def drawShape(self, painter): borderWidth = 1 x = borderWidth / 2.0 y = borderWidth / 2.0 w = self.width() - borderWidth h = self.height() - borderWidth # round radius and outline width if self.height() < self.width(): rr = self.height() * 0.20 ow = self.height() * 0.33 else: rr = self.width() * 0.20 ow = self.width() * 0.33 pathOuter = QtGui.QPainterPath() pathOuter.addRoundedRect(QtCore.QRectF(x, y, w, h), rr, rr) innX = x + ow innY = y + ow innW = w - (ow * 2) innH = h - (ow * 2) innR = rr * 0.2 pathInner = QtGui.QPainterPath() pathInner.addRoundedRect(QtCore.QRectF(innX, innY, innW, innH), innR, innR) self.drawPathWithBorder(painter, pathOuter - pathInner, borderWidth)
def drawShape(self, painter): borderWidth = 1 x = borderWidth / 2.0 y = borderWidth / 2.0 w = self.width() - borderWidth h = self.height() - borderWidth path = QtGui.QPainterPath() path.addEllipse(QtCore.QRectF(x, y, w, h)) self.drawPathWithBorder(painter, path, borderWidth)
def drawShape(self, painter): borderWidth = 1 x = borderWidth / 2.0 y = borderWidth / 2.0 w = self.width() - borderWidth h = self.height() - borderWidth path = QtGui.QPainterPath() path.addEllipse(QtCore.QRectF(x, y, w, h)) if self.height() < self.width(): ow = self.height() * 0.25 else: ow = self.width() * 0.25 innX = x + ow innY = y + ow innW = w - (ow * 2) innH = h - (ow * 2) pathInner = QtGui.QPainterPath() pathInner.addEllipse(QtCore.QRectF(innX, innY, innW, innH)) self.drawPathWithBorder(painter, path - pathInner, borderWidth)
def drawShape(self, painter): borderWidth = 1 x = borderWidth / 2.0 y = borderWidth / 2.0 w = self.width() - borderWidth h = self.height() - borderWidth # round radius if self.height() < self.width(): rr = self.height() * 0.20 else: rr = self.width() * 0.20 path = QtGui.QPainterPath() path.addRoundedRect(QtCore.QRectF(x, y, w, h), rr, rr) self.drawPathWithBorder(painter, path, borderWidth)