def txp(did,ty,v): if ty==1: txt = "1,1,%i,%i" %(ms,cs) elif ty==2: txt = "1,2,%i,%i,%s" %(ms,cs,v) elif ty==3: #sensing_str = "%i,%i,%i,%i,%i,%i" % (int(pin_logo.is_touched()),display.read_light_level(),a_x,a_y,a_z,compass.heading()) a_x,a_y,a_z = accelerometer.get_values() sensing_str = "%i,%i,%i,%i,%i,%i" % (int(pin_logo.is_touched()),di.read_light_level(),microphone.sound_level(),a_x,a_y,a_z) txt = "1,3,%i,%i,%i,%s" %(ms,cs,v, sensing_str) elif ty==20: txt = "1,20,%s" %(v) else: txt = "1,%i,%s" %(ty,v) tx(did,txt)
def wait_start(): global uids, lid, joystick, car_enabled go = 0 while True: if button_b.was_pressed(): joystick = 1 di.show("J") go = 1 if pin_logo.is_touched(): di.show("E") go = 1 if button_a.was_pressed(): go = 1 car_enabled = 1 move_motor_lr(0, 0) di.show("C") if go == 1: sleep(500) di.clear() uids = find_used_ids() gnid(uids) break
player = EscapeRoomPlayer('Mr. George') game = Game() game_on = True while game_on: display.show(Image(grid.update(player))) player_move = True while player_move: if button_a.is_pressed(): player.move_west(grid) player_move = False elif button_b.is_pressed(): player.move_east(grid) player_move = False elif pin_logo.is_touched(): player.move_north(grid) player_move = False elif pin2.is_touched(): player.move_south(grid) player_move = False player_found_gold = game.generate_question(grid, player) player_response = None while player_found_gold: if button_a.is_pressed(): player_response = 1 did_player_win = game.did_player_win(grid, player, player_response) player_found_gold = False if did_player_win: game_on = False
def quiz_m(teq): """ Function to handle multiple choice quiz Params: teq: dict """ # Init LED happy image display.show(Image.HAPPY) # This is an advanced topic as well however this little function # cleans out the unnecessary global objects or variables on what # we call the heap area in memory gc.collect() # Init score object score = 0 # Here we iterate through our quiz database with multiple # choice items for key in teq: display.show(Image.SURPRISED) print(key) say(str(key), speed=SPEED) display.show(Image.HAPPY) time.sleep(1) display.show(Image.SURPRISED) print('Press A for {0}.'.format(teq[key][0])) say('Press Ayyy for', speed=SPEED) say(str(teq[key][0]), speed=SPEED) display.show(Image.HAPPY) time.sleep(1) display.show(Image.SURPRISED) print('Touch the logo for {0}.'.format(teq[key][1])) say('Toch the logo for', speed=SPEED) say(str(teq[key][1]), speed=SPEED) display.show(Image.HAPPY) time.sleep(1) display.show(Image.SURPRISED) print('Press B for {0}.'.format(teq[key][2])) say('Press B for', speed=SPEED) say(str(teq[key][2]), speed=SPEED) display.show(Image.HAPPY) while True: if button_a.is_pressed(): response = 0 break elif pin_logo.is_touched(): response = 1 break elif button_b.is_pressed(): response = 2 break else: pass correct_answer = teq[key][3] display.show(Image.SURPRISED) print('You selected {0}.'.format(teq[key][response])) say('You selected', speed=SPEED) say(str(teq[key][response]), speed=SPEED) display.show(Image.HAPPY) time.sleep(1) if response == correct_answer: display.show(Image.SURPRISED) print('CORRECT!') say('CORRECT!', speed=SPEED) display.show(Image.HAPPY) score += 1 else: display.show(Image.SURPRISED) print('The correct answer is {0}.'.format( teq[key][correct_answer])) say('The correct answer is', speed=SPEED) say(str(teq[key][correct_answer]), speed=SPEED) display.show(Image.HAPPY) time.sleep(1) gc.collect() # Here we reply to the student their score display.show(Image.SURPRISED) print('You got {0} out of {1} correct!'.format(score, len(teq))) say('You got', speed=SPEED) say(str(score), speed=SPEED) say('out of', speed=SPEED) say(str(len(teq)), speed=SPEED) say('correct!', speed=SPEED) display.show(Image.HAPPY) time.sleep(1) # If student got a perfect score respond appropriately # or provide an encouring message to retry the quiz display.show(Image.SURPRISED) if score == len(teq): print('You got a perfect score!') say('You got a perfect score!', speed=SPEED) print('Well done!') say('Well done!', speed=SPEED) print('I am so proud of you!') say('I am so proud of you!', speed=SPEED) play(POWER_UP) else: print('You are doing a great job!') say('You are doing a great job!', speed=SPEED) print('I would LOVE for you to try again!') say('I would LOVE for you to try again!', speed=SPEED) # Display happy response at the end of the quiz display.show(Image.HAPPY) time.sleep(1) gc.collect()
if button_a.was_pressed(): #di.clear() ctrl_mode ^= 1 if cmdc % 2 == 0: c3idx %= lu did = uids[c3idx] c3idx += 1 txp(did, 10, lid) if cmdc % 10 == 0: c2idx %= lu did = uids[c2idx] c2idx += 1 if pin_logo.is_touched(): selecting = 1 scid = did di.show(did) txp(did, 20, did) else: if scid > 0: if not pin_logo.is_touched(): cid = scid scid = 0 stop = 0 txp(did, 25, [0, 0, 60]) cmdc += 1