object") oSpringLvl.setTransformation(oM.asMatrix()) oSpringDriver = pm.PyNode(pm.createNode("transform", n= obj.name() + "_spr", p=oSpringLvl, ss=True)) try: defSet = pm.PyNode("rig_PLOT_grp") pm.sets(defSet, add=oSpring_cns) except: defSet = pm.sets(name="rig_PLOT_grp") pm.sets(defSet, remove=obj) pm.sets(defSet, add=oSpring_cns) #adding attributes: if not hostUI: hostUI = obj aSpring_damping = att.addAttribute(hostUI, "spring_damping_%s"%obj.name(), "double", .5, "damping_%s"%obj.name(), "damping_%s"%obj.name(), 0, 1) aSpring_stiffness_ = att.addAttribute(hostUI, "spring_stiffness_%s"%obj.name(), "double", .5, "stiffness_%s"%obj.name(), "stiffness_%s"%obj.name(), 0, 1) cns = aop.aimCns(oSpring_cns, oSpringDriver, aimAxis, 2, [0,1,0], oNpo, False) #change from fcurves to spring pb_node = pm.createNode("pairBlend") pm.connectAttr(cns+".constraintRotateX", pb_node+".inRotateX2") pm.connectAttr(cns+".constraintRotateY", pb_node+".inRotateY2") pm.connectAttr(cns+".constraintRotateZ", pb_node+".inRotateZ2") pm.setAttr(pb_node+".translateXMode", 2) pm.setAttr(pb_node+".translateYMode", 2) pm.setAttr(pb_node+".translateZMode", 2) pm.connectAttr( pb_node+".outRotateX", oSpring_cns+".rotateX", f=True) pm.connectAttr( pb_node+".outRotateY", oSpring_cns+".rotateY", f=True) pm.connectAttr( pb_node+".outRotateZ", oSpring_cns+".rotateZ", f=True) pm.setKeyframe( oSpring_cns, at="rotateX") pm.setKeyframe( oSpring_cns, at="rotateY") pm.setKeyframe( oSpring_cns, at="rotateZ") #add sprint op springOP = aop.gear_spring_op(oSpringDriver) #connecting attributes pm.connectAttr(aSpring_active, pb_node+".weight") pm.connectAttr(aSpring_intensity, springOP+".intensity") pm.connectAttr(aSpring_damping, springOP+".damping") pm.connectAttr(aSpring_stiffness_, springOP+".stiffness")
def addCtl(self, parent, name, m, color, icon, tp=None, **kwargs): """ Create the control and apply the shape, if this is alrealdy stored in the guide controllers grp. Args: parent (dagNode): The control parent name (str): The control name. m (matrix): The transfromation matrix for the control. color (int or list of float): The color for the control in idex or RGB. icon (str): The controls default shape. tp (dagNode): Tag Parent Control object to connect as a parent controller kwargs (variant): Other arguments for the icon type variations. Returns: dagNode: The Control. """ fullName = self.getName(name) bufferName = fullName + "_controlBuffer" if bufferName in self.rig.guide.controllers.keys(): ctl_ref = self.rig.guide.controllers[bufferName] ctl = pri.addTransform(parent, fullName, m) for shape in ctl_ref.getShapes(): ctl.addChild(shape, shape=True, add=True) pm.rename(shape, fullName + "Shape") ico.setcolor(ctl, color) else: ctl = ico.create(parent, fullName, m, color, icon, **kwargs) # create the attributes to handlde mirror and symetrical pose att.addAttribute(ctl, "invTx", "bool", 0, keyable=False, niceName="Invert Mirror TX") att.addAttribute(ctl, "invTy", "bool", 0, keyable=False, niceName="Invert Mirror TY") att.addAttribute(ctl, "invTz", "bool", 0, keyable=False, niceName="Invert Mirror TZ") att.addAttribute(ctl, "invRx", "bool", 0, keyable=False, niceName="Invert Mirror RX") att.addAttribute(ctl, "invRy", "bool", 0, keyable=False, niceName="Invert Mirror RY") att.addAttribute(ctl, "invRz", "bool", 0, keyable=False, niceName="Invert Mirror RZ") att.addAttribute(ctl, "invSx", "bool", 0, keyable=False, niceName="Invert Mirror SX") att.addAttribute(ctl, "invSy", "bool", 0, keyable=False, niceName="Invert Mirror SY") att.addAttribute(ctl, "invSz", "bool", 0, keyable=False, niceName="Invert Mirror SZ") if self.settings["ctlGrp"]: ctlGrp = self.settings["ctlGrp"] self.addToGroup(ctl, ctlGrp, "controllers") else: ctlGrp = "controllers" self.addToGroup(ctl, ctlGrp) #lock the control parent attributes if is not a control if parent not in self.groups[ctlGrp]: self.transform2Lock.append(parent) # Set the control shapes isHistoricallyInteresting for oShape in ctl.getShapes(): oShape.isHistoricallyInteresting.set(False) #set controller tag if versions.current() >= 201650: try: oldTag = pm.PyNode(ctl.name() + "_tag") if not oldTag.controllerObject.connections(): # NOTE: The next line is comment out. Because this will happend alot since maya does't clean # controller tags after deleting the control Object of the tag. This have been log to Autodesk. # If orphane tags are found, it will be clean in silence. # pm.displayWarning("Orphane Tag: %s will be delete and created new for: %s"%(oldTag.name(), ctl.name())) pm.delete(oldTag) except: pass pm.controller(ctl) if tp: ctt = pm.PyNode(pm.controller(ctl, q=True)[0]) tpTagNode = pm.PyNode(pm.controller(tp, q=True)[0]) tpTagNode.cycleWalkSibling.set(True) pm.connectAttr(tpTagNode.prepopulate, ctt.prepopulate, f=True) # The connectAttr to the children attribute is giving error # i.e: pm.connectAttr(ctt.attr("parent"), tpTagNode.attr("children"), na=True) # if using the next available option tag # I was expecting to use ctt.setParent(tp) but doest't work as expected. # After reading the documentation this method looks prety useless. # Looks like is boolean and works based on selection :( # this is a dirty loop workaround. Naaah! i = 0 while True: try: pm.connectAttr(ctt.parent, tpTagNode.attr("children[%s]" % str(i))) break except: i += 1 if i > 100: pm.displayWarning( "The controller tag for %s has reached the limit index of 100 children" % ctl.name()) break return ctl
def initialHierarchy(self): """Build the initial hierarchy of the rig. Create the rig model, the main properties, and a couple of base organisation nulls. Get the global size of the rig. """ mgear.log("Initial Hierarchy") # -------------------------------------------------- # Model self.model = primitive.addTransformFromPos(None, self.options["rig_name"]) attribute.lockAttribute(self.model) # -------------------------------------------------- # INFOS self.isRig_att = attribute.addAttribute(self.model, "is_rig", "bool", True) self.rigName_att = attribute.addAttribute(self.model, "rig_name", "string", self.options["rig_name"]) self.user_att = attribute.addAttribute(self.model, "user", "string", getpass.getuser()) self.isWip_att = attribute.addAttribute(self.model, "wip", "bool", self.options["mode"] != 0) self.date_att = attribute.addAttribute(self.model, "date", "string", str(datetime.datetime.now())) self.mayaVersion_att = attribute.addAttribute( self.model, "maya_version", "string", str(pm.mel.eval("getApplicationVersionAsFloat"))) self.gearVersion_att = attribute.addAttribute(self.model, "gear_version", "string", mgear.getVersion()) self.synoptic_att = attribute.addAttribute( self.model, "synoptic", "string", str(self.options["synoptic"])) self.comments_att = attribute.addAttribute( self.model, "comments", "string", str(self.options["comments"])) self.ctlVis_att = attribute.addAttribute(self.model, "ctl_vis", "bool", True) if versions.current() >= 201650: self.ctlVisPlayback_att = attribute.addAttribute( self.model, "ctl_vis_on_playback", "bool", True) self.jntVis_att = attribute.addAttribute(self.model, "jnt_vis", "bool", True) self.qsA_att = attribute.addAttribute(self.model, "quickselA", "string", "") self.qsB_att = attribute.addAttribute(self.model, "quickselB", "string", "") self.qsC_att = attribute.addAttribute(self.model, "quickselC", "string", "") self.qsD_att = attribute.addAttribute(self.model, "quickselD", "string", "") self.qsE_att = attribute.addAttribute(self.model, "quickselE", "string", "") self.qsF_att = attribute.addAttribute(self.model, "quickselF", "string", "") self.rigGroups = self.model.addAttr("rigGroups", at='message', m=1) self.rigPoses = self.model.addAttr("rigPoses", at='message', m=1) self.rigCtlTags = self.model.addAttr("rigCtlTags", at='message', m=1) # ------------------------- ------------------------- # Global Ctl if self.options["worldCtl"]: self.global_ctl = self.addCtl(self.model, "world_ctl", datatypes.Matrix(), self.options["C_color_fk"], "circle", w=10) else: self.global_ctl = self.addCtl(self.model, "global_C0_ctl", datatypes.Matrix(), self.options["C_color_fk"], "crossarrow", w=10) attribute.setRotOrder(self.global_ctl, "ZXY") # Connect global visibility pm.connectAttr(self.ctlVis_att, self.global_ctl.attr("visibility")) if versions.current() >= 201650: pm.connectAttr(self.ctlVisPlayback_att, self.global_ctl.attr("hideOnPlayback")) attribute.lockAttribute(self.global_ctl, ['v']) # -------------------------------------------------- # Setup in world Space self.setupWS = primitive.addTransformFromPos(self.model, "setup") attribute.lockAttribute(self.setupWS) # -------------------------------------------------- # Basic set of null if self.options["joint_rig"]: self.jnt_org = primitive.addTransformFromPos(self.model, "jnt_org") pm.connectAttr(self.jntVis_att, self.jnt_org.attr("visibility"))
def initialHierarchy(self): mgear.log("Initial Hierarchy") # -------------------------------------------------- # Model self.model = pri.addTransformFromPos(None, self.options["rig_name"]) att.lockAttribute(self.model) # -------------------------------------------------- # Global Ctl self.global_ctl = self.addCtl(self.model, "global_C0_ctl", dt.Matrix(), self.options["C_color_fk"], "crossarrow", w=10) # -------------------------------------------------- # INFOS self.isRig_att = att.addAttribute(self.model, "is_rig", "bool", True) self.rigName_att = att.addAttribute(self.model, "rig_name", "string", self.options["rig_name"]) self.user_att = att.addAttribute(self.model, "user", "string", getpass.getuser()) self.isWip_att = att.addAttribute(self.model, "wip", "bool", self.options["mode"] != 0) self.date_att = att.addAttribute(self.model, "date", "string", str(datetime.datetime.now())) self.mayaVersion_att = att.addAttribute( self.model, "maya_version", "string", str(mel.eval("getApplicationVersionAsFloat"))) self.gearVersion_att = att.addAttribute(self.model, "gear_version", "string", mgear.getVersion()) self.synoptic_att = att.addAttribute(self.model, "synoptic", "string", str(self.options["synoptic"])) self.comments_att = att.addAttribute(self.model, "comments", "string", str(self.options["comments"])) self.ctlVis_att = att.addAttribute(self.model, "ctl_vis", "bool", True) self.shdVis_att = att.addAttribute(self.model, "shd_vis", "bool", False) self.qsA_att = att.addAttribute(self.model, "quickselA", "string", "") self.qsB_att = att.addAttribute(self.model, "quickselB", "string", "") self.qsC_att = att.addAttribute(self.model, "quickselC", "string", "") self.qsD_att = att.addAttribute(self.model, "quickselD", "string", "") self.qsE_att = att.addAttribute(self.model, "quickselE", "string", "") self.qsF_att = att.addAttribute(self.model, "quickselF", "string", "") # -------------------------------------------------- # UI SETUP AND ANIM self.oglLevel_att = att.addAttribute(self.model, "ogl_level", "long", 0, None, None, 0, 3) # -------------------------------------------------- # Basic set of null if self.options["shadow_rig"]: self.shd_org = pri.addTransformFromPos(self.model, "shd_org") connectAttr(self.shdVis_att, self.shd_org.attr("visibility"))