IfThenElse( lambda ctx: ctx._._.version != Version.DE, Struct( Array(16, "num_disabled_techs" / Int32ul), Array(16, Array(30, Padding(4))), Array(16, "num_disabled_units" / Int32ul), Array(16, Array(30, Padding(4))), Array(16, "num_disabled_buildings" / Int32ul), Array(16, Array(20, Padding(4))), ), Padding(196)), Padding(12)) # Game settings. game_settings = "game_settings" / Struct( Array(16, AgeEnum("starting_ages" / Int32sl)), Padding(4), Padding(8), "map_id" / If(lambda ctx: ctx._._.version != Version.AOK, Int32ul), Peek("difficulty_id" / Int32ul), DifficultyEnum( "difficulty" / Int32ul), "lock_teams" / Int32ul, If(lambda ctx: ctx._._.version == Version.DE, Padding(29)), Array( 9, "player_info" / Struct("data_ref" / Int32ul, PlayerTypeEnum("type" / Int32ul), "name" / PascalString(lengthfield="name_length" / Int32ul))), Padding(36), Padding(4), IfThenElse( lambda ctx: ctx._._.version == Version.DE, "end_of_game_settings" / Find(b'\x9a\x99\x99\x99\x99\x99\x01\x40', None), "end_of_game_settings" / Find(b'\x9a\x99\x99\x99\x99\x99\xf9\x3f', None))) # Triggers. triggers = "triggers" / Struct( Padding(1), "num_triggers" / Int32ul,
IfThenElse( lambda ctx: ctx._._.version != 'VER 9.4', Struct( Array(16, "num_disabled_techs" / Int32ul), Array(16, Array(30, Padding(4))), Array(16, "num_disabled_units" / Int32ul), Array(16, Array(30, Padding(4))), Array(16, "num_disabled_buildings" / Int32ul), Array(16, Array(20, Padding(4))), ), Padding(196)), Padding(12)) # Game settings. game_settings = "game_settings" / Struct( Array(16, AgeEnum("starting_ages" / Int32sl)), Padding(4), Padding(8), "map_id" / Int32ul, Peek("difficulty_id" / Int32ul), DifficultyEnum("difficulty" / Int32ul), "lock_teams" / Int32ul, If(lambda ctx: ctx._._.version == 'VER 9.4', Padding(29)), Array( 9, "player_info" / Struct("data_ref" / Int32ul, PlayerTypeEnum("type" / Int32ul), "name" / PascalString(lengthfield="name_length" / Int32ul))), Padding(36), Padding(4), IfThenElse( lambda ctx: ctx._._.version == 'VER 9.4', "end_of_game_settings" / Find(b'\x9a\x99\x99\x99\x99\x99\x01\x40', None), "end_of_game_settings" / Find(b'\x9a\x99\x99\x99\x99\x99\xf9\x3f', None))) # Triggers. triggers = "triggers" / Struct( Padding(1), "num_triggers" / Int32ul,
Array(16, "num_disabled_techs" / Int32ul), Array(16, Array(30, Padding(4))), Array(16, "num_disabled_units" / Int32ul), Array(16, Array(30, Padding(4))), Array(16, "num_disabled_buildings" / Int32ul), Array(16, Array(20, Padding(4))), Padding(12), ) # Game settings. game_settings = "game_settings" / Struct( Array(16, StartingAgeEnum("starting_ages" / Int32sl)), Padding(4), Padding(8), "map_id" / Int32ul, DifficultyEnum("difficulty" / Int32ul), Padding(4), Array( 9, "player_info" / Struct("data_ref" / Int32ul, PlayerTypeEnum("type" / Int32ul), "name" / PascalString(lengthfield="name_length" / Int32ul))), Padding(36), Padding(4), "end_of_game_settings" / Find(b'\x9a\x99\x99\x99\x99\x99\xf9\x3f', None), ) # Triggers. triggers = "triggers" / Struct( Padding(1), "num_triggers" / Int32ul, # parse if num > 0
"ai_name" / If(lambda ctx: ctx._._.version >= 1005, hd_string), "name" / hd_string, "type" / PlayerTypeEnum(Int32ul), "steam_id" / Int64ul, "player_number" / Int32sl, Embedded( If(lambda ctx: ctx._._.version >= 1006 and not ctx._.test_57.is_57, Struct( "hd_rm_rating" / Int32ul, "hd_dm_rating" / Int32ul, )))) hd = "hd" / Struct( "version" / Float32l, "interval_version" / Int32ul, "game_options_version" / Int32ul, "dlc_count" / Int32ul, "dlc_ids" / Array(lambda ctx: ctx.dlc_count, Int32ul), "dataset_ref" / Int32ul, Peek("difficulty_id" / Int32ul), DifficultyEnum("difficulty" / Int32ul), "selected_map_id" / Int32ul, "resolved_map_id" / Int32ul, "reveal_map" / Int32ul, Peek("victory_type_id" / Int32ul), VictoryEnum("victory_type" / Int32ul), Peek("starting_resources_id" / Int32ul), ResourceLevelEnum("starting_resources" / Int32ul), "starting_age_id" / Int32ul, "starting_age" / AgeEnum(Computed(lambda ctx: ctx.starting_age_id)), "ending_age_id" / Int32ul, "ending_age" / AgeEnum(Computed(lambda ctx: ctx.ending_age_id)), "game_type" / If(lambda ctx: ctx.version >= 1006, Int32ul), separator, "ver1000" / If(lambda ctx: ctx.version == 1000, Struct("map_name" / hd_string, "unk" / hd_string)), separator, "speed" / Float32l, "treaty_length" / Int32ul, "population_limit" / Int32ul, "num_players" / Int32ul, "unused_player_color" / Int32ul, "victory_amount" / Int32ul, separator, "trade_enabled" / Flag, "team_bonus_disabled" / Flag, "random_positions" / Flag, "all_techs" / Flag, "num_starting_units" / Byte,
# pylint: disable=invalid-name, bad-continuation de_string = Struct(Const(b"\x60\x0A"), "length" / Int16ul, "value" / Bytes(lambda ctx: ctx.length)) separator = Const(b"\xa3_\x02\x00") de = "de" / Struct( "version" / Float32l, "interval_version" / Int32ul, "game_options_version" / Int32ul, "dlc_count" / Int32ul, "dlc_ids" / Array(lambda ctx: ctx.dlc_count, Int32ul), "dataset_ref" / Int32ul, "difficulty" / DifficultyEnum(Int32ul), "selected_map_id" / Int32ul, "resolved_map_id" / Int32ul, "reveal_map" / Int32ul, Peek("victory_type_id" / Int32ul), VictoryEnum("victory_type" / Int32ul), Peek("starting_resources_id" / Int32ul), ResourceLevelEnum("starting_resources" / Int32ul), Peek("starting_age_id" / Int32ul), AgeEnum("starting_age" / Int32ul), Peek("ending_age_id" / Int32ul), AgeEnum("ending_age" / Int32ul), "game_type" / Int32ul, separator, separator, "speed" / Float32l,