Example #1
0
def theRiver(arenaPos, riverZPos):
    mc = minecraft.Minecraft.create()

    # констатнты реки
    RIVERWIDTH = 4
    BRIDGEWIDTH = 2

    # создаем реку
    mc.setBlocks(arenaPos.x, arenaPos.y - 2, arenaPos.z + riverZPos,
                 arenaPos.x + ARENAX, arenaPos.y,
                 arenaPos.z + riverZPos + RIVERWIDTH - 1, block.AIR.id)
    # наполняем реку
    mc.setBlocks(arenaPos.x, arenaPos.y - 2, arenaPos.z + riverZPos,
                 arenaPos.x + ARENAX, arenaPos.y - 2,
                 arenaPos.z + riverZPos + RIVERWIDTH - 1, block.WATER.id)
    # создаем мост
    bridgePos = minecraft.Vec3(arenaPos.x, arenaPos.y,
                               arenaPos.z + riverZPos + 1)
    bridgeBlocks = []
    for x in range(0, BRIDGEWIDTH):
        for z in range(0, RIVERWIDTH - 2):
            bridgeBlocks.append(
                minecraftstuff.ShapeBlock(x, 0, z, block.WOOD_PLANKS.id))
    bridgeShape = minecraftstuff.MinecraftShape(mc, bridgePos, bridgeBlocks)

    # перемещаем мост влевло-вправо
    steps = ARENAX - BRIDGEWIDTH
    while not gameOver:
        for left in range(0, steps):
            bridgeShape.moveBy(1, 0, 0)
            time.sleep(1)
        for right in range(0, steps):
            bridgeShape.moveBy(-1, 0, 0)
            time.sleep(1)
Example #2
0
def theWall(arenaPos, wallZPos):
    mc = minecraft.Minecraft.create()

    # создаем подвижную стену
    wallPos = minecraft.Vec3(arenaPos.x, arenaPos.y + 1, arenaPos.z + wallZPos)
    wallBlocks = []
    for x in range(0, ARENAX + 1):
        for y in range(1, ARENAY):
            wallBlocks.append(
                minecraftstuff.ShapeBlock(x, y, 0, block.BRICK_BLOCK.id))
    wallShape = minecraftstuff.MinecraftShape(mc, wallPos, wallBlocks)

    # передвигаем стену вверх-вниз
    while not gameOver:
        wallShape.moveBy(0, 1, 0)
        time.sleep(1)
        wallShape.moveBy(0, -1, 0)
        time.sleep(1)
def theWall(arenaPos, wallZPos):
    #create connection to minecraft
    mc = minecraft.Minecraft.create()

    #create the wall shape
    wallPos = minecraft.Vec3(arenaPos.x, arenaPos.y + 1, arenaPos.z + wallZPos)
    #create the wall blocks
    wallBlocks = []
    for x in range(0, ARENAX + 1):
        for y in range(1, ARENAY):
            wallBlocks.append(
                minecraftstuff.ShapeBlock(x, y, 0, block.BRICK_BLOCK.id))
    wallShape = minecraftstuff.MinecraftShape(mc, wallPos, wallBlocks)

    #move the wall up and down
    while not gameOver:
        wallShape.moveBy(0, 1, 0)
        time.sleep(1)
        wallShape.moveBy(0, -1, 0)
        time.sleep(1)
def theRiver(arenaPos, riverZPos):
    #create connection to minecraft
    mc = minecraft.Minecraft.create()

    #constants
    RIVERWIDTH = 4
    BRIDGEWIDTH = 2

    #create the river
    mc.setBlocks(arenaPos.x, arenaPos.y - 2, arenaPos.z + riverZPos,
                 arenaPos.x + ARENAX, arenaPos.y,
                 arenaPos.z + riverZPos + RIVERWIDTH - 1, block.AIR.id)
    #fill with water
    mc.setBlocks(arenaPos.x, arenaPos.y - 2, arenaPos.z + riverZPos,
                 arenaPos.x + ARENAX, arenaPos.y - 2,
                 arenaPos.z + riverZPos + RIVERWIDTH - 1, block.WATER.id)
    #create the bridge shape
    bridgePos = minecraft.Vec3(arenaPos.x, arenaPos.y,
                               arenaPos.z + riverZPos + 1)
    #create the bridge blocks
    bridgeBlocks = []
    for x in range(0, BRIDGEWIDTH):
        for z in range(0, RIVERWIDTH - 2):
            bridgeBlocks.append(
                minecraftstuff.ShapeBlock(x, 0, z, block.WOOD_PLANKS.id))
    bridgeShape = minecraftstuff.MinecraftShape(mc, bridgePos, bridgeBlocks)

    #move the bridge left and right
    #how many steps are there between the left and right side of the arena
    steps = ARENAX - BRIDGEWIDTH
    while not gameOver:
        for left in range(0, steps):
            bridgeShape.moveBy(1, 0, 0)
            time.sleep(1)
        for right in range(0, steps):
            bridgeShape.moveBy(-1, 0, 0)
            time.sleep(1)
Example #5
0
    def __init__(self, pos):
        #create the x wing
        xWingBlocks = [
            mcstuff.ShapeBlock(0, 0, -2, block.IRON_BLOCK),
            mcstuff.ShapeBlock(0, 0, -1, block.IRON_BLOCK),
            mcstuff.ShapeBlock(0, 0, 0, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-3, 1, 0, block.IRON_BLOCK),
            mcstuff.ShapeBlock(0, 0, 0, block.IRON_BLOCK),
            mcstuff.ShapeBlock(3, 1, 0, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-3, 1, 1, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-1, 1, 1, block.WOOL.id, 8),
            mcstuff.ShapeBlock(0, 1, 1, block.WOOL.id, 3),
            mcstuff.ShapeBlock(1, 1, 1, block.WOOL.id, 8),
            mcstuff.ShapeBlock(3, 1, 1, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-2, 1, 2, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-1, 1, 2, block.WOOL.id, 8),
            mcstuff.ShapeBlock(0, 1, 2, block.IRON_BLOCK),
            mcstuff.ShapeBlock(1, 1, 2, block.WOOL.id, 8),
            mcstuff.ShapeBlock(2, 1, 2, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-3, -1, 0, block.IRON_BLOCK),
            mcstuff.ShapeBlock(3, -1, 0, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-3, -1, 1, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-1, 0, 1, block.WOOL.id, 8),
            mcstuff.ShapeBlock(0, 0, 1, block.WOOL.id, 3),
            mcstuff.ShapeBlock(1, 0, 1, block.WOOL.id, 8),
            mcstuff.ShapeBlock(3, -1, 1, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-2, -1, 2, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-1, 0, 2, block.WOOL.id, 8),
            mcstuff.ShapeBlock(0, 0, 2, block.IRON_BLOCK),
            mcstuff.ShapeBlock(1, 0, 2, block.WOOL.id, 8),
            mcstuff.ShapeBlock(2, -1, 2, block.IRON_BLOCK)
        ]

        #instantiate the x wing
        StarwarsCraft.__init__(self, xWingBlocks, pos)
Example #6
0
    def __init__(self, pos):

        #create the millenium falcon
        falconBlocks = [
            mcstuff.ShapeBlock(-1, 0, -2, block.IRON_BLOCK),
            mcstuff.ShapeBlock(0, 0, -2, block.IRON_BLOCK),
            mcstuff.ShapeBlock(1, 0, -2, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-2, 0, -1, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-1, 0, -1, block.IRON_BLOCK),
            mcstuff.ShapeBlock(0, 1, -1, block.WOOL.id, 8),
            mcstuff.ShapeBlock(1, 0, -1, block.IRON_BLOCK),
            mcstuff.ShapeBlock(2, 0, -1, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-3, 0, 0, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-2, 0, 0, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-1, 1, 0, block.WOOL.id, 8),
            mcstuff.ShapeBlock(0, 1, 0, block.WOOL.id, 8),
            mcstuff.ShapeBlock(1, 1, 0, block.WOOL.id, 8),
            mcstuff.ShapeBlock(2, 0, 0, block.IRON_BLOCK),
            mcstuff.ShapeBlock(3, 0, 0, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-3, 0, 1, block.WOOL.id, 7),
            mcstuff.ShapeBlock(-2, 0, 1, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-1, 0, 1, block.IRON_BLOCK),
            mcstuff.ShapeBlock(0, 1, 1, block.WOOL.id, 8),
            mcstuff.ShapeBlock(1, 0, 1, block.IRON_BLOCK),
            mcstuff.ShapeBlock(2, 0, 1, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-3, 0, 2, block.WOOL.id, 7),
            mcstuff.ShapeBlock(-1, 0, 2, block.IRON_BLOCK),
            mcstuff.ShapeBlock(0, 0, 2, block.IRON_BLOCK),
            mcstuff.ShapeBlock(1, 0, 2, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-1, 0, 3, block.IRON_BLOCK),
            mcstuff.ShapeBlock(1, 0, 3, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-1, 0, 4, block.IRON_BLOCK),
            mcstuff.ShapeBlock(1, 0, 4, block.IRON_BLOCK),
            mcstuff.ShapeBlock(0, 0, -1, block.WOOL.id, 8),
            mcstuff.ShapeBlock(-1, 0, 0, block.WOOL.id, 8),
            mcstuff.ShapeBlock(0, 0, 0, block.WOOL.id, 8),
            mcstuff.ShapeBlock(1, 0, 0, block.WOOL.id, 8),
            mcstuff.ShapeBlock(0, 0, 1, block.WOOL.id, 8)
        ]

        #instantiate the falcon
        StarwarsCraft.__init__(self, falconBlocks, pos)
Example #7
0
    def __init__(self, pos):

        #create the tie fighter
        tieBlocks = [
            mcstuff.ShapeBlock(0, 0, 0, block.IRON_BLOCK),
            mcstuff.ShapeBlock(-1, -1, -1, block.WOOL.id, 15),
            mcstuff.ShapeBlock(-1, -1, 0, block.WOOL.id, 15),
            mcstuff.ShapeBlock(-1, -1, 1, block.WOOL.id, 15),
            mcstuff.ShapeBlock(-1, 0, -1, block.WOOL.id, 15),
            mcstuff.ShapeBlock(-1, 0, 0, block.WOOL.id, 15),
            mcstuff.ShapeBlock(-1, 0, 1, block.WOOL.id, 15),
            mcstuff.ShapeBlock(-1, 1, -1, block.WOOL.id, 15),
            mcstuff.ShapeBlock(-1, 1, 0, block.WOOL.id, 15),
            mcstuff.ShapeBlock(-1, 1, 1, block.WOOL.id, 15),
            mcstuff.ShapeBlock(1, -1, -1, block.WOOL.id, 15),
            mcstuff.ShapeBlock(1, -1, 0, block.WOOL.id, 15),
            mcstuff.ShapeBlock(1, -1, 1, block.WOOL.id, 15),
            mcstuff.ShapeBlock(1, 0, -1, block.WOOL.id, 15),
            mcstuff.ShapeBlock(1, 0, 0, block.WOOL.id, 15),
            mcstuff.ShapeBlock(1, 0, 1, block.WOOL.id, 15),
            mcstuff.ShapeBlock(1, 1, -1, block.WOOL.id, 15),
            mcstuff.ShapeBlock(1, 1, 0, block.WOOL.id, 15),
            mcstuff.ShapeBlock(1, 1, 1, block.WOOL.id, 15),
        ]

        #instantiate the tie fighter
        StarwarsCraft.__init__(self, tieBlocks, pos)